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ws 1 a = a > 7 ANTM BS SU | Alchemy & Herbalists Table of Contents Chapter 1: Basics of Alchemy .. Alchemy at its 420 Basic How Alchemy Can Be Le The Essentials Alchemical Processes Alchemists’ Activities Chapter 2: “Saragun’s Alcheminary” Tors Viurinness The Castle Grounds The Staff and Faculty Real World Alchemy Syllabus Alchemicus The Black Alchemist The White Alc The Ret Alchemist PCStudents of Alchemy Chapter 3: Basics of Herbalism. Herbalisn at its 420 Basic The Essentials Whats the Difference? Growing Herbs Harvesting Herbs Preserving Herbs Creating Herbal Concostions Chapter 4: Tarasta’s School of Herbalism .. The Campus. 24 Creation Times B Lend Desigocr Steven Schend Additional Design Charles W. Plemons Il, Daniel M. Perez Joa D. Frenzel Jon Keene, Kevin Ruesch, and Michael Til Lead Editor Aaron Rosenborg Creative Director Jim Butler Act Direetor Texld Moraseh The Staff and Faculty Learning the Craft PC Students of Herbalism The Tarastan Herbalist Crisis Creations Tarastan Apothecary Chapter 5: Herbal Cataloj Herbal Definitions Herbal Template The Herbs Chapter 6: Knowledge & Development New Feats in Alchemy & Herbalism What if Tknow about...? Who Makes What? Chapter 7: Catalog Herbala y Alchemica .. Mundan Alchemical and Herbal Hems as Trea Catalog Template Herbal Restoratives Tonins & Poisons Catalog of Wonders Appendix One: Monsters BBBBS Steves serweeDy Alcherunculus © Elman a Kin o' the Green (Template) a Appendix Two: The Feats Table wnneunne 9S Additional Artwork Ginger Kube and Kevin Wasden Typesetter Josh Gilet Playtestors Anna Hest Barry Chapman, Bran Scare ‘Chad Kelly, Crs Jacks Cynthia Han Dan Platt, Daniel Wiederecht, Darren Goddard, Dave Walsh, David Brown, David Shearer, Debbie Brown, mt McNaughton, Dwayne Vey, Gary MacThersor, sn Moss, Greg Kilberger- Greg. Tucker, Jenny Rang Jim (Kippe) Kelly, Jou Rusch. Josh Hubbel. Keith Poster, Kelly Lamont, Kevin Ruesch, Lawrence ] Retires, Mark Plt Michal (Dolf) Seale, Olfete M Woodward, Paul Connolly Ramone Hubbell, Randall Wert, Rob (The Weasel) Cromett Rob Brine, Robert N.E ‘Shane Wyatt Shawn reheat tp Chapter 1: Basies of Alchemy Alchemy at its 420 Basic araphrased f ££. Chapter 1 Basics of Alchemy one a this book —to show haw far chymical naw ledge reaches Pind what specalste and tose comet to Ue alterical dtsas opposed to mere dabers—car realy do, ‘While bis possible 10 asd a few bits of alchemical Anowledige to any character and allow them the basics Imentioned abwve. alchemy \s more than simple knowiedge ‘Aichenty lends o a greater understanding of the world and the universe and all fe and matter within i 's.a way of life fully tvbraced and made a ife's work and focus. That's how the prestige clans in Chapter 2 approach alchemy i's not just another thing fora wientd or ranger to Fearn so much as. fnew phikeophy and perspective on “Stvicusly, tisapproach is problematic fromm a game play peropective= the otncr player characters cant simply. nil Frociad while Argus takes six years t0 inmerse himself in Stuaies at Saragun’s Aiheminary, That's unreasonable for an. sdventure game, What this tok presents is every facet of sichemy’ (and Ierbalism, i aerating chopters) so that th GMand playerscan either bulld a character who uses the basics Gravcatcone who embraces every aspect of alchemy posible ITyou've got character who dabbles i alchemy (ang ranks Witty fet leves or aa) he probably knows the names of some amas alchemists (ie, the cteatory of the named items in Chapter 7 or sted within the glossary of Appendix On), Ahorgh whether he's amie with thet Heres and studies s Thome are the only difference between an striily om the core books (Le: the core Akctuemy sil) and red with this book—the level of detail and the Stns for role-playing. Just remeraber~U 1's in this book cies can eden but there no guarantee that they know ait the details and mimutia and knowledge available untess “lass characters their fel of emis built How Alehemy Can Be Learned and Taught nero tte days Worlds an well slmply by taking a anh or three in Alchemy inith no forther study of additional feats. That's one way 10 Iearn the hermetic ans, haphazard andl encomplete though it tran be {and such characters can only work with the Timited [Dcsand substances noted inthe core books). 1 brut it's Barely sratching the surface ofthe art's po Alchemy aya hob more effective method 8 to find 4 mentor —another “alchemist who will train you in the alchemical arts. Th SSmetimes ocrurs among sizands, who beseecl the loca! Siehurnist to teach them some mysteries in exchange for teciprocal information ct magica) Whike ths sil reflects the simple use sy ski an is ans howing.aWeacer Todiowe and correct) one's ates adds some focus to earning chem). Also, assuming the mento has the feats, the stutent ichemuat cam gain directed knovexige em specific substances and materiaisby learning some cl thealchemicalor herbal tiem ‘Creation feats. The shvient, however, Uiited 1 the feats mover by the teacher A Uhied way, and one disctased at length in Chapter 2 Ie to find « schol where alchemy is trught. Learning alcherny froma variety of other alchemists isthe most comprebensive ethod The lerning i arpanized to indoctrinate the student {ito alchemy as an approach Wo lie as much as a future trade {or nubakil lo one’s wizardry) I also provides the broadest (ances for alchemists fa fects Uher studies ona path toward nding some great universal and material secrets, hone toembrace the paths toward immor Bios tow ard perfection of matter. Oly this thi method (owas acess the maor works and philosophies that ead Rothe Create Greater Alchana feat and its products the Five Stones ana the Elixir of Life Alchemy as a Profession ‘Most campaigns will ue alchernat tn the bockground-— NTC Paper whoknow Ui way around an alchemical ab, For tne most part this fs the standard sort of alchemist thinker who creates spe ‘eiventues end monarch al Trl atthe fimtations and strictures of the NPC Expert class to cetermine Jost be power an alchemist youl be Shea generator your games like the gener elldriven Sishemse Experts can and may adopt the schemical ern ‘Citation feats win this book. provided thet skills and As noted above, beng a profesional alchemist fs more of fronitnent, and i reues that you have 8 mentor oF toaster forat least part yar etucation The main distinction etree profesinuls and amuteur ste knoveledge of any ‘Schama Item Creation fl ‘OL course, any PC othr chooses to tke the press sailranke in Alchemy ean acquire the mew Hem Creation eats However its unlihey they'll choose to do s given all te ‘Nahiyspovialzed and usu adventuing-ype feats they « fake noted. That swh a PC witha profession a anal FRarrae thing unless we've sceang a ete ade Campaigns a nonadventurin companents and ¥ Aehemy as» Calling Finally. those who truly asealchemy’ on the grander scale as fs piilesophny and «caling to another brace it asd al {he stud and knowledge it entals. These folk can be highly focused NPC Experts with few skills outside of alchemical training, but mote likely they te characters using ome of the three alchemist prestige classes. Stl, aevepting the call of the Hermetic Arts tough decision for many adventurers The etucstion ofa true and fully-educaed alchemist coty froma dedicated school of alchemy and a commit the arts tnrough the adoption of abe of the prestige classes Thistsaviable and powerful ption by which you can expand four Pes powers and abilities, but i js me-convaming and Titty, singe the experiences (and XP) have to come from # Certain amount of iaboratery work and experimentation, not fering ft adventuring Alter all, saving. kingdom is adtrable Berit iecanthe}p you pain the understanding of wmmortality the spirits of all matter, or how to hide that last step to sreating # Mystics Stone Ac Just like it can among magic-users, the existence of dpesialteation ands the waters a bit for those nt the how. Kell the warrior might consider Praan wm alchemist for being able to identify a potion, but Praan is considered a halt ‘wit ll salesman by some otis neighbors inthe Alchemist Guild Tn short the stratification of knowlege leads to ¢ similar ation based om the level Schema! knowlege one has. Ht happens in magecraf. with Specallat wizards touting their superiority of spellcraft over ZRenmon mages. and mages doing the same to sorcerers ‘Alchemists can act sonia, neering at those who Gabbe i> dichemy while they've learned the secrets of unguetts and toxins, Likewise, # Black Alchemist can show off Iie Philosopher's Stone and show them all Usat he's superior for having unlocked the great arcana ofall alchemist This ts the part that we most often forget In owe roleplaying-—schoo! tivaleies and the judgements bosed on ‘aueaton, There should te an eliisn among those who know far mone about alchemy than those who've jst Karned the thse akils andi how to make tindertrig, It also allows you jae DM tore interna arguments among equals aod NPCS thet differing philosophies as Black and White Alcherniss Sparking fends ond wars that can keep the PCs busy fox ages. Retor school rvaiies, Fllshow you Saragun's Alcheminary fhext chapter (and Tarasta's School of Herbalism in Chapter ade and Role-Playing The Essentials Chapter 4 Basics of Alchemy ‘Brazlers: Each lab coones anand liners and graduated by alchemist measurements froin 1/ ounce up 0 full ounce One comes Wiheact laboratory (complete witha cork stopper and a stand ‘which fo yeti} but ever withthe kit For fully stocked {ab ready forall emergencies, three burettes would nat be tmnreasonable, ‘Corks: Each ab comes with twoeacone corks of various sizes to stopper any containers from glass Vials and beakers 10 ‘ceraic ars The it simply secures every botieand jar witha nple cork stopper. Tho specialized corks have holes delled i n be connected to heated beakers ler Crucible: A porcelain or ceramic vessel in which things aw hates to igh temperatures. large and small crucible fechare found i the Alchemists Lal, but the kit’ siz Kents itt the small cre only. Moot alchemists prefer twu of each size por lab Capel: This isa shallow, porous, heatresstant vessel uscd tw separate precious metal from more base elements usually twithin an even or kiln but sometimes directly over a beazier trerucible Cupels are used commoaly for silver efining, but alchernists une ther in many operations. One comes with the it ge of graduate sizes core inthe lab, and most fully ockec laboratories have at leat five Distilling Cail: While technically glassware, this specialized piece of equipment allows vaporaus condensation ‘Vapors rise from acricibe or alembic into the olan those ‘vapors condense back into new lg by eating aveay heat fsthe vapor moves down the en! collect ina condensation beaker, ‘Glassware: Each laboratory comes complete with smal medio, and lange pleces of glawivare. two each (small and {ings} ofthe following types —bekers, tubes, as js. bite, and cups. The first three types tend us be clear at east translucent, but the cups are dark opague pass to protect what they hold fom the suf. A fall ab pretest least four of each pe ‘Kila o¢ Oven: non avens and charcoal heated ceramic luins are a necemity, and the small oven provided with the alchemist s ab is enough to make one potion or subwtance at» ime. Kins are necessary forthe creatine powders and (he higherend alchana, and youll probally want much larger ‘eens than the mine, ‘Mortar and Pestle: These crushing implements of stone wood, er ceramic areas necessary as the dividual ymca, ving the alchemist an object in which to crush and combine Ingredients for compounds and whatnot A small hand-sized mortar and pestle comes inthe Kit with oe slighty larger tn the base lab. Many alchemists Rnd it useful wy have two. ‘nly to give their apprentices constant work grinding things ‘protective Clothes: While not provided in the hit oF the lab, isa ood idea to havea number of slaves while working, These protect ‘thes fram any alchemical mishaps Retort: This pass alemic fs male of single piece of glass, molded of blown with sealable openings al both ends Like the standard alembuc, t's used for distillation of liquids Unfortunately, we don't ave the space or the know ed to doa ful catalog ofall the possible chymicals solvent a Substances that might be found among an alchemist» thing A goed rule of Unuimb if yan oF Your players need oF wart Something specific in the Lab fspectally if Ws forthe sake of the game) Is that i's there—provided if could have bees prepared by medicval methods (no plutonium or argon or things that require more advanced technology Wo iolate ‘erty, and use Basic Philosophy While going into the deep philosophies spouted by Paracelsus Roger Bacon of others would take pages, there are 5 brani belief that all alchemists have adhere 0 2 Alchemist always sect theultimate perfection and purity of matter tn our word waster alherints sought that goal in personal purification and perfection Immortality via the Elisir of Life Western alchemists sought material perfection and purification =the Philosophers Stone and it ability to fur Toad ta po + Gold, sllver, and other precious metals were perceived to be “pure forms’ and were the goals Thay an alchemist ried ty make from baser metals + Allmatter és inherently the same atthe base levels and can be transtormed at altered cosmetically Fr more philosophical discussions ef alchemy, check out the Kouks in the bibliography on the Bastion Press website For our purposes here. these three base fleas encompass the lines upon which we build new advanced d20 rules for alchemy. Alchemical Processes ogardless of how one learns alchemy, there are elementary rents of knowledge thot all alchemists share, This nawledge {at feast i our world) formed some of the underpinnings for scientific theory and our basic ‘understanding of how our world and matter work. While there fare oer, mute arcane processes with far more adv results. schemist news to understand the fundamen faking their fist steps toward making exis. The following ‘methods are used for every alchemical goal, from identifying ome substance to creating an Bmneraid Tablet Exactly which processes go into the makings of which substances lft up to the DM. The following explanations should give DMs descriptive hooks for players and their characters when tentering an alchemists shop or when they're trying Ho create ‘Something themselves Throughout history alchemists have argued over th ‘organization of alchemical processes, cach alchemist publishing Fis ideas of which steps led to the prima materia, oF “List matter” {rom which all matter forms (also known as the Philosopher's Stone), Many said ueven processes were crucial while others said twelve, and inked the process to the {strological zodiac. Since no two teats agree on the proper ‘ezes, the base processes ae organized alphabetically for eas (Of definition and wee Absorption Gases and vaporons liq can be puted by filtration. Most tlten, prepansd cheesecoths trate with charcoal and some potions (oF sometimes drs) help filter out impurities—any Eontaminants are left behind on the charcoal and the cloth. purifying the vapors for condensation and use. These filters re usualy place in glass globes within the distillation tubes. ‘the process is performed under pressurized and isolated Cunditions. Other methods of absorbing impurities out of ‘vapor gases include forcing them to Bubble up or through {liquid designed to remove particulates and contaminants Assation Waxy substances, unguents, and compounds are often subjected to assation to purify or tolate key components of imatersals The material is raped or placed into a heary pls (ressel and dried aver hot ashos ot atthe edge ofa braze sn oven is availale. the material e more evenly and cleanly ‘Cooked and reduces to crystals and dust in an oven Calcination Alcemists use calcination to overheat a metal or other hard solid ana sec it toa friable, pondered material This process Slows them to purity metals and reduce them to workable forme without losing Uae innate merits or usefulness. This also causes many metals and substances ta take on a Gxysulline torn least a different state—drips out of the coil and collects in a tstkor ar anather container Insuration This stage requires the alchemist to saturate Fiquids of various kinds (depending on the need and process than) inier to dissolve t In some works. insuration helps purification ofa substance: Another typeof insuration saturates the substance with a desiccant (euch as salt) and throughly dries out the substance tere the process of sublimation. festance with Sublimation Similar but mor’ extime than cupelltion, this proces qu vaporizes solid under extreme heat, then just ax qu candenses and returns the vaporized wld loa diferent sll form. Very often. ache nic and porcelain retorts to withstand the great temperatures, aznd pack kee (or use the distillation coils to swifly reduce sof the vapor fo iquid and back gain ws sli Alchemists’ Activities Now that you've been shown what the alcheanist as in stab and what he does with what does it all mean? In the game world sense what can am alchernist do every day, ehether your [PCsarearounddornot? What's the typical daily activity of Mise Component Preparation The mont cbylos and common expectation of alchemist ix 420 worlds i their creation and preparation of magical spell sompanents. Every alchemist worth his sall earn how 10 prepare, collect and preserve spell compares: whether he fever uses them ar nol. This Is ane af the coersones of an flchemist’s trade, especially he lives in a ety and is the iiliate supplice of a mage’s guild In recent centuries alchemists versed! in xpelleraft and clang the active anal necessay igre 1 but traditional components. It the DM 40 wes, spell ecmponems could be mor alchemical for your game world, and wizards could wwe powders and gels and Panes rather than bat guano oF powdered bones. Thi tx ptional but it does make the alchemist and hie sbils more scl to those less digesting to shake hands with a wizard after « spell battle). W adopted he costs of material spell componente might be raised from se el perhaps 1ep/apell level, Alcher ‘all 20 worlds, to pertot spel components (foe their own use of forsale}. Ideas for karther ‘expansion could be alchemically enhanced spell compen that work like Metamagic feats to boost ar reduce effects and th. These plans are the fare of alchemy sn many worlds, any thane things from simple colors to need same pure research —and altering, ls merely by changing components isachullenge they want take on Analysis & Identification Every now and again, people need mysterious substances ‘Meriter that's an urwung talent ofthe alchernist. Without signiticanly depleting the items effect or impact (inthe cae of a potion or other consumable substance), alchemists can nalyze magical substances and (i they're capable f making, ‘ny enti them for cents ear in mind that this applies only to an alchemist telling POs what the fem is made Of (inthe case of many magical tems) although he ean flly Klentify any lems an aches ‘an creat In fet even if fe cannot crete such ai item, is i alchemy taught him what many Wess and basic tat [potions should look like or how they shout react. However you've given an alchemist something reve you might find someone willing to take th hands—and there's another adventure in unserupulows alchemists giving clients fake potions ofter analysta, and ieeping the real samples to study and possibly duplicate The DC for analyeing an unkown eubstance, whether i's to identity the type of metal in a sword or the stull that’s ippieg ot the bi les ranity and poser levels using the core system standard "ad majo tems} © very alchemist who his learned about potions can lly identify ll potions by taste, even re noting any effects of the potion. The ‘identification of potions by an alchemist a DC without doing more than looking atthe botle andl {ts contents, DC 20 with smelling. and BC 13 by tasting (he taste ft00 small to retce the potion by any discernible amount) +The klentification of unknown minor items rnomsnagical inorganic substance) isa D2 ‘+ Theidentiication of unknown mest items (orany organic substance) tea DC 30, ction of unknown major items for smagical substance) is a DC 40. + Distinguishing what craft or crestor inate an item (Le. wizard-made or alchemist made, ete) fr « DC % + Reversecenginevring an item —taking an existing potion or item. breaking it down to-components and studying ts structure ~rexhices the DC for fature fon of said tem by -§ (though this process trays the analyzes! sample} a Other Common Deeds vities mentioned shove the most re and NPC ularly perform other tasks for ists prepare and make many substances that or granted, but which are io large demand moners. If it cannot be found in ‘ature ana ie not necessarily mad by magi, chances are i's made by an alchemist. They ean prepare glues, inks, clothing dyes, paints, and all sors of ‘ther mundane items. Other craftemen can make such thingeals, but alchemists can charge more f higher quality workmanalyp (especialy i they know the relatod Craft shill and chose to make i with Alelimy instead of stock methods) + Asits atways important to keeps good alchemists also tend 40 hel neighbors. Alche repair 9 woos's strength or slmply holding ap the tant the whwel's back on), teaching local kids how me special outside a baker's windaw to keep the worl cats and dogs (and the sewer rats} from jurmpung up and stealing ples coling on the sil. These aren't herole action. nor ate they ety lable they're Me, and thats an activity i ld always be involved, among the Sc oe pra how up again Special Dealings stig fn or pe fl tong th euro stv for on uchere done Chery Sey oe pate fare toring Boo earmagied ce of esa deed acho fuayrjy Jo sasug £ aaidegy “ee aa Chapter 2: “Saragun’s Alcheminary” This chapter provides «setting anda school where anya can learn alchemy from is most ic clawses Wo its most auvanced heights While not prome ta Bossi the faculty claims that more than one of vac typeof Alchanta Stone has bee crafted bore, # fat not challenged by any other site of schoo Wellexploc ne caste ard lasison which the alceminary our of the campus, and then explore the ‘and studies expected of all students of the Finally, there are three prestige classes at the chapter's end, which reflect the thie way’ to learn advanced alchemy here atthe Alchezrnary Ready to learn more hands-on knowledge of alchemy? Fors history lesson Tors Vhurinness [Notendy ves this old term anymore, preferring to call the whole complex “SaragutYs” of “the Alchesrinary * The ancient ‘name links Une Uhre baronies of Liyndess— Vural Rinnath Sind Sores and made this the seat of power fom which the Counts of Linyndese rulet with an iron fist. They ruled for generations unt the appearance of Truths Arms one hundred nu aeventcen years ago. The adventuring company —Saragen the wizard Taras the druid-sorcerer, Ihara the rogive-eanger, Kalg the barbarian warrioe, and Aden the paladin tose fem the local villages of Howling Mil and Wheatsford to oppose and defeat the evil Count Brick and his three corrupt barons ‘Saragun and hi friends took up residence here and nthe buona villas, one of which is detailed as Tarasta’s School of Ferbaliam in Chapter 4) but decided not to renee the castle The et black sone ofthe cat tary contrasts the ish greet pines and other plants ofthe high oothlist looks dawn upon The stone was mined from quarries nthe low moustains. less than a mile away. and dragged here stone by stone As a monument 10 the power of Lnydess and its count. The five towers repersonted the three baronies the county, and the count, 40 was fiting that the Count’ tower and ane ofthe trarony towers fell duting the siege of Tors Vhuriness and jrrich's dete The five towers now stand tall once again, bul as 4 rmumument to alchemy and goodness. The eatle commands the crest of 9 high foothill and looks dows upan cleared hills for four hundred yards unl the forest's edge t0 the south Uehind the castle al ois west are the rough rocky hills and lower mountains of the Ihaanspeaks, while the eastern walls lock upon a loop of the River Thyrch- Unlike the woods sSureoutding Taras sno druids or emtaus occupy the sector of the Thyribane Wonds surrounding the Alcheminary However, the guards of Saragun’s do have two wandering purl (one mounted on the mad cne on fostamong the tees ‘and hills) keeping the approaches to the castle safe at al times. Approaching the high-walled castle is stil iimidating, _pven its grim black stone walls, though coloeful Innes of 3 fe log & black eagle, and a white phoenix adorn the outer tvalla over the gate, and flags with those designs fly from Sarious towers as well The black is also broken by strlight fefleced off ver singing oa the keep root and By various Gecorative statues place haphasandly along the walls. There isan outer guard post neat the forests edge: sanned by five {guards at alltintew hidden just msde the recline. hee guards tvatch the roads and flank any riders from behind before they Sppraach within there hundred ards ofthe castle. Most often, these guants spy extend grestings and escort new stdent> old trends the Alcheminary wilhout incident, but al five fre atmed sith weapons, nurnerous alchemical Items, and horns to sound the alarm should any undesirables darken the alchemists doorstep. ‘Upon fist glance, Saragiin’s seems smaller thaw it actually is, because of the stable clearing around i. That sme cptieal ison. however The castle walls are at feast yards on each ide. Is exterior curtain wall massive two bnv-a-hall stries high and forty feet thickand would be a formidable deferse even without the crerelted battle untae The gales are till impressive, buts they are cloned. The rua comes straight forest then loupe east, toward the river, and salehouse on he eastern wall ot the to the Gatchouse & Guards The gatehouse is the primary defense fr the Alchensinary, and fie nly known entry of eit (unlios. of course, you ca fl). The three-story high gatehouse has to se is a ‘rrow loops. murder hale. and dead drops to ensue that those who enter with open malice will not reich the inner ‘courtyard The hid flogr of Ue gatehouse i the guard fice ‘quarters while the bulk of the guard are lle in barracks ym the southeastern wall, In all, there ate 0 gaan here with eight senior officers, lesb jaaem Aderson, who ie pala amos father [UG tam Paladin}. Aside from a few officers, the guards are first 10 fourth level NPC Warriors. Two patrols of Five ee teach act as seniries over the road and the surrounding hil ‘operating on eight-hour shifts around the cack. 7 hive acess to well-made arms and armer, but only the officers (or the senor stalf ofthe alheminary)can provise them with special items from one of three Alchemories~ where the alehems Second floor of the gatelonne, along, with mut but locale eho wish to become warrioes oF guards in other y service hereof three years. After iy Places endure » man that ime cache gifted with arm srengthenest aril thas a Wo guards fulfill to act a flchemical supplies or crafts taker to th Testivals in the Fiversige eit of Thyrechpoe ida weapon, slchermi hy prise. The other duty 0 for the biannual caravans spring an harvest the northeast The Walls ‘The bloch-lihe walls are massive, comstrcted to repel the: enemies made by the counts of Liynudess ever the years Lchily, Sragun ands rterds and atuderts have found may uses forthe overbuit castle's defenses Despite any ather notes, * ements at al times. roughly ene guard per hundred feet of wall, and the small chambers directly Feneath the battlements are stl for guards, shallow fi deep rooms with arrow loops and pour spouts for siege defense. An eight-foot wide corridor runs between the oul tefenoe rns and the rooms on the inner walls, which are fiteen feet dexp. The outer all self four feet thick. “The guarde’ main armory fx cn Uke ground Moor of the ‘much smaller secondary armrics ccc tPy Ivo the walls and inthe gatehouse Thee only contain normal arms and armor, while the Alchemories hold the spevial equipment (and are found in the keep, the gatehouse, and the north tower) The Black Wing the School of Transformation and the focal print for bck alchemy —takes up the interior of the entire western wall oppunite the gates The lanatoome ae the ound Foor and dormitories are on the second for ‘The northern and southern walls have ranwlor rlitary oe scholastic porposes. There are numerous rooms used for Storage. others for temporary quarters (or for requested ‘solatio), and sill others for reception areas of fooms for ho! gut iflerent (see below). All share these characteris floors, windows limited to arrow loops below the thi ad the top two floors used as personal guariersof sore kind. There may alws be alchemical treatments integrated into thei walls (see Chapter 7—Alehemortars), but which ones and where ate anki The most striking ofthe five is The White Tower—hame the Schoot of Enlightenment and the conier for white ihemy—as it contrasts it fellow towers Te towers bal fof the same stone as the eest of the castle, but is color way alchemically changed to white alter the Alcheminary's founding, to suit the new school. The former Counts tower, the lower floors are elaseoodns, with two floors of dortntory fulls for students. and the top floor hols the apartments of the White Mistress and her family. The White Tower te the northeastern tower, tthe ight ofthe hep’ gle, and wea is The tower at the hack ofthe castle—The fed To also distinct, though not as sharply. Its sone way also, transformed by early ted alchemists tumed deep crimeon as dried blood to highlight its use as the home of the Lions Schoolthe Lion i the symbol for a unified alchemist This was the seeorul fower tobe rebuilt after the siege (the White Tower was the tis}. This northwestern wer loons near the Black Wing and their schout, ut the Lice keep within the ower and the central keep. The Red Master's chambers top| this tower ‘Star Tower isthe next lower of no smaller classrooms forall the schol, but its tp floor ts not living quarters but an astronomical bservatory. The tower's placement, directly in ine with the gatehouse and set atop the Fig point within the partially shoping grounds, makes i the Lust ofthe towers A sektly mechanical contrivance allows the shingled roof to he winch pen 18 allow fall aces to thesky and stars The other towers are West Tenser (actually the southwest tower) which olfers graduate students beter accomadations than underclassmen, and South Tawer (actualy jn the nthe wiles additional classrooen, bunks and coxnnon rms for Russ. and reception areas foe parties ‘he Groat Fla. mer) which pr The Castle Grounds The grounds are enclosed by the curtain wall, which are roughly 200 feet per side. Th keep and towers dominate the grounds and take up half the avalable area. Sil many support dings exist between the hep and the gatehoitse (or ated ide the towers and keep walls for support). in general the castle rounds are gravel-covered and busy with foot trafic at all times of day’ There are m few small rardens inside the walls for emergency tse, but the matty ‘bf the Alchemnary's food is grown outside the northern w ‘or bewught from nearby farm an Stables Set just inside to the right of the gatehouse entry isthe lange stables, with raom for 40 horses. There are two dozen brea altimes al forthe use ofthe guards, and the stablehands live above the stables. Students staying for ess than a mnt can Mable a mount here or 1 3p/day plus 3cp/ day tor feed Tharan's Smithy Smoke slwayy curls about the amithy and forge which is just tothe'eftof the gatchowse. Thee master smihs—the Brothers Dhuvan—werk here. ad thei wares are voght ater oe miles wand: Hal the ona fur the forge quarter isthe sales area to show off weapons, arthor. and sc The last part Is merely enclosed storage for caw materials: rita, charcoal and the tke Thuran hus long. ance died, but his name tives on wil sithy he founded after the end nf his advert he Truth’s Arms henchman. Thuran learned Blacksmithing and his sonal earned alchemy to enhance the works they forged by their father's side. The current brothers are the yea randoms of Thuran. and they continue the legacy of strong clean metalworking begun by their ancestor Thuran the ‘Younger isthe eldest brother, and he isthe swordsinith amon. them [N han NMC ExpertI2} The twins HHosam (NE bm NPC Experts} and Choll [NG him NPC Expert9} are polar ‘opposites—Hosam's specialty i finework sun wedry tonal testy hidden pins, while Chol enitraces the eel ade (and ‘busier work) ofthe blacksmith, Chill also has an apprentice — Igam [CG hem NPC Commoner2}—he hopes to train in armorsmithing to replace their recently deceased! uncle Fare The lofirmary The white-washed wattleand

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