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Tigers, Wolves, Bears and Webelos..... Fill up your lungs with good
clean air!!!
Once again it's time for the annual Pack 8 Rain Gutter Regatta!!!
When Do We Race?
5/19/2008 @ 6:00 pm
1. The boat must be newly built for the current Cub Scouting year.
The Scout should substantially build the boat. Parental
supervision in the construction of the boat is encouraged. The
boat should be assembled from the B.S.A. Raingutter Regatta Kit
parts only. Additional decals, paint, and glue are permitted.
2. Overall width shall not exceed 1.875 inches.
3. Overall length from bow to stern (including rudder) shall not
exceed 7.00 inches, nor shorter than 6.50 inches
4. The mast can be no taller than 6.50 inches from the deck surface
5. Weight shall not exceed 1.25 ounces (35.43 grams).
6. The boat must have a single hull.(All catamarans will be
disqualified.)
7. The sail must be the one supplied with the B.S.A. Raingutter
Regatta Kit. The sail may be trimmed and shaped, but may not
be larger than the material supplied.
8. The keel and rudder may be glued anywhere on the bottom of
the boat, but cannot exceed 7.00 inches in overall length
Building Instructions:
• Sandpaper the balsa hull to the desired shape, adhering to the
specifications listed above. First use a medium-grade sandpaper,
then finish off with very fine sandpaper.
• Give model two coats of sanding sealer which can be obtained at
a craft or hobby store.
• Mast can be tapered by using either a hand or electric drill. While
you carefully turn the dowel, work a piece of sandpaper back
and forth until the desire shape is achieved.
• Give entire model two coats of colored lacquer
Design Tips:
Balance
For any kind of boat, make the balance point low in the hull to guard
against capsizing. This means placing free weight low in the hull. If
your weight is too far above the waterline, your boat will become
"wobbly" or unstable. If the balance point is too far back, the boat may
flip backward hitting a wave. Too far forward, it'll get swamped by
waves or be hard to hydroplane.
Testing:
Don't be afraid to take your boat out for a quick spin! The
professionals use wave tanks; I know my son regularly creates his own
'wave tank' in the tub! After all...who doesn't like a toy to play with in
the bathtub. So let him get it wet and see how it floats!
• Blow Strongly, but not so hard that you drive the bow of the
boat down into the water.
• Use a Steady flow of air. You will notice that it's a lot easier to
keep the boat moving than it is to have it start and stop. Practice
taking long breaths and blowing for a long time. Short breaths
waste energy getting the boat to overcome water resistance.
• Concentrate your breath into a narrow Stream of air. Either use
a straw (a big fat one works best) or purse your lips tightly as
you blow.
• Tip your head Sideways and put your head as close to the
water as possible. This makes sure your long steady breath will
push the boat forward; not downward.
• Blow Straight! By watching an object immediately at the end of
the gutter and always pointing your head toward it as you move
down the gutter your boat won't zig zag it's way down the
course.
1. Races will be run by den, so only boys of the same age compete
against each other. Two boys will race against each other at a
time.
2. All competition will be run on a system of double elimination.
3. Timing of boats will have no bearing in determining heat or final
winner.
4. Winners of first heats will compete against each other in a
second heat, third heat, etc., until a final winner is determined.
5. At the start of each race: Rain gutter skippers must hold their
boats against the back of the gutter until the official gives the
starting signal.
6. When the starter says go, the boys will propel the boats
by blowing on the sail only using their straw (provided).
7. After a race has begun, sailors may not touch their boats.
8. If a racer touches a boat after the start of a race he will be
warned once. If he wins the race after touching his boat the race
will be re-run. If he needs to be warned a second time he will be
disqualified.
9. If a boat gets stuck, a race official can correct the
problem. If the problem is considered the fault of the track, the
race can be restarted.
10. If there is a tie, those boats will race again.
11. We will have 2 judges; one for each gutter. The judge will
determine fouls and jointly with the other lane judge determine
winners.
12. The judge's decision is final.