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Every force has its own interest in the Obsidian Monolith, and they all have their own agenda.
Whomever gets control over it first could gain a privileged position as they strive for supremacy.
Imperial Forces
Tyranids
Tau
Orks
Necrons
Eldar
Chaos
Dark Eldar
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(Any chapter, including Grey Knights. Use an Iron Priest in the case of Space Wolves)
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Each time that any unit or character is wiped from the table, players will have to lay
down one marker on the table. At the beginning of games two and three, players will
have to place the units that died on the previous game back on the table or in Reserve.
It is not necessary to place the same units in the same spots where they were when they
were killed, but a player will have to place his units on top of his own markers.
See page 6 for a set of self print position markers!
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Position Markers
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(print this page as many times as needed to produce the required number of markers for your game)
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Theses gray areas should be
folded and used as tabs to
glue the model together.
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Both armies have finally gathered in front of the invading Obsidian Monolith that wiped
Arshesh-Prime. The secrets that it hides have the potential to reshape the face of the
Galaxy from this moment on.
ARMIES
Pick your armies as on page 118 of the
Warhammer 40,000 rulebook.
FIRST TURN
The player who deployed first, goes
first. The opponent can try to Seize the
Initiative, as indicated on page 122 of the
Warhammer 40,000 rulebook.
BATTLEFIELD
Define the Deployment map as on page
118 of the Warhammer 40,000 rulebook.
Place on the table as many buildings and
ruins terrain as you possibly can. You
can use Games Workshops buildings or
terrain from the Battlefield in a Box range
for example.
GAME LENGTH
Follow the Variable Game Length rules, as
indicated on page 122 of the Warhammer
40,000 rulebook. See the Obsidian
Monolith rules, as they might affect the
length of this game.
DEPLOYMENT
Roll for Warlord traits and deploy your
forces as indicated on page 121 of the
Warhammer 40,000 rulebook.
VICTORY CONDITIONS
When the game ends, the player who
scored the most Victory Points will win
the game.
Primary Objective
Your forces main objective is to study the Obsidian Monolith. At the end of every players
turn place a counter in your deployment zone area of the gaming board if your Technounit is in base contact with the Monolith, your opponent will do the same. When this
first mission ends, you have to check how many counters have been gathered by each of
the Techno-units. The player who gathers the highest number of these counters - that is,
spent most time studying the Monolith - gains 3 Victory Points.
Secondary Objectives
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As the battle grows bloodier the Obsidian Monolith seems to display some strange
behaviours. All the fallen comrades come back to life, with lightning bolts snapping
across them, a mysterious magnetic field snaps on throwing everything upside down.
ARMIES
Use the same armies you just played in
the previous game.
BATTLEFIELD
All the scenery from the previous game
should be left there in the same place.
DEPLOYMENT
Remember that you should have left the
surviving units where they stood when
the previous game finished. Units that
suffered casualties, but werent totally
wiped out will remain as they are at this
point. Players may decide to roll again
their Warlord traits if they wish.
FIRST TURN
Whomever won the previous game goes
first. The opponent can try to Seize the
Initiative, as indicated on page 122 of the
Warhammer 40,000 rulebook, but on a
5+ instead of a 6+.
GAME LENGTH
Follow the Variable Game Length rules, as
indicated on page 122 of the Warhammer
40,000 rulebook. See the Obsidian
Monolith rules, as they might affect the
length of this game.
ATTENTION: Once this game is over, do
not take any models from the table. Leave
them where they are, because thats where
they will be when the following game
begins.
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Players will place their returned units on top of the Position Markers they placed in the
previous game. Players can decide to leave some of their returned units in Reserve if
they wish. Remove all the Position Markers from the last game before the first players
turn.
VICTORY CONDITIONS
When the game ends, the player who scored the most Victory Points will win the game.
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At the end of the game, each player receives 1 Victory Point for each enemy unit that has
been completely destroyed. Units that are falling back at the end of the game, and units
that are not on the board at the end of the game count as destroyed for the purposes
of this mission. Remember that Independent Characters and Dedicated Transports are
individual units and award Victory Points if they are destroyed.
Secondary Objectives
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Primary Objective
Clouds gather in the sky, and a lightning storm approaches the battlefield. Fighters know
the scale of the threat, so they are eager to leave this planet as soon as possible. But there
is one fight to be won first!
ARMIES
Use the same armies you just played in
the previous game.
BATTLEFIELD
All the scenery from the previous game
should be left there in the same place.
DEPLOYMENT
Remember that you should have left the
surviving units where they stood when
the previous game finished. Units that
suffered casualties, but werent totally
wiped out will remain as they are at this
point. Players may decide to roll again
their Warlord traits if they wish.
FIRST TURN
Whomever won the previous game goes first. The opponent can try to Seize the Initiative,
as indicated on page 122 of the Warhammer 40,000 rulebook, but on a 5+ instead of a
6+.
REVERSE MAGNET
Once all the Back from the Dead units are back on the table or in reserve, the Obsidian
Monolith will push everything away from it. All units with 10 of it will be under the
influence of this event. Starting from those further away from it, proceed to apply the
Magnetic Field rule from the previous game with the exception that instead of moving
the models towards the Obsidian Monolith they will be pushed 2D6 inches away from it.
BACK FROM THE DEAD
Due to some bizarre effect from the Obsidian Monoliths presence, all the units and
characters that died in the previous game will return to the battle. Units and characters
that suffered this rule in the previous game will continue under the effects of Back from
the Dead during this scenario as well.
Players need to roll 1D6 for each of their units. On a result of 3+ the unit comes back to
play in its full potential, with the same options configuration as it had in the previous
game. On any other result, that unit will suffer a -1 to Initiative and Leadership and will
receive the Hatred (against the opposing army) special rule. The Initiative and Leadership
modifiers will stack if the unit suffered this effect in the previous game as well.
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The player that won the previous game can reroll either one of his own dice, or make his
opponent reroll one of his.
Players will place their returned units on top of the Position markers they placed in the
previous game. Players can decide to leave some of their returned units on Reserve if they
wish. Remove all the Position markers from the last game before the first players turn.
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Primary Objective
At the end of the game, each player receives 1 Victory Point for each enemy unit that has
been completely destroyed. Units that are falling back at the end of the game, and units
that are not on the board at the end of the game, count as destroyed for the purposes
of this mission. Remember that Independent Characters and Dedicated Transports are
individual units and award Victory Points if they are destroyed.
Secondary Objectives
S
5
AP
2
Type
Heavy, Obsidian
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Obsidian: Obsidian Guns have the Haywire and Soul blaze Special rules.
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GAME LENGTH
Follow the Variable Game Length rules, as indicated on page 122 of the Warhammer
40,000 rulebook.
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This set is ideal for creating destroyed urban environments by printing it multiple times
and changing the layout of the pieces.
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This download and its contents are completely unofficial and in no way endorsed by
Games Workshop Limited.
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Warhammer 40,000 universe are either , TM and/or Copyright Games Workshop Ltd
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