Sunteți pe pagina 1din 19

Chapter 2 Computer System Structure

Computer-System Structure
A general-purpose computer system consists of a
CPU and a number of device controllers that are
connected through a common bus that provides
access to the shared memory.

Computer System Operation


Each device controller is in charge of a particular
device type (disk drive, video displays etc).
I/O devices and the CPU can execute concurrently.
Each device controller has a local buffer.
CPU moves data from/to main memory to/from local
buffers
I/O is from the device to local buffer of controller.
Device controller informs CPU that it has finished its
operation by causing an interrupt.

Prepared by Dr. Amjad Mahmood

2.1

Steps in starting an I/O device and getting interrupt

Device and Device Controller

Prepared by Dr. Amjad Mahmood

2.2

Device Controller Software Relationship

Device Controller Interface

Prepared by Dr. Amjad Mahmood

2.3

External Interrupts
An external interrupt is a temporal suspension of a
process caused by an event external to that process
and performed in such a way that the process can
be resumed.
I/O
Timer
Hardware failure
Interrupt Handler
A program that determines nature of the interrupt
and performs whatever actions are needed
Control is transferred to this program
Generally part of the operating system
Instruction Cycle with Interrupts
CPU checks for interrupts after each instruction.
If no interrupts, then fetch next instruction of current
program.
If an interrupt is pending, then suspend execution of
the current program. The processor sends an
acknowledgement signal to the device that issued
the interrupt so that the device can remove its
interrupt signal.
Interrupt architecture saves the address of the
interrupted instruction (and values of other
registers).
Interrupt transfers control to the interrupt service
routine (Interrupt Handler), generally through the

Prepared by Dr. Amjad Mahmood

2.4

interrupt vector, which contains the addresses of all


the service routines.
Separate segments of code determine what action
should be taken for each type of interrupt

Dealing with Multiple Interrupts


Two approaches can be used to deal with multiple
interrupts.
1. Disable interrupt while processor is executing an
interrupt (i.e. process the interrupts sequentially).
Interrupts remain pending until the processor
enables interrupts.
After interrupt handler routine completes, the
processor checks for additional interrupts.
2. Assign priorities to interrupts.
Higher priority interrupts cause lower-priority
interrupts to wait.
Causes a lower-priority interrupt handler to
be interrupted.

Prepared by Dr. Amjad Mahmood

2.5

Example:
when
input
arrives
from
communication line, it needs to be absorbed
quickly to make room for more input.

Traps
A trap is a software-generated interrupt caused by
an error, for example:
arithmetic overflow/underflow
division by zero
execute illegal instruction
reference outside users memory space

Prepared by Dr. Amjad Mahmood

2.6

Interrupt Driven I/O


To start an I/O operation, the CPU loads the
appropriate registers within the device controller.
The device controller examines the contents of
these registers and determines what action to take
and then performs the action.
Device controller informs CPU that it has finished its
operation by causing an external interrupt.
A disk block read example:
For disk reads, the controller reads the block
(one or more sectors) from the derive serially,
bit by bit, until the entire block is in the
controller internal buffer.
It then performs a checksum to verify that no
read errors have occurred.
The controller sends an interrupt. When the OS
starts running, it can read the disk block from
the controllers buffer a byte or a word at a time
by executing a loop, with each iteration reading
one byte or word from the controller device
register and storing it in the main memory.

Interrupt Time Line for a Single Process Doing Output

I/O Structure/Methods

Prepared by Dr. Amjad Mahmood

2.7

Once an I/O starts, two courses of actions are


possible.
o Synchronous I/O After I/O starts, control
returns to user program only upon I/O
completion.
Wait instruction idles the CPU until the next
interrupt
Wait loop (contention for memory access).
At most one I/O request is outstanding at a
time, no simultaneous I/O processing.
o Asynchronous I/O After I/O starts, control
returns to user program without waiting for I/O
completion.
System call is required request to the
operating system to allow user to wait for
I/O completion.
A Device-status table contains entry for
each I/O device indicating its type,
address, and state.
Operating system indexes into I/O device
table to determine device status and to
modify table entry to include interrupt.
Operating system maintains a wait queue
a list of waiting request for each device.
When an I/O is complete, an I/O device
sends an interrupt.
The operating system first determines
which I/O device sent the interrupt and
then uses the I/O device table to determine
the status of the device.

Prepared by Dr. Amjad Mahmood

2.8

If there are additional requests waiting for


this device, the operating system starts
processing the next request.
Finally the control is returned from the I/O
interrupt. If a process was waiting for this
request to complete, the control can be
given back to it.

Two I/O Methods

Device Status Table

Prepared by Dr. Amjad Mahmood

2.9

Direct Memory Access (DMA) Structure


Recall that with interrupt driven I/O, the CPU can
request data from an I/O controller one byte/word at
a time which wastes the CPU time.
DMA is a scheme which allows block of data
transfer from the device to the memory without the
intervention of the CPU.
After setting up buffers, pointers, and counters for
the I/O device by the CPU, the device controller
transfers blocks of data from buffer storage directly
to main memory without CPU intervention.
Only one interrupt is generated per block, rather
than the one interrupt per byte.
The OS can only use DMA if the hardware has a
DMA controller.
The basic operation of the CPU is as follows:
A user program (or OS) requests data transfer
The OS finds a buffer from a pool of buffers (a
buffer is 128 to 4096 bytes long depending on
the device type).
A device driver sets the DMA controller
registers to use the appropriate source and
destination addresses and transfer length.
A command to I/O controller is also issued
telling it to read data from the disk to its internal
buffer and verify the checksum.
When the Valid data is in the controllers buffer,
DMA can begin.
The DMA controller initiates the transfer by
issuing a read request over the bus to the disk
controller.
Prepared by Dr. Amjad Mahmood

2.10

The disk controller writes the data to the


memory and sends an acknowledgement to the
DMA.
The DMA increases the memory address to use
and decrements the byte count. If the byte
count is still greater than 0, the process is
repeated.
When the whole block is transferred, the DMA
controller interrupts the CPU to let it know that
the transfer is complete.
If both the DMA controller and the CPU want to
access the memory at the same time, the CPU
is made to wait this is called cycle stealing.
Note that the processor is only involved at the
beginning and end of the transfer

Prepared by Dr. Amjad Mahmood

2.11

Storage Structure
Main memory only large storage media that the
CPU can access directly.
Secondary storage extension of main memory that
provides large nonvolatile storage capacity.
Magnetic disks rigid metal or glass platters
covered with magnetic recording material
Disk surface is logically divided into tracks, which
are subdivided into sectors.
The disk controller determines the logical
interaction between the device and the computer.

Prepared by Dr. Amjad Mahmood

2.12

Storage Hierarchy
Storage systems organized in hierarchy.
Speed
Cost
Volatility

Storage-Device Hierarchy

Caching
Use of high-speed memory to hold recentlyaccessed data.
Requires a cache management policy.
Caching introduces another level in storage
hierarchy. This requires data that is simultaneously
stored in more than one level to be consistent.
Dual-Mode
Operation

Prepared by Dr. Amjad Mahmood

2.13

Sharing system resources requires operating


system to ensure that an incorrect program cannot
cause other programs to execute incorrectly.
Provide hardware support to differentiate between
at least two modes of operations.
1. User mode execution done on behalf of a
user.
2. Monitor mode (also kernel mode or system
mode) execution done on behalf of operating
system.
Must ensure that a user program could never gain
control of the computer in monitor mode and
privileged Instructions can be executed only in
monitor mode.
Solution: Mode bit (in Status Register).
Mode bit was added to computer hardware
(in
Status Register) to indicate the current mode:
monitor/system (0) or user (1).
When an interrupt occurs, trap hardware switches to
monitor mode, at the correct service routine in the
monitor address space - safe!

Prepared by Dr. Amjad Mahmood

2.14

Interrupt/fault

use
r

monit
or
set user mode

Trap instruction is
used to switch to
monitor mode

I/O Protection
All I/O devices need to be protected from
wrongdoing by the users.
All I/O instructions are privileged instructions. Thus
user cannot issue I/O instructions directly. We must
ensure that a user program could never gain control
of the computer in monitor mode (i.e., a user
program that, as part of its execution, stores a new
address in the interrupt vector).
Given the I/O instructions are privileged, how does
the user program perform I/O?
Solution: System Calls (from user programs).
System call the method used by a process to
request action by the operating system:
Usually takes the form of a trap to a specific
location in the interrupt vector. Control passes
through the interrupt vector to a service routine

Prepared by Dr. Amjad Mahmood

2.15

in the OS, and the mode bit is set to system


mode.
The system verifies that the parameters are
correct and legal and executes the request.
Returns control to the instruction following the
system call.

Prepared by Dr. Amjad Mahmood

2.16

Use of A System Call to Perform I/O

Memory Protection
Must provide memory protection at least for the
interrupt vector and the interrupt service routines.
In general, OS should be protected from user
programs and user programs from each other
as well.
In order to have memory protection, add two
registers that determine the range of legal
addresses a program may access:
Base register holds the smallest legal
physical memory address.
Limit register contains the size of the range

Prepared by Dr. Amjad Mahmood

2.17

Memory outside the defined range is protected. This


protection is accomplished by the CPU by
comparing every address generated in the user
mode with the registers. Any attempt to access
monitor memory of other users memory results in a
trap to the monitor, which treats the trap as a fatal
error.
The base and limit registers can only be loaded by
the operating system, which uses a privileged
instruction.

Hardware Address Protection

Prepared by Dr. Amjad Mahmood

2.18

CPU Protection
A user program must be prevented from getting
stuck in an infinite loop and never returning control
to the OS. To accomplish this, a timer is used.
A Timer interrupts computer after specified period to
ensure operating system maintains control.
Timer is decremented every clock tick.
When timer reaches the value 0, an interrupt
occurs.
Timer commonly used to implement time sharing.
Time also used to compute the current time.
Load-timer is a privileged instruction.

Prepared by Dr. Amjad Mahmood

2.19

S-ar putea să vă placă și