Sunteți pe pagina 1din 1

Empiricist

Inspired Intelligence (Ex): An investigator can add his inspiration die to all Knowledge, Linguistics, or Spellcraft checks
without expending a use of inspiration, even those he's not trained in.
Quick Study (Ex): An investigator can use his studied combat ability as swift action instead of a standard action.
Underworld Inspiration (Ex): An investigator can use his inspiration on Bluff, Disable Device, Disguise, Intimidate, or
Sleight of Hand checks without expending uses of inspiration, provided he's trained in the skill.
Empathy (Ex, Su): When attempting a Sense Motive check, the investigator makes two d20 rolls and takes the higher
result. If an investigator uses inspiration on a Sense Motive check, he rolls the inspiration dice twice and takes the higher
result. Once per day, the investigator can expend one use of inspiration to target a single creature that he can see and hear
within 30 feet. Upon doing so, the investigator detects the surface thoughts of the target's mind, as if he concentrated for 3
rounds while using the detect thoughts spell, unless the creature succeeds a Will saving throw. The DC of this save is 10 +
1/2 the investigator's level + his Intelligence modifier. If the target fails, the investigator can continue to detect the surface
thoughts of the target creature for a number of rounds equal to 1/2 his investigator level. An investigator must be at least 5th
level to select this talent.
Inspirational Expertiese (Ex): When an investigator succeeds at a Knowledge check to identify a monster's special powers
or vulnerabilities, he can expend one use of inspiration as a swift action to grant allies within 30 feet that can hear him a +4
insight bonus on attack rolls against that monster or type of monster for 1 round. An investigator must be at least 7th level to
take this talent.
Studied Defense (Ex): When an investigator with this talent uses his studied combat ability, he can chose to apply that
ability's insight bonus to his AC against attacks made by the target of his studied combat instead of to attack rolls against the
target of his studied combat. (The insight bonus on damage rolls remains.) He must choose which type of bonus he gains
when using studied combat, and it cannot be changed until he uses studied combat again. An investigator must be at least
9th level to select this talent.
Edetic Recollection (Su): An investigator can always choose to take 10 on any of his Knowledge checks, even if he's in
immediate danger or distracted. An investigator may expend one use of inspiration to take 20 on a Knowledge skill check
even if he's in immediate danger or distracted. An investigator must be at least 11th level to select this talent.

S-ar putea să vă placă și