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Name
Akrylat-Kanone
AP Marksman Rifle
Assault Pistol
Blitzen
Range
0
SHORT
-3
0
SHORT
MEDIUM
SHORT
SHORT
MEDIUM
MEDIUM
16
0
8
-3
D.E.P.
LONG
Feuerbach
Flammenspeer (Blast Mode)
Flammenspeer (Hit Mode)
Flash Grenades
Flash Light Grenade Launcher
MEDIUM
16
SHORT
MAXIMUM
48
96
-3
SHORT
MEDIUM
16
32
LONG
MAXIMUM
-3
MEDIUM
16
96
48
96
-6
32
LONG
+3
48
MAXIMUM
-3
-6
-
SHORT
0
0
SHORT
MEDIUM
SHORT
SHORT
-3
0
SHORT
MEDIUM
SHORT
16
LONG
32
MAXIMUM
MEDIUM
32
LONG
16
MAXIMUM
96
48
96
48
96
-3
32
LONG
MAXIMUM
+3
MEDIUM
48
-6
+3
-3
96
16
MEDIUM
16
+3
8
-3
SHORT
MEDIUM
96
-3
0
SHORT
24
48
-6
0
+3
MAXIMUM
-3
0
8
32
LONG
+3
-3
0
16
+3
LONG
-3
MAXIMUM
-3
MEDIUM
16
0
8
24
32
LONG
+3
MEDIUM
16
48
96
48
96
48
96
-6
MAXIMUM
-3
32
LONG
+3
Hedgehog Weapon
MAXIMUM
-3
-
SHORT
96
0
0
SHORT
MEDIUM
16
+3
LONG
40 MAXIMUM 48
-3
-6
96
Marksman Rifle
32
+3
+3
Marker
96
24
LONG
96
-6
Jammer
40 MAXIMUM48
-3
-6
E/Marat
E/Mitter
LONG
-3
24
Chain-Colt
Contender
96
MAXIMUM
+3
+3
+3
48
32
LONG
-3
0
16
SHORT
MEDIUM
0
SHORT
+3
8
MEDIUM
0
0
SHORT
SHORT
-3
MEDIUM
16
+3
8
LONG
48
96
48
96
48
96
LONG
40 MAXIMUM48
96
-3
-6
32
-3
24
+3
0
0
24
LONG
-6
32
-3
LONG
+3
24
MAXIMUM
-6
32
-3
MEDIUM
MAXIMUM
MAXIMUM
-6
Dam.
Ammo
Traits
Adhesive
13
AP
Suppressive Fire
13
4
(1 in CC)
CC
14
E/M2
13
13
DA
Anti-materiel
14
AP + EXP
13
E/M
13
E/M
14
AP + DA
14
Fire
15
Fire
Disposable (2)
13
Flash
13
Flash
14
Fire
15
Fire
PH
CC
13
Disposable (2)
Anti-materiel
Anti-materiel, Impact
Template (Circular),
Non-Lootable, Speculative
Fire
Anti-materiel, Guided, Impact
Template (Circular),
Non-Lootable
14
DA
14
DA
13
Fire
14
Fire
13
Suppressive Fire
Name
Mk12
Molotok
Range
0
SHORT
MEDIUM
0
0
SHORT
+3
8
SHORT
SHORT
24
+3
8
-3
MEDIUM
16
MEDIUM
16
Submachine Gun
Swarm Grenades
SHORT
-3
MEDIUM
16
SHORT
SHORT
SHORT
SHORT
LONG
48 MAXIMUM 96
+3
-3
LONG
48 MAXIMUM 96
+3
-3
MAXIMUM
96
48
-3
SHORT
SHORT
SHORT
MEDIUM
LONG
24 MAXIMUM 32
96
-3
-6
96
16
MEDIUM
16
MEDIUM
MEDIUM
LONG
MEDIUM
24
96
24
96
-3
16
LONG
-3
16
32
LONG
+3
-3
0
16
0
0
MEDIUM
96
-3
MEDIUM
16
16
+3
MAXIMUM
96
48
-6
LONG
48 MAXIMUM 96
+3
-3
LONG
40 MAXIMUM 48
-3
-6
96
SHORT
MEDIUM
16
+3
LONG
40 MAXIMUM 48
-3
-6
96
SHORT
+3
MEDIUM
16
32
LONG
+3
-3
Viral Mines
96
24
LONG
Viral CC Weapon
Viral Rifle
48
-6
-6
+6
0
16
MAXIMUM
-3
+6
SHORT
MEDIUM
+3
32
+3
+3
T2 Boarding Shotgun
(T2 Mode)
96
-6
32
LONG
+3
T2 Sniper Rifle
48
T2 Boarding Shotgun
(Blast Mode)
T2 Rifle
MAXIMUM
LONG
-3
32
-3
LONG
-3
MEDIUM
24
MAXIMUM
96
48
-6
-
SHORT
0
0
SHORT
SHORT
SHORT
+6
LONG
MEDIUM
MEDIUM
16
16
0
8
MEDIUM
32
-3
+6
0
16
+3
-3
0
MEDIUM
LONG
MAXIMUM
96
48
-6
LONG
48 MAXIMUM 96
+3
-3
24
96
24
96
-3
16
LONG
-3
Dam.
Ammo
Traits
15
Suppressive Fire
13
AP
Suppressive Fire
15
AP
Medium MULTI
15
DA
13
DA
14
Fire
14
Fire
11
2
(1 in CC)
Stun
CC
13
AP
13
Swarm
14
14
T2
Anti-materiel
13
T2
Anti-materiel, Suppressive
Fire
15
T2
Anti-materiel
14
14
15
AP + Shock
PH
Viral
CC
13
Viral
Suppressive Fire
Suppressive Fire
Impact Template (Circular),
Speculative Fire, Throwing
Weapon
12
Viral
13
Viral
Suppressive Fire
15
Viral
14
Fire
14
AP
Name
Zero-V Smoke Grenades
Range
0
SHORT
+3
0
SHORT
MEDIUM
96
16
-3
8
MEDIUM
+3
16
LONG
-3
24
MAXIMUM
48
-6
96
Dam.
Ammo
Traits
Zero-V
Smoke
Zero-V
Smoke
TRAITS
Burst: Single Target
This weapon can only choose one single target. That target
must be the same for all shots of the Burst.
TYPES OF WEAPONS
FLAMMENSPEER
KATYUSHA MRL
HEDGEHOG WEAPON
HEDGEHOG WEAPON
CC Attack
REQUIREMENTS
Base to base contact.
EFECTS
Hedgehog Weapon is a weapon that does not require a
MARKER
A support BS Weapon that shoots Deployable Repeaters, a
range amplifier for Hackers.
By succeeding the BS Roll players will place a Deployable
Repeater Marker (REPEATER) in the point of impact.
CC Roll to use.
CC Attack with it, but the effect only applies if the enemy
declares an ARO.
VIRAL MINES
SHOTGUN
VARIANTS
VIRAL MINES
Attack
REQUIREMENTS
In Reactive Turn, LOF to the Active trooper is required.
EFECTS
Viral Mines follow the same rules as Anti-Personnel Mines,
VIRAL MINE
ARM
BTS
STR
T2 Boarding Shotgun
This powerful Shotgun that offers two different Shooting
Modes from which players can choose.
VARIANTS
URAGAN MRL
This weapon possesses three different Shooting Modes from
which players can choose.
Blast Mode possesses the Impact Template (Circular) Trait and
can perform Speculative Fire. Guided Mode possesses the Guided
Trait besides the Impact Template (Circular) Trait, but with a
lower Burst value. These both Modes apply AP and Shock
Special Ammunitions across the whole Area of Effect of the
Template. Meanwhile, the Hit Mode lacks the Impact Template
Trait, but it possesses a higher Damage value.
Guided Mode applies the Guided Trait that allows its projectiles
home in on a target previously flagged by a Forward Observer.
Meanwhile, Blast Mode possesses a higher Burst value. Both
Modes apply Fire Special Ammunitions across the whole Area
of Effect of the Circular Template.