Documente Academic
Documente Profesional
Documente Cultură
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TABLE OF CONTENTS
Chapter 1 - Drawing Fighting Scenes Theory . . . . . . . . . . . . . . . . . . . .5
.................................. . .. 6
1. Using a Crescendo (<) Mark . . . . . . . . . . . . . . . . . . . . . . . . . .6
2 . Using Close-ups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
3. Conveying ihe Serso.ion of Speed . ..... . .... : .......... 8
4.
5.
6.
7.
Expressing Hairstyles
. . . . . . . . . . . . . . . . . . 10
. . . . . . . . . . . . . . . . . .l 1
. . . . . . . . . . . . . . . . . . 12
. . . . . . . . . . . . . . . . . .l 4
. . . . . . . . . . . . . . . . . .l5
Chapter 2 - Drawing B o :
c es 1 Kicks and Slaps . . . . . . . . . . . . . l 9
Drawi ng A ttacked-C a roc e s .......... ...
20
Attacki ng the Face a
eo per Level Attacks . . . . . . . . . . . . .2 2
1. Punc i g So '"E " s ce . . . . . . . . . . . . . . . . . . . . . . . . .22
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6.
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.32
34
35
36
36
38
. . . .
42
.44
. . . . . . . . . . .
48
50
52
54
56
58
60
Having Your Doors Blown Off, Being Hurled Against Something .... 70
1. Male Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70
2. Female Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72
Grabbing . . . . . .
. .. . ...............................74
1. Grabbing Sh'rt Collars ........................... . .7 4
2. Grabbing Faces ................. . . ...... . ....... 76
3. Grabbing Throats .................................77
4. Grabbing Arms . ........ . .............. . ...... . .. 78
Detaining ................................. ........ ... 81
l . Escape Techniques . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 3
2. Grabbing from Behind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Lunging ..... .................... ... .................. 86
Punching Sitting Astride .. ... ........ . .................... 88
Crouching Down, Falling to the Knees and Falling Over .......... 90
Getting Up and Standing Up ..............................92
Head-locks and Sleeper Holds ................ .... ......... 94
l . Basic Head-lock Po ern.s .................... ........ 94
2. Lock Var'otions .......................... ........ 95
3. Strangle Holds - Sleeper o s . . . . . . . . . . . . . . . . . . . . . . . .96
Sailor Suit School Uniform Ba Iles . _......... ............... 98
1. Punching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
2. Kicking ... ............... ..... . ..... .. ....... 102
3 . Throwing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
4. Pro-Wrest 1ng Techniques .......................... . 107
5. Gropp ing ............... .. .. .. ... ... ......... l 08
6 . Pinning Down ..... .................... . ........ 110
Ripped Clothing - Being Covered All Over with Wounds ............. 1 12
- -- -
- -
Planntng & Production: Yasuo Matsumoto, Jun Ma subara, Kenro ShimazaKJ, v rai ~urakawa,
Riho Yag1zawa, Takehiko Matsumoto, Kazuaki Morita
Cover drawing lakchiko Matsumomo
Cover CG work: Takasni Nakagawa
Cover desrg'l: Hideyuki Amemura
Eng ish edition layout: Shin1chi lshioka
l::nghs'ltranslatJon Chrisltan Slorrns
E:ngl sh ~ran slat on managernent: Ungua franca """l<f..l
- Pt.Or.jp)
,~, ro~m Co.t Ltd.)
Japanese edition editor: rVlotofumi r\J~IC::;~:fl1 ,,-...~
Foretgr la'lguage edition projeci axJra ~..!0-~
Graphic-sha Puolishing Co., Ltd.)
DistribL1ted by
NIPPAN IPS CO., LTD.
11 -6, 3chome, lidabashi.
Ch1yoda-ku, TOKYO
102-0073 lJapa0
Tel: +81 (0)3 3238-0676
Fax: i81-(0)3-3238-0996
E-mail: ips03@nippan- ps. co .jp
Firs! pnnting:
Second printirg:
~ --_,.:-;aj
.:...r~.J-U
August 2000
May 2001
ISBN: 4-7661-11117-8
Printed and bound in China by Everoest Pnnting Co., Ltd.
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1
Draw the
outline of the
oblique lines in
conjunction
with the
direction of the
--- -
speed.
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Double
pass hr
give it =.
slightl~
slantec
look.
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For a sensation of speed too fast for the naked eye) emphasize the locus of the punch with \Nhite lines.
----
By drawing
a retracted
..
hand, the
speed of trpunch that
was deliveris emphasc
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Express the character
that has been
hit with oblique lines
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. g Hairstyles
Hair can yield effects to the movement and po~1er in the scene. By fluttering the hair or by
adding gradation to the 11ead movement. a sense of speed may be expressed.
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Fluttenng hairlines
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Force and the
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sensation of
speed can be
expressed
differently based
upon the space
they are in. Hair
that dances In the
air and clothing
that flutters, as
well as flying
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can become
effective items for
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expreSSIOn.
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flying blood
5. Looking at the Opponent - Line of Sight Whether the character's face is pointing towards the opponent or
not, follow the method of not averting the eyes from the opponent
in order to bring tense battle scenes to life.
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Force can be achieved with
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possessing a speed
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when hit by a straight punch
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WHAAAP!
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Kicked
SPWUMP!
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Thrown
2. Drawing
Hand Variations
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An Upper-cut
Be it bare hands or
a sword, the same
composition is fine.
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As a strict rule of thumb, the
shot to go for is the one after
the moment of impact.
Moment of Impact
--
From one single pose of the attacker. any of the three poses of
the character that 'Nas attacked can be used.
17
Consider the direction of force (i.e. the direction of the punches and kicks
delivered) and the area of in1pact when drawing the pose of attackedcharacters
Upper Level
(head)
Mid Level
(chest)
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Lower Level
(from the
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Pressure Points
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A blov~ delivered
squarely from the stde
(i.e. hook punch).
Upper Level
(head)
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A character bends
over backward from a
standard upper level
attack.
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Mid Level
(chest) _,. . . _
Lower Level1
(stomach)
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Lower Level 2
(below the belt)
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When the neck bends far enough making the chin touch the chest. it increases the force
of the drawing.
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Palm strikes can be made with
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3. Upper-cuts
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"Harite" Variations
They are called various things bear punch, open-palm punch
-depending on the fighting
style.
Fist Varialions
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Bad example
---
Good example
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The chest
faces toward
the opponent.
1. Basic Variations
SLAAAP!
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For violent slaps, the character gets mowed down to one side while
the direction of tt1e face and body remain facing forward . This is
slightly different frorn standard punches and kicks.
37
Striking downward
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Series of Shots
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2) Moment of impact - One of the eyes gets pressed closed. You can
draw both eyes closed too.
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attacked-character.
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4) Aftermath - Keep the cheek that has been pushed by the hand as is.
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Ducking the head forward (not showing the neck from a slightly
bird 's-eye view angle) creates a ferocious atmos,. .u.u.,..~--:::::::::::=:::::s
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Serious Variation :
A close-up on this
area with a busted lip
is a standard visual
direction choice.
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Moving the jaw forward after the moment of impact creates the
sensation of speed.
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Characteristics of attacked-characters:
1) the body stoops forward
forming a crescendo mark
2) the back rounds
Kneeing Variation
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A crescendo-shaped bo y
of the attacked-character
for blows to the stomach
like thrusts, kicks, head
thrusts, bamboo staffs,
wooden swords, hard,
fastballs ... basically
anything goes.
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Since the body falls forward in this slightly bird's-eye view shot, the fist
in the stomach can get hidden under the chest plate .
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For the most part, the visual directional choice with here is a
chop to the scr~ff of the neck or throat.
Nighty-night!
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52
CHOOOP!
--
-~-
As a visual directional
choice with a guillotine
chop, drawing the hand
after it cuts the beer bottle
in half increases the
power of persuasion .
-
Be s.ware of the perspective when chop thrusts are delivered from the front.
53
PWAAP!
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For {(188 kicks to the chin/jaw. the knee should appear to be driven
into the jaw.
BOO-WOO!
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SQUIIIISH
55
Dodging can be
expressed by bendir;
the neck and movinc
the body a little to tr:.
side.
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FLING!
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2. Curved points like this are the curtain call for ellipse
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Fine-point pens
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television game
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Rib ruler
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60
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Inking
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A 25-degree ellipse was used here .
Finished work
Draftsman's Rulers
and Pens
Use ones that can .....,....JJ
produce sharp,
cool looking lines.
Taping a penny or
other small coin to
the ruler he Ips
prevent ink
dribbles.
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The pushed out chin, curved back and slightly forward body position
makes the mind's eye see this character as out-of-breath and tired.
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Drawing the
neck a little on
the short side
points out the
fact that the chin
is forNard and
this expresses
the weariness.
The direction of
the ear shows
that the
character is
looking at the
opponent.
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Combine poses where one character looks like he has thrown and the other
looks like he has been thrown.
and something
happened!
65
3. Aikido Throws
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66
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69
1. Male Examples
It will look showier if you spread the legs wide
when the character has his doors blown off.
70
----
Bending the waist and knees can help express from which direction the character was
t--flung and/or how the character was hurled against something.
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72
Raising the head makes the chara'"-look like she is enduring the event
_ 'ess the direction from which the character was flung with the hair. After being flung, the hair flutters
~e opposite direction from where the character flew in the air.
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visual directional choice to express surprise.
76
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77
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4. Grabbing Arms
As a visual directional choice, the movement of the hand grabbing the arm can then be
used to prevent the opponent from moving (i.e. turning a grappling move into a locking move).
2) Then , twist
78
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the opponent's wrist like this. Twisting requires technique. (fhis becomes a job for a real pro).
---There are a variety of ways to twist depending on the way the opponent is grabbed.
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80
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backward.
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82
1. Escape Techniques
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~igh
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2. Lock Variations
Locking the head showing the face
------ -
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95
'
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There is also a
variation on this move
with one hand behind
the head.
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96
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When really
strangling
someone,
n1
The most suitable way to comprehend these battle scenes
is to study the various movements of the skirt.
A sense of lively
motion is rendered by
adding movement to
the hair along with
the movement of the
skirt.
98
1. Punching
.f
100
_,/
--
101
2. Kicking
~,
102
=~
-----
-~
103
Even if the body parts are the same, the nature of the
techniques and atmosphere can be changed by:
... .
--.....
!.
//
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;//
105
3. Throwing
--
106
r---------------------------------------------------,
I
I
I
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4. Pro-Wrestling Techniques
I
I
I
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For two girls with about the same build, go for balance by keeping the
thickness of the arms and legs about the same.
107
5. Grappling
108
'
109
6. Pinning Down
.....~.
~
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-
l'~
L
I
f, '
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110
'
111
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114
Make an effort to design enemy characters (who later will be beaten by the main character)
in such a way that they possess enough "strangeness" so that they appear unbeatable by a
normal person in battle. It just wouldn't work if they are too cool nor uncool. By doing so, you
convey the main character's extraordinary strength. Take note of how the artist chose to give
a very natural posture for the upper-body which separates it from the facial expression
along with the kick. Moreover, the bent knees of the kicking leg drawn in combination with
the slightly inclined upper-body convinces the viewer of the character's superhuman powers.
I
I
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\
\
\
\
\
I
\
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Drawing the kicking leg with oblique lines brings out
the sensation of speed. Weight and powerful
strength materialize by adding the hem of the slacks
and the height of the shoe soles into the vision of
the slanted effect lines.
./
---
\
.
.....
116
The main character is positioned at a 90-degree angle from the attackedcharacter. While this is a standard high leg-knife kicking technique, the movement
of both arms is original. When maintaining balance in the upper-body, the
character simultaneously gets bigger leaving a powerful impression. The
variations on the so-called forms of 'kenpo' and fighting techniques push the
character's charming wildness into the spotlight. The flow of power when the kick
is raised all the while keeping his sense of balance are part of the collectively
calculated genesis of the effects in the aesthetics of this scene. In addition, the
high-flying leg and the hit mark in the attacked-character's chest makes us
imagine the moment prior to the the leg being raised. Moreover, at the same time,
it brings out the powerfulness of the character in this given moment.
..
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by Takashi Nakagawa
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While bringing out the sense of tension and movement in the drawing above may
look easy, this in fact requires highly advanced skills. The deformation was done
starting with an image of a swirl with the heroine arranged in the center. Take
note of how the artist had syncronized the swirling effect with the approaching
enemies. This is a fine example of how having a clear vision enables one to
create such marvelous enemy characters possessing sinister qualities. This type
of layout urges one to stretch his/her imagination beyond ordinary boundaries.
... -.. .
'
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by Kimiko Morimoto
120
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by Takehiko Matsumoto
'\.
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II
I
II
"
"I
The Cohesion of Battle and Diffusion of Power Comes from the Clash of the
Characters Placed Diagonally from One Another
The diagonal placement of the two opposing characters gives birth to an intensity gushing with
fierceness in the center of the picture. While the character on the lower left twists his body in
order to dodge the enemy's attack, his body simultaneously shifts in a right angle facing his
opponent with his waist wound up, implying his readiness to deliver a terrific blow. Such
knowledge and experience in the mechanism of throwing punches along with the skillful
maneuvering of the body comes in handy when expressing realistic fight scenes. Notice how the
shadows cast on the bodies through the use of tones unfold from the radiant fist of the young boy.
The same applies to the lightning bolts as well as the background. By composing the power
towards the center while visually directing the light at the lower left corner as the focal point, the
illustration bestows a sense of three-dimensional activity.
122
PAIRUDORAIBAA (Pile-Driver)
.,
..
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by Kunichika Harada
II
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The very initial rough design which was sent via fax. Despite
this early stage, the composition already expresses the body
weight, gravity, muscle, speed, as well as the crushing of the
body.
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124
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ISBN 4 - 7661-1147-8