Documente Academic
Documente Profesional
Documente Cultură
01
2,1
3,1
4,1
5,1
6,1
LOOSE
ASTEROIDS
1,2
2,2
3,2
4,2
6,2
1,3
2,3
DENSE
WRECKAGE
FIELD
2,4
3,3
LOOSE
WRECKAGE
FIELD
3,4
4,3
5,2
DENSE
WRECKAGE
FIELD
5,3
4,4
5,4
DENSE
WRECKAGE
FIELD
6,4
2,5
LOOSE
WRECKAGE
FIELD
2,6
3,5
4,5
5,5
6,5
3,6
4,6
5,6
DENSE
ASTEROIDS
6,6
LOOSE
WRECKAGE
FIELD
1,4
LOOSE
WRECKAGE
FIELD
1,5
1,6
LOOSE
WRECKAGE
FIELD
6,3
DENSE
ASTEROIDS
ID.
A/VA/C/S/SS
VP.
SQD
NO.
HULL CLS
HDP/CRP
(A)
60
60
52
172
22
22
22
22
22
22
132
36
36
36
40
40
40
228
30
30
30
30
120
17
17
17
51
703
1
1
1
A/24/6
A/24/6
B/18/4
2
2
2
2
2
2
SQD TOTAL
(C)
SQD TOTAL
(C)
SQD TOTAL
(C)
SQD TOTAL
(C)
SQD TOTAL
FLEET TOTAL
CUR/
HDP.
SHLD
CLS/SDP
WC.
SPD
MBP
MX/C
A/12
A/12
B/9
A
A
A
4"
4"
5"
8/
8/
8/
C/12/3
C/12/3
C/12/3
C/12/3
C/12/3
C/12/3
C/6
C/6
C/6
C/6
C/6
C/6
C
C
C
C
C
C
8"
8"
8"
8"
8"
8"
4/
4/
4/
4/
4/
4/
3
3
3
4
4
4
B/18/4
B/18/4
B/18/4
B/18/4
B/18/4
B/18/4
B/9
B/9
B/9
B/9
B/9
B/9
B
B
B
B
B
B
6"
6"
6"
6"
6"
6"
6/
6/
6/
18/
18/
18/
5
5
5
5
C/12 /3
C/12 /3
C/12 /3
C/12 /3
C/6
C/6
C/6
C/6
B
B
B
B
7"
7"
7"
7"
4/
4/
4/
4/
6
6
6
D/6/2
D/6/2
D/6/2
D/4
D/4
D/4
C
C
C
9"
9"
9"
2/
2/
2/
NOTES.
MAV
MAV
MAV
CLK
CLK
CLK
VSL TYP = VESSEL TYPE. ID = Vessel ID No. SQD NO - Squadron (Formation) Number. VP = Victory points. CLS= Class
HDP = Hull maximum damage points. CRP = CRIPPLED at HULL DP. CUR/HDP = Current damage level. SHLD= SHIELD.
SDP = Shield maximum damage points. WC = Weapon class. SPD = Move in Inches per Phase. CUR= Current.
MBP MX/C = Maximum/Current No. of Marine boarding parties. S/C ID = Silent running/Cloak Marker No.
A= Admiral. VA = Vice Admiral. C = Commodore. S = Scout ship. SS = Science Ship. NOTES = Vessel special features
Permission granted to copy for personal Game use only. A.c.Lawton 2014.
S/C
ID.
ID.
A/VA/C/S/SS
VP.
SQD
NO.
HULL CLS
HDP/CRP
(A)
1
1
1
A/24/6
A/24/6
B/18/4
3
2
2
SQD TOTAL
60
60
55
178
56
36
36
128
56
36
36
128
22
22
22
24
90
40
40
40
120
16
16
16
16
64
FLEET TOTAL
708
(S)
SQD TOTAL
(C)
SQD TOTAL
(C)
SQD TOTAL
(C)
(SS)
SQD TOTAL
(C)
SQD TOTAL
(C)
CUR/
HDP.
SHLD
CLS/SDP
CUR/
SDP.
SPD
MBP
MX/C
NOTES.
A/12
A/12
B/9
A
A
A
4"
4"
5"
8/
8/
8/
B/18/4
B/18/4
B/18/4
A/12
B/8
B/8
A
B
B
4"
6"
6"
6/
6/
6/
3
3
3
B/18/4
B/18/4
B/18/4
A/12
B/8
B/8
A
B
B
4"
6"
6"
6/
6/
6/
4
4
4
4
C/12/3
C/12/3
C/12/3
C/12/3
C/6
C/6
C/6
C/6
C
C
C
C
8"
8"
8"
8"
4/
4/
4/
4/
Scout
5
5
5
B/18/4
B/18/4
B/18/4
B/8
B/8
B/8
B
B
B
6"
6"
6"
18/
18/
18/
MAV
MAV
MAV
6
6
6
6
D/6/2
D/6/2
D/6/2
D/6/2
D/4
D/4
D/4
D/4
C
C
C
C
9"
9"
9"
9"
2/
2/
2/
2/
Scout
VSL TYP = VESSEL TYPE. ID = Vessel ID No. SQD NO - Squadron (Formation) Number. VP = Victory points. CLS= Class
HDP = Hull maximum damage points. CRP = CRIPPLED at HULL DP. CUR/HDP = Current damage level. SHLD= SHIELD.
SDP = Shield maximum damage points. WC = Weapon class. SPD = Move in Inches per Phase. CUR= Current.
MBP MX/C = Maximum/Current No. of Marine boarding parties. S/C ID = Silent running/Cloak Marker No.
A= Admiral. VA = Vice Admiral. C = Commodore. S = Scout ship. SS = Science Ship. NOTES = Vessel special features
Permission granted to copy for personal Game use only. A.c.Lawton 2014.
Notes- This is a simple scenario based on the standard book statistic's for vessels of each
class there are no the modifications to keep things even so the odds are in neither player's
favour.
S/C
ID.