Documente Academic
Documente Profesional
Documente Cultură
COMBAT
PROCEDURE
to
convert
missile
or
Target's Toughness
Weapon
Strength
TO HIT
Defender's Weapon Skill
10
10
10
'N
10
1
r----2
SHOOTING
Dice Modifiers:PROCEDURE
Frenzied
Charging
Uphill
Following Up
Confused
Crossing a Defended Obstacle
Using more than one weapon at once
If you are using a weapon wrong handed
Fear combat opponent
Terrified
Unarmed
+2
+1
+1
+1
-1
-1
-1
-1
-1
-1
-2
SAVING THROW
06 Saving Throws for missile or combat casualties.
Type of Armour
Score required
Weapon
Short Range
Longe Range
Short Bow
0-8"
8-16"
Normal Bow
0-12"
12-24"
Long Bow
0-16"
16-32"
Elf Bow
0-16"
16-32"
Crossbow
0-16"
16-32"
Repeating
Crossbow
0-16"
none
Sling
0-12"
12-18"
Javelin
0-4"
4-8"
Dart, Throwing
Knife, Axe or
Spe ar
0-2"
2-4"
or
or
Shield only
Chainmail armour only
A metal breastplate only
or
or
Blow Pipe
0-6"
6-12"
1-3"
Improvised
Bot ties, stones
etc
0-1"
+1
+1
-1
-2
-3
Cavalry
Barded Cavalry
Strength 4 hit
Strength 5 hit
Strength 6 hit
-4
-5
-6
-7
TO HIT
Strength
Strength
Strength
Strength
7 hit
B hit
9 hit
10 hit
10
Score
-1
-2
-3
TURN SEQUENCE
1.
2.
3.
MOVEMENT
SHOOTING
COMBAT
4.
5.
6.
Strength
RESERVES
MAGIC
RALLYING
Dice modifiers:-
+1
-1
-1
-1
Firing
Firing
Firing
Firing
at a large target.
at a small target
from a moving mount
at long range
-1
-1
-1
-2
BATTLE SHEET
This sheet can be used to keep a record of the characteristics and
equipment of your units or characters.
Photocopy or copy
additional sheets for your personal use and keep a permanent
record of your troops.
Troops
Personal
Characteristics
Fighting
Characteristics
M
WS
BS
PSYCHOLOGY
Stupidity
Frenzy
Panic
Terror
Fear
Hatred
2
3
5
6
MOVEMENT
ARMOUR MOVE ALLOWANCE MODIFIERS
Armour Saving Throw
6
5
4
Penalty
None
t"
1"
Ld
Test
Test
Test
Test
Test
Test
Int
Cl
Notes/Equipment/Psychology etc
WP
on Intelligence
on Cool
on Cool
on Cool
on Cool
on Cool
Advanced Psychology
Alcoholism 06 throw of 6. Will Power.
Instabili ty 06 throw of 6.
Animosity 06 throw of 6. Leadership.
DIFFICu...T GROU\ID