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technology =
{ id
= 7
category
= secret_weapons
name
= TECH_SW_NAME # Localized name
desc
= TECH_SW_DESC # Localized description
event =
{ id
= 8000
position = { x = 296 y = 147 }
technology = 7010
}
# Basic Rocket Interceptor
application =
{ id
= 7010
name
= TECH_APP_SW_1_NAME
desc
= TECH_APP_SW_1_DESC
position = { x = 296 y = 171 }
year
= 1941
# Basic Rocket Engine
component = { id = 7011 name = TECH_CMP_SW_1_1_NAME type
ty = 10 }
# Basic Rocket Interceptor Airframe
component = { id = 7012 name = TECH_CMP_SW_1_2_NAME type
culty = 8 }
# 30mm Cannons
component = { id = 7013 name = TECH_CMP_SW_1_3_NAME type
lty = 5 }
# Improved Centimetric Airborne Fighter Radar
component = { id = 7014 name = TECH_CMP_SW_1_4_NAME type
culty = 7 }
# Basic Rocket Interceptor Prototype Tests
component = { id = 7015 name = TECH_CMP_SW_1_5_NAME type
ncy double_time = yes difficulty = 10 }
required = { 4090 5560 }
effects =
{ command = { type = new_model which = interceptor value
}
}
# Improved Rocket Interceptor
application =
{ id
= 7020
name
= TECH_APP_SW_2_NAME
desc
= TECH_APP_SW_2_DESC
position = { x = 296 y = 190 }
year
= 1943
# Improved Rocket Engine
component = { id = 7021 name = TECH_CMP_SW_2_1_NAME type
ty = 10 }
# Improved Rocket Interceptor Airframe
component = { id = 7022 name = TECH_CMP_SW_2_2_NAME type
culty = 8 }
# Air-to-Air Missile (AAM)
component = { id = 7023 name = TECH_CMP_SW_2_3_NAME type
ty = 7 }
# Advanced Centimetric Airborne Fighter Radar
component = { id = 7024 name = TECH_CMP_SW_2_4_NAME type
culty = 7 }
# Improved Rocket Interceptor Prototype Tests
component = { id = 7025 name = TECH_CMP_SW_2_5_NAME type
ncy double_time = yes difficulty = 10 }
= rocketry difficul
= aeronautics diffi
= artillery difficu
= electronics diffi
= technical_efficie
= 5 }
= rocketry difficul
= aeronautics diffi
= rocketry difficul
= electronics diffi
= technical_efficie
required = { 7050 }
effects =
{ command = { type = new_model which = cag value = 9 }
command = { type = scrap_model which = cag value = 7 }
}
}
event =
{ id
= 8007
position = { x = 432 y = 12 }
technology = 7100
}
# Flying Bomb
application =
{ id
= 7100
name
= TECH_APP_SW_10_NAME
desc
= TECH_APP_SW_10_DESC
position = { x = 432 y = 40 }
year
= 1941
# Basic Clearing Routines
component = { id = 7101 name = TECH_CMP_SW_10_1_NAME type =
lty = 10 }
# Modified Steering Fens
component = { id = 7102 name = TECH_CMP_SW_10_2_NAME type =
iculty = 7 }
# Catapult Launch Tests
component = { id = 7103 name = TECH_CMP_SW_10_3_NAME type =
iculty = 7 }
# Mechanical Autopilot
component = { id = 7104 name = TECH_CMP_SW_10_4_NAME type =
ulty = 7 }
# Flying Bomb Prototype Test
component = { id = 7105 name = TECH_CMP_SW_10_5_NAME type =
ency double_time = yes difficulty = 10 }
required = { 5580 }
effects =
{ command = { type = activate_unit_type which = flying_bomb
}
}
event =
{ id
= 8008
position = { x = 296 y = 48 }
technology = 7110
}
# Flying Rocket
application =
{ id
= 7110
name
= TECH_APP_SW_11_NAME
desc
= TECH_APP_SW_11_DESC
position = { x = 432 y = 56 }
year
= 1942
# Improved Clearing Routines
component = { id = 7111 name = TECH_CMP_SW_11_1_NAME type =
lty = 10 }
# Reinforced Ribs
component = { id = 7112 name = TECH_CMP_SW_11_2_NAME type =
iculty = 5 }
# Advanced All-Weather Tests
component = { id = 7113 name = TECH_CMP_SW_11_3_NAME type =
iculty = 8 }
rocketry difficu
aeronautics diff
aeronautics diff
mechanics diffic
technical_effici
rocketry difficu
aeronautics diff
aeronautics diff
# Gyroscope Autopilot
component = { id = 7114 name = TECH_CMP_SW_11_4_NAME type = electronics diff
iculty = 8 }
# Flying Rocket Prototype Test
component = { id = 7115 name = TECH_CMP_SW_11_5_NAME type = technical_effici
ency double_time = yes difficulty = 10 }
required = { 7100 5590 }
effects =
{ command = { type = activate_unit_type which = flying_rocket }
command = { type = new_model which = flying_rocket value = 0 }
}
}
event =
{ id
= 8009
position = { x = 296 y = 72 }
technology = 7120
}
# Ballistic Missile
application =
{ id
= 7120
name
= TECH_APP_SW_12_NAME
desc
= TECH_APP_SW_12_DESC
position = { x = 432 y = 72 }
year
= 1944
# Advanced Clearing Routines
component = { id = 7121 name = TECH_CMP_SW_12_1_NAME type = rocketry difficu
lty = 10 }
# Multiple Sections
component = { id = 7122 name = TECH_CMP_SW_12_2_NAME type = aeronautics diff
iculty = 8 }
# Multi-stage Test Flights
component = { id = 7123 name = TECH_CMP_SW_12_3_NAME type = aeronautics diff
iculty = 8 }
# Gyrostabilized Launch Computer
component = { id = 7124 name = TECH_CMP_SW_12_4_NAME type = electronics diff
iculty = 9 }
# Ballistic Missile Prototype Test
component = { id = 7125 name = TECH_CMP_SW_12_5_NAME type = technical_effici
ency double_time = yes difficulty = 10 }
required = { 7110 }
effects =
{ command = { type = new_model which = flying_rocket value = 1 }
}
}
# Intercontinental Ballistic Missile
application =
{ id
= 7130
name
= TECH_APP_SW_13_NAME
desc
= TECH_APP_SW_13_DESC
position = { x = 432 y = 88 }
year
= 1951
# Semimodern Clearing Routines
component = { id = 7131 name = TECH_CMP_SW_13_1_NAME type = rocketry difficu
lty = 10 }
# Section Flight Dropping
component = { id = 7132 name = TECH_CMP_SW_13_2_NAME type = rocketry difficu
lty = 9 }
# Multi-stage Ballistic Missile Test Flights
component = { id = 7133 name = TECH_CMP_SW_13_3_NAME type = aeronautics diff
iculty = 10 }
value = 2 }
mathematics diff
mathematics doub
mathematics diff
electronics diff
chemistry diffic
mathematics diff
mathematics doub
= mathematics di
= chemistry diff
= electronics di
= mathematics di
= industrial_eng
effects =
{ command = { type = research_mod value = 5 }
}
}
event =
{ id
= 8011
position = { x = 24 y = 148 }
technology = 7170
}
# Nuclear Waste Bomb
application =
{ id
= 7170
name
= TECH_APP_SW_17_NAME
desc
= TECH_APP_SW_17_DESC
position = { x = 24 y = 168 }
year
= 1944
# Basic Nuclear Bomb Construction
component = { id = 7171 name = TECH_CMP_SW_17_1_NAME
ing difficulty = 8 }
# Basic Detonator
component = { id = 7172 name = TECH_CMP_SW_17_2_NAME
iculty = 6 }
# Basic Impact Calculations
component = { id = 7173 name = TECH_CMP_SW_17_3_NAME
iculty = 7 }
# Basic Uranium Handling
component = { id = 7174 name = TECH_CMP_SW_17_4_NAME
ulty = 6 }
# Basic Nuclear Detonation Tests
component = { id = 7175 name = TECH_CMP_SW_17_5_NAME
double_time = yes difficulty = 10 }
required = { 5540 }
effects =
{ command = { type = enable_task which = nuke }
command = { type = max_reactor_size value = 6 }
command = { type = abomb_production }
}
}
# Semi-Fission Bomb
application =
{ id
= 7180
name
= TECH_APP_SW_18_NAME
desc
= TECH_APP_SW_18_DESC
position = { x = 24 y = 184 }
year
= 1944
# Improved Nuclear Bomb Construction
component = { id = 7181 name = TECH_CMP_SW_18_1_NAME
ing difficulty = 8 }
# Improved Detonator
component = { id = 7182 name = TECH_CMP_SW_18_2_NAME
iculty = 7 }
# Improved Impact Calculations
component = { id = 7183 name = TECH_CMP_SW_18_3_NAME
iculty = 7 }
# Improved Uranium Handling
component = { id = 7184 name = TECH_CMP_SW_18_4_NAME
ulty = 9 }
# Improved Nuclear Detonation Tests
component = { id = 7185 name = TECH_CMP_SW_18_5_NAME
double_time = yes difficulty = 10 }
type = nuclear_engineer
type = electronics diff
type = mathematics diff
type = chemistry diffic
type = nuclear_physics
type = nuclear_engineer
type = electronics diff
type = mathematics diff
type = chemistry diffic
type = nuclear_physics
required = { 7170 }
effects =
{ command = { type = max_reactor_size value = 7 }
command = { type = nuke_damage value = 30 }
}
}
# Fission Bomb
application =
{ id
= 7190
name
= TECH_APP_SW_19_NAME
desc
= TECH_APP_SW_19_DESC
position = { x = 24 y = 200 }
year
= 1945
# Advanced Nuclear Bomb Construction
component = { id = 7191 name = TECH_CMP_SW_19_1_NAME type = nuclear_engineer
ing difficulty = 10 }
# Advanced Detonator
component = { id = 7192 name = TECH_CMP_SW_19_2_NAME type = electronics diff
iculty = 8 }
# Advanced Impact Calculations
component = { id = 7193 name = TECH_CMP_SW_19_3_NAME type = mathematics diff
iculty = 10 }
# Advanced Uranium Handling
component = { id = 7194 name = TECH_CMP_SW_19_4_NAME type = chemistry diffic
ulty = 10 }
# Advanced Nuclear Detonation Tests
component = { id = 7195 name = TECH_CMP_SW_19_5_NAME type = nuclear_physics
double_time = yes difficulty = 10 }
required = { 7180 }
effects =
{ command = { type = max_reactor_size value = 8 }
command = { type = nuke_damage value = 50 }
}
}
# Miniaturized Fission Bomb
application =
{ id
= 16010
name
= TECH_APP_SW_101_NAME
desc
= TECH_APP_SW_101_DESC
position = { x = 24 y = 216 }
year
= 1948
component = { id = 16011 name = TECH_CMP_SW_101_1_NAME type = nuclear_physic
s difficulty = 10 }
component = { id = 16012 name = TECH_CMP_SW_101_2_NAME type = mathematics di
fficulty = 8 }
component = { id = 16013 name = TECH_CMP_SW_101_3_NAME type = chemistry diff
iculty = 10 }
component = { id = 16014 name = TECH_CMP_SW_101_4_NAME type = nuclear_physic
s difficulty = 10 }
component = { id = 16015 name = TECH_CMP_SW_101_5_NAME type = nuclear_engine
ering double_time = yes difficulty = 10 }
required = { 7190 }
effects =
{ command = { type = max_reactor_size value = 9 }
command = { type = nuclear_carrier which = flying_bomb }
command = { type = nuclear_carrier which = flying_rocket }
#command = { type = double_nuke_prod }
}
}
# Fusion Bomb
application =
{ id
= 16020
name
= TECH_APP_SW_102_NAME
desc
= TECH_APP_SW_102_DESC
position = { x = 24 y = 232 }
year
= 1951
component = { id = 16021 name = TECH_CMP_SW_102_1_NAME type
s difficulty = 10 }
component = { id = 16022 name = TECH_CMP_SW_102_2_NAME type
fficulty = 10 }
component = { id = 16023 name = TECH_CMP_SW_102_3_NAME type
iculty = 10 }
component = { id = 16024 name = TECH_CMP_SW_102_4_NAME type
s difficulty = 10 }
component = { id = 16025 name = TECH_CMP_SW_102_5_NAME type
ering double_time = yes difficulty = 10 }
required = { 16010 }
effects =
{ command = { type = nuke_damage value = 50 }
#command = { type = double_nuke_prod }
}
}
event =
{ id
= 8012
position = { x = 24 y = 12 }
technology = 7200
}
# Nuclear Battleship Propulsion
application =
{ id
= 7200
name
= TECH_APP_SW_20_NAME
desc
= TECH_APP_SW_20_DESC
position = { x = 160 y = 16 }
year
= 1948
# BB Emergency Shut-down System
component = { id = 7201 name = TECH_CMP_SW_20_1_NAME type =
ing difficulty = 9 }
# BB Fuel Installation and Removal
component = { id = 7202 name = TECH_CMP_SW_20_2_NAME type =
ing difficulty = 8 }
# BB Nuclear Cooling System
component = { id = 7203 name = TECH_CMP_SW_20_3_NAME type =
ulty = 7 }
# BB Modified Hull Construction
component = { id = 7204 name = TECH_CMP_SW_20_4_NAME type =
g difficulty = 7 }
# BB Nuclear Vessel Procedure
component = { id = 7205 name = TECH_CMP_SW_20_5_NAME type =
ouble_time = yes difficulty = 10 }
required = { 3300 5540 }
effects =
{ command = { type = new_model which = battleship value = 7
}
}
event =
{ id
= 8013
position = { x = 24 y = 44 }
technology = 7210
}
# Nuclear Cruiser Propulsion
= nuclear_physic
= mathematics di
= chemistry diff
= nuclear_physic
= nuclear_engine
nuclear_engineer
nuclear_engineer
chemistry diffic
naval_engineerin
naval_training d
application =
{ id
= 7210
name
= TECH_APP_SW_21_NAME
desc
= TECH_APP_SW_21_DESC
position = { x = 160 y = 48 }
year
= 1948
# CA Emergency Shut-down System
component = { id = 7211 name = TECH_CMP_SW_21_1_NAME type = nuclear_engineer
ing difficulty = 9 }
# CA Fuel Installation and Removal
component = { id = 7212 name = TECH_CMP_SW_21_2_NAME type = nuclear_engineer
ing difficulty = 8 }
# CA Nuclear Cooling System
component = { id = 7213 name = TECH_CMP_SW_21_3_NAME type = chemistry diffic
ulty = 7 }
# CA Modified Hull Construction
component = { id = 7214 name = TECH_CMP_SW_21_4_NAME type = electronics diff
iculty = 7 }
# CA Nuclear Vessel Procedure
component = { id = 7215 name = TECH_CMP_SW_21_5_NAME type = naval_training d
ouble_time = yes difficulty = 10 }
required = { 3180 5540 }
effects =
{ command = { type = new_model which = heavy_cruiser value = 6 }
command = { type = new_model which = battlecruiser value = 6 }
}
}
event =
{ id
= 8014
position = { x = 24 y = 76 }
technology = 7220
}
# Nuclear Carrier Propulsion
application =
{ id
= 7220
name
= TECH_APP_SW_22_NAME
desc
= TECH_APP_SW_22_DESC
position = { x = 160 y = 80 }
year
= 1948
# CV Emergency Shut-down System
component = { id = 7221 name = TECH_CMP_SW_22_1_NAME type = nuclear_engineer
ing difficulty = 9 }
# CV Fuel Installation and Removal
component = { id = 7222 name = TECH_CMP_SW_22_2_NAME type = nuclear_engineer
ing difficulty = 8 }
# CV Nuclear Cooling System
component = { id = 7223 name = TECH_CMP_SW_22_3_NAME type = chemistry diffic
ulty = 7 }
# CV Modified Hull Construction
component = { id = 7224 name = TECH_CMP_SW_22_4_NAME type = electronics diff
iculty = 7 }
# CV Nuclear Vessel Procedure
component = { id = 7225 name = TECH_CMP_SW_22_5_NAME type = naval_training d
ouble_time = yes difficulty = 10 }
required = { 3390 5540 }
effects =
{ command = { type = new_model which = carrier value = 9 }
command = { type = scrap_model which = carrier value = 6 }
}
}
event =
{ id
= 8015
position = { x = 24 y = 108 }
technology = 7230
}
# Nuclear powered Submarine
application =
{ id
= 7230
name
= TECH_APP_SW_23_NAME
desc
= TECH_APP_SW_23_DESC
position = { x = 160 y = 112 }
year
= 1948
# SS Emergency Shut-down System
component = { id = 7231 name = TECH_CMP_SW_23_1_NAME type = nuclear_engineer
ing difficulty = 9 }
# SS Fuel Installation and Removal
component = { id = 7232 name = TECH_CMP_SW_23_2_NAME type = nuclear_engineer
ing difficulty = 8 }
# SS Nuclear Cooling System
component = { id = 7233 name = TECH_CMP_SW_23_3_NAME type = chemistry diffic
ulty = 7 }
# SS Modified Hull Construction
component = { id = 7234 name = TECH_CMP_SW_23_4_NAME type = electronics diff
iculty = 7 }
# SS Nuclear Vessel Procedure
component = { id = 7235 name = TECH_CMP_SW_23_5_NAME type = naval_training d
ouble_time = yes difficulty = 10 }
required = { 3450 5540 }
effects =
{ command = { type = new_model which = submarine value = 6 }
command = { type = scrap_model which = submarine value = 4 }
}
}
event =
{ id
= 8016
position = { x = 160 y = 292 }
technology = 7240
}
# Air Cavalry Division
application =
{ id
= 7240
name
= TECH_APP_SW_24_NAME
desc
= TECH_APP_SW_24_DESC
position = { x = 160 y = 312 }
year
= 1951
# Attack Helicopters
component = { id = 7241 name = TECH_CMP_SW_24_1_NAME type = aeronautics doub
le_time = yes difficulty = 7 }
# Transport Helicopters
component = { id = 7242 name = TECH_CMP_SW_24_2_NAME type = aeronautics doub
le_time = yes difficulty = 7 }
# Aerial Support Organization
component = { id = 7243 name = TECH_CMP_SW_24_3_NAME type = management diffi
culty = 5 }
# Modified Anti-Tank Weaponry
component = { id = 7244 name = TECH_CMP_SW_24_4_NAME type = rocketry difficu
lty = 6 }
# Air Assault Tactics
component = { id = 7245 name = TECH_CMP_SW_24_5_NAME type = combined_arms_fo
cus double_time = yes difficulty = 7 }
ulty = 5 }
# SAM Prototype Test
component = { id = 7275 name = TECH_CMP_SW_27_5_NAME type = technical_effici
ency double_time = yes difficulty = 8 }
required = { 11080 5560 }
effects =
{ command = { type = AA_batteries value = 50 }
}
}
event =
{ id
= 8006
position = { x = 432 y = 292 }
technology = 15170
}
# Intercontinental Strategic Bomber
application =
{ id
= 16030
name
= TECH_APP_SW_103_NAME
desc
= TECH_APP_SW_103_DESC
position = { x = 432 y = 312 }
year
= 1950
component = { id = 16031 name = TECH_CMP_AIRCRAFT_103_1_NAME type = rocketry
difficulty = 8 }
# ?
component = { id = 16032 name = TECH_CMP_AIRCRAFT_103_2_NAME type = aeronaut
ics difficulty = 8 }
# ?
component = { id = 16033 name = TECH_CMP_AIRCRAFT_103_3_NAME type = artiller
y difficulty = 8 }
# ?
component = { id = 16034 name = TECH_CMP_AIRCRAFT_103_4_NAME type = electron
ics difficulty = 8 }
# ?
component = { id = 16035 name = TECH_CMP_AIRCRAFT_103_5_NAME type = technica
l_efficiency difficulty = 8 double_time = yes }
required = { 15170 }
effects =
{ command = { type = new_model which = strategic_bomber value = 5 }
}
}
}