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One Page 40k Fan Armies v2.

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by OnePageAnon (http://onepagerules.wordpress.com/)

Introduction
Hello, and welcome to One Page 40k Fan Armies!
The armies that you will find in this supplement were
designed by One Page 40k fans, and have been modified as
little as possible from the original that was provided to us.
Is there a special army that you always wanted to play
with? Maybe you have some models around that have no
rules? Or your favorite faction has gotten the axe?
We got you covered!
Send us an e-mail with the following information at
onepageanon@gmail.com:

Title: FANDEX [Game Name] [Army Name]


(ex.: FANDEX One Page 40k Squats)
A .doc or .pdf with one single page detailing units,
upgrades and special rules.
Any extra information that might be useful for the
development of the army.
Your name (pseudonyms acceptable, for crediting
purposes only).

When submitting your army list you should take a look at


how the official army lists are written both in style and
content. A thorough understanding of how the game you
are writing for works is fundamental, and we might get
back to you with a few questions. Depending on the
amount of projects we are currently working on it might
take a long time before your army list can actually be
published, so please be patient.
You can find various supplements to this ruleset and other
one page rules at onepagerules.wordpress.com. If you'd
like to get news & updates you can follow us at
facebook.com/onepagerules or @onepageanon.
If you wish to get involved in the games development or
have any questions you can head over to our forums at
onepagerules.proboards.com, or write me an e-mail at
onepageanon@gmail.com.
Thank you for playing and happy wargaming,
One Page Anon (Rules)

Index
1.
2.
3.
4.

Introduction & Index


Squats / Space Dwarfs
Inquisition
Veer-myn / Space Rats

Squats / Space Dwarfs by ATM87


Name
Warlord [1]
Guildmaster [1]
Living Ancestor [1]
Guild [10]
Brotherhood [10]
Thunderers [5]
Hearthguard [5]
Drakon Wings [5]
Exo-Suits [5]
Engineers [5]
Squat Bikes [5]
Squat Trikes [3]
Gun Battery [1]
Sentry Gun [1]
Iron Ancestor [1]

Quality
3+
4+
3+
4+
4+
4+
3+
3+
3+
4+
4+
4+
4+
4+
3+

Squat Rhino [1]


Mjolnir Tank [1]
Trencher Drill [1]
Squat Land Raider [1]

4+
4+
4+
4+

Leviathan [1]

4+

Equipment
Pistol, Hand Weapon
Pistol, Hand Weapon
Pistol, Power Weapon
Pistols, Hand Weapons
Assault Rifles, Hand Weapons
Machineguns
Pistols, Hand Weapons
Linked Flamers
Linked Assault Rifles, Power Weapons
Pistols, Hand Weapons
Linked Assault Rifles, Hand Weapons
Heavy Flamers
Mortar (Indirect)
Linked Machinegun
Linked Autocannon, Dreadnought Fist,
Heavy Flamer
Linked Assault Rifle
Multi-Melta, Linked Assault Rifle
Super-Drill
Linked Minigun (Rending), 2x Linked Heavy
Flamers
2x Linked Autocannon, Linked Machinegun

Take up to three:
Rune (Furious)
Rune (Brothers)
Rune (Scout)
Rune (Deep Strike)
Rune (Hardened)
Rune (Strikes Fist)

+15pts
+30pts
+35pts
+35pts
+50pts
+70pts

Replace one Pistol/Hand Weapon:


Hand Weapon
Free
Power Weaopn
+5pts
Power Fist
+10pts
Shield (Tough(+3))
+10pts
Grav Pistol
+10pts
Plasma Pistol
+10pts

C
Replace one Pistol/Assault Rifle:
Gravgun
+15pts
Meltagun
+15pts
Heavy Flamer
+20pts
Plasmagun
+20pts
Machinegun
+30pts
D

Replace one Pistol:


Assault Rifle (Rending)
Meltagun (Scope)
Replace one Hand Weapon:
Power Fist (Rending)
Upgrade all models with one:
Beacon
Teleporter
RangerTraining (Scout)

+10pts
+20pts
+10pts
+10pts
+15pts
+15pts

Replace one Pistol/Assault Rifle/


Mortar/Machinegun:
Machinegun
+25pts
Multi-Melta
+25pts
Plasma Cannon
+50pts
Lascannon
+50pts
Missile Launcher
+70pts

F Replace one Pistol/Linked Assault Rifle:


Dreadnought Fist
+15pts
Multi-Melta
+25pts
G

Replace Dreadnought Fist and


Heavy Flamer:
Linked Autocannon
+30pts

H
Upgrade with any:
Dozer Blade (Re-roll dangerous
terrain rolls)
Pintle Mount (Linked Assault Rifle)
Hunter-Killer Missile (Missile
Launcher (Limited))
Extra Armor (Tough(+3))

+10pts
+10pts
+20pts
+20pts

Special Rules
Fearless, Hero, Stout, Tough(3)
Hero, Stout, Tough(3)
Fearless, Stout, Psyker(1), Tough(3)
Stout
Stout
Stout
Fearless, Stout
Fearless, Flying, Stout
Armored, Fearless, Stout
Mines, Stout
Fast
Fast, Tough(3)
Stout, Tough(3)
Scout, Sentry, Tough(3)
Tough(3), Walker
Tough(3), Transport(11), Vehicle
Hardened, Tough(6), Vehicle
Deadly Ascent, Tough(3), Transport(11), Vehicle
Hardened, Tough(6), Transport(11), Vehicle
Hardened, Tough(6), Vehicle

I
Replace 2x Linked Heavy Flamers:
2x Hurricane Bolter (24, A3,
Free
Linked)
2x Linked Lascannons
+95pts
Replace Linked Minigun:
Linked Machinegun
+10pts
J
Replace Multi-Melta:
Linked Lascannon
+45pts
Battle Cannon
+135pts
K
Replace any Heavy Flamer:
Machinegun
+10pts
Multi-Melta
+10pts
Autocannon
+30pts
Lascannon
+35pts
Plasma Cannon
+35pts
Missile Launcher
+55pts
Army Special Rules
Deadly Ascent: This model may enter the game
via Deep Strike, and you may place its Deep Strike
marker on top of enemy models. Once its final Deep
Strike position has been determined, any unit within
3 of the marker takes 2D6 automatic hits. Resolve
the hits as if from shooting, and place models in the
way 1 away from the Deep Striking unit.
Super-Drill: This unit may re-roll dangerous terrain
rolls, and inflicts +D6 hits when assaulting.
Mines: Before deploying armies you may place D3
mine markers anywhere on the table, outside of the
enemy deployment zone. Units moving within 3 of
a mine marker count as being in dangerous terrain.
Rune: Before the game begins you may place one
rune marker next to any Infantry unit in your army.
All models in the unit get the special rule associated
with that rune until the end of the game.
Stout: This unit moves 9 when using Run or
Assault actions, and it may re-roll failed shooting
hits when using Hold actions.
Sentry: This unit may only use Hold actions, it
automatically passes all morale test, and if an
enemy unit engages it in melee it is destroyed.

Upgrades
A, B, C, D
A, B, C, D
A
F
B, C, E
E
B, C
F
B, C, D, E
B
K
E
E
G

Cost
35pts
20pts
65pts
160pts
190pts
185pts
125pts
200pts
190pts
110pts
110pts
105pts
110pts
55pts
155pts

H
H, J
I

65pts
105pts
130pts
165pts

235pts

Inquisition by JustCabal
Name
Ordo Malleus Inquisitor [1]
Ordo Hereticus Inquisitor [1]
Ordo Xenos Inquisitor [1]
Ministorum Priest [1]
Mystics [3]
Acolytes [3]
Daemonhosts [3]
Jokaeros [3]
Arco Flagellants [3]
Banishers [3]
Crusaders [3]
Servitors [3]
Psykers [3]
Eversor Assassin [1]
Culexus Assassin [1]
Vindicate Assassin [1]
Callidus Assassin [1]

Quality
4+
4+
4+
4+
4+
4+
4+
4+
4+
4+
4+
4+
4+
3+
3+
3+
3+

A
Replace Pistol:
Pistol (Poison)
Condemnor (Linked Assault Rifle,
Poison against units with Psykers)
Flamer Cannon
Sniper Rifle (Scope)
Plasmagun (Rending)
Lascannon
Replace Hand Weapon:
Hand Weapon (Poison)
Upgrade with any:
Psyker(1)
Terminator Armor (Armored)
3x Servo-Skull
B

+5pts
+10pts
+25pts
+25pts
+25pts
+50pts
+5pts
+30pts
+10pts
+15pts

Replace any Pistol:

Flamer
Meltagun
Plasmagun

+10pts
+10pts
+15pts

Equip all models with:


Shields (Armored)

+10pts

C
Replace one Pistol:
Plasma Pistol
+5pts
Assault Rifle
+5pts
Linked Assault Rifle
+10pts
Take one Assault Rifle attachment:
Flamer (Limited)
+5pts
Meltagun (Limited)
+5pts
Plasmagun (Limited)
+5pts
Replace Hand Weapon:
Power Weapon
+5pts
Power Fist
+10pts
D
Upgrade any model with one:
Heavy Flamer
+20pts
Multi-Melta
+25pts
Lascannon
+55pts
E

Equipment
Pistol, Hand Weapon
Pistol, Hand Weapon
Pistol, Hand Weapon
Pistol, Hand Weapon
Pistols
Pistols, Hand Weapons
Power Weapons
Linked Hand Weapons
Power Fists
Pistols, Power Weapons
Power Weapons
Power Fists
Pistols
Pistol (Poison), Linked Power Fist (Poison)
Linked Shotgun (Scope), Power Fist
Sniper Rifle (Scope), Plasma Pistol, Power Fist
Heavy Flamer, Power Fist (Rending)

H
Upgrade with one:
Mankinds Purity (Furious)
Xeno Hunter (+1 Melee attacks
against non-Space Marines/
Imperial Guard/Chaos Space
Marines/Sisters of Battle/Grey
Knights units)
Xenotech Collector (Hardened)

Special Rules
Hero, Tough(3)
Hero, Tough(3)
Hero, Tough(3)
Fearless, Hero
Beacon, Warband
Warband
Warband
Armored, Warband
Warband
Warband
Armored, Warband
Warband
Brothers, Warband
Fast, Fearless, Furious, Tough(3)
Fast, Fearless, Scout, Tough(3)
Fast, Fearless, Tough(3)
Fast, Fearless, Hardened, Tough(3)
+5pts
+10pts

+10pts

I
Replace Pistol:
Shotgun
+5pts
Assault Rifle
+5pts
Plasma Pistol
+10pts
Flamer
+15pts
Meltagun
+15pts
Plasmagun
+15pts
Take one Assault Rifle attachment:
Flamer (Limited)
+5pts
Meltagun (Limited)
+5pst
Plasmagun (Limited)
+5pts
Condemnor (Linked Assault Rifle,
+10pts
Poison against units with Psykers)
Replace Hand Weapon:
Power Weapon
+5pts
Power Fist
+10pts
Equip with:
Rosarius (Tough(3))
+10pts
Army Special Rules
Servo-Skull: This model may be placed anywhere
on the table outside of the enemy deployment zone
before deplying either force. Enemy scouts may not
deploy within 12 of this unit, and this unit counts
as having the Beacon special rule. This model may
not be attacked in any way, and if an enemy unit
moves within 6 of it, it is immediately removed
from the game.
Warband: You may deploy up to 4 units with this
rule together to form a single big unit.

Replace any Power Fist:

Machinegun
Multi-Melta
Lascannon

F
Upgrade with one:
Forbidden Lore (Psyker(1))
Daemonhunter (+1 Melee attacks
against Chaos Daemon units)
Incorruptible (+1 Shooting attacks
against Chaos Daemon units)
G
Upgrade with one:
Interrogation Master (Enemy units
with Scout cant deploy within 24)
Withc Hunter (+1 Melee attacks
against Psykers)
Iron Will (When rolling to deny
psychic powers against this unit
you add +1 to each roll)

+15pts
+15pts
+40pts
+30pts
+5pts
+15pts

+5pts
+5pts
+10pts

Notes
When using this army you may take any units and
their respective upgrades from the Space Marines,
Imperial Guard, Sisters of Battle and Grey Knights
armies.

Upgrades
A, C, F
A, C, G
A, C, H
I
B, C
D
E
-

Cost
20pts
20pts
20pts
20pts
35pts
45pts
45pts
50pts
55pts
55pts
55pts
55pts
55pts
55pts
55pts
80pts
95pts

Veer-myn / Space Rats by Tanuzzo


Name
Night Lord [1]
Night Spawn [1]
Night Crawlers [10]
Stalkers [10]
Gougers [10]
Scourgers [10]
Nightmares [5]
Predators [5]
Ravenous Horde [15]
Shredders [5]
Blaster Cannons [3]
Night Terror [1]
Driller [1]
Tunneler [1]

Quality
3+
4+
5+
5+
5+
5+
4+
4+
6+
4+
5+
3+
4+
4+

Equipment
Heavy Flamer, Power Fist
Heavy Flamer, Power Fist
Carbines
Pistols, Hand Weapons
Power Fists
Meltaguns
Flamers, Power Weapons
Carbines, Hand Weapons
Hand Weapons
Linked Power Fists
Flamer Cannons
4x Dreadnought Fist
Super-Drill
2x Linked Heavy Flamer, Meltagun, Super-Drill

Take one (Gougers) or Replace one


Pistol/Carbine/Meltagun:

Flamer
Take one:
Hand Weapon
Power Weapon
Power Fist

+5pts
+10pts
+15pts

Replace any Carbine:


Sniper Rifle (Scope)

+25pts

Replace any Flamer Cannon:


Multi-Melta
Free

Army Special Rules


Emerge: This model may enter the game via Deep
Strike, and you may place its Deep Strike marker on
top of enemy models. Once its final Deep Strike
position has been determined, any unit within 3 of
the marker takes 2D6 automatic hits. Resolve the
hits as if from shooting, and place models in the way
1 away from the Deep Striking unit.
Night Master: This unit may only be targeted for
shooting or psychic powers by units within 12.
Pack: This unit rolls one extra die and removes the
lowest result when taking morale tests whilst within
12 of another friendly Infantry unit.
Super-Drill: This unit may re-roll dangerous terrain
rolls, and inflicts +D6 hits when assaulting.

Special Rules
Fearless, Hero, Night Master, Tough(3)
Fearless, Hero, Tough(3)
Fast, Pack
Fast, Pack
Fast, Pack
Fast, Pack
Fast, Pack
Fast, Pack, Scout
Fast, Fearless
Fast, Fearless, Tough(3)
Tough(3), Vehicle
Fearless, Monster, Tough(6)
Emerge, Tough(3), Vehicle
Emerge, Tough(6), Transport(11), Vehicle

Upgrades
A
A
A
A
A
A, B
C
-

Cost
85pts
45pts
120pts
130pts
150pts
180pts
150pts
115pts
105pts
165pts
140pts
195pts
105pts
210pts

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