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In the ISU Judging System each element in a figure skating program has a base value. For example a
double Toe loop has a base value of 1.3, and a double Lutz has a base value of 1.9. The grade of execution
score (GOE) measures the quality of the element and is added to the base value.
The final GOE of an element has to be calculated considering first the positive aspects of the element
that result in a starting GOE for the evaluation. Following that a Judge reduces the GOE according to the
guidelines of possible errors and the result will be the final GOE of the element.
To establish the starting GOE Judges must take into consideration the bullets for each element. Its up to a
Judge to decide on the number of bullets for any upgrade, but general recommendations are as follows:
Jumps
Spins
Spiral
Sequences
Step
Sequences
A jump or throw identified as under-rotated will receive a reduced base value - 70%
of the base value of the intended jump/throw rounded to one decimal place. (i.e., if
the base value of a jump is 6.0, then the value of the under-rotated jump is 4.2).
The GOE values applied to the under-rotated jump or throw will be the same as for
the intended jump or throw.
Downgraded
A Jump/Throw will be considered as "Downgraded" if it has "missing rotation of
revolutions or more".
Single
Double
Triple
Quad
Single
Name Abbreviation
+3
+2
+1
Base
-1
-2
-3
Toeloop
1T
1.0
0.6
0.3
0.4
-0.1
-0.2
-0.3
Salchow
1S
1.0
0.6
0.3
0.4
-0.1
-0.2
-0.3
Loop
1Lo
1.0
0.6
0.3
0.5
-0.1
-0.2
-0.3
Flip
1F
1.0
0.6
0.3
0.5
-0.1
-0.2
-0.3
Lutz
1Lz
1.0
0.6
0.3
0.6
-0.1
-0.2
-0.3
Axel
1A
1.5
1.0
0.5
0.8
-0.2
-0.4
-0.5
Double
Name Abbreviation
+3
+2
+1
Base
-1
-2
-3
Toeloop
2T
0.6
0.4
0.2
1.4
-0.2
-0.4
-0.6
Salchow
2S
0.6
0.4
0.2
1.4
-0.2
-0.4
-0.6
Loop
2Lo
0.6
0.4
0.2
1.8
-0.2
-0.4
-0.6
Flip
2F
0.6
0.4
0.2
1.8
-0.2
-0.4
-0.6
Lutz
2Lz
0.6
0.4
0.2
2.1
-0.2
-0.4
-0.6
Axel
2A
1.5
1.0
0.5
3.3
-0.8
-1.0
-1.5
Triple
Name Abbreviation
+3
+2
+1
Base
-1
-2
-3
Toeloop
3T
2.1
1.4
0.7
4.1
-0.7
-1.4
-2.1
Salchow
3S
2.1
1.4
0.7
4.2
-0.7
-1.4
-2.1
Loop
3Lo
2.1
1.4
0.7
5.1
-0.7
-1.4
-2.1
Flip
3F
2.1
1.4
0.7
5.3
-0.7
-1.4
-2.1
Lutz
3Lz
2.1
1.4
0.7
6.0
-0.7
-1.4
-2.1
Axel
3A
8.5
-1.4
-2.0
-3.0
Quad
Name Abbreviation
+3
+2
+1
Base
-1
-2
-3
Toeloop
4T
10.3
-1.6
-3.2
-4.8
Salchow
4S
10.5
-1.6
-3.2
-4.8
Loop
4Lo
10.8
-1.6
-3.2
-4.8
Flip
4F
11.3
-1.6
-3.2
-4.8
Lutz
4Lz
11.8
-1.6
-3.2
-4.8
Axel
4A
13.3
-1.6
-3.2
-4.8
Deductions
Errors for which final GOE must be negative
Reduction/Other
GOE -3
GOE -3
-3
-1 to -2
Fall
-3
-2
-2
-2
-2
-2 to -3
Under rotated
Poor take-off
Long preparation
Touch down with one hand or free foot
Reduction/Other
-1 to -2
-1 to -3
-1 to -2
-1 to -2
-1 to -2
-1 to -2
-1
-1 to -2
Q: How are cheated jumps handled in the new system? (From USFS FAQ)
A: Under the IJS, jumps that are cheated receive a real penalty in the number of points
they are worth. There is no way to overlook cheated jumps under the IJS. Remember
that all phases of a jump are evaluated in the new system: preparation, take-off, air
position/rotation and landing, so a cheated landing is only part of the process to assign
a score for the element. It is a very important part, however, if the skater cannot
Level of Difficulty
For spins there are 4 levels of difficulty. The level of difficulty is dependant on the number
of features.
You need to perform two features for level 2, three for level 3, and four for level 4.
Backward entrance/Difficult variation of flying entrance/Landing on the same foot as take off or
changing foot on landing in a Flying Sit Spin
5. Both edges in one basic position (in any spin both edges count only once)
6.
All 3 basic positions (for spins with change of foot on each foot)
At least 8 rev. without changes in pos./variation, foot or edge (camel, sit, layback, difficult upright),
counts twice if repeated on another foot
Scale of Values
As stated above each spin has a base value to which a GOE value is added to or subtracted from. Looking
at the data I noticed something interesting, For a level 1 spin, a flying sit spin has a higher value than a flying
camel. For a level 2 spin they have the same value. For level 3 and 4, the camel spin wins.
Upright
Layback
Camel
Sit
Flying Upright
Flying Layback
Flying Camel
Flying Sit
Upright Spin
Level Abbreviation
+3
+2
+1
Base
-1
-2
-3
USp1
1.5
1.0
0.5
1.2
-0.3
-0.6
-1.0
USp2
1.5
1.0
0.5
1.5
-0.3
-0.6
-1.0
USp3
1.5
1.0
0.5
1.9
-0.3
-0.6
-1.0
USp4
1.5
1.0
0.5
2.4
-0.3
-0.6
-1.0
Layback Spin
Level Abbreviation
+3
+2
+1
Base
-1
-2
-3
LSp1
1.5
1.0
0.5
1.5
-0.3
-0.6
-1.0
LSp2
1.5
1.0
0.5
1.9
-0.3
-0.6
-1.0
LSp3
1.5
1.0
0.5
2.4
-0.3
-0.6
-1.0
LSp4
1.5
1.0
0.5
2.7
-0.3
-0.6
-1.0
Camel Spin
Level Abbreviation
+3
+2
+1
Base
-1
-2
-3
CSp1
1.5
1.0
0.5
1.4
-0.3
-0.6
-1.0
CSp2
1.5
1.0
0.5
1.8
-0.3
-0.6
-1.0
CSp3
1.5
1.0
0.5
2.3
-0.3
-0.6
-1.0
CSp4
1.5
1.0
0.5
2.6
-0.3
-0.6
-1.0
Sit Spin
Level Abbreviation
+3
+2
+1
Base
-1
-2
-3
SSp1
1.5
1.0
0.5
1.3
-0.3
-0.6
-1.0
SSp2
1.5
1.0
0.5
1.6
-0.3
-0.6
-1.0
SSp3
1.5
1.0
0.5
2.1
-0.3
-0.6
-1.0
SSp4
1.5
1.0
0.5
2.5
-0.3
-0.6
-1.0
+3
+2
+1
Base
-1
-2
-3
FUSp1
1.5
1.0
0.5
1.7
-0.3
-0.6
-1.0
FUSp2
1.5
1.0
0.5
2.0
-0.3
-0.6
-1.0
FUSp3
1.5
1.0
0.5
2.4
-0.3
-0.6
-1.0
FUSp4
1.5
1.0
0.5
2.9
-0.3
-0.6
-1.0
+3
+2
+1
Base
-1
-2
-3
FLSp1
1.5
1.0
0.5
2.0
-0.3
-0.6
-1.0
FLSp2
1.5
1.0
0.5
2.4
-0.3
-0.6
-1.0
FLSp3
1.5
1.0
0.5
2.9
-0.3
-0.6
-1.0
FLSp4
1.5
1.0
3.2
0.5
-0.3
-0.6
-1.0
+3
+2
+1
Base
-1
-2
-3
FCSp1
1.5
1.0
0.5
1.9
-0.3
-0.6
-1.0
FCSp2
1.5
1.0
0.5
2.3
-0.3
-0.6
-1.0
FCSp3
1.5
1.0
0.5
2.8
-0.3
-0.6
-1.0
FCSp4
1.5
1.0
0.5
3.2
-0.3
-0.6
-1.0
+3
+2
+1
Base
-1
-2
-3
FSSp1
1.5
1.0
0.5
2.0
-0.3
-0.6
-1.0
FSSp2
1.5
1.0
0.5
2.3
-0.3
-0.6
-1.0
FSSp3
1.5
1.0
0.5
2.6
-0.3
-0.6
-1.0
FSSp4
1.5
1.0
0.5
3.0
-0.3
-0.6
-1.0
Deductions
Deductions can be based on inconsistent speed, not enough rotations, weak positions,
not centered...
Here are some examples of deductions
Change of position
There are really only three positions for spins ; upright, camel and sit. All spins are
variations of these three basic positions. To receive points for a change of position a
skater must transition from one of these three basic positions to another. Since a
layback and a Biellmann are both upright spins, a transition is not considered a change
in position but rather a change in feature. A transition form a camel to a sit spin is in fact
a change of position.
Change of edge
Since spins can be performed in an inside or outside edge, a change in edge will
receive additional points
Change in direction
Most skaters spin in one direction. A spin in both directions is certainly a difficult task.
Quality
Centering - When a spin is properly centered, the blade creates small circle in the
same spot on the ice. When a spin is not properly centered the circles become larger
and the skater may travel across the ice.
Control - Control and balance go hand in hand.
Speed - Speed is actually achieved by having good centering and control.
Figure Skating Spirals in Competition
Level of Difficulty
Spirals on each foot, forward & backward, inside & outside mandatory
for Levels 3-4
Number of features for Levels : 2 for Level 2, 3 for Level 3, 4 for Level 4
1. A difficult variation of position
2. A difficult variation of position on a different foot significantly different from the first
variation
3. Change of edge in a spiral
4. Unsupported change of free leg position or direction of skating maintaining the spiral (3
seconds hold before and after the change)
5. Free leg in a total split position, one or both arms hold possible
6. Holding spiral position (without any interruption) for 6 or more seconds without changes
in position/variation
+2
+1 Base -1
-2
-3
SpSq1
1.5
1.0
0.5
1.8
0.3
0.6
1.0
SpSq2
1.5
1.0
0.5
2.3
0.3
0.6
1.0
SpSq3
1.5
1.0
0.5
3.1
0.7
1.4
2.1
SpSq4
3.0
2.0
0.5
3.4
0.7
1.4
2.1
1.
2.
3.
4.
5.
Superior flexibility
6.
Short Program
Consists primarily of spirals, Pattern of the Spiral Sequence can be any combination of curves
(on edges - spiral positions on a straight line are ignored and not counted in the number of
positions).
Only the first 3 attempted positions are to be considered for Level features.
The minimum hold to be counted as a spiral position is three (3) seconds.
For a possible higher level at least one of the spiral positions should be maintained
without any assistance of the hand or arm.
There must be at least one change of foot.
Change of foot and unsupported spiral position must also be among the first 3 positions.
Pushes in order to gain speed are permitted.
Connecting steps (including spread eagles and two footed movements with one leg
extended and the other bend, or Ina Bauer), turns, small jumps are permitted at any
point in the sequence.
Except during such pushes, steps, turns and small jumps, the competitor must be
primarily in a spiral position, that is with the free leg higher than the hip level and
variations of the position are permitted, including holding the knee or skate blade and the
position of the free leg is otherwise free.
*** If in the Short Program if there is no change of foot at all, the Sequence will have no Level
and no value. If there is a change of foot but any spiral position before or after the change is
shorter than 3 sec. the sequence can receive Level 1 (but not higher).
Freeskate
Consists primarily of spirals, Pattern of the Spiral Sequence can be any combination of curves
(on edges - spiral positions on a straight line are ignored and not counted in the number of
positions).
Only the first 3 attempted positions are to be considered for Level features.
The minimum hold to be counted as a spiral position is three (3) seconds.
For a possible higher level at least one of the spiral positions should be maintained
without any assistance of the hand or arm.
There must be at least two (2) spiral positions.
Pushes in order to gain speed are permitted.
Connecting steps (including spread eagles and two footed movements with one leg
extended and the other bend, or Ina Bauer), turns, small jumps are permitted at any
point in the sequence.
Except during such pushes, steps, turns and small jumps, the competitor must be
primarily in a spiral position that is with the free leg higher than the hip level.
Any variations of the position are permitted, including holding the knee or skate blade
and the position of the free leg is therwise free.