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Draughts
Board game
Abstract strategy game
Players
Random chance
None
Skill(s) required
Strategy, tactics
Synonym(s)
Chequers
Checkers
1|Page
Contents
1 General rules
o 1.1 Men
o 1.2 Kings
2 Naming
3 National and regional variants
o 3.1 Flying kings; men can capture backwards
o 3.2 Flying kings; men cannot capture backwards
o 3.3 No flying kings; men cannot capture backwards
4 Invented variants
5 Games sometimes confused with draughts variants
6 History
o 6.1 Ancient games
o 6.2 Alquerque
o 6.3 Evolution
7 Computer draughts
o 7.1 English draughts
o 7.2 International draughts
8 See also
9 References
10 External links
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General rules
provided this is done by successive jumps
made by a single piece; the jumps do not
need to be in the same line but may "zigzag"
(change diagonal direction). In English
draughts men can capture only forward, but
in international draughts and Russian
draughts they may also capture (diagonally)
backwards.
Kings
Men
Uncrowned pieces (men) move one step
diagonally forward, and capture an
opponent's piece by moving two consecutive
steps in the same line, jumping over the
piece on the first step. Multiple opposing
pieces may be captured in a single turn
3|Page
Naming
In most non-English languages (except those
that acquired the game from English
speakers), draughts is called dame, dames,
damas, or a similar term that refers to ladies.
The pieces are usually called men, stones, or
a similar term; men promoted to kings are
called dames or ladies. In these languages,
National
variant
Doublecorner
or light
Board
Pieces
square First
size (in per
Capture constraints Notes
on
move
squares) side
player's
nearright?
International
draughts (or
1010
Polish
draughts)
20
yes
Ghanaian
draughts
(damii)
1010
20
no
Frisian
draughts
1010
20
yes
A sequence of capture
Played in Friesland
White must
give
the
(Dutch province).
maximum "value" to
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1212
Brazilian
draughts or 88
derecha
Pool
checkers
5|Page
88
30
12
12
yes
A sequence must
International rules on
capture the maximum
White
a 1212 board. Played
possible number of
mainly in Canada.
pieces.
yes
yes
Russian
draughts
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88
12
yes
Double-corner
Pieces
Who
Board
or light square
Capture
per
moves
size
on
player's
constraints
side
first?
near-right?
Notes
12
Light square is
on right, but
A sequence must
double corner is
capture
the Also called Spanish
on left, as play
maximum
checkers. It is mainly
is on the light
possible number played in Portugal
squares. (Play
White of pieces, and the and in some parts of
on the dark
maximum
South America and
squares
with
possible number some
Northern
dark square on
of kings from all African countries.
right
is
such sequences.
Portuguese
draughts.)
Malaysian
draughts
/
1212 30
Singaporean
draughts
not
fixed
Mainly played in
Malaysia, Singapore
and the region nearby.
Also known locally as
"Black-White Chess".
Sometimes it is also
played on 88 board
when 1212 board is
not available. 1010
board is rare in this
region.
Czech
draughts
If
there
are
This variant is from
sequences
of
White
the family of the
captures with a
Spanish game.
man and other
Spanish
draughts
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88
88
12
Capture is forced.
Failing to do so
results
in
forfeiture of that
piece (huffing).
Hungarian
Highlander
(Slovak)
draughts
88
Argentinian
88
draughts
Thai
draughts
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88
Symbol uppermost of
the cube determines
its value, which is
decreased
after
skipping it. Less than
two
pieces loses a games.
12
A sequence must
capture
the
maximum
possible number
White of pieces, and the
maximum
possible number
of kings from all
such sequences.
Any
sequence
may be chosen, as
Black long
as
all
possible captures
are made.
During a capturing
move, pieces are
removed immediately
after a capture. Kings
stop on the field
directly behind the
piece captured and
must go on capturing
from
there,
if
possible, even in the
direction where they
have come from.
no
yes
German
draughts
"Dame"
Turkish
draughts
Myanmar
draughts
9|Page
88
88
88
12
Any
sequence
may be chosen, as
White long
as
all
possible captures
are made.
16
12
yes
A sequence must
capture
the
White
maximum
possible number
Players
make
agreement
before
starting the game.
They can choose two
of pieces.
options
"Must
Capture" and "Free
Capture". In "Must
Capture" type of
game, the man that
doesn't capture will be
collected
by
the
opponent as a fine. In
the "Free Capture"
game, it is optional to
capture.
English
88
draughts
Italian
88
draughts
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12
12
Notes
Also
called
"straight
checkers" or
Any sequence may be chosen, as
American
long as all possible captures are
checkers, since
made.
it
is
also
played in the
USA.
yes
Black
no
Men
cannot
jump kings. It
is
mainly
played in Italy,
and
some
Northern
African
countries.
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Contents
1 Tag Pairs
2 Movetext
3 Comments
4 Variants
5 List of PDN viewers
6 Example
7 External links
Tag Pairs
Tag pairs begin with "[", the name of the tag, the tag value enclosed in double-quotes, and a
closing "]". There must be a newline after each tag. Tag names are case-sensitive.
PDN data for archival storage is required to provide 7 tags.
Event
the name of the tournament or match event
Site
the location of the event. This is in "City, Region COUNTRY" format, where
COUNTRY is the 3-letter International Olympic Committee code for the country. An
example is "New York City, NY USA".
Date
the starting date of the game, in YYYY.MM.DD form. "??" are used for unknown values
Round
the playing round ordinal of the game
White
the player of the White pieces, in "last name, first name" format
Black
the player of the Black pieces, same format as White
Result
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the result of the game. This can only have four possible values: "1-0" (White won), "0-1"
(Black won), "1/2-1/2" (Draw), or "*" (other, e.g., the game is ongoing)
FEN
the initial position of the checkers board. This is used to record partial games (starting at
some initial position). It is also necessary for some draughts variants where the initial
position is not always the same as traditional checkers. If a FEN tag is used, a separate
tag pair "SetUp" must also appear and be have its value set to "1".
A position can be stored by the FEN tag:
[SetUp "1"]
[FEN "[Turn]:[Color 1]K[Square number][,]...]:[Color 2]K[Square number]
[,]...]"]
Turn
the side to move, B for Black, W for White
Color 1 and Color 2
the color for the Square numbers that follow B for Black, W, and the sequence is
unimportant.
K
optional before square number, indicates the piece on that square is a king, otherwise it is
a man.
Square number
indicates the square number occupied by a piece. The square number must be at least a
"1". On an 88 board, it has a range from 1-32. These are comma separated, and the
sequence is unimportant.
Examples:
[FEN "B:W18,24,27,28,K10,K15:B12,16,20,K22,K25,K29"]
[FEN "B:W18,19,21,23,24,26,29,30,31,32:B1,2,3,4,6,7,9,10,11,12"]
Movetext
Movetext contains the actual moves for the game. Moves begin with the source square number,
then a "-" or "x", finally destination square number. Jumps must be specified by each square that
would be jumped ("11x18x25"), or two squares only ("11x25").
The end of the game must contain the 4 standard result codes: "1-0", "1/2-1/2" "0-1", and "*".
The codes must be the same as the Result tag pair.
An annotator who wishes to suggest alternative moves to those actually played in the game may
insert variations enclosed in parentheses.
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Comments
Comments may be added by either a ";" (a comment that continues to the end of the line) or a "{"
(which continues until a matching "}"). Comments do not nest.
Variants
PDN can be used in a wide variety of draughts variants synthesized with different board sizes.
For example, PDN can represent 88 and 1010 boards. It can represent unmatched board sizes
by specifying unequivalent values in the Board-width and the Board-height headers. It can
include the optional GameType tag to differentiate between different variants.
[GameType "Type-number [,Start color (W/B),Board width, Board height,
Notation ,Invert-flag"]
Start-color
B for Black, W for White
Board-width
board width
Board-height
board height
Notation
A
N
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- SAN - short-form chess notation. Then follows a number 0-4 telling where square A1
or 1 is for the side who starts the game (White or Black), 0 = Bottom left, 1=Bottom
right, 2=Top left, 3=Top right.
Invert-flag
0
1
CheckerBoard
Dragon Draughts
Nemesis Checkers
EntryDambo
Damaq
Checkersland
Example
[Event "itsyourturn.com USA vs. World 8/04"]
[Site ""]
[Date "2004.08.23"]
[Round "1"]
[Black "Lindus Edwards"]
[White "Anthony Perez"]
[Result "1/2-1/2"]
1. 11-15 23-18 2. 8-11 26-23 {Crescent Cross} 3. 10-14 30-26 4. 6-10 24-19 5.
15-24 27-20* {28-19 loses PP} 6. 4-8 {the popular book line is 12-16 28-24 48
22-17* 8-12 32-28* = same} 32-27 {Perez' cook; 28-24 apparently goes to the
previous note} 7. 12-16 {seems to be the only move with any strength} 27-24
8.
8-12 22-17 {returning to the book line mentioned earlier} 9. 10-15 17-10 10.
7-14 26-22* 1/2-1/2 {a very popular position} 1/2-1/2
[Event "The Royal Tour"]
[Site ""]
[Date "??"]
[Round "1"]
[Black "a"]
[White "b"]
[Result "1-0"]
[Setup "1"]
[FEN "W:W27,19,18,11,7,6,5:B28,26,25,20,17,10,9,4,3,2."]
{27-24 Beginning a spectacular shot in which White pitches (almost) all his
men
15 | P a g e
} 1. 19-15 10x19 2. 5-1 3x10 3. 11-8 4x11 4. 27-24 20x27 5. 18-14 9x18 6. 1-5
2x9 {2-9 and now the coup de grace that inspired the name of this problem...}
7. 5x32 {5-32 (Several different jumping sequences are possible, for example
5
x 14 x 7 x 16 x 23 x 14 x 21 x 30 x 23 x 32) White Wins. As an interesting
side
note, this nine-piece jump is the theoretical maximum number of pieces it is
possible to jump in a single turn in checkers (try setting up a 10-piece jump
the board lacks sufficient space!)} 1-0
[Event "WK 2003"]
[Site "Zwartewaterland, Netherlands"]
[Round "1"]
[Date "2003.05.23"]
[White "Ndjofang, J.M."]
[Black "Heusdens, R."]
[Result "1/2-1/2"]
[GameType "20"]
1. 32-28 17-22 2. 28x17 12x21 3. 31-26 7-12 4. 26x17 12x21 5. 36-31 19-23 6.
34-29 23x34 7. 39x30 20-24 8. 30x19 14x23 9. 37-32 21-27 10. 31x22 18x27 11.
32x21 16x27 12. 41-37 10-14 13. 46-41 11-17 14. 33-29 23x34 15. 40x29 6-11
16.
35-30 14-20 17. 45-40 20-24 18. 30x19 13x33 19. 38x29 5-10 20. 42-38 10-14
21.
44-39 8-12 22. 40-34 14-19 23. 50-44 2-7 24. 48-42 19-23 25. 29x18 12x23 26.
39-33 7-12 27. 33-28 23x32 28. 37x28 9-13 29. 44-39 3-9 30. 38-33 9-14 31.
34-30 17-21 32. 33-29 21-26 33. 43-38 1-7 34. 41-37 11-17 35. 39-34 7-11 36.
30-24 11-16 37. 34-30 27-31 38. 28-23 16-21 39. 30-25 12-18 40. 23x12 17x8
1/2-1/2
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