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Dunia Engine

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Dunia Engine Developer(s) Ubisoft Montreal
Platform Microsoft Windows, PlayStation 3, Xbox 360
Type Game engine
License Proprietary
Website http://www.ubi.com/
The Dunia Engine is a game engine designed by Kirmaan Aboobaker while working at

Crytek. The name means "World" in various languages, including Arabic, Bahasa
Indonesia, Bangla, Hindi, Malay, Persian, Punjabi, Urdu, Swahili and Turkish. It

is based on CryEngine 1 but was heavily modified by the Ubisoft Montreal
development team for use in Far Cry 2 with only 2-3% of the code being re-used
from CryEngine 1.[1] A reworked and modified version of the Dunia Engine is used

for James Cameron's Avatar: The Game.
Far Cry 2's vegetation technology is also used in Assassin's Creed II and
Assassin's Creed: Brotherhood, though these games do not use the Dunia Engine,
but instead are using Anvil.[2]
Far Cry 3 and Far Cry 4 are using the Dunia Engine 2.[3]
Contents
1 Features
2 Development
3 Games using the engine
3.1 Version 1
3.2 Version 2
4 References
Features[edit]
Features of Dunia Engine include
Dynamic weather
Dynamic fire propagation (influenced by weather system)
Volumetric lighting (sun rays)
Realistic fire
Physics (most objects can be moved/thrown around, including bodies of dead non-p
layer
characters)
Full day/night cycles
Dynamic music system
Support for large player maps, without specific levels
Non-scripted A.I.
Radiosity, or indirect lighting
amBX technology for special effects, with the proper hardware
Dunia Engine takes advantage of DirectX 10 on Windows Vista, but is also
designed to run on DirectX 9.
Features of Dunia Engine 2 include
New water technology
Realistic weather system
New A.I. technology
New animation system integrated
Realistic facial expressions
Motion capture technology
Deferred radiance transfer volumes (global illumination)
Dunia Engine 2 takes advantage of DirectX 10 and DirectX 11 on Windows Vista,
Windows 7 and Windows 8.
Development[edit]
A map editor for Far Cry 2 and the Dunia Engine is included on all versions of
the game. A map editor for Far Cry 3 is included as part of the final game.
Games using the engine[edit]
Version 1[edit]
Far Cry 2 (2008)
James Cameron's Avatar: The Game (2009)
Version 2[edit]
Far Cry 3 (2012)
Far Cry 3: Blood Dragon (2013)
Far Cry 4 (2014)
References[edit]
^ "Ubisoft shed some light on Far Cry 2". tweakers.net.
^ "Assassin's Creed 2 Interview mit Sebastien Puel". pcgames.de.
^ "Far Cry 3 Preview: Territoriality, Crafting and Early Tech Analysis".
Eurogamer.net.
v t e
Ubisoft
Main franchises Anno Assassin's Creed Brothers in Arms Call of Juarez CSI
Driver Far Cry Ghost Recon Imagine Just Dance Naruto Might and Magic
Myst Petz Prince of Persia Rainbow Six Rayman (Raving Rabbids) Red Steel
Silent Hunter The Settlers Splinter Cell
Current subsidiaries Blue Byte Japan Massive Milan Montreal Montpellier
Nadeo Paris Quebec Red Storm RedLynx Reflections Related Designs Bulgaria
Romania So Paulo Shanghai Toronto Ukraine
Former subsidiaries Wolfpack Studios
Technology Anvil Disrupt Dunia Engine Jade LyN YETI Ubisoft Motion Tracking Came
ra
Uplay
People Jade Raymond Michel Ancel
Related Ubisoft Motion Pictures List of Ubisoft games Gameloft
v t e List of video game engines
Source port First-person shooter engine (list) Tile engine Game engine recreatio
n
Game creation system
Free /
open source
2D Beats of Rage Box2D Chipmunk Cocos2d Digital Novel Markup Language Flixel
Exult Game-Maker Gosu KiriKiri Moai SDK ORX Pygame Ren'Py StepMania
Stratagus Thousand Parsec VASSAL Engine Xconq
2.5D Aleph One Build engine Flexible Isometric Free Engine Id Tech 1 Wolfenstein
3D engine
3D Away3D Axiom Engine Beelzebub Cafu Engine Crystal Space Cube Cube 2
Delta3D Dim3 Blender Game Engine Genesis3D Genesis Device GLScene Horde3D
HPL Engine 1 Irrlicht Id Tech 2 id Tech 3 id Tech 4 Ioquake3 Jogre
JMonkey Engine Luxinia OGRE Ogre4j Open Wonderland Panda3D Papervision3D
Platinum Arts Sandbox Free 3D Game Maker PlayCanvas PLIB Python-Ogre Quake engin
e
Nebula Device RealmForge Retribution Engine Torque 3D
Mix Allegro Construct Classic FreeBasic Godot Lightweight Java Game Library
Spring Visualization Library
Proprietary
2D Clickteam Fusion Coldstone Construct 2 Corona CRX Fighter Maker Filmation
GameMaker GameMaker: Studio Garry Kitchen's GameMaker Generic Tile Engine
Gold Box MADE Mscape M.U.G.E.N NScripter RPG Maker Shoot the Bullet
Sim RPG Maker Sound Novel Tsukru Southpaw Stencyl Vicious Engine Virtual Theatre
Z-machine Zillions of Games ZZT
2.5D Genie INSANE Infinity Engine Jedi Pie in the Sky Super Scaler
3D 4A Engine Advance Guard Game Engine Anvil/Scimitar Arsys Bork3D BRender
C4 Engine Chrome Engine Creation Engine CryEngine Crystal Tools Diesel
Digital Molecular Matter Disrupt Dunia Engine EGO Electron Engine Elflight Engin
e
Enforce Enigma Engine Essence Engine Euphoria Fighter Maker Flare3D
Fox Engine Freescape Frostbite Geo-Mod GoldSrc HeroEngine HydroEngine
HPL Engine 2 id Tech 5 id Tech 6 Ignite Iron Engine IW engine Jade
Kinetica LS3D Leadwerks Engine LithTech Luminous Studio LyN Marmalade
MT Framework NanoFX GE Odyssey Engine Orochi Outerra Panta Rhei Phoenix Engine (
Relic)
Phoenix Engine (Wolfire) PhyreEngine Q Quazal Real Virtuality REDengine
Refractor Engine RenderWare Revolution3D Riot Engine RAGE RPG Maker
SAGE Serious Engine Shark 3D Silent Storm engine Sith Source SpeedTree
SunBurn XNA Game Engine Titan TOSHI Truevision3D Unigine Unity Unreal Engine
Vengeance Engine Vision Visual3D Game Engine Voxel Space WGAF XnGine
X-Ray Engine Yebis YETI Zero
Mix CPAGE Dark Engine Gamebryo Havok Hybrid Graphics iMUSE Kaneva Game Platform
Kynapse Metismo
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This page was last modified on 28 September 2014 at 22:12.
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