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global.age=18
global.brew=250
global.cha=250
global.clean=250
global.combat=250
global.cook=250
global.craft=250
global.dream=150
global.gold=5000
global.hp=100
global.dex=250
global.magic=250
global.int=250
global.mp=100
global.sins=0
sets spells to 250 (250 is max and does not unlock the 2 special spells)
global.spells=250
global.con=250
global.str=250
global.tame=250
global.weapons=250
global.xp=5000
The following is a guide to all the endings in Cute Knight ~ Kishi Kawaii.
Spoilers, obviously, abound.
Special Event Endings
1. "The Royal Family"
2. "False Princess"
3. "Fairytale Wedding"
4. "Royal Knight"
5. "Family Magic"
6. "Warrior Wife"
7. "Partners"
8. "Dragonslayer"
9. "Oops"
10. "Slacker"
Adventuring Endings:
11.
12.
13,
14.
15.
16.
17.
18.
19.
"Hero"
"Fighter"
"Martial Artist"
"Thug"
"Witch"
"Sage"
"Sorceress"
"Druid"
"Assassin"
Academic Endings
20.
21.
22.
23.
24.
"Professor"
"Student"
"Strategist"
"Inventor"
"Philosopher"
Social Endings
25.
26.
27.
28.
29.
30.
31.
32.
"Advisor"
"Bodybuilder"
"Banker"
"Socialite"
"Bride"
"Writer"
"Dancer"
"Street Dancer"
Religious Endings
33. "Church Leader"
34. "Nun"
Thief Endings
35. "Queen of Thieves"
36. "Beggar"
Career Endings
37.
38.
39.
40.
41.
42.
43.
44.
45.
46.
47.
48.
49.
50.
51.
52.
53.
54:
"Innkeeper"
"Maid"
"Chef"
"Assistant Chef"
"Waitress"
"Bouncer"
"Shop Owner"
"Shop Worker"
"Dressmaker"
"Assistant Dressmaker"
"Doctor"
"Nurse"
"Vet"
"Equestrian"
"Stable Worker"
"Librarian"
"Library Worker"
"Children's Entertainer"
--General tips:
Most good endings require you to have a Dream score of at least 50 and
possibly 100. Don't end the game with bad Dream!
The formulas involved in reaching endings are tricky. There are certain
hard requirements that you MUST have in order to get a certain ending,
but it's not that easy to say exactly what will give you which result if you
meet the hard requirements for several possibilities. The description of the
ending will give you suggestions about what to focus your attention on
while you play, but you may not always get the ending you think you will.
--Special Event Endings
Most endings only appear when the character turns 21 or runs out of
Dream. These endings can happen at any time when the events around
them are reached.
1. "The Royal Family"
This is the 'true ending', the only one that answers the questions
about your identity. Therefore, it takes some extra work to reach. It's a
good idea to get ending 2 before ending 1.
Take a job reading to children at the library and continue doing this
so that you meet the old woman. After you've met her a few times, ask her
about Princess Alexandra, and you will find out about the birthmark.
Visit the slums and fight in the dungeon to raise your Sin over 50
so that you are unable to leave the slums and meet the gang of thieves.
Pick through the trash until you meet a girl with pink hair. Now alternate
between picking through the trash and volunteering at the doctor's until
you find out who that girl is and convince her to go home.
Go back to town and train to raise your Mind, Luck, and Charm,
until you are able to win the Flower Queen contest at the spring festival.
Show your birthmark to the Queen.
Variants: Either the PC or Kirelan may be selected as the eventual
heir. If you were also pursuing a romance with him, you may end up
ruling together.
2. "False Princess"
To reach this ending, you need to prove to the Queen that you are
the missing Princess Alexandra. If you defeat the wizard in the third level
of the dungeon, you will find Alex's signet ring. Also, if you work at the
library reading to children long enough, you will meet the nursemaid. Ask
her about the princess to learn about the birthmark.
Now raise your Mind, Luck, and Charm so that you can win the
Flower Queen contest at the spring festival. Show the ring or the
birthmark to the Queen. You can also meet the Prince at the stables, raise
your Charm enough to talk to him, claim to be his sister, and show him
your birthmark or ring.
3. "Fairytale Wedding"
To reach this ending you must meet and marry Prince Kirelan. He
can usually be found at the stables at the end of the month, so keep
working there. However, working at the stables lowers your Charm. You
need a Charm of at least 50 to get over being tongue-tied, so you'll have to
find other ways to keep your Charm up.
If you try to pursue the romance, eventually the Prince will ask you
to meet him on a certain date. Visit the Church on the map at that time and
make sure you have a Taming skill > 70, Charm > 70, Dream > 50, and
Sin < 50. If you meet the requirements, he will ask you to marry him.
Otherwise, you will just be friends.
4. "Royal Knight"
To reach this ending, defeat the Black Knight at the Midsummer
Festival.
Variants: If you have enough Charm and Mind, you will become a
diplomat, otherwise you will be just a festival champion.
5. "Family Magic"
Train in Magic at the university and make friends with Rose.
Agree to be her "sister". After she teaches you the Rain charm, then
sometime when you go to class during the first half of the year, she will
mention the Wizard's Challenge. After she does this, the magic teacher
will be angry with you and bar you from the class, so you may want to
take classes only in the second half of the year for a while to be sure you
can get your skill high enough before you are barred.
After you have been barred from the class, win the Wizard's
12. "Fighter"
High combat skills and good XP. Strength also adds a bonus.
> 800
Official requirements: Weapons > 50, Sins < 50, Dream > 50, XP
Official requirements: Magic > 50, Charm > 50, Sin > 0, Dream >
18. "Druid"
A magic-user who is also very fond of nature and animals.
Official requirements: Sin < 50, Taming > 100, lots of Charm and
Magic.
19. "Assassin"
A fighter who is also a thief. Good weapons skills and having done
thief tasks a lot helps.
Official requirements: Luck > 100, Sin > 50, Dream > 50
--Academic Endings
Do social things, take math class, and end the game with a lot of
Official Requirements: Charm > 100, Mind > 75, Dream > 100,
Gold > 500
Variants: If you have high Sin, you may become a loan shark.
28. "Socialite"
Do lots and lots of social things.
Official Requirements: Charm > 100, Dream > 100, Sin < 60
29. "Bride"
Same as Socialite but less successful.
Official Requirements: Charm > 50, Sin < 60
Variants: Several slightly different husbands possible.
30. "Writer"
Take dance class and perform as a bard a lot.
Official Requirements: Mind > 125, Charm > 100, Dream < 110
Variants: If sinful, may also become a spymaster.
31. "Dancer"
Same as writer, but with less mind.
Official Requirements: Charm > 100, Dream > 100, Sin < 50
Variants: Success in your career depends on Strength, Stamina,
and Luck.
48. "Nurse"
Failed Doctor. Mind > 50, Sin < 30
49. "Vet"
A doctor who also tends animals at the stables. Mind > 50, Taming
> 50, Dream > 100, Sin < 50
50. "Equestrian"
Good with animals and also wealthy. Taming > 75, Dream > 100,
Sin < 60, Gold > 200
Variants: Breeding stables or racing.
51. "Stable Worker"
Failed Equestrian. Sin = 0.
52. "Librarian"
All library jobs. Mind > 100, Dream > 100
Variants: Study magic, discover secrets, running an entertainment
service, possible marriage
53. "Library Worker"
Failed Librarian
Variants: Different mishaps for different bad skills.
54: "Children's Entertainer"
Read stories to kids. Taming > 50, Dream > 50, Sin = 0;
Cute Knight
Cute Knight
Developer(s)
Hanako Games
Publisher(s)
(Deluxe)
Platform(s)
Windows, Linux, Macintosh
Release
2005-10-13
date(s)
2007-04-15 (Deluxe)
Genre(s)
Life simulation game/Casual/role-playing
Mode(s)
Single Player
Distribution
Download, CD
Cute Knight is a casual life simulation role-playing video game with many possible endings and careers featuring a single
female character. Gameplay is similar to the Japanese Princess Maker with a more traditionally Western first-person
perspective dungeons.
Contents
[hide]
1 Gameplay
2 Characters
2.3 Girls
4 Reviews
4.1 Awards
5 References
6 External links
Gameplay[edit]
Cute Knight is a life simulation/role-playing video game where the player takes the role of Michiko from 18 to 21. [n 1][1] The game
uses stats which determine how well she does in various tasks and her combat ability. In addition, her stats and key
events determine the jobs she is able to do. The goal of the game is to unlock unlockable content and various endings,
particularly good endings. The game ends after three years unless a special event ends the game sooner or Michiko's dream
stat reaches 0; if the latter occurs the game still unlocks an ending, but its always a bad ending based on her stats and key
events triggered.[1]
Tasks affect stats,[1] generally positively. Michiko's stats determine whether the task is completed successfully in a given day,
with success often resulting in monetary gain. Each task takes one week of game time unless an annual event interferes with it.
In addition, these annual events last for a varying number of days. During some of these events various mini-games can occur.
Winning these mini-games may trigger key events or grant items, money, and/or stats boost. The game starts out with a few
available tasks, but more open up by triggering key events and/or working at a particular place for some time. Several jobs can
also be removed because of key events or high level of the sin stat.
Combat occurs inside a multi-level dungeon. Time passes as the player moves through the dungeon. The player can chose to
either defeat the monster in combat or attempt to tame the monster, getting it to leave Michiko alone. If the player kills a living
creature (as opposed to golems or undead), it increases Michiko's sin. Sin goes down if the player works at the church or the
doctor's. Combat is turn-based and features magic point-based charms (spells). These spells use nine elements, including
the classical four. If Michiko's hit points (HP) drop to zero the player is automatically rescued. There is no character death, but
she may need to pay to recover her lost health. Regardless, it will deplete the Dream meter during her recovery period and may
lead to the bad ending.
Characters[edit]
This section may have too many subsection headers dividing up its content. Please help improve the article by mergi
similar sections and removing unneeded subheaders. (November 2009)
Michiko - The default name for the player character. She begins the game as an orphan and is looking for her
real family. If the player seeks to find the true family, which is ending one, it is revealed that Michiko and Kirelan were switched at
birth by Queen Penelope whom wanted a baby boy but gave birth to Michiko instead. She pays a man to steal her a child and
take her own away. This child is the son of the magic teacher Orchid.
To find out the whole truth you have to win the wizard challenge, find princess Alexandra, win the May festival and discover your
birthmark. Depending on whether you have high or low sin, and befriended Kiralan in the stables, you can end up being either:
regent Queen, a mischief princess, or joint ruler with Kiralan.
Princess Alexandra - The kingdom's runaway princess, she bears a striking resemblance to the player
character. She can be found picking through trash in the slums, and the player can choose to either help her return home or
impersonate her.
Prince Kirelan - Raised as heir to the kingdom, he does not resemble either the king or the queen. He prefers
the company of animals to life at court and spends a week at the church stables at the end of every month on the 23rd.
Queen Penelope - She judges the Flower Queen Festival each year at the end of March, and the player must
win the contest in order to speak with her. She has concealed the truth about her first child for over eighteen years.
King Humphrey - He presides over the Tournament of Champions at each Midsummer Festival and shows no
awareness of the various kidnappings and impersonations that plague his immediate family.
The Old Nursemaid - The servant who raised both Kirelan and Alexandra can be encountered at the library
while reading to the children there. She provides crucial hints about the player character's true identity.
Orchid - The magic teacher, she also presides over the Wizard's Challenge at the Midsummer Tournament.
She has one daughter, Rose, and also an older son who was stolen from her as a baby. This baby is in fact prince Kirelan.
Shane - The fighting teacher, he sometimes spends his evenings drinking at the inn. This can be the beginning
of romance for the player character if she is the one to drag him home.
Lisa - The green-haired librarian secretly yearns for adventure and romance. The player character can choose
to provide her with both.
Darla - The dance teacher generally wins the Flower Queen contest each year, so hers is the score you must
beat if you want to talk to Queen Penelope.
The Crafting Teacher - This unnamed, reckless fellow is seeking items from the dungeon for a mysterious
experiment. He's also Carmen's uncle.
Jareth - The leader of a gang of thieves in the slums, he is encountered only if the player character becomes
so sinful that she is forbidden to return to town. Joining him is necessary in order to meet Princess Alexandra.
Others - No plotlines involve the Exercise or Kitchen Science teachers, the innkeeper, shopkeeper, or nun.
Girls[edit]
Brittany - A blonde girl wearing a large bow, met in dance class, while working in the store or (if you two met at
the store) after math class.
Abby - A very competitive chef, met at cooking class or while working at the inn.
While Cute Knight Kingdom still takes thematic and gameplay elements from the Princess Maker series, it is also heavily
Reviews[edit]
Erin Bell of GameZebo gives the game 4/5 stars. Bell comments positively that the game actually lets you "role-play" Michiko
allowing the player to spend their time cooking or cleaning rather than forcing them into traditional role-playing games
like Dragon Quest or Final Fantasy comparing Cute Knight as a short-story version of such games. She comments that Cute
Knight is a greatcasual game stating, "Cute Knight...strips away a lot of...weightiness while remaining true to its RPG roots. The
result is a light adventure that's easy to get into and can be played in short spurts - in other words, it's perfect for the casual
gamer." While her comments are generally positive, she does comment on the graphics being mediocre, but complains more
about the tasks which she comments can become repetitive wishing there was some kind of mini-game to break the monotony.[1]
Awards[edit]
Cute Knight has been the recipient of multiple nominations and awards. It was a nominee for Yahoo! Games Most Innovative
Casual Game of 2006.[7] It was also listed as Game Tunnel's 2005 RPG of the Year.[8] The original game has also been
nominated and awarded from other sites as well. [2]