Sunteți pe pagina 1din 2

Annalise

Green
Age: 36

Eyes: Black (normal form)


Race: North American Green Hag
Hair: Green (normal form)
Class:
Height: 63 (normal form)
Level:
Weight: 185lbs (normal form)
Prestige Class:
Movement: Land 30, Swim 30
Template (if any): Dreadnought (Book of Templates)
Languages Spoken: Common, Giant
Annalises mother had such high hopes for her daughter .too bad that
pesky morality of hers got in the way
STR:

30

+10

DEX:

18

+4

CON:

19

+4

INT:

15

+2

WIS:

16

+3

CHA:

16

+3

BAB

+9/+4

Hit
Pts
AC

108

Max load 3200lbs, Drag 8000lbs

Mel
ee
DR

+15
natural, +4
Dex

SR

Ranged
HD/+3

Regenera
tion

5+HD

Initiative
Saving
Throws
Fortitude
Reflex
Will

Bas
e
3
6
6

Attrib
ute
4
4
3

Mis
c

Tot
al
7
10
9

SIGNATURE SKILLS: (Climb, Jump, Ride, Listen, Swim+8 (always take a 10, can
run by swimming in a straight line), Spot at Level + 3)

Hide (Dex)+13
Concentration (Con) +12
Knowledge (Int)(Nature)
+12
Forgery (Int) +11
Profession (Int)(Hunter)
+11

Special Abilities

Darkvision
Mimicry- Green hags can mimic almost any animal found near their lairs.
Aquatic Subtype- Green hags can breathe air and water with equal facility.
Green Hag Magic

Lesser (at will)-alter self, dancing lights, ghost sounds, pass without trace
Greater (at will)-invisibility, tongues, water breathing
Weakness- As a touch attack, the green hag forces her opponent to make Fortitude
saves (DC 10 + HD + Cha mod) or loses 2d4 Strength drain.
Claws- Annalises claws inflict 1d4 damage + Strength modifier.
Hit Dice: Dreadnaughts have maximum hit points per HD, including those from
character levels.
AC: Natural armor improves by +4.
Special Attacks: The following special attacks are added to the base creatures
natural or armed attacks:
Felling Strike (Ex): Once per day plus an additional time per 10 HD, when a
dreadnaught scores a successful critical hit, it can elect to make a felling strike by
rolling again. If the result of this
third roll would hit the target, the target takes the full damage from the critical
hit as normal, but must also make a saving throw (DC 10 + damage dealt) or die.
Punishing Strike (Ex): Once per day plus an additional time per 10 HD, a
dreadnaught may make a mighty attack against any one opponent, adding its
Charisma bonus (if any) to the attack
roll and its HD and character level total to the damage. Use of this ability must
be declared prior to making the attack. If the attack misses, that punishing strike
attempt is used for the day. This ability
cannot be used more often than once every 1d4+1 rounds.
Rapid Strike (Su): Once per day plus an additional time per 5 HD, a
dreadnaught may grant itself the effects of a haste spell (self only) as if cast by a
sorcerer with a level equal to the dreadnaughts HD.
Special Qualities: A dreadnaught has all the special qualities of the base creature,
plus the special abilities listed below:
Damage Reduction (Ex): A dreadnaught has damage reduction equal to its
HD (maximum 15) against +3 weapons.
Energy Resistance (Ex): Dreadnaughts have energy resistance 10 versus
one type of energy (acid, cold, electricity, fire, or sonic) for every 4 HD it has
(minimum 1 type). This resistance can be applied to the same
energy type more than once, adding +10 to the overall amount of resistance
each time. Annalise has resistance 10 to fire and electricity.
Immunities (Ex): Dreadnaughts are immune to disease, poison, paralysis,
stunning, and all mind-influencing spells and effects.
Spell Resistance (Ex): A dreadnaught has SR equal to 5 + its HD.
Abilities: Modify the base creature as follows: Strength +4, Dexterity +4,
Constitution +6, and Charisma +2.
Feats: A dreadnaught gains Endurance as a bonus feat.
FEATS 4 *indicates bonus feat from class/other source
Endurance*

Gear

S-ar putea să vă placă și