Documente Academic
Documente Profesional
Documente Cultură
Autumn, 1887
The thergraph
MERCENARIES!
Lord Ronan Curr
The Gun Buggy
New Mystic Powers
INSIDE THIS
ISSUE:
Clives Register
Vernes Quarterly
Extraterrestrial Adventure
Regiments of Renown
11
Saurian Tribesmen
15
Page
T h e
t h e r g r a p h
Earth
Mars
Austin The Republic of Texas entered into negotiations with Her Majestys Foreign Office for the purchase of
a large quantity of export rifles, intended to upgrade the
Texican infantrys primary weapon.
London The Metropolitan Police report the dispersal
of a large gathering of Fenians on Sunday, the 13th.
Galfor Crown Prince Fash Garuda was found murdered in his bed. Official reports indict one of his many
concubines in the murder, which is believed to have been
prompted by personal disagreement between the prince and
his concubine. Reports suggest that investigators do not
suspect an underlying political motivation. The concubine,
name unknown, committed suicide by poison before the
Princes Guard could enter the room and apprehend her.
Verenal Canal A major fissure has caused severe loss
of waterflow in the Verenal Canal. British engineers and a
host of native Johnnies have been dispatched to attempt
repairs.
Editors Corner
J Womack
Kaor!
China The Yellow Rivers annual flood was particularly devastating this year. Thousands of lives were lost as
the raging waters tore through the countryside.
London Issues of Beetons Christmas Annual are flying
off the newsstand, thanks to a popular detective feature
written by Mr. Arthur Conan Doyle.
Venus
Venusstaadt Eminent German scientist Heinrich
Hertz discovers new properties of galvanic magnetism,
naming it the photoelectric effect.
Orbit Venus Highport recorded a record number of
private citizens passing through in November. A total of 36
private individuals landed on Venus through the port, carried upon three merchant craft.
Albertville The Right Hon. Joseph Blyhte-Manor took
possession of his newly-purchased plantation acreage.
Squire Blyhte-Manor intends to put in tobacco and coffee.
This issue, as you can see, has been dedicated to the excellent In Her Majestys Name rules, written by Craig Cartmell and Charles Murton, and published by Osprey
Wargames.
There is a lot of contributed material in this issue, and I
want to say thanks to everyone who has submitted items
for The Aethergraph. Id never get three issues out in a year if
I had to do it all myself, and, honestly well, I couldnt
have done it without you guys.
A special thanks to Craig Cartmell and Charles Murton
for sending me their officially optional rules for adding
mercenaries into Adventuring Companies. Im very excited
to be able to present those rules here first.
Anyway, there are a lot of great articles, new rules, new
settings, new Adventuring Companies, and all sorts of
VSF-y goodness waiting for you in this issue. Enjoy!
-J Womack
Volume 3, Issue 3
C l i v e s
Page
R e g i s t e r
L o r d
o f
E d w a r d
B y
C r a i g
P r o m i n e n t
R o n a n
C a r t m e l l
C u r r
P e r s o n s
Page
T h e
Only
14
Vernes Quarterly
Matons Gun Buggy
Although officially he still does work for the Foreign Office they are getting increasingly frustrated
with him going off script, and believe that he may be
using his men and his contacts to pursue his own
agenda. They are also unhappy regarding his sometime partnership with the privateer Lady Helen Quatermain (niece of Sir Allan and a cousin of the
Queen) whose activities are cause of considerable
consternation.
During his many adventures he has picked up a
band of loyal henchmen. These include Mohan Singh
- the formidable Sikh warrior, Lady Felicity - a
woman of dubious virtue but deadly aim, Gerald FitzCurr - his half-brother, and 'Mad' Mick Macfarlane -
t h e r g r a p h
Gun
Buggy
Base
Speed
Diffiicult
Terrain?
Considerations
Cost
12
No
20
Volume 3, Issue 3
Page
One of the more popular themes in Victorian Science Fiction is the exploration of other worlds, generally within our own solar system. From the Barsoom
of Burroughs to the Venus of Chadwick to the Luna
of Verne, several extraterrestrial locales have been
described in a variety of ways. Each author has
treated the other planets differently, but all within a
Victorian setting. I myself make use of these thematic
elements in the creation of the universe in which I set
my own VSF games. In Her Majestys Name has not,
to date, directly addressed this theme,. However, it is
a simple enough exercise to set your games on other
planets populated by fantastic non-human races.
The Setting
Consider the landscape of the extraterrestrial adventure. Is it essentially terrestrial in nature, like my
version of Venus (essentially a jungle planet, like
Chadwicks in Space 1889)? Is it hostile in nature
(airless, like Luna), and thus needing special equipment? Or does, for example, the airlessness modify
the landscapeadventuring within a dome which
Must Not Be Breached? You may need to create new
Weird Science gadgets like the Everton Aetherial
Rebreathing Helmet to act as a precautionary measure against oxygen depletion. Perhaps weaker gravity
means increased movement rates, or increased ranges
for projectiles?
Will you need a different playing surface to simulate the red sands of Mars or the lifeless rock of
Alien Creatures
Aliens typically come in three broad varieties: humanoid, anthropomorphic, and utterly alien. Humanoids exhibit only minor variations from terrestrial
humans. Red Martians, for example, appear very similar to men except for the color of their skin, the number of digits on hands and feet, and the shape of the
ears. Anthropomorphic aliens are distinctly nonhuman, but have a basically human shape: two arms,
two legs, head and torso. Lizardmen and parrotfolk
are good examples of anthropomorphic aliens. An
(Continued on page 14)
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The landing parties of the Royal Navy are well armoured to withstand fire while closing with the enemy to take defended
ships and locations. Supported by ship launched support dirigibles or light steam contraptions, these sailors give Naval Commanders many options to take the fight to the enemy both at sea and ashore. Landing parties can also be deploying via wardirigibles of the Royal Naval Air Service, extending their utility significantly. The exploits of RN landing teams in recent history
are an inspiration to many. British newspapers were abuzz with the feats of Commander Everton in the Orient, for which for
was knighted upon his return. More recently,young Midshipman Hornblower (the latest personality of that reputable naval family) and the grizzly but ever loyal Petty Officer Bowlin, have built a reputation in action on the Nile and the rivers of the Dark
Continent.
Pluck
FV
SV
SP
Cost Talents
Basic Equipment
Commander
3+
+4
+4
66
Boarding Officer
3+
+4
+4
53
4+
+3
+3
39
5+
+2
+2
29
Medical Sailor
5+
+2
30
Medic
3+
+4
+4
72
Inspirational, Tough
Mr. Midshipman
Hornblower, RN
4+
+3
+3
44
Erudite Wit
4+
+4
+2
43
Berserker
Support Dirigible
20
45
Options
Any figure may be equipped with explosive grenades (+6 points) or breath preserver (+2 points).
Any sailor so equipped may exchange his cutlass and pistol for a military rifle (+2 points) or shotgun (-2 points).
Any figure may exchange an SRC Breastplate for Patent Kelly Armour (+33 points).
One Landing Party Sailor may exchange his pistol and cutlass for a Flamethrower (+4 points). This may be done in conjunction with the Patent Kelly Armour upgrade.
Two Landing Party Sailors may be re-equipped as a Gatling Gun or Nordenfelt team, one as gunner and one as loader. Remove their cutlasses and add one MG (total cost + 18 points). They retain their pistols as backup weapons.
Design Notes: This Company represents a heavily armed but likely small landing or boarding party embarked in a warship. The
troop choices are relatively expensive due to their standard issue of SRC breastplates. Initially, I designed the force to all be in
Patent Kelly Armour but this proved too high a cost. Instead, the Kelly Armour has been made optional. Accordingly, a Naval
landing force is likely to be outnumbered by the foe, potentially significantly,. However, their armour and support weapon options should give them staying power to close the enemy decisively.
Volume 3, Issue 3
Page
Miring Muck
Range: 12
Duration: 1 turn
Phase: Movement
Effect: The earth beneath the feet of any targeted creature turns to a clinging muck. The figure may not move
Mystic Gaslight
Range: Line of sight
Duration: Until another Mystic Power is used
Phase: Shooting or Fighting
Effect: A glowing ball of cold light hovers above the
Mystic, illuminating everything within line of sight as if
it were daylight, negating penalties for nighttime, darkness, etc., in that area. This light does not penetrate
Mystical darkness, only natural.
Pluck roll? N/A
Cost: 8
Page
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t h e r g r a p h
Introduction
This is an optional rule that allows companies to buy individual figures for single missions. No Company can
have more than one mercenary on their roster at any one time. Hiring a mercenary costs 10 points plus the cost of
the figure itself.
Most mercenaries have restrictions on who they will let hire them. For example, Sir Allan Quatermain will only
work for British Companies.
Mercenaries can include some individual members of the League of Extraordinary Gentlemen (see the IHMN
blog for full details) and also the others listed below.
LXG member
Restrictions
Dorian Gray
Dr Jekyll
Mr Hyde
Tom Sawyer
Captain Nemo has his own agenda and does not work for anyone else.
Other potential mercenaries are listed below.
Note: If by some chance more than one Company tries to hire the same mercenary for the same game then that
mercenary withdraws and the points spent by the hiring companies are wasted.
Sidney Reilly
Sigmund Georgievich Rosenblum was born on March 24, 1874 in Odessa, Ukraine. He became a British Agent
and took on the cover name Sidney Reilly. By 1895, though just 21 years old, Reilly had already proven himself as
a masterful con artist. His later exploits included the infiltration of the German General Staff and the near overthrow of the Bolsheviks.
Any Old World company, and the US Secret Service, can buy his services for single missions.
Figure
Sidney Reilly
Pluck
FV
SV
Speed
Cost
3+
+2
+2
+1
60
Talents/Powers
Basic Equipment
Master of Disguise,
Meticulous Planning,
Mesmerism.
Brendan O'Rourke
This rebellious Irishman is a deserter from La Legion Etrangere. He has a terrible weakness for treasure-hunting
which often leaves him short of money. ORourke mistrusts mystical powers and has a long running feud with
Akhenaton and his cultists; he will work for any other company that doesn't employ mystical powers.
(Continued on page 9)
Volume 3, Issue 3
Figure
Brendan
O'Rourke
Page
Pluck
FV
SV
Speed
Cost
3+
+3
+3
+0
65
Talents/Powers
Basic Equipment
Marksman, Tough,
Fearless, Gunslinger
Chainmail Shirt,
Shotgun, Pistols x2,
Fighting Knife
Jimmy Canaan
A former member of the High Sierra Gang, Jimmy left to sell his services to the various revolutionary factions
down Mexico way. Since then he has been hawking his demolition skills all over the New and Old Worlds, and
will work for anyone - except the High Sierra Gang, who now want him dead. The Preacher has already carved
him a headstone.
If you want something blown sky-high, then Jimmy's your man.
Figure
Jimmy Canaan
Pluck
FV
SV
Speed
Cost
4+
+2
+3
+0
44
Talents/Powers
Basic Equipment
Engineer
Dr Ivan Robotnik
This Hungarian genius is on the run from the Society of Thule. He was the chap who designed their Kriegwalker and then fled when he realised for what purpose they wanted to use it. To stay one step ahead of von
Strheim's hounds, he has had to sell his services and inventions to the highest bidder. Thus, he will work for
anyone except the Society of Thule.
Currently, Dr. Robotnik has up to four of his Auto-Soldaten with him. These are automatons that are controlled using his Wireless Control Harness (+10 points). This has a range of 12". Despite being steam-powered,
the Auto-Soldaten must remain within 12" of an Arc Generator or their electric control relays cease to function.
Figure
Pluck
FV
SV
Speed
Cost
Talents/Powers
Basic Equipment
Dr Ivan Robotnik
5+
+0
+0
+0
46
Engineer
Magneto-static Waistcoat,
Arc Pistol, Arc Generator,
Control Harness
Mk VII AutoSoldaten
3+
+2
+2
+0
47
Pere Camillo
Camillo is a rogue Catholic Priest who was excommunicated for dabbling with powers not meant for man. He
is a bit of a rabble-rouser who loves nothing better than to cause trouble, especially for what he calls
'Warlocks' (i.e. anyone else with mystical powers). He is on the Cognoscentis shoot-on-sight list.
He will work for any company that does not already have anyone with mystical powers.
Figure
Pere Camillo
Pluck
FV
SV
Speed
Cost
Talents/Powers
Basic Equipment
3+
+3
+0
+0
33+
Lined Coat
Page
10
T h e
t h e r g r a p h
Aethership Schedule
NovemberDecember
Line
Vessel
Flag/Tons
Route
Earth (Luna)
Mars
Venus
Cunard
Hermes
UK/25,000
E(L)-M-V-E
11/17
12/18
Cunard
Mercury
UK/25,000
V-E(L)-M-V
11/16 (11/18)
12/1
11/1; 12/31
Fr./22,000
E-M-E
11/15; 12/15
E-V-E
11/10; 12/11
11/25; 12/26
E-V-M-E
11/6; 12/31
12/19
11/18
Ger./29,000
E-M-E
11/19; 12/15
Frederick
Ger./31,000
Union Star
Washington
US/30,000
Hapag-Lloyd Bremen
Hokkaido
Royal Edo
Jap./17,000
E-M-E
11/13; 12/10
Republic
Brazos Star
Tex./17,000
V-E-M-E-V
11/21; 12/19
12/7
11/8
25 December
Sergeant Thibodeaux and his expanded crew
worked miracles today with Grillag, greens and potatoes as we dined on our Christmas Feast. Father Flannigan gave an inspiring homily at the Mass and we all
enjoyed the meal.
Chief OMalley introduced me to Seaman 1st
Class (equivalent to a Lance Corporal) David Johansson. He was assigned to us as a pilot for the motor
whaleboat-based dirigible. He has been in the Republic Navy for five years and is already a very efficient
coxswain with both air and nautical vessels. Since he is
in the Navy, he will be under Mr. Griggs' command
and not the Army's. He is therefore mine, so I will
have to see skills he has besides piloting so I can assign him to one of the work crews. I have a feeling he
will be put on Corporal Jones saw mill crew. They are
a man short due to a bad injury one of the privates
suffered last week. The doctors think they've managed
to keep the cut from going bad, but in this Venusian
mist, who can tell for sure?
Lady Venus was treated with a Grillag hip bone
today that was smoked by Private Mistrot. We received mail and a few presents from loved ones. The
men always enjoy mail call and it is nice to get letters
from the missus.
Volume 3, Issue 3
Page
11
Unit History
Page
12
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t h e r g r a p h
JOKER
THIEF
Hannah Winters was born to Robert and Janet Wentworth of Baltimore, Maryland on December 13th, 1857.
Her father had married late in life, but her mother was
barely 18 when they wed.
Although he was too young to serve in the American Civil War, Jake joined the army and served with the
cavalry in the Dakota territories. By the 1870s the Indian Wars were largely over; however, a band of renegades and outlaws known as Red Snakes Band attacked Jakes troop while they were on patrol. When
the fighting was over, Red Snake and most of his band
were dead, along with most of Jakes troop. Jake was
wounded in the action, but quickly recovered. He was
given Red Snakes medicine bag (which he would later
give to Hannah). The medicine bag proved to be a
powerful amulet granting the wearer the power of
shadow.
In the army, a sergeant tagged him with the nickname Joker because his initials (JOK) looked like joke.
Jake found army life rather tedious, so he left after his
enlistment expired and took up studies. In 1881, he was
recruited by the fledgling U.S. Secret Service. He had
his first big case in 1883 while he was a junior partner
to Robert Hickam. They were sent to San Francisco to
investigate a conspiracy to rob the mint. It was there
that Jake first met Hannah.
In the years since their meeting, Jake and Hannah
have kept in contact and he has occasionally called
upon her and her friend Jeremiah Carver for their talents when working on a particularly tough case, such
as when they prevented the Order of the Irish Rose
from kidnapping the presidents wife.
In 1885, Robert Hickam retired and Jake became a
senior agent. His current partner is Phillip Jones, who
is junior to Jake, but not a rookie. (Treat Phillip as a
Senior Special Agent from HVF, Page 35.)
The Indiana Womens Prison opened in 1873 and was the first of its
kind in the country.
Volume 3, Issue 3
Page
13
The Patent Cure for All Ailments of the Liver, Heart, Bowels, Throat, Eyes, and Spleen!
Cures spots, reduces fevers, freshens breath!
Also, a valuable additive to detergents for stubborn stains.
FV
SV
3+
+3
+4
Armor Speed
9
+2
Talents/Powers
Leadership +2, Tough, Martial
Artist
Basic Equipment
Cost
50
Options:
Jake can add a horse for 5 points or a cavalry horse for 9 points.
If Jake has a horse, he can take the Cavalryman Talent for 3 points.
If Jake is using Secret Service issue equipment, replace the waistcoat and short shotgun with a lined coat and
arc pistol for 0 points.
FV
SV
4+
+3
+3
Armor Speed
9
Talents/Powers
Basic Equipment
Cost
50
Options:
Hannah occasionally carries a medicine bag given to her by Jake for 9 points. (Treat as a Reliquary with the
Path of Shadows Power.)
If not accompanied by Jeremiah Carver, Hannah may carry a normal pistol and a second throwing knife instead of her ARC pistol for 0 points.
If in a populated area, Hannah may take the Part of the Crowd Talent for 5 points.
Page
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T h e
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Taking into consideration these two factors, setting and creatures, a GM can easily tailor a game of In
Her Majestys Name to a wider scope. A little bit of
pseudo-scientific storytelling to describe the reasons
for the rules changes helps, too.
Volume 3, Issue 3
Page
15
The tropical rainforests of Venus are home to many strange species. Perhaps none is more dangerous than
the lizardmen. Primitive tribesmen, what they lack in technology they make up for in cunning. Using their intimate knowledge of the planets great jungles, the lizardmen raid human settlements and constantly war on each
other and their ancient racial foe, the parrotfolk. Some tribes even ride into battle on the backs of dinosaurs!
The most famed of all lizardmen war chiefs is the ancient Kroq-Gar, rumored to be over a thousand years old.
Pluck FV
Kroq-Gar
Old Blood
3+
3+
+4
+4
SV
SP
+0
+1
+0
Cost Talents
92
Basic Equipment
72
Leadership +1, Swimming, Stealthy,
Up to 30 points of Mystical Powers
Staff
Skink Shaman
5+
+0
+1
+1
19+
Temple Guard
3+
+3
+0
44
Terrifying, Fearless
Saurus Warrior
4+
+2
+0
23
Fearless
Skink Archer
6+
+0
+1
+1
20
Swimming, Skirmisher
Skink Javelineer
6+
+0
+1
21
Swimming, Skirmisher
Carnosaur
4+
+4
+0
+0
Pterosaur
5+
+0
+0
+0
Flying
Stegadon Howdah
3+
+4
+0
+0
Berserker, Fearless
Options:
Kroq-Gar and any other Old Blood may ride a carnosaur (+49 points).
Up to three skinks may be mounted on pterosaurs at an additional cost of +24 points each.
Two to four skinks can ride a stegadon howdah. Two skinks trade in their bows to operate the arbalest and
guide the stegadon. (+35 points) Up to two more skinks, either archers or javelineers, can also ride in the
howdah at normal cost.
The thergraph
XCIV Publishing
J Womack, Editor
Email:
aethergraph@gmail.com
REVIEWED:
NEXT ISSUE
An issue without a theme!
Our Regular features!
Fiction!
All this and more, coming this spring in Vol. 4, Issue #1!
CLASSIFIED ADVERTISEMENTS
For Sale: Artifact of Martian Origin, discovered while traversing the
Syrtis Desert with Merchant Caravan. Appears to be ceramic; design is
unusual, a green glazed image on black pottery. The image is mythical
demonic creature, with an octopus for a head and great batlike wings.
Proceeds to assist with expenses of care for owner. Inquiries at New
Bethlehem Hospital, London.
Wanted: Litter of pups. I desire the entire litter of at least four pups.
Large breed only. Contact Dr. Vardu, Venusstaadt, Venus.
Salvage Employment: Owner of crashed liftwood vessel requires
assistance in recovery of property. Approximate location of downed
small craft provided on hire. Mr. D. Ungenus-Crabbe, 4 Upper Crust
Way, Glabonshire.
Missing, Reward: One large spool of copper wire for telegraphy. Last
seen in warehouse yard, New Glasgow Downport. MCC H&T Co.
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XCIV Publishing
Disclaimer: All material not original to this publication remains the sole property of the author, sculptor or photographer unless such copyright has been transferred to the
editor. Care has been taken to establish permission to use items from the internet, and no challenge to ownership is intended in cases where no response has been received.
If you own any of the images used in this publication and wish to have your image removed from it, please contact J. Womack at aethergraph@gmail.com. All original
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