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Backfield Series. The Second Digit indicates the general pattern of the backs, which
econd Digit indicates the
general
pattern
backs,and
which
in turn
assigns
the of
ballthe
carrier
the type of blocking. All of these series may be run
er and the type of blocking. All of these series may be run
with or without motion (i.e. to or away from the50s
wing).
The
backfield
actions
Series:
Flood
Passing Series.
Dropare
backas
to or away from the wing).
The
backfield
actions
are
as
series
behind
a.s.
Tackle
with
three
receivers
to
follows:
B sprints out
ree backs
rop back
eceivers to
the playside
Here are the two most common series used in Thirds Football:
20s80s
Series:
Buck
series.
FB
to one
sidetoofthe
center
Series:
Belly
Series.
FBfills
bends
his path
tackle
withwith
both
HBs going
thethe
opposite
side.pivots. All
a crossover
steptoand
QB reverse
backs move in the same direction.
are nine points of attack numbered from right to left. With the exception of the two flank
areas, the holes are numbered directly over the seven offensive linemen. These lineman
are also referred to by these numbers. For example, the Right End is the 2 man, the Right
Tackle is the 3 man, etc. The last digit not only indicates the point of attack, but also
70s Series: Drop back Series. QB drops straight
50s
Series: Flood
Passing Series.
Drop back flow. With the third digit, 1 through 4 means that the
indicates
the direction
of backfield
back or utilizes shotgun, exploiting the passing
series behind
Tackle
with QB
threedrops
receivers
to
70s Series:
back
Series.
flow Drop
is toa.s.
the
right.
6 through
9 straight
indicates
flow to game
the left.
from formations that spread the defense.
playside shotgun, exploiting the passing
back the
or utilizes
game from formations that spread the defense.
7
8
Points of attack
6
4
4
3
3
2
2
8
187
182
Lo o se G u n W 5 0 0
Lo o se G u n E 5 0 0
Gun W500
Gun E500
W500
E500
900
10 0
Formation
GE500
LE
Around
Jam
LEFT
END
100
Tackle
Smack
WTM
TACKLE
LEFT
LGW500
Trips
Right Pass
GE523 QB
Option
WTM
GE 582
Down
WTM
JXW521
Sweep
JXE529
Option
WTM
121 Sweep
182 Down
111
Counter
WTM
121
Halfback
Pass
921 Sweep
WTM
LEFT HALF
GW527 QB
Option WTM
GW511 Pass
Jam
GW511 QB
Sprint Jam
GE523 QB
Option WTM
GE519 Pass
Jam
GE 519 QB
Sprint Jam
JXW521 Pitch
Option WTM
JXW500 LE
Pop Pass
JXE529
Option Pitch
WTM
JXE500 RE
Pop Pass
929 Waggle
921 Waggle
121 Waggle
129 Waggle
QUARTERBACK
GW527 QB
Option WTM
GW526 Dive
WTM
GW500 Jam
FB Flare Pass
GE523 QB
Option WTM
GE524 Dive
WTM
GE 500 Jam
FB Flare Pass
JXW526 Dive
JXE524 Dive
926 Dive
921 Quick
Pitch RAM
124 Dive
129 Quick
Pitch RAM
FULLBACK
BALL CARRIER
LGE500
Trips Left
Pass
GW527 QB
Option
WTM
GW588
Down
WTM
JXW521
Option
WTM
929 Sweep
988 Down
919
Counter
WTM
929
Halfback
Pass
JXE529
Sweep
129 Sweep
WTM
RIGHT HALF
900
Tackle
Smack
WTM
RIGHT
TACKLE
Gun
W500
RE
Around
Jam
RIGHT
END
Passing Game
Our passing game has evolved over the years from a pure Wing-T passing scheme as
we utilize more spread formations. We will now exploit the advantage of shotgun
formations, but will maintain Wing-T terminology. The passing game is based on Play
Action passes, Sprint Out passes, Three-step and Five-step drop passes, and Screen
passes. Patterns will either be built into the play or called individually as a suffix to the
play. When two or three patterns are called, the first ALWAYS refers to the widest
receiver and the second refers to the next receiver inside, and so forth.
Streak
Seam
streak
Post
seam
post
In
Post-Dig
Fade
turn
flag
Angle Flag
Angle flag
Arc
Flat
Z Flag
Crossing
Crossing
Loop in
Hitch
Slant
Delay
Out
Fly
Streak
Snag
Snag & Go
streak
Out
Post
Post
Seam
Post
Turn
Streak
Turn
Seam
In
Fly
Loop
Fly
hitch
Flat
Flat
Slant
Window
Flat
Wing patterns
Flare or
Flank screen
Window
Flat
Slide
Slot patterns
Flank screen
FB patterns
Flank screen
Diveback patterns
Flare
11