Sunteți pe pagina 1din 2

STAR WARS

silver edition

Introduction
Hi, and welcome to the STAR WARS silver revision. This document will detail the changes and
updates to the STAR WARS Saga Edition game. Below is an overview of what's changed.
- Attacks, Defenses, and Skills scale at the same rate for everyone.
- Characters gain feats at every level.
- Characters gain feats, talents, and ability score increases based on their total level, rather than
their class levels.
- Ability scores, hit points, starting wealth, and other persistent statistics are determined by the
players' choices, rather than by random dice rolls.
- The skill list has been consolidated, and the skills redefined for maximum usability.
- Feats have been revised and updated. Several feats have been added to take advantage of new
tactical options and skill uses.
- Armor protects you from the damage dealt by a successful attack, rather than making you more
difficult to attack.
- Combat has been updated to both streamline and add tactical options.
- Vehicle Combat has likewise been updated.
The rest of this book is organized into 16 chapters, which correlate roughly to the same chapters
in the STAR WARS Saga Edition rulebook.
Chapter 1: Abilities details the 6 ability scores that are used to describe the basics of all
characters in STAR WARS Saga Edition.
Chapter 2: Species lists the changes to the species traits.
Chapter 3: Classes details the 5 heroic classes that define what abilities a character gains at
each level of experience.
Chapter 4: Skills gives an extensive description of each of the 20 skills that characters can be
trained in.
Chapter 5: Feats lists the feats that characters use to set themselves apart from others of their
class.
Chapter 6: The Force describes the in-game uses and metagame implications of the Force in a
STAR WARS game.
Chapter 7: Heroic Traits blah blah.
Chapter 8: Equipment details the myriad technological devices that characters may use or come
into contact with.
Chapter 9: Combat gives an accounting of all of the rules pertinent to combat in the often

violent world of the STAR WARS universe.


Chapter 10: Vehicles describes many of the vehicles that can be found in the STAR WARS
universe and details how to design, build, and customize your own vehicles.
Chapter 11: Droids details the use of droids as allies, enemies, equipment, and as player
characters, as well as describing methods to build new droids and customize existing ones.
Chapter 12: Advanced Talents lists the specialized talents that higher level characters can gain
and how to use them.
Chapter 13: Galactic Gazeteer details new and previously uncharted (non-canon) places in the
vast STAR WARS universe.
Chapter 14: Game Mastering discusses tips and tricks for running a fun and exciting game in
using the rules found herein.
Chapter 15: Eras of Play something something.
Chapter 16: Allies and Opponents describes how to create heroic and nonheroic NPCs and
details several types of specific and general NPCs and creatures to pit against your heroes.

S-ar putea să vă placă și