Documente Academic
Documente Profesional
Documente Cultură
Clive Shepherd
www.aboveandbeyond.ltd.uk
Contents
Introducing LODA
Using LODA
23
61
101
Demos
119
Introducing LODA
What is LODA?
What constitutes a
learning object as far
as LODA is
concerned?
On which learning
model is LODA
based?
What if I disagree
with a
recommendation
made by LODA or
can think of a better
solution?
What technical
platform is LODA
designed to support?
Using LODA
If you are quite clear about the type of object you are designing, select
from the Learning Object Type Index opposite and turn directly to the
page specified for information relating to that object type.
If you are unsure about how to classify the type of object you are
designing, turn to Object Type Selection on page 9, where you will be
guided through the process of classification.
24
Concepts / classes
26
Structure
29
Rule
31
Principle
34
Attitude
37
Process (self-contained)
40
Process overview
43
Stage in process
45
Process summary
47
Procedure (self-contained)
49
Procedure overview
53
Step in procedure
55
Procedure summary
57
Information objects
Factual and background information
62
Concepts / classes
64
Structure
66
Rule
68
Principle
70
Process (self-contained)
72
Process overview
74
Stage in process
76
Process summary
78
Procedure (self-contained)
80
Procedure overview
82
Step in procedure
84
Procedure summary
86
Decision aid
88
Definition
90
91
93
Paper
95
Programme introduction
97
Programme conclusion
99
Practice objects
Offline procedural practice
102
104
Simulation
106
Game
109
111
Test
113
Questionnaire / inventory
116
Go to
step 2
Information
objects
Go to
step 3
Practice
objects
Go to
step 4
Go to
page 24
Go to
page 26
10
Structure
Go to
page 29
Go to
page 31
Go to
page 34
Go to
page 37
Go to
step 5
11
Procedure
Go to
step 6
A mix of
these
Go to
step 7
None of
these
Go to
step 8
Go to
page 62
Go to
page 64
Go to
page 66
12
learner.
Rule
Go to
page 68
Go to
page 70
Go to
step 9
Procedure
Go to
step 10
Decision aid
Go to
page 88
Definition
Go to
page 90
13
Demonstration
/ worked
example
Go to
page 91
Go to
page 93
Go to
page 95
Programme
introduction
Go to
page 97
14
Programme
conclusion
Go to
page 99
A mix of these
Go to
step 11
None of these
Go to
step 12
Go to
page 102
Go to
page 104
15
Go to
page 106
Go to
page 109
16
Go to
page 111
Go to
page 113
17
Questionnaire
/ inventory
Go to
page 116
Go to
step 13
None of these
Go to
step 14
Go to
page 40
Process
overview
Go to
page 43
Stage in
process
Go to
page 45
Process
summary
Go to
page 47
18
Go to
page 49
Procedure
overview
Go to
page 53
Step in
procedure
Go to
page 55
Procedure
summary
Go to
page 57
However, do not integrate tutorial types if there is a risk that the resulting
learning objects could cause an overload. If in doubt, separate out.
You are trying to categorise a learning task that is too broad and
undifferentiated. LODA works only at the learning object level - it
can not help you to develop the list of specific learning objectives
that is an essential prerequisite to effective use of LODA.
19
Go to
page 72
Process
overview
Go to
page 74
Stage in
process
Go to
page 76
Process
summary
Go to
page 78
Go to
page 80
Procedure
overview
Go to
page 82
Step in
procedure
Go to
page 84
Procedure
summary
Go to
page 86
20
You are trying to categorise a learning task that is too broad and
undifferentiated. LODA works only at the learning object level - it
can not help you to develop the list of specific learning objectives
that is an essential prerequisite to effective use of LODA.
You are trying to categorise a learning task that is too broad and
undifferentiated. LODA works only at the learning object level - it
can not help you to develop the list of specific learning objectives
that is an essential prerequisite to effective use of LODA.
21
Tutorials
23
24
25
Concepts/classes
Category: tutorial
Short, self-contained chunks of learning, in any area of knowledge, skill or
attitude. Include information, practice activities and all other elements
necessary for effective learning.
Type: concepts/classes
Distinctions between classes (kinds) of objects, events, persons or ideas,
each with their own unique attributes.
Use this object type when the information stands alone or when to
integrate the information directly into a process, procedure or other
tutorial might risk overload for the learner.
26
27
28
Structure
Category: integrated tutorial
Short, self-contained chunks of learning, in any area of knowledge, skill or
attitude. Include information, practice activities and all other elements
necessary for effective learning.
Type: structure
The layout or parts of an object or environment. Use this object type
when the information stands alone or when to integrate the information
directly into a process or procedure tutorial might risk overload for the
learner.
29
30
Rule
Category: tutorial
Short, self-contained chunks of learning, in any area of knowledge, skill or
attitude. Include information, practice activities and all other elements
necessary for effective learning.
Type: rule
What to do in particular situations, i.e. "if ... then do ...".
Use this object type when the rule stands alone or when to integrate the
information directly into a procedure or other tutorial might risk overload
for the learner.
31
32
How:
Provide examples of situations and have the learner determine whether
the rule explains these situations. For example, show a video clip of a
public speaker and have the learner identify possible problems, such as
the speaker failing to look directly at members of the audience.
Provide examples of extreme situations where the rule may or may not
still apply. Have the learner identify whether the rule does apply. For
example, to check understanding of the rule limit alcohol intake to 21
units a week, ask the learner whether the rule applies at Christmas and
New Year.
Provide an example of a situation and have the learner select ways of
satisfying the rule in that case. For example, to check understanding of
the rule check that it is safe before pulling out, have the learner identify
ways of checking that it is safe.
33
Principle
Category: tutorial
Short, self-contained chunks of learning, in any area of knowledge, skill or
attitude. Include information, practice activities and all other elements
necessary for effective learning.
Type: principle
A generalised assertion, e.g. a law, theory, value or belief. Use this object
type when the principle stands alone or when to integrate the information
directly into a process or other tutorial might risk overload for the learner.
34
35
36
Attitude
Category: tutorial
Short, self-contained chunks of learning, in any area of knowledge, skill or
attitude. Include information, practice activities and all other elements
necessary for effective learning.
Type: attitude
A predisposition to think, feel or act in a certain way in relation to certain
events, people, ideas, etc.
Use this object type when the attitudinal issue stands alone or when, if
integrated directly as an element in a rule, principle, process or procedure
tutorial, might risk overload for the learner.
37
Provide feedback that acknowledges but does not criticise the learner's
response.
38
39
Process (self-contained)
Category: tutorial
Short, self-contained chunks of learning, in any area of knowledge, skill or
attitude. Include information, practice activities and all other elements
necessary for effective learning.
Type: process
"How something works." A series of cause and effect relationships.
Sub-type: self-contained process
A fully self-contained process tutorial. Select this option only if the
process is simple (with no supplementary non-process information - facts,
classifications, layouts, rules, etc.) and has relatively few (five or less)
stages.
40
Provide a table listing the stages in the process and the rationale behind
each stage.
41
42
Process overview
Category: tutorial
Short, self-contained chunks of learning, in any area of knowledge, skill or
attitude. Include information, practice activities and all other elements
necessary for effective learning.
Type: process
"How something works." A series of cause and effect relationships.
Sub-type: process overview
The opening element in a multi-object process tutorial.
43
Where necessary, briefly explain any concepts which underly the process
overall. Provide a label for each concept, a list of the key discriminating
attributes and at least one example. If a more comprehensive tutorial is
required, link to a separate concept tutorial or information object.
Where necessary, briefly explain any structures which underly the process
overall. Illustrate the structure with a diagram showing all key parts
clearly labelled. If a more comprehensive tutorial is required, link to a
separate structure tutorial or information object.
Where necessary, briefly explain any unfamiliar principles which underly
the process overall. If a more comprehensive tutorial is required, link to a
separate principle tutorial or information object.
44
Stage in process
Category: tutorial
Short, self-contained chunks of learning, in any area of knowledge, skill or
attitude. Include information, practice activities and all other elements
necessary for effective learning.
Type: process
"How something works." A series of cause and effect relationships.
Sub-type: stage in process
Material covering a single stage in a multi-object process tutorial.
45
46
Process summary
Category: tutorial
Short, self-contained chunks of learning, in any area of knowledge, skill or
attitude. Include information, practice activities and all other elements
necessary for effective learning.
Type: process
"How something works." A series of cause and effect relationships.
Sub-type: process summary
The closing element in a multi-object process tutorial.
47
How:
Provide a simulation or game in which the learner can affect the outcome
of the process by altering different situational variables. For example,
create a business game in which the learner can make a number of
different business decisions and then see the outcome on profitability,
cash flow and other measures.
Have the learner conduct a simple offline experiment. For example, have
the learner plant a shrub and measure its growth over a number of
months.
48
Procedure (self-contained)
Category: tutorial
Short, self-contained chunks of learning, in any area of knowledge, skill or
attitude. Include information, practice activities and all other elements
necessary for effective learning.
Type: procedure
"How to do something." A series of steps comprising a task to perform.
Sub-type: self-contained procedure
A fully self-contained procedural tutorial. Select this option only if the
procedure is simple (with no supplementary non-procedural information facts, classifications, layouts, rules, etc.) and has relatively few (five or
less) steps.
49
50
6 Provide feedback
Why:
To make the learner aware of any errors or omissions in their practice of
the procedure.
To help learners to improve their mastery of the skill.
To provide learners with encouragement and recognition.
How:
Provide intrinsic feedback within simulations and role-plays. For example,
in a customer service simulation, have the customer react badly if the
procedure is not followed correctly.
Where practice takes place off-line, provide checklists with which learners
can self-check their performance. If external validation is essential, and
the learner's work can be recorded digitally, have the work submitted to
an external tutor for review.
Where performance can be adequately recorded using a video camera or
microphone, record the learner's practice in the computer's memory or on
disk. Allow the learner to replay the audio or video and review their own
performance.
Provide learners with access to reference material and demonstrations, as
support in correcting or improving their performance.
Base feedback on observable behaviour, not opinion. Detail the steps
carried out correctly and their likely consequences, and those steps
omitted or carried out incorrectly and their likely consequences.
51
52
Procedure overview
Category: tutorial
Short, self-contained chunks of learning, in any area of knowledge, skill or
attitude. Include information, practice activities and all other elements
necessary for effective learning.
Type: procedure
"How to do something." A series of steps comprising a task to perform.
Sub-type: self-contained procedure
A fully self-contained procedural tutorial. Select this option only if the
procedure is simple (with no supplementary non-procedural information facts, classifications, layouts, rules, etc.) and has relatively few (five or
less) steps.
53
54
Step in procedure
Category: tutorial
Short, self-contained chunks of learning, in any area of knowledge, skill or
attitude. Include information, practice activities and all other elements
necessary for effective learning.
Type: procedure
"How to do something." A series of steps comprising a task to perform.
Sub-type: step in procedure
Material covering a single step in a multi-object procedural tutorial.
55
56
Procedure summary
Category: tutorial
Short, self-contained chunks of learning, in any area of knowledge, skill or
attitude. Include information, practice activities and all other elements
necessary for effective learning.
Type: procedure
"How to do something." A series of steps comprising a task to perform.
Sub-type: procedure summary
The closing element in a multi-object procedural tutorial.
57
4 Provide feedback
Why:
To make the learner aware of any errors or omissions in their practice of
the procedure.
To help learners to improve their mastery of the skill.
To provide learners with encouragement and recognition.
How:
Provide intrinsic feedback within simulations and role-plays. For example,
in a customer service simulation, have the customer react badly if the
procedure is not followed correctly.
Where practice takes place off-line, provide checklists with which learners
can self-check their performance. If external validation is essential, and
the learner's work can be recorded digitally, have the work submitted to
an external tutor for review.
Where performance can be adequately recorded using a video camera or
microphone, record the learner's practice in the computer's memory or on
disk. Allow the learner to replay the audio or video and review their own
performance.
Provide learners with access to reference material and demonstrations, as
support in correcting or improving their performance.
Base feedback on observable behaviour, not opinion. Detail the steps
carried out correctly and their consequences, and those steps omitted or
carried out incorrectly and their consequences.
58
59
Information Objects
61
62
63
Concepts/classes
Category: information objects
Reference materials for use either in performance support or as
components in learning strategies requiring multiple learning objects.
Type: concepts/classes
Distinctions between classes ( kinds) of objects, events, persons or ideas,
each with their own unique attributes.
Use this object type when the information stands alone or when to
integrate the information directly into a process, procedure or other object
type might risk overload for the learner.
64
How:
Draw on examples relevant to the learner's experience.
Start with simple examples conforming to the most important attributes.
Provide examples from co-ordinate classes (non-examples). For example,
a hard disk is not an example of read-only memory.
Provide borderline examples, where fine discriminations must be made.
65
Structure
Category: information objects
Reference materials for use either in performance support or as
components in learning strategies requiring multiple learning objects.
Type: structure
The layout or parts of an object or environment. Use this object type
when the information stands alone or when to integrate the information
directly into a process or procedure might risk overload for the learner.
66
How:
Provide information on the names and function of parts on demand, as the
learner explores the structure.
Provide a table of the parts and their functions.
67
Rule
Category: information objects
Reference materials for use either in performance support or as
components in learning strategies requiring multiple learning objects.
Type: rule
What to do in particular situations, i.e. "if ... then do ...". Use this object
type when the rule stands alone or when to integrate the information
directly into a procedure or other object type might risk overload for the
learner.
68
69
Principle
Category: information objects
Reference materials for use either in performance support or as
components in learning strategies requiring multiple learning objects.
Type: principle
A generalised assertion, e.g. a law, theory, value or belief. Use this object
type when the principle stands alone or when to integrate the information
directly into a process or other object type might risk overload for the
learner.
70
71
Process (self-contained)
Category: information objects
Reference materials for use either in performance support or as
components in learning strategies requiring multiple learning objects.
Type: process
"How something works." A series of cause and effect relationships.
Sub-type: self-contained process
A fully self-contained process description. Select this option only if the
process is simple (with modest amounts of supplementary non-process
information - facts, classifications, layouts, rules, etc.) and has relatively
few (five or less) stages.
72
How:
Provide case studies and examples of how the process has played out in
real-life. For example, tell the story of the Great Depression to explain
what happens when there is sustained negative economic growth.
73
Process overview
Category: information objects
Reference materials for use either in performance support or as
components in learning strategies requiring multiple learning objects.
Type: process
"How something works." A series of cause and effect relationships.
Sub-type: process overview
The opening element in a multi-object process description.
74
75
Stage in process
Category: information objects
Reference materials for use either in performance support or as
components in learning strategies requiring multiple learning objects..
Type: process
"How something works." A series of cause and effect relationships.
Sub-type: stage in process
Information covering a single stage in a multi-object process description.
76
77
Process summary
Category: information objects
Reference materials for use either in performance support or as
components in learning strategies requiring multiple learning objects.
Type: process
"How something works." A series of cause and effect relationships.
Sub-type: process summary
The closing element in a multi-object process description.
78
79
Procedure (self-contained)
Category: information objects
Reference materials for use either in performance support or as
components in learning strategies requiring multiple learning objects.
Type: procedure
"How to do something." A series of steps comprising a task to perform.
Sub-type: self-contained procedure
A fully self-contained procedural description. Select this option only if
the procedure is simple (with modest amounts of supplementary nonprocedural information - facts, classifications, layouts, rules, etc.) and has
relatively few (five or less) steps.
80
Make clear what the consequences are of performing each step correctly.
For example, in describing how to use a scanner, explain what happens if
the paper is inserted the wrong way up, upside down or aligned
incorrectly.
Explain any rules governing application of the procedure in different
circumstances. For example, in explaining how to use an electronic drill,
describe how the procedure differs when drilling in to wood or masonry.
Make clear where precautions need to be taken or particular actions
avoided. For example, in explaining how to use weedkiller on a path,
describe what precautions need to taken to avoid poisoning or
contamination.
Allow the learner to step back and forwards through the demonstration or
to select individual steps for demonstration.
Provide additional demonstrations to show how the procedure might need
to be adapted to different or more demanding situations.
81
Procedure overview
Category: information objects
Reference materials for use either in performance support or as
components in learning strategies requiring multiple learning objects.
Type: procedure
"How to do something." A series of steps comprising a task to perform.
Sub-type: procedure overview
The opening element in a multi-object procedural description.
82
83
Step in procedure
Category: information objects
Reference materials for use either in performance support or as
components in learning strategies requiring multiple learning objects.
Type: procedure
"How to do something." A series of steps comprising a task to perform.
Sub-type: step in procedure
Information covering a single step in a multi-object procedural
description.
84
85
Procedure summary
Category: information objects
Reference materials for use either in performance support or as
components in learning strategies requiring multiple learning objects.
Type: procedure
"How to do something." A series of steps comprising a task to perform.
Sub-type: procedure summary
The closing element in a multi-object procedural description.
86
How:
Summarise the key points.
Suggest ways in which the information can be applied.
Provide a contact name/email address/telephone number for reporting
inaccuracies and changes.
Provide a contact name/email address/telephone number for clarification
or further information.
Suggest ways in which the learner can continue their search for
information in the subject area.
87
Decision aid
Category: information objects
Reference materials for use either in performance support or as
components in learning strategies requiring multiple learning objects.
Type: decision aid
A tool to aid a user in reaching an appropriate decision in a particular
situation. Could take the form of a flowchart, wizard or expert system.
88
89
Definition
Category: information objects
Reference materials for use either in performance support or as
components in learning strategies requiring multiple learning objects.
Type: definition
An explanation of the meaning of a term used within one or more other
learning objects.
90
91
Allow the learner to step back and forwards through the demonstration or
to select individual steps for demonstration.
92
Illustration/story/case history
Category: information objects
Reference materials for use either in performance support or as
components in learning strategies requiring multiple learning objects.
Type: illustration/story/case history
Used variously to present examples of how a process can play out or has
played out in practice; to illustrate how rules can be or have been applied
in practice; to clarify distinctions between classes; to illustrate how a
procedure has been executed in practice.
Use this object type when to include the material directly within another
tutorial or information object could cause overload for the learner or when
customised illustrations are required for different target audiences or
different levels within an audience.
93
94
Paper
Category: information objects
Reference materials for use either in performance support or as
components in learning strategies requiring multiple learning objects.
Type: paper
A source of reference to support any type of learning or work activity.
95
96
Programme introduction
Category: information objects
Reference materials for use either in performance support or as
components in learning strategies requiring multiple learning objects.
Type: introduction
The opening component in a learning strategy involving multiple learning
objects. Necessary to ensure the suitability of the programme to the
learner, to engender motivation and to provide the learner with an
advance organiser.
97
98
Programme conclusion
Category: information objects
Reference materials for use either in performance support or as
components in learning strategies requiring multiple learning objects.
Type: conclusion
The closing component in a multi-object learning strategy.
99
Practice Objects
101
102
103
Case study/scenario/problem
Category: practice objects
Practice, assessment and discovery-learning activities for use within
learning strategies requiring multiple learning objects.
Type: case study/scenario/problem
An activity in which the learner is presented with an account of an event
or situation and is asked to respond to that event or situation in some
way.
Used variously to demonstrate principles, to influence attitudes or to
provide practice or assess proficiency in applying rules appropriately,
differentiating between classes, predicting or interpreting behaviours
within a process or applying a procedure in a particular set of
circumstances.
Use this object type when to include the scenario directly within a tutorial
object could cause overload for the learner or when customised scenarios
are required for different target audiences or different levels within an
audience.
104
How:
Adapt the case to match the interests and experiences of learners and to
meet the needs of the subject matter.
Provide sufficient information to enable the learner to interpret or act on
the situation as they would in real-life. To better simulate the real-life
situation, also provide inessential/superfluous information.
Use the media required (text, still images, animation, audio, video, etc.)
to convey the information efficiently.
Start with a brief synopsis.
Break the content down into chunks and label each chunk clearly and
unambiguously.
Present each main point in a separate paragraph. Make the point in the
first sentence.
Use bulleted or numbered lists rather than describing lists of items in
ordinary prose. For two-dimensional data, use tables.
105
Simulation
Category: practice objects
Practice, assessment and discovery-learning activities for use within
learning strategies requiring multiple learning objects.
Type: simulation
A representation of one or more real-life processes, in which the user is
able to initiate action or respond to situations or events.
Used variously to demonstrate principles, to influence attitudes or to
provide practice or assess proficiency in predicting or interpreting
behaviours within a process or applying a procedure in a particular set of
circumstances.
Use this object type when to include the simulation directly within a
tutorial object could cause overload for the learner or when customised
simulations are required for different target audiences or different levels
within an audience.
106
How:
Select an appropriate format, e.g. 2D equipment/software simulation with
controls, 3D virtual environment, stepped decision-making, mathematical
model with numeric or graphical output, etc.
Determine the appropriate degree of physical fidelity (the extent to which
the simulation looks like the real thing) and functional fidelity (the extent
to which the simulation behaves like the real thing), given the learning
objective(s) and the learner's experience of the task(s) being simulated.
Design the simulation to provide intrinsic feedback to the learner on their
performance. In other words, the outcomes from the learners actions
should, in themselves, help the learner to understand the suitability of the
actions.
Where possible, allow the learner to experiment with the outcomes of
alternative actions, decisions or settings. For example, in a simulation of
an interview, the learner may be allowed to backtrack and try an
alternative response.
Where possible, design the simulation to allow for repetitive re-use. For
example, a simulation based on an economic model could allow the
learner to try any number of alternative strategies.
107
108
Game
Category: practice objects
Practice, assessment and discovery-learning activities for use within
learning strategies requiring multiple learning objects.
Type: game
An activity with a goal and rules, in which the learner competes against
others, real or imaginary, or to better their own, previous attainments.
Used variously to influence attitudes or to provide practice or assess
proficiency in a wide variety of learning situations, including the recall or
recognition of facts, applying rules appropriately, differentiating between
classes, locating parts or places or the application of a psychomotor skill
(such as typing).
Use this object type when to include the game directly within a tutorial
object could cause overload for the learner or when customised games are
required for different target audiences or different levels within an
audience.
109
110
111
Where feasible, design the activity to adapt to the learner's progress, i.e.
introduce easier practice items when the learner is having difficulty, and
introduce harder practice items when the learner is progressing without
difficulty. Where this is not feasible, arrange the activity to start with the
easiest practice items and become increasingly difficult.
Where feedback is not intrinsic to the activity, provide immediate
feedback on the user's performance with each practice item.
Where possible, design the drill to allow for repetitive re-use by
introducing random elements or a large bank of alternative practice items.
112
Test
Category: practice objects
Practice, assessment and discovery-learning activities for use within
learning strategies requiring multiple learning objects.
Type: test
An activity, typically a series of questions, designed to assess proficiency
against specific learning objectives.
Use this object type when to include the test directly within a tutorial
object could cause overload for the learner or when customised tests are
required for different target audiences or different levels within an
audience.
113
114
115
Questionnaire/inventory
Category: practice objects
Practice, assessment and discovery-learning activities for use within
learning strategies requiring multiple learning objects.
Type: questionnaire/inventory
A series of questions, the answers to which, when summarised and
interpreted, provide some insight into a learner's attitudes, personality,
preferences, etc.
Use this object type when to include the questionnaire directly within a
tutorial object could cause overload for the learner or when customised
questionnaires are required for different target audiences or different
levels within an audience.
116
117
Demos
This title screen simply identifies the tutorial and credits the contributors.
The next screen introduces the tutorial, explaining its purpose and
positioning, its objectives, how it will work and how long it will take.
120
To engage the learner, the next screen builds on any prior knowledge the
learner may have of the subject.
121
122
123
After the quiz, the essential facts are summarised, employing key scenes
from the videos to reinforce the visual association.
124
Concepts/classes
The title screen identifies the tutorial and credits the contributors. It also
engages the learner with an eye-catching animation.
The next screen introduces the tutorial, explaining its purpose and
positioning, its objectives, how it will work and how long it will take.
125
The tutorial uses activities, such as this drag and drop, to help the learner
think through the key discriminating attributes of the mammal for
themselves.
These inductive questions also serve to provide the learner with examples
and non-examples.
126
127
128
This odd man out question helps the learner to check their understanding.
The final screen provides a final check for learning and encourages the
learner to find out more about the subject.
129
Structures
The title screen simply identifies the tutorial and credits the contributors.
The next screen introduces the tutorial, explaining its purpose and
positioning, its objectives, how it will work and how long it will take.
130
The third screen continues to set the scene for the tutorial.
131
This screen uses a table to present a list of the parts and their functions.
132
133
In this question the learner is asked to identify the function of one of the
parts.
134
Processes
The title screen simply identifies the tutorial and credits the contributors.
The next screen introduces the tutorial, explaining its purpose and
positioning, its objectives, how it will work and how long it will take.
135
136
137
This screen acts as a checklist for some of the ideas the learner may have
noted down.
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139
The title screen simply identifies the tutorial and credits the contributors.
The next screen introduces the tutorial, explaining its purpose and
positioning, its objectives, how it will work and how long it will take.
140
This exercise seeks to identify what experience the learner already has of
the subject and to place the tutorial in a context that will be meaningful for
them.
141
Screen capture movies are used to demonstrate how each step in the
procedure is carried out.
142
This table summarises the procedure. The learner is then asked to practise
the procedure using a real Word document.
If the learner was unsuccessful in carrying out the procedure, they can use
this troubleshooting checklist.
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Drag and drop questions are used to check that learners can remember the
correct sequence in which to carry out each procedure.
The concluding screen encourages the learner to put what they have
learned into practice.
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The title screen simply identifies the tutorial and credits the contributors.
The next screen introduces the tutorial, explaining its purpose and
positioning, its objectives, how it will work and how long it will take.
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147
To check the learners knowledge of the rules, they are then shown the
animations again, without the accompanying text. They have to note down
what rule each animation represents.
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A series of text input questions is used for the learner to enter the five
rules.
The concluding screen encourages the learner to put what they have
learned into practice and creates a link to the next tutorial in the series.
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