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On-Location Introduction:
When all players have arrived at the place, read this
explanation out loud to the players, ideally before they
settle in and explore.
Heres a short explanation of the game system: The
majority of events will be role-played through just saying
that they happen or by actually performing. You will be
playing as yourselves. Anything you can actually do, you
will be able to do in the game. If it isnt possible for
security reasons, to prevent IRL property damage or
because the required objects are on your list instead of
physically present, you can announce the action by
speaking up. Actions, like using a tool, will succeed
unless players dispute them. In this case, you can
convince the players that you would be able to actually
do it. Final ruling is given by the game master. Actions
can only be announced in the presence of a game
master.
You will not be informed about everything that happens only things you can actually see or otherwise sense. No
comment does not mean that nothing is happening. The
moment a description begins, you start noticing an
event. You may begin reacting to it while it is described
to you. If you need to announce an action that happens
during a description and can only be said, interrupt it.
If you have an out of character remark once the game
starts, use this hand sign [Your Choice].
Announcements are distinguished from in-character
speech by speaking up clearly.
Events
Events are distinguished by four intensity categories.
Begin by only using Portents, add higher categories
over the duration of the play session. Some Events can
only be described with words; some have to be acted
out. Descriptions are meant to be told to the players;
Game Master Instructions are confidential information
for only you. Dont use all events possible some are
too similar to each other or wont fit the tone or context
of your version of the game. Choose appropriate ones
depending on the course of the game. When you
appropriate descriptions for your context, consider that
players are not aware of SCP vocabulary. Neither object
classes nor the type of end-of-the-world-scenario they
may be facing are helpful information to them, so avoid
any technical terms.
Phase 1: Portent
Event: Explosion on the horizon.
Description: Something in the city happened. You hear
a low, rumbling noise. A flash of light shines through all
windows, originating from the center of your city. If you
check after that, a dome-shaped explosion lingers in the
distance for about ten seconds before dissolving. There
is only minimal smoke afterwards. If you hadnt seen it,
you would not be certain it happened. The only good
news is: It was not a mushroom cloud.
Event: Music on
Game Master Instructions: Using the available sound
system, play a prepared piece of music. Preferably
activate while unnoticed. If players are present as you
Phase 2: Intrusion
Event: Who are you?
Game Master Instructions: Take a player aside and let
them read this entire page.
You are now no longer yourself.
You remember coming from a terrible place that you
didnt enjoy at all. Everything was dark for an eternity.
When you saw a light for the first time, you fled towards
it and found yourself in this body. Unless asked
specifically about it, you dont want to talk about this.
You are full of hope about your new opportunity but also
are easy to sadden and retreat if pushed emotionally. If
you cry, your tears are black.
You retain some knowledge from the body you inhabit
now (like language) but having limbs and a voice still
feels new to you: walk and talk like you learnt how to
from a book but just tried it for the first time. You dont
understand things your human body learnt in school
after the first 5 years.
You want to do your best, but you dont know if your
new life will let you. Or if your sadness might overwhelm
you.
Phase 3: Escalation
Event: SCP-173 The Sculpture
Description: As you look out of the window, you see
something in the distance. The figure only distantly
resembles a human shape, with a far too big head and
stubby, small arms. It seems to be overall light brown
colored, but there are red, green and black splotches on
the head, which gives it the look of a water painted face
covered in blood. It is motionless.
Game Master Instructions: Secretly describe 173 to a
player looking out of the window. As soon as no player
is looking, 173 will disappear. Only when everyone has
an opportunity to see it, show everyone the picture.
Allow players to figure out the effect while you check
their eyes. If they allow it to get too close, first SHOUT
that it is right next to them, hurt them if they keep failing,
up to broken arms. The players will need to stare it
down for 10 minutes or hide in a cellar/attic. While left to
its own device, 173 will destroy the main room everyone
used up to that point. Dare to cause as much chaos in
the room as is acceptable. If possible, be loud about it.
After the players hid or annoyed it by looking at it for 10
minutes, it will leave as soon as possible and move on.
Event: Silence
Game Master Instructions: At any point, inform players
that they have lost their voice. Nobody can talk
anymore, from one moment to the next. They can still
create sounds, but not with their vocal cords. Allow
players enough time to re-establish communication
through alternate media of methods. If you wish, start
another event halfway through Silence. After an
appropriate time (about 15 minutes) or at a dramatically
fitting moment, the effect is lifted spontaneously, never
to return.
Event: SCP-760
Description: What you see could be an alien: It is small,
grey-brown and has a large, oval-triangular head. Light
shines from its eye sockets, but you could not tell if
there are actual eyes inside them. Reptilian scales seem
to be all over the face. Large black hairs make up a sort
of beard at the bottom of the face. Under it, a frail,
humanoid body holds up the far too big Head. Where
you shine your lamp on it, it becomes transparent and
then invisible the parts not directly hit by the light look
solid. The creature is crouching and handling something
it found nearby, possibly examining it with its sense of
touch and whatever other senses it may have. Since
you can not make out any facial features apart from the
eyes, you cant be sure about those.
Game Master Instructions: SCP-760 is an opportunity
to give a strained group some levity. It is mentally similar
to a chimpanzee and highly interested in learning about
anything. It can be found already investigating human
technology and will gently attempt to take any tools,
gadgets or other devices from players to examine them.
760 is not intelligent enough to actually make use of
technology in any meaningful way quickly, but engaging
it positively will cause it to gain trust toward the players.
All attempts at befriending it should be given enough
room to let players build a small bond with it. It can
easily be occupied by things in a normal household for
as long as needed.
Phase 4: Calamity
Event: Energy Wave
Game Master Instructions: Following any appropriate
prior event that ends in an unsecured location, inform
players that they are feeling an increase in atmospheric
tension, causing a general unease. If players check their
surroundings, they will see a shining wave approaching
from a direction they have clear vision of, if possible
from the city. The wave moves at walking speed and is
about two meters high, starting at the floor.
Players should immediately flee to the first floor or
basement of their location. Other indents in the outside
floor are useable too. If all players fail to return to safety,
they are thrown to the ground, dazed and weakened
during the next Event. If only one player fails, he dies.
The electricity in your location will not withstand the
energy wave, all power is lost. Portable devices kept on
surviving players or in safe spaces keep their function,
affected flashlights malfunction for 20 minutes with
constantly waning light.
Event: Lazarus
Game Master Instructions: Any player who died
previously returns. Take the previously deceased
players outside and a bit away from the house and
inform them that, from one moment to the next, they
arrived here. They remember their existence up to the
point where they likely lost consciousness before death
but have no knowledge about what happened until just
now. They are still disoriented but otherwise suffer no
symptoms from whatever killed them. Do not use
Lazarus on players that died less than 30 minutes ago.
Event: Wormwood
Game Master Instructions: A red mist spreads
everywhere. It is thick, but due to the darkness it does
not reduce visibility by a lot. The mist has no side
effects.
During the final confrontation, when you believe players
are about to die, or just after they won, a lightning-like
spark ignites from the center of the city. The mist
catches on fire, and within half a minute it will have
reached your location. Instead of burning up trees,
people or anything else, the moment the mist reacts with
the fire, every anomalous thing ends. They disintegrate
on contact with the mist. This also removes any
anomalies that affected the bodies of players, at
whatever cost necessary. Once the fire is gone,
everything is over. You can let players check this out for
themselves, but give them the end after a short while.
Forest Events
If players flee their location temporarily for whatever
reason, these events may be triggered. Forest Events
can happen in any phase but should be used more
carefully early in the game to avoid killing everyone
unnecessarily.
Portent:
Television and Radio programs will be replaced with
permanently looping alert messages similar to the
invitation message.
The internet is still fully functional, most sources have
not been updated since yesterday and the majority of
contacts are not available. News sites report on various
kinds of unsettling catastrophes, described as natural
events or industrial emergency.
Neighbors are unresponsive and have barricaded their
homes.
Example News Report: Any attempt at receiving news
from [Nearby City: Koblenz] has failed. The local
electricity grid seems to be inactive and unconnected.
While helicopters report no unusual activity, all streets
are blocked by cars. We repeat our recommendation to
stay at home and not use cars or public transit. Please
do not call the police, all forces are deployed and their
systems are over capacity.
Intrusion:
Several channels and websites become unavailable as
their locations are lost local catastrophes. Others report
on the wildly differing types of unusual events
happening everywhere, losing the usual news value
priorities.
Nearby homes suffer attacks from many Events that
players have to face too, likely dealing less successfully
with them.
Example News Report: A Delta Airlines flight between
Heathrow, London and Hartsfield-Jackson, Atlanta
suffered a malfunction and crashed into the Atlantic
Ocean, 800 km from the Azores archipelago. While
rescue workers were underway to the scene, all
passengers arrived at the destination gate at the
originally expected time, reporting they had an
uneventful flight. (Adapted from the Log of Extranormal
Events)
Escalation:
The content of many channels is infected. TV or Radio
channels may send disturbing messages including
unknown droning foreign languages, footage of surreal
creatures or foreign-seeming static. Websites will
display hex-code of unknown nature and scary visual
illusions.
Some homes are now inhabited by humanoid skinless
creatures sometimes visible peering outside through the
windows, behaving otherwise like normal people.
Calamity:
Prolonged use of media will cause the next event to
start. Some previously lost channels have returned.
Their content will be appalling and may cause mild
delirium.
Example News Report: Several minutes of unidentified
speech, accompanied by psychedelic visuals as on the
next page.