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= Intro =

As Sian, close the window and turn off the lights. Try to leave, then answer the
phone.
= Knife Shred =
Inspect the mirror in B.D.'s room to begin Scene 47: Red of Beginning.
Identify all the outlines; the weapon can't yet be identified. Return
to monochrome by checking the mirror again.
Take the bottom-left exit from B.D.'s room. Go down in the passage,
take a break with the oval, and break through the glass to get the Knife Shred.
= Inherited Sin Shred =
Back in B.D.'s room, identify the knife. Take the bottom-left exit,
then the left to reach Scene 47: Corridor.
Check the stain on the wall, then again to start Scene 48: Voices Past the Door.
Identify everything.
Go left from Corridor, heal, and continue on to Scene 49: Silence. Check the per
son to
begin Scene 50: Red of Closing, and identify all except the book and the lower p
erson.
From B.D.'s room, go right. Hit both glass walls to make the rest
area appear and use it. Take the up path to the Inherited Sin Shred.
* From here on, the walkthrough will give more general directions.
Hover your mouse over a scene name to see how get to that area from B.D.'s room.
(Note: The direction "Down" in B.D.'s room always means the bottom-left exit, si
nce the only place the
other one leads to is the ending.)
= Video Shred (1) =
Go to Scene 49: Silence and identify the book. Read the book that appears back i
n Sian's clinic.
From B.D.'s room, go to the Video Shred (1): Down, Left, Left, Down.
= Red Silhouette Shred =
Head all the way right to Scene 34: Room With A Lamp.
Check the desk with the lamp. Read the diary. Identify the tape.
From B.D.'s room, go to the Red Silhouette Shred: Down, Down, Down.
= Newspaper Shred =
Return to Scene 34: Room With A Lamp and identify the woman.
Return to Scene 49: Silence and identify the woman.
Go to Scene 04: Library and inspect all.
From B.D.'s room, go to the Newspaper Shred: Left, Up.
= Black Hat Shred =
Return to Scene 04: Library and remember the newspaper
on the bulletin board, then read everything.
Go to Scene 09: At the Dining Table and inspect all.
From B.D.'s room, go to the Black Hat Shred: Right, Down, Right, Left, Down.
(Requires some trickery.)
= Cat Shred =
Return to Scene 09: At the Dining Table and identify the man.
Go left to Scene 36: Candle Light and inspect all.
Go to Scene 20: Words on the Wall and inspect all.
From B.D.'s room, go to the Cat Shred: Down, Left, Down, Left, Left, Left. (Or L
eft, Left from Words on the Wall.)

= Wall Bruise Shred =


Return to Scene 20: Words on the Wall and identify the animal.
Go to Scene 02: Red Postbox and inspect all.
Go left to Scene 14: Night, Lonely Night (requires trickery) and inspect all.
From B.D.'s room, go to the Wall Bruise Shred: Right, Right, Right, Up, Left, Up
, Left, Up. (Or Left, Up from Night, Lonely Night.)
= Straw Hat Shred =
Return to Scene 36: Candle Light and identify what's on the wall.
Go to Scene 07: Market and inspect all.
Go to Scene 12: Left Behind and inspect all.
Go to Scene 29: Tower of Bricks and inspect all.
From B.D.'s room, go to the Straw Hat Shred: Right, Down, Right, Right, Left.
= Grave Shred =
Return to Scene 12: Left Behind and identify the present.
Return to Scene 20: Words on the Wall and identify the child.
From B.D.'s room, go to the Grave Shred: Right, Down, Right, Left, Up.
= Moon Shred =
Go to Scene 25: One Summer Afternoon and inspect all.
From B.D.'s room, go to the Moon Shred: Right, Right, Right, Up, Right, Up.
= Log Pile Shred =
Go to Scene 32: Night Wind and fill in the moon.
From B.D.'s room, go to the Log Pile Shred: Right, Right, Right, Right.
= Dress Shred =
Return to Scene 34: Room With A Lamp and identify the logs.
Return to Scene 07: Market and identify the logs.
From B.D.'s room, go to the Dress Shred: Up, Up, Left.
= Notice Shred =
Go to Scene 38: Little Longing and inspect all.
From B.D.'s room, go to the Notice Shred: Left, Up, Up.
= Video Shred (2) =
Return to Scene 04: Library. Fill in the rest of the board and read it.
Return to Scene 14: Night, Lonely Night and watch TV.
Go left to Scene 44: The Essentials and inspect all.
Go to Scene 16: Early Morning Gate and inspect all.
From B.D.'s room, go to the Video Shred (2): Down, Left, Down, Up, Up.
= Document Shred =
From B.D.'s room, go to the Document Shred: Down, Left, Left, Up, Right, Up, Up,
Up, Left, Up.
= Forbidden Shred =
Go to Scene 23: To the Promised Land and inspect all.
Return to Scene 02: Red Postbox and identify the package.
From B.D.'s room, go to the Forbidden Shred: Down, Left, Down, Left, Left, Down,
Right.
= End =
Go to Scene 42: Archives and read all the books.
From B.D.'s room, go straight down, all the way down through the glass, and...

Scene 01: Original Sin


Macilt Krim, who robbed and set fire to the Vector household (killing four of fi
ve),
is released from prison by Aging Man after 20 years.
He expresses a desire to atone for his crime with the remainder of his life.
[Implied: Some combination of Vector, the Aging Man, Red Silhouette,
and Macilt come up with the idea of Zebub.
They invite people who are likely to become criminals to live there and use
Lassa tobacco to make them lose their memories, theoretically avoiding the "inh
erited sin."]
Scene 02: Red Postbox
[Area: Red postbox in front of the house.]
Scene 03: Twilight Gate
An envelope arrives at B.D.'s house containing reports of some kind. Also, the c
at is there.
Scene 04: Library
[Area: Library with bulletin board.]
Scene 05: Central News
At the library, the librarian tells B.D. not to trust everything
she reads. Someone else asks her if The Inherited Sin's statements are true.
When Macilt Krim is 56, someone (Vector) comes to his house and stabs
the family in the night, with only Canary (age 6) surviving.
Zebub is under construction and looking for residents. The Inherited Sin by Retr
o Vector
has been released.
Central Group goes bankrupt and the paper becomes Sunlight News.
Scene 06: Creaking in the Wind
B.D. plays alone (pretending to be Sian, the star of a TV show) in an abandoned
house.
Scene 07: Market
[Area: Market.]
Scene 08: The Red Fruit
B.D. goes to the market alone to get food. The old man says to give his regards
to "the doctor."
The man can supposedly get anything you want, and has a Lassa log pile.
Scene 09: At the Dining Table
[Area: Dining table.]
Scene 10: Two of Us - A
B.D. and her father have dinner, and he apologizes for not being
around due to work, but hopes B.D. will someday know the importance of his job.

Scene 11: A Distant Day's Dream


B.D. has a nightmare where she seems to go blind, there's blood on the ground,
and she thinks there's a criminal in the house. Her father reassures her it's f
ine.
Scene 12: Left Behind
[Area: Present on table.]
Scene 13: Straw Hat
B.D. comes home to a note and a (final) present from her father: a straw hat.
He says he might not be home for a while, so he got her birthday present early.
Scene 14: Night, Lonely Night
[Area: TV.]
Scene 15: News
B.D. watches the news on TV. It reports that Canary Krim has woken up and
is repeating that the killer has a big burn on their forehead, though they could
be
covering it with a hat or the like.
Scene 16: Early Morning Gate
[Area: Outside a house, presumably B.D.'s.]
Scene 17: Light and Crowds
B.D. is pestered by reporters; they ask what her father was like, and how they
expect to apologize to the bereaved family. (Her father is presumably arrested.)
Scene 18: The Park
[Area: Sandbox. Not actually accessible.]
Scene 19: Eyes Averted
[B.D. often plays in the sandbox at the park, but the kids all go away when she
arrives.]
Scene 20: Words on the Wall
[Area: Uh... kinda non-descript other than red graffiti.]
Scene 21: Atonement
B.D. finds "murderer" graffiti'd on a wall, and the cat from her garden has died
from a terrible wound.
Scene 22: World of White
B.D. walks through freezing snow and sees an apple on a tree.
Scene 23: To the Promised Land
[Area: Table with contract.]
Scene 24: Seal
Red Silhouette has B.D. sign a contract to live in Zebub in exchange for abating
Vector's
death sentence, and she begins living there with her.
Scene 25: One Summer Afternoon
[Area: Graveyard.]
Scene 26: Macilt Krim's Grave
B.D. goes to the graveyard to pay respect to the Krims. Red Silhouette tells her
she did

nothing wrong.
Scene 27: Setting Sun
[Area: Sunset.]
Scene 28: Red Silhouette
B.D. and Red Silhouette look out over Zebub at sunset, and the latter says it'll
be all
right now, since no one knows them there.
Scene 29: Tower of Bricks
[Area: Zebub exit.]
Scene 30: Invisible Wall
B.D. tries to leave Zebub, but someone says she'll be killed if she tries to lea
ve,
which scares her.
Scene 31: Gate of Zebub
Red Silhouette tells B.D. that she has to stay in Zebub as part of the deal.
She pities the people for fearing the world beyond the gates.
She says that even if B.D. loses her memory, she must at least remember that she
is...
Scene 32: Night Wind
[Area: Moonlit night.]
Scene 33: The Unchanging
Red Silhouette tells B.D. a story from her home village about how the moon
wants to be the sun or the stars rather than itself.
She used to think that the moon could never change as the story said, but she no
w believes
that maybe the moon could "be the sun, or be a star."
Scene 34: Room With A Lamp
[Area: Room with a lamp.]
Scene 35: Lies and Deceit
B.D. reads Red Silhouette's diary (which seems to discuss plans related to Zebub
),
and she comes in and scolds her. Lassa tobacco logs are also present.
Scene 36: Candle Light
[Area: Dining table with candles.]
Scene 37: Two of Us - B
B.D. eats dinner with Red Silhouette. The food is always very sweet, and Red Sil
houette
says she used too much sugar, intending for B.D. to think that's the reason.
Scene 38: Little Longing
[Area: Closet.]
Scene 39: Into the Closet
Red Silhouette shows B.D. some dresses and enjoys seeing her wear them,
but B.D. recognizes she's like a puppet, doing everything she says.
Scene 40: N/A
[Area: Desert with a spring. Not actually accessible.]

Scene 41: Flower in the Desert


[B.D. finds an old man in the desert, watering strange trees as part of the
job he got at Zebub.]
Scene 42: Archives
[Area: Library shelves.]
Scene 43: Sealed Room
B.D. goes to a room in the library to read about things without someone (Red Sil
houette)
finding out.
There's a report on the Krim family's criminal history, presumably part of the
studies done for The Inherited Sin. (B.D. had seemingly forgotten where she hea
rd
the name Krim.)
Another report realizes, after the publication of The Inherited Sin, that Vector
himself was subject to a heinous crime, and that his own book doomed him in a wa
y.
Lastly, B.D. reads something concerning the hypothesis of The Inherited Sin. It
calls
children exposed to crime B.D.s ("born of disorder"), and says they must be foc
used
rather than the criminals themselves.
Scene 44: The Essentials
[Area: Fireplace and radio.]
Scene 45: Those Freed
B.D. hears about a murderer who escaped from prison on the radio, and Red Silhou
ette
tells her not to worry about it and go to bed.
Scene 46: Red of Beginning
B.D. wakes up to find a knife on the floor and blood stains.
Scene 47: Corridor
[Area: Hallway.]
Scene 48: Voices Past the Door
B.D. goes into the hallway with a knife. She opens the door, finds her father de
ad,
and drops the spotless knife. Red Silhouette - her mother - comes in and tells h
er to leave.
Scene 49: Silence
[Area: Room with a dead body.]
Scene 50: Red of Closing
B.D. hears sirens from outside. Someone behind the door (her father, Vector) say
s
he came to kill B.D. to sever the crime "link," but couldn't.
B.D. comes back in to face the truth, and her mother tells her to leave again.
But she refuses, as what she really wants is...
Gunshots; B.D.'s father is most likely killed. The Aging Man, perhaps a police o
fficer,
comes in and says that the plan they (Vector and Red Silhouette) came up with w
as almost
a success, but could use improvement.
Red Silhouette won't let it end like this, however, and pulls out a gun to shoot

the man. She becomes a fugitive with a huge bounty on her.


A year and three months later, Red Silhouette comes to B.D. in the abandoned hou
se
(which is notably outside of Zebub). However, B.D. has retreated into her
"Sian persona," likely due to her trauma.
Once the Sian part of her has helped her regain her memories,
and she remembers that night "on her own," the police arrive, having tracked dow
n
Red Silhouette.
Red Silhouette asks if B.D. will turn her in to the police or keep running with
her,
and the choice, for her, is obvious.

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