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4 Possession
8. INFANTRY SUPPORT WEAPONS
[Editor's note - these rules increase
realism but do add to complexity so both
players must agree to the use of these
rules before play.]
H-1
4/3/2004
Condition
Acquisition
drm
+1
+1
+1
Terrain is Wheatfield,
brush, woods, crag or
rubble
+1
-1
8.5 Acquisition
+1
SW is 5/8" counter,
attached to parachute, in
vehicle
-2
8.4.5
H-2
4/3/2004
A. Yes. {COI4-70}
90.12 Do captured Demo Charges and ATMs fail to
explode on an effect dice roll 2 less than their
normal breakdown number?
A. Yes, captured Demo Charges would acquire a
Breakdown Number of 10+. {COI4-70}{COD-74}
90.13 Does a captured MG or Demo Charge used
against an AFV suffer any penalty other than
increased breakdown frequency?
A. No. {COD-105}
[Editor's note - the next two answers seem to conflict
to me - take your pick.]
H-3
4/3/2004
A. Yes. {KM}
A. Yes. {COI4-67}
H-4
4/3/2004
8.9.2 Penetration
8.9.2.1 A MG has the capability of attacking
more than one hex at a time. The printed FP
factor of a MG is also the number of hexes its
fire must penetrate into (inclusive of the initial
target hex) up to the limit of its normal range.
Penetration is not allowed beyond a MG's
normal range. Sustained fire does not increase
the number of hexes a MG may penetrate to.
8.9.2.2 The firing MG must select an initial
target hex that may or may not be occupied. All
units, friendly or enemy, between the MG and
the initial target hex are immune to that fire.
However, all other hexes beyond the initial
target hex along an extended LOS from the
firing hex centre dot to the initial target hex
centre dot are subject to the same attack DR
and leadership DRM (if any) used against the
initial target hex provided they do not exceed
the weapon's penetration and normal range
capabilities. The -2 DRM for bore sighting
H-5
4/3/2004
H-6
4/3/2004
H-7
4/3/2004
H-8
4/3/2004
A. No. {COI4-70}
17. Can leaders apply their leadership modifier to the "TO
KILL" roll of MGs being used under their direction against
AFVs?
A. No. {15.6-34}{COI4-38}{COD-104}
17.3 Would a leader manning an MG alone have any
effect against an AFV?
A. No. {16.1-34}{COI4-38}{COD-104}
17.5 Do shell holes, wheat fields, walls & hedges stop
penetration?
A. Walls do, but only when on the same level as both the
target and firer. {SL4-23}
17.5 Can MG penetration be used against the same
target unit if it survives the first attack, but k eeps moving
along the LOS of the MG?
A. No. A unit can be attacked only once per phase by the
same MG. {SL4-23}
8.10
Flamethrowers
H-9
4/3/2004
8.11
Demolition Charges
H-10
4/3/2004
H-11
4/3/2004
8.12
8.12.1 86 Anti -Tank Magnetic Mines or stickybombs as they were often called, proved to be
devastating tank killers, given infantry with
enough nerve and opportunity to clamp them
H-12
4/3/2004
8.13
Klorihartsi
A. No. {COI4-70}
86.7 & 64.53 Suppose several squads advanced into a
hex occupied by an AFV with a Close Defence weapon
system. If one of them has an ATM, can its attack be
resolved before the tank gets a chance to resolve its
NbW attack?
H-13
4/3/2004
8.14
Molotov Cocktails
To Hit
Number
Close combat
H-14
4/3/2004
8.15
Anti-Tank Rifles
Fire Number
H-15
4/3/2004
8.16
H-16
4/3/2004
1-2
1944a
8.17
3-4
1943b
1943a
1942b
Panzer Faust
Die Roll*
Version in use
H-17
4/3/2004
8.18
Bazooka
H-18
8.19
Panzer schreck
4/3/2004
8.20
PIAT
8.21
Recoilless Rifles
H-19
4/3/2004
H-20
4/3/2004