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GALAXY FLEET WARS Alpha Complete 1.

01

by Andrew C Lawton (2014)

The 2nd Battle for CORRIAN


History - In the Early years following its formation the Republic and Klon Empire fought a
brief and Bloody war, It looked for a while like Starfleet would be Crushed until one Captain
the Legendary "Jonus Burke" led the fleet back from the brink of defeat Leading to the
Peace treaty of Corrian and the Klon Neutral Zone, instilling in the Klon's a much Greater
respect for Starfleet than they previously had!...
This is not a representation of that battle (SHAME), Now over 50 years later the Klon's again
have gone to war with the Republic following the explosion of Gaan the moon of Corrian,
This is Just one of the ensuing action's fought near the site of the original battle of Corrian,
Drifting fields of wrecks dominate the area left as war graves and marked by hazard buoys.

The Battle map: 1 sector is 12" x 12"


"KLON FLEET DEPLOYMENT"
1,1
DENSE
ASTEROIDS

2,1

3,1

4,1

5,1

6,1
LOOSE
ASTEROIDS

1,2

2,2

3,2

4,2

6,2

1,3

2,3
DENSE
WRECKAGE
FIELD
2,4

3,3
LOOSE
WRECKAGE
FIELD
3,4

4,3

5,2
DENSE
WRECKAGE
FIELD
5,3

4,4

5,4
DENSE
WRECKAGE
FIELD

6,4

2,5
LOOSE
WRECKAGE
FIELD
2,6

3,5

4,5

5,5

6,5

3,6

4,6

5,6
DENSE
ASTEROIDS

6,6
LOOSE
WRECKAGE
FIELD

1,4
LOOSE
WRECKAGE
FIELD
1,5

1,6
LOOSE
WRECKAGE
FIELD

6,3
DENSE
ASTEROIDS

"REPUBLIC FLEET DEPLOYMENT"


Setup Each side deploys anywhere along their respective table edge up to 10" in from their edge.
Additionally the Klingon's may place one squadron of cloaked ships in sectors 1.2 -6.2.
Game Length - 18 Turns.
Victory conditions - Standard Victory conditions apply, so destroy or capture as much as you
can.

GALAXY FLEET WARS Alpha Complete 1.01

by Andrew C Lawton (2014)

The Klon 3rd Assault Fleet.


"KLON" COMBAT WING A
VSL.
TYP.
BB
BB
BC
DD
DD
DD
DD
DD
DD
CA
CA
CA
CAA
CAA
CAA
CL
CL
CL
CL
FFST
FFST
FFST

ID.
A/VA/C/S/SS

VP.

SQD
NO.

HULL CLS
HDP/CRP

(A)

60
60
52
172
22
22
22
22
22
22
132
36
36
36
40
40
40
228
30
30
30
30
120
17
17
17
51
703

1
1
1

A/24/6
A/24/6
B/18/4

2
2
2
2
2
2

SQD TOTAL
(C)

SQD TOTAL
(C)

SQD TOTAL
(C)

SQD TOTAL
(C)

SQD TOTAL
FLEET TOTAL

CUR/
HDP.

SHLD
CLS/SDP

FLEET CONTROL SHEET


CUR/
SDP.

WC.

SPD

MBP
MX/C

A/12
A/12
B/9

A
A
A

4"
4"
5"

8/
8/
8/

C/12/3
C/12/3
C/12/3
C/12/3
C/12/3
C/12/3

C/6
C/6
C/6
C/6
C/6
C/6

C
C
C
C
C
C

8"
8"
8"
8"
8"
8"

4/
4/
4/
4/
4/
4/

3
3
3
4
4
4

B/18/4
B/18/4
B/18/4
B/18/4
B/18/4
B/18/4

B/9
B/9
B/9
B/9
B/9
B/9

B
B
B
B
B
B

6"
6"
6"
6"
6"
6"

6/
6/
6/
18/
18/
18/

5
5
5
5

C/12 /3
C/12 /3
C/12 /3
C/12 /3

C/6
C/6
C/6
C/6

B
B
B
B

7"
7"
7"
7"

4/
4/
4/
4/

6
6
6

D/6/2
D/6/2
D/6/2

D/4
D/4
D/4

C
C
C

9"
9"
9"

2/
2/
2/

NOTES.

MAV
MAV
MAV

CLK
CLK
CLK

VSL TYP = VESSEL TYPE. ID = Vessel ID No. SQD NO - Squadron (Formation) Number. VP = Victory points. CLS= Class
HDP = Hull maximum damage points. CRP = CRIPPLED at HULL DP. CUR/HDP = Current damage level. SHLD= SHIELD.
SDP = Shield maximum damage points. WC = Weapon class. SPD = Move in Inches per Phase. CUR= Current.
MBP MX/C = Maximum/Current No. of Marine boarding parties. S/C ID = Silent running/Cloak Marker No.
A= Admiral. VA = Vice Admiral. C = Commodore. S = Scout ship. SS = Science Ship. NOTES = Vessel special features
Permission granted to copy for personal Game use only. A.c.Lawton 2014.

S/C
ID.

GALAXY FLEET WARS Alpha Complete 1.01

by Andrew C Lawton (2014)

REPUBLIC Klon border fleet.


"REPUBLIC" DEFENCE FLOTILLA 1
VSL.
TYP.
BB
BB
BC
DN
CA
CA
DN
CA
CA
DD
DD
DD
DD
CAA
CAA
CAA
FF
FF
FF
FF

ID.
A/VA/C/S/SS

VP.

SQD
NO.

HULL CLS
HDP/CRP

(A)

1
1
1

A/24/6
A/24/6
B/18/4

3
2
2

SQD TOTAL

60
60
55
178
56
36
36
128
56
36
36
128
22
22
22
24
90
40
40
40
120
16
16
16
16
64

FLEET TOTAL

708

(S)
SQD TOTAL
(C)

SQD TOTAL
(C)

SQD TOTAL
(C)

(SS)
SQD TOTAL
(C)

SQD TOTAL
(C)

CUR/
HDP.

SHLD
CLS/SDP

CUR/
SDP.

FLEET CONTROL SHEET


WC.

SPD

MBP
MX/C

NOTES.

A/12
A/12
B/9

A
A
A

4"
4"
5"

8/
8/
8/

B/18/4
B/18/4
B/18/4

A/12
B/8
B/8

A
B
B

4"
6"
6"

6/
6/
6/

3
3
3

B/18/4
B/18/4
B/18/4

A/12
B/8
B/8

A
B
B

4"
6"
6"

6/
6/
6/

4
4
4
4

C/12/3
C/12/3
C/12/3
C/12/3

C/6
C/6
C/6
C/6

C
C
C
C

8"
8"
8"
8"

4/
4/
4/
4/

Scout

5
5
5

B/18/4
B/18/4
B/18/4

B/8
B/8
B/8

B
B
B

6"
6"
6"

18/
18/
18/

MAV
MAV
MAV

6
6
6
6

D/6/2
D/6/2
D/6/2
D/6/2

D/4
D/4
D/4
D/4

C
C
C
C

9"
9"
9"
9"

2/
2/
2/
2/

Scout

VSL TYP = VESSEL TYPE. ID = Vessel ID No. SQD NO - Squadron (Formation) Number. VP = Victory points. CLS= Class
HDP = Hull maximum damage points. CRP = CRIPPLED at HULL DP. CUR/HDP = Current damage level. SHLD= SHIELD.
SDP = Shield maximum damage points. WC = Weapon class. SPD = Move in Inches per Phase. CUR= Current.
MBP MX/C = Maximum/Current No. of Marine boarding parties. S/C ID = Silent running/Cloak Marker No.
A= Admiral. VA = Vice Admiral. C = Commodore. S = Scout ship. SS = Science Ship. NOTES = Vessel special features
Permission granted to copy for personal Game use only. A.c.Lawton 2014.

Notes- This is a simple scenario based on the standard book statistic's for vessels of each
class there are no the modifications to keep things even so the odds are in neither player's
favour.

S/C
ID.

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