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CONTENTS

S. No.
1

Title

Page No.

INTRODUCTION

1.1.

What is html?

1.2.

Advantages of html

1.3.

Disadvantages of html

1.4

Need for system

SYSTEM REQUIREMENT ANALYSIS

2.1.

Project Category

2.2.

Methodology adopted for project

2.3.

Design Constraints

2.4

Software System Attributes

2.5

Features of the system

2.6

System Requirements

SYSTEM ANALYSYS & METHODOLOGY ADOPTED

15

3.1.

Use Case Diagrams

16

3.2

Data Flow Diagram

19

3.2.

Entity Relationship Diagram

21

3.3

Normalization

24

SOFTWARE DESIGN

26

TEST REPORT

29

5.1

Unit Testing

30

5.2

Integration Testing

31

5.3

Functional Testing

31

5.4

System Testing

31

ROLES & RESPONSIBILITIES

34

CONCLUSION & ACHIEVEMENTS

36

BIBLIOGRAPHY

37

APPENDIX
Screen shots
Coding

73

CHAPTER - 1
INTRODUCTION
1.1. What is html?
Hyper text markup language is the main markup language for displaying
web pages and other information that can be displayed in a web browser.
HTML is written in the form of HTML elements consisting of tags
enclosed in angle brackets (like <html>), within the web page content.
HTML tags most commonly come in pairs like <h1> and </h1>, although
some tags, known as empty elements, are unpaired, for example <img>.
The first tag in a pair is the start tag, the second tag is the end tag (they
are also called opening tags and closing tags). In between these tags web
designers can add text, tags, comments and other types of text-based
content.

1.2. Advantages of html


The basic format that is utilized on the World Wide Web is HTML. To
display web pages with a broad range of colors, shapes and objects,
HTML is used. In developing, the following the advantages of using
HTML:
1.

Usage is easy.

2.

Syntax is loose (Flexibility help complying with standards).

3.

If not all, it is supported on almost all browsers.

4.

Flexibility is high in HTML.

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5.

If not on all websites, it has been established on most websites and


is used widely.

6.

It can also be used increasingly for data storage as it is like XML


syntax.

1.3. Disadvantages of html


1.

It can created only static and plain pages

2.

Need to write lot of code

3.

Security features are not good

4.

If we need to write long code for making a webpages than it


produces some complexity

1.4

Need for system

The system has been prepared towards the fulfillment of the goals of
Bachelor of Business Administration. The project has been prepared
considering all the relevant aspects stated. The project is an approach to
provide knowledge in an easy to access manner. The website thus created
is easy to operate and provides a fair degree of knowledge regarding the
subject as well.
Our project is an attempt to provide some knowledge regarding the topic
in an easy to access and a convenient way. Also it provides information
that easily understandable.
The main objectives of this project are as follows:
1. Understand the importance of the web as a medium of
communication

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2. Understand the principles of creating an effective web page,


including as in depth consideration of information architecture.
3. Become familiar with graphic design principles that relates to web
design and learn how to implement these theories into practices.
4. Develop skills in analyzing the usability of a website.
5. Learn the language of the web: HTML & CSS.
6. Be able to embed social media content into web pages.
7. Implement and understand how to interpret basic web analytics.

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CHAPTER - 2
SYSTEM REQUIREMENT ANALYSIS
2.1. Project Category
The main aim to design this project is to provide graphical user interface
that helps the user to access information without any complexity and with
minimum operation. We categorize this project for commercial usage.
This document also describes the various interfaces i.e. the hardware,
software and the user interfaces. Along with that the document also
describes the various functions and some general constraints. This project
is cost efficient as well as highly optimized as per the requirement of
user.

Assumptions and Dependencies:


We assume all users have basic knowledge. We also assume that the
users will be given software training, documentation and reference
material

Future:
The doors for the amendments and improvements are always wide to any
system. In order to get better services out of it; desire modification can be
made to the system without much effort. As and when required new
modules can easily be incorporated into existing system. But this is sure
that provided system does not show any problem.

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2.2. Methodology adopted for project


Methodology is generally a guideline system for solving a problem, with
specific components such as phases, tasks, methods, techniques and tools.
It can be defined also as follows:
1.

"The analysis of the principles of methods, rules, and postulates


employed by a discipline";

2.

"The systematic study of methods that are, can be, or have been
applied within a discipline"

3.

"The study or description of methods".

A methodology can be considered to include multiple methods, each as


applied to various facets of the whole scope of the methodology.

We adopted methodology of water fall model:

Fig. 1: Water Fall Model

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The waterfall model is a sequential design process, often used in


software development processes, in which progress is seen as flowing
steadily downwards ( like a waterfall ) through the phases of
Conception, Initiation, Analysis, Design, Construction, Testing,
Production/Implementation, and Maintenance.
The waterfall development model originates in the manufacturing and
construction industries; highly structured physical environment in which
after the fact changes are prohibitively costly, if not impossible. Since no
formal software development methodologies existed at the time, this
hardware-oriented model was simply adapted for software development.
The first known presentation describing use of similar phases in software
engineering was held by Herbert D. Belington at Symposium on
advanced programming methods for digital computers on 29 June 1956.
This presentation was about the development of software for SAGE. In
1983 the paper was republished with a foreword by Belington pointing
out that the process was not in fact performed in a strict top down
fashion, but depended on a prototype.

2.3. Design Constraints


In our professional training design phase we have come across
following constraints:
Technology-We have used html for our project. Regarding it we
have to be careful about following things:o Fonts-We have to use fonts that are properly visible.
o Forms-Number of forms used in our project are need to be
less to avoid complexity
o GUI- User interface should be easy to operate.
Requirements-While designing we need to change design of project
according to requirements of library
Policies of institute- according to new policies of institute. We
need to change our modules
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2.4

Software System Attributes

There are following software system attributes:


Maintainability :- Our software is maintainable according to
environmental changes
Dependability Our software is dependable on adobe, dream
weaver and vvscipt
Performance our software performs in a efficient manner i.e.; it is
User friendly
Lines Of Code

2.5 Features of the system


Sends e-mails (if enabled and internet is available) to the newly
registered members of the system as a notification and also sends
e-mails in different modules.
Maximum amount of training is required to use the system.
Saves the errors occurred in the system in a file that can be used to
troubleshoot the problems.
It is very user friendly

2.6

System Requirements

To be used effectively, all computer software needs certain hardware


components or software resources to be present on computer the
perquisites are known as system requirements. The MIS project requires a
certain minimum system requirement

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HARDWARE

128 MB of RAM or higher recommended (64 MB minimum


supported).
Super VGA (1024 X768) or higher resolution video adapter and
monitor.
Keyboard and Microsoft mouse or compatible pointing device.
SOFTWARE

OS: Windows XP minimum or higher.


Internet Explorer 8
LANGUAGE

Hyper Text Markup Language(HTML)

Technologies used:
FRONT END:
User interface or that part of software of website that a user sees on the
screen and acts on to enter commands or to access other parts of the
software or website is known as front end.

HTML/FRONT PAGE
It is front page of the website
Features
Some of the features in the last version of FrontPage include:

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FrontPage 2007 consists of a Split View option to allow the user to code
in Code View and preview in Design View without the hassle of
switching from the Design and Code View tabs for each review.
Dynamic Web Templates (DWT) were included for the first time in
FrontPage 2007 allowing users to create a single template that could be
used across multiple pages and even the whole Web site.
Interactive Buttons give users a new easy way to create Web graphics for
navigation and links, eliminating the need for a complicated imageediting package such as adobe Photoshop.
The accessibility checker gives the user the ability to check if their code
is standards-compliant and that their Web site is easily accessible for
people with disabilities. An HTML optimizer is included to aid in
optimizing code to make it legible and quicker to process.
Intelligence, which is a form of auto completion, is a key feature in
FrontPage 2007 that assists the user while typing in Code View. When
working in Code View, Intelligence will suggest tags and/or properties
for the code that the user is entering which significantly reduces the time
to write code. The Quick Tag Editor shows the user the tag they are
currently in when editing in Design View. This also includes the option to
edit the specific tag/property from within the Tag Editor.
Code Snippets give users the advantage of creating snippets of their
commonly used pieces of code allowing them to store it for easy access
whenever it is next needed.
FrontPage 2007 includes support for programming in ASP.Net a server
side, scripting language that adds interactivity to Web sites and Web
pages.

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FrontPage 2007 includes support for macros in VBA

SCRIPTING LANGUAGE
A scripting language or script language is a programming language that
supports the writing of scripts. Environments that can be automated through
scripting include software applications, web pages within a web browser, the
shells of operating systems (OS), and several general-purpose and domainspecific languages such as those for embedded systems. Scripting is usually a
property of the primary implementations ofa language, rather than a language
per se, although many languages are not very suited to this kind of
implementation. For example, C++ interpreters do exist, but C++ is generally
not considered scripting language, as not only are these implementations rarely
used, but the time taken to write a script in C++ would be far in advance of
thatrequired to write in a language like Python.

Typically, a scripting language is characterized by the following


properties:
Ease of use. Scripting languages are intended to be very fast to pick up
and author programs in. This generally implies relatively simple syntax
&semantics.

OS facilities - especially file system and related, built in with easy


interfaces. Scripting is usually aimed at desktop, limiting the portability
needs of the pre-built libraries.
Interpreted from source code - to give the fastest turnaround from script
to execution. On a desktop, the performance of even a slow interpreter is
often non-problematic. In comparison, non-scripting languages intended
for large programs are often precompiled in at least some sense for
superior performance.

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Relatively loose structure. It would be difficult to use java as a scripting


language due to the rules about which classes exist in which files contrast to Python, where it's possible to simply define some functions in
a file.

VBSCRIPT
VBScript (Visual Basic Scripting Edition) is an Active Scripting
language developed by Microsoft that is modelled on Visual Basic. It is
designed as a lightweight language with a fast interpreter for use in a
wide variety of Microsoft environments. VBScript uses the Component
Object Model to access elements of the environment within which it is
running; for example, the FileSystemObject (FSO) issued to create, read,
update and delete files

JAVA SCRIPT
A scripting language developed by Netscape to enable Web authors to
design interactive sites. Although it shares many of the features and
structures of the full Java language, it was developed independently. Java
script can interact with HTML source code, enabling Web authors to
spice up their sites with dynamic content. JavaScript is endorsed by a
number of software companies and is an open language that anyone can
use without purchasing a license. It is supported by recent browsers from
Netscape and Microsoft, though Internet Explorer supports only a subset,
which Microsoft calls Jscript.
BACK END:

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Back end languages are the languages used to write the parts of the
program used to interact with the hardware. Thus game engines, browser
engines and so forth are often written in C++ because first it is a
compiled language which provides straightforward tools for modelling
any device logically you don't already have a driver for and because it has
many features of data security which make it easier to keep track of many
variables.
DATABASE
Database is designed to offer an organized mechanism for storing,
managing and retrieving information. They do so through the use of
tables. If youre familiar with spreadsheets like Microsoft Excel, youre
probably already accustomed to storing data in tabular form. Its not
much of a stretch to make the leap from spreadsheets to databases.

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CHAPTER - 3
SYSTEM ANALYSYS & METHODOLOGY
ADOPTED
This chapter will focus on the design of the system using diagrams to
illustrate graphically certain sections of the software system.
3.1. Use Case Diagrams
A use case diagram at its simplest is a representation of a user's
interaction with the system and depicting the specifications of a use case.
A use case diagram can portray the different types of users of a system
and the various ways that they interact with the system. This type of
diagram is typically used in conjunction with the textual use case and will
often be accompanied by other types of diagrams as well.
While a use case itself might drill into a lot of detail about every
possibility, a use-case diagram can help provide a higher-level view of
the system. It has been said before that "Use case diagrams are the
blueprints for your system". They provide the simplified and graphical
representation of what the system must actually do.
Use case diagrams depict:

Use cases. A use case describes a sequence of actions that provide


something of measurable value to an actor and is drawn as a
horizontal ellipse.

Actors. An actor is a person, organization, or external system that


plays a role in one or more interactions with your system. Actors
are drawn as stick figures.

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Associations. Associations between actors and use cases are


indicated in use case diagrams by solid lines. An association exists
whenever an actor is involved with an interaction described by a
use case. Associations are modeled as lines connecting use cases
and actors to one another, with an optional arrowhead on one end
of the line. The arrowhead is often used to indicating the direction
of the initial invocation of the relationship or to indicate the
primary actor within the use case. The arrowheads are typically
confused with data flow and as a result I avoid their use.

System boundary boxes (optional). You can draw a rectangle


around the use cases, called the system boundary box, to indicate
the scope of your system. Anything within the box represents
functionality that is in scope and anything outside the box is
not. System boundary boxes are rarely used, although on occasion
I have used them to identify which use cases will be delivered in
each major release of a system.

Packages (optional). Packages are UML constructs that enable


you to organize model elements (such as use cases) into groups.
Packages are depicted as file folders and can be used on any of the
UML diagrams, including both use case diagrams and class
diagrams. I use packages only when my diagrams become
unwieldy, which generally implies they cannot be printed on a
single page, to organize a large diagram into smaller ones.

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Use case Diagram :

Fig- Use case diagram

3.3. Entity Relationship Diagram


It is a detailed logical representation of data for an organization and uses
three main constructs.
An entity may be defined as a thing which is recognized as being capable
of an independent existence and which can be uniquely identified. An
entity is an abstraction from the complexities of a domain. When we
speak of an entity, we normally speak of some aspect of the real world
which can be distinguished from other aspects of the real world.[4]
An entity may be a physical object such as a house or a car, an event such
as a house sale or a car service, or a concept such as a customer

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transaction or order. Although the term entity is the one most commonly
used, following Chen we should really distinguish between an entity and
an entity-type. An entity-type is a category. An entity, strictly speaking, is
an instance of a given entity-type. There are usually many instances of an
entity-type. Because the term entity-type is somewhat cumbersome, most
people tend to use the term entity as a synonym for this term.
Entities can be thought of as nouns. Examples: a computer, an employee,
a song, a mathematical theorem.
Entities
It is a fundamental thing about which data may be maintained. Each
entity has its own identity.
Entity Type is the description of all entities to which a common definition
and common relationships and attributes apply.

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3.4

Normalization

Normalization usually involves dividing a database into two or more


tables and defining relationships between the tables. The objective is to
isolate data so that additions, deletions, and modifications of a field can
be made in just one table and then propagated through the rest of the
database via the defined relationships.
There are three main normal forms, each with increasing levels of
normalization:
First Normal Form (1NF): Each field in a table contains different
information.
Second Normal Form (2NF): Each field in a table that is not a
determiner of the contents of another field must itself be a function of the
other fields in the table.
Third Normal Form (3NF): No duplicate information is permitted.

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CHAPTER - 4
SOFTWARE DESIGN
Software design is the process by which an agent creates a specification
of a software artifact, intended to accomplish goals, using a set of
primitive components and subject to constraints. Software design may
refer to either "all the activities involved in conceptualizing, framing,
implementing, commissioning, and ultimately modifying complex
systems" or "the activity following requirements specification and
beforeprogramming, as ... a stylized software engineering process."
Software design usually involves problem solving and planning
a software solution.

This

includes

both

low-level

component

and algorithm design and high-level, architecture design.


Software design is the process of implementing software solutions to one
or more set of problems. One of the important parts of software design is
the software requirements analysis (SRA). It is a part of the software
development

process that

lists specifications used

in software

engineering. If the software is "semi-automated" or user centered,


software design may involve user experience design yielding a story
board to help determine those specifications. If the software is
completely automated (meaning no user or user interface), a software
design may be as simple as a flow chart or text describing a planned
sequence of events. There are also semi-standard methods like Unified
Modeling Language and Fundamental modeling concepts. In either case,
some documentation of the plan is usually the product of the design.
Furthermore, a software design may be platform or platform-specific,
depending on the availability of the technology used for the design.

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Software design can be considered as creating a solution to a problem in


hand with available capabilities. The main difference between Software
analysis and design is that the output of a software analysis consists of
smaller problems to solve. Also, the analysis should not be very different
even if it is designed by different team members or groups. The design
focuses on the capabilities, and there can be multiple designs for the same
problem depending on the environment that solution will be hosted. They
can be operations systems, WebPages, mobile or even the new cloud
computing paradigm. Sometimes the design depends on the environment
that

it

was developed, whether if it

is

created

from with

reliable frameworks or implemented with suitable design patterns.


When designing software, two important factors to consider are its
security and usability.

HOME page>> on clicking the home page a page will open which will
tell about the site
At homepage we will find the links of
Select mobiles
Sony
Micromax
registration

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LAYOUT OF THE PROJECT

Vision and
Values
Presence
Sustainability
HOME
Products

HEALTH

CSR

Environment

TYRE CARE

Community

Fig. : Layout Plan

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CHAPTER - 5
TEST REPORT
Executing a program with the intent of finding errors is called testing.
Testing is vital to the success of any system. Testing is done at different
stages within the development phase. System testing makes a logical
assumption that if all parts of the system are correct, the goals will be
achieved successfully. Inadequate testing or no testing at all leads to
errors that may come up after a long time when correction would be
extremely implementation. The testing of the system was done on both
artificial and live data. In order to test data test cases are developed.
Following are the various methods that are employed for testing:

5.1. Unit Testing


In unit testing the module is tested independently. It is done to test that
the module does satisfy the functional specification. This is done to check
syntax and logical errors in programs. At the time of preparation of
technical specifications, unit test data was also prepared. The coding for
that program was considered after verifying its output against this test
data.
Following are the unit testing methods:

In Conditional Testing, the logical conditions that are given in the


module were checked to see whether they satisfy the functionality
of the module. This is done by using the test data was prepared.

In Loop Testing, different loops in the module like nested loops


were tested using the data. Attempts to execute the loops to their
maximum range are done.

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5.2

Integration Testing
In Integration testing whole system was checked when all the
individual modules were integrated together in order to test
whether the system is performing as according to the
requirements specified. Interface errors if any were corrected.
Test data was prepared was fed into the system to check whether
the system fails to detects an error.

5.3. Functional Testing


This is done for each module/sub module of the system.
Functional testing serve as a means of validating whether the
functionality of the system confers the original user requirement
i.e. does the module do what it was supposed to do? Separate
schedules were made for functional testing. It involves
preparation of test data, writing of test cases, testing for
conformance to test cases and preparation of bugs listing for
non-conformities.

5.4. System Testing


System testing is done when the entire system has been fully
integrated. The purpose of the system testing is to test how the
different modules interact with each other and whether the entire
system provides the functionality that was expected.
System testing consists of the following steps:

Program Testing

System Testing

System Documentation

User Acceptance Testing


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CHAPTER 6
ROLES & RESPONSIBILITIES
Being the leader of my team I was given the following responsibilities:

Divide the work among the team members.

I was involved in requirement gathering with other team members.

I was responsible for coding, designing, implementation and unit


testing of modules.

I was involved in combining all modules of the professional


training website

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CHAPTER - 7
CONCLUSION & ACHIEVEMENTS
The reason to have professional training system is to providing
professional courses, vocational training ,improve skills through internet
and institutions itself. it also saves time of students who do not want to
waste time going here and there.
The project is still going on. We have released the first stable version as
per our project schedule & the work on the next version is in progress.
Achievements

The project has been an excellent learning opportunity for me and


has helped me in understanding and developing a live project.

Technical Knowledge is something one can always get sitting at


home and devouring books. But being a part of a team which is
working on a deliverable Live Project means a lot more other
things apart from the technical knowledge gained.

I learnt to implement hardware devices in the system.

I learned its the team work and working in tandem with the team,
complimenting the team efforts that hold more priority than
individual skills.

I learned how important deadlines are, and that clients are like
gods, we just have to provide them what they want .The ultimate
goal is to meet clients requirements.

I learned to take responsibilities and to handle the work pressure.

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CHAPTER-8
BIBLIOGRAPHY
BOOK CONSULTED
Essentials of .Net programming
Vb.Net black book.

WEBSITE AND URL

code.msdn.microsoft.com
htmldog.com/guides/html/beginner/
www.dreamincode.net
stackoverflow.com

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CHAPTER 9
Appendix
MAIN PAGE
<HTML>
<HEAD><TITILE></TITILE></HEAD>
<BODY BGCOLOR="SaddleBrown">
<CENTER><H2><FONT COLOR="yellow">MOBILE HOTSPOT</H2></FONT>
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Here are the some mobile from which you can
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<TR><TD><FONT COLOR="yellow"><BR>Select Moblie:<BR><BR></FONT>
<TR>
<TD><TABLE>
<TD><A HREF="SONY.HTML"><IMG SRC="SONY.JPG" HEIGHT="200"
WIDTH="289"align=right><BR><FONT COLOR="white">SONY</FONT
COLOR></A>
<tr><TD><A HREF="MICROMAX.HTML"><IMG SRC="MICROMAX.JPG"
HEIGHT="200" WIDTH="289"align=right><align<BR><FONT
COLOR="white">MICROMAX</FONT COLOR></A>
</TABLE>
<TABLE>
<div id="container" style="width:500px">
<TR><TD><DIV ALIGN=RIGHT><A
HREF="REGISTRATION.HTML"><FONT
COLOR="yellow">REGISTRATION</FONT COLOR></A></DIV>
<TR><TD><DIV ALIGN=RIGHT><A HREF="SIGN IN.HTML"><FONT
COLOR="yellow">SIGN IN</FONT COLOR></A></DIV>
</table>

- 26 -

2ND PAGE
<HTML>
<HEAD>
<TITLE></TITLE>
</HEAD>
<BODY BGCOLOR="SaddleBrown">
<CENTER><H1><font color="yellow">SONY<H1></CENTER></font
color><HR>
<BR>
<table>
<BR><BR>
<FONT COLOR="white">
<UL>
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<UL><tr>
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- 27 -

<A HREF="http://www.flipkart.com/sony-xperiaz1/p/itmduzhycmb8fjfg?pid=MOBDZKH6EP2JCZPJ&otracker=fromsearch&srno=t_1&query=Z1&ref=298f456b-1754-4d3e-839ce657addc9896">CLICK TO BUY</A><BR><BR><BR><BR><BR><BR>


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<UL><tr>
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</FONT>
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- 28 -

3RD PAGE
<HTML>
<HEAD>
<TITLE></TITLE>
</HEAD>
<BODY BGCOLOR="SaddleBrown">
<CENTER><H1><font color="yellow">MICROAMAX</font
color><H1></CENTER><HR>
<BR>
<BR><BR>
<table>
<FONT COLOR="white">
<UL>
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<IMG SRC="CANVAS 4.JPEG" ALIGN="LEFT" HEIGHT="289" WIDTH="150"
HSPACE="30">
<UL><tr>
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<LI> Full HD Recording
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<LI> Dual SIM (GSM + GSM)
<LI> 13 MP Primary Camera
<LI> Wi-Fi Enabled
<LI> Expandable Storage Capacity of 32 GB
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</UL><BR>
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<IMG SRC="CANVAS TURBO.JPEG" ALIGN="LEFT" HEIGHT="289"
WIDTH="150" HSPACE="30">
<UL><tr>
<LI> 5 MP Secondary Camera
<LI> 1.5 GHz MediaTek MT 6589T Quad Core Processor
<LI> 13 MP Primary Camera
<LI> 5-inch Capacitive Touchscreen
<LI> Wi-Fi Enabled
<LI> Dual SIM (GSM + GSM)
<LI> Full HD Recording
<LI> FM Radio with Recording
<LI> Android v4.2.1 (Jelly Bean) OS
</UL><BR>
<B>PRICE:-</B>Rs. 15730<BR><BR>

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<A HREF="http://www.flipkart.com/micromax-canvas-turboa250/p/itmdpxkkhehb4fct?pid=MOBDPXKFGJTE8HXB&otracker=fromsearch&srno=t_3&query=CANVAS+4&ref=66c6b886-fab1-44ee-8cb0cbb31c03991c">CLICK TO BUY</A>


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