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Documente Profesional
Documente Cultură
154
------MAMETesters Bugs Fixed
---------------------- 05627: [Speed] (dec0.c) slyspy and clones: comparing to other games in this dr
iver performance is low (Alex Jackson)
- 05562: [Sound] (lwings.c) lwings, trojan, sectionz, avengers and clones: The m
usic tempo is fast. (hap)
- 01630: [Color/Palette] (tecmo16.c) fstarfrc, ginkun, riot: broken colors on sp
rites (David Haywood)
- 05616: [Save/Restore] All sets using 6809/6309 cpu: Unreliable (failing) save
states (Alex Jackson)
- 05620: [Graphics] Crosshair: Selected graphic does not display properly
- 01109: [Graphics] (rpunch.c) svolleyk: [possible] Red arrow indicator doesn't
appear. (David Haywood)
- 05585: [Sound] (lwings.c) avengers, avengers2, buraiken: Sometimes the sound r
epeat in every stage start (hap)
- 05589: [Graphics] (vulgus.c) vulgus vulgusj vulgusa: big enemies diseppear on
right and partially appear on left side of screen (hap)
- 05609: [DIP/Input] (dec0.c) baddudes and drgninja: Continue Dip Switch is inco
rrect (Tafoid)
- 05239: [Misc.] (system16.c) dduxbl: AddressSanitizer: heap-buffer-overflow (Al
ex Jackson)
- 04348: [Graphics] (rpunch.c) svolley, svolleyk, svolleyu: Arrow and confettis
missing / Probable missing layer (David Haywood)
- 05503: [Crash/Freeze] (system16.c) dduxbl: [debug] Screen corrupt and/or crash
es (Alex Jackson)
- 05246: [Misc.] (parodius.c) all parodius.c sets: AddressSanitizer: heap-use-af
ter-free (Alex Jackson)
- 05244: [Misc.] (nsmpoker.c) nsmpoker: AddressSanitizer: heap-buffer-overflow (
Alex Jackson)
- 05504: [Crash/Freeze] (nsmpoker.c) nsmpoker: [debug] Hangs after OK (Alex Jack
son)
- 05537: [Multisession] (namcos1.c) All namcos1.c sets: switching games from nam
cos1 driver in mame internal menu cause program to crash (Alex Jackson)
- 04097: [Speed] (namcos1.c) All sets in namcos1.c: Performance regression (Alex
Jackson)
- 05602: [Save/Restore] (nitedrvr.c) nitedrvr: Random characters appear in the m
iddle of the screen using -autosave (hap)
- 03164: [Graphics] (taito_l.c) fhawk, fhawkj: Rare sprites'bug (David Haywood)
- 05598: [Gameplay] (mole.c) mole: At the beginning of second round, game become
s unplayable (hap)
- 05581: [Sound] (cps3.c) sfiii, sfiii2 and clones: Ken's short grunt voice play
s twice (hap)
- 05264: [Sound] (taito_l.c) champwr: Music cues missing (do not play) (Mamesick
)
- 01546: [Gameplay] (taito_l.c) champwr: The gameplay is too fast. (Mamesick)
- 04571: [Graphics] (dwarfd.c) All sets in dwarfd.c: Graphics regression/corrupt
ion (crazyc)
- 05487: [DIP/Input] (fromanc2.c) fromancr: Can't save any Service menu (F2) set
tings. (hap)
- 05442: [Graphics] (astinvad.c) kamikaze, astinvad: Incorrect flashing on scree
n (hap)
- 03599: [Graphics] (taito_f3.c) gseeker and clones: missing background graphics
on the right side (Alex Jackson)
- 00371: [Graphics] (alpha68k.c) gangwarsu: There's a problem in the 3rd stage,
just before the boss. (David Haywood)
- 05555: [Crash/Freeze] (upscope.c) upscope: Game jumps into Service Mode (Duke)
The dynamic list now is only used in the "hot" core. This is the base
for possible further optimizations using multiple lists; e.g. a
high-low transition list and a low-high transition list. [Couriersud]
-Fix transparency in SDL2.0 code. [Couriersud]
-CPS-1 update [Team CPS-1]:
* Added full documentation to nemoa
* nemoa -> nemor1 to follow the new cps1 standard
* Minor reorder and cleanup
-MC68681: support timer-driven serial channels. Fixes SC4 fruit
machine games. [R. Belmont]
-SCSI Port using WRITELINE and DEVCB2. The slot number and SCSI ID are
separate so you can for example have -harddisk1 as ID 6 and -harddisk
2 as ID 5. The HLE'd CD & HD have configuration switches to set the
ID, real emulated hardware will specify the ID using it's own method.
[smf]
-gp9001.c (toaplan2.c): convert to device_gfx_interface, cleanups
[Alex Jackson]
-Fix brightness sliders in drivers that use black_pen() and/or
white_pen() [Alex Jackson]
-MOS 6551 Fixed uninitialised variable that could prevent transmit irq
from being generated after reset. [smf]
-Added serial printer, renamed centronics printer to match.
Standardised the configuration of rs232 devices. All serial devices
are now connected using an rs232 port. [smf]
-Use the correct call to free memory in windows osd_close [smf]
-Simplified netlist code. It now always provides a stable solution
instead of rescheduling the solver. [Couriersud]
-Naomi: documentation update [f205v]
-memory: Stop the watchpoints from messing with the opcode decryption
[O. Galibert]
-emupal.c: add support for RAM-based palettes with indirect lookups.
Update various drivers to use it [Alex Jackson]
-chd updates: [MetalliC]
* Bugfixed byte order for GD-ROM audio tracks so FLAC compression is
effective
* Fixed uninitialized struct on MSVC (and possibly other) builds
-Naomi: small correction to World Kicks game code [f205v]
-cdrom: fix uninitialized flags [MetalliC]
-ym2612: Sync timer fixes from GenPlus-GX, fixes MT #5049. [Enik Land]
-namcoic.c: remove legacy read/write handlers [Alex Jackson]
-mccs1850: Fix multi-write [O. Galibert]
(for now)
being
LUA enabled
it
track)
-naomi.c: redumped tetkiwam and ngdup23c to current standards. [MetalliC]
-Lua overhaul [Olivier Galibert, Miodrag Milanovic]
-upd765: implement scan data and read track [Carl]
fail command when drive not ready and check ready before command (verified on r
eal
hardware) stop polling when first byte of command sent (verified)
-SDL: fix 0.153 regression where user GLSL shaders didn't work.
[R. Belmont]
-SDL: Fix shaders for games that output indexed16 (e.g. pacman).
[R. Belmont]
-namcos1.c: Completely rewrote the emulation of the CUS117 MMU. The MMU
is no longer emulated by modifying address maps at runtime, an
operation which has become excessively slow as the core memory system
has accumulated features and complexity over the years. Instead, the
MMU is now a device which works on similar principles to the
address_map_bank_device. The recent multisession regression is fixed,
all games in the driver should now run substantially faster, and most
importantly the driver code is now much cleaner and easier to
understand. [Alex Jackson]
-chihiro.c: [f205v]
* Added exact release dates, GDX info and descriptions for all known
existing games/releases not yet secured or dumped
* Added v5 CHDs redumps for: GDX-0002B, GDX-0003A, GDX-0006G,
GDX-0024A
-triforce.c: [f205v]
* Added exact release dates, GDT info and descriptions for all known
existing games/releases not yet secured or dumped
* Added v5 CHDs redumps for: GDT-0002, GDT-0013E, GDT-0015
-SDL: fix -prescale 0.153 regression. [R. Belmont]
-fixed -j compilation with VS2013 [Oliver Stneberg]
-atahle: Added CS1 active status register. [Curt Coder]
-SDL: Always supply screen size uniforms to GLSL shaders, and fix bug
with X multihead. [R. Belmont]
-seta.c: Verify clocks and fix refresh rate for daioh. [trap15]
-m68040: fbcc dasm fixes [O. Galibert]
-Recreated yet again the CHDs from r30949 (no new sets) which all had
different SHA1 hashes due to bugfixes with CHDMAN since 0.153 release.
[f205v]
-nscsi_cd: I told'ya, there's no disk in the drive [O. Galibert]
-Updated m72.c with a Guru-readme for Ninja Spirit. Changed labels
where appropriate to match information and added PALs/PROMs. [Guru]
[BrianT]
Player's Edge Plus (X002310P+XP000112) Triple Double Bonus Poker
[BrianT]
Player's Edge Plus (XMP00013) 5-in-1 Wingboard (CG2346) - Spanish
[BrianT]
Player's Edge Plus (XMP00026) 5-in-1 Wingboard (CG2346) - Spanish
[BrianT]
Player's Edge Plus (PP0009) Standard Draw Poker [BrianT]
Player's Edge Plus (PP0046) 10's or Better (International) [BrianT]
Player's Edge Plus (PP0063) 10's or Better [BrianT]
Player's Edge Plus (PP0127) Deuces Joker Wild Poker (International)
[BrianT]
Player's Edge Plus (PP0171) Joker Poker (International) [BrianT]
Player's Edge Plus (PP0190) Deuces Wild Poker (International) [BrianT]
Player's Edge Plus (PP0197) Standard Draw Poker (International)
[BrianT]
Player's Edge Plus (PP0203) 4 of a Kind Bonus Poker (International)
[BrianT]
Player's Edge Plus (PP0516) Double Bonus Poker (International)
[BrianT]
Player's Edge Plus (XM00009P+XMP00002) Multi-Poker [BrianT]
Player's Edge Plus (IP0028) Joker Poker - French [BrianT]
Player's Edge Plus (IP0029) Joker Poker - French [BrianT]
Player's Edge Plus (IP0031) Standard Draw Poker - French [BrianT]
Player's Edge Plus (IP0051) Joker Poker - French [BrianT]
Player's Edge Plus (IP0058) Standard Draw Poker - French [BrianT]
Player's Edge Plus (IP0062) Joker Poker - French [BrianT]
Player's Edge Plus (IP0101) Joker Poker - French [BrianT]
Player's Edge Plus (IP0103) Joker Poker - French [BrianT]
Player's Edge Plus (IP0105) Joker Poker - French [BrianT]
Player's Edge Plus (IP0108) Standard Draw Poker - French [BrianT]
Player's Edge Plus (IP0111) Joker Poker - French [BrianT]
Player's Edge Plus (IP0112) Standard Draw Poker - French [BrianT]
Player's Edge Plus (IP0112) Standard Draw Poker - French [BrianT]
Player's Edge Plus (IP0115) Joker Poker - French [BrianT]
Player's Edge Plus (IP0116) Standard Draw Poker - French [BrianT]
Player's Edge Plus (IP0118) Standard Draw Poker - French [BrianT]
Player's Edge Plus (IP0120) Standard Draw Poker - French [BrianT]
Player's Edge Plus (X002419P+XP000064) Deuces Wild Bonus Poker - French
[BrianT]
Player's Edge Plus (X002421P+XP000064) Deuces Wild Bonus Poker - French
[BrianT]
Player's Edge Plus (PP0043) 10's or Better (International)
[BrianT, wolf767]
Player's Edge Plus (PP0046) 10's or Better (set 2) [BrianT, wolf767]
Player's Edge Plus (PP0265) 4 of a Kind Bonus Poker (International)
[BrianT, wolf767]
Player's Edge Plus (X002276P+XP000055) Black Jack Bonus Poker
[BrianT, wolf767]
Player's Edge Plus (X000550P+XP000055) Joker Poker (Two Pair or Better)
[BrianT]
Crazy Cross [Arzeno Fabrice, The Dumping Union]
Bouncing Balls (Adult) [system11, The Dumping Union]
Maya (set 3) [system11, The Dumping Union]
Pleiads (Irecsa) [Erik De Maeyer]
Gang Wars (Japan) [jets from emufrance and Layer from neo-arcadia]
Pleiads (Spanish bootleg) [Basilio Garca]
Quaaak (bootleg of Frogger) [Martin Ponweiser]
Mystery Castle (alternate set) [PinMAME]
Atari 4x4 [PinMAME]
[Joerg Hartenberger]
Space Invaders (Electromar, Spanish) [Roselson, Ricky2001 from Aumap]
Come-Cocos (Ms. Pac-Man) ('Made in Greece' bootleg) [Paturlas from AUMAP]
Galaga '88 (02-03-88) [Andrew Welburn]
Peek-a-Boo! (US, ver 1.0)
42 (hack of 1942) [ivanva]
SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027)
[Charles MacDonald, ShouTime, The Dumping Union]
Tiger Road (US) [Bonky0013, The Dumping Union]
Center Court (prototype, MC-8123B) [Alan Meades, Porchy]
Lunar Lander (screen test) [Clay Cowgill]
New games marked as GAME_NOT_WORKING
-----------------------------------Initial D Arcade Stage (Export) (Rev A) (GDS-0025A)
[Ripper006, MetalliC]
Rhythm Tengoku [ShouTime, rtw]
Magical Butterfly (version U350C, encrypted) [Roberto Fresca]
Bonus Chance (W-8) [Roberto Fresca]
F-Zero AX (Rev. C) (GDT-0004C) [ShouTime, rtw, R. Belmont]
F-Zero AX (Rev. E) (GDT-0004E) [ShouTime, rtw, R. Belmont]
Crazy Bonus 2000 [Roberto Fresca]
Tetris + Cherry Master (Corsica, v8.01, set 2)
[Roberto Fresca, John Mpampoylas ]
Tetris + Cherry Master (+K, Canada Version, encrypted)
[Roberto Fresca, John Mpampoylas ]
Mario Kart Arcade GP 2 (MK21 Ver. A) [Guru]
Mario Kart Arcade GP 2 (MK21 Ver. A alt dump) [bobaruni]