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#==============================================================================#

Field Effects (E14):


#==============================================================================#
Ever since Ash's Pikachu activated the the sprinklers of Brock's Gym, we've seen
in the Pokemon Anime countless creative ways in which trainers have been able t
o use the terrain to their advantage. Unfortunately, the presence of terrain has
been almost entirely absent in Pokemon games until the recent addition of X and
Y's Electric/Grassy/Misty Terrains.
Reborn is taking this idea one step further. As you travel around the region, yo
u may encounter many different terrain types that could dramatically change the
flow of a battle. How will you use them to overcome your opponents?
#==============================================================================#
Index:
#==============================================================================#
1. Electric Terrain
2. Grassy Terrain
3. Misty Terrain
4. Pitch Black Field
5. Chess Board
6. Big Top Arena
7. Burning Field
8. Swamp field
9. Rainbow Field
10. Corrosive Field
11. Corrosive Mist Field
12. Desert Field
13. Icy Field
14. Rocky field
15. Forest Field
16. Super-heated Field
17. Factory Field
18. Short-circuit Field
19. Wasteland
20. Ashen Beach
21. Water Surface
22. Underwater
23. Cave
24. Glitch Field
#==============================================================================#
General
#==============================================================================#
Transforming or destroying any field effect grants a x1.3 power bonus.
#==============================================================================#
Field Effect Listing
#==============================================================================#
#-------------------------------- Electric Field -------------------------------#
"The field is hyper-charged!"
*
Grounded Pokemon cannot fall asleep
*
Created by Electric Terrain
*
Electric moves from grounded Pokemon increase base power x1.5
*
The following moves now apply additional Electric type damage:
Explosion
Selfdestruct
Surf
Muddy Water
Hurricane
Smack Down
*
Focus Punch will always fail
*
The stat-changing effect of the following moves is amplified:

*
*
*
*
*
*

Charge
Eerie Impulse
Magnet Rise lasts for 8 turns
The following moves gain a x1.3 increase in power:
Explosion
Self Destruct
The following moves gain a x2 increase in power:
Magnet Bomb
The following moves will terminate this field effect:
Mud Sport
Nature Power becomes Thunderbolt
Camouflage changes the user's type to Electric

#-------------------------------- Grassy Field --------------------------------#


"The field is in full bloom."
*
Grounded Pokemon restore 1/16th Max HP each turn
*
Created by Grassy Terrain
*
Grass moves from grounded Pokemon increase base power x1.5
*
Fire moves against grounded Pokemon increase base power x1.5
*
The ability Grass Pelt is activated
*
The follow moves gain a x1.5 increase in power:
Fairy Wind
Silver Wind
*
The following moves suffer a x0.5 decrease of power:
Muddy Water
Surf
*
The base accuracy of the following moves becomes 80:
Grass Whistle
*
The following moves gain double their normal stat-changing effects:
Growth
Coil
(This boost will not stack with Growth's Sun boost)
*
In the absence of Rain or Water Sport, the following moves will transfor
m this field into a Burning Field:
Eruption
Heat Wave
Flame Bu
rst
Lava Plume
Searing Shot
Fire Pledge
*
The following moves will transform this field into a Corrosive Field:
Sludge Wave
*
Nature Power becomes Energy Ball
*
Camouflage changes the user's type to Grass
#-------------------------------- Misty Terrain -------------------------------#
"Mist settles on the field."
*
All Pokemon are immune to status conditions
*
Created by Misty Terrain
*
Dragon moves decrease in base power x0.5
(The above two changes deviate from main series' Misty Terrain.
Canonically, these affects apply only to grounded Pokemon)
*
The ability Marvel Scale is activated
*
Pokemon with the ability Dry Skin recover 1/16 Max HP each turn
*
Pixilate's base power boost becomes x1.5 (from x1.3)
*
The follow moves gain a x1.5 increase in power:
Fairy Wind
Mystical Fire
Moonblast
Magical Leaf
Doom Desire
Icy Wind
Aura Sphere
Mist Bal
l
*
The following moves suffer a x0.5 decrease of power:
Dark Pulse
Night Daze
Shadow B
all
*
The base accuracy of the following moves becomes 100:
Sweet Kiss
Lovely Kiss
*
The stat changing effect of the following moves is amplified:

Cosmic Power
Aromatic Mist
Sweet Scent lowers Defense and SpDef
Wish restores 75% of the user's Max HP (from 50%)
Aqua Ring restores 1/8 Max HP each turn (from 1/16)
The following moves will terminate this field effect:
Whirlwind
Gust
Razor Wind
Hurricane
Defog
Tailwind
*
The following moves will transform this field into a Corrosive Field:
Clear Smog
Smog
*
Prevents use of Selfdestruct and Explosion
*
Nature Power becomes Moonblast
*
Camouflage changes the user's type to Fairy
*
*
*
*

#-------------------------------- Pitch Black Terrain -------------------------------#


"Darkness is gathering..."
*
The following moves gain a x1.5 increase in power:
Dark Pulse
Night Daze
Night Sl
ash
Shadow Ball
Shadow Claw
Shadow Force
Shadow Sneak
Shadow Punch
Aurora Beam
Signal Beam
Flash Cannon
Luster Purge
Dazzling Gleam
Mirror Shot
Doom Desire
Technoblast
Power Gem
*
The following moves gain double their normal stat-changing effects:
Flash
*
The base accuracy of the following moves becomes 100:
Dark Void
*
Moonlight restores 75% of the user's Max HP
*
Synthesis and Morning Sun restores 25% of the user's Max HP
*
Solar Beam fails entirely
*
All effects of this terrain are temporarily annulled by Sunny Weather
*
Nature Power becomes Dark Pulse
*
Camouflage changes the user's type to Dark
#-------------------------------- Chess Board --------------------------------#
"Opening variation set."
*
The following moves become 'Chess Attacks,' gaining a x1.5 increase in p
ower and applying additional Rock type damage.
Psychic
Strength
Ancient Power
*
Chess Attacks deal x2 damage to Pokemon with the following abilities:
Oblivious
Simple
Unaware
Klutz
*
Chess Attacks deal x2 damage to Pokemon suffering from Confusion
(This does not stack with the above abilities)
*
Chess Attacks deal x0.5 damage to Pokemon with the following abilities:
Adaptability
Synchronize
Anticipation
Telepath
y
*
The following moves gain double their normal stat-changing effects:
Calm Mind
*
Nasty Plot boosts Sp.Atk by a total of 3 stages
*
Trick Room lasts for 8 turns
*
The following moves gain a x1.5 increase in power:
Fake Out
Feint
Feint Attack
*
Nature Power becomes Ancient Power
*
Camouflage changes the user's type to Psychic
#-------------------------------- Big Top --------------------------------#
"Now presenting...!"
*
Fighting Type attacks and the following moves become High Striker attack

s, which have deal a random increment of damage between x0.8 and x2.5
Strength
Wood Hammer
Dual Chop
Heat Crash
Sky Drop
Bulldoze
Icicle Crash
Body Slam
Stomp
Giga Impact
Pound
Smack Down
Iron Tail
Meteor Mash
Crabhammer
Dragon Rush
Bounce
Slam
Heavy Slam
*
Pokemon with the abilities Sheer Force, Huge Power, Pure Power and Guts
will always hit high rolls on High Striker attacks.
*
A Pokemon's Attack stage impacts the probability of High Striker rolls
*
The move Acrobatics will always deal double damage.
*
Sound-based attacks receive a x1.5 increase in power.
*
The moves Fly and Bounce gain -1 priority on landing only.
*
The following moves gain a x2 increase in power:
Payday
*
The follow moves gain a x1.5 increase in power:
Vine Whip
Power Whip
Fiery Dance
Petal Dance
*
The length of Encore's effect is doubled.
*
The stat-changing effect of the following moves is amplified:
Dragon Dance
Quiver Dance
Swords Dance
Feather Dance
*
The base accuracy of the following moves becomes 100:
Sing
*
The effect of Rain Dance lasts 8 turns
*
The move Belly Drum increases Defense and Sp. Def by 1 stage each
*
Nature Power becomes Acrobatics
*
Camouflage changes the user's type to Normal
#--------------------------- Burning Field --------------------------------#
"The field is ablaze!"
*
Grounded non-fire types take type-scaling Fire damage at the end of each
turn
*
Created by Grass Pledge + Fire Pledge
*
Pokemon with the following abilities are immune to the field damage:
Magma Armor
Flame Body
Flash Fire
Flare Boost
Water Veil
Heatproof
*
Pokemon in an Aqua Ring are immune to the field damage
*
Pokemon with the following abilities take x2 field damage:
Ice Body
Leaf Guard
Grass Pelt
*
Fire moves from grounded Pokemon increase base power x1.5
*
Grass moves against grounded Pokemon decrease in base power x0.5
*
Ice moves decrease in base power x0.5
*
The following moves will terminate this field effect:
Surf
Muddy Water
Sludge Wave
Gust
Whirlwind
Razor Wind
Defog
Sand Tomb
Water Sport
Water Pledge
Hurricane
Water Spout
Tailwind
*
Sand and Rain weather effects terminate this field effect.
*
The abilities Flash Fire, Flare Boost, and Blaze are activated
*
The base accuracy of the following moves becomes 100:
Will-o-wisp
*
No Pokemon can be frozen
*
The following moves gain double their normal stat-changing effects:
Smokescreen
*
The following moves gain a x1.5 increase in power and apply additional F
ire type damage:
Smack Down
Smog
Clear Smog

*
*

Nature Power becomes Flamethrower


Camouflage changes the user's type to Fire

#--------------------------- Swamp Field --------------------------------#


"The field is swamped."
*
At the end of each turn the speed of each grounded Pokemon is reduced on
e stage
*
Created by Water Pledge + Grass Pledge
*
Pokemon with the following abilities are immune to the field slow:
Clear Body
Quick Feet
Swift Swim
White Smoke
*
The effect of Gooey is doubled.
*
Ingrain damages its user instead of heals
*
Pokemon with the ability Dry Skin recover 1/16 Max HP each turn
*
Aqua Ring restores 1/8 Max HP each turn (from 1/16)
*
Poison moves against grounded Pokemon increase base power x1.5
*
The follow moves gain a x1.5 increase in power:
Mud Bomb
Mud Shot
Mud Slap
Muddy Water
Surf
Sludge Wave
Gunk Shot
Brine
Smack Down
*
Prevents use of Selfdestruct and Explosion
*
The base accuracy of the following moves becomes 100:
Sleep Powder
*
Sleeping Pokemon suffer 1/16 Max HP damage each turn
*
Nature Power becomes Muddy Water
*
Camouflage changes the user's type to Water
#--------------------------- Rainbow Field --------------------------------#
"What does it mean?"
*
The secondary effect chance of all moves is doubled
*
Created by Fire Pledge + Water Pledge, or by cancelling Rainy or Sunny w
eather with
its opposite
*
Cloud Nine will randomly boost one stat at the end of each turn
*
The ability Marvel Scale is activated
*
Wonderskin will evade all status moves (from 50%)
*
Normal moves increase base power x1.5 and apply damage of a random type
*
The follow moves gain a x1.5 increase in power:
Silver Wind
Mystical Fire Dragon Pulse
Tri Atta
ck
Sacred Fire
Fire Pledge
Water Pledge
Grass Pledge
Aurora B
eam
Judgment
Relic Song
Hidden Power
Secret Power
Weather
Ball
Mist Ball
Heart Stamp
Moon Blast
Zen Headbutt
*
The following moves suffer a x0.5 decrease of power:
Dark Pulse
Night Daze
Shadow B
all
*
The following moves' stat-boosting effect is amplified:
Meditate
Cosmic Power
*
Wish restores 75% of the user's Max HP (from 50%)
*
Nightmare and Bad Dreams have no effect.
*
Sleep Pokemon recover 1/16 Max HP each turn
*
Sonicboom deals 140 flat HP damage
*
Nature Power becomes Aurora Beam
*
Camouflage changes the user's type to Dragon
#--------------------------- Corrosive Field --------------------------------#
"The field is corrupted!"

Contains entry hazard dealing type-scaling Poison damage to grounded non


Poison and Steel types
*
Pokemon with the following abilities ignore entry damage:
Toxic Boost
Poison Heal
Immunity
*
Ingrain and Grass Pelt damage their users each turn
*
The abilities Poison Heal and Toxic Boost are activated for grounded Pok
emon
*
Grass type attacks deal additional poison type damage
*
The following moves deal additional Poison type damage and increase powe
r x1.5:
Smack Down
Mud Slap
Mudshot
Muddy Water
Mud Bomb
Whirlpool
*
The following moves increase in base power x2:
Grass Knot
Acid
Acid Spray
*
The stat changing effect of the following moves is amplified:
Acid Armor
*
Activates Venom Drench and Venoshock
*
The base accuracy of the following moves becomes 100:
Sleep Powder
Poison Powder Stun Spore
Toxic
*
Sleeping non-Poison/Steel Pokemon suffer 1/16 Max HP damage each turn
*
Toxic Spikes cannot be absorbed
*
Nature Power becomes Acid
*
Camouflage changes the user's type to Poison
#--------------------------- Corrosive Mist Field -------------------------------#
"Corrosive mist settles on the field!"
*
All Pokemon are poisoned at the end of each round
*
Aqua Ring and Dry Skin damage their users each turn
Poison Types will be healed by Dry Skin instead
*
The abilities Poison Heal and Toxic Boost are activated
*
Special Flying attacks and the following moves deal additional Poison ty
pe damage:
Bubble
Bubble beam
Energy ball
*
The following moves increase in base power x1.5:
Smog
Clear Smog
Acid Spray
Bubble
Bubble Beam
*
The stat changing effect of the following moves is amplified:
Acid Armor
*
Activates Venom Drench and Venoshock
*
The base accuracy of the following moves becomes 100:
Toxic
*
The ability Aftermath damages for 50% HP (from 25%)
*
Fire moves increase base power x1.5
*
The following moves increase in base power x2:
Selfdestruct
Explosion
*
The following moves will terminate this field effect:
Gust
Whirlwind
Defog
Hurricane
Tailwind
Razor Wind
Selfdestruct
Explosion
*
The following moves will terminate this field effect, KOing all active P
okemon:
Heat Wave
Eruption
Lava Plume
Searing Shot
Fire Pledge
Flame Burst
*
The stat changing effect of the following moves is amplified:
Smokescreen
*
The following moves will transform this field into a Corrosive Field:
Gravity

*
*

Nature Power becomes Acid Spray


Camouflage changes the user's type to Poison

#--------------------------- Desert Field --------------------------------#


"The field is rife with sand."
*
The abilities Sand Veil, Sand Rush and Sand Force are activated
*
Sunny Day, Drought, Sand Storm and Sandstream last for 8 turns
*
The following moves increase in base power x1.5:
Heat Wave
Needle Arm
Pin Missile
Dig
Sand Tomb
*
The stat changing effect of the following moves is amplified:
Sand attack
*
Dry Skin damages its user each turn
*
Sand Tomb deals 1/6 Max HP damage per turn (from 1/8)
*
Water moves from grounded Pokemon decrease base power x0.5
*
Electric moves against grounded Pokemon decrease base power x0.5
*
Nature Power becomes Sand Tomb
*
Camouflage changes the user's type to Ground
#--------------------------- Icy Field --------------------------------#
"The field is covered in ice."
*
Grounded Pokemon increase Speed when using the following moves
All attacking, physical-contact priority moves
Feint
Rollout
Steamroller
Defense Curl
*
Ice type attacks have a double chance to freeze
*
Ice moves increase in base power x1.5
*
Fire moves decrease in base power x0.5
*
The following moves suffer a x0.5 decrease of power:
Scald
*
Rock type attacks deal additional Ice type damage
*
Burn damage is halved
*
The following moves will transform this field into the Water Surface:
Heat Wave
Flame Burst
Lava Plume
Eruption
Searing Shot
Fire Pledge
*
The following moves will terminate this field effect:
Earthquake
Magnitude
*
Hail lasts for 8 turns
*
Activates Ice Body and Snow Cloak
*
Refrigerate's base power boost becomes x1.5 (from x1.3)
*
Nature Power becomes Ice Beam
*
Camouflage changes the user's type to Ice
#--------------------------- Rocky Field --------------------------------#
"The field is littered with rocks."
*
While a substitute is up or evasion is increased, Pokemon may dodge Bull
etproof-blockable attacks behind rocks.
*
Missing a physical contact attack causes 1/8 Max HP recoil damage
Does not effect Rock Head Pokemon
*
Stealth Rock damage is doubled
*
Flinched Pokemon suffer 1/16 Max HP damage
Does not effect Sturdy or Steadfast Pokemon
*
The following moves apply additional Rock type damage:
Earthquake
Magnitude
Rock Climb
Strength
*
Rock moves increase in base power x1.5
*
The follow moves gain a x2 increase in power:
Rock Smash
*
The stat-changing effect of the following moves is amplified:

*
*

Rock Polish
Nature Power becomes Rock Slide
Camouflage changes the user's type to Rock

#--------------------------- Forest Field --------------------------------#


"The field is abound with trees."
*
Effect Spore's activation chance is doubled to 60%
*
Activates Overgrow, Swarm, Grass Pelt and Leaf Guard
*
Grass and special Bug moves increase base power x1.5
*
Infestation deals 1/6 Max HP damage per turn (from 1/8)
*
The following moves increase in base power x1.5:
Attack Order
*
The following moves deal additional Grass type damage and increase power
x2:
Cut
*
The following moves suffer a x0.5 decrease of power:
Surf
Muddy Water
*
Forest's Curse additionally Curses the target
*
Sap Sipper gradually restores HP
*
Ingrain's healing effect is doubled
*
The stat changing effect of the following moves is amplified:
Growth
Defend Order
*
Heal Order restores 66% of the user's Max HP (from 50%)
*
Sticky Web's effect is doubled.
*
In the absence of Rain or Water Sport, the following moves will transfor
m this field into a Burning Field:
Eruption
Heat Wave
Flame Bu
rst
Lava Plume
Searing Shot
Fire Pledge
*
Nature Power becomes Wood Hammer
*
Camouflage changes the user's type to Grass
#--------------------------- Superheated Field --------------------------------#
"The field is super-heated!"
*
Fire moves increase base power x1.2
*
Ice moves decrease in base power x0.5
*
Water moves decrease in base power x0.8
*
The following moves suffer a x0.625 decrease of base power (totaling x0.
5) and generate steam, lowering all active Pokemons' accuracy one stage:
Surf
Muddy Water
Water Pl
edge
Water Spout
*
The following moves increase in base power x1.875 (totaling x1.5):
Scald
*
In the absence of Rain or Water Sport, the following moves will transfor
m this field into a Burning Field:
Eruption
Heat Wave
Flame Bu
rst
Lava Plume
Searing Shot
Fire Pledge
Explosion
Selfdestruct
*
The following moves will terminate this field effect:
Blizzard
Glaciate
*
Hail is terminated
*
Outrage, Thrash, and Petal Dance fatigue after a single turn
*
Nature Power becomes Heat Wave
*
Camouflage changes the user's type to Fire
#--------------------------- Factory Field --------------------------------#
"Machines whir in the background."
*
Electric moves increase base power x1.2
*
Motor Drive and Download's boosts are doubled

*
*

Technician applies on base powers up to 80


The follow moves gain a x1.5 increase in power:
Steam Roller
Techno Blast
*
The follow moves gain a x2 increase in power:
Flash Cannon
Gyro Ball
Gear Grind
Magnet Bomb
*
The stat changing effect of the following moves is amplified:
Metal Sound
Iron Defense
Shift Gear
Autotomi
ze
*
Magnet Rise lasts for 8 turns
*
The following moves will transform this field into a Short-circuit Field
:
Discharge
Explosion
Selfdestruct
Magnitude
Fissure
Earthquake
*
Nature Power becomes Gear Grind
*
Camouflage changes the user's type to Steel
#--------------------------- Short-circuit Field -------------------------------#
"Bzzt!"
*
Static's activation chance is doubled to 60%
*
Volt Absorb gradually restores HP
*
Activates Plus and Minus
*
Electric attacks amplify a random increment of base power between x0.5 a
nd x2
*
The following moves gain a x1.5 increase in power:
Dazzling Gleam
*
The follow moves gain a x1.3 increase in power:
Dark Pulse
Night Daze
Night Sl
ash
Shadow Ball
Shadow Claw
Shadow Force
Shadow Sneak
Shadow Punch
*
The following moves deal additional Electric type damage and increase po
wer x1.5:
Surf
Muddy Water
Gyro Ba
ll
Magnet Bomb
Flash Cannon
Gear Grind
*
The following moves will transform this field into a Factory Field:
Charge Beam
Discharge
Wild Cha
rge
Parabolic Charge
*
The stat changing effect of the following moves is amplified:
Metal Sound
Flash
*
The base accuracy of the following moves becomes 80:
Zap Cannon
*
Magnet Rise lasts for 8 turns
*
Nature Power becomes Discharge
*
Camouflage changes the user's type to Electric
#--------------------------- Wasteland --------------------------------#
"The waste is watching..."
*
Entry hazards are consumed at the end of the turn, returning a special e
ffect to the side they were on:
Stealth Rocks deal type-scaling Rock damage double the normal ef
fect to Pokemon
Spikes deal 33% max HP to grounded Pokemon
Toxic Spikes deal 12.5% max HP to ground Pokemon, and, if applic
able, poison them
Sticky Web severely lowers Pokemon's speed

*
The following moves gain a boost of x1.2 and have a chance to inflict a
random status condition on any non-poison/steel targets without Immunity, Poison
Heal or Toxic Boost
Gunk Shot
Sludge
Sludge Wave
Sludge
Bomb
*
Effect Spore, Poison Point and Stench's activation chances are doubled
*
Liquid Ooze deals double damage
*
Activates Poison Heal and Toxic Boost
*
Gooey additionally poisons on contact
*
Activates Venom Drench and Venoshock
*
Spit-up gains a x2 boost in power
*
Swallow's healing effect is doubled, curing the user of status at maximu
m stock
*
The follow moves gain a x1.5 increase in power:
Vine Whip
Power Whip
*
The follow moves gain a x1.5 increase in power and deal additional Poiso
n type damage:
Mud Bomb
Mud Slap
Mud Shot
*
The following moves suffer a x0.25 decrease in power:
Magnitude
Earthquake
Bulldoze
*
Nature Power becomes Sludge Wave
*
Camouflage changes user's type to Poison
*
Secret Power may inflict Burn, Paralysis, Freeze or Poison
#--------------------------- Ashen Beach --------------------------------#
"Ash and sand line the field."
*
The following moves stir up ash, lowering all active Pokemons' accuracy
one stage:
Special Flying attacks
Twister
Fire Spin
Leaf Tornado
Razor Wi
nd
Whirlpool
*
Fighting types are immune to confusion
*
Pokemon with the following abilities ignore accuracy and evasion changes
when attacking, unless an opponent has Unnerve
Own Tempo
Sand Veil
Pure Power
Steadfast
*
Activates Sand Veil, Sand Rush and Sand Force
*
The following moves' stat-boosting effect is amplified:
Calm Mind
Sand Attack
Kinesis
Meditate
*
Sand Storm and Sandstream last for 8 turns
*
Psych-up cures the user's status
*
Focus Energy boosts the critical hit rate 3 stages (from 2)
*
The follow moves gain a x2 increase in power:
Mud Slap
Mud Shot
Mud Bomb
*
The follow moves gain a x1.5 increase in power:
Hidden Power
Land's Wrath
Surf
Muddy Water
*
The follow moves gain a x1.3 increase in power:
Zen Headbutt
Stored Power
Aura Sphere
Focus Blast
*
The follow moves gain a x1.2 increase in power:
Psychic
*
Nature Power becomes Mediate
*
Camouflage changes user's type to Ground
*
Secret Power may lower accuracy
#--------------------------- Water Surface --------------------------------#
"The water's surface is calm."
*
Grounded non-water types' Speed is halved, except for Swift Swimmers
*
Ground attacks always fail

*
*
*
*
*
*
*
*
arget
*
*
*
ter
*
*
*
*
*

Spikes and Toxic Spikes sink into the water, vanishing


Dive lasts only one turn
Water Veil cures all status conditions
Activates Swift Swim, Hydration, Torrent
Splash lowers the opponent's accuracy
Aqua Ring restores 1/8 Max HP each turn (from 1/16)
Grounded Pokemon with Dry Skin and Water Absorb gradually restore HP
Whirlpool deals 1/6 Max HP damage per turn (from 1/8) and confuses the t
Water and Electric moves increase base power x1.5
Fire moves against grounded Pokemon decrease base power x0.5
The follow moves gain a x1.5 increase in power:
Whirlpool
Dive
Surf

Muddy Wa

The following moves transform this field into the Underwater field:
Dive
Gravity
The follow moves transform this field into an Icy Field:
Blizzard
Glaciate
Nature Power becomes Whirlpool
Camouflage changes user's type to Water
Secret Power may lower speed

#--------------------------- Underwater --------------------------------#


"Blub blub..."
*
Non-water types' Speed is quartered, except for Swift Swimmers
*
Fire attacks always fail
*
All weather is annulled
*
Water attacks deal neutral damage to Water type Pokemon
*
Non-Water physical attacks' damage is halved
*
Non-Water types that are weak to Water take type-scaling damage each tur
n
*
Pokemon with the following abilities are immune to the field damage:
Magic Guard
Swift Swim
*
Pokemon with the following abilities take x2 field damage:
Magma Armor
Flame Body
*
Dive lasts only one turn
*
Water Veil cures all status conditions
*
Activates Swift Swim, Hydration, Torrent
*
Aqua Ring restores 1/8 Max HP each turn (from 1/16)
*
Dry Skin and Water Absorb gradually restore HP
*
Whirlpool deals 1/6 Max HP damage per turn (from 1/8) and confuses the t
arget
*
Ground type attacks deal additional Water damage
*
Water moves increase base power x1.5
*
Electric moves increase base power x2
*
The follow moves gain a x1.5 increase in power:
Water Pulse
*
The following moves transform this field into the Water Surface field:
Dive
Fly
Bounce
Sky Drop
*
Nature Power becomes Water Pulse
*
Camouflage changes user's type to Water
*
Secret Power may lower attack
#--------------------------- Cave --------------------------------#
"The cave echoes dully..."
*
Ground type attacks can hit airborne Pokemon
*
Earthquake and Magnitude collapse the cave, instantly KOing all active P
okemon
*
Fly and Bounce each last only one turn

*
*
*
*
*
*
*
*

Stealth Rock damage is doubled


Rock moves increase in base power x1.5
Flying moves decrease in base power x0.5
Sound-based attacks receive a x1.5 increase in power
The following moves gain an additional x1.5 increase in power:
Rock Tomb
Nature Power becomes Rock Tomb
Camouflage changes user's type to Rock
Secret Power may flinch

#--------------------------- Glitch Field --------------------------------#


"1n!taliz3 .b//////attl3"
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The physical/special move split is undone
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Special Attacks, for both the attacker and defender, calculate off of th
e higher stat between SpAtk and SpDef
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Dark, Steel, and Fairy type attacks become Normal type
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The type chart is altered as follows
Dragon always deals neutral damage
Bug now hits Poison types super-effectively
Ice now hits Fire types neutrally
Ghost now cannot hit psychic types
Poison now hits Bug types super-effectively
*
Critical hit rate increases by one stage if an attacker is faster than i
ts target
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Rage locks the user into the move indefinitely
*
Psychic moves increase in base power x1.2
*
Blizzard is set to 90 accuracy
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Metronome will never choose a move with less than 70 base power
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Explosion and Selfdestruct reduce targets' defense by half
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Nature Power becomes Metronome
*
Camouflage changes user's type to Bird
*
Secret Power may lower speed