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Character Creation Summary

• Step One: Character Concept

Choose:
• Concept
• Breed
• Auspice
• Tribe

• Step Two: Select Attributes


Note: all Attributes start with one dot before you add any. Prioritize the three categories: Physical, Social and
Mental (7/5/3)

Choose:
• Physical Traits: Strength, Dexterity, Stamina
• Social Traits: Charisma, Manipulation, Appearance
• Mental Traits: Perception, Intelligence, Wits

• Step Three: Select Abilities


Prioritize the three categories: Talents, Skills and Knowledges (13/9/5)

Choose:
• Talents
• Skills
• Knowledges

• Step Four: Select Advantages

Choose:
• Backgrounds (5 — Restricted by Tribe)
• Gifts (3 — One each from Breed, Auspice and Tribe)
• Renown (By Auspice)

Tribal Restrictions
Tribe Background Restrictions
Black Furies None
Bone Gnawers Ancestors, Pure Breed, Resources
Children of Gaia None
Fianna None
Get of Fenris Contacts. (May buy Mentor, but Mentors will only advise not protect)
Glass Walkers Pure Breed, Ancestors
Shadow Lords Allies, Mentor
Silent Striders Ancestors, Resources
Silver Fang Must buy at least 3 points of Pure Breed
Uktena None
Wendigo Contacts and Resources

• Step Five: Finishing Touches


• Record Rage (By Auspice)
• Gnosis (By Breed)
• Willpower (By Tribe)
• Rank 1 (Cliath)

Spend freebie points (15)

Optional: Choose Merits and Flaws. These are advantages and disadvantages that some Storytellers allow in
games. Buy Merits with freebie points. Use flaws to add to the freebie point pool, to a maximum of 7 points.

See also Breeds pp. 59-61 (Werewolf the Apocalypse – Revised – WW3801)

Breed Description Initial Gnosis Beginning Gifts Nicknames


Homid You were born human and raised by human 1 Master of Fire Apes
parents. You were not aware of your heritage Persuasion Two-Legs
until you experienced the First Change with the Smell of Man Monkeys
onset of adulthood (or shortly before). It's very
likely that you were completely unaware of
your family's nature as Kinfolk (or of your
Garou parent's nature).
Metis Both of your parents are Garou, and they broke 3 Create Element Mules
the Litany when they conceived you. You were Primal Anger Bastards
raised within a sept among werewolves, and Sense Wyrm Obscenities
you understand Garou culture more deeply than
either homids or lupus. As a sign of your
parents' sin, you are malformed and sterile.
Lupus Lupus: You were born a wolf and raised in the 5 Hare's Leap Feral Ones
wilds among wolves. Until you were almost Heightened Senses Four-Legs
full-grown (two years or so), you were unaware Sense Prey Fleabiters
of your true nature as a werewolf. You aren't as
sophisticated as a homid, but you have stronger
faith in your instincts

Breed Restrictions:

• Homid: None

• Metis: Every metis character must have one deformity, chosen during character creation. And while some
deformities may have minor benefits, the bad should always outweigh the good. Storytellers should encourage
players to choose defects that complement their character concept. Some possibilities for metis deformities are
included in the book.

• Lupus: Beginning lupus characters cannot take the following Skills and Knowledges. You may, however, use
freebie points to purchase them, perhaps as a result of your character's prelude. Similarly, you can use
experience points to add these Abilities as a result of "training" in the course of the chronicle (which is a chance
for Storytellers with a sharp sense of humor to have some devilish fun).
• Skills: Crafts, Drive, Etiquette, Firearms
• Knowledges: Computer, Law, Linguistics, Politics, Science

See also Auspices, pp. 62-67 (Werewolf the Apocalypse – Revised – WW3801)
Auspice Moon Description Initial Gifts Initial
Phase Rage Renown
Ragabash New Moon Tricksters and questioners, 1 Blur of the Milky Eye Three in any
they fight the Wyrm with Open Seal combination
guile and cleverness. Scent of Running Water
Theurge Crescent Seers and shamans, they 2 Mother's Touch 3 Wisdom
Moon speak to spirits and Sense Wyrm
understand their ways. Spirit Speech
Philodox Half Moon Judges and lawkeepers, they 3 Resist Pain 3 Honor
adjudicate challenges Scent of the True Form
between Garou and often Truth of Gaia
serve as final arbiters.
Galliard Gibbous Lorekeepers and Talesingers, 4 Beast Speech 2 Glory
Moon they remember Garou history Call of the Wyld 1 Wisdom
and teach it through their Mindspeak
impassioned tales.
Ahroun Full Moon Warriors and protectors, they 5 Falling Touch 2 Glory
fight like no other auspices Inspiration 1 Honor
and bring destruction to the Razor Claws
Wyrm wherever it dwells and
breeds.

See also Tribes, pp. 62, 68-91 (Werewolf the Apocalypse – Revised – WW3801)

Tribe Description Initial Background Beginning Gifts


Willpower Restrictions
Black The Furies defend the wildest places 3 None Breath of the Wyld
Furies and fight viciously to defend women. Heightened Senses
Most Black Furies are female, and the Sense Wyrm
only males in the tribe are metis.
Bone Possibly the best-informed tribe and 4 Ancestors Cooking
Gnawers the most competent at spying. The Pure Breed Resist Toxin
Bone Gnawers live in poverty and the Resources Tagalong
other tribes despise them for their
casual ways.
Children of The most moderate of the tribes, the 4 None Mercy
Gaea Children of Gaia consider themselves Mother's Touch
mediators and humanity's champions. Resist Pain
Fianna This tribe is of Celtic descent. Their 3 None Faerie Light
ancestry ranges from Ireland, Persuasion
Scotland, Wales and England, but in Kinfolk is Resist Toxin
modern times, they can be found recommended
anywhere their relatives have
migrated. They are renowned as lusty
for both battle and celebration.
Get of Dedicated to the Wyrm's utter 3 Contacts Razor Claws
Fenris destruction, the Get are considered Resist Pain
savage and bloodthirsty. This tribe is Visage of Fenris
primarily of Germanic and
Scandinavian descent, and Fenrir take
great pride in their heritage.
Glass The Glass Walkers have adapted more 3 Ancestors Control Simple Machine
Walkers closely to city life than every other Mentor Diagnostics
tribe (except the Bone Gnawers), and Pure Breed Trick Shot
they are not considered trustworthy.
Glass Walkers tend to gravitate toward
high technology, high finance and the
criminal underworld.
Shadow The Silver Fangs' primary rival for 3 Allies Aura of Confidence
Lords leadership of all Garou. Shadow Lords Mentor Fatal Flaw
are seen as cunning, deceptive and Seizing the Edge
domineering — judgments that are not
far off the mark.
Silent Exiled from their original homeland, 3 Ancestors Sense Wyrm
Striders the Silent Striders choose to live Resources Silence
solitary lives on the road, traveling Speed of Thought
constantly. Some work as couriers
between septs. Silent Striders have
learned many secrets of both the
physical and spiritual worlds in their
travels.
Silver The rightful rulers of the Garou 3 Must Falcon's Grasp
Fangs Nation, they preserve impeccable purchase at Lambent Flame
breeding through both their lupine and least 3 dots of Sense Wyrm
human lineages. Most can claim Pure Breed.
descent through various European
noble and royal families. This
exclusionary behavior has led to
inbreeding, and the Silver Fangs are
tainted with madness because of it.

Uktena The Uktena are the most mysterious 3 None Sense Magic
and mystical of the tribes. They have Shroud
charged themselves to guard the Spirit Speech
resting places of many powerful
Banes, and some fear that this
association taints the tribe. Once, the
tribe's human blood was entirely
Native American. In recent decades,
the Uktena have begun to breed with
other races.
Wendigo The Wendigo are the only Garou tribe 4 Contacts Call the Breeze
composed primarily of Native Resources Camouflage
American members, but a few have Resist Pain
bred outside their traditional lineages.
The Wendigo resent the other tribes'
presence in North America, and they
guard their caerns from all others.

See also Backgrounds, pp. 120-123 (Werewolf the Apocalypse – Revised – WW3801)
Breed, auspice and tribe above denote what Gifts you may choose to assign to your character.

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