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Pocket Power
(A low cost, light-weight, tiny and robust last call charging system)
Objective:
New products drive business. To remain competitive, there is need for continuous search for new
methods to evolve products. In this project, our objective is to design and develop a low cost pocket
power that can charge your mobile phone or handheld devices. Smartphones are, for the most part
really nice. However the battery is a big issue. Its inevitable, at some point during a busy day travel,
your phone is running out of battery particularly when you need it. This project aims to solve that
problem by coming up with an energy-harvesting device that can charge your phone for one last call
on the go. To address this problem, we use reverse engineering and redesign methodology. We start
by formulating the customer needs, followed by reverse engineering, creating a functional model to
meet this goal. The concepts formulated are used to ideate new design and develop a tiny, lighter in
weight, ergonomic product that meets the design specification intact.
Reverse Engineering:
Reverse engineering is the process of discovering the technological principles of a device, object or
system through analysis of its structure, function and operation. It often involves disassembling
something (a mechanical device, electronic component) and analyzing its components and workings
in detail to support creation of a new device that does the same thing without using the original or
simply duplicating. We follow a systematic methodology proposed by Kris L Wood et.al [1] that
helps us to understand the product evolution in better way and how to execute the planned redesign.
Several tasks are done to execute an effective redesign of a commercial product and we follow them
for the Pocket power as described in steps below.
Rajasekaran Ganeshkumar
No#of#rotations
Total&time&of&input
Keychain)
based&mini&
Energy'
Harvester
!to#charge#
hand%held%
DC#Power#output
5V#/#1#A
USB$Output
LED$Indications
Yes"
!!!!!!!!!!!!!!!!!
Rajasekaran Ganeshkumar
0"
5"
10"
15"
20"
Rajasekaran Ganeshkumar
Advantages
Disadvantages
Hand Crank
Action
Power [mW]
Boot (50%)
400
30% intensity
65
2G call
700
Total
Energy [J]
1165
360
To know particularly the power and energy consumed by a smartphone to charge its battery from
zero percent to full charge is measured using Energy consumption meters [3]. As we know there are
many players in the smartphone market, we consider two namely iPhone 5 and Galaxy S3 as they are
told to be best ones in the segment. The table below shows how much energy does these
smartphones and time taken to charge the battery to full.
Table 3. Energy consumed by a Smartphone [3]
Smartphone
Samsung S3
Measured Energy
Consumed
0% to 100%
12.2 Watt-hours
Time taken
2 hrs 15 min (6W)
Calculated energy
consumption
0% to 3%
0.40 Watt-hours
iPhone 5
9.5 Watt-hours
0.34 Watt-hours
Assuming the usage time around 5 min, total energy required by the smartphone for one last call in
emergency is around 0.1 Watt-hours (360 J).
Design Specification:
From the reverse engineering methodology and the steps followed, we derive the final design
specifications. Weight of the product is considered most important parameter to be taken care as the
customer feedback and need analysis implies the factor that device weight and cost influence them to
buy the charger. From the above engineering specifications, we come to know the average power
needed to charge the smartphone is 5W. So our final design specifications are tabled below and using
which we ideate designs.
Rajasekaran Ganeshkumar
Specifications
Size
3-4 cm
Weight
25 g
Output Voltage
5V
Output current
1A
Power
5W
Total cost
<10$
Re-design:
The underlying principal of electrical power generation defines the efficiency of generation and type
of required human action. Designing power-harvesting devices therefore has to be considered from
the user interaction perspective because different interaction activities require quite difference power
generators. The following designs are some solutions as we consider human power generation as a
user interface design problem.
a) Design 1
The design was inspired from widely available hand crank flashlights. That uses the to and fro
motion of the lever converted to rotational motion using the gears that in-turn converted to Electrical
energy using a dc motor. We could be able to generate the required power but the size and weight of
the final device becomes larger and out of the considerations.
Fig 6. Design 1
Rajasekaran Ganeshkumar
Fig 7. Design 2
Rajasekaran Ganeshkumar
Rajasekaran Ganeshkumar
Rajasekaran Ganeshkumar
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