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v0.6.

6
- some additions to the pocket dimension
- more sound clips for the MTF
- minor bugfixes in MTF AI
- some new prop models in the office rooms
- containing 106 now works the way it should, thanks to MonocleBios
- the server rooms are a bit easier to get through now
- changed the "Input"-label on SCP-914 to "Intake"
--------------------------------------------------------------------------------v0.6.5
- nex SCP-096 model
- some bugfixes
- new console commands
--------------------------------------------------------------------------------v0.6.4
- new Class D models
- one new SCP
- fixed the bug that caused some of the doors to close after opening them
- small bugfixes in SCP-096's pathfinding
- the MTF shouldn't get stuck behind doors anymore
- the checkboxes in the menu are now drawn properly even when using a lower reso
lution
- the cursor is now shown in the ending screen
--------------------------------------------------------------------------------V0.6.3
- significantly reduced loading times when loading a game after dying
- SCP-173 has different poses
- some changes to 096's sound clips
- a 096 loading screen
- S-NAV Ultimate now shows 096's location
- some minor bugfixes at Gate A (can't really tell more without spoiling)
- the guard in the intro no longer freezes if you go to the end of the hallway
- optimized the blur effect a bit
- fixed the bug that caused SCP-106 to get stuck inside its containment cell
if you turned off the magnets after recontaining it. So now it's possible to
release it after it has been contained.
- fixed the "Femur breaker" -sign in 106's containment room
- fixed the decals that appear when SCP-106 spawns (so, the "cracks" are back)
- two new anomalous ducks
- added some dead bodies here and there
--------------------------------------------------------------------------------V0.6.2
- SCP-096 is now faster and easier to provoke
- fixed a bug that caused severe framerate drops when SCP-096 was unable to
find a path to the player
- key configuration options in the main menu
- putting the first aid kit in SCP-914 on Very Fine no longer crashes the game

- new gunshot sound clips


- some minor bugfixes
--------------------------------------------------------------------------------v0.6.1
- fixed the bug that crashed the game when equipping a navigator or a radio
--------------------------------------------------------------------------------v0.6
- Another exit and more endings
- Crouching and hiding mechanics
- Improved intro sequence (still a work in progress)
- Better Class D models, although they're still just placeholders
- Improved MTF AI. Now they head to the last location the player was spotted in,
and
start randomly searching for him. They'll also try to recontain SCP-106 when the
y
reach it's chamber.
- An injury/bloodloss system, so now it's possible (although hard) to survive be
ing
shot. Gunshot wounds make you bleed, and losing too much blood eventually kills
you.
Injuries can be healed with first aid kits, but it takes some time (so you can't
just
start bandaging a wound while you're being shot at) and a regular first aid kit
won't heal you completely. The degree of the injuries depends on which part of y
our
body got hit - headshots are still instakill.
- Type "injure [0-5]" in the console if you want to check out the injury system
- Ballistic vests which reduce the damage taken from gunshots
- New SCP-106 model
- Some new scripted events
- Improved SCP-914 model
- Some changes to SCP-173's AI - now it will move around the facility more activ
ely
- Some new rooms
- A subtle "zoom effect" when you're looking at SCP-173 or SCP-106
- A console command for spawning items (spawnitem [the name of the item])
- An anomalous duck
- A ton of small bugfixes
- ...And a last minute addition, SCP-096. It's using a placeholder model made by
Mirocaine until we get a better one.
--------------------------------------------------------------------------------v0.5.5
- animated MTF models
- slightly improved MTF AI (it's still quite buggy though)
- Gate B works again
- it's no longer possible to clip through the "ceiling" in the cylindrical tunne
ls
---------------------------------------------------------------------------------

v0.5.5
- fixed the save bug that caused buttons and keypads to disappear
- fixed some lighting bugs ("light sprites" showing where they shouldn't)
- adjusted the height of the player and the NPCs
- finally fixed the access code in the burnt note
--------------------------------------------------------------------------------v0.5.4
- fixed a bug in SCP-079's containment chamber that made SCP-079 disappear and
caused random black walls and floors to appear in the chamber and other rooms.
- fixed the "black wall of fog" in the intro
- finding S-NAV Ultimate now affects the [REDACTED] in [REDACTED]
- some waypoint bugfixes again
--------------------------------------------------------------------------------v0.5.3
- fixed
w game
- fixed
- fixed
ension
- added

the bug that caused the player to fall through the map when loading a ne
some waypoint bugs
the bug that caused the player to fall through the map in the pocket dim
a keycard in 106's containment room

--------------------------------------------------------------------------------v0.5.2
- fixed the save file corruption
- optimized map rendering a bit,
- fixed the decals in the pocket
- fixed the bug that crashed the
d's office
- the lure subject can no longer

bug
should help with the FPS issues
dimension
game when opening the doors to Harp's or Maynar
appear outside 106's cell

--------------------------------------------------------------------------------v0.5.1
- the map generator no longer makes those empty, black rooms
- fixed a bug in the aiming code of the MTF, now they won't miss 90% of the time
- activating the screen at Gate B shouldn't cause a memory access violation anym
ore
- fixed a texture bug and the keypads in the hallway above the maintenance tunne
l
- there was a bug that caused the game to reload the sounds of the MTF every 5 o
r so
seconds, causing annoying twitching. Now they're loaded only the moment the MTF
spawns.
--------------------------------------------------------------------------------v0.5
- GATE B and multiple endings. So now it's possible to get out and BEAT THE GAME
.

- Mobile Task Force groups whose job is to clear the facility of the escaped
SCPs and other potential hazards (they still need some tweaking and their AI may
be a bit buggy at times)
- some new rooms (including the silo of the Omega Warhead)
- improved map generation algorithm:
- it shouldn't generate maps that are impossible to get through anymore
- no more of those black "fake walls"
- SCP-106 uses an A*-based pathfinding algorithm, so now it won't just float
towards the player through the map
- sound clips for the lure subject used in SCP-106's recall protocol
- some computer screens that you can click on and read
- some new ambient sounds (thanks to Peanut)
- improved loading screen
- better sound clips for SCP-079
- slightly improved SCP-173 model
- wireframe console command
- fixed some texture bugs in the map
- DAT 420-J SHIT IS EVEN BETER THAN B4 MAN
- a secret console command that has something to do with Halloween
- plenty of small bugfixes
--------------------------------------------------------------------------------v0.3.2
- SCP-106's recall procedure finally works (even though the voice acting is stil
l missing)
- Improved pause menu
--------------------------------------------------------------------------------v0.3.1
- fixed the levers and buttons in 106's containment room
- fixed the bug that blocked the doors of the elevators to the maintenance tunne
l
--------------------------------------------------------------------------------v0.3
- new rooms and events
- more radio broadcasts
- some additions to SCP-106's pocket dimension
- SCP-106's containment room
- SCP-079's containment room
- new voice acting for the intercom person in the intro
- larger inventory
- the maintenance tunnel is now back, scarier than ever
- some improvements to the map generation algorithm
- added noclip-command to the console
- the distance of the camera fog now changes depending on the amount of light
- fixed the bug that stopped the player from blinking when holding a paper
- the player can no longer move faster by holding two movement keys at the same
time
- fixed the bug in the intro sequence that prevented the guard from shooting the
player

--------------------------------------------------------------------------------v0.2.1
- replaced SCP-513 and SCP-513-1 with a new SCP
- some new rooms
- radio phones
- fixed a bug that disabled collisions with some objects
- added the options to disable the HUD and/or the bump mapping
- (hopefully) fixed the black screen bug
--------------------------------------------------------------------------------v0.2
- changed BlitzMax to Blitz3D and got an engine expansion, which made it possibl
e
to implement these:
- bump and specular mapping
- better lighting, moving objects are now lit properly
- added SCP-106's pocket dimension
- new SCP-173 model
- fixed a bug that made SCP-173 "flicker" through walls at times
- added some new rooms, items and sound effects
- made it possible to choose the map seed
- started putting stuff in the options menu
- fixed a bug that prevented the screen from going black when blinking with
the navigator equipped
--------------------------------------------------------------------------------v0.1.2
- added two new rooms
- modified some of the textures
- added some new items
- added some new sound effects
- press F3 for a surprise
- fixed some bugs in the saving system
--------------------------------------------------------------------------------v0.1.1
- added the option to select the graphics- and audio device in the launcher
- fixed the bug that occasionally stops the door from opening in the first room
- fixed the collision problems with the containment doors (glitching through the
floor when near the doors or getting stuck inside them)
- fixed the bug that made it possible to walk through walls in the first room
- 173 can't kill you through the walls anymore
- made some of the rooms a bit brighter
- fixed some bugs that occurred when starting a new game after dying
- some of the items sometimes stayed in the inventory
- gas mask stayed on if it was equipped in the previous game
- the rapid blinking caused by smoke stayed for a while in the
new game
- new menu music
- saving system works now, though there are still probably some bugs in it
- disabled Y button from teleporting you to SCP-914

- fixed some typos in the code, not sure if they were causing any actual
bugs or crashes
- fixed the bug that made it possible duplicate the SCP-420-J

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