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Premise
Romeo and Juliet = Great love defies even death
King Lear = Blind trust leads to destruction
Macbeth = Ruthless ambition leads to its own destruction
Othello = Jealousy destroys itself and the object of its love
Tartuffe = He who digs a pit for others falls into it himself
Ghosts = The sins of the fathers are visited on the children
The premise should show the goal, and the characters should be driven to this goal,
as Fate did in Greek drama
Premise
Characters emotion + Conflict (or direction) + Results (the end)
egotism
leeds to
loss of friends
Premise
Character
physiology
Characters 3 dimensions
psychology
sociology
! Character biography (Stanislavskij)
Character
SOCIOLOGY
PHYSIOLOGY
1.
2.
3.
4.
5.
6.
7.
8.
Sex
Age
Height and weight
Colour of hair,
eyes, skin
Posture
Appearance: good
1.
2.
3.
4.
looking, over or
underweight, clean, neat,
pleasant, untidy. Shape of
head, face, limbs.
Defects: deformities,
abnormalities,
birthmarks. Diseases.
5.
Heredity
8.
6.
7.
Religion
Race, nationality.
Place in community: leader
among friends, clubs, sports.
9.
Political affiliations.
Amusements, hobbies: books,
newspapers, magazines he reads.
PSYCHOLOGY
1.
2.
3.
4.
5.
6.
7.
8.
Extrovert, introvert,
ambivert
Abilities: languages,
talents.
9.
Qualities: imagination,
judgement, taste, poise.
10.
I.Q.
Character
You must know all the bone structures points
but they need not be mentioned
Anything must come from the characters
you have chosen to prove your premise
All emotion has physical effects
Character
CHANGE
Character
DIALECTAL APPROACH
? (how do we design the movement)
THESIS ANTITHESIS
SYNTHESIS
Characters evolution-movement has to seems logical to the public.
i.e. the character have no other chances.
Things happen not because the dramatist wants, but because the characters make-up
is such that he must fulfils the premise.
Character
Growth
change
Character
Growth
Character
WILLS
Character
Aristotle said: Character is
subsidiary to action
Error
Character
PIVOTAL
Each character hai his own premise which clashes with the others
Character
ANTAGONIST
Character
ORCHESTRATION
love
tolerance
intolerance
indifference
hate
annoyance
Conflict
Action
large conflict
small conflict
static
jumping
= transiction
Each conflict causes the one after it. Each is more intense than the one before
Conflict
Frugal
Moral
Dirty
Optimistic
Gentle
Clever
Calm
Action
attack counterattack
Spendthrift
Immoral
Immaculate
Pessimistic
Ruthless
Stupid
Violent
We see real rising conflict when the antagonists are evenly matched
Conflict is always relative to someone or something
Conflict
STATIC
No dialogue, even le cleverest, can move a play if it does not further the conflict
Conflict
JUMPING
Conflict
RISING Ok!
Rising conflict is the result of a clear-cut premise and wellorchestrated, three-dimensional characters,
among whom unity is strongly established
Drama is not the image of life, but the essence. We must condense.
Conflict
FORESHADOWING
Conflict
Conflict
TRANSITIONS
Constantly changing
In a good play none of the characters is ever immobile
Friendship disappointment
Disappointment annoyance
Annoyance irritation
Irritation anger
Anger assault
Assault threat
Threat premeditation
Premeditation murder
The public doesnt need to record (be aware
of) every movement of a transition.
Conflict
1
rising conflict
STRUCTURE
crisis
climax
a state of things
in which a
decisive change
one way or
another is
impending
the no-return
point. The
highest in the
scene
resolution
3
2
3
2
4
1
Few things to
underlining
Recapitulation
Obligatory scene
Exposition
Dialogue
Obligatory scene
Recapitulation
Is the scene for which everyone is waiting, the scene which has been promised
throughout and which cannot be eliminated
A point of concentration toward which the maximum expectation is aroused
YES
Obligatory
scene
NO
Exposition
Recapitulation
Dialogue
Recapitulation
Entrances
and Exits
Recapitulation
You must be aware of the reason because the character enters or exits
The character must have his well rooted will to get in or get out
It is bad to send a character out of the room for a glass of water merely
so that two other characters could talk privately and then have him
return when they finish their chat.