Documente Academic
Documente Profesional
Documente Cultură
The
Versatile
Pokemon
Rational Assets Project
MDU 103.2
23.0
CONTENTS
Introduction....................................................................................................................... 3
Context: Pokmon X and Y.............................................................................................. 3
Thesis of this Assignment............................................................................................... 3
Defining Versatile............................................................................................................ 3
Constraints..................................................................................................................... 3
Statistics (Each bast stat).................................................................................................. 4
Pokmon with the highest Attack....................................................................................4
Pokmon with the highest Special Attack.......................................................................5
Pokmon with the highest Defence.................................................................................6
Pokmon with the highest Special Defence....................................................................7
Pokmon with the highest Health Points (HP).................................................................8
Pokmon with the highest SPeed....................................................................................9
Formulas.......................................................................................................................... 10
A quick note.................................................................................................................. 10
Calculating Speed, Attack, Sp. Attack, Defence, Sp. Defence and HP...........................10
Example..................................................................................................................... 10
Calculating Damage...................................................................................................... 11
Example..................................................................................................................... 11
Step 1: Process of Elimination by survivability and pure offensive...................................12
Finding the Average Attack, Special Attack, Defence and SPecial Defence...................12
Attack Stat.................................................................................................................... 13
Calculating Damage Dealt and Number of Turns to KO..............................................13
Implementing formula to Attack Pokmon sample.....................................................13
Special Attack Stat........................................................................................................ 15
Calculating Damage Dealt and Number of Turns to KO..............................................15
Implementing formula to Special Attack Pokmon sample........................................16
Defence Stat................................................................................................................. 17
Calculating survivability based on average Attack.....................................................17
1
Gibraan Jamnadas MDU 103.2
INTRODUCTION
2
Gibraan Jamnadas MDU 103.2
DEFINING VERSATILE
A textbook definition of versatile would be The ability to adapt or be adapted into many
different functions or activities (Oxford Dictionaries, 2014). For the purpose of this
assignment, when defining versatile in context to Pokmon X & Y, it would be the
aptitude of each Pokmon to adapt to a variety of different situations in battle, compared
to similar Pokmon in the chosen stat.
CONSTRAINTS
In order to provide the most accurate results without any discrepancies, a number of
constraints will be placed upon this assignment.
Constraint
A sample of 50 Pokmon will be taken for
each stat.
Mega-Evolutions will not be included in the
sample.
Natures, Effort Values and Individual Values
will not be calculated. And decimal points
will be rounded to the nearest whole
number.
In the last stage of elimination, the possible
abilities of each Pokmon candidate will be
analysed, and the ability that works best
with the Pokmon will be used.
3
Gibraan Jamnadas MDU 103.2
Reason
Top Pokmon of each stat, prevents the
need to analyse Pokmon that have low
stats in the chosen area.
Stat change to great will make
discrepancies.
It will deliver discrepancies into the
collected data. And a large number of
simulations will have to be developed.
As each Pokmon has access to 2-3 abilities,
each one will be analysed to observe which
ability best suits the Pokmon.
Stat values are too high compared to nonlegendary Pokmon, will make
discrepancies.
So the values stay consistent.
Attack
165
160
147
140
140
140
140
135
135
135
135
135
134
Dragonite
134
Mamoswin
e
Garchomp
Machamp
Ursaring
Scizor
Flareon
Absol
130
Breloom
Kingler
130
130
130
130
130
130
130
130
Heracros
s
Armaldo
Sawk
Gallade
Pinsir
125
125
125
125
125
Bisharp
Mienshao
Pangoro
Golurk
Emboar
Braviary
Electivire
Tyrantru
m
Hariyam
a
125
125
124
124
123
123
123
Granbull
Donphan
Staraptor
Luxray
Blaziken
Golem
Druddigo
n
Weavile
Sharpedo
120
120
120
120
120
120
4
Gibraan Jamnadas MDU 103.2
121
120
120
120
120
Variance
Honchkrow
125
Gyrados
125
Crawdun
t
Hitmonle
e
120
120
Pokmon
Chandelure
Alakazam
Porygon-Z
Volcarona
Gengar
Espeon
Magnezone
Glaceon
Exegguctor
Gardevoir
Roserade
Magmortar
Reuniculus
Beheeyem
Hydreigon
Togekiss
Zoroark
Clawitzer
Yanmega
Jynx
Omastar
Ampharos
Cacturne
Lucario
Gorebyss
Delphox
Archeops
Florges
Empoleon
Vileplume
Vaporeon
Jolteon
Houndoom
Blaziken
Slamence
Special Attack
145
135
135
135
130
130
130
130
125
125
125
125
125
125
125
120
120
120
116
115
115
115
115
115
114
114
112
112
111
110
110
110
110
110
110
5
Gibraan Jamnadas MDU 103.2
Goodra
Charizard
Typhlosion
Pyroar
Heliolisk
Samurott
Musharna
Maractus
Sunflora
Octillery
Sceptile
110
109
109
109
109
108
107
106
105
105
105
Variance
Tangrowth
Lilligant
Vanilluxe
Sylveon
110
110
110
110
Defence
230
200
184
180
180
168
150
145
145
140
140
140
135
133
131
130
130
130
130
130
130
125
125
125
125
122
122
120
120
120
119
118
116
115
115
115
115
Durant
Glaceon
Slowbro
Tyranitar
Umbreon
Drapion
Marowak
Sandslash
Spiritomb
Torterra
Mandibuzz
112
110
110
110
110
110
110
110
108
105
105
Variance
Scrafty
Sudowoodo
115
115
Special Defence
230
154
150
150
150
140
138
135
135
135
130
130
125
123
120
120
120
120
116
116
115
115
115
115
115
110
110
110
110
110
110
110
110
110
108
107
105
105
105
7
Gibraan Jamnadas MDU 103.2
Altaria
Jellicent
Volcarona
Roserade
Mismagius
Vespiqueen
Empoleon
Tyranitar
Meganium
Venasaur
Gyrados
105
105
105
105
105
102
101
100
100
100
100
Variance
HP
255
190
170
165
160
150
150
144
140
130
130
125
123
123
120
116
114
111
110
110
110
110
110
110
110
110
109
108
108
105
105
105
105
105
104
103
103
101
100
8
Gibraan Jamnadas MDU 103.2
Tyranitar
Noctowl
Swampert
Swalot
Azumarill
Braviary
Dunsparce
Relicanth
Honchkrow
Tangrowth
Tropius
100
100
100
100
100
100
100
100
100
100
99
Variance
Speed
160
145
140
130
130
130
126
125
125
123
122
120
120
120
118
116
116
115
115
115
115
115
114
113
112
112
110
110
110
110
110
110
110
109
109
108
108
106
106
FORMULAS
9
Gibraan Jamnadas MDU 103.2
Cryogonal
Mismagius
Lopunny
Rapidash
Zoroark
Manetric
Mienshao
Delphox
Meowstic
Emolga
Garchomp
105
105
105
105
105
105
105
104
104
103
102
Variance
A QUICK NOTE
Before we write down the main formulas involved in calculating the potential of each
Pokmon, its important to note down the basics of the game, the mechanics of battle go
as followed:
Special Attack effects Special Defence and HP (and vice versa)
Attack effects Defence and HP (and vice versa)
Speed determines which Pokmon moves first
These are the main mechanics that determine the outcome of a battle.
([
IV + (2 Base Stat )+
Stat =
EV
+100 Level
4
100
+5 Nature
However, as Individual Values (IV), Effort Values (EV) and Nature are not being calculated,
and the level for each Pokmon is already set at 100, the formula can be simplified to be:
Stat =
This formula also works with HP, as HP ignores Nature bonus, but as we have constraints,
this formula can apply to calculating HP.
EXAMPLE
Calculating the Speed of Weavile, which base stat is 125
'
Weavile s Speed stat=( 355 )
Therefore Weaviles Speed stat at level 100 is 355
10
Gibraan Jamnadas MDU 103.2
CALCULATING DAMAGE
According to the many simulations ran both online and by myself to test which variables
and stats are effected when a Pokmon does damage to another Pokmon, it all comes
down to this basic formula:
( ((
Damage Dealth=
) )
) )
2 Level
+2 a p d 50 +2 s w x
5
Where:
a attack stat (Can be Special Attack or Attack, depending on the Pokmon and move in
question)
p attack power (the power of the move used)
d defence stat(Can be Special Defence or Defence, depending on the Pokmon and
move in question)
s STAB (2 times the damage if Pokmon is using the same move as its type)
w weakness/resistance of Pokmon depending on its type
x Random number between 85 to 100, puts varying damage within the game
For the purpose of this assignment, all Random numbers will be set to 100 to prevent
discrepancies in the data gathered.
EXAMPLE
Trainer 1 orders his Hydreigon to use the move Dark Pulse (which has 80 attack power
(not base stat)) on a enemy Gengar, so
a 125 Special Attack (his base stat for Special Attack, and he is using a Special Attack
move)
p 80 Special Attack, Dark type move (as it is a special attack move)
d 75 Special Defence (Gengars Special Defence Stat(not base stat), his resistance
against the attack)
s As Hydreigon used a move with correlates with one of its dual types, it does 1.5, if not
its just 1
w 2, as Gengar is weak to Dark type moves with one of his two types since he is a
Ghost type, so it does two times the damage
x 100 (reason stated above)
11
Gibraan Jamnadas MDU 103.2
( (((
Damage Dealth=
) )
) )
2 100
+2 125 80 75 50 +2 1.5 2 1
5
Damage Dealth=342
Hydreigon deals a total damage of 342, easily one hitting the Gengar with a 92 HP base
stat (294 HP lvl 100).
12
Gibraan Jamnadas MDU 103.2
Average DefenceStat=
Average HP Stat=
367
Average HPStat=343
100
ATTACK STAT
CALCULATING DAMAGE DEALT AND NUMBER OF TURNS TO KO
When a Pokmon attacks someone using a power that correlates with the Attack stat, it is
apparent that the Defence and HP stat are affected, so in order to determine how much
damage the Pokmon does, the calculation of Attack stat will be compared to the
average Defence (367). For the purpose of this calculation, the attack power will be 60,
which is a suitable value to determine the average strength of a move.
2 100
(
( ( 5 )+2) a 60 367) 50)+2)
Damage Dealt=
Where a is the attack stat (at level 100) of the Pokmon in question, applying this
formula to the Attack sample of Pokmon, and finding the calculated stat of each
Pokmon.
The next step would be to calculate how many hits it takes to faint the average Defence
based Pokmon, to do so we will use the average HP stat (once again I emphasis the
point, for the sake of finding versatility). The formula that would best be used to find the
number of turns it takes to faint a Pokmon would be
Hits faint ( KO ) =
Average HP Stat
Damage Dealt
Hits faint ( KO ) =
343
Damage Dealt
Attack Base
Stat
165.00
160.00
147.00
140.00
140.00
140.00
140.00
135.00
14
Gibraan Jamnadas MDU 103.2
Damage (60
pow)
62
60
57
55
55
55
55
53
Turns to KO
6
6
6
6
6
6
6
6
Salamence
Gigalith
Metagross
Escavalier
Tyranitar
Dragonite
Mamoswine
Garchomp
Machamp
Ursaring
Scizor
Flareon
Absol
Breloom
Kingler
Honchkrow
Gyrados
135.00
135.00
135.00
135.00
134.00
134.00
130.00
130.00
130.00
130.00
130.00
130.00
130.00
130.00
130.00
125.00
125.00
375.00
375.00
375.00
375.00
373.00
373.00
365.00
365.00
365.00
365.00
365.00
365.00
365.00
365.00
365.00
355.00
355.00
53
53
53
53
53
53
52
52
52
52
52
52
52
52
52
51
51
6
6
6
6
6
6
7
7
7
7
7
7
7
7
7
7
7
Heracross
Armaldo
Sawk
Gallade
Pinsir
Bisharp
Mienshao
Pangoro
Golurk
Emboar
Braviary
Electivire
Tyrantrum
Hariyama
Granbull
Donphan
Staraptor
Luxray
Blaziken
Golem
Druddigon
Weavile
Sharpedo
Crawdunt
Hitmonlee
125.00
125.00
125.00
125.00
125.00
125.00
125.00
124.00
124.00
123.00
123.00
123.00
121.00
120.00
120.00
120.00
120.00
120.00
120.00
120.00
120.00
120.00
120.00
120.00
120.00
355.00
355.00
355.00
355.00
355.00
355.00
355.00
353.00
353.00
351.00
351.00
351.00
347.00
345.00
345.00
345.00
345.00
345.00
345.00
345.00
345.00
345.00
345.00
345.00
345.00
51
51
51
51
51
51
51
50
50
50
50
50
50
49
49
49
49
49
49
49
49
49
49
49
49
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
15
Gibraan Jamnadas MDU 103.2
It is apparent that in average the first 14 Pokmon take about 6 turns to faint the
average defensive-HP type Pokmon, while the rest take around 7, therefore the
Pokmon that take more than 7 turns are eliminated, leaving 15 Pokmon to analyse:
Pokmon
Attack Base
Stat
165.00
160.00
147.00
140.00
140.00
140.00
140.00
135.00
135.00
135.00
135.00
135.00
134.00
134.00
Rampardos
Slaking
Haxorus
Rhyperior
Conkeldurr
Darmanitan
Archeops
Excadrill
Salamence
Gigalith
Metagross
Escavalier
Tyranitar
Dragonite
Damage (60
pow)
62
60
57
55
55
55
55
53
53
53
53
53
53
53
435.00
425.00
399.00
385.00
385.00
385.00
385.00
375.00
375.00
375.00
375.00
375.00
373.00
373.00
Turns to KO
6
6
6
6
6
6
6
6
6
6
6
6
6
6
( (((
Damage Dealt=
) )
) )
2 100
+2 a 60 343 50 +2
5
Where a is the Special Attack stat (at level 100) of the Pokmon in question, applying
this formula to the Special Attack sample of Pokmon, and finding the calculated stat of
each Pokmon.
The next step would be to calculate how many hits it takes to faint the average Special
Defence and HP based Pokmon, to do so we will use the average HP stat. The formula
that would best be used to find the number of turns it takes to faint a Pokmon would
be
Hits faint ( KO ) =
Average HP Stat
Damage Dealt
16
Gibraan Jamnadas MDU 103.2
Hits faint ( KO ) =
343
Damage Dealt
Lvl 100
Stat
395.00
375.00
375.00
375.00
365.00
Damage (60
pow)
60
57
57
57
56
Turns to KO
Chandelure
Alakazam
Porygon-Z
Volcarona
Gengar
Espeon
Magnezone
Glaceon
Exegguctor
Gardevoir
Roserade
Magmortar
Reuniculus
Beheeyem
Hydreigon
Togekiss
Zoroark
Clawitzer
Yanmega
Jynx
Omastar
Ampharos
Cacturne
Lucario
Gorebyss
Delphox
Archeops
Florges
Empoleon
Vileplume
Vaporeon
Jolteon
Houndoom
Blaziken
130
130
130
125
125
125
125
125
125
125
120
120
120
116
115
115
115
115
115
114
114
112
112
111
110
110
110
110
110
365.00
365.00
365.00
355.00
355.00
355.00
355.00
355.00
355.00
355.00
345.00
345.00
345.00
337.00
335.00
335.00
335.00
335.00
335.00
333.00
333.00
329.00
329.00
327.00
325.00
325.00
325.00
325.00
325.00
56
56
56
54
54
54
54
54
54
54
53
53
53
52
51
51
51
51
51
51
51
50
50
50
50
50
50
50
50
6
6
6
6
6
6
6
6
6
6
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
17
Gibraan Jamnadas MDU 103.2
6
6
6
6
6
Slamence
Tangrowth
Lilligant
Vanilluxe
Sylveon
Goodra
Charizard
Typhlosion
Pyroar
Heliolisk
Samurott
Musharna
Maractus
Sunflora
Octillery
Sceptile
110
110
110
110
110
110
109
109
109
109
108
107
106
105
105
105
325.00
325.00
325.00
325.00
325.00
325.00
323.00
323.00
323.00
323.00
321.00
319.00
317.00
315.00
315.00
315.00
50
50
50
50
50
50
49
49
49
49
49
49
49
48
48
48
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
It is apparent that in average the first 15 Pokmon take about 6 turns to faint the
average defensive-HP type Pokmon, while the rest take around 7, therefore the
Pokmon that take more than 7 turns are eliminated, leaving 15 Pokmon to analyse:
Pokmon
Chandelure
Alakazam
Porygon-Z
Volcarona
Gengar
Espeon
Magnezone
Glaceon
Exegguctor
Gardevoir
Roserade
Magmortar
Reuniculus
Beheeyem
Hydreigon
Lvl 100
Stat
395.00
375.00
375.00
375.00
365.00
365.00
365.00
365.00
355.00
355.00
355.00
355.00
355.00
355.00
355.00
Damage (60
pow)
60
57
57
57
56
56
56
56
54
54
54
54
54
54
54
Turns to KO
6
6
6
6
6
6
6
6
6
6
6
6
6
6
6
DEFENCE STAT
CALCULATING SURVIVABILITY BASED ON AVERAGE ATTACK
When a Pokmon defends someone using a power that correlates with the Defence stat,
it is apparent that the Attack Stat affects the number of hits the Pokmon can take until
KO, so in order to determine the defensive capabilities of the sample Defence-based
18
Gibraan Jamnadas MDU 103.2
Pokmon, the calculation of Defence stat will be compared to the average Attack (363).
The attack power will also be 60, the reason stated above.
( (((
Damage Dealt=
) )
) )
2 100
+2 363 60 d 50 +2
5
Where d is the Defence stat of the Pokmon in question, applying this formula to the
Attack sample of Pokmon, and finding the calculated stat of each Pokmon.
The next step would be to calculate how many hits it takes for the average Defence
based Pokmon to faint, to do so we will use the Defence-based Pokmon HP stat in the
equation too (which will be calculated now). The formula that would best be used to find
the number of turns it takes to faint a Pokmon would be
'
Pokemo n s HP Stat
Hits faint ( KO ) =
Damage Dealt
IMPLEMENTING FORMULA TO DEFENCE STAT POKMON SAMPLE
Using the formulas to calculate it for each sample Pokmon in the highest Defence stat
(along with their HP stat), the results are shown as followed.
Pokmon
Defence
HP Stat
Shuckle
Steelix
Avalugg
Aggron
Cloyster
Bastiodon
Carbink
Probopass
Cofagrigus
Forretress
Torkoal
Skarmory
Dusknoir
Carracosta
Ferrothorn
Rhyperior
Relicanth
Gigalith
Metagross
Golem
Leafeon
230
200
184
180
180
168
150
145
145
140
140
140
135
133
131
130
130
130
130
130
130
20
75
95
70
50
60
50
60
58
75
70
65
45
74
74
115
100
85
80
80
65
19
Gibraan Jamnadas MDU 103.2
lvl 100
Def
565
505
473
465
465
441
405
395
395
385
385
385
375
371
367
365
365
365
365
365
365
lvl 100
HP
145
255
295
245
205
225
205
225
221
255
245
235
195
253
253
335
305
275
265
265
235
Damage
Dealt
34
38
41
41
41
43
47
48
48
50
50
50
51
51
52
52
52
52
52
52
52
Hits to
KO
4
7
7
6
5
5
4
5
5
5
5
5
4
5
5
6
6
5
5
5
5
Tangrowth
Gliscor
Omastar
Crustle
Chesnaug
ht
Gourgeist
Donphan
Weezing
Magcargo
Tyrantrum
Hippowdo
n
Bronzong
Barbaracle
Magnezon
e
Sudowood
o
Scrafty
Klinklang
Kingler
Durant
Tyranitar
Slowbro
Umbreon
Sandslash
Drapion
Glaceon
Marowak
Spiritomb
Mandibuzz
Torterra
125
125
125
125
122
100
75
70
70
88
355
355
355
355
349
305
255
245
245
281
54
54
54
54
54
6
5
5
5
5
122
120
120
120
119
118
85
90
65
50
82
108
349
345
345
345
343
341
275
285
235
205
269
321
54
55
55
55
55
56
5
5
4
4
5
6
116
115
115
67
72
70
337
335
335
239
249
245
56
57
57
4
4
4
115
70
335
245
57
115
115
115
112
110
110
110
110
110
110
110
108
105
105
65
60
55
58
100
95
95
75
70
65
60
50
110
95
335
335
335
329
325
325
325
325
325
325
325
321
315
315
235
225
215
221
305
295
295
255
245
235
225
205
325
295
57
57
57
58
58
58
58
58
58
58
58
59
60
60
4
4
4
4
5
5
5
4
4
4
4
3
5
5
It is apparent that in average, 2 Pokmon can take at least 7 hits from the average
offensive stat, and 37 Pokmon take around 6-4 hits before KO. To ensure a wide range of
Pokmon are analysed (and in order to have consistency), the first 15 Pokmon (who
values are larger by decimal points) will be analysed, so
Pokmo
n
Avalugg
Steelix
Rhyperior
Aggron
Relicanth
Hippowd
on
Defence
184
200
130
180
130
HP Stat
95
75
115
70
100
lvl 100
Def
473
505
365
465
365
lvl 100
HP
295
255
335
245
305
118
108
341
321
20
Gibraan Jamnadas MDU 103.2
Damage
Dealt
Hits to
KO
41
38
52
41
52
7
7
6
6
6
56
Tangrowt
h
Mandibuz
z
Gigalith
Tyranitar
Donphan
Bastiodo
n
Chesnau
ght
Forretres
s
Metagros
s
125
100
355
305
54
105
130
110
120
110
85
100
90
315
365
325
345
325
275
305
285
60
52
58
55
5
5
5
5
168
60
441
225
43
122
88
349
281
54
140
75
385
255
50
130
80
365
265
52
( (((
Damage Dealt=
) )
) )
2 100
+2 337 60 d 50 +2
5
Where d is the Special Defence stat of the Pokmon in question, applying this formula
to the Special Attack sample of Pokmon, and finding the calculated stat of each
Pokmon.
The next step would be to calculate how many hits it takes for the average Special
Defence based Pokmon to faint, to do so we will use the Special Defence-based
Pokmon HP stat in the equation too (which will be calculated now). The formula that
would best be used to find the number of turns it takes to faint a Pokmon would be
'
Pokemo n s HP Stat
Hits faint ( KO ) =
Damage Dealt
IMPLEMENTING FORMULA TO SPECIAL DEFENCE STAT POKMON SAMPLE
Using the formulas to calculate it for each sample Pokmon in the highest Special
Defence stat (along with their HP stat), the results are shown as followed.
21
Gibraan Jamnadas MDU 103.2
Pokmon
Sp.Defenc
e
HP
Stat
22
Gibraan Jamnadas MDU 103.2
lvl 100
HP
Dmg
Dealt
Hits to
KO
Shuckle
Florges
Goodra
Probopass
Carbink
Mantine
Bastiodon
Blissey
Cryogonal
Dusknoir
Umbreon
Sylveon
Milotic
Dragalge
Tentacruel
Claydol
Kecleon
230
154
150
150
150
140
138
135
135
135
130
130
125
123
120
120
120
20
78
90
60
50
65
60
255
70
45
95
95
95
65
80
60
60
565
413
405
405
405
385
381
375
375
375
365
365
355
351
345
345
345
145
261
285
225
205
235
225
615
245
195
295
295
295
235
265
225
225
32
43
44
44
44
46
47
47
47
47
49
49
50
50
51
51
51
5
6
6
5
5
5
5
13
5
4
6
6
6
5
5
4
4
Mr. Mime
Ferrothorn
Bronzong
Togekiss
Hypno
Gardevoir
Gallade
Scrafty
Snorlax
Slowking
Grumpig
Gothitelle
Flareon
Hitmonlee
Ledian
Hitmontop
Hitmonchan
Spiritomb
Cradily
Jellicent
Volcarona
Blastoise
Altaria
Escavalier
Roserade
Mismagius
Cofagrigus
Vespiqueen
Empoleon
120
116
116
115
115
115
115
115
110
110
110
110
110
110
110
110
110
108
107
105
105
105
105
105
105
105
105
102
101
40
74
67
85
85
68
68
65
160
95
80
70
65
55
55
50
50
50
86
100
85
79
75
70
60
60
58
70
84
345
337
337
335
335
335
335
335
325
325
325
325
325
325
325
325
325
321
319
315
315
315
315
315
315
315
315
309
307
185
253
239
275
275
241
241
235
425
295
265
245
235
215
215
205
205
205
277
305
275
263
255
245
225
225
221
245
273
51
52
52
53
53
53
53
53
54
54
54
54
54
54
54
54
54
55
55
56
56
56
56
56
56
56
56
57
57
4
5
5
5
5
5
5
4
8
5
5
5
4
4
4
4
4
4
5
5
5
5
5
4
4
4
4
4
5
23
Gibraan Jamnadas MDU 103.2
Tyranitar
Gyrados
Meganium
Venasaur
100
100
100
100
100
95
80
80
305
305
305
305
305
295
265
265
58
58
58
58
5
5
5
5
NOTE: Move pools, Abilities and Type effectiveness will be covered on the next
step.
Pokmon
Blissey
Sp.Defenc
e
135
HP
Stat
255
lvl 100
HP
615
Dmg
Dealt
47
Hits to
KO
13
Based on these findings, it is clear that Blissey is the most versatile Pokmon in terms of
Special Defence.
Note: The data was collected from testing out different moves to different
Pokmon depending on their type, to assure accuracy.
24
Gibraan Jamnadas MDU 103.2
In accordance to this system, the following formula has been developed, and will be
used)
Versatility=( x2 ) y( z 2 ) +a+(b2)
Where:
x type effectiveness
resistance
b- immunity
y type weakness
z - is 4 times weakness
Type
Excadrill
Escavalier
Rhyperior
Metagross
Archeops
Tyranitar
Grd/Steel
Bug/Steel
Grd/Rock
Steel/Psy
Rock/Fly
Rck/Dark
Effecti
ve
7
5
9
5
6
6
25
Gibraan Jamnadas MDU 103.2
Weak
4
0
4
4
5
6
4x
weak
0
1
2
0
0
1
Resistanc
e
8
8
5
8
5
6
Immu
ne
2
1
1
1
1
1
Versatili
ty
22
18
17
16
14
12
Conkeldurr
Salamence
Dragonite
Darmanitan
Rampardos
Gigalith
Slaking
Haxorus
Fighting
Drag/Fly
Drag/FLy
Fire
Rock
Rock
Normal
Dragon
5
4
4
3
4
4
0
1
3
3
3
3
4
5
1
2
0
1
1
0
0
0
0
0
3
5
5
6
4
4
0
1
0
1
1
0
0
0
1
0
10
10
10
9
8
7
1
1
Based on these findings, it is clear that Excadrill is the most versatile Pokmon in terms
of Attack.
In accordance to this system, the following formula has been developed, and will be
used)
Versatility=( x2 ) y( z 2 ) +a+(b2)
Where:
x type effectiveness
resistance
b- immunity
y type weakness
z - is 4 times weakness
Type
Magnezone
Elec/Steel
Effecti
ve
5
1
Gibraan Jamnadas MDU 103.2
Weak
2
4x
weak
1
Resistanc
e
11
Immu
ne
1
Versatili
ty
19
Chandelure
Gengar
Volcarona
Roserade
Magmortar
Hydreigon
Exegguctor
Glaceon
Alakazam
Espeon
Gardevoir
Reuniculus
Beheeyem
Porygon-Z
Ghost/Fire
Ghst/Pois
on
Bug/Fire
Grass/Psn
Fire
Dark/Drag
on
Grass/Psy
ch
Ice
Psychic
Psychic
Psychic
Psychic
Psychic
Normal
6
4
5
3
0
0
7
4
2
3
18
15
5
5
4
3
2
4
3
4
1
0
0
1
6
5
6
6
0
0
0
2
12
11
11
10
4
2
2
2
2
2
0
4
3
3
3
3
3
1
0
0
0
0
0
0
0
1
1
1
1
1
1
0
0
0
0
0
0
0
1
5
2
2
2
2
2
1
Based on these findings, it is clear that Magnezone is the most versatile Pokmon in
terms of Special Attack.
In accordance to this system, the following formula has been developed, and will be
used)
Versatility=x( y2 )( z 3 ) +(a2)+(b3)
2
Gibraan Jamnadas MDU 103.2
Where:
x type effectiveness
resistance
b- immunity
y type weakness
z - is 4 times weakness
However Avalugg and Steelix each start off with a value of 3, because they can take 1
more hit.
Based on this system, the score is as followed:
Pokmon
Type
Forretress
Steelix
Aggron
Bastiodon
Bug/Steel
Steel
Steel
Rock/Stee
l
Steel/Psy
Dark/Flyin
g
Grd/Rock
Water/Ro
ck
Ground
Rck/Dark
Ground
Grass/Fig
ht
Grass
Rock
Ice
Metagross
Mandibuzz
Rhyperior
Relicanth
Hippowdon
Tyranitar
Donphan
Chesnaught
Tangrowth
Gigalith
Avalugg
Effecti
ve
5
3
3
6
Weak
0
3
3
1
4x
weak
1
0
0
2
Resistanc
e
8
10
10
8
Immu
ne
1
0
0
1
Versatili
ty
21
17
17
17
5
5
4
4
0
0
8
3
1
2
16
9
9
7
4
3
2
1
5
5
1
0
8
8
5
6
5
7
3
6
3
5
0
1
0
1
2
6
2
6
1
1
1
0
6
6
6
6
3
4
4
4
5
4
0
0
0
4
4
1
0
0
0
3
2
-2
Based on these findings, it is clear that Forretress is the most versatile Pokmon in terms
of Defence.
CONCLUSION/FINDINGS
MOST VERSATILE POKMON IN TERMS OF ATTACK
It is apparent that Excadrill excels as the most versatile Attack-based Pokmon,
becoming a distressing sweeper that is able to wipe of most Pokmon from the map
(especially from the samples taken).
The Pokmon also has a very good move pool, giving it many different possible roles in
battling, from setting up traps (or getting rid of them) to setting up and sweeping enemy
Pokmon teams.
3
Gibraan Jamnadas MDU 103.2
BIBLIOGRAPHY
Bulbapedia. (2014). List of fully evolved Pokmon by base stats. Retrieved April 4, 2014,
from Bulbapedia - the community driven Pokmon encyclopedia:
http://bulbapedia.bulbagarden.net/wiki/List_of_fully_evolved_Pok
%C3%A9mon_by_base_stats
Oxford Dictionaries. (2014). versatile: definition of versatile in Oxford dictionary (British
& World English). Retrieved April 7, 2014, from Oxford Dictionaries:
http://www.oxforddictionaries.com/definition/english/versatile
4
Gibraan Jamnadas MDU 103.2
5
Gibraan Jamnadas MDU 103.2