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Bretonnia Noble/haughty, Offence, Elite - Cavalry based

The Empire Underdogs/Overdogs, All round, Strategic


Dark Elves Evil Masochists/elf pansies, Offence, Strategic, Magic
High Elves Noble/goody-two-shoes, All Round, Elite specialist
units, Magic
Wood Elves - celtic freedom fighters/elf pansies, Defence, Elite
archers, Monsters
Dwarfs - hard-boiled Vikings/midgets, Defence, infantry and war
machines
Lizardmen the jungles wrath/lobotomized loners, Offence,
infantry and magic
Orcs and Goblins - rowdy hardcases/belligerent cockroaches,
Offence, Horde
Beastmen Tormented embodiment of the wild/inbred mutants,
Offence, Horde, monsters
Warriors of Chaos menace in the north/evils arse lickers, Offence,
Elite warriors and magic
Daemons of Chaos gibbering things from beyond/ the ultimate evil,
Offence, Elite - monsters
Skaven eccentric skulkers/flea-bitten vermin, Offence, Horde,
warmachines
Vampire Counts aristocracy of the night/narcissistic scene kids,
Offence, Horde, Fear, magic
Tomb Kings ancient pharaohs/boring carcasses, All Round, Elite
units, Fear, magic

The Ogres eccentric gluttons/obese thugs, offence, elite monsters


Maneuvers
Envelopment/Double Envelopment flanks encircle the
enemy whilst center holds. Requires your force to split and weaken
unless done with perfect timing.
Flushing use force or lure to make an enemy break cover and
become vulnerable. Could waste resources better spent elsewhere
Pinning Use a unit to impede movement of an enemy, perhaps one
that they do not wish to engage or one which they fear will make
reprisals on them should they attempt to achieve their goals.
Requires correct assessment of enemy objectives and unit strengths
Flying Camp use an extremely mobile detachment to move around
in order to impede enemy movement, alarm and disrupt enemy
tactics, support other units and seize objectives. Could impede your
own armies movement or deny needed support from a crucial area
Infiltration Use certain units to surprise the enemy flanks or rear,
being held in reserve protects them from casualties and restricts
enemy tactics through the principle of uncertainty. Fragments the
army and leaves it vulnerable, must be timed correctly
Leapfrogging/Pealing one group covers anothers advance or
retreat. Applicability
Shoot-and-Scoot fire projectiles then immediately relocate to avoid
repercussions. Applicability
Tank Desant Use of transports to carry infantry quickly and more
securely to engage the enemy. Requires transport and applicable
troops

Turning movement get behind the enemy and steal control of his
deployment zone, taking a good position and forcing his movement to
become disjointed in attempts to respond. Easier said than done

Spitting Jaws: Take secure defensive position and set up two lines
of troops in a slight bowed formation (away from the enemy), let
enemy advance through hail of fire, concentrated on as few units as
possible. Once at close range hold the line whilst outflanking and
counter charging with units held in reserve behind front line.
Press and Strike: Advance army as quickly as possible in three rows
with the front line at a 20 degree slant to that of the enemys front
lines. The front row comprises maneuverable, expendable troops as
shields for crack troops in the second row. The third row is of fast
shock troops positioned toward the flanks. Half of the army engages
first and presents a lure to pull the enemy out of position where it can
be flanked by the remaining half. If the ruse fails implement the real
plan charge the expendable troops to hold the enemy, maneuver
the crack troops for an optimum follow up charge whilst moving the
third row out to perform a double envelopment
Dice: think you often roll low numbers? try with troops with good
attack, poor armour and low moral.

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