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FAQ/Errata version 1.

2 August 2014

Frequently Asked Questions (FAQ):


Influencing Dice Rolls (pg. 22/222)

A single Influence is spent on a specific single dice roll,


regardless of number of Strikes or the ROF of the weapon
that is being used.

On the Lookout (pg. 31/231)

A model can never take an Aim action then go on the


Lookout.

An Animation model that is at 0 Lifeblood cannot be


activated, does not have a Halo and cannot be targeted by
attacks.

Outwit (Profile Cards)

Outwit may be used at any time during an Opponents Turn


that does not interrupt an Action or the Resolution of an
Attack.

A Model Failing a Courage Test While Engaged

(General Game)
Model takes Courage Test.
Intervening Terrain/Cover/Taking Cover
Model fails Courage Test while engaged in melee.
(pg. 33/233)
Model moves towards table edge.
An attacking model must have their Marksmanship
modified by Intervening Terrain to have their Marksmanship Stops at edge of Halo to take Physical Ability test.
Passes Physical Ability test. If fails, then stays in Halo and
modified by Cover and Taking Cover.
does not take attack(s).
Leaving Multiple Enemy Halos (pg. 38 & 39/238 & Continues to move.
Takes attack from enemy/enemies.
239)
In that case, the model would never be considered to be
Measuring (General Game)
leaving two Halos simultaneously. There would have to be
an order for completion. Based upon board state, you would There is no pre-measuring. Halo is always measurable, so
that is a constant you can rely upon.
determine one to be a Halo A and a Halo B (or more).
Leaving Halo A would happen first, and depending on the
outcome would then allow or disallow from leaving Halo B. Those defining measurements (ones that would make or
break a non-combat situation, such as Gang) can be made
1. Stop at Halo A
directly before you do said action, but must be stated clearly
2. Take Halo A PA Test
to your opponent.
3. Pass Halo A PA Test, if failed then action ends.
4. Take Strike from Halo A
Modifiers of Combat Actions can/must be measured directly
5. Stop at Halo B
after declaring the Action to be modified. I.e. Declaring
6. Take Halo B PA Test
Shoot Action then measure range for Best of the Best to see
7. Pass Halo B PA Test, if failed then action ends.
if Marksmanship is modified.
8. Take Strike from Halo B
9. Continue to move.
When Influencing Initiative (General Game)
Both players roll off. The person with the higher number
Fire (pg. 46/246)
chooses whether he/she will stay at the number he/she rolled
Models may make standard Armor Rolls against damage
or if they want to spend influence to reroll. If the higher
caused by Fire.
number stays at the number, the lower number player may
re-roll as many times as Influence as that player has in their
Attacking Buildings (pg. 46/246)
When attacking a building, the attacker declares the targeted Influence Pool. As soon as a player stays at a number, all
point on the building to attack. To attack the declared target, Influence spent on Initiative is forfeited. Ties are resolved
with an uninfluenced roll.
it must be in Line of Sight same as all attacks. All Blast
weapons scatter from that point. Only targeted damage that
successfully hits causes damage to a building. Blast damage Models and LOS (General Game)
A models base is considered Impassible Terrain. If Line of
caused by a scatter does not cause damage.
Sight passes over the base of a model that is not the targeted
model for the Shoot Action or other Marksmanship based
Animation (Enlightened Profile Cards)

ability, then it is considered to be crossing terrain. While


a Heavy Support model still has Structure Points, it is
considered to be occupying a space on the tabletop equal to
size of its hull and is considered Impassible Terrain.

A Lethal Hit ignores all armor regardless of the Armor Stat of


the target model.

Intervening Terrain (pg. 33/ 233)

Change the first sentence to say:


If there is a Line of Sight that crosses any terrain piece between
When a Heavy Support model moves and pivots, it may
the shooter and the target, Intervening Terrain obscures
never go further than maximum Quickness in distance from the target model and the shooter suffers a +1 penalty to
its originating point of that Move Action.
Marksmanship.

Heavy Support Movement (General Game)

Effect Expiration (General Game)

Remove the sentence that says:


All effects on a model expire as soon as the model is reduced If it is not clear whether Line of Sight to the target model is
to 0 Lifeblood. If a model regenerates Lifeblood after being over 50% obscured, then the attacking model does not suffer
reduced to 0 Lifeblood, it does not regain the effects.
the penalty from Intervening Terrain.
50% Obscuration is no longer required for the modifier to
Transported Models (General Game)
take place.
Models in transports do not effect other models with passive
auras. Models that are within a transport are not considered Take Cover (pg. 33/233)
to be on the table currently, so may not make Actions that
Change the second sentence to say:
effect other models until after they have disembarked the
A model that has Taken Cover imposes an additional +1 to
transport.
the Marksmanship of enemies shooting at it and +1 to Armor
Rolls against Shoot Actions.
Movement (General Game)
All model movement must begin and end on the table or a
Fight Action Number of Strikes (pg. 37/237)
legal terrain piece. Movement (including movement caused Add Section:
from sources such as weapons) does not allow a model to be Weapon ROF
moved away from the surface of the table for the sole reason Every Weapon has a Rate of Fire or ROF. For each Action
of causing falling damage.
Point spent to Fight, the model makes a number of Strikes
equal to Strikes x ROF x Number of Weapons.
Smoke (General Game)
While within Smoke, models that are in base-to-base contact Example: Jesse James has two Enlightened Construct Long
with each other have Line of Sight to each other.
Range Hired Hands in his Halo, and neither have him in
their Halo. Jesse James spends an Action Point to Fight using
Errata:
his single Bowie Knife. The Bowie Knife with ROF 2 and
Jesse James Strikes of 2 gives him a total of 4 Strikes that
Statistic Tests (pg. 19/219)
can be divided up between both enemies in his Halo as Jesse
Add text at the end:
James controlling player chooses.
Statistic tests that result in a 1 are always considered a failure.
Statistic tests that result in a 10 are always considered a
Bell Ringer (pg. 45/245)
success.
Change the second sentence to say:
If it fails, the model immediately becomes Prone, and loses 1
Prone (pg. 30/230)
Action Point on its next Activation.
Change the text of paragraph two, sentence one to say:
A Prone model is considered to be .5 tall from its standing
Decapitation (pg. 45/245)
surface on its base when determining its Line of Sight.
Change the text to say:
When a model attacks with this weapon and rolls a To Hit roll
Aim (pg. 31/231)
of a natural 9 or 10, all Lifeblood of damage caused by this
A single Aim Action offers the bonuses to the next Shoot
attack is doubled. This effect is cumulative with Infected Blade,
Action made after an Aim Action.
resulting in damage being quadrupled.
Add this text to the end:
Brainless models may never gain the Aim bonus.
Fire (pg. 45/245)
Add this text to the end:
Lethal Hit (pg. 33/233)
A model may make an Armor Roll against the damage caused
Change the text of paragraph two, sentence one to say:
by Fire.
To represent this, if you roll a natural 10 on a Shoot Action
Marksmanship Test or Fight Action Physical Ability Test, not
only do you hit automatically, but you also land a Lethal Hit.

Infected Blade (pg. 45/245)

Errata:

Change the text to say:


All Lifeblood of damage caused by this weapon is doubled. This
effect is cumulative with Decapitation, resulting in damage
being quadrupled.

Irradiate (pg. 45/245)

Add this text to the end:


A model may not make an Armor Roll against the damage
caused by Irradiate.

Run Down (Profile Cards)

Change the text to say:


Any model, including all Light Support, that uses a Move
Action to attempt to leave this models Fighting Halo must
pass a Physical Ability test with a +2 modifier. If the model
fails this Physical Ability test, it stays in this models Halo and
this model may immediately make a single attack against the
model.

Same Named Effects (General Game)

A model may not be effected (positively or negatively) by


multiple versions of the same named in-game effect. This
Change the text to say:
includes Bell-Ringer, Fire, Irradiate, Prone, Stun and special
A model using a weapon with Spirit Aim does not require Line rules. Segments of a rule within parenthesis do not change
of Sight to perform a Shoot Action. This model does not suffer the rule name, but are only to clarify the rule description.
from Marksmanship modifiers due to Intervening Terrain,
Cover, Taking Cover, Prone or Engaged in Close Combat.
Status Effects (General Game)
Models that do not activate and can suffer status effects
Tangle (pg. 46/246)
check the resolutions of status effects at the end of every
Change the first sentence to say:
turn that they are suffering the effect. Non-player models
Instead of an Armor Roll, a model hit by a Tangle weapon
with status effects are rolled by the non-causing player of
must pass a Physical Ability +2 Test.
the status effect. In the case of 3 or 4 way battles, the player
rolling status effects is randomized between the non-causing
Template Weapons (pg. 48/248)
players.
Change the second sentence to say:
The narrow end is placed touching any point of the front arc
of the attackers base edge and the wide end is placed as far as
possible from the attacker, centered on the targeted model of
the Shoot Action. The targeted model must be in Line of Sight
of the attacking model.

Spirit Aim (pg. 46/246)

Add text to the end:


Models that have their Line of Sight completely blocked
from the original attacker by terrain are not affected by the
template.

Transport (pg. 52/252)

Add text to the end:


Models may not be deployed within a Transport.

Statistics (Profile Cards)

A model with a statistic of 0 still gains the benefit of that


statistic, but do not have a modifier to the roll or dont have
the usage of any benefits of that stat. A model with 0 Action
Points may still activate.
A model with a statistic of - gains no benefit from that
stat. A model with a - Marksmanship / Physical Ability
automatically fails all Marksmanship / Physical Ability tests,
a model with - Armor automatically fails all Armor rolls
(taking the full damage caused by the attack). A model with Action Points does not activate.

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