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Contract #
# in Band
Agent
Manager
Lawyer
Accountant
Promoter
Costume D.
Photo
Roadie
1
3
A
A
X
2
4
A
X
A
3
4
X
B
A
B
4
5
X
5
5
X
X
6
6
7
6
X
X
8
6
X
X
X
9 10 11 12
5 5 4 3
X B X X
A X A A
B A A
B
B A
A
A
A
A
X=required A/B= one of these are required
RED PLAYER
PHASE 2: Events
Discard unwanted
Band or Event cards
from your hand.
PHASE 3: Contracts
PHASE 4:
Pay Day
collect one
influence chip
per band
member.
Double pay
if 2x compatible.
1
3
A
A
X
2
4
A
X
A
3
4
X
B
A
B
4
5
X
5
5
X
X
6
6
7
6
X
X
8
6
X
X
X
9 10 11
5 5 4
X B X
A X A
B A A
B
B A
A
12
3
X
A
A
A
X=required A/B= one of these are required
GREEN PLAYER
PHASE 1: Influence Bid
Choose a card & bid or Pass
last player to win is the
new starting player.
PHASE 2: Events
Use 1 Event card or
Pass & Draw 1 Event
Discard unwanted
Band or Event cards
from your hand.
PHASE 3: Contracts
PHASE 4:
Pay Day
collect one
influence chip
per band
member.
Double pay
if 2x compatible.
1
3
A
A
X
2
4
A
X
A
3
4
X
B
A
B
4
5
X
5
5
X
X
6
6
7
6
X
X
8
6
X
X
X
9 10 11 12
5 5 4 3
X B X X
A X A A
B A A
B
B A
A
A
A
A
X=required A/B= one of these are required
BLUE PLAYER
PHASE 2: Events
Discard unwanted
Band or Event cards
from your hand.
PHASE 3: Contracts
PHASE 4:
Pay Day
collect one
influence chip
per band
member.
Double pay
if 2x compatible.
1
3
A
A
X
2
4
A
X
A
3
4
X
B
A
B
4
5
X
5
5
X
X
6
6
7
6
X
X
8
6
X
X
X
9 10 11 12
5 5 4 3
X B X X
A X A A
B A A
B
B A
A
A
A
A
X=required A/B= one of these are required
YELLOW PLAYER
PHASE 1: Influence Bid
Choose a card & bid or Pass
last player to win is the
new starting player.
PHASE 2: Events
Use 1 Event card or
Pass & Draw 1 Event
Discard unwanted
Band or Event cards
from your hand.
PHASE 3: Contracts
PHASE 4:
Pay Day
collect one
influence chip
per band
member.
Double pay
if 2x compatible.