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Escape Dead Island is an adventure survival horror developed by Swedish

developer Fatshark and published by German studio Deep Silver. This is the first Dead
islandgame in the series that is a spin-off. On August 27, 2014, Deep Silver revealed
that access to a beta version of Dead Island 2, the third main entries of the series, will
be available for those who pre-order Escape Dead Island on any of the platforms.[2]
The game is a survival mystery that follows the story of Cliff Calo, who sets sail to
document the unexplained events rumored to have happened on Banoi. Arriving on the
island of Narapela, part of the Banoi archipelago, he finds that not everything is as it
seems. Haunted by deja-vus, Cliff will have to make sense of it all. This story-driven
adventure lets players delve into the Dead Island universe and unravel the origins of
the zombie outbreak.

Gameplay[edit]
Escape Dead Island is a third-person action-adventure game with an emphasis on
stealth and melee combat, with some gunplay. Players can crouch to sneak up on
enemies and execute them from behind, or engage enemies in melee by swinging a
melee weapon at them. Melee utilizes light attacks, heavy attacks, and a dodge move.
Specific enemies can be locked onto to focus the camera and the player's attacks on
them. A silenced pistol and a shotgun are available and can be aimed and fired from
an over-the-shoulder third-person perspective, but ammo is limited. The game lacks
the RPG-like elements of the main Dead Island games; there are no player levels, and
weapon selection is non-customizable, with weapons being collected at fixed points in
the game's story. As a journalist, the player character carries a camera that can be
used to take pictures of significant objects in the game environment, causing the
character to comment on them. The player character's deteriorating mental state plays
a significant role in gameplay, with many unreal events occurring such as buildings
falling from the sky, or the player abruptly transporting from one location to another
when attempting to cross a room. The game uses a cel shaded graphics style.

Plot[edit]
The game initially opens 2 days prior to the Banoi Island zombie outbreak, with the
player controlling "Kilo Two", a covert operative working with Dead Island protagonist
Xian Mei (who provides support over the radio) to infiltrate a Geopharm facility on the

island of Narapela and assassinate a mole. Despite unexpectedly finding the facility
overrun by zombies, Kilo Two succeeds in killing the mole and obtaining a copy of the
Geopharm data the mole was attempting to steal. However, he is prevented from
leaving due to the zombie outbreak escaping the facility and spilling out onto the
island, so he instead hides the USB flash drive containing the data before being
attacked off-screen by a massive creature.
Meanwhile, it is revealed that Geopharm is responsible for creating the zombie virus,
and are part of a global conspiracy known as the Palm Garden Order. The mole was
working together with the terrorist hacker Charon, who has also infiltrated the Palm
Garden Order. The mole wanted to release the data to the public and expose the Palm
Garden Order, but Charon (who blames the PGO for the death of his father) instead
wants to destroy the PGO with their own zombie virus.
The plot moves ahead 6 months, with the island of Banoi still cut off from the outside
world by the world's governments, who have suppressed news about the zombie
outbreak. Aspiring journalist Cliff Calo, the son of an influential broadcasting executive,
and his two friends Linda Waterson and Devan Mavropani, arrive on Narapela hoping
to uncover the truth behind the events on Banoi. Cliff is resentful due to his father
passing him up for promotion in favor of his sister, and has decided to start his own
independent journalism outlet with Devan and Linda. The three of them find the island
apparently deserted, and after some investigation they locate a mass grave. The dead
bodies abruptly begin to re-animate, and Linda is attacked and bitten by a zombie.
Soon afterwards, the three of them witness a small single-engine airplane crash lands
on the island. Devan carries the injured Linda to a mobile camp on top of the island's
central mountain in hopes of finding safety, while Cliff goes to investigate the plane
crash. Cliff soon begins to receive radio messages from Linda, reassuring him that
everything is OK and encouraging him on his progress.
Cliff reaches an airfield where the plane crashed and meets up with its pilot, Xian Mei,
who seems to have survived the cliffhanger ending of Dead Island: Riptide and has
come to the island searching for Kilo Two and the Geopharm data. She informs Cliff
that there is a secret lab on the island, which may have a cure for the zombie
outbreak. Speaking to Cliff over the radio, Xian Mei guides him to collecting 3 keycards
needed to access the lab. While exploring the island, Cliff begins to experience
hallucinations which increase in frequency and intensity as the game progresses.

After passing out from one such hallucination, Cliff wakes up at the mobile camp just in
time to witness Linda being carried away by the same massive mutant who attacked
Kilo Two in the prologue. Devan appears and insists the two of them attempt to
escape, stating that Linda was barely alive and will not survive, and criticizing Cliff for
abandoning her while she was injured. When Cliff insists he was in communication
with her over the radio, Devan reveals that he and Linda never had a radio. After an
intense argument, Devan goes off to find a boat to escape the island, while Cliff
attempts to pursue Linda and find the cure.
Following the giant mutant, Cliff is lead to the secret lab, where he locates the data
drive hidden there by Kilo Two. He discovers the mutant is Dr. Aaron Welles, a
Geopharm scientist who was infected by the virus but has undergone a unique
mutation and retained his intelligence, albeit at some cost to his sanity (a concept
explored in the Dead Island: Epidemic multiplayer game). Aaron and another
Geopharm scientist, Faith Kimball, attempt to test a cure on Linda, but the cure is
unsuccessful, implying that Linda has died. Enraged, Cliff foolishly attacks Aaron and
is forced to flee from the massive mutant.
Cliff's hallucinations increase, and it becomes clear the voice of Linda he's been
hearing over the radio is another hallucination. This voice begins to taunt and mock
him for his mistakes and failures. Xian Mei contacts Cliff and warns him that she has
planted explosives all around the island, and will soon detonate them to stop the
outbreak. She tells him to leave the island, but Cliff insists on staying to find and
rescue Devan. Cliff is unable to locate Devan, but is contacted over the radio by his
father, who is arriving by helicopter searching for him. Cliff refuses to leave the island
with his father, still hoping to find and save Devan, so Cliff's father instead asks him to
give him the data drive so he can broadcast the truth to the world. However, Cliff is
resentful of his father, feeling that he wants to take the credit for the discovery for
himself, and refuses.
Cliff is contacted by Dr. Kimball, who tells him that Devan is with her, and to meet with
them at the office of Geopharm's founder, Emery Crown. Evading Aaron, Cliff reaches
the office, where Dr. Kimball explains that she has the cure for the virus and has no
choice but to test it on Cliff. She then releases Devan, already a zombie, who bites Cliff
before collapsing. Kimball tells Cliff he has no choice but to take the cure serum, but
Cliff passes out and experiences a complete psychotic break from reality. Navigating

through a surreal, heavily distorted version of the game's events, Cliff kills zombie
versions of Linda and himself, defeats a hallucinatory Aaron, and locates a mental
representation of the serum. Kneeling next to a convulsing Devan, Cliff apologizes
before injecting one of them with the serum (the camera pans away before showing
which one).
The game ends with Cliff on the beach of Narapela, releasing a floatation case into the
ocean containing the data drive and his own narrated account of events. He is then
called back into the island by the voice of Linda. The floatation case drifts out into the
ocean, and after the credits roll the plot loops back to the beginning of the game, with
the floatation case passing by the boat Cliff and his friends are using to reach
Narapela island. This time loop and many other strange events throughout the game
imply the entire game is some sort of hallucination on Cliff's part.

Reception[edit]

Escape Dead Island received mixed to negative reviews upon its release. Review
aggregators GameRankings and Metacritic gave the Microsoft Windows version
43.69% based on 13 reviews and 52/100 based on 23 reviews, [3][6] the PlayStation 3
version 40.00% based on 9 reviews and 40/100 based on 25 reviews [4][7] and the Xbox
360 version 39.20% based on 10 reviews and 32/100 based on 12 reviews. [5][8]
Eric L. Patterson from Electronic Gaming Monthly gave the game a 7.5/10, praising the
comic-book-style visuals. unique graphical styles, refreshing ideas, as well as the thirdperson perspective. He stated that "I want more games like Escape Dead Island
games that dont have to be perfect or gigantic blockbusters and can just be fun
experiences that understand what their place in the world should be.". [9]
Scott Butterworth from IGN gave the game a 6.8/10, stating that "While Escape Dead
Islands workmanlike combat and ho-hum zombies fail to fully capitalize on this
unoriginal but respectably executed premise, it does manage to punctuate its
enjoyable filler with some genuinely spectacular moments of madness.". [14]
James Kozanitis from Hardcore Gamer gave the game a 1/5, saying "Escape Dead
Island squandered whatever opportunity it had to make a compelling story, while

offering only sub-par gameplay to tide you over in the meantime. It has no business
being a game, rather than a one-shot graphic novel for dedicated fans." [16]
Tim Turi of Game Informer gave the game a 2/10, criticizing the frustrating missionstructure, poor textures, combat system and animations, the lack of variety in term of
enemy type, unlikable characters and low replay value. He stated that "Escape Dead
Island's single-player adventure is plagued with enough technical and design horrors
that every copy of the game should be sealed shut and stamped with enough
biohazard symbols to keep innocent fans of the series away.". [11]
Justin McElroy from Polygon declared it "the worst game I've ever finished," calling it a
failure in its attempts at stealth, survival horror, and action. [15]

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