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G(INTENTS

TNSTRLLINI!

THE TSA]I,|E

requirements,
seewww.commandandconquer.com.
lN(@iffi Forsystem
ToinstaffCommand
& Conquer
3 fiberiumWarc^i.
1. Close
allopenprograms
andbackground
tasks,
(seepeiormance
including
virusscanners
f/psonp.53formoreinfo).
2, lnserttheC1mnand
& Conquer
3 Tiberium
Wals'"
Game
DiscintoyourDVD-RoM
drive.
The
Autorun
menu
aDDears.

menu
doesnotautomatically
hgnF& fftheAutorun
appear,
clicktheStartbutton
fromthe
WindowsTaskbar
andselect
Run....
Type
D:\autorun.exe
intheRundialog
box,
thenclick0K
(substitute
your
thecorrect
letter
0f
DVD-RolV
driveif 0ther
than'Dj').
3. Clickthe|NSTALLbuttonontheAutorunmenu,thenfollowtheon-screenins
comDlete
theinstallation.

ATRRTING THE GAtt'tE


Toslaft Command
& Conquer
3 TiberiumWarclwithdiscalreadyin drive):
1. Cl0se
allopenprograms
andbackground
tasks,
including
(seeperf1rnance
virusscanners
I/psonp.53formoreinfo).
2. InWjndows
XBclicktheStartbutton
fromtheWindows
Taskbar
andselect
Allprograms
(0rPrograms)
> Electronic
Arts> Command
& Conquer
3 Tiberium
Wars> play
Command
& Conquer
3 Tiberium
Wars.
InWindows
Vista,
clicktheStartbutton
fromtheWindows
(or
Taskbar
andclickGames
Programs
> Games
> Games
Explorer)
to launch
theGames
Explorer.
Double-click
onthe
C,mmand
& Conquer
3 Tiberium
Warsicon
t0 starttheqame.

WELCOME
BAGK.
GOMMANDER
PERFORMANCE TIPS

53

SUPPORT.............
T E C H N TC AL
L I MI TEDg O .DAYW4RR4NTY ............

54

RatingBoard
Software
Thisproducthasbeenratedbythe Entertainment
the ESRB
ratingplease
visitwww.esrb.org.

cHECKgUT &

55
tttlrrt
ttutlon

OXLTNE
AtrUrfww.EA.coill.

TheThirdTiberium
Waris uponus.
Intheyear2047,
thelongtwilight
struggle
between
theallied
nations
0ftheGlobal
DeJense
(GDl)
Initiative
andtheshadowy
superpower
known
asTheBrotherhood
ofNodhasflared
into
a planet-wide
firestorm.
Bothfactions
green
fightoverTiberium,
anenigmatic
crystal
0falien
origin
thatisb0ththeultimate
resource
andthew0rstenvironmental
disaster
inhistory,
The
stakes
couldn't
behigher-whoever
controls
Tiberium
decides
thefateofhumanity
andthe
gl0bal
destiny
oftheplanet
Earth.
Butthisviolent
warbetween
GDIandNodisjustthebeginning.Humanity
isabout
todiscover
thatit isnotalone
intheuniverse
... andthatit isnotthe
onlyracefighting
forTiberium.

C(Itlnp:*ETE SONTROLS
Youwon'tneedto memorize
in ordert0 playandenj0y
all 0f thefollowing
commands
Conmand& Conquer
3 Tiberiunluars,but learningthemall mayhelpgiveyouan edge.
> Youcancustomrze
mostof thefollowing
tabof the
controls
by accessing
the Hotkeys
Settings
menu,
of "click"and"double-click"
refertotheleftmouse
buttonunless
otheMise
h(@trEAll instances
specified.

SELECTIONCOMMANDS
Select
a unit
Adda unitto selection
Select
a group
ofunits
Select
allcombat
unitsonthemap
allon-screen
type
Select
units0fa certain
typeonthemap
Select
allunitsofa given
Define
selected
unitsasa group
group
Select
numbered
group
Select
andjumptonumbered
Place
rallypoint
Jumpto lastmini-map
event
nextHarvester
Select
ShowallHealth
Bars
(during
Fast
forward
mode
replays
only)

Click
@I + click
Click
anddraga boxaround
thedesired
units

reunit
@, ordouble-click
Click
unitanddouble{ap
E
fleonm4+@-E
tol-lqr
t l-lE
Double{ap
nqll
+lE],
right-click
'L@ryt
I.SPATEEEEIRI

m-

objectives
menu
' Toggle
lntelDatabase
Sellmode
Power
mode
Bepair
mode
Contextual
tab
Structure
tab
Support
structure
tab
Infantry
tab
Vehicle
tab
Aircraft
tab
Nextsubtab/Previous
subtab
Sidebar
slot1-10
Unitabllity
buttons
powers
Support

lwrTH uNrTsSELEGTEDI

right-click
E, right-click
E, right-click
@, right-click
itGl,right-click
Holdbothmouse
buttons

.E]
right-click
[eOMRo-t-l,
@+lTll
Eor.lrTdil+lfZ
IEITII
6lfl+ -Ill
ElTl+Kll
|AITI+lEl
IIIII+LE

rl
ttrtl
ail

l]]]
[cll

l=,
ilrl
E.l
lill

rtr
,El
Td/ EONIIO|+ EE
[Frll-lirq
[eoNIROTl
+El / fit / l5t / ti
-eONiROT
+FT_fFa

SCREENAND CAMERA CONTROLS


0penPause
menu
Scroll
thescreen

IIONTROIII+l-l

tr
MOVE AND ATTACKCOMMANDS
Moveunitsorattacktargets
Attackmove
Assault
move
Reverse
move
Force
move
Formation
move
Stopunits
Force
attack
Scatter
Planning
mode
Waypoint
mode
Aggressive
stance
Guard
stance
HoldGround
stance
HoldFirestance

PRODUCTION
AND SIDEBARGOMMANDS

Rapid
scroll
Jumpto primary
base
Setcamera
bookmark
l
Setcamera
bookmark
2
Setcamera
bookmark
3
Setcamera
bookmark
4
Goto bookmark
1
Goto bookmark
2
Goto bookmark
3
Goto bookmark
4
Rotate
camera
lefvright

Zoom
camera
in/oul

llEsc-l
Arrowkeys,or movethe m0uset0 theedge
of the screen
Holdrightmousebuttonanddragmouse
THll
[coN-TROTll+fafl
feonrndil+lTll
EoNTRo[ll+lITl
E6NTROI+.
tt|t
lrl

II

trl
Numeric
keypad
0rhotdanddrag
lzll@1,
themiddle
mouse
wheel
anddragmouse
lefYright
Numeric
keypad
@/@,orholdanddrag
themiddle
mouse
wheel
anddragmouse
up/00wn
Numeric
keypad
the
fElord0uble-click
mouse
wheel
IIENDII
iiul

MULTIPLAYERCONTROLS
Voicechat

CON@I+T
t

Chatwithallies

I BAcKsPAcal

Togglevoicechat

Chatwitheveryone

IEXTEF

Placebeacon

tE

GAST OF CHARACTERS
wars,you'llmeet
3 Tiberium
in Command
& C1nquer
thecourse
ofeachcampaign
During
0feach.
isanoverview
of Nod.Below
fromGDIandTheBrotherhood
officials
severiltop-ranking

JackGrangel
honside
Played
byMichael
achievemilitary
through
theranks
whorosethrough
A seasoned
veteran
n0isa t0ugh,
JackGranger
sawy,General
thanpolitical
mentrather
Nodhas
intlvowarsagainst
Hisexperience
officer
c0mmanding
nonsense
theconfidence
situation-and
intoanymilitary
insights
netted
himvaluable
forvictory.
to enacta strategy
andcourage
Boyle
Redmond
byBiilyDeeWillians
Played
times'
ofsuchtrying
theweight
under
havecrumbled
menwould
Lesser
Director
0fActing
intotheposition
yetwhenfatethrustRedmond
Boyle
leader'
butbrash
A charismatic
uptothechallenge.
hestepped
ofGDl,
intent
0nvanquishingThe
faceofGDIandisclearly
isthepublic
Boyle
of Nodat allcosts.
Brotherhood
Telfair
Sandra
Park
Played
byGrace
Granger
atCentral
t0 General
isspecial
assistant
Telfair
Sandra
Lieutenant
isa very
Sandra
intelligence'
inmilitary
Witha background
Headquarters.
of Nodtacticsmay
assessment
officerin herownright.Herastute
capable
comeinhandy.

KirceJames
Played
byJenniferMorrison
professional
Lieutenant
military
0fficer,
andexceptional
Aconsummate
wants
0nhis
anycommander
thekindofsoldier
isexactly
Kirce
James
data-aswellasGDI's
t0 hardintelligenae
access
Lieutenant
James'
side.
beinvaluable.
frequently
weaponry-will
mostpowerful

OF NOD
THE BROTHERHOOD

H
w

Kane
Played
byJoeKucan
might
say
isthesupreme
leader-some
onlyasKane
Themanknown
thefineline
0f Nod,Kane
epitomizes
messiah---dfhe
Brotherh00d
genius
t0
thattheworldseems
andmadman,
soit'slittlewonder
between
believe
thatheprophfor0ragainst
him.Hisfoll0wers
bepolarized
either
yet
t0hintathadden
seem
theexistence
ofTiberium,hisactions
esized
impulses.
agendas
andmegal0maniacal
Kilianoatal
Played
byTriciaHelfer
and-whenthesituation
charismatic
General
Kilian
0atarisanextremely
0atar
ruthless
leader.
N0d's
second-in-c0mmand,
demands-incredibly
military
tactician
and
assuperb
onbothherlaurels
rosethrough
theranks
loyalty
to Kane.
herunwavering
Ajav
Played
byJoshHolloway
planning.
A brilliant
intelligence
Aiayisthego-toguyforNodmilitary
proven
hisability
t0
hasrepeatedly
tactician,Ajay
officer
anda cunning
verysuccessful-military
operations.
f0rcomplex-and
blueprints
create
his
farfromthefrontlineswhere
soldier,
Ajayisnever
Anexperienced
hisplans.
brothers
fighttoexecute

rvtAIN MENU
game,
andmore.
review
theIntelDatabase,
adjust
settings,
ormultiplayer
Begin
a single-player
3
& Conquer
skillsyou'llneedto playConmand
Learn
theessential
TUTORIAL
Wars.
Tibeilum
of Nod.
asGDIorTheBrotherhood
Startorcontinue
a campaign
CAMPAIGITI
the
campaign
onceyouhavecompleted
hlEtrIfl* Lookfora bonus
GDIandNodcampaigns.
Al-controlled
opponents.
match
withupto seven
Setupa single
SKIRMISH
connection.
viaa network
0ronline
Play
withupt0seven
opponents
MULTIPLAYER
player
profiles,
orwatchunlocked
viewthelntelDatabase,
Manage
PROFILES
movies.
Campaign
graphics,
view
hotkey,
settings,0r
network,
andc0ntrol
Adjust
audio,
0PTl0lilS
thecredits.
Exitthegame.
OUIT

intheNlain
menu,
Toadjust
display,
audio,
andcontrol
settings,
select
0PT|ONS
thenclick
SETTINGS,
gameplay
youcanadjust
> During
bypressing
screen,
then
settings
[i!Q toopenthePause
graphics
clicking
SETTINGS.
However,
settings
canonlybeadjusted
byopening
theSettings
gameplay.
menu
viatheMainmenu.
Youcanonlychange
Brightness
during
GRAPHICS
Adjust
a variety
0fgraphics
options.
graphic
one0ffivepreset
options,
h@lJt Youcanalsochoose
ranging
fromVERY
LOW
t0 ULTRA
HIGH.
Toselect
a preset,
clickthe
presets
These
appropriate
slidersetting
atthetopofthescreen.
are
perfor
initially
setforyoubythegame
based
onyourcomputeas
Playwiththese
thatsuitsyou,
mance.
sliders
untilyoufinda setting
thesliders
inthep0sition
that'sautomatically
detected
orjustleave
bythegame.
voices,
noise,
AUDIo
Select
thevolume
ofthemusic,
sound
effects,
ambient
andmovies,
andenable
0rdisable
voice
0verlP
Mapyourownhotkeys
a
HoTKEYS
byclicking
a slotinthewireframe,0r
select
keyc0mmand
viathedrop-down
menu.
onemodifier
to anykeyc0mbination:
hl@ffiE Youcanonlyassign
fSFiFTll
ltdNlTdil or liTl
to use,toggle
SendDelay
on0roff,entera port
iIETW0BK
Select
anlPaddress
number,
NAI
orclickRefresh
t0 yourfirewall
configuration
,
[NGffrGFlf youhavemadechanges
.
3 Tiberium
Wars
sincethelasttimeyouplayed
C1mnand
& Conquer
online
andareexperiencing
connection
difficullies,
clickREFRESH
(Please
NAIwhichmaycorrect
theproblem.
reiert0 theReadMe.txt
foradditional
information.)
fileintheinstall
folder
plusconfigure
Adjust
t00ltipdelay
andmouse
scrolling
speed,
ticker
GENERAL
0ptr0ns.
in-game
in
canoptintoviewing
advertisements
h(Eff'[EEYou
3 Tiberiun
l4lars
byclicking
theShowAdsbox.
Connand& Conquer
) Toconfirm
changes,
clickD0NE.
> Torestore
thegame
to itsoriginal
settings,
clickDEFAULI

0bjectives
Support
Powers

IntelDatabase
Mini-Map
Resources

BattleWindow

Sidebar
Contextual
Window

Common
Control
Interface

asrTLEwruwuf

youcanbuildandplacestructures,
IntheBattle
Window
orderyourunitsto moveandattack,
powers,
usespecial
andmuchmore.
TheBattle
Window
displays
onlypart0ftheoverall
mapat
anytime,
you
Campaign
missions,
waypoint
markers
always
appear
SI@SE During
on-screen
toguide
toward
objectives.
) Toscroll
theBattle
Window,
move
themouse
totheedgeofthescreen
inthedirection
that
youwantt0 move.
TheBattle
Window
begins
t0scroll.
T0stopmoving,
move
them0use
towards
thecenter
ofthescreen.
YoucanalsoscrolltheBattle
Window
byusingthearrowr.
Keys.
) Toscroll
morequickly,
holddowntherightmouse
button
whilemoving
themouse.
y0urviewinoroutusing
Mouse
yourmouse
wheelcamera
controls:
T0zoom
wheel,
rollthemouse
wheel
forward
orbackward.
Torolate
thecamera,
holdthewheel
downandmove
them0use.
T0
return
thecamera
tothedefault
view,
double-click
themouse
wheel.

THE FOG OF WAR


Each
unithasa range
0fvisi0n,
sowhatyouseeintheBattle
Window
isthesum0fallthatyour
unitscansee.Areas
ofthemapbeyond
thisrange
arecovered
bya semi{ransparent
mist,
called
theFogof War.Thismisthides
enemy
unitsandstructures
andreveals
onlyterrain
and
civilian
TheFogofWarisonlyremoved
buildings.
whenyourunitsreturn
t0thearea.
InsomeCampaign
missions,
anadditional
layer-ablack
Shroud--+overs
unexplored
terrain,
peelbackthe
Asyouexplore
themapyouslowly
shroud
to reveal
theterrain,
structures,
and
unitsbeneath
it.Once
theshroud
ispeeled
past
back,
it isgonepermanently.
However,
anything
yourunits'range
ol vision
isstillcloaked
intheFogo1WarAsinstandard
Campaign
missions,
theFog0fWarisremoved
whenyouareonceagain
withinrange.

CAMERA BOOKMARKS
jumpt0themwitha
Camera
bookmarks
allowyout0 marklocations
0nthemapandinstantly
press
single
ofa key.
pressllc6lttndi]+E/E/tr1/-lEl.
) Toseta camera
bookmark,
presslful/@l/El/lE.
> Tojumpto a deiined
camera
bookmark,
press
) TojumptoyourCommand
Center,
@.

sIOFBAR

youareandwhat
yourbaseandyourforces.
Regardless
0fwhere
UsetheSidebar
to manage
youcanalways
youseeintheBattle
intheSidebar
You
Window,
buildnewunitsandstructures
production.
neednotviewyourbaseeachtimeyouwantt0 initiate
> TheSidebar
includes
Window
thatprovides
information
onanyselected
units,
a Contextual
yourmouse
Tolearnmoreabout
intheSidebar,
hover
cursor
structures,
andmore.
anything
overitsicon.
> During
missions,
icons
toopenyourprimary
andbonus
objectives
andyourIntel
Campaign
Database
alsoappear
intheSidebar.

RADAR MINI.MAP

yourbattlefield
radar,
asthemini-map.
Keep
aneye0nyour
TheSidebar
includes
alsoknown
youspotthemintheBattle
Window,
radar,
asit oftenreveals
enemy
troopmovements
before
yourradar
however:
Incertain
maybedisabled,
Beware,
circumstances,

Primary
0bjective

Unexplored
Terrarn

YourUnitor
$@ift*

Enemy
Unitor Structure
Current
Range
of the
BattleWindow

Enemyunitsandstructures
appearin a difierentcolorthanyourown.

ONLYI
:i0BJECTIVES
ICAMPAIGN
yourmission
goals,
Youmustcomplete
all0fyourprimary
T0review
clicktheObjectives
icon.

(Note
in0rder
a mission.
thaty0urprimary
0bjectives
maychange
obiectives
t0complete
y0uadditional
isoptional
butgranls
thecourse
o1battle.)
C0mpleting
bonus
objectives
during
orotherrewards.
resources
lf y0u
themission
automatically
endsinvictory.
When
allprimary
0bjectives
arecompleted,
@
plan0ncompleting
oneprimary
objective
remaining.
bonus
objectives,
besure
t0d0sowithatleast

TNTELDATABASEICAMPA|GN ONLYI

isa valuable
reference
toolthathostsa widevariety
of information
about
TheIntelDatabase
yourfighting
0fyour
forces
aswellasanysecret
infoyouhappen
uponoverthecourse
Campaign.
gameplay,
> T0access
iconintheuppertheIntelDatabase
during
clicktheIntelDatabase
rightcorner
ofthescreen.
PROFILES,
thenclickINTEL
) Toaccess
theIntelDatabase
fromtheMainmenu,
select
DATABASE.
fromy0urElectronic
VideoAgent(EVA).
Press
battlefield
ann0uncements
lmFE Listenfor important
t0 instantly
moveto EVAsspecified
locations.
EFr@l

aoM*'ron3m$rnol lmrnRHnsffi
letsyou
Window,
theCommon
Control
lnterface
Located
alongthebottom
ol theBattle
forall0ftheseopti0ns,
andcombat
tactics.
Whiletherearekevboard
shortcuts
behavi0r
Interface
letsyoueasily
access
themwitha mouse
click.
theCommon
Control

GiAnIEI'LST Bft8tg$
Thefollowing
isdesjgned
overview
t0 bring
thenewplayer
up-to-speed
0nhowt0 play
Command
& Conquer
3 Tiberium
Wars.

rBu&nmrc
sTnncn R[s

Itisnotuncommon
t0stada mission
withonlya Construction
Yard.
Begin
building
therestof
yourbaseimmediately.
lo huilda structure:
y0urConstruction
1. Select
Yard(0rthepr0duction
structures
tab).Thestructures
thatit can
create
aredisplayed
asicons
intheContextWindow
intheSidebar.
grayed
youdonothave
out,it iseither
because
resources
l}(Etrlrolglf aniconappears
sufficienl
t0
purchase
it oryouhavenotyetbuiltprerequisite
structures.
youwisht0 build.
2. Click
theiconofthestructure
A shaded
timerappears
overtheicon.
As
y0urstructure
thetimedecreases,
thecredits
necessary
forbuilding
arewithdrawn.
When
thetimeriscomplete,
thestructure
isready
to beplaced
andyouseeitsiconflashing.
during
construction,
isputonholduntilyourcredils
construction
h{gmF ffyourunout0fcredits
y0urcredits
replenish.
When
arereplenished,
c0nstruction
automatically
resumes.
youwantt0 build.
3. Move
themouse
intheBattle
(Y0u'll
cursor
Wind0w
t0thel0catjon
where
yourcursor
notice
your
becomes
a transparent
image
ofthebuilding.)
Youmustbuildwithin
ground
base's
which
control,
extends
ina circular
areafrommostofyourstructures.
lf the
youwishto buildisdisplayed
structure
inred,youcannot
buildit atthatlocati0n.
placing
thestructure
before
it,clickandhold,move
themouse
lefUright,
h(BffiFTo rotate
then
release.
4. 0nceyouhavedecided
0na location,
clickt0 begin
t0 buildthestructure.
> T0cancel
(ifstillin progress),
creati0n
01thestructure,
right-click
it oncet0stopproduction
production
thenright-click
again
tocancel
andrefund
thepurchase
cost.

TR$rumffi
smKS
you

youcanusethemt0trainfighting
When buildstructures
suchasBarracks
0rWarFactories,
units.
Totrainunits:
yourinfantry
production
1. Click
structure-or
clicktheInfantry
subtab
0ntheC0mmand
Bar-toopentheUnits
menu.
Theunitsavailable
foryout0trainappear.
2. Click
theicon0ftheunityouwisht0train.
A shaded
timerindicates
howlongit takes
to
buildtheunit.
queue,
clicktheiconoftheunitsyouwishto buildrepeatedly.
lN@li* Tostarta production
A
number
appears
ontheicontellingyouhowmanyunitsyouhaveordered.
T0queue
upfiveunitsata
press
time,
andholdLLSHIFII
while
clicking.
3. When
theunitis ready,
it exitsthestructure
andreports
forduty.
) Tocancel
unittraining,
right-click
theUniticononceto stoptraining,
thenright-click
again
to cancel
training
andrefund
theassociated
costs.

podtgHnnre
wsn 8As

power
properly.
you'll
Your
baserequires
t0function
Asyouaddmorestructures
t0yourbase,
power.
yousuffer
needadditional
lf yourbaserunslowonpower,
a number
o1consequences:
yourradar
goesoffline,
yourbasedefenses
youcan
cease
functioning,
andthespeed
atwhich
powe(all
buildnewstructures
andtrainnewunitsisreduced.
Ass00nasyouregain
sufficient
goaway.
0ftheseeffects
YourConstruction
Yardgenerates
a smallamount
of power,
butyou
mustconstruct
Power
Plants
to generate
more.
When
a Power
Plantisconstructed,
thePower
Meter
increases.
youhaveatyourdisposal
> Todetermine
howmuchpower
andhowmuchyouarepresently
using,
check
thePower
Meter.
> NexttotheP0wer
Nleter
isa smallindicat0r
of howmuchpowery0urbaserequires.
Tryt0
keepthepower
meter
above
thisindicator.
youmaychoose
lowonpower
t0 power
downoneormore0fyour
h!}ffffiF lf youarerunning
structures
ina conservation
etf0rt.Tod0so,clickthePower
iconontheCommand
Barandthenclick
p0wered-down
thebuilding.
Bewarned,
however,
that
buildings
arecompletely
inactive.This
means,
forexample,
thatyou'llnolongerbeabletotrainunitsfroma powered-down
WarFactory.
Buildings
power,
thatareaffected
byEMP
weapons
areconsidered
t0bepowered
T0rest0re
down.
clickthe
building
again
while
stillinthismode.

gp6mAoma
xcHtuoxrw

Structures
suchastheTech
Center
yourunits.
canresearch
newtechn0logies
t0 enhance
0nce
researched,
upgrades
instantly
affect
allunitso1theapplicable
type-including
unitsalready
in
thefield.
) Todevelop
anupgrade
froma structure,
clickthestructure,
thenclicktheupgrade
iconin
theContext
Window.
Theupgrade
takes
timeandcredits,
muchlikeskuctures
andunitsdo.

mnr,rfiOltlmFrcUR FIORCES

A good
commander
knows
whent0order
histroops
to holdground,
make
a strategic
retreat,
0r
charge
boldlyintobattle.
yourforces
Learn
whatit takesto command
t0 victory.

BASIC MOVEMENT CONTROLS


Movement

Attack
RallyPoints

RFSOUmES
powers
Building
unitsandstructures,
researching
upgrades,
andusing
support
allcosty0u
youselect
credits.
When
anitemoraction
thatrequires
thefundsbeginbeingdeducted
credits,
paid.
(Support
powers
fromyouraccount
untilthefullamount
hasbeen
deduct
credits
inone

sum.)
)> Youbegin
a typical
match
withenough
tospend
credits
onbuilding
basic
unitsandslructures.
However,
t0finish
thefight,youmustacquire
morecredits.
L lf youchoose
to perform
a taskthatrequires
credits,
butrunoutofcredits,
thattaskjs put
onholduntilyouearnmore.
> Toacquire
morecredits,
locate
Tiberium,
thenbuilda Refinery
initsvicinity.
A Refinery
comes
witha Harvester
thatautomatically
seeks
0utandrecovers
Tiberium,
whichis
youbuilda Refinery
yourHarvesters
converted
intocredits.
When
close
toTiberium,
naturallytakelesstimeto gather
resources.

Tomove
a unit,clickit toselect
it intheBattle
Window,
thenrightclicka destination.
Mostunitsautomatically
fireonenemy
unitsin
point.
range
whilemoving
toa designated
yourunitsthenright-click
Toattack
anenemy,
select
thetarget.
Toseta rallypoint
forallunitsproduced
ata structure,
either
click
thestructure
thenright-click
0nthemap,orclicktheproduction
tab,
pressllsoNrr-@l+@,
andright-click
onthemap.
yournewly{rained
lN@1iE 0nceyouhaveseta rallypoint,
units
exittheunitproduction
structure
andproceed
directly
t0thatpoint.

STANCES
Setyourunits'stance
t0 determine
theirrules
ofengagement.
There
areseveral
options
t0
choose
from.
> Tochange
thestance
ofa group
of units,
select
thegroup,
theneither
clicktheappropriate
stance
buttonin Common
Control
Interface
0rpressone0fthedesignated
shortcut
keys.
Aggressive
Your
unitsapproach,
attack,
andpursue
enemy
unitsorstructures
in
(Shortcut
theirline0fsight.
key:@l+E )
Guard(default)
Your
unitsapproach
andattack
enemies
thatenter
theirlineofsight.
When
theenemies
yourunitsreturn
aredestroyed
orretreat,
t0their
positions.
(Shortcut
key:Etl+El.)
HoldGround
Your
unitsremain
stationary,
butfireonanyenemies
thatcomewithin
range,
is useful
h!@f1* Thisstance
fordelensive
strategies
orartillery
units.(Shortcut
key:ti4+lEl.)
HoldFire
Units
inthisstance
d0notreturn
fire0rpursue
enemy
forces.
isuse{ul
forstealthed
h{EfffiE Thisstance
units.
(Shorcut
key: +tiEr)
yourunitproductstructure
lFnRTry selecting
andchanging
thestanceof thatbuilding.
Unitstrained
fromthisbuildingdefaultt0 theselected
stance.

BlueTiberium

GreenTiberium

fortherare,blue-colored
Tiberium,
whichis muchmorevaluable
thanthe
1ilFE geonthelookout
greenTiberium.
standard

UNIT VETERANCY
When
a unitaccumutheygainexperience.
enemy
unitsandbuiidings,
Asyourunitsattack
iconintheBattle
level.
A special
toa newveterancy
experience,
it getspromoted
latesenough
performance
capabilities.
unitshaveimproved
veteran
units.
Veteran
Wind0w
denotes
(compared
with
to damage
andaremoreresistant
> Veteran
unitsinflictmoredamage
non-veteran
units).
(compared
withveteran
t0 damage
andaremoreresistant
> Eliteunitsinflictmoredamage
units).
(compared
witheliteunits).
todamage
moredamage
andaremoreresistant
) Heroic
inflict
weapon
andhavedistinct
healthemselves,
automatically
theyattack
morequickly,
Also,
effects.

PLANNING MODE

0n
which
areexecuted
yout0 queue
t0yourunits,
unitorders
upmultiple
Planning
mode
allows
Planning
m0de
may
maneuvers.
y0urmark.
andflanking
fordiversi0nary
tactics
Thisisuseful
alsobeusedtoputunitsonpatrol.
mode:
Toissueordersin planning
planning
asyou
t0 issue
orders
mode
0n,thenright-click
1. Press
l@toU+@ totoggle
planning
lf youwere
mode
orders.
denote
window
Faint
linesinthebattle
normally
would.
your
which
indicate
theroute
forexample,
a redlinewould
a movement
order,
to issue
trooDS
take.
press[eONnoi]+itrl
again
yourtroops
withcanying
outyourorders,
to proceed
2. Toinstruct
planning
mode
ofi.
: totoggle
mode:
h sreatea patrolin planning
1. Pressco!M!l+ z totoggleplanningmode0n.
surethelastwaypoint
toa unit,making
one0rmorewaypoints
t0assign
2. Right-click
r' connects
p0int.
(You
huewhenyouhave
markers
change
seethewaypoint
withthestarting
. donethiscorrectly.)
modeoff,Yourunitsbeginpatrolling.
againto toggleplanning
3. Press
fieOt.ltnot-l]+li4l
yourpatrolling
unitsa neworder.
simply
issue
a patrol,
) Todecommission

FORMATIONPREVIEW

youmaywishlo place
some
oi yourunitsintoan
army,
a considerable
amassed
0nceyou've
y0ur
preview
outof0rganizing
feature
takes
theguesswork
formation.
Theformation
organized
arranging
them.
byautomatically
tr00ps
preuiew:
Torse formation
1. Select
a group
of units.
youwantyourunitst0formup.
yourm0use
where
t0theplace
ontheterrain
cursor
2. Move
appears.
ofyourf0rmation
A preview
buttons
simultaneously.
3. Clickandholdbothmouse
direcsuchthatit facesyourpreferred
h0rizontally
to rotateyourformation
4. M0vethemouse
thedepth
and
lineandcontrol
tochange
upthebattle
vertically
themouse
tion,thenmove
formation.
widthoftheresulting
destination
movet0theselected
Yourtroopsnowautomatically
themouse
buttons.
5. Release
formation.
andlineupinthepreviewed
line
toforma defensive
stance
withtheHoldGround
formations
incombination
) Tryusing
preview.
Formore
information,
see
withtheformati0n
a movement
order
n@tYou cancombine
Moveonp.15.
Formation

GARRISONINGINFANTRY
Many
withinfanlry
civilian
structures
andsome
other
structures
canbegarris0ned
units.
protects
Garrisoning
infantry
themandgrants
thema bonus
t0theirattack
range.
Enemies
garrisoned
forces
need
toseverely
thegarrisoned
first,atwhichtime
attacking
damage
building
anygarrisoned
f0rces
willautomatically
exit.
youwish
> T0garrison
a structure,
clickthedesired
infantry
units,
thenright-click
thestructure
to garrison.
Theunitsmove
totheselected
it,andyourfaction's
flagsappear.
structure,
occupy
) Toremove
unitslroma garrisoned
structure,
clickthestructure.
Anicon0ftheunitsinside
Theyexitthestructure
for
ofit appears.
Click
theunitsyouwisht0 remove.
andareready
neworders.
Some
unrts,
suchastheGDIGrenadier,
haveattack
abilities
thatinstantly
eliminate
enemy
lwiffi
inside
units
ofoarnsoned
slructures.
I@
IM

FFIITTEE

grayGDI-7719
These
lock-crates
targets
should
beconsidered
ofopportunity.
Crack
oneopen
andyoumayfindsomething
useful,
fromextracredits
to healing
boosts
to automatic
veterancy
upgraoes.
> Toac0uire
a crate.orderunitst0 movet0 its0osition.
E
EE
@

M
ErI

BARRELS

E
yousometimes
Notto beconfused
withcrates,
the barrels
encounter
carelessly
strewnabout
thebattlefield
containhighlyv0latile
chemicals
thatexplode
whenfiredup0n.Trysh00ting
one
whenyourfoesarenearby.

:NTERNNXIIIA,TE TILG?ICT
There's
stillmoreto learnonceyou'vemastered
thebasics
of Conmand
& C1nquer
3 Tiberiun
Wars.Take
heed0fthef0llowing
tactics
forsuperi0r
results
in battle.

GROUPINGUNITS
you
Although
it ispossible
to playC1nmand
& Conquer
3 Tiberium
Lyars
usingonlythemouse,
canplaymoreefficiently
withonehand
onthekeyboard.
L Oneofthemostuseful
keycombinations
inthegameinvolves
setting
upunitgroups.
unitsyouwantandthenpress
key.
Simply
selectthe
andhold[eQNJiq-L]
andanynumber
press
Theunitsyouselected
key.
Toselect
arenowassigned
t0lhatnumber
them,
simply
thenumber
keyyouchose.
yourviewonthatgroup,
> Tocenter
key.
double-tap
thenumber
L Toaddunitsfromthatgroup,
hold.isFlFl
andclicktheadditional
units.
Unitgroupsarea greatwayto sendcoordinated
forcesintobattle.Forstarters,
try putting
in onegroup,
in another,
witfrunitgroups
t0
allyouraircraft
allyourvehicles
ands00n.Experiment
c0mbinati0ns
thatw0rkbestf0ryou.

KEYBOARDSHORTGUTSIHOTKEYSI

it'sessential
to learnallthe
lf youwantt0 masletCommand
& Conquer
3 Tiberiun
Wars,
play;
hotkeys
to support
different
hotkeys
inthegame.
Thepreset
aredesigned
competitive
youcancustomize
however,
themto bestsuityourpersonal
style.
yourhotkeys,
> T0customize
intheMainmenu,
thenselect
select
oPTIoNS
clickSETTINGS,
theHotkeys
tab.

BASE BUILDING1O1
While
ln Comnand
& Conquer
3 Tiberiun
Wars,you'11be
spending
moslofyourtimein battle.
who
somebattles
canbewonbefore
theybeginbyplayers
combattactics
areimportant,
youmakeveryearlyin a matchoftenaffectthe
Thedecisions
strategically
setuptheirbase.
outc0me,
s0it'simportant
to learn
howto builda basequickly
andeffectively.

IIPS
OUIGK
isthatit lets
L Consider
building
a Crane
rightiromthestart.
Theprinciple
benefit
ofa Crane
youconstruct
inthesame
amount
oftimeasyourConstruction
twiceasmanybuildings
Yard
alone.
forevery
Refinery
thatyoubuild.
> lt'susually
bestt0 buildat leastoneextraHarvester
Harvesters
fuelyoureconomy
andtherefore
sh0uld
beprotected
at allcosts.
) Consider
resources.
Thefastest
wayt0 expand
ist0 builda
anearly
expansion
to additional
(GDl),
(Nod),
(Scrin).
into0utposts
Emmisary
0rExpl0rer
These
vehicles
deploy
that
Surveyor
provide
ground
control
forbaseexpansi0n.
your
youmaybevulnerable.
lt maybetempting
t0place
) Setupbase
defenses
wherever
. unprotected
willexploit
this.
Power
Plants
nearthebackofyourbase,
buta shrewd
opponent

sABr.ED
BUil.DtNGS
to keepin mindthatdisabled
buildings-such
asbuildings
thathavebeen
isessential
foradvanced
unitsandstructures
untilthevare
down-donotcountasreouisites
Therefore,
thathasbeenhitwithanEMP
attack
isconsidered
a disabled
building.
ti> A building
r it isvitalto keepyourbaseprolected
possible.
fr0mEMPattacks
in particular
whenever
.lffit Whileengaged
in battle,don'tforgetabouty0urbase.Keepbuildinguntilyouhaveaccessto
powers
youneedt0 win.
alltheunits,upgrades,
andsupport

FOCUSINGFIRE

your
f0rces
thanspreading
Ingeneral,
it isbetter
t0eliminate
opposing
oneata timerather
enemy
canstillcause
considerable
damage,
soit makes
attacks
thin.Even
a nearly-defeated
tothinouttheirranks
andoverwhelm
theirforce.
Tryto
sense
to destroy
foesinsuccession
prioritize
first.
thosetargets
thataremostdangerous
or mostvulnerable

BUILDINGSUNDER ATTACK?SELL THEM

hopeless,
the
lf y0urstructures
c0meunder
attack
andthesituati0n
looks
considering
selling
youget
they're
Bearinmind,
however,
thattheamount
ofcredits
struclures
before
destroyed.
onresale
isreduced
themorethebuilding
isdamaged.

BEWAREOF ENGINEERS
Assimilators
weakunits,
they
Although
GDIEngineers,
NodSaboteurs,
andScrin
arerelatively
Thus,
role:
taking
overenemy
structures
andtechbuildings.
theshrewd
allshare
animportant
commander
never
underestimates
theEngineer
yourEngineer
L Getting
linesiseasier
thanyouthink.GDIandNodcanuse
behind
enemy
lines.
TheScrin
Assimilator
CallforTransport
ability
toflythembehind
enemy
theirinlantry's
notmoving.
isstealthed-and
thusinvisible-when
) Engineers
andAvatar
canalsocapture
walker
units,
suchastheJuggernaut
Warmech,
havefallen
totheground
indefeat.
afterthewalkers

addinsultto yourenemy's
injury,selloff an enemystructure
a@to
immediately
aftercapture,
0r haveit startrapidlycreattng
unitsfor yourownarmy.

ADVANGEDMOVE ORDERS
Theunitsin Command
& Conquer
3 Tiberium
n/arsareintelligent
enough
t0 knowhowbeslt0
respond
to mostsituations
whenleftt0theirowndevices,
orwhengiven
a standard
right-click
order.
Forexample,
theyautomatically
attackenemy
unitsthatcomeintorange.
However,
as
yourgameplay
youmaywishto incorporate
skillsimprove,
thef0llowing
advanced
move
orders
intoyourrepertoire
in orderto gaina tactical
advantage
overyourfoes.

AIIAGKMOUT
Hotkey:
@
When
ordered
to attack-move,
selected
unitsstopto attackanyopposing
unitsor base
de{enses
alongtheirroute.
Thisisaneffective
wayt0 meetanopposing
force0rstorman
enemy
base.

ASSAUTI
MOUE
Hotkey:
lEl
yourselected
Thisvariation
onattack-move
causes
unitst0 alsoattack
anyenemy
buildings
along
theirroute.
Units
n0rmally
d0notautomatically
attack
enemy
buildings,
s0thiscommand
canbeuseful
forlaying
wasteto enemy
bases.

RTUERSE
MOUE
Hotkey:
@
yourunitsmovehead{irst
Normally
inthedirection
they'reordered.
Thereverse-move
command
causes
themt0 backup,which
canbefaster
than0rdering
themt0turnaround
in
somecases.
Thisisanexcellent
option
forstrategic
retreats
I
or baiting
tactics.
forget,
mostvehicles
"tr1R Don't
have
frontarmor
thatisstr0nger
thantheirreararmor.
Reversemoves
areyourbestbetfora strategic-and
safe-retreat.

FOBGE
MOUE
Hotkey:
lGll
yourselected
Theforce-move
point-even
command
forces
unitst0 move
t0a designated
if
ther0utehappens
tobe thrcugh
enemy
units.Usethiscommand
to orderyourtanksto overrun
ground
infantry
rather
thanshoot
them.
Some
0fthelargest
unitscanevenoverrun
other
vehicles.

FORMATION
MOUE
Hotkey:
N/A
youtoc0mbine
Theformation
move
allows
theexpedience
ofa movement
withthe
order
prevrew.
simplicity
offormation
pressandholdbothmouse
> T0issuea formation
move,
buttons
atthedesired
destinationforyourselected
units,
andthenmove
themouse
around,
Youseea variety
ofdifferent
youcanchoose.
formations
Toselect
one,release
themouse
buttons.
Selected
unitsthen
point(attherateoftheslowest
m0vetoward
thespecified
unitinthegroup)
andarrange
themselves
inthedesignated
formation.
Thisisuseful
forkeeping
fastunitsfromoutpacing
slower
onesastheyheadintobattle.

SGATITB
Hotkey:
[eONt4l+18
yourunitsareindanger
youcanmake
ofbeing
overrun
orbombarded,
themspread
outusing
this

tSAWrEntonEa

POINT
PTACE
RAttY
Hotkey:
[@r+llE]
queue,
production
letsyouseta rallypoint
forthecurrently-selected
Thishandy
shortcut
Thisisa greatwayt0sendreinforcements
without
having
t0select
thebuilding
backatbase.
straight
t0thefrontlinesin mid-battle.

M0ltE
uttAYP0tilr
Hotkey:
@l
lt'sa
Mode
hotkey
t0 queue
upmultiple
orders
byright-clicking.
Press
andholdtheWaypoint
greatwayt0 prioritize
structures,
orforsetting
focused
attacks
against
enemies
andenemy
terrain.
circuitous
routes
through
enemy

ARMOR FACING
moredamage
whenattacked
fromthesideand
Tanks
andotherarmored
vehicles
sustain
fromtherear.Usethisknowledge
t0 your
moredamage
whenattacked
sustain
considerably
yourforces
well.
andprotect
advantage
,@ Tryusing
outofa pinch.
thereverse-move
command
t0getyourarmor

]INFANTRYSUPPRESSION
y0u'llseeyourtroops
When
infantry
maybecome
suppressed.
thishappens.
When
firedupon,
prone.
move
thanusual
butarebetter
defended
duetotheirlow
Suppressed
infantry
slower
infantry.
Remember
theweapon,
thebetterit is at suppressing
Ingeneral,
the morepowerful
wellwhenconsidering
howbestt0 useandcounterinfantryunits.

INFANTRYCOVER

rlnfantry
whenordered
to movenexttocivtlian
structures
and
automatically
kneel
behind
cover
andnearly
imposintheenvironment.
Covered
unitsarebetter
defended
otherlarge
obstacles
slbletosuppress.
tactics
togaintheupper
hand
against
comparable
0finfantry
cover
{@E Useyourknowledge
in urban
oDerations.
forces

SUPERWEAPONS
Walshasat leastonesuperin Command
& Conquer
3 Tiberium
Each0fthethreefactions
These
it cannearly
wipeany0pposition
fromthemap.
weapon-somelhing
s0destructive
whenyourenemy
isdeeply
areideal
foruseintheevent
ofa standoff,
superweapons
youconstruct
building,
a
Bewarned,
however,
thatthemoment
a superweapon
entrenched.
if the
cansee.Don'tbesurprised
timerappears
thatbothyouandyouropponents
countdown
youbefore
itsefforts
t0 annihilate
theclockrunsout.
enemy
redoubles
stops
if y0urbase
runslow0npower.
temporarily
h(@ffiF Thecountdown
powerful,
Have
theymaynotendthemalch.
some
areextremely
mEAlthough superweapons
forces
forces
tomoouDtheremainino
asneeded.
onreserve

CrnmHrugX

lvlarch,
2047.
A massive
nuclear
fireball
explodes
highinthenightsky,marking
theend0fGDI's
orbital
military
command
center
andthebeginning
oftheThird
Tiberium
War.
Tiberium.
TotheGDl,
it isanaliensubstance
thathaspolluted
theEarth
t0thepointthatit is
nearly
uninhabitable-and
isspreading
atdangerous
rates.
T0theBrotherhood
of N0d,
Tiberium
prophesized
ishumanity's
destiny,
a substance
ofgreatpower
bytheirenigmatic
leader,
Kane.
TheGDIwantnothing
morethanto eradicate
Tiberium
offthefaceoftheplanet;
Nodwant
nothing
lessthantotalcontrol
ofwhattheybelieve
isEarth's
mostprecious
resource.
Warrages
planet
0verTiberium
andthefate0ftheentire
hangs
inthebalance.
youcomein,Commander.
yourallegiance
Thisiswhere
Choose
andheadintobattle.
The
outcome
0ftheTiberium
Wars
isinyourhands.
> Tobegin
a Campaign
aseither,
select
CAMPAIGN
intheMainmenu,
thenselect
either
GDIor
NoD.(GDl
isrecommended
fornewplayers.)
> Aftercompleting
youareawarded
youreceive
eachCampaign
mission,
Themedal
a medal.
youchose.
depends
onthedifficulty
level
medals
Superior
areearned
bycompleting
missions
athigher
difficulty
settings.
C0mplete
allbonus
objectives
ina mission
toearna
firstribbOn.
Discover
allIntelDatabase
entries
ina mission
to earna second
ribbon.
youreturn
) Inbetween
you
Campaign
missions,
t0theTheater
ofWarscreen,
whichallows
yournextmission,
t0choose
previ-,
move
to another
Theater
0fWar(ifavailable),
andreplay
0usly-accomplished
missions.
you
TheTheater
0fWarscreen
alsoshows
whichmedals
haveearned
ineachmission.

srcnnm$H

Skirmishes
aresingle-player
battles
thatpityouagainst
oneormorec0mputer-c0ntrolled
0pp0nenrs.
) Tobegina skirmish,
selectSKIRMISH
intheMainmenu,thenclickNEW
The
SKIRMISH.
Skirmish
Setup
screen
appears

SKIRMISHSCREEN
Select
a mapfrom
thedrop-down
menu
Themaximum
number
of players
thatcanappear
on
lnemap
Select
theditficulty
levelot theAl

yourarmy's
Select
location
byclickingoneof
thepointshere
Adjustyour
handicap
or that
of youropponent

yourstarting
) Youcanchoose
location
0nthemappriorto beginning
theSkirmish.
Tod0so,
map.
0nthedisplayed
clickone0fthestartpoints
Anyplayers
either
) Skirmishes
canbeplayed
withupto eightplayers.
thatarenotcontrolled
CLoSED.
Notallmaps
support
themaximum
ofeight
byyouorthecomputer
aremarked
players,
number
bythemap.
andyoucannot
exceed
themaximum
of players
defined
Youcanadjust
> Tocustomize
therules
clickRULES
intheSkirmish
screen.
ofyourskirmish,
(for
resources,
anddisable
random
crates
ingameplay
thegamespeed
andinitial
orenable
moreinformation,
seeCrates
0np.13),
youto balance
gameplay
players,
making
> Handicap
between
twounevenly
matched
allows
A negative
handicap
decreases
attacks
andthe
oneside0rtheotherinherently
stronger.
aswellasotherfactors,
severity
ofdamage
youareready
gameplay,
) When
clickPLAY
t0 begin
thegame
a previously
saved
skirmish,
select
SKIRMISH,
clickL0AD,
thenselect
htgiffi Toload
youwishtocontinue.
save

MULTIPLAYEB
Battleagainst
friendsf0r the ultimate
c0ntrol0f Tiberium
witha varietyof multiplayer
0ptions.

ONLINE
Playing
theCampaign
andSkirmish
modesin
Command
& Conquer
3 Tiberium
Warsisonly
yourskills
thebeginning.
lf youwantt0 hone
point,
toa razor
sharp
andjoina community
0f
players,
like-minded
theny0uneed
t0visitcommandandconquer.com.
Therevoluti0nary
new
Battlecast'",
available
yout0 broadcast
exclusively
attheofficial
games
site,allows
0nline,
provide
schedule
matches
inadvance,
c0mmentary
onlivegames,
watch
replays
inorder
to
study
thepros,
andmore.
> Togetthefullonlineexperience
in Comnand
& Conquer
3 Tiberium
l,/ars,
visitcommandandconouer,c0m
andclickBATTLECASI
TOACCESS
OI{LII'IEFEATUBES,
YOUMUSIREGISTEB
THISGAMEWITH
THEEIICLOSED
SIIIGLEUSEBREGISTBATIO}I
CODE,OIILY
OI{C
USEB
MAYBEGISTER
THISGAll,lE.
INTERIIET
Colll,lEcTloll
RE0UIBED.TERMS
& C0ll0lTlolls,SUBSCRlPTlOtl
FEES
ANDFEATUBE
UPDATES
CAll BEFoUl'lDATWWW.EA.C0M.
YoUMUSTB13+ T0 REclSrEnoilLltlE.
EAI!,IAYRETIRE
ONLII.IE
FEATURES
AFTER30 OAYSIIOTICE
POSTED
O]I WWWEA.COM.

THE GUSTOMIZABLEAI
thebehavior
ofthecomputer
artificial
intelligence
inbothskirmish
andmultiYoucanadjust
personalities.
player
games
Thisallows
withf0urdifferent
difficulty
settings
andfivedifferent
yout0conligure
thegame
t0yourunique
tastes
anddesire
forchallenge.

il sKil.ttEutts

game,selectMULTIPLAYER,
Tostadan onlinemultiplayer
clickoNLINE
in the lvlainmenu,
thenenteryourEAaccount
name,password,
andonlinelD.
Tocreatea newOnlineaccount,
clickREGISTER.

> T0viewtheonlineTermsof Service


agreement,
clickSERVICE
TERMS,
Please
readtheonlineTermsof Service
$08iffi
carefully.
EAreserves
therightt0 detetethe
account
of anyone
foundto benon-compliant
withtheonline
Terms
0f Service.

AUIOMATGH

rThere
youcanchoose
player.
skilllevels
fromforeachcomputer-controlled
arefourdifferent
players
yearning
Recommended
f0rnovice
RTS
0rthose
toexperi!asv
muchofa fight.
ment.
Don'texpect
Recommended
formostplayers.
You'll
beinfora fairfight.
Medium
players
Recommended
forexperienced
l00king
fora challenge.
TheAl
ilard
plays
without
tothebestofitsability
cheating.
players
Recommend
forhardcore
whowantt0winbytheskin0f
Brutal
notat all.TheBrutal
Aloetsdouble
income
asits0nlv
theirteeth---or
cheat.

Automatch
attempts
to findthemostevenly
matched
opponent
foryoubased
onclosest
connection
speed
andskilllevel.
0nlyranked
1 vs.1 or2 vs.2 matches
areavailable
fromthe
Automatch
feature
andtheresults
arerecorded
0ntheranked
ladder.
) Toprepare
foryourAutomatch,
yourc0l0r,
setthenumber
of players
inthegame,
theside
youwishto play,
youprefer
yourgamebroadcast,
andwhether
thenclickJO|N
GAlVlE.
) Toexpand
thesearch
if theAutomatch
failst0finda suitable
opponent,
clickWIDEN
SEARCH.
Thisreduces
filtering
criteria,
increasing
thechances
ofquickly
finding
a match.

AI PERSONATITIES

Createa customgame0r join a gamefromthe CustomMatchscreen

personalities
youroppothatdetermine
whatkind0fgameplay
tactics
There
arefivedifferentAl
nenluses.
mixed
forces
style
Thispersonality
typefavors
andaneven-handed
Balanced
thatdoesn't
emphasize
defense
overoffense.
yourself
quickly
thispersonality
type,which
Rusher
Prepare
todefend
against
willimmediately
setout0ntheattack.
You'll
need
t0fightrelentlessly
t0 crack
theshellofthisdefenseTurtle
personality
gathering.
oriented
type,whichalsofocuses
onresource
you
Expect
theunexpected
fromthispersonality
type,whichharasses
Guerilla
withfast,diversionary
tactics.
Thispers0nality
typefavors
decisive
force.lt aimsto buildanoverSteamroller
youhead-on.
whelming
to attack
armywithwhich

CUSTOM
MAIGH
Toioin a custommatch:
1. Highlight
a matchin thegamelobby,
thenclickJ0lNGAME.
yourc0l0(stde,andteamin the Game0ptionsscreen.
2. Choose
3. Tonotifyotherplayers
thatyou'reready,
clicktheReadybox.
4. Whenthe hostandall playershaveselectedReady,
the gamebeginsaftera brief
c0un100wn.
0n rules,Al personalities,
lMffimF Formoreinformation
andmore,seeSkirmish
on o.17.
Io createa custommatch:
1. SelectCREATE
GAME.

2. Enter
thename
ofthegame.
3. lf youwantt0 havea password
provided.
forthegame,
enterit inthespace
yourmultiplayer
gamemode.
4. Select
(F0rmoreinformation,
seeMultiplayer
Game
ModeTypes
onp.20.1
yourcolor,
J.
Choose
side,
andteamintheGame
Options
screen.

map.Next
thedesired
themaplistandhighlight
map,scroll
through
a different
6. T0select
0fplayers
thatcanplay0nthemap.Official
number
nameisthemaximum
to eachmap's
icon.
bya shield
mapsaredenoted
(For
yourpreferences.
yourgame,
clickBR0ADCAST
andselect
?. lf youwishtobroadcast
p.22.\
seeBattlecaston
moreinformation,

BANK
Theresults
player
ofranked
0nline
matches
arecalculaled
viaElorules,
a conventional
ranking
yourrankgoesup0rdownbased
system.
Aftereachbattle,
ontheresultofthebattleandthe
youdefeat,
Elovalue
ofyouropponent.
Thehigher
therankoftheplayer
themoreyouriseon
theRank
Ladder.

Whenthetimercountsd0wn,youbeginthegame.
GAME.
8. T0startthegame,clickPLAY
players,
peer-to-peer
Players
with
between
clickC0NNECII0NS.
connections
lNrcfffiFTo evaluate
poorpingratescanadversely
affectgameplay.

A MATGII
OBSERUITUG

if thehostallowsit.T0doso,jointhe
MatchasanObserver,
t0 viewa Custom
It ispossible
inthematch,
butmay
donotparticipate
asyourside.observers
match,
thenselect
Observer
players
aredoing.
to watchwhatany0fthecompeting
thebattlefield
freelyscrollaround
0bservers
maynotchatwithotherplayers.

MOIIE
IYPES
GAME
MUITIPLAYEB
gamemodetypesavailable
& Conquer
3
in Conmand
multiplayer
Therearefivedifferent
Wars.
Tiberium
t0
frommapvariety
matches
offerthem0stflexibility,
Unranked
Unranked
players,
These
0fAl-controlled
resource
levels
t0thenumber
starting
yourladder
ranking.
d0notaffect
matches
y0ur
gamesettings
(1vs.1)
onyou,restrict
matches
f0rcecertain
Ranked
,Ranked
forbalanced,
specifically
mapsintended
mapselection
toofficial
position.
play,
y0urladder
andaffect
competitive
(1vs.1),butwithfourplayers
instead
oftwo.You
(2vs.2)
JustlikeRanked
playranked
However,
thec0mputer.
matches
with0ragainst
cannot
youcanchoose
yourallyandchallenge
ii youplay
specific
opponents
l\4atch.
Custom
through
(1vs.1),except
a
arec0unted
toward
theresults
t0 Ranked
Similar
Clan(1vs.1)
joinorcreate
yoL
unless
a clanmatch
Youcannot
specific
clanladder
0nclans,
seep.23.)
witha clan.(Formoreinformation
areaffiliated
(2vs.2),except
toward
a
theresults
arecounted
Similar
to Ranked
Clan(2vs.2)
0f players
Each
two-player
teammustc0nsist
clanladder.
specilic
tothesame
clan.
belonging

IEUEI.S
points
youareawarded
Level
isrepresented
playing
forevery
win0rloss.
Level
online,
When
gainLevel
Players
yourReputation
Rank.
tiedtoyour0nline
Insignia
andisnotdirectly
within
morep0ints
thanlosses
points
Winsaward
match,
regardless
oftheresult.
forplaying
an0nline
matches.
thanunranked
award
m0reooints
andranked
matches
choose
unranked
hlEfffiE lf youwishyouronlineplaynotto affectyourplaceontheladder,
malcnes.
color
Sportsmanshitr-Triangle
opponents
changes
to display
yourplay
votesregarding
following
eachmatch
Level-Totalpointsgained
fromonlinematches.

to
Skill-Trianglecolorchanges
votesregarding
display0pp0nents'
yourplayfollowing
eachmatch.
color
FavoriteFaction-Background
showsthefactionyou'veplayedthe
with.
mostonlinematches

CHAT
Youhave
theoption
0fchatting
withbuddies
onyourFriends
List0reveryone
intheOnline
Lobby,
> T0chatinthe0nline
(your
Lobby
comments
areviewed
byeveryone),
typeyourmessage
in
t0theboxbelow
thechatwindow
andclickSEND.
players
> T0instant
message
onyourfriends
list,clicktheEnvelope
icontoopenlhelnstant
IVlessaging
client.
Y0ur
Friends
Listappears
ontheleft.
player
) Each
hastwoicons
nextt0 his0rhername.
Click
thethumbs
downiconto putthe
player
0nyourlgnore
list,0rclicktheplussymbol
t0addthisplayer
t0yourFriends
List.

BEAGOilS
youcanusebeacons
Inmultiplayer
matches,
to identify
rallypoints,
weaknesses
intheenemy's
position,
youplace
orresources
foryourallies
togather
When
a beacon
0nthemap,onlyyour
allies
andobservers
0fthegame
canseeit.
press
> T0place
youwishto place
a beacon,
where
it.
@, thenclickthelocation
placing
players.
beacons
when
teamed
upwithAl-c0ntrolled
They
TIIFETTy
cansend
available
forces
toyouraid.

vorcEovERrPlvotPt
Voice
Over
lPtechnology
letsplayers

communicale
byvoiceinmultiplayer
matches
viaa
peripheral.
PC-compatible
microph0ne
0rheadset
> T0enable
VolBselecl
OPTIONS
inthelvlain
menu,
clickSETTINGS,
thenselect
theAudio
(youmustpress
tab.Click
gameeither
PUSH
T0TALK
a button
t0enable
voice
chatduring
play)
(V0lP
orVOICE
ACTIVATED
isenabled
whenyourvoice
isdetected).
There
isa Voice
Calibration
testt0adjust
thethreshold,
andyoucanalsoadjust
theReceive
Volume
and
Transmit
Volume.
games
) Youcanalsoenable
VO|P
lorspecific
viaa checkbox
intheGame
Setup
lobby
for
games.
bothOnline
andNetwork
youcansetyourpreferences
(chatting
) lngame,
to allies
0nlyorchatting
t0 everyone)
by
clicking
theVoice
ChatMode
button
located
t0theleft0fthemini-map.
) lf youselected
PUSH
T0TALK
intheSettings
menu,
a button
appears
directly
under
the
gameplay
Voice
Chatlvlode
button
during
titledVoice
Chatting.
Clickthis
button
totalk.
properly
besurethatyourmicrophone
anditsvolume
settings
areconfigured
h(@iffi Please
before
using
theV0lPfeature.
useVO|P
tocommunicate
toObservers
However,
lNIEffit Commentators
ofa Match.
0bservers
can'tuseVO|P
Formoreinformati0n,
seeCommentary
onp.23.

BATTLECAST*

Wars
tothenext
3 Tiberium
& Conquer
in Conmand
online
0f competing
Taketheexperience
yourmatches
foralltheworldto see,lssuechallenges
Broadcast
levelwiththeBattleCast.
players'
0nother
andevencommentate
themoreyouplay,
buildyourprofile
to rivalplayers,
matches.

A BAIITTGASI
UPAIUIIWATGHING
SEITINE

feature.
youhavetheoption
it viatheBattlecast
t0 broadcast
match,
anonline
whilecreating
ornottheyhave
to viewthem,whether
whowishes
byanyone
areviewable
matches
Broadcast
purchased
3 TiberiunWars.
Conmand
& Conquer
Viewer
TheBattlecast
youmusthavea copyoftheBattlecast
match,
T0viewa Battlecast
or
lUars
sofhvare,
3 Tiberiun
& Conquer
withy0urClmmand
included
isautomatically
Viewer
website.
forfreefromtheofficial
canbedownloaded
please
Viewel
thefreeBattlecast
orto download
onBattlecasts,
S{glre Formoreinformation
visitcommandandconquer.com.
of viewpoints.
froma variety
to watcha Battlecast
maychoose
Viewers
You
to anyoftheparticipants
asit appears
Seethematchexactly
theEyes
Through
players.
different
maycyclebetween
analysis
viewandspoken
comprehensive
inthecommentator's
Take
Commentator
10
feature
mayalsousethetelestrat0r
Thecommentator
ofthebattle.
points
thischannel.
watching
t0viewers
0finterest
indicate
:FreeRoam
Viewanypartof themapat anytimewithnoFogofWaror unitlineyou
restrictions
to impede
of-sight

WPES
online
arespur-of-the-m0ment
matches.
Live!matches
aretwotypes0f BattleCast
timesand
at designated
website
ontheofficial
matches
arecoordinated
Upcoming
participants.
withdesignated
match:
anllpcoming
Io schedule
andclickBATTLECASI
I. Visitcommandandc0nquercom
instructions
andfollowtheon-screen
SCHEDULING
2, ClickMATCH
a liue!natch:
Io broadcast
(seep.19).
Match
forcreating
a Custom
theinstructions
1. Follow
tab.
theBroadcast
2. Click
y0urgame
lJyouwish,
online.
t0 bebroadcasted
Game
boxt0enable
theBroadcast
3. Click
giveyourgame
anda briefdescription.
a name
quantity
yourdesired
Delay.
0iTape
4. Select
box.
tab,thenclicktheCommentary
clicktheRules
b. T0enable
commentary,
yourCustom
Match.
creating
andresume
6. Click0Kt0saveyourpreferences

GOMMENIABY
whoprovides
a running
analysis
ofthematch
for
A Battlecast
mayalsohavea commentator
(Formoreinformation,
theinviewers
viatheVolPfeature.
seeV1ice
0verlPonp.21.)Using
gametelestrator,
attention
to areasof interest,
muchlike
thecommentator
candrawviewers'
you'dseeina televised
sports
broadcast.
(while
> Tousethetelestrator
inCommentary
mode
during
a multiplayer
match),
select
the
Telestrator
interface
atthetop0ftheBattle
Window,
thenbegindrawing
onthescreen.

& GONOUER
3 ONI.IilIT
III
YOUR
GOMMANII
isyourpassport
t0theworldwide
community
YouronlinelDon
persistent
player
rankings,
Profiles
trackmatchhistories,
ot C1mmand
& Conquerplayers.
youplaysuccessive
matches.As
reputation,
andstatistics,
andoffera listofupcoming
y0uronlinelDrankautomatically
improves.
matches
in Command
& Conquer
3 Tiberium
Wars,
whenyousearch
forautomatches
thesystem
automatically
looks
for
Subsequently,
online,
players
evenmatch.
lf youwisht0 compete
witha similar
rankinorder
tobestensure
a good,
ladder
matches,
seekoutopp0nents
higher
upontheladder
thanyou.
inranked
lD,visitcommandandconquer.com,
select
REGISTER,
thenf0llow
the0n> Tocreate
anonline
instructions.
screen
> Those
3 Tiberiun
Wars
canalsocreate
onlinelDs0n
whodon'lownC1nmand
& Conouer
c0mman0an0c0n0uer.c0m.
you'll
matches-including
finda schedule
ofupcoming
1@E 0ncommandandconquerc0m,
players.
you're
toparticipate
in-andtournament
finals
between
t0p-ranking
matches
scheduled
yourgame
thepros?
What
better
wayt0 improve
thanbywatching

GtArus

youmaywishtojoina clan.Clans
areplayer-formed
Asyouproceed
inyouronline
battles,
groups
l4lars
features
separate
whoc0mpete
online
togelner
Conmand
& Conquer
3 Tiberium
andforclans.
ladder
competitions
bothfors0l0players
> Toset-up
thenselect
a clan,visitcommandandconquer.com,
clickCLANS,
CREATE/EDIT
F0llow
theon-screen
instructi0ns.
CLANS.
> T0invite
website,
clickCLANS,
thenselect
INVITE
others
t0joinyourclan,
visittheofiicial
IUEMBERS.
inbrackets
in
chat,players
affiliated
withclans
have
lheirclanname
displayed
IN@lfEt During
name.
frontoftheironline

NETWORK
l,/arsletsyoumatchwitsandarmies
across
a LocalArea
C1nmand
& C1nquer
3 Tiberiun
(LAN).
Network
> Tobegina networkplaygame,selectMULTIPLAYER
intheMainmenu,thenclickNETWORK.
procedures
playgame,
) Tosetupa network
follow
asstarting
anonline
thesamebasic
(Formoreinformation,
match.
see1nline
onp.19.)

IAPEIITI.AY

REPLAYS

youhavetheoption
to addTape
to Battlecast,
match
thatyouintend
a custom
Whilecreating
ofthematch.
influence
theoutcome
cannot
thatviewers
whichensures
Delay,
is
Thedefault
of delay.
n0tapedelayandupto 120minutes
frombetlveen
> Youmayselect
10minutes.

youhavetheoption
youcomplete
game,
multiplayer
tosavea replay
ofthemission
to
When
yourharddrive.
players'
(Formore
toa replay
> Youmayalsodownload
other
replays,
oraddcommentary
information,
seeConmentary
onp.23.\.
intheMainmenu,
thenclickREPLAYS.
) Toloada replay,
select
|\4ULTIPLAYER

uNlrs, slEucr_uIrEs,
AND POWERS

atyourdisposal
isthemarkofa goodcommander.
Thorough
knowledge
0fthearsenal

GDI UNITS
INFANIBY
AII GDI

unitsaretrained
attheBarracks
Rifleman
Squads
arethemainstay
ofGDIground
forces,
capable
of
foxholes
to protect
themselves-and
digging
otherinlantry-when
defending
a position.
Abilities:
DigIn,CallforTransport
Armor
Upgrades:
Composite

SUPPORT
POWEBS
youarefighting
for.Theyappear
as
t0 thefaction
Powers
arespecial
moves
specific
Support
Power
costsresources.
Window.
Using
a Supp0rt
icons0ntheleftside0{theBattle
youcanuse!t again.
period
belore
) Each
Power
thereisa cool-down
timeyouusea Support
whenyoubuildtherequisite
structure.
> Support
Powers
areautomatically
unlocked

provide
lvlissile
Squads,
thenatural
counterpart
to Rillemen,
essengr0und
tialsupport
fireagainst
Their
heavy
andairtargets.
anti-vehicle
weapons
make
themslower
thanRiflemen,
andthusvulnerable
lo enemy
attacks.
Abilities:CallforTransport
Upgrades:
Composite
Armor

UPEBAIIES
weapons
including
advanced
andnew
withvarious
techn0logies,
fvlany
unitscanbe upgraded
abilities.
) Toupgradea unit,you mustfirst researchthe upgradeal a specificfactionstructure.Select
from
thatupgrade.
Thecostis deducted
theproperstructure
andclickthe iconrepresenting
yourcreditsandthe upgrade
is researched.

Engineers
cancapture
facilities,
repair
enemy
GDIstructures
and
damaged
bridges,
andc0mmandeer
fallen
walkers
liketheJuggernaut
Duetotheirslowmovement
rateandvulnerability,
however,
it'sa good
possible.
ideat0offerthemprotection
whenever
Abilities:
CallforTransport

units0n
it is instantly
appliedt0 all relevant
an upgrade,
h09[EE 0nceyouhaveresearched
wherethe
unitsof thattypethatyoutrain-evenif thestructure
the battlefield
andanyadditional
is
wasresearcheddestroyed.
upgrade

ABII.ITIES
Powers,
mostSupport
moves
initiated
bytheplayer.
Unlike
special
Ibilitiesareunit-specific
peruse(although
likeSupport
Powers,
s0medo).However,
d0notcostresources
Abilities
period
mustbe
Some
abilities
before
theycanbeusedagain.
a cool-down
theyoftenrequire
before
theycanbeused.
iesearched

6n
Their
fromthespread
0fTiberium.
aimisto
haveonemission:
tosavetheworld
GDIforces
0nthe
andreverse
theeffects
0fTiberium
0l Nodterrorist
organization
abolish
TheBrotherhood
levelof habitability.
t0 a sustainable
sothattheworldcanreturn
ecosystem
TheGDIdoes
sometimes
GDI
forces
aredirect
anddependable.
andheavily
armed,
0rganized,
it is
butonceit getsupt0speed,
redtapet0getthings
done,
t0cutthrOugh
bureaucratic
need
virtually
unstoppable.
prefer
techforces
t0stickwiththetried-and{rue
overnew-but-questi0nable
Ingeneral,
GDI
punishment
andrespond
builtt0withstand
However,
GDIisa resourceful
organization
n0logies.
emergencies.
wellto unexpected

Grenadier
Squad Grenadier
Squads
serve
asGDls close-assault
infantry.
Theyare

extremely
difficult
tosuppress,
andcanquickly
clearenemy
squads
0ut0fgarris0ned
structures
withtheirhigh-p0wered,
rocket-assisted
grena0es.
Requirements:
Command
Post
Abilities:CallforTransport
Upgrades:
Composite
Armor

rc
;;i;;,i.;;

Commando

&

cankillmostinfantry
fromlongrange
witha single
wellSniperTeams
Dlaced
shotandaretrained
in reconnaissance
tacticssuchasstealth
and
artillery
target
spotting.
Requirements:
Armory
Abililies:CallforTransport

prototype
Thanks
totheirburst-firing
railcarbines,
Commandos
are
whenfighting
infantry.
Their
unmatched
enemy
explosives
candem0lish
structures
andevenlaroewalkers
liketheAvatar.
Requirements:
Armory,
TechCenter
Abilities:
JumpJets,Callf0rTransporl
Capable
ofsurviving
inotherwise
uninhabitable
environments,
Zone
Troopers
arehighly
mobile,
wellpr0tected,
to destroy
andtrained
enemy
infantry
withtheirheavy-duty
railguns.
andvehicles
Requirements:
TechCenter
Abilities:
JumpJets,CallforTransport
Upgrades:
Scanner
Packs,
Power
Packs

AIBGRATI

UTHIGI.ES
at theWar

Most

w_
Pitbull

primary
vehicle---can
firemissiles
scout
thePitbull-GDl's
Although
ground
t0
it istoolightly
armored
andairvehicles,
capable
ofdamaging
stealth
units.
Pitbulls
canalsodetect
directcombat.
survive
Mortars
Upgrades:

PredatorTank

iilili anoiin witnii equippro


*iinin iim6r-piercins
rneireoaioi
it isineffective
However,
to itsthickplating.
lirethanks
standheavy
with
supported
aircraft
unless
to hostile
infantry
andvulnerable
against
anti-air
defenses.
Railguns
Upgrades:

@
@
,@
@
@
@
APC

Harvester

M CV

iervonaiCr to *ow iiieiv inrrgh h;iiiLeieiiain.npcscan


eoi intuntrl'
to letinfantry
andaredesigned
fireat aircraft,
infantry,
andlightvehicles,
attackfromwithin.
Abilities:
LayMinefield
eoi niiuesters
ii. riiirt, recogniilienttinerighi;aihinegunmountec
thatmightwisht0 stealtheir
thecab,usedto wardoffmarauders
above
precr0us
cargo.
Refinery
Requirements:

iopiduioe
eor*itt'
Venicre
*is inGnt.o
rrlJrvrooire
consiiuCiijri
frvrcvr
and
NICVS
canbeseenpacking
nolice.
baseata moment's
a mobile
Yards.
intoConstruction
unpacking

Ris

MammothTanl

.'

J';sil;f

ffi
-ffi;t;;

intoa versatile
vehicle
capable
0fdeploying
support
TheRigisa heavy
withtwointegrated
defense
whichprovides
considerable
BattleBase,
and
scanners,
launcher,
stealth-detection
Cannons,
a missile
Guardian
repair
drones.
automated
Posl
Requirements:
Command
inr rrltattoiniint<isttre,rtinir.a-*itn auariinnonsino rocr,eipoai,
it
iss0powerful
Although
slow,theMammoth
warfare.
matein armored
itstreads.
tanksbeneath
cancrushlesser
TechCenter
Requirements:
Railguns
Upgrades:

pritroir
tons*iin'its
iiniiopeiitiont
iin irppo't
;;ikils;1iir.rt,
cDt's
an
whenstationed
oulside
weapon
serve
asa siege
range
cannons,
Teams.
withtheaid0fSniper
targets
base,
andbombard
enemy
TechCenter
Requirements:
Target
Abilities:Bombard

inordertofacilitate
viablebasesitesanddeploy
IheSurveyor
canlocate
fields.
nearTiberium
whenplaced
lt ismostuseful
construction,

aircraft
arebuiltattheAirfield.

w
w
0rca

firesupport
ina variety
0f rolesincluding
scouting,
Theorcaiseffeclive
lt canbe
strikes
onenemy
installations.
forground
operations,
anddirect
to increase
itsscouting
capabilities.
outfitted
Pod,
Pulse
Scan
Abilities:
Deploy
Sensor
Pods
Upgrades:
Sensor

F irehawk

Fireb0mbs
0r Rattlesnake
Missiles
Firehawks
cancanyheavy
Hellcat
withStratofighter
Boosters,
aircraft.
Whenoutfitted
f0rsmashing
enemy
airdefenses
thenplunge
Firehawks
canflyoutside
therange
ofenemy
fortheattack.
B0mb
Load0ut
Abilities:
lVissile
Loadout,
TechCenter
Requirements:

Booster
9l.ryq9lryubfishter

allbuttheheaviest
transport
capable
ofshipping
TheV-35ox-a flying
arenot
lorces-ietsGDImountsurprise
attacks.
0xTransports
military
however,
enough
tosendintoenemy
territory,
durable

GDI STRUCTURES
BIII PBOIIUGTION
SIBUGTUBES

w
&
w

lt
Construction
Yard Theheavily-armored
Yard
asGDI's
foMardbase.
Construction
d0ubles
to beprotected
at
it mobility,
bulneeds
canpackintoanMCVaffording
Yardprovides
radarcapability
t0 GDIbases.
TheC0nstruction
allcosts.

provides
energy
fortheirf0rward
Power
Plant
clean,
efficient
GDI's
combat
bases.
Turbines
Upgrades:
Advanced

Crane

Refinery

&

t0 helpsustain
rapid
construction
Larger
GDIbases
employ
Cranes
therateatwhich
a GDIforward
A single
Crane
candouble
schedules.
baseisbuilt.

Tibeflum
intouseful
ishighly
effective
atprocessing
TheGDIRefinery
witha Harvester
included,
andisessenresources.
TheRefinery
comes
GDI's
military
efforts.
tialtofunding

G||ISUPPORI
STBUGTUBTS
Barracks

@
Armory

GDI
TheGDIBarracks
isa self-contained
recruitment
andtraining
center.
quickly
forc0mbat
andefficrently
here,
infantry
divisions
canbeoutfitted
Requirements:
Power
Plant

grants
lt
TheArmory
t0 itsmosthighly
trained
soldiers.
GDIaccess
forZone
Trooper
Power
Armor
aswellasa medica
includes
upgrades
inlantry.
baythatcanhealw0unded
Requirements:
Barracks

WarFactory TheGDI
andisoutfitted
with
WarFactorv
builds
standard
GDIvehicles
repair
damaged
vehicles
that
automated
repair
drones
thatautomatically
it.
approach
Plant,
Refinery
Requirements:
Power

Post
C ommand

@
@
@
TechCenter

Airfield

isanessential
ofanadvanced
GDIbase.
TheCommand
Post
component
Itcanscanremote
locations
andisrequired
t0 buildkeystructures.
Power
Plant,
Refinery
Requirements:

provide
military
technology
toGDIforces.
Tech
Centers
cutting-edge
Vehicles,
andaircraft
canallbeupgraded.
Additionally,
a Tech
tanks,
strongest
forces.
Center
alsogrants
access
to some0f GDI'S
Requirements:
Command
Post
ground
incombat
z0nes.
Each
Airfield
Airfields
support
operations
GDI
infantry
Airfields
cancallorcaStrikes,
deploy
contains
upt0 fouraircraft.
recon
andvehicles
viaairtransports,
andsummon
eliteBloodh0und
gr0ups.
Post
Requirements:
Command

platform
SpaceCommand Thissell-contained
high-tech
launch
allows
GDItodeploy
fromorbit.An
weapons
to thebattlefield
support
andsendZ0neTroopers
Artillery
EMP
weapon
called
Shockwave
canals0beutilized.
Requirements:
Tech
Center

Watchtower These
witha goodlineofsightandrapid
firing,
automated
tallstructures
hostile
anti-infantry
machineguns
ensure
thesecurity
ofthebaseagainst
threats.
Plant
Requiremenb:
Power

ffi
&

gunthatcanpunch
Guardian
Cannon Guardian
withanautomated
Cannons---quipped

AA Battery

B
6

Tiberium
Silo

infantry-area lrequent
thr0ugh
tankarmorbutis lesseffective
against
to armored
attacks.
sightinareasvulnerable
Requirements:
Barracks
TheM Battery
capable
oJeliminating
aircraft
with
c0ntains
cannons
deadly
efficiency.
Thetargeting
systems
andturretactuators
cannot
track
ground
against
infantry
0rtanks.
targets,
sotheyareuseless
Requirements:
Command
Post
materials
TheTiberium
Silo,made
0fspecial
thatallowforlong{erm
Tiberium.
storage,
istheperfect
storage
facilityforexcess
Refinery
Requirements:

SonicEmitter

forbreaking
S0nic
Emitters
wereoriginally
developed
downTiberium,
but
gained
powerful
a reputation
asextremely
basedefenses.
Requirements:
TechCenter

l onGannon
Control

yougainaccess
version
Bybuilding
thisstructure
tothelatest
ofGDI's
mostfeared
weapon,
thel0nCann0n,
which
canvaporize
virtually
everyitssignificant
blastradius.
thingwithin
Requirements:
TechCenter

GDI SUPPORTPOWERS

M
K
K
GDIAirborne

ofa desiglocalized
sensory
sweep
a powerful,
TheRadar
Scan
enables
reveals
stealthed
enemies.
thatinstantly
nated
area0nthebattlefield
Post
At:Command
Enabled

i;k;-

inlantrytroopsfromgreater
compositeArmor Composite
ArmorprotectsGDI'sinvaluable
in battle.
damageinflicted
Squad
MissileSquad,
Grenadier
Squad,
UnitsAffected:Rifleman
BesearchedAt Armory

point0nthe
0nanyvisible
Paratroopers
arestanding
byt0descend
inneed
0l fastreinforcements.
battlefield
At:Armory
Enabled

t0
SniperTeams
maysummon
several
experienced
Sharpshooter TheGDI
c0mmander
Team
enemy
lines.
dropinbehind

-..o;;;

GDI

packs,
Troopers
Zone
withscanner
Packs Byaugmenting
armor
scanner
theirpowered
f0es
areableto seefartheranddetectstealthed
ZoneTrooper
UnitAffected:
At:Armory
Researched
PowerPacks

Enabled
At:TechCenter

sophisticated
andincludes
supremely
durable
arm0r
ismade
Powered
recover
frommostinjuries.
Troopers
thatletZone
medical
systems
ZoneTrooper
UnitAffected:
At:Armory
Researched
fire,
andanti-air
intended
f0rscouting
isprimarily
Although
thePitbull
platform.
turnsit intoa lightartillery
withMortars
thisvehicle
upgrading
Pitbull
UnitAffected:
Researched
At TechCenter

0f infraredbyto deliver
a payload
standing
o"i ui"rtt u* always
precisely
guided
where
needed.
missiles
airto-surface
Enabled
At Airfield

.........:
. .'............,,,.''.....

w
w_

numerous
advanoffers
weapons
technology
maqnetic-accelerator
GDI's
superi0r
among
themisintensely
ballistics.
Chief
tages
ovelconventional
firepower.
Tank
Tank,
Mammoth
Predator
UnitsAffected:
At TechCenter
Researched

unit0fveteran
recon-and{ast-attack
Bloodhounds Bloodhounds
areanairlifted

pointonthebattlelield.
t0 anyvisible
deliverable
Pitbulls
andAPCS,
Enabled
At Airfield

canteleGDIFirehawks
Boosters,
withStratofighter
When
equipped
portnearly
anti-aircraft
mostconventional
safelybypassing
anywhere,
defenses.
Firehawk
UnitAffecled:
At TechCenter
Researched

straight
descent,
crash
inatmospheric
Z oneTrooperDrop Zone
Troopers,
speciallytrained
Pods
railguns.
intobattleto settlethescorewiththeirpowerful
At:Space
Command
Uplink
Enabled

Shockwave
Artillery

to
technology
hastheability
sonic
emitter
Fitted
intowarheads,
GDI's
disabling
any
intheblastwhiletemp0rarily
anything
caught
decimate
unitsinitsperiphery.
facilities
ormechanical
Uplink
At:Space
Command
Enabled

m$_
lon Cannon

r
u
ru

station
t0firesuperbattle
cancalluponanorbital
GDIcommanders
targets
blastthatdisintegrates
ionbeams
in oneconcentrated
charged
harm
without
causing
envir0nmental
Al:lonCannon
Control
Enabled

SensorPods

KI
K

thatcanbeusedto spy0n
Pods
Upgrade
theorcafighterwithSensor
forces.
enemy
0rcaFighter
UnilAffected:
At TechCenter
Researched

E
provide
Plants
witha muchstronger,
nearby
Power
Advances
TurbinesAdvanced
Turbines

power
rate.
ata greater
clean
mechanism
f0rgenerating
moreefficient
Plant
At Power
Researched
TechCenter
Requirements:

GDI ABILITIES
an0xtransport
unitswiththisabilitycansummon
CalllorTransportAllinfantry
andvehicle
theyneed
togo.
totakethemwherever
Airfield
Requirements:
Engineer,
Grenadier
lvlissile
Squad,
Rifleman
Squad,
UnitsAffected:
APC,
Predator
Trooper,
Pitbull,
Z0ne
Team,
Commando,
Sniper
Squad,
Tank
a f0xh0le-agarrisonable
infantry
withthisabilitycancreate
Trained
builtoutofsandbags.
structure
Squad
UnitAflected:Rilleman

thebattlefield
t0s0aracross
troops
JumpJetsallowspecially-equipped
terrain.
andoverotherwise-impassable
Commando
ZoneTrooper.
UnitsAffected:

APC
UnitAffected:
Tech
Center
Requirements:

:thanusual
bytargeting
muchfarther
mayfiretheircannons
BombardTarget Juggernauts
team.
theline0fsightofa sniper
anyareawithin
Juggernaut
UnitAffected:

rHxffioFmm
partofanyarmys0muchas
themselves
ofNoddonotconsider
Foll0wers
olTheBrotherhood
to elevate
ofa movement
Kane
to beontheforefront
part0l a religion.
theirleader
Theybelieve
unshakandtheirc0nvictions,
isth0ught
t0 beabsolute
Theirloyalty
to Kane
race.
thehuman
victory
totheBrotherhood.
to bring
everything
to sacrifice
arewilling
They
able.
withhighlymilitias
third-world
0fp00rly-equipped
combination
{0rces
areanunusual
Nod,s
approach
warfare
isa guerilla
Nod's
ethos
weaponry.
withexotic
armed
mercenaries
trained
a trace.
quickly
without
andthenescape
t0 attack
Theyliketo move
0nthebattlefield.
butalso
gearcanbeexceptionally
lethal,
military
andlow{ech
ofhigh-end
Theirmixture
unpredictable.

NOD UNITS
NllII IN]ANIRY
attheHandof Nod.
unitsaretrained
AllNodinfantrv

rilte

with
of Nodarearmed
theselowlysoldiers
squad Poorly
butnumerous,
Militant
trained
chainguns.
20thCentury
aging,
Abilities:CallforTransport
Infusi0n,
C0nfessor
Tiberium
Upgrades:

aircraft
and
ofdestroying
capable
withrocketlaunchers
Rocket Although
armed
Militant
vulnerable
onthe
squad
arestillextremely
Militants
Rocket
vehicles,
armored
battlelield.
Abilities:CallforTransDort
lnfusion,
Confessor
Tiberium
Upgrades:

&_
&
Saboteur

PulseScan

unitsandenemy
t0 reveal
stealthed
Usethisabilityto scanthebattlefield
struclures.
0rca
UnitAffected:

pods
hidden
formations
andreveal
these
totrackenemy
forces.
Orca
UnitAffected:

-i."rii.. .'

repairNod
andinstantly
structures
enemy
cancapture
TheSaboteur
thatcanbe
withexplosives
Heisalsoequipped
facilities
andbridges.
forcesdrawt00
whenenemy
anddetonated
structures
onneutral
Dlanted
unitsliketheGDIJuggernaut'
fallen
walker
close.
Hemayevenrecover
Trap
Booby
Abilities:CallforTransport,
thatdetonate
devices
explosive
withvolatile
areequtpped
NodFanatics
t0
proximity
areimpossible
forces.
Fanatics
toenemy
wheninclose
theirtargets.
reaching
before
andmustbeeliminated
su0press
Abilities:CallforTransport
lnfusion
Tiberium
Upgrades:
R9g|iTmentsl
. .
9g9lati0!:.-9_enter
theeliteBlack
tough,
loyal,
andsupernaturally
well{rained,
Extremely
thatcanclearoutgarrisoned
withflamethrowers
arearmed
Handforces
squads.
enemy
andincinerate
structures
Abilities:CallforTransport
Center
0perations
Hequirements:

;i;iil'

gliderpacks
to
andtheircollapsible
infantry
unitscanusestealth
These
front0ncebehind
inGDI's
weaknesses
andexpose
defenses
circumvent
0nstructures.
explosives
theycanplant
lines,
enemy
Charge
Explosive
Pack,
Glider
Abilities:Callf0rTransport,
Shrine
Secret
Requirements:

ShadowTeam

K
W

t0
lt isinvisible
isformidable.
Tank
theStealth
Inspite0fitslightarmor,
ol itsdeadly
whenit stopst0tirea barrage
except
forces,
mostopposing
rockets.
andaccurate
Center
0perations
Requirements:

StealthTank

ol
armo(groups
enemy
against
fordirectattacks
Thouoh
notintended
glvensufficient
to structures
candealterrificdamage
BeamCannons
0fLightaswell.
0belisks
canenhance
energies
time,Their
Defenses
Charge
Beam,
Abilities:Reflector
TechLab
Requirements:

best0fthebestof Nod'sinlantry-canslink
NodCommand0s-the
and
charges,
satchel
withfasffiringlaserweapons'
intobattlearmed
generators.
portable
stealth
Abilities:CallforTransport
Tech
Lab
Shrine,
Secret
Requirements:

Commando

versi0n
witha portable
walkerisequipped
state-of{he-art
Thismassive,
power
theirimmense
mayfurtherenhance
Avatars
Laser.
0ftheObelisk
pieces
fromotherNodvehicles.
ripping
byliterally
TechnologY
Commandeer
Abilities:

il0tlUTHIGTES
arebuiltatthe

Most

RrqrTTg.'o:-]:.h.!11

work01
short
thatcanmake
machineguns
withburst-firing
Equipped
Nod
Buggy
isthemostc0mmon
theRaider
andlighttargets,
infantry
vehicle,
Burst,
CallforTransport
EMP
Abilities:

andestablocations
to travelto distant
isdesigned
vehicle
TheEmissary
Nodbases
thewayforadditional
thuspaving
lisha Nodpresence,

upsl11*'
!Ylc'i!:f*'i 91p..ilg:

scanner
withanadvanced
andequipped
armed,
Bike-quick,
TheAttack
powerfu
lt isrespectably
scoutforNodforces.
anay-is theultimate
aswell.
aircraft
against
Abilities:CallforTransport
thestanHighly
maneuverable,
of Nod,
Tankistheshield
TheScorpi0n
andsufficannon
105mm
withanarmor-piercing
isarmed
dardScorpion
directfire-at leastfora while
cientarmort0 withstand
Abilities:CallforTransport
Dozer
Blades
Capacitors,
Laser
Upgrades:

il;;i;;

r'rroi.itttttit."

and
detection
ri.trinto,urr.*itsihtt io;toil most

un0pposed.
Tiberium
valuable
bringhome
Refinery
Requirements:

tl|0llAIBGBATI
arebuiltatthe

lvlost

withitsrapidwatchoverNodinterests
Craftkeeps
Patrol
VenomPatrolCralt TheVenom

E
XI

andquite
infantry
enemy
thatarelethalagainst
firingmachineguns
aswell.
andsomevehicles
aircraft
against
effective
Generator
Abilities:Signature

I
-

asif from
appears
Bomber
theVertigo
capability,
Dueto itsstealth
before
b0mbs
ofgroundpounder
itspayload
anddelivers
nowhere
theirdefenses.
canmuster
forces
opposing
TechLab
Requirements:

Z
'ilid;;;;i

f':1clTlt*:!isliJll'
9t-sl'1-9::
-9:TliJgi'

MCV

@
FlameTank

of rollingovet
MCVsarecapable
menacing-l00king
TheBr0therhood's
Yard
intoa C0nstruction
clearterrainandunpacking
anyrelatively

-.'

E
E

capable
flamethrowers
withtwomasslve
Tankisoutfitted
Nod'sFlame
tothegr0und
structures
andburning
buildings
oulgarrisoned
ofclearing
withease.
Center
0perations
Requirements:

c';;v;ii-

at
mostNodunitst0 newdestinations
isableto kansport
TheCarrvall
loritsmobility'
armor
it sacrifices
However,
iostandhighspeed.
minimal

NOD STRUCTURES
STRUGIUBES
NOIIPROIIUGIION

TechLab

t0
Yards
arecrucial
Yard Heavily
Construction
construction
arm0red
butmission-critical,
Theyalso
forthatreason.
warefforts
andtendto bewell-defended
Nod's
E
provide
Nodbases.
radarcapabilityt0
re

of
andproduction
f0rNod0perations
airsupport
AirT0wers
enable
provides
baysforuptofourVertigo
docking
Each
AirTower
aircraft.
Bombers.
Center
0perations
Requirements:

a
n
PowerPlant

of power
extraordinary
amounts
Plantisablet0 generate
TheNodP0wer
to
ofecological
damage
attheexpense
fr0ma smallamount
o{Tiberium
environment.
thesurrounding

Crane

Yard.
capability
oftheNodC0nstructton
reinforce
theproduction
Cranes
maybebuilt.
therateatwhichNodstructures
fullydoubles
OneCrane

Refinery

mateintouseful
transform
rawTiberium
canrapidly
TheNodRefinery
Harvester
nearly
invisible
withoneofNod's
rials.
Each
Refinery
comes

B
E

kil
7&iE

VAnt at aq

retn
x%N

itsmost
0f Nodcandeploy
TheBrothelhood
When
a TechLabispresent,
t0 itsl0werupgrades
aswellasresearch
equipment,
military
advanced
techvehicles.
0perations
Center
Requirements:

todepl0y
commanders
rn.iio.riurct'tti.tl prtti.ritwsNod
notice.
ata moment's
t0thebattlefield
weapons
Tiberium
advanced
Tech
Lab
Requirements:

SIBUCIURES
SUPPOBI
TUOII
li
Tiberium
silo

astheyneed 'rtl
Tiberium
tostore
asmuch
allowNodbases
Tiberium
Silos
itsenemies
against
campaign
military
a decisive
t0 m0unt
Refinery
Requirements:

Hand of Nod

t0thelegions
of
andtraining
shelter,
supplies,
TheHand
of Nodprovides
GDl.
astheywagewaragainst
fanatics,
andeliteinfantry
Nodmilitants,
Power
Plant
Requirements:

Nod's
highly
anddeploy
facility
isusedtoconstruct
Thisessential
that
drones
als0haveaut0mated
N0dWarFactories
vehicles.
soecialized
quickly
nearby.
repair
damaged
vehicles
Power
Plant,
Refinery
Requirements:

a
SecretShrine

arrays
communications
c0ntains
advanced
The0perations
Center
advanced
andcanalsodeploy
forNod's
costliest
structures,
required
Missile
and
Jamming
suchastheRadar
technology
c0unter-intelligence
Field.
theCloaking
Plant,
Refinery
Power
Requirements:
t0
rituals
necessary
training
c0ntains
thespecial
Nod's
Secret
Shrine
advancements
lt canalsobeusedt0 research
infantry.
deploy
advanced
squads
0f mostNodinfantry
theeffectiveness
improve
thatsubstantially
Hand
ofNod
Requirements:

whenhostile
sh0tguns
anti-personnel
Turret ShredderTurrets
actlikegigantic
Shredder
heavily
against
dolittledamage
While
these
shards
infantry
approach,
ilesh-and-bl00d
effective
against
theyarehorrifyingly
vehicles,
armored
targels.
Power
Plant
Rsquirements:
0fLightintoa flexobelisk
infamous
scale
downNod's
LaserTurrets
bya centra,
Turrets,
controlled
Triosof Laser
defense.
ibleanti-vehicle
targets
armored
against
focus
theirbeams
defense
hub,canquickly
withinrange.
Handof Nod
Requirements:
against
iirestreams
of missiles
(surface-to-air-missile)
Turrets
SAIVI
but
doesnotpackmuchofa punch,
A single
SAMmissile
hostile
aircraft.
canbringdownaircraft.
firefromthesedefenses
concentrated
Center
0perations
Requirements:

generate
Disruption
Towers
massive
stealth
lields.
Nodbuildings,
inlantry,
intheirvicinity
cannot
beseenbyenemies.
Disruption
andvehicles
Towers
cannot
themselves
bestealthed.
Requirements:
Secret
Shrine
powerful
thatcandeciN0d's
incredibly
laser
towercharges
upa beam
matevehicles
andinfantry
ltsimpressive
range
andpower
may
squads.
newBeam
Cannon
vehicles.
alsobeenhanced
byNod's
Requirements:
TechLab
Iemple of Nod

launch
facilities
necessary
f0ranappallingly
TheTemple
0fN0dh0uses
nuclear
strike
aswellasadvanced
supercomputers
capable
destructive
theentirebaseintheeventof anEMPattack.
0f resetting
Requirements:
TechLab

NOD SUPPORTPOWERS
RadarJamming Nod's
launches
thal
Radar
Jamming
Missile
techn0logy
a warhead
Missile
disables
theenemy's
ability
t0seetheentirety
ofthe
temporarily

]B
x,L

battlefield.
Enabled
At:0perations
Center

DecoyArmy

I:G

ffi
-ir".ii's
i#
-KRi&

Nod's
research
intostealth
technology
ledtothediscovery
0flightamplification
thatcreate
seeming
minorimages
oftheirfighting
techniques
forces.
Enabled
At 0Derations
Center
vehicles
ina targeted
extraordinary
Stealths
allied
areaandcauses
damage
t0 allied
andenemy
infantry.
Enabled
At 0perations
Center

-ir'rlo*

Team'i*.
t-!
F.XN

Strike
Teams
swoop
downwiththeirgliders
andperform
assasShadow
withsurprising
swiftness.
sinati0ns
anddemoliti0ns
Enabled
At:Secret
Shrine

jettisoned
quickly
cover
a widearea
1r0m
a fast-moving
aircraft
Mines
t0 thenakedeye
andbecomenearlyinvisible
EnabledAt: AirTower

TiberiumVapor
Bomb

form,
Tiberium
intoa gas-like
a wayt0 evaporate
Nodhasdiscovered
laser-guided
bomb
theresult
rnanintensely
explosive
andweaponize
Plant
Enabled
At:Tiberium
Chemical

SeedTiberium

Tiberium
not0nlyaccelerates
thespread
theground
withliquid
Seeding
tactical
benefits.
theglobe;
it alsohascertain
ofTiberium
across
Plant
Enabled
At:Tiberium
Chemical

p0werful
by
catalyst
Missile Thisunique,
effects
areamplified
long-ranged
warhead's
inthevicinity
0ftheblast.
anyTiberium
Chemical
Plant
Enabled
At Tiberium

possess
powerful
generators
systems
MasterComputer Nod's
backup
andcontrol
temples
Countermeasuresdesigned
power
t0quickly
restore
t0a Nodbase.

w
w

At:Temple
of Nod
Enabled

NuclearMissile GDI'S
Nodto secretly
stockpile
a considerable
focusonTiberium
allowed

mostinJamous
weapons:
Nuclear
Missiles.
number
Century's
ofthe2Oth
At:Temole
of Nod
Enabled

NOD UPGRADES
tr00ps
metabolisms
andmakes
TiberiumInfusion This
infantry
Tiberium
elixirheightens

&

Confessor

EMP
Coils

DozerBlade

deadly
effects.
immune
toTiberium's
seemingly
Rocket
Squad
Militant
Fanatics,
Militant
Squad,
UnitsAffected:
At Secret
Shrine
Researched
theeffectiveness
of
increase
calledCon{essors
Exoerienced
Nodleaders
grenades
friendly
which
canincite
tr00ps
andcarryhallucinogenic
some
fire.
Rocket
Squad
Militant
Militant
Squad,
UnitsAftected:
At Secret
Shrine
Researched
vehicles
andstructures
iscapable
ofdisabling
EMP
device
Thisportable
withelectro-mechanical
c0m00nents.
Buggy
UnitAflected:Raider
At Tech
Lab
Researched
including
GDIZone
fellheavy
infantry,
Blades
cansavagely
Dozer
arm0r.
andserve
asfrontal
Troopers.
Theycanals0clearminefields
Tank
Scoroion
UnitAffected:
At TechLab
Researched
to honeitslaser
scientists
obelisk
0fLightinspired
TheBrotherhood's
f0rmfactor
techn0l0gy
d0wnt0 a more-portable
Tank
Patrol
Craft,
Scorpion
Raider
Buggy,
Venom
UnitsAffected:
At TechLab
Researched

thatimpairs
withthistechnology
Signature Venom
PatrolCraftmayberetrofitted
Generators enemy
isa sizable
thattheVenom
creating
theillusion
radar
systems,
E
force.
Patrol
Craft
Venom
UnitAffected:
K
EA;WI
At:TechLab
Researched
IXEI
by
Plants
t0 bolster
theiroutput
nearby
Power
LiquidTiberium Nod's
TechLabsenable
Core
Core.
Tiberium
means
ofa Liquid
At Power
Plant
Researched
TechLab
Requirements:

NOD
o1Nodto callin rapidtransportation
theBrotherhood
CallforTransportThisabilityallows
E

relJ
ffi#n
f{tfl
El

r oar r r l r r r r r H uatuui l ts r u.

Fanatics,
Squad,
Saboteur,
R0cket
Militant
Militant
Squad,
UnitsAfiected:
Tank
Buggy,
Scorpion
AttackBike,Raider
Commando,
BlackHand,
Requirements:;'i-"'";i

w
EMPBurst

t0close
areencouraged
Buggy
drivers
reckless
Raider
n0t0riously
Nod's
thisability.
themusing
vehicles
anddisable
withenemy
distance
Raider
Buggy
UnitAffecled:

Teamscancrippleenemy
Shadow
charge Trained
andespionage,
Explosive
in demolitions

theyc0nceal.
withthehighexplosives
structures
Team
Shadow
UnitAffected:

GliderPack

&

t0 quickly
a hangglider
Teams
candeploy
Shadow
trained
Specially
around
thebattlefield.
move
Team
Shadow
UnitAffected:

w
BoobyTrap

Signature
Generator

-KMil

withthisability.
structure
orbridge
Place
trapsonanygarrisoned
Saboteur
lJnitAftected:

0nenemy
appear
asa group
Venom
to make
a single
Usethisability
raoar.
Venom
Patrol
Craft
UnitAffected:

&
-

ReflectorAttack

PatrolCraftto strike
mayreflecttheirbeamsoffofVenom
BeamCannons
targets.
otherwise-unreachable
BeamCannon
UnitAffected:

Tank,
Stealth
Commandeer TheAvatar
canusethisabilityonanAttackBike,Flame

the
Thisdestroys
itstechn0logy.
Cannon
to commandeer
Tank,
0r Beam
commandeered.
unitbeing
Avatar
UnitAffected:

utHrGr.ts
sGBlt[

scmilx

viathe
Seeker

appeared
whentheScrin
camesuddenly
intheuniverse
wasnotalone
Proof
thathumankind
us,appear
t0
and,unlike
tothrive
inTiberium
Theyseem
theirattack.
andcommenced
onEarth
bythesubstance.
notharmed,
actually
behealed,
tooursMost
t0 beiarsuperi0r
seems
andtheirtechnology
numbers
areunknown
TheScrin's
toourforeign
thema leveloI resiliency
t0 haveafforded
seems
interestingly,
theirtechnology
proven
wewilltreat
otherwise,
but,unless
muchintel0ntheirmotives,
haven't
environment.We
threat.
themasa serious

SGRINUNITS
SGBINIIITAIIITBY
AllScrin

unrts
are

a
Buzzers

thatcancutcleanly
Buzzers
arelikea cloudofflyingrazors
Theterrifying
bya limited
They
seem
to beguided
through
fleshandlightarmor.
garrisoned
structures.
Buzzers
canclear
sentience.
withVehicle
Abilities:
Combine
witha powerful
vehicles
decimate
metallic
walking
creatures
These
inthe
enemies
theyexplode,
damaging
When
crushed,
beam.
cutting
vicinity.

w
w
Assimilatol

viathe Portal.

in
specializes
whenstationary,
invisible
whichiscompletely
Thisalien,
Scrin
canalsorepair
Assimilators
0fenemy
structures,
taking
control
walkers.
defeated
andcaDture
structures

attacks
0nheavily
oftheirviolent
Troopers
ares0calledbecause
Shock
vehiarmored
p0pulated
0fattacking
Theyarem0rethancapable
areas.
cleshead-on.
Center,
Stasis
Chamber
Nerve
Requirements:
BlinkPacks
Plasma
DiscLaunchers,
Upgrades:

Mastermind

unitsandmind
iscapable
ofteleporting
luastermind
Theshadowy
0l
forcesandtakescontrol
atthecenter
of enemy
lt appears
control.
andinfantry.
vehicles,
buildings,
Assembler
Technology
Chamber,
Requirements:
Stasis
Device,
Teleport
Units
Manipulator
Abilities:

n
GunWalker

H arvester

isequipped
thislighthovertank
forscouting
andskirmishing,
Well-suited
thatareeffecdisclaunchers
aswellasplasma
scanners
withadvanced
vehicles
andaircraft.
tiveagainst
withBuzzers
Abilities:
Combine
weapons
energy
withrapidJiring
vehicles
arearmed
These
legged
through
infantry
andaircraft.
0ftearing
capable
withBuzzers
Abilities:
Combine

They
it to ScrinExtractors.
Tiberium
andtransport
absorb
Harvesters
lf heavily
damagec.
ispresenl.
whenTiberium
t0sellrepair
alsoseem
oftheir
generate
lonStormduetothedestruction
a massive
harvesters
reactors.

Tank
Devourer
I
Ifif
E

proton
andcan
cannon
isarmed
witha long-ranged
TheDevourer
Tank
itsbeam.
t0supercharge
alsoconsumeTiberium
center
Nerve
Requirements:
withBuzzers
Abilities:
Combine

withdevasandinfantry
slrmeontostructures
spraycorrosive
Corrupters
yetwithsurprisingly
0ntheir
restorative
effects
tatingeffect0nhumans;
structures.
cancleargarrisoned
Corrupters
owntroops.
Nerve
Center
Requirements:
withthreebeamweapons
isarmed
walking
behemoth
Thisdevastating
tentacles,
andlegssopowerful
articulated
mounted
onindependently
underfoot.
smaller
vehicles
theycancrush
TechLab
Requirements:
Forcefield
Generators
Upgrades:
withBuzzers
Abilities:Combine
oftensendExplorers
withTiberium,
seemingly
0bsessed
TheScrin,
can
areass0thatharvesting
inTiberium-rich
to establish
a presence
c0mmence.

SGRINAIBGBATI
AllScrinaircraft
are

viathe

giantfl0ating
inorder
t0establish
a Scrin
landanddeploy
These
towers
t0 MCVS.
Theyaresimilar
infunction
base.

Extractor

a_
Portal

Stormrider

guneffective
aircrafl
armedwitha plasma
St0rmriders
arefast-attack
b0thground
andairforces.
against

IA
E

;';;i;i

Warsnip

-ran

grievous
andeverydamage
onanything
Warships
caninflict
Devastator
ZeusPlasma
Disc
long-ranged
withtheirtremend0usly
thingbelow
Batteries.
Requirements:
TechLab
Forcef
ieldGenerators
Upgrades:

thatare
0ffighters
floating
contains
a complement
PlanetaryAssault Thisheavy
starship
Carrier
ground
is
Assault
Carrier
targets.
ThePlanetary
whenswarming
vicious

tr
g

wrrir,.iriip

whengenerating
anlonSt0rm.
mostfearsome
Abilities:lonStorm
Transmitter
Requirements:
Signal

gqerle-:t
!911199
fgteelieq
-qe

capable
of
isa supeMeapon
Scrin
Mothership
Theslow-moving
itstargetandcauses
a chain
thatdisintegrates
releasing
a joltofenergy
entire
cities
reaction
thatcanlevel
Transmitter
Requirements:
Signal

SCRIN STRUCTURES
STRUGTUBTS

bythealien
Tiberium
delivered
andstores
TheExtractor
collects
the
lor generating
andisessential
witha Harvester
Harvesters.
lt comes
t0 mount
theirwarefforts.
theScrin
need
currencv

isnot
ThePortal
witha Portal.
tothebattlefield
Transport
Scrininfantry
passage
powerful
t0 heavy
units.
enough
to provide
Reactor
Requirements:

WarpSphere

vehicles
Scrin
0fteleporting
capable
creates
a gateway
TheWarp
Sphere
vehicles
within
damaged
thatrepair
lt c0ntains
drones
tothebattlefield.
whennecessary.
dr0nes
reconstructi0n
range
andcanalsodeploy
Extractor
Reactor,
Requirements:

N erveCentel

candoeverything
theNerve
Center
alienbases,
foradvanced
Required
Spike
to
tocalling
a Lightning
alien
forces
withdistant
fromnetworking
helodefend
a base.
Extractor
Reactor,
Requirements:

iiriir q'"ii.t

Technology
Assembler

fluctuations
oftheplancontrols
thegravitational
TheGravity
Stabilizer
destination
etarybodyit isbuilt0ninorderto allowa safeteleportation
fleets.
{ortheScrin's
starship
Nerve
Center
Requirements:
suchastheShock
alieninfantry
cansustain
advanced
A Stasis
Chamber
a
Chamber
canalsoproject
TheStasis
Trooper
andthelvlastermind.
0nthebattlefield.
Stasis
Shield
anywhere
Portal
Requirements:
production
str0ngest
0ftheScrin's
Assembler
enables
TheTechnology
ground
units
andcanrender
withimprovements,
outfits
forces
units,
fora shortperiod
oftime.
t0attack
impervrous
Nerve
Center
Requirements:

to forma base
DronePlatform TheDrone
Platform
canconstruct
otherScrinbuildings

E
Reactor

&

radarcapability.
TheDrone
Platform
alsoenables

power
makes
efiicienl
bases,
theReactor
source
f0rScrtn
Theprimary
t0otheralienstructures.
t0supply
energy
radiation
useofTiberium

SignalTransmitterTheSignal
Scrin
a massive
tosummon
Transmitter
canbeused

in its
Wormholes
itsfrequency
toopen
lt canalsochange
Mothership.
vicinity.
Technol0gy
Assembler
Requirements:
thereby
structures,
Platform
whencreating
actslikea Drone
A Foundry
granting
to expedited
baseconstruction.
f0remen
access
Scrin

STBUGIUBES
SGBIilSUPPOBT

BuzzerHives

Grorvth
Accelerator

Buzzers.
lf theBuzzers
Buzzer
Hives
countless
numbers
0fvicious
store
regenerates
newones.
aredestroyed,
theHiverapidly
Requirements:
Reactor

Growth
Accelerators
TheScrinareknown
t0 construct
thesemysterious
theoutDut
oftheirTiberium
Jields.
to increase
Requirements:
Extractor

SCRIN SUPPORTPOWERS
Reconstruction Scrin
Drones
wherever
foremen
aretrained
to release
Reconstruction
Drones
ofcombat.
theirforces
require
repairs,
eveninthemidst

IETI

Enabled
At:WarpSphere

I
lightning
Spike TheScrin
Lightning
Spikes
asa defensive
countermeasure
developed
units.
effective
against
mostknown
typesof c0mbat
At:Nerve
Center
Enabled

l;kl

E
SlormColumn

I
ilil;;;;;;

generates
lonStorm
thataidsalienspaceTheStorm
Column
a localized
intoa lightning
boltthatseverely
damages
craft.lt canfocus
thisstorm
aircraft,
vehicles,
andinfantry.
Requirements:
Technology
Assembler

--iri;$ilI
rxll
E
Yrliationsiin

gr0und
vehicles.
Ph0t0n
Cannon
blasts
arecapable
0fdecimating
However,
in{antry
aresmallenough
to avoidtakingdirectdamage.
Requirements:
Portal

quantity
0f
Because
some
situations
require
a larger-than-anticipated
t0 summon
anentireswarmupon
Buzzers,
Scrinforemen
standready
thebattlefield
asneeded,
At:Nerve
Enabled
Center

r."iri iin.iirr ii.ioiii *ru


ih; #i;itibi;iirn Siinpo*riinstantlv
inthevicinity.
lifeforms,
structures,
andvehicles
asTiberium-based
Enabled
At:Nerve
Center

StasisShield

Plasma
Missile ThePlasma
Missile
Batterv
ultrahotdiscs
caDable
ol incinerunleashes
atingenemy
aircrafl
Nerve
Center
Requirements:

m
K

E ;rythirs;;r;hfin i siiin siiiii Snieid


temporarity
snrti io*n-i. it ,
frozenintime-andbec0mesimpervi0ust0al|kn0WnWeaponS
At:Stasis
Enabled
Chamber

prrr..ii.io
E

Rift Generator TheScrin


dangerous
device
t00pena flashpoinl
usethisprofoundly

nearit intodeepspace
anywhere
onthebattlefield
andejecleverything
Requirements:
Techn0logy
Assembler

to attackandunable
ThePhase
Fieldaltersmakes
affected
unitsdifficult
foremen
usethispower
t0sendforces
behind
conventional
tofight.Scrin
basedefenses.
Assembler
Enabled
At:Technology

Wormhole

military
TheScrin
Wormhole
creates
a tunnel
through
space,
allowing
forces
to instantly
travelfromoneendt0 theother.
Enabled
At:Signal
Transmitter

presumably
highc0mmand,
While
notthes0levessel
containing
Scrin
isanextreme
threat,
andcanbesummoned
to battle
theMothership
withthisoower.
Enabled
At:Signal
Transmitter
weapon
0fspace
that
TheScrin's
mostpowerful
cutsa holeinthefabric
upanything
andeverything
in itsvicinity.
sucks
Enabled
At:RiftGenerator

SGRIN
PlasmaDisc
Launchers

BlinkPacks

DiscLaunchersPlasma
reserved
forScrin
arm0r
divisi0ns,
Normally
for
fast-moving
aircraft-canberetrofitted
whichtrackanddismantle
aswell.
f00tsoldiers
theScrin's
str0ngest
Assembler
Researched
At Techn0logy
Shock
Troooers
UnitAffected:
to instantaneously
shift
areableto useBlinkPacks
Elite
ShockTroopers
0ftheirenemies.
much
tothedismay
across
thebattlefield,
locations
Ai:Techn0logy
Assembler
Researched
Troopers
Shock
UnitAffected:
thatcanwithstand
energy
shield
create
a localized
Forcefield
Generators
collapsing.
blast-before
force-andevenanEMP
significant
Assembler
At:Technology
Researched
Planetary
Assault
Devastator
Warship,
Annihilator
Tripod,
UnitsAffected:
Carrier

NEUTRALltrWTS
AluII TEGHBTfiLDINGS

Theymustbecaptured
bya GDI
initially
appear
aswhitedotsonthemini-map.
Tech
structures
t0 gaintheirbenefits.
Assimilator
N0dSaboteur,
orScrin
Engineer,

tUEUTRAL
UNITS
thal
savages
strong,
chaingun-wielding
MutantMarauder Mutant
Marauders
areextremely

Visceroids

to mostltving
creatures,
inTiberium,
opposite
tothrive
seem

typeoI
by-products
ofa certain
toul,mindless,
anddangerous
These
regenerate.
thatmoves
andc0nstantly
attack
anything
Tiberium
exposure

BUII.OING$
TEGH
provides
flowofadditional
Building
a constant
thisTech
Capturing
res0urces.

SGRINABILITIES
of its
abilityt0 takecontrol
Adding
t0 thethreat0ftheMastermind's
groups
o1its
commando
unitmayalsotelepod
enemies,
thisScrin
across
thebattlefield.
brethren
Mastermind
UnitAffected:
Beam Devourer
Conversion
their
Tiberium
inorder
to supercharge
Tanks
can"devour"

provides
gr0und
vicinity,
c0nlrol
inthenearby
Expansion
Point Capturing
thisbuilding

0fstructures.
allows
theplacement
Ground
control

provides
additional
units.
Reinforcement Capturing
thisTechBuilding

proton
range
andstopping
themwithimproved
Thisaffords
cannons.
p0wer.
Tank
Devourer
UnitAffected:
ionstorm,
whichhas
a localized
Assault
Carriers
maygenerate
Planetary
inthevicinity.
thedelenses
of m0stScrinaircraft
theeffectof bolstering
Assault
Carrier
Planetary
UnitAffected:

grants
unitstheremarkable
Scrin's
Mastermind
Device
TheManipulator
whether
it bea
overa target,
assert
complete
control
abilityto instantly
production
facility.
evenanentire
tank,anaircraft,0r
l\4astermind
UnitAffected:

provides
Entrances
access
toalltheSubway
Building
Capturing
thisTech
onthebattlefield.

EntranceCapturing
Huballowsseveral
unitsata timetotravel
Subway
theSubway
Entrances
onthemap.
between
allsubway
;

re
KgF

EMPcontrol
Center

allowstheuseof an EMPstrike
thisTechBuilding
Capturing

Marauders
ofMutant
Hovel Capturing
Building
all0ws
therecruitment
Mutant
thisTech

provides
turret.
Tower Capturing
Building
a stationary
Defensive
thisTech

-IEE
-E

iiu.,i"iir"

provides
b0nus
ofadditional
Building
a 0ne-time
thisTech
Capturing
res0urces.

sRpryry* An|I! LltAnlnil$


In
menu.
thePause
andsavethemthrough
through
theMainmenu
Youcanl0adgames
(Separate
autoyourgameisautomatically
victory.
aftereachmission
saved
mode,
Campaign
foreachcampaign.)
savefilesarestored
select
yourmostrecently-played
completed,
campaign
fromthelastmission
D Toresume
CAMPAIGN.
menu,
thenclickCONTINUE
inthelvlain
CAMPAIGN
a
presslI5ql toopenthePause
thenclickSAVE.
Select
menu,
> T0savea gamein progress,
game
GAME.
thenclickSAVE
onthelistto overwrite
saved
fromtimet0time.
saveyourprogress
thatyoumanually
h[@iRE=lt isrecommended

Verdu
ProducerNIike
Execulive
Direfrr: ChrisCotry
SniorDevelopment
Ad Direclo(MattJ. Brinon
AudioDireclor:lvlicaPedriana
Prcduceri
AmerAjami
Direclor:RichadWinnTayorll
Cinemaiics
Hoffesommer
0irecto6:AndreBremetll,4aftin
Technical
Direclor:Harv Jarvis
Ai& Cinematics
oevolopment
GaryStead
Direclors;
olerEslline,
Engineeilng
Development
0irectorWesEckhad
Designoevelopmenl
J m Vessella
Ass@iate
Producer:
LeadDesigner:
JasonBender
Designer:
JasenTotres
LeadCampaign
LeadBalanceDesignerGreqBlack
oesiqner:ScotC.Smith
LeadTechnical
lead EngineerAustinEllis
Technical
Art Dircclor:Sean0'flara
AdamMccarthy
LeadAnimator:
I\,!ike
Colonnese
LeadModeler:
Jones
LeadVisualEllecbArtisliNlichael

FU OIO

EvanT.Chen
Desiqner:
SeniorSound
VoiceDireciionandSoundoesign:DavidFries
Cetrato
Audio:Edward
Cinematic
SamEird
AddilionalSoundDcsign:ZakBelica,
Audio
Audio:Earbash
Additional
Cinematic
audio:SamBird
Additional
Recording
Facility:PoPSo!nd

C IN E MFTIE5

WilPanganiban,
PeterHonq,
Ani$s: AlbedCheng,
Cinematic
KataiTang,[4chelleT6ic
Hopkin
Ediloi Benjamin
Cinemalic
DrewStaulfer
AaronKupferman,
Additional
CinemalicAd:
Additional
Editing:NateHubbard
Hurd
Additional
ProlectManageilentPatrick
Studios
FilmDesiqn,TgerHare
VisualEffecls:Sassoon
RealityCheckStudios,ZapWck
PoslProduction:
RonySoussan
PostPrcduction:
Additional

LIVEHCTION

fonsde,
Michael
PrincipalCastTriciaHefeiJoshHollowax
Grace
Park,Bily DeeWilliams
Jennferlvlorison,
JosephD.Kucan,
0E 5t6N
ProducerNinaDobner
Hayes,
"Goblyn"
Davis,Adam
Bass,Adam
0esigne6:Samuel
lMarci
Galea
TalenlManager:
Amf Hao,JeremyWar
Flms,
LosAngelesSet BeachHouse
Coolidge,
ChadLaclait
Production
Seruices,
Design:
JasonAlejandre,Tim
Additional
Producers:
DaveandPatliCoulter
Executive
JonSoucy
Seruices,
HawaiiSet PacilicFocus
Production
Wribr BrentFriedman
LaPrele
andAngie
Produce6:JasonSuapaia
E N 6IN E E FIN 6
CheileBaker
Designer:
SelandProduction
AndylvlcDonald
Boyingion,
SyslemsEngineF: Ivlarcos
Poppy
Cannon-Reese
0esiqner:
Costume
Gafiel
Holmes,
Adhitya
Chitt!i
Jefi
Chow,
Gameplay
Engineore:
Group
EfJects
Sludio:Renegade
SetandPropCreation
Zaklviddleton,
ShawnRoge6
Johnlt]lachin,
RichSchaetler
LosAngelesr
DirectorofPholography,
Schaefr
DesignEnginer:Keith"TheMarquis"
Eurns
HawaiiiDennis
0irectorofPhotography,
Garett,Gavin
Simon
WillHutchinsof,Andrew
Al EngineeF:
HabibZaruarpour
Additional
l-iveActionDireclion:
Engin4B:Lltz Latta,JohnVersluis
Graphics
GaryWrighl
BehindtheScenesCrew:JustinLupin,lsaacRodiquez,
AudioEngineer:
lanBarkley-Yeung
J,
J. Blum,WlliamBrownlVJoseph
Roles:Sleven
JohnChin,DavidSichey Suppoding
userInledaceEnginee6:ScottK.Bowen,
Chin,Art
Chudabala,
LisaJ.
Cash,
Christopher
Joe
Cappelletti,
Camen,
PingWang,
NathanYun
['lichael
Schwaftz,
Mulliplayer
Engineers:
Daniel,
ConnotAndrcwl
Cook,Jamesl!1.
SylerJ.ClipneiShanon
Andrew
Luby
BuildEngineer:
KikoEllsworth,
Davis,
lllarkDeMin,DngonDronet,
TavisDarlinq,Travis
NikoasGavalas,
PeteBrubaket
PeterEGiles,
JasonGochin,
AddilionalEngineedngi
Gilbert,
KeithFerguson,
ChrislopherW
WaKan,Aaron
Lee,Kis l/lorness, BenHatrisJr,caseyHeying,
Hendricks,
ChrisJacobson,
Hinton,
JohnHuck,
Nicholas
Shauntay
Kafos,
0sborn,
DaiiyI Rohf
Kifsten
Richard
JesseL.Burch,PeterD.Jessop,
BoqerL.Jackson,
C.Kucan,
Kishino,
DougS.KramelDaniel
NeilKaplan,Andrew
HHT
J.0lsen,
lvladison
Masn,Phillip
Uorfis,lvlafkl4oseley,Afthur
Bossi
Ergene
Cordwell
Jaruis,
himabrs: Ilmbefto
Beid,lvlasha
Sapron,
Plerce,
Christopher
oksanaOrlenco,Joan
"Shadow
lJnit'Laygo
Illichael
Stephen
Stanton,
lvd Shippee,
BengSpies,
Benjamin
B.Shields,
Bobsteinman,
JulianD.stone,KeitSzarabajka,
Klchl!la,
[4arksStefan,
Lo,GreqLuzniak,
Modele6:LeonGotTse'Cheng
KarlK.Wahlgren,
JamesK.Ward,
BrianVeronica,
Taylor
Counenay,
Chance
Rowe
DavidWittenberg,VeraYell
ScottL.Williams,
LaFave, BichWeiss,
Charles
Jacobi,
Laureen
EnvircnnenlAdids: EdwinGomes,
"Nollywood"TimWilliams
ChrisTambu(ino,
PheliciaRamlogan,
V OIIE TFLEN T
Lo
Adisb:
Leon
GoiTse
Cheng
Slrucfure
Je$e Burch,
VoiceActors:BrianBlmm,Steve8lum,BillyBrown,
Davis,
Il'larkDeruin,KikoEllsworth,
Kazmin
JimConnotTravis
JoeCappelleti,
UserInbrlaceArtisls:InsunKang,Andrey
PeterJessop,
nogerL.Jacldon,
KerthFerguson,
PeterGiles,
LeadVisualEffeclsArtist lllichaelJones
Kishino,
ScottLawrence,
Kristen
Kairos,
NeilKaplan,Andrew
Robinson
VisualEllecbArtist Casey
Reid,
[4arkllloseey,
Chrislopher
Slefanlvarks,Phil[4otris,
Castillo
Technical
Artigt Fernando
SkylerSlone,
Slanton,
RobSteinman,
BengSpies,
Stephen
KariWahlgren,
JimWard,
CoultenayTayloi
FengZhu, KeithSzaralka,
Shih,JamesZhang,
RyanChurch,
Gloria
ConceptArlists:
DaveWittenberg
RickWeiss,
l/lichael
Zlmmerman
Brett,BrianClarke,
Ad: SilvioAebischetTi$an
Additional
Jung,BenLiska MU 5If
Dominguez,
EricHilleary,
ChrsHowe,Thom6
Cassia
andTrevor
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By:SteveJablonsky
P@n,ChrislopherWillingham MusicComposed
Jean-Pie(e
Roy,Heather
Davel\,4ax,
Loose
Art Dircction:
SleveBurg,Duane
Additional
6H ME 5P Y
seruices:Sachin
Gangupantula
Direclorof Prolessional
P FON U E TION
Whited
Matthew
Produdion:BillDewey,
AssistantProducerSophyrunSope"[4ay
EngineeiChrisBarnen
Lead
AaronKaufmaf
Community
Manager:
BillWatters,
BiI Sherman,
JoeRuve,DanSchoenblum,
ngineering:
Bobbyllloldavon
PrcjectManager:
DavidWright
Rahimi
Harvard
Bonin,
GreqKasavin,Amir
Additional
Production:
JeffChatual,
RayCobo,
Preproduction
Managoment
Additional
ChrisPlunmer

EPOXY5UPPOFT
vendorcoordinator:
AlexisBeamon
ProiectManager KateBigel
Richard
Brcus
Dircctorol PiDeline/Proce$:
SeniorDevelopmenloirectoc DavidSchMrtz

TE5TIN6

M F F KET INE
HNB PUBL IEFE LH TION S
lllarketingDirector:Craigowens
PrcductManagcr:DavidSilverman
cahalane
seniorPublicistBrooke
Assisnt Joseph
Korsmo
Marketing
tusisnuAssistad VideoEditor:AbbyZfkle
Marketing
SeniorMa*eting VideoEdilor:DrewStaulfer
MarkelingMdeoEditor:ChasBoyajian
JonRissik
Beeson,
Saralvlarshall,
Ma*etingTeam:Ivliles
European
Bmke Cahalane
PublicBelations
Manager:
oftiz
D@umenlalion:
Sharon
Held
LayoutChristopher
Documentation

Senior0A ManagerAlexPlachowski
0A Prcist Lead:SeanShimoda
0A LeadTester BrettYaqi
Hoey
BillColby,
Steven
0A Engineers:
EllenLin,
JaneJeffers,
CodyKennedy,
JaredGreene,
OATestcrs:
Louae
Sodano
Caarillo,
Zephirin
Brcussard,
LauraCabrera,Adam
TestGF:
T HF NK5
Dryburgh,5 PEfIRL
KevinDandridge,
Robert
Nicholas
Clitford,
SamChaquoaahi,
NeilYoung,
especially
Toevervone
at EAIAlortheirsupport,
Trevor
Groll,
SieveGonzalez,
Gay,Zachariah
JeremyFeasel,
christina
Sav!ryel
Louiscastle,ll4arcel
Samek,
Darrell
Rodriguez,
Harty,
PJJ@hico,
Gregory
Json Jacoby,
ChrisGyselinck,
Votr,AlanYu,
KristeStull,CarlHughes,Ja(od
Slsanotto,willyReese,
Zach
l\lartrn,
Kevin
Loudon,
Chris
Manclni,
NalianLee,
KurtLindquist,
PderNavin.Jonalhan
Lui1,CliveDownie,
I\lel
flesonable.
HarmnPiracha,
l\leak,Zachowens,Tim
Piniak,
Amarys
l\layes,Vichea
Lee.
Kim,andNlichael
J.Arcadia
EddiePrice,SimonRush,KevinSanchez,
Darine
Pokawatana,
Adsforiheirsupport,
especially
Andio everyone
at Eleclronic
lvlichaelThomas,
FaulSchmilz,
Caleb
Sl.Clai(BrianStumpf,
Frank
Jen$n,GerhadFlorin,
EingGordon,Waren
LatryProbst,
Yang,
Il,{aironYoung
Void,BryanWilbuiMichael
NandiVadi,Taj
lToledano,
Glenn
Entis,
Gabrie
cibeau,PaulLee,DavidGardnei
Manny"F0x333"
Bonomnd,
BalameTestors:
Communily
l,like0uigley,
PeteLarsen,
LinzneiJohnSrhapped,
Nancy
Smith,Joel
Gomez,
Fieldinq,
Michael
"NTAC"
James"Trunks"
"75,000"ll@re,
Higgins,
Nathan
Catrico,Tim
JohnBurns,
Corey
Lawrence
King,
Hansen,
"HERo"
Soren"ThoR"Thiel
ll,4ayo,
DerekCian,LisaLeyba,
Cherrie
Chiu,Alof,soVelasco,Amber
Nizynski,
"AGIV
LelMartrc,
Jeff"drake32"
Launcher"
Jonathan
Dougftott,
Edgedon,
Pat0'Brjen,0ndrausJenkins,
Carter
Robarts.
Ereno"lvlaDDox"
Silva,
Curtis"NoFxFireBlaze'
NASales
Long,EALeqalTeam,
Davis,
JaapTuinman,
Jonathan
oan
"CnticalMds"
Whitener
"Pilbots"
[4ichael
Timothy
White,
Customer
olalityContol,andthe
Team,
Iuastefing
Lab,Plasma,
JasonCnllins,
andCompliance:
lldti AmericaSubmbsions
European
CeiificationGroup.
Medeiros,
IMatthew
Salazai
MikeKushner,
Russell
DafiylJenkins,
Rosalie
Vivanco
RobSliasny,
liketothanktheirtami[andlriends.Withoutlhef
Lee, Theteamwould
Joseph
C$lomer0ffililyCdfol: RyanJacobsn,DaveJordan,
support,
thisgamwouldnothavebeenpossible:
Rivera,
BobbyWilliams
ShaunMccourt,Adam
Csrad Leiden,

LOCRLIZRTION

&AlanBarkley-Yeung,The
Ajami,Deborah,
Stephen,
Uaha& Ramzi
&TomBa$,Jody&JimBender,
Family,Allan,
Caroline,
Sarsana
& Kelly
Bishop,
Bonele$,
Jim&VickiBrubakeiApril,Wes,
Coudney
Boyington
Sibs,EthanBrowdetAndra&
Bowen,
Chelsie
Bowen,The
Corry,
Susn & Caroline
LOEFLIZFTION
theChenlwins,Cathy& thChowFamily,
BnndynDavis,
Ron,
Eic & CobyDahlstrom,
John& LisaCsiscery,
INTE6HFTION
Rebecca&
Rocco
Davis.
DyanaDemarco,
Laune,
Lauren,
& Fletcher
AlciizaiJorgeColomar,
Elizabeth
Estline,
Eric
&Victoria
Duplicitrcn,Alex
Ellion,
Dominguez,
SerqioVargas
Garciadel
0lmo.lsabelGuiiaro,
Gomes,
Jill Gmdall,
Gatrett,Tom
GerbetKathleen
FreileiRowena
iLircalizalion
Aldama, JulieGrey,Alexandm
Abahamsgn,Elixabete
C@rdination:lUattias
Sovirya
Hef,q,
Felicity
Hendricls,
& LynnHayes,
Bonin,
LionelBerrodiei
Nathalie
Enrico
Baiducci,
lldttinaBachon,
Holt,JasonHuck,Lynn&Tom
AnnaHall& Ciellalolmes,Vanya
'i\ialfialie
Andreas
Grabner,
G6mez,
Duret,
MarcelElsnetAlejandro
Gillian
Jaflis,
Palricia
Jacobson,
Hughes,Allen
& MargaretJacobson,
Stefano
lMozzi,
JakubNowicki,
ill{cin Kr6l,Jiriltlaikusiak,
Kahan
Family,Jade
Lothell
Jones,The
DianaJ6sak,
GregJones,
PawelPaszkowski.
Andrcas
Pajafjnen,
Alessandro
Paglia,
Family,
Mi.iamKnof,NikoLaTore,KellyMedll
Kao.The
Kasavin
,AnaEstiefRodriguz,
Santiago
Rubira,
JimS@diman,
PennyAngel-Levy&
George
Lee,Elizabeth
Levy,
Lancf,Katherine
LaissaSkjgachova
Chalarina
Slamblewski,
ilatalieSmeels,
Luzniak
Clan,
Geo.qe
& Jackie
Li,Daniel
Limon,The
LeW;Miranda
.localizalion
Abella,
Pedro
Alfageme,
Kittaya
Prog6nming:ViginiaCano
Kaiwongchinda
Luzniak,
& Rlih Luzniak,
Luzniak,
George
D.Jubem,
MarioBerqanliios,
l\la,0ceanis,
lvanAiroyo,
Sergio
M.[4.,[4|VJB,
lveqan& Richard
YagoAntonio,
Luzniak,
Luzniak,Oksana
Pablo
lan
Gind,
JosdPabloHernandez,Juan
Lori,Travis,&
Meganll"lachin,
lniqoBermejo,Andrds
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Jezebel,
Rodriguez
0sete,
Diegol\lerayo,
Gonzaio
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Bryan&Allign
Magariio,
Jes0slvladinez,
l\lacme,
ChrisI Amanda
Macfaye,
Katrina
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lgnacio
Rodriguz, I!4anfred,
DaniloJGd
Guetrero
lMay,
Larysa
& ChrisllleyeiftIicro,
PatilckC.
Payne,
Narelh,
& Family
Leakana,
JavierSantiaqo,
Moldavon,
Romerc,
Fernando
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lvoldavon,
Casey
DanielVa?quez
liichaelMilleiBarbara
Kimividdleton,
susan
Ninjamassa,
J!lioVadillo
Laraine
andDinklvoniz,
Sherman
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orphan,
Schantte
Norlon,
Loaf,Hue0ng,Nalalie
M.NoerpetTim
Picd,Alvarc
Font,
JarjbVazquez,
LocaliElionTeam:Sebastian
ffahletHeidi
Family,
JakePathe,Adam
Panganiban
osborne,The
Anselmi,
Thomas
Baedorff
Giorgio
Theof
anisAnestopou16,
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Clan,
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lvoosBoulogne,
lvlichael
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Robinson,
Keri
Richey,Alec
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Cameron,
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Deniau,
RysardChojnowski.
AlainCampanario,
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Kylie& Clarrssa
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Pat"Cookie
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Geisslei
JabaloGlez,
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Rogere,
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Florian
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Clive& SherylSmith,lan& Sylvia
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Soucy,
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LeahTaylor,
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PREST0
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- PREKLADATELSKE
Logrus
EricVolcano,
Maggie
Bob,&AnnVessella,
PaulaVerdu,Tom,
S.A.,tonewoflGmbH Valiente.
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Synthesis
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Softclub,
willaams,
RNcoe
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Jonathan,
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& Ethan
Wai Elizabeth
Wise,
Tim& Krista
Christy
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Jasn Chen,
L@alization
& Margrcl
Yun,TongZhou
JacobYnclan,
Ernest
Kennedy
JazzWang
DianeNq
localiatim Coordination:
We'dalsolikelo thankthe efiie Cmnand & Conquetconn$iu
LeiTan
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passion
us
lorthisseriesandinspking
iortheirundying
supportand
TesleE:crespoSun,ThantidaWarunyaporn
Language
oi thisgame.
thrcugh
thedevelopment
Panich
Tlanslators:
SkyLin,Damrong
ThiloHuebner
lirectot Studiooperations/localizalion:
igcatiation Manager:JoelEdrjel

MOTIONCBPTUHE

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Facili9:EAWorldWide
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PaulCech,RyanHietanen
MotlonCapturcSpecialists:
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FisheiTrevorJones
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Jessica
Clark,
MolionCaptire

SeeFarthet
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general
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theUserName
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SERVICE'
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groups.
theexpl1rer.exe
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item
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selected
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so
click
warning
You
may
receive
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PRoCESS.
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5. Click
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disappears
rcmdnintheusername
andtaskmgr.exe
steps4 and5 untilonlyexplorerexe
6. Repeat
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anenjoyable
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fromrunning
thegame
canprevent
drivers
videoandsound
!t/ars,
besurethatyouhavethemostrecent
3 Tiberiun
& C,nquer
orhardware
fromyoursystem
fordownload
available
drivers
aretypically
installed.
These
cardyouhave,0ryou
lf youarenotsurewhattypeof video0rsound
website.
manulacturer's
please
that
refert0thedocumentation
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besurethatyouclose
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Toavoid
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priort0entenng
These
applications
canm0n0poaudi0,
0rchatprograms
streaming
lagorotherundesirable
effects.
bandwidth,
causing
lizeyourc0nnection's
play:
lVars
usesthefollowing
UDPportsforInternet
& Conquer
3 Tiberium
Conmand
Ports
UDP
8088-65535
yourr0uter
forinformation
0nh0wt0 allow
firewall
0rpersonal
documentation
Please
consult
Internet
gamerelated
to play0na c0rporate
connec
traffic0ntheseports.lf youareattempting
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administrator.
tion,contact

TE8HN||},AL

SUPIIORT

ONTHEINTEFNET
sUPPOBT
EFTECHNICFL
website
at:
ourEATechnical
Support
access,
besuretocheck
lf youhaveInternet
http://support.ea.com
game
youwillfinda wealth
modems,
andnetworks,
0nDirectx,
controllers,
of information
Here
ourwebsite
contains
maintenance
andperformance.
onregular
system
aswellasinformation
game-specific
help,
andfrequently
difficulties,
informati0n
onthemostcommon
up{0-date
questi0ns
(FAos).
techniclans
uset0troubleThisisthesameinformation
oursupport
asked
yourperformance
s0
website
updated
ona dailybasis,
issues.
Wekeepthesupport
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check
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EA
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tofindtheinlormation
Pleasebesuret0includetheEAsylnforepoftin
Supportviae-mail,phone,0rletter.
lbchnical
youre-nailorletter.

LIn,|ITEII gO-DN
I'T'ARRANTY
HectronicArts limited Warranty

prognm(s)
(the
arerecorded
onwhichthesoltware
recordinq
medium
oiqinalpurchaser
ofihisprcduclthatthe
ElectonicAds
watrantstothe
(the"Manual")
andwork
arelreelromdeiectsin malerials
witr th s product
thatis included
Medium) andthed@umentation
"Becording
within90 dayslrom
orthelManual
is foufdto bedefective
lfthe Recording
llledium
thedateof purchasmanshipfoi
a pertod
of 90 daysfrom
Meilum
oftheRecording
Medlum
or Manual
freeof charge
uponreceipt
Arlsagreesloreplace
theRecording
Eledronic
thedateof purchase,
thesoltoare
paid,withproofot purchase.
llledum containing
This wa(antys lrmitedto theRecording
it itssetuice
centeipostage
or Manual
program
Ads.ThiswamntyshallnotbeapplicableandshaI bevoldf, n thejudqbyElectronic
andtheManual
thatwereoiginally provided
ablse,mistealmentor
neglect.
defecthasarisen
through
mentolElectronicArls,the
ot merchantability
or
including
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whetheroral
or written,
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or implied,
is in lieu0f allotherwatranties,
Thislimitedwatranty
li anysuchwatran
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ElectrcnicAds.
olanynatufeshallbebinding
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fitnessfora partcular
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including
implied
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of merchantability
applicable
to thisproduct,
suchwatranties
Uesareincapable
of exclusion,ihen
or
purpose,
In noeventwillllectronicArts
beliableforanyspecal, ncidental,
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arelimiiedtothe90 dayperiod
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hasbeenadvised
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ol liability
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rights.You
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extenlpermilted

PTRI||ll
BETURIIIS
WITHIIIITIIEgll-IIAYWARRAT'Iil

(2)a bref description


of theditfi
showing
thedateof purchase,
salesreceipt
Please
returntheproducl
alongw th (1)a copyof theofiginal
wi I maila replacement
address
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and(3)yourname,address
cultyyouareexpeilencinq,
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to you.ll theproducl
Recording
lvledium
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perod.We
uslng
stonglyrecommend
thatyousendyourproducts
youwitlneedto followtheinstructions{or
retlmsalterlhe90-daywatranly
noiin fs possession.
is notresponsible
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EleclronicArts
a traceable
delverymthod.

EAWarrantyInformation
neglect,
l\,ledium
or i/anualisfound
resulled
fromabuse,
mistreatmentor
or ifthe Recording
Medrum
or lvlanual
lfthedefectin theBecording
instuctions:
receive
ourreplacement
choose
oneofthefollowinq
optionsto
to bedelective
aftef90 daysfromthedaleof purchase,
orllrerhltoJ/watrantvinfo-ea.com
questions:
phonesystem24 hoursa dayforanyandallwatranty
ourautomated
WamntylnfornatlbriYou
cancontact
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havethe
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lf youneedt0 talkt0 someone
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Monday
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fromTechnical
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EAWarrantyMailingAddress

INFO
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IONTFICT
ERTEIHNICFL
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andWebsite:
E-mail
Address:
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Support
Mailing
P0.BOx9025
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City,CA94063-9025

Wars,andBatiecastare
& Conquei
Command
& Conque.3Tiberium
EA,theEAlogo,Command
lnc.ElectronicAds,
O 2007ElechonicAds
neserved.
Thisploductconlainsson
AllRights
of Elecironic
ArtsInc.inlhe U.S.and/orothercountries.
or reqistered
lrademarks
trademarks
Gamespy
andthe"Powered
Induslies,
Inc.Allrightsreseryed.
licensed
lromGamespy
Induslries,
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waretechnology
property
arethe
ol thef respectve
lndustries,
Inc.Allrightsreserued.All
othertrademarks
of Gamespy
bycamespy"
designaretrademarks

youcancontact
oneofourotheroffices.
America,
of North
lf youliveoutside
InAustralia,
contact:
Kingdom,
contact:
IntheUnited
Artsfty.Ltd.
Electronic
ArtsLtd.
Electronic
P0Box432
P0.Box181
Southport
Qld4215,Australia
KT16
0YL,UK
Chertsey,
(0870)
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Phone
http://eauk.custhelp,com
phone:
1 902261600(95centsper
Hints
&Tips,
ForTechnical
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andGame
InAustralia:
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lf youareunder
ofage,parental
CTS
7 daysperweek10:00AM- 8:00PNl.
minute)
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consent

Afts Customer
Warranty
Electonic
P0.Box9025
Redwood
Cily,CA 940639025
Package
Coverlllustralion:PeholAdvertisinq

multimedia.
licensed
frcmFraunhofer
lls andTHoLilS0N
Layer3 audiocodingtechnology
II4PEG
Inc.Allrights
Inc.0n2technology
O 20030n2Technologies,
licensed
from0n2Technologies,
Thisproduct
conlains
softwarelechnology
rcseryed.
Foundalion
o 20022003,Jeanlvarcvalinr(iph.0rg
Speex
codec:

. Exclusive
accessto an

_t

hint-specifically for your game.

. il; insioe
oniou,.LvoriteEAgames.
""ooi
. Full-caretechnicalsuppod.
To complete this easy registration, follow the
on-screen instructions during installation.
(Formore info, see lnstallingthe Game in this manual.)
lf you have difficultyregisteringyour productduring installation,
visit www.eagamereg.com.

Notice

intheproduct
therightto makeimprovements
Adsreserves
Electronic
notice.
Thismanual
andthe
andwithout
at anytime
inthismanual
described
product
Nopaft
Allrightsreserved.
arecopyrighted.
inthismanual
described
to any
or reduced
translated,
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ofthismanual
priorwritten
consent
formwithout
readable
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or machine
electronic
94063-9025.
City,
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Arts,P.0.Box9025,Redwood
of Electronic

connand&con:;:ltr"l#l,il,'i,2**r,neEditirn
1659805
tsBN 0-7845-4148-5

.ililttllflltilltl||ll
E ectron c Ads Inc.20g RedwoodShores Parkway Redwood Cty, CA 94065.
O 2007 Electonic Arts Inc. E eciion cAfts EA and ihe EA ogo are tademarks or registeredtademarks of Electon cAds nc. n the lJ S and/or othr
coun tres Al Rlqh tsRes er v ed.1659805

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