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Chapter
29
Ray Optics
Real and Virtual Images
(1) i = r
(Real image)
(Virtual
object)
(Real object)
I
(Virtual
image)
Real image
(Virtual
image)
x
Fig. 29.2
(Real image)
I
(Real object)
O
(Virtual
object)
i
(Virtual
image)
d = (180 2i)
Reflection of Light
d = (360 2q)
(B) Double Reflection
Incident ray
i
Fig. 29.3
r
Boundary
Fig. 29.1
(ii) If
360o
360o
n =
- 1 ; If
= even integer
q
q
360o
Object
q/2
q/2
(A) Object is placed
symmetrically
Object
Convex mirror diverges the light rays and used in road lamps,
side mirror in vehicles etc.
(1) Terminology
360
n=
- 1
q
360
n=
Fig. 29.4
(i) When the object moves with speed u towards (or away)
from the plane mirror then image also moves towards (or away)
with speed u. But relative speed of image w.r.t. object is 2u.
(ii) When mirror moves towards the stationary object with
speed u, the image will move with speed 2u in same direction as
that of mirror.
R
2
O
u
O
2u
Rest
u
Mirror is moving
Mirror at rest
(A)
(B)
Incident ray
Fig. 29.5
H
E
M'
h
2
M'
Mirror or Lens
M'
h
3
M'
d
(A)
Fig. 29.8
(B)
Fig. 29.6
Concave mirror
Curved Mirror
It is a part of a transparent hollow sphere whose one surface is
polished.
Principle
axis
P
F
F
Principal
axis
Fig. 29.7
Convex
mirror
Virtual image
(u< f)
Distance of object u
Distance of image v
v +
v +
Height of object O +
O+
O +
Focal length f
I +
Radius of curvature R
R +
Magnification m
m+
m +
Height of image I
Convex mirror
Concave mirror
Real image (u f)
Image
Behind the mirror
Virtual
Erect
Large in size
m>+1
P
C
Fig. 29.14
Fig. 29.9
Fig. 29.10
C
Fig. 29.11
Image
Between P and F
Virtual
Erect
Small in size
Magnification m < + 1
Fig. 29.16
I
v
f
f -v
=- =
=
O
u
f -u
f
Fig. 29.12
If object is small; m = P
C
Image
At F
Virtual
Erect
Very small in size
Magnification m << + 1
Fig. 29.15
Fig. 29.13
dv v
=
du u
f
f -v
=
=
f -u
f
A
Area of image ( Ai )
ms = m 2 = i
Ao
Area of object ( Ao )