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6
- some additions to the pocket dimension
- more sound clips for the MTF
- minor bugfixes in MTF AI
- some new prop models in the office rooms
- containing 106 now works the way it should, thanks to MonocleBios
- the server rooms are a bit easier to get through now
- changed the "Input"-label on SCP-914 to "Intake"
--------------------------------------------------------------------------------v0.6.5
- nex SCP-096 model
- some bugfixes
- new console commands
--------------------------------------------------------------------------------v0.6.4
- new Class D models
- one new SCP
- fixed the bug that caused some of the doors to close after opening them
- small bugfixes in SCP-096's pathfinding
- the MTF shouldn't get stuck behind doors anymore
- the checkboxes in the menu are now drawn properly even when using a lower reso
lution
- the cursor is now shown in the ending screen
--------------------------------------------------------------------------------V0.6.3
- significantly reduced loading times when loading a game after dying
- SCP-173 has different poses
- some changes to 096's sound clips
- a 096 loading screen
- S-NAV Ultimate now shows 096's location
- some minor bugfixes at Gate A (can't really tell more without spoiling)
- the guard in the intro no longer freezes if you go to the end of the hallway
- optimized the blur effect a bit
- fixed the bug that caused SCP-106 to get stuck inside its containment cell
if you turned off the magnets after recontaining it. So now it's possible to
release it after it has been contained.
- fixed the "Femur breaker" -sign in 106's containment room
- fixed the decals that appear when SCP-106 spawns (so, the "cracks" are back)
- two new anomalous ducks
- added some dead bodies here and there
--------------------------------------------------------------------------------V0.6.2
- SCP-096 is now faster and easier to provoke
- fixed a bug that caused severe framerate drops when SCP-096 was unable to
find a path to the player
- key configuration options in the main menu
- putting the first aid kit in SCP-914 on Very Fine no longer crashes the game
v0.5.5
- fixed the save bug that caused buttons and keypads to disappear
- fixed some lighting bugs ("light sprites" showing where they shouldn't)
- adjusted the height of the player and the NPCs
- finally fixed the access code in the burnt note
--------------------------------------------------------------------------------v0.5.4
- fixed a bug in SCP-079's containment chamber that made SCP-079 disappear and
caused random black walls and floors to appear in the chamber and other rooms.
- fixed the "black wall of fog" in the intro
- finding S-NAV Ultimate now affects the [REDACTED] in [REDACTED]
- some waypoint bugfixes again
--------------------------------------------------------------------------------v0.5.3
- fixed
w game
- fixed
- fixed
ension
- added
the bug that caused the player to fall through the map when loading a ne
some waypoint bugs
the bug that caused the player to fall through the map in the pocket dim
a keycard in 106's containment room
--------------------------------------------------------------------------------v0.5.2
- fixed the save file corruption
- optimized map rendering a bit,
- fixed the decals in the pocket
- fixed the bug that crashed the
d's office
- the lure subject can no longer
bug
should help with the FPS issues
dimension
game when opening the doors to Harp's or Maynar
appear outside 106's cell
--------------------------------------------------------------------------------v0.5.1
- the map generator no longer makes those empty, black rooms
- fixed a bug in the aiming code of the MTF, now they won't miss 90% of the time
- activating the screen at Gate B shouldn't cause a memory access violation anym
ore
- fixed a texture bug and the keypads in the hallway above the maintenance tunne
l
- there was a bug that caused the game to reload the sounds of the MTF every 5 o
r so
seconds, causing annoying twitching. Now they're loaded only the moment the MTF
spawns.
--------------------------------------------------------------------------------v0.5
- GATE B and multiple endings. So now it's possible to get out and BEAT THE GAME
.
- Mobile Task Force groups whose job is to clear the facility of the escaped
SCPs and other potential hazards (they still need some tweaking and their AI may
be a bit buggy at times)
- some new rooms (including the silo of the Omega Warhead)
- improved map generation algorithm:
- it shouldn't generate maps that are impossible to get through anymore
- no more of those black "fake walls"
- SCP-106 uses an A*-based pathfinding algorithm, so now it won't just float
towards the player through the map
- sound clips for the lure subject used in SCP-106's recall protocol
- some computer screens that you can click on and read
- some new ambient sounds (thanks to Peanut)
- improved loading screen
- better sound clips for SCP-079
- slightly improved SCP-173 model
- wireframe console command
- fixed some texture bugs in the map
- DAT 420-J SHIT IS EVEN BETER THAN B4 MAN
- a secret console command that has something to do with Halloween
- plenty of small bugfixes
--------------------------------------------------------------------------------v0.3.2
- SCP-106's recall procedure finally works (even though the voice acting is stil
l missing)
- Improved pause menu
--------------------------------------------------------------------------------v0.3.1
- fixed the levers and buttons in 106's containment room
- fixed the bug that blocked the doors of the elevators to the maintenance tunne
l
--------------------------------------------------------------------------------v0.3
- new rooms and events
- more radio broadcasts
- some additions to SCP-106's pocket dimension
- SCP-106's containment room
- SCP-079's containment room
- new voice acting for the intercom person in the intro
- larger inventory
- the maintenance tunnel is now back, scarier than ever
- some improvements to the map generation algorithm
- added noclip-command to the console
- the distance of the camera fog now changes depending on the amount of light
- fixed the bug that stopped the player from blinking when holding a paper
- the player can no longer move faster by holding two movement keys at the same
time
- fixed the bug in the intro sequence that prevented the guard from shooting the
player
--------------------------------------------------------------------------------v0.2.1
- replaced SCP-513 and SCP-513-1 with a new SCP
- some new rooms
- radio phones
- fixed a bug that disabled collisions with some objects
- added the options to disable the HUD and/or the bump mapping
- (hopefully) fixed the black screen bug
--------------------------------------------------------------------------------v0.2
- changed BlitzMax to Blitz3D and got an engine expansion, which made it possibl
e
to implement these:
- bump and specular mapping
- better lighting, moving objects are now lit properly
- added SCP-106's pocket dimension
- new SCP-173 model
- fixed a bug that made SCP-173 "flicker" through walls at times
- added some new rooms, items and sound effects
- made it possible to choose the map seed
- started putting stuff in the options menu
- fixed a bug that prevented the screen from going black when blinking with
the navigator equipped
--------------------------------------------------------------------------------v0.1.2
- added two new rooms
- modified some of the textures
- added some new items
- added some new sound effects
- press F3 for a surprise
- fixed some bugs in the saving system
--------------------------------------------------------------------------------v0.1.1
- added the option to select the graphics- and audio device in the launcher
- fixed the bug that occasionally stops the door from opening in the first room
- fixed the collision problems with the containment doors (glitching through the
floor when near the doors or getting stuck inside them)
- fixed the bug that made it possible to walk through walls in the first room
- 173 can't kill you through the walls anymore
- made some of the rooms a bit brighter
- fixed some bugs that occurred when starting a new game after dying
- some of the items sometimes stayed in the inventory
- gas mask stayed on if it was equipped in the previous game
- the rapid blinking caused by smoke stayed for a while in the
new game
- new menu music
- saving system works now, though there are still probably some bugs in it
- disabled Y button from teleporting you to SCP-914
- fixed some typos in the code, not sure if they were causing any actual
bugs or crashes
- fixed the bug that made it possible duplicate the SCP-420-J