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Introduction
As the mobile application marketthe app economy
has matured in the past years, the key performance
indicators (KPIs) that app developers and publishers use
to measure and benchmark their titles success have also
evolved. In the industrys early days, an apps
momentum was measured largely in terms of revenues
and downloads. While revenue is still the ultimate
measurement of success for most commercially developed
apps, download-centric metrics have clearly lost much of
their initial strategic importance. Download totals and
download velocity still matter, but besides such KPIs,
the industry has also started paying greater attention to
application usage metrics, including, for example, user
penetration and user engagement.
There are several reasons why usage-based KPIs are
regarded as increasingly critical information, but two in
particular stand out. First, when it comes to
monetization the old pay-per-download model has made
way for in-app purchasing. The latter, incremental
monetization
model
has
proven
particularly
transformative in the single most valuable app category:
games. And second, the app economy has also become a
much more diverse space than it used to be, with more
and more releases that are not meant to generate (at
least directly) revenue in the first place. Free apps are
being offered from brands to consumers to drive
marketing, from employers to employees to mobilize
workforces, and from governments to citizens to
facilitate digital access to public services.
2014 ABI Research. Distributed with permission of ABI Research. Beyond Downloads: The Quest for App Usage in Leading Mobile Games: January 29, 2014
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2014 ABI Research. Distributed with permission of ABI Research. Beyond Downloads: The Quest for App Usage in Leading Mobile Games: January 29, 2014
page 2
2014 ABI Research. Distributed with permission of ABI Research. Beyond Downloads: The Quest for App Usage in Leading Mobile Games: January 29, 2014
page 3
16%
80%
14%
70%
MAUs
Leading
12%
10%
WAUs
8%
6%
4%
2%
Hay Day
Bejeweled Blitz
Clash of Clans
Despicable Me
Subway Surfers
Temple Run 2
0%
Hay Day
Bejeweled Blitz
Clash of Clans
Despicable Me
Bejeweled Blitz
0%
Hay Day
0%
Words With Friends Free
10%
Plants vs. Zombies 2
2%
Clash of Clans
20%
Despicable Me
4%
Subway Surfers
30%
Temple Run 2
40%
6%
50%
8%
Subway Surfers
60%
10%
Temple Run 2
12%
WAU/MAU
2014 ABI Research. Distributed with permission of ABI Research. Beyond Downloads: The Quest for App Usage in Leading Mobile Games: January 29, 2014
page 4
10%
9%
8%
7%
6%
5%
4%
3%
2%
1%
0%
Deer Hunter
Despicable Me
Angry Birds
Temple Run 2
WAUs
Subway Surfers
14%
90%
12%
MAUs
80%
10%
70%
8%
60%
WAU/MAU
50%
6%
40%
4%
30%
2014 ABI Research. Distributed with permission of ABI Research. Beyond Downloads: The Quest for App Usage in Leading Mobile Games: January 29, 2014
page 5
Deer Hunter
Despicable Me
Angry Birds
Temple Run 2
Subway Surfers
0%
Candy Crush Saga
Deer Hunter
Despicable Me
Angry Birds
10%
Temple Run 2
0%
Subway Surfers
20%
Candy Crush Saga
2%
Android
2013/11/05
2013/10/05
2013/09/05
2013/08/05
2013/07/05
2013/06/05
2013/05/05
2013/04/05
50
45
40
35
30
25
20
15
10
5
0
2013/03/05
2013/02/05
2013/01/05
2014 ABI Research. Distributed with permission of ABI Research. Beyond Downloads: The Quest for App Usage in Leading Mobile Games: January 29, 2014
page 6
User
on
Android
350
300
250
200
150
100
50
2013/11/05
2013/10/05
2013/09/05
2013/08/05
2013/07/05
2013/06/05
2013/05/05
2013/04/05
2013/03/05
2013/02/05
2013/01/05
2014 ABI Research. Distributed with permission of ABI Research. Beyond Downloads: The Quest for App Usage in Leading Mobile Games: January 29, 2014
page 7
Contributors
Aapo Markkanen, Senior Analyst
Nick Spencer, Senior Practice Director
2014 ABI Research. Distributed with permission of ABI Research. Beyond Downloads: The Quest for App Usage in Leading Mobile Games: January 29, 2014
page 8
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2014 ABI Research. Distributed with permission of ABI Research. Beyond Downloads: The Quest for App Usage in Leading Mobile Games: January 29, 2014
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