Documente Academic
Documente Profesional
Documente Cultură
Find Service *
Services Vs Location
Minor
Outpost
Hamlet
Minor
Village
Small
Village
(or Keep)^7
Major
Village
(or Fort)^7
Small
City
City
Large
City
(or Capital)
<5
20min
5 min
30 min
1 hr
Cant Find
(2 hr)
Cant Find
(2.5 hr)
Cant Find
(3 hr)
Cant Find
(4 hr)
10 min
4 min
10 min
30 min
1 hr
1.5 hr
2 hr
3 hr
10
5 min
2 min
5 min
10 min
30 min
45 min
1 hr
2 hr
15
2 min
1 min
2 min
5 min
15 min
20 min
30 min
40 min
20
Immediate
Immediate
Immediate
2 min
5 min
10 min
15 min
20 min
Shops:
80%
- Essential ^1
30%
- Luxury ^2
Weapon Smith: #
30%
- Simple
20%
- Martial
Armouror: #
20%
- Light ^3
15%
- Medium
10%
- Heavy
Magic Tower/Shop:
15%
- Mundane *
1%
- Low ^4
- Medium ^5
- High ^6
No. Of Premises 1
* Is Service Availble?
85%
40%
90%
45%
95%
50%
100%
70%
100%
75%
100%
80%
100%
90%
20%
-
30%
20%
60%
50%
90%
80%
95%
90%
100%
100%
100%
100%
20%
150%
10%
35%
30%
25%
90%
80%
70%
95%
90%
85%
100%
100%
100%
100%
100%
100%
30%
1%
-
50%
5%
-
90%
10%
1%
-
95%
12%
2%
-
100%
15%
3%
1%
100%
20%
5%
2%
1d2
1d3
2d2
2d3
3d3
Normal
90%
3d6
1d3 days
70%
Normal
95%
6d4
1d2 days
80%
+20%
40%
1
2d3 days
20%
+15%
50%
1d2
1d6+1 days
20%
+15%
55%
1d3
1d5+1 days
25%
+10%
60%
1d4
1d4+1 days
30%
+5%
80%
2d4
1d4 days
50%
Normal
85%
2d5
1d3 days
60%
^1 Includes: Smith, Leather Worker, General Shop, Brewer, Inn, Carpenter, Cobbler, Mason, Potter, Weaver, Stables, Baker, Temple of Worship - General,
Constable of the Watch, Seamstress, Candle Maker, Miller
^2 Includes: Library, Alchemist, Cartographer, Calligrapher, Glass Blower, Cook, Jewellery, Painter, Tinker#, Woodcarver, Musical Instruments#, Druid, Healer, Book Binder,
Fine Clothes Taylor, Artist, Guilds, Weapon Trainer, Hotel, Bank, Temple of Worship - Specific God, University, Rental Properties,
Museum, Theater, Restaurant, Book Maker, Military Post, Toy Maker, Markets, Bed & Breakfast, Butcher, Cheesemaker, Fishmonger, Wagon Yard, Locksmith#
In stock -15%
No. Stock -1 (min 1)
^3 Includes Shields
* Mundane Magic Items: from Magic Item Table A (or 3d3 items * In Stock? Percentage) - Time Make: Can not make to demand
^4 Items from Magic Item Table B (or 2d3 items * In Stock? Percentage)
In stock -40%
No. Stock -2 (min 1)
Time Make: Can not make to demand
^5 Items from Magic Item Table C (or 1d4 items * In Stock? Percentage)
In stock -60%
No. Stock -4 (min 1)
Time Make: Can not make to demand
^6 Items from Magic Item Table D (or 1d3 items * In Stock? Percentage)
In stock -80%
No. Stock -8 (min 1)
Time Make: Can not make to demand
^7 Service Available -20%
Prices +10%
Items In stock -20%
Number of Items -1 (min 1)
Make +1 days
All Forts & Keeps MUST have a Weapon Smith, Armourer, Smith, Leather Worker, Carpenter, Mason, Stables.
^8 If can not make, then each week check to see if item has come in through trade goods. If so, then roll again on No. In Stock to see how many arrived.
For Magic Items the Import Chance is halved & only 1 item comes in at a time. Start rolling from High to Mundane, vs the Availability to see what type of item arrives
# If this service is not available then, as a fall back:
- Tinker: a Smith can provide a basic and very rough equivalent but IN STOCK - 20% and PRICE +20% and NUMBER IN STOCK -2
- Musical Instruments: a General Shop can have some but IN STOCK - 20% and PRICE +20% and NUMBER IN STOCK -2 and CAN NOT MAKE.
- Mage Tower or Shop: A General Shop can have access to Magic Items but only for Mundane items and stock is half of normal. CAN NOT MAKE.
- Locksmith: A General Shop can have some but IN STOCK - 10% and PRICE +10% and NUMBER IN STOCK -1 and CAN NOT MAKE.
- Weapon Smith: A Smith can make basic rough Simple weapons only but IN STOCK - 40% and PRICE +100% and NUMBER IN STOCK -2.
A General Shop can have Dagger, Handaxe, Sickle, Light Hammer, Quarterstaff. IN STOCK - 10% and PRICE +10% and NUMBER IN STOCK -1
- Armouror: A Smith can make a Shield. IN STOCK - 50% and PRICE +50% and NUMBER IN STOCK -2.
A Seamstress can make Padded Armour. IN STOCK (NA) and PRICE +100%.
A Leather Worker can make Leather Armour. IN STOCK (NA) and PRICE +100%.
If there is NO Service and NO backup Service then the General Shop can try to arrange import of any Goods. PRICE +100%.
Location Creation
Size
Minor
Outpost
Hamlet
Minor
Village
Small
Village
Major
Village
Small
City
City
Large
City
(or Capital)
.04 mile
~(200)
.05 mile
~(250)
.1 mile
~(500)
.2 mile
~(1000)
.5 mile
~(3000)
.75 mile
~(4000)
1 mile
~(5000)
1.5 miles
~(8000)
8
4
20
10
50
25
300
150
1000
500
2000
1000
3000
1500
50
+/- 20
75
+/- 12
200
+/1 3d20
500
+/- d100
3000
+/- d100 * 5
10,000
+/- d100 * 10
20,000
+/- d100 * 20
30,000
+/1 d100 * 30
In Charge
Warden
Elder
Elder
Mayor
Major
Prince/Princess *2
Prince/Princess *2
King/Queen *2
GP Limit *1
200gp
200gp
300gp
400gp
1,000gp
3,000gp
6,000gp
60,000gp
None
2
+/- 1d2
Baliff
Guard
1
10%
1d4 minutes
8 guards
+/- 1d3
Sherriff
1st Fighter
1
9%
3d2 minutes
20 guards
+/- 3d4
Constable
5th Fighter
1 and 1d2 minor
8%
4d3 minutes
50 guards
+/- 3d6
Captain of the Watch
10th Fighter
2 and 3d2 minor
7%
5d6 minutes
100 guards
+/- 2d20
Captain of the Watch
15th Fighter
4 and 4d3 minor
6%
6d8 minutes
300 guards
+/- d100
Commander of the Watch
20th Fighter
6 and 6d4 minor
5%
7d10 minutes
250 soldiers
+1d100
60% Foot
40% Mounted
Lord Protector
10th Fighter
500 soldiers
+2d100
70% Foot
30% Mounted
Lord Protector
15th Fighter
1000 soldiers
+4d100
80% Foot
20% Mounted
Lord Protector
20 Fighter
1 guard
+/- 1d2
- Title In Charge
Sherriff
- In Charge Level Guard
- No. Buildings
1
- Present For Crime 10%
- Time to Respond 1d3 minutes
NA
NA
None
NA
NA
Security / Military:
- Number
Maybe? (10% chance)
Title In Charge
In Charge Level
If any: 6 soldiers
+1d6
100% Mounted
Captain
5th Fighter
Keep
Fort
Size
.05 mile
~(200)
.1 mile
~(500)
Population *3
200
+/- 20
500
+/- 3d20
GP Limit *1
100gp
200gp
Security / Military:
- Number
500 soldiers
- Title In Charge
- In Charge Level
+ 5d20
30% Foot
70% Mount
Lord Protector
10th Fighter
1000 soldiers
+ 3d100
50% Foot
50% Mount
Lord Protector
15th Fighter
*1
*2
*3
Refers to the maximum amount of gold a Service will give out or has access to on a weekly basis. Double this for luxury services.
Can vary the royal rank / position / title as approriate and as needed (ie Baron, Duke, etc)
Population refers to non-milatary personal. Keeps & Forts have staff / servants that take care of cleaning, cooking, farming, repairs, etc.
Note:
For Small Castles can use Keeps and for Large Castles can use Forts as equivalents