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DC Check - Investigation

Find Service *

Services Vs Location
Minor
Outpost

Hamlet

Minor
Village

Small
Village
(or Keep)^7

Major
Village
(or Fort)^7

Small
City

City

Large
City
(or Capital)

<5

20min

5 min

30 min

1 hr

Cant Find
(2 hr)

Cant Find
(2.5 hr)

Cant Find
(3 hr)

Cant Find
(4 hr)

10 min

4 min

10 min

30 min

1 hr

1.5 hr

2 hr

3 hr

10

5 min

2 min

5 min

10 min

30 min

45 min

1 hr

2 hr

15

2 min

1 min

2 min

5 min

15 min

20 min

30 min

40 min

20

Immediate

Immediate

Immediate

2 min

5 min

10 min

15 min

20 min

Shops:
80%
- Essential ^1
30%
- Luxury ^2
Weapon Smith: #
30%
- Simple
20%
- Martial
Armouror: #
20%
- Light ^3
15%
- Medium
10%
- Heavy
Magic Tower/Shop:
15%
- Mundane *
1%
- Low ^4
- Medium ^5
- High ^6
No. Of Premises 1

* Is Service Availble?
85%
40%

90%
45%

95%
50%

100%
70%

100%
75%

100%
80%

100%
90%

20%
-

30%
20%

60%
50%

90%
80%

95%
90%

100%
100%

100%
100%

20%
150%
10%

35%
30%
25%

90%
80%
70%

95%
90%
85%

100%
100%
100%

100%
100%
100%

30%
1%
-

50%
5%
-

90%
10%
1%
-

95%
12%
2%
-

100%
15%
3%
1%

100%
20%
5%
2%

1d2

1d3

2d2

2d3

3d3

Normal
90%
3d6
1d3 days
70%

Normal
95%
6d4
1d2 days
80%

If Item available - how many, price, manufacture?


Price
In stock?
No. In Stock
Time to Make ^8
Import Chance

+20%
40%
1
2d3 days
20%

+15%
50%
1d2
1d6+1 days
20%

+15%
55%
1d3
1d5+1 days
25%

+10%
60%
1d4
1d4+1 days
30%

+5%
80%
2d4
1d4 days
50%

Normal
85%
2d5
1d3 days
60%

^1 Includes: Smith, Leather Worker, General Shop, Brewer, Inn, Carpenter, Cobbler, Mason, Potter, Weaver, Stables, Baker, Temple of Worship - General,
Constable of the Watch, Seamstress, Candle Maker, Miller
^2 Includes: Library, Alchemist, Cartographer, Calligrapher, Glass Blower, Cook, Jewellery, Painter, Tinker#, Woodcarver, Musical Instruments#, Druid, Healer, Book Binder,
Fine Clothes Taylor, Artist, Guilds, Weapon Trainer, Hotel, Bank, Temple of Worship - Specific God, University, Rental Properties,
Museum, Theater, Restaurant, Book Maker, Military Post, Toy Maker, Markets, Bed & Breakfast, Butcher, Cheesemaker, Fishmonger, Wagon Yard, Locksmith#
In stock -15%
No. Stock -1 (min 1)
^3 Includes Shields
* Mundane Magic Items: from Magic Item Table A (or 3d3 items * In Stock? Percentage) - Time Make: Can not make to demand
^4 Items from Magic Item Table B (or 2d3 items * In Stock? Percentage)
In stock -40%
No. Stock -2 (min 1)
Time Make: Can not make to demand
^5 Items from Magic Item Table C (or 1d4 items * In Stock? Percentage)
In stock -60%
No. Stock -4 (min 1)
Time Make: Can not make to demand
^6 Items from Magic Item Table D (or 1d3 items * In Stock? Percentage)
In stock -80%
No. Stock -8 (min 1)
Time Make: Can not make to demand
^7 Service Available -20%
Prices +10%
Items In stock -20%
Number of Items -1 (min 1)
Make +1 days
All Forts & Keeps MUST have a Weapon Smith, Armourer, Smith, Leather Worker, Carpenter, Mason, Stables.
^8 If can not make, then each week check to see if item has come in through trade goods. If so, then roll again on No. In Stock to see how many arrived.
For Magic Items the Import Chance is halved & only 1 item comes in at a time. Start rolling from High to Mundane, vs the Availability to see what type of item arrives
# If this service is not available then, as a fall back:
- Tinker: a Smith can provide a basic and very rough equivalent but IN STOCK - 20% and PRICE +20% and NUMBER IN STOCK -2
- Musical Instruments: a General Shop can have some but IN STOCK - 20% and PRICE +20% and NUMBER IN STOCK -2 and CAN NOT MAKE.
- Mage Tower or Shop: A General Shop can have access to Magic Items but only for Mundane items and stock is half of normal. CAN NOT MAKE.
- Locksmith: A General Shop can have some but IN STOCK - 10% and PRICE +10% and NUMBER IN STOCK -1 and CAN NOT MAKE.
- Weapon Smith: A Smith can make basic rough Simple weapons only but IN STOCK - 40% and PRICE +100% and NUMBER IN STOCK -2.
A General Shop can have Dagger, Handaxe, Sickle, Light Hammer, Quarterstaff. IN STOCK - 10% and PRICE +10% and NUMBER IN STOCK -1
- Armouror: A Smith can make a Shield. IN STOCK - 50% and PRICE +50% and NUMBER IN STOCK -2.
A Seamstress can make Padded Armour. IN STOCK (NA) and PRICE +100%.
A Leather Worker can make Leather Armour. IN STOCK (NA) and PRICE +100%.
If there is NO Service and NO backup Service then the General Shop can try to arrange import of any Goods. PRICE +100%.

Location Creation

Size

Minor
Outpost

Hamlet

Minor
Village

Small
Village

Major
Village

Small
City

City

Large
City
(or Capital)

.04 mile
~(200)

.05 mile
~(250)

.1 mile
~(500)

.2 mile
~(1000)

.5 mile
~(3000)

.75 mile
~(4000)

1 mile
~(5000)

1.5 miles
~(8000)

8
4

20
10

50
25

300
150

1000
500

2000
1000

3000
1500

Structures (+/- 15%)


Major
5
Minor
2
Population

50
+/- 20

75
+/- 12

200
+/1 3d20

500
+/- d100

3000
+/- d100 * 5

10,000
+/- d100 * 10

20,000
+/- d100 * 20

30,000
+/1 d100 * 30

In Charge

Warden

Elder

Elder

Mayor

Major

Prince/Princess *2

Prince/Princess *2

King/Queen *2

GP Limit *1

200gp

200gp

300gp

400gp

1,000gp

3,000gp

6,000gp

60,000gp

None

2
+/- 1d2
Baliff
Guard
1
10%
1d4 minutes

8 guards
+/- 1d3
Sherriff
1st Fighter
1
9%
3d2 minutes

20 guards
+/- 3d4
Constable
5th Fighter
1 and 1d2 minor
8%
4d3 minutes

50 guards
+/- 3d6
Captain of the Watch
10th Fighter
2 and 3d2 minor
7%
5d6 minutes

100 guards
+/- 2d20
Captain of the Watch
15th Fighter
4 and 4d3 minor
6%
6d8 minutes

300 guards
+/- d100
Commander of the Watch
20th Fighter
6 and 6d4 minor
5%
7d10 minutes

Maybe? (20% chance)


If any: 10 soldiers
+2d6
100% Mounted
Commnder
5th Fighter

250 soldiers
+1d100
60% Foot
40% Mounted
Lord Protector
10th Fighter

500 soldiers
+2d100
70% Foot
30% Mounted
Lord Protector
15th Fighter

1000 soldiers
+4d100
80% Foot
20% Mounted
Lord Protector
20 Fighter

Law & Order:


- Number

1 guard
+/- 1d2
- Title In Charge
Sherriff
- In Charge Level Guard
- No. Buildings
1
- Present For Crime 10%
- Time to Respond 1d3 minutes

NA
NA
None
NA
NA

Security / Military:
- Number
Maybe? (10% chance)

Title In Charge
In Charge Level

If any: 6 soldiers
+1d6
100% Mounted
Captain
5th Fighter

Keep

Fort

Size

.05 mile
~(200)

.1 mile
~(500)

Population *3

200
+/- 20

500
+/- 3d20

GP Limit *1

100gp

200gp

Security / Military:
- Number
500 soldiers

- Title In Charge
- In Charge Level

+ 5d20
30% Foot
70% Mount
Lord Protector
10th Fighter

1000 soldiers
+ 3d100
50% Foot
50% Mount
Lord Protector
15th Fighter

*1
*2
*3

Refers to the maximum amount of gold a Service will give out or has access to on a weekly basis. Double this for luxury services.
Can vary the royal rank / position / title as approriate and as needed (ie Baron, Duke, etc)
Population refers to non-milatary personal. Keeps & Forts have staff / servants that take care of cleaning, cooking, farming, repairs, etc.

Note:

For Small Castles can use Keeps and for Large Castles can use Forts as equivalents

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