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Housing[edit]
Barcode readers can be distinguished based on housing design as follows:
Handheld scanner
with a handle and typically a trigger button for switching on the light source.
Pen scanner (or wand scanner)
a pen-shaped scanner that is swiped.
Stationary scanner
wall- or table-mounted scanners that the barcode is passed under or beside. These are commonly found at the checkout counters of
supermarkets and other retailers.
Fixed-position scanner
an industrial barcode reader, used to identify products during manufacture or logistics. Often used on conveyor tracks to identify
cartons or pallets which need to be routed to another process or shipping location. Another application joins holographic scanners with
a checkweigher to read bar codes of any orientation or placement, and weighs the package. Systems like this are used in factory and
farm automation for quality management and shipping.
PDA scanner (or Auto-ID PDA)
a PDA with a built-in barcode reader or attached barcode scanner.
Automatic reader
a back office equipment to read barcoded documents at high speed (50,000/hour).
Cordless scanner (or Wireless scanner)
a cordless barcode scanner is operated by a battery fit inside it and is not connected to the electricity mains and transfer data to the
connected device like PC.
Gamepad
A gamepad, also known as a joypad, is held in both hands with thumbs and fingers used to provide input. Gamepads can have a
number of action buttons combined with one or more omnidirectional control sticks or buttons. Action buttons are generally handled
with the digits on the right hand, and the directional input handled with the left. Gamepads are the primary means of input on most
modern video game consoles. Due to the ease of use and user-friendly nature of gamepads, they have spread from their origin on
traditional consoles to computers, where a variety of games and emulators support their input as a replacement for keyboard and
mouse input.[3] Most modern game controllers are a variation of a standard gamepad. Common additions include shoulder buttons
placed along the edges of the pad, centrally placed buttons labeled start, select, and mode, and an internal motor to provide haptic
feedback.
Paddle
A paddle is a controller that features a round wheel and one or more fire buttons. The wheel is typically used to control movement of
the player or of an object along one axis of the video screen. Paddle controllers were the first analog controllers and they lost
popularity when "paddle and ball" type games fell out of favor. A variation on the Paddle, the Atari driving controller appeared on the
Atari 2600. Designed specifically for the game Indy 500, it functioned almost identically in operation and design to the regular paddle
controller. The exceptions were that its wheel can be continuously rotated in either direction, and it was missing the extra paddle
included on the previous model. Unlike a spinner, friction prevented the wheel from gaining momentum.
Joystick
A joystick is a peripheral that consists of a handheld stick that can be tilted around either of two axes and (sometimes) twisted around
a third. The joystick is often used for flight simulators. HOTAS controllers, composed of a joystick and throttle quadrant (see below)
are a popular combination for flight simulation among its most fanatic devotees. Most joysticks are designed to be operated with the
user's primary hand (e.g. with the right hand of a right-handed person), with the base either held in the opposite hand or mounted on a
desk. Arcade controllers are typically joysticks featuring a shaft that has a ball or drop-shaped handle, and one or more buttons for in
game actions. Generally the layout has the joystick on the left, and the buttons on the right, although there are instances when this is
reversed.
Trackball
A trackball is basically an upside-down mouse that is manipulated with the palm of one's hand. It has the advantage of not requiring a
lot of desktop space, and that it is as fast as one can roll the ball on it. This is faster than one can move a mouse due to space not being
an issue. It was a precursor to the mouse. Notable uses of a Trackball as a gaming controller would be games such as Centipede,
Marble Madness, Golden Tee Golf and SegaSonic the Hedgehog.
Throttle quadrant
A throttle quadrant is a set of one or more levers that are most often used to simulate throttles or other similar controls in a real
vehicle, particularly an aircraft. Throttle quadrants are most popular in conjunction with joysticks or yokes used in flight simulation.
Steering wheel
A Racing wheel, essentially a larger version of a paddle, is used in most racing arcade games as well as more recent racing simulators
such as Live for Speed, Grand Prix Legends, GTR2, and Richard Burns Rally. While most arcade racing games have been using
steering wheels since Gran Trak 10 in 1974,[4] the first steering wheels for home systems appeared on fifth-generation consoles such
as the PlayStation and Nintendo 64.[citation needed] Many are force feedback (see Force Feedback Wheel), designed to give the same
feedback as would be experienced when driving a real car, but the realism of this depends on the game. They usually come with
pedals to control the gas and brake. Shifting is taken care of in various ways including paddle shifting systems, simple stick shifters
which are moved forward or back to change gears or more complex shifters which mimic those of real vehicles, which may also use a
clutch. Most wheels turn only 200 to 270 degrees lock-to-lock but some models, such as the Logitech Driving Force Pro, Logitech
G25 and Logitech G27 can turn 900 degrees, or 2.5 turns, lock-to-lock. The Namco Jogcon paddle was available for the PlayStation
game R4: Ridge Racer Type 4. Unlike "real" video game steering wheels, the Jogcon was designed to fit in the player's hand. Its much
smaller wheel (diameter roughly similar to a soda can's) resembles the jog-and-shuttle control wheel used on some VCRs. The
Nintendo Wii game Mario Kart Wii is bundled with the Wii Wheel: a steering wheel-shaped shell that the Wii Remote is placed inside
thus using the Wii Remote's motion sensing capabilities to control the kart during the game. Hori also has a steering wheel that is
made for the Nintendo 3DS game Mario Kart 7. When the steering wheel is placed on the back of the console, then it will have the
same ability as in Mario Kart Wii by using the gyroscope in first-person mode.
a mouse is a pointing device that detects twodimensional motion relative to a surface. This
motion is typically translated into the motion of a
pointer on a display, which allows for fine control
of a graphical user interface.
Physically, a mouse consists of an object held in
one's hand, with one or more buttons. Mice often
also feature other elements, such as touch
surfaces and "wheels", which enable additional
control and dimensional input.
A barcode reader (or barcode scanner) is an
electronic device for reading printed barcodes.
Like a flatbed scanner, it consists of a light source,
a lens and a light sensor translating optical
impulses into electrical ones. Additionally, nearly
all barcode readers contain decoder circuitry
analyzing the barcode's image data provided by
the sensor and sending the barcode's content to the
scanner's output port.
A microphone, colloquially mic or mike
impractical
or knock sensors.
conjunction