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Student Notes:
Lesson Content
The case study for this lesson is the Engine used in the Drill Press assembly (shown below). The
engine is part of the Bloc Engine sub-assembly. This case study focuses on incorporating the
design intent requirements in the creation of the part.
Design Intent
The engine must meet the following design
intent requirements:
The side fins should be created using a
rectangular pattern.
This avoids having to create and sketch each
pocket individually.
1.
2.
3.
4.
Reusing Data
Step 1: Duplicate
features.
B. Pattern
Mirror
Rectangular
pattern
Mirror
When designing parts, it is a good idea to identify
any areas of symmetry before beginning to model.
This enables you to plan and reduce the amount of
work needed by only building half of the part, then
using the Mirror tool to build the other side. You
can also mirror individual features.
Patterns
CATIA allows you to define three different types
of patterns within the Part Design workbench:
A. Rectangular pattern
B. Circular pattern
C. User pattern
A B C
Student Notes:
3a
Student Notes:
In this section, you will find some useful information regarding pattern creation.
Exploding a Pattern
After a pattern is created, individual instances
may need to be modified such that they are
independent from each other and the original
source feature. The instances of the pattern can
be separated into individual features using the
Explode option.
Keep Specification
When you pattern a feature, the pattern instances
appear identical to the original feature. Use the
Keep specifications option to maintain the
design intent of the original.
Exercise 6A
30 min
In this exercise, you will create a part that will contain a circular pattern and a
user pattern. The part will be mirrored to create a symmetrical model. Detailed
instructions for this exercise are provided.
By the end of this exercise you will be able to:
Exercise 6A
Exercise 6A (1/10)
1. Create a new part.
To create a new part file select Part from the
New dialog box.
a.
b.
c.
d.
1b
1c
1d
2a
2b
Exercise 6A
Exercise 6A (2/10)
3. Sketch the profile.
This sketch is used as the profile for a shaft
feature.
3b
Exercise 6A
Exercise 6A (3/10)
4. Create a shaft.
Use the sketch as the profile for a shaft feature.
a.
b.
c.
d.
3b
3c
3d
Exercise 6A
Exercise 6A (4/10)
5. Create a hole.
5a
5b
5c
5d
5f
5g
Exercise 6A
Exercise 6A (5/10)
6a
6. Create a hole.
Create a hole that will be patterned later.
a.
b.
c.
d.
e.
6b
6e
6d
Exercise 6A
Exercise 6A (6/10)
Student Notes:
7b
a.
b.
c.
d.
e.
7c
7d
7f
7e
Exercise 6A
Exercise 6A (7/10)
8a
8. Create a sketch.
Create a sketch of points that will be used as a
reference for a User Pattern later.
8b
8c
Exercise 6A
Exercise 6A (8/10)
Student Notes:
9a
9b
9. Create a pocket.
Create a pocket to define the feature that will
be duplicated with a user pattern. This could
have also been created using a hole feature.
a.
b.
c.
d.
e.
f.
9d
9f
Exercise 6A
Exercise 6A (9/10)
10b
a.
b.
c.
d.
10c
10d
Exercise 6A
Exercise 6A (10/10)
11. Create a mirror feature
Mirror the entire part to create a symmetrical
model.
11a
11b
11c
Exercise 6A
Exercise 6A
Exercise 6B
15 min
In this exercise, you will practice creating and manipulating patterns. High-level
instruction for this exercise is provided.
By the end of the exercise you will be able to:
Exercise 6B
Exercise 6B (1/3)
You will be opening up an existing part,
creating a rectangular pattern, removing some
instances, exploding the pattern, and
modifying some instances of the pattern.
Exercise 6B
Exercise 6B (2/3)
Exercise 6B
Exercise 6B (3/3)
4. Explode the pattern.
4
Exercise 6B
Exercise 6B
Exercise 6C
25 min
In this exercise, you will use the new skills you have gained to create a part
containing a circular pattern. You will use the tools used in previous exercises
to complete this exercise with no detailed instruction.
By the end of the exercise you will be able to:
Exercise 6C
Exercise 6C
Exercise 6C
Create a circular
pattern
Exercise 6C
Reusing Data
Step 2: Transform a
Body.
2. Transform a body.
3. Copy and paste data.
4. Insert data from a catalog.
Scaling
Translation (1/2)
The Translation tool allows you to move a body in
a linear direction. You may define the translation
vector in the following three ways:
A. Direction, distance
Moves the body a distance along a linear
direction defined by a reference, such as
an edge or plane.
B. Point to point
Moves the body from one point to
another. The relative position of the body
with respect to the end point is the same
as it was with respect to the start point.
C. Coordinates
Moves the body with respect to a
Cartesian coordinate system.
Translation (2/2)
1
Rotation
1
Symmetry (1/2)
The Symmetry option enables you to mirror a
body without duplication. To apply the feature
it only requires one reference to mirror about.
Symmetry (2/2)
Use the following steps to apply symmetry on
a body:
1. Select the Symmetry icon.
2. A warning message appears. Select Yes.
3. Select a reference. In this example, a
plane was selected.
4. Select OK.
Scaling
The Scaling option allows the ability to shrink
or expand an entire body based on a single
point as a reference. Use the following steps to
create a Scaling feature:
Select the Scaling icon.
Select the reference point.
Modify the scaling ratio.
Select OK.
1.
2.
3.
4.
2
3
Differences in Transformations
Transforming a body can be done using the transformations tools or using the compass. Using the
compass to move items is discussed in an upcoming lesson.
Immediately upon selecting any transformation tool a Question panel appears, as shown below.
Selecting Yes will proceed to the use of the Transformation as selected. The message in the
panel reminds you that you can also transform a body by using the Compass. This is useful since
you cannot use a Transformation to transform sketched geometry, but you can using the
Compass.
In these situations, you cannot use a point as the reference. You must use a plane or planar
face features. This will scale the part only in a direction normal to that plane. You can then
do three separate scaling transformations in each of three directions which will properly
define the shrink in all three directions.
Contextual Menus
Student Notes:
Reusing Data
Step 3: Copy and Paste
Data.
1.
2.
3.
Double-click sketch.3.
Modify its position.
Exit Sketcher.
Reusing Data
Step 4: Insert Data from a
Catalog.
In this section, you will learn how to
insert data from a catalog.
Catalogs are sets of features or components that are designed to be used as a library of
information. You can retrieve these stored items and avoid having to recreate geometry that is
frequently used.
4
Step 4 - Insert Data from a Catalog
User Feature
The process used to create user features is
also used to create a power copy; however,
more tabs are available in the Userfeature
Definition window.
The Outputs tab enables you to specify which
feature is the main output result of the user
feature. You can also add a separate feature
to be included along with the main result.
Catalog Creation
Once a power copy or user feature is created, it can be
stored in the form of a catalog, outside the part file in
which it was created.
2
Step 4 - Insert Data from a Catalog
1.
2.
10
Step 4 - Insert Data from a Catalog
To Sum Up
Using the knowledge learned in this lesson, you
should be able to create the Engine.
The engine will require the following:
Exercise 6D
15 min
In this exercise, you will use the transformation techniques learned in this
chapter to manipulate a robot hand part. The part body will be transformed
relative to the part origin. You will also add features from other models using the
copy and paste technique and catalogs. Detailed instruction for this exercise is
provide.
Exercise 6D
Exercise 6D (1/9)
1a
a.
b.
c.
d.
2a
2b
Exercise 6D
Exercise 6D (2/9)
2. Perform a Symmetry operation (continued).
c. Right-click on the reference field of the Symmetry
Definition window and select ZX Plane.
d. Select OK to complete the symmetry.
2c
Exercise 6D
Exercise 6D (3/9)
Student Notes:
3a
3c
Exercise 6D
Exercise 6D (4/9)
4b
4e
4d
4d
Exercise 6D
Exercise 6D (5/9)
5. Perform a Scale operation.
5a
5b
Double the size of the robot hand using the Scale tool.
5c
Exercise 6D
Exercise 6D (6/9)
6a
6b
6d
6e
6f
Exercise 6D
Exercise 6D (7/9)
6. Insert a feature from a catalog (continued).
g. Select the robot hand mounting surface as the
Holeplacementface reference.
h. Select the the z axis as the vertical reference.
i. Select the top circular edge of the mounting surface
as the circular reference.
j. Toggle the reference direction on the circular
reference by clicking on the green arrow.
6i
6g
6h
Exercise 6D
Exercise 6D (8/9)
6. Insert a feature from a catalog (continued).
k. Select OK to finish placing the catalog hole.
l. In the catalog window, double-click on the
MountingHole feature again and place another
hole on the other side of the robot mounting
surface.
m. Select on the robot hand mounting surface as
the Holeplacementface reference.
n. Select the z axis as the vertical reference.
o. Toggle the direction of the z axis by clicking the
green arrow.
6m
6n
Exercise 6D
Exercise 6D (9/9)
7. Insert a feature from a catalog (continued).
p. Select the bottom circular edge of the mounting
surface as the circular reference.
q. Toggle the reference direction on the circular
reference by clicking on the green arrow.
r. Select OK to finish placing the catalog hole.
s. Select Close on the catalog window.
6p
Exercise 6D
Exercise 6D
Exercise 6E
10 min
In this exercise, you will modify an existing pattern by exploding and removing
instances. You will also copy and paste one of the exploded instances and make
changes to the copied feature. High-level instruction for this exercise is
provided.
By the end of this exercise you will be able to:
Explode a pattern
Remove instances of the pattern
Copy and paste features
Modify copied features.
Exercise 6E
Exercise 6E (1/3)
Exercise 6E
Exercise 6E (2/3)
3
Exercise 6E
Exercise 6E (3/3)
6. Add a draft and fillet to the instance.
Exercise 6E
Exercise 6E
Exercise 6F
30 min
In this exercise, you will create a phone model. You will use the tools you have
learned in this lesson to complete the exercise with no detailed instruction.
By the end of the exercise you will be able to:
Create a pattern
Remove instances of a pattern
Insert a feature from a catalog
Create a symmetry transformation
Exercise 6F
Exercise 6F
Exercise 6F
Exercise 6F
In this exercise, you will create the case study model. Recall the design intent of
this model:
The side fins should be created by a rectangular pattern.
The hole pattern should be created by a user pattern
The model should be partially created by copying and pasting features
The model should include features from a catalog.
Using the techniques you have learned in this and previous lessons, create the
model without detailed instruction.
1. Open CaseStudy.CATPart.
2. Create a rectangular pattern for the side
fins.
3. Create a user pattern for the hole pattern.