Sunteți pe pagina 1din 162

Disgaea 2: Dark Hero Days Walkthrough

INTRODUCTION:
Disgaea 2: Dark Hero Days is a port of Disgaea 2: Cursed Memories with
improved features and additions. This FAQ will guide you through the
game's main story and the new Axel Mode and attempts to explain most, if not
all of the new changes in the port.
=========================================================================
Table of Contents
- Terms

(TRMZ)

- Useful Controls

(INTRCTRL)

- Changes summary

(CHANGEZ-0)

- Tips and Tricks

(TIPZ)

- Axel Mode Walkthrough


*Chapter 1
*Chapter 2
*Chapter 3
*Chapter 4

(AXMMODE-0)
(AXMMODE-1)
(AXMMODE-2)
(AXMMODE-3)
(AXMMODE-4)

- Adell Mode Walkthrough (Main Story)


*Chapter 1
*Chapter 2
*Chapter 3
*Chapter 4
*Chapter 5
*Chapter 6
*Chapter 7
*Chapter 8
*Chapter 9
*Chapter 10
*Chapter 11
*Chapter 12
*Chapter 13

(ADLMODE-0)
(ADLMODE-1)
(ADLMODE-2)
(ADLMODE-3)
(ADLMODE-4)
(ADLMODE-5)
(ADLMODE-6)
(ADLMODE-7)
(ADLMODE-8)
(ADLMODE-9)
(ADLMODE-10)
(ADLMODE-11)
(ADLMODE-12)
(ADLMODE-13)

- Dark World Stuff


*Axel Chapter 1
*Axel Chapter 2
*Axel Chapter 3
*Axel Chapter 4
*Summary of Adell's Dark World map requirements
*Adell Chapter 1
*Adell Chapter 2
*Adell Chapter 3
*Adell Chapter 4
*Adell Chapter 5
*Adell Chapter 6
*Adell Chapter 7
*Adell Chapter 8
*Adell Chapter 9
*Adell Chapter 10
*Adell Chapter 11
*Adell Chapter 12
*Adell Chapter 13

(DAXMMODE-0)
(DAXMMODE-1)
(DAXMMODE-2)
(DAXMMODE-3)
(DAXMMODE-4)
(ADLDK)
(DADLMODE-1)
(DADLMODE-2)
(DADLMODE-3)
(DADLMODE-4)
(DADLMODE-5)
(DADLMODE-6)
(DADLMODE-7)
(DADLMODE-8)
(DADLMODE-9)
(DADLMODE-10)
(DADLMODE-11)
(DADLMODE-12)
(DADLMODE-13)

- Post game

(PSG)

- Special non-story maps


*Rozalin
*Cave of Ordeals 1
*Cave of Ordeals 2
*Cave of Ordeals 3
*Cave of Ordeals 4

(OLDMAPS)
(EVILAWAKES)
(ORDEAL1)
(ORDEAL2)
(ORDEAL3)
(ORDEAL4)

*Cave of Ordeals 5
*Defender of Earth 1
*Defender of Earth 2
*Priere
*Marjoly
*Laharl B and Flonne
*Laharl C
*Laharl D
*Prism Rangers
*Mid-Boss
*Asagi
*Zetta
*Baal
*Prinny Baal

(ORDEAL5)
(DFNDR1)
(DFNDR2)
(LAPUCELLE)
(RHAPSODY)
(LHRLXFLNN)
(LHRLC)
(LHRLD)
(RAINBOW)
(BEAUTIFULLIFE)
(ASAGIRI)
(MAKAIKINGDOM)
(LORDOFTERROR)
(LORDOFTERROR2)

- New maps, bosses exclusive to DHD


*Mr. Champloo
*Raspberyl
*Mao
*Pringer X
*Pringer X Revisited
*Unsealed Pringer X

(NEWM-0)
(NEWM-CHAMP)
(NEWM-RASP)
(NEWM-MAO)
(NEWM-PRING)
(NEWM-UPRING)
(NEWM-UPRINGF)

- Magichange

(MCHANG-0)

- New units data


*Lady Samurai
*Kurtis Robot
*Deathsaber
*Entei
*Celestial Host
*Mid-Boss
*Priere
*Marjoly
*Prism Red
*Mr. Champloo
*Raspberyl
*Mao
*Zetta
*Gordon
*Monster Asagi
*Human Asagi
*Pink
*Actress
*Main Hero B

(NEWDOOD)
(LADYSAM)
(KURTBOT)
(BADKITTY)
(NOTAPOKEMON)
(NOWINGEDANGEL)
(STOMACHCRAMPS)
(STPAPRIKA)
(GAOMYAO)
(SENTAIRED)
(COOKINGFIGHTER)
(GOODISBAD)
(DISSECTOR)
(BADASSBOOK)
(IMAMONSTERNOW)
(ASAMON)
(ASAMAN)
(POWERPINK)
(BLUEDRAGON)
(CROSSDRESSER)

- Item World changes


*New leveling methods
*New Mystery Gate residents
*Dark Court and Felonies
-Regular bills
-Senator Adell only bills

(ITEMWRLD)
(NEWITEMBOOST)
(MYSTERYNEWCOMER)
(DRKFELON)
(REGASM)
(ADELLASM)

- Other stuff
*Specialists
*Notable maps
*Dark Assembly stuff
*Special character Recruitment
*Dark Record Entries
*Reincarnation
*Perfecting an Item
*Quick Stored Levels
*Capturing Uber monsters
*Unleashed Land of Carnage
*Toss and Pass
*Where to find the BGMs

(RESIDENTITEM)
(REPEATTHISMAP)
(.ASM)
(SPECIALDOOD)
(DRKRCRD)
(AKAITSUKI)
(ITEMPERF)
(PWRLVL-0)
(UBERMONS)
(LOCPOWERUP)
(TPASS)
(SCVBGM)

- FAQs

(RQAS)

- Version History

(VRSN-0)

- Credits, Copyright

(CRDTSCPY)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Terminology (TRMZ)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Throughout this FAQ I will use several terms, which new players may not
be familiar with. They're listed here for convenience.
HL - Pronounced "Hell". Currency used in game. The max is 9999999999999 in
case you were wondering (that's 13 9's).
Mana - A character gets this whenever he/she kills an enemy. You earn Mana
equal to the level of the defeated enemy. The Manager specialist and
certain field effects can increase the amount of Mana earned. The Mana Potion
item also bestows a set amount of mana when used.
Base Panel - Your base of operations. You send out units from here, and
can capture monsters by throwing them in here. It can be destroyed under
certain conditions, and if it does you can no longer send out any more units.
Enemies cannot pass over this, but you can.
Cycle - New Game+. All items, character levels, and equipment will carry
over. Some maps and unique characters will have to be reacquired, but they
keep whatever stats and equips they had on the previous cycle.
Humanoid - A character who can equip weapons such as guns, swords, and axes,
can lift and throw other units, and has weapon masteries, as well as gain
weapon levels.
Monster - A character who can toss characters thrown on them, can Magichange
with humanoids to become a living weapon, and equip monster-only weapons.
Some humanoid-looking characters count as monsters. They can't lift or throw
any unit.
Lift - Humanoids can do this. Carries a unit, friend or foe, regardless of
what size they are. When lifting an enemy, the lifter will receive damage
equal to 1/2 the enemy's max HP. The enemy cannot act while lifted. Very
useful for immobilizing bosses or increasing a unit's effective movement
range.
Geo Symbol - A pyramid-shaped unit that may appear in battle. They add
a random effect to certain tiles on the map, they also vary in color.
Some symbols may have a small rabbit-like creature under them. If they do,
they will randomly move when you end your turn, otherwise they will not
move at all.
Geo Panel - A colored tile found on almost every map. When a Geo Symbol is
on one of these, its effect applies to all panels of the same color.
Geo Chain - To create one, destroy a geo symbol (A), which will turn any geo
panels of the same color that A was on into the color of A. If any geo
symbol (B) was on a panel whose color was altered, B gets automatically
destroyed, and any panels that are the same color as the one B was on will
turn into the color of B, and so on until the chain stops. When the geo
panels
change color they create a small pop that hurts any unit standing on it. The
damage increases when more chains are done. Useful for boosting the Bonus
Gauge.
Dark Assembly - A court of corrupt senators who you have to go through before
doing mostly anything significant. These range from recruiting characters to
accessing new areas. They start off hating your guts pretty much and have to
be repeatedly bribed if you want to get anywhere with them.

Dark World - An alternate version of a story map much harder than the
original
map. Can be accessed by performing a certain action in the regular map.
On some maps you will enter the Dark World immediately after fulfilling the
requirement, but for others it gives you the option to enter it. Must have
beaten the Dark World NPC to gain access to this world.
Dark Sun - An entity that is present in every Dark World map. After every one
of your turns it uses an effect on the map, which can affect either you or
the
enemies. What actions it does on what turn can be found in the Dark Sun
Report.
Most of these actions put you at a disadvantage but there are times where it
benefits you, though these are rare. It can be destroyed using the Dark World
exclusive Ascend command on a character without any Displayed Felonies. This
sacrifices the character to destroy the Dark Sun, although it may fail.
Generally the higher stats a character has, the better chance he/she has of
destroying the Dark Sun.
Aptitude - Listed as percentages, every character has this for every stat.
The higher that percentage, the more stats a character gets from equipping
an item. Example is when a character has a 120% aptitude in ATK and 70% in
INT, equipping something that gives 1000 ATK and INT will give 1200 ATK and
700 INT to that character.
Weapon Mastery - Listed as letters, they state how fast a character gets
weapon experience from certain weapon types. They range from E, D, C, B, A, S
in ascending order. Weapon mastery can be changed by equipping scrolls,
although they only change it to A. Monsters do not have weapon masteries.
Weapon levels - Gained as a character uses a weapon, whether it be swinging
it
or using a skill that uses the weapon. Maximum weapon level is 255. The
higher
the weapon level the more stats you gain from equipping a weapon of the same
type. Weapon experience can be boosted using the Armsmaster specialist.
Rarity - Numbers unique to an item that range from 0 to 255. They determine
whether the item will be common, rare, or legendary. Getting the same rarity
on a character's equipment boosts the character's stats by 10%, with a
maximum of 30% (when you match rarities on all equipment)
Land of Carnage (LoC) - An alternate dimension unlocked by gaining 16
Treasure
Maps. All story and Dark World maps have an LoC version. In the LoC all
enemies will have higher levels, stats and have the prefix Uber before their
title. Some features can only be accessed while in here.
Pirate - An enemy unit that randomly appears in the Item World. You will know
when they appear when a siren starts sounding. They tend to make a dramatic
entrance and usually appear in ships. There are 16 main pirates that each
hold a Treasure Map, which can be gotten by stealing it, or killing the
pirate
directly (no death by statuses or geo symbol effects). Equipping a map on
any unit increases the chances of finding one of these.
Felony - These boost the experience a unit receives, with the max effect at
300. Acquired by getting a subpoena item from an NPC and going to the floor
that is listed by the bailiff specialist's name. It is recommended to move
the
bailiff to an item worth leveling before doing so, as leveling a subpoena is
pointless. How many felonies a unit has gathered can be found in their status
screen under "Gross Criminal Records".
Displayed Felony - A stamp that appears over a character's portrait when they
receive a felony that says "XX FELONY" XX can be anywhere from 1 to 99. They
allow access to certain bills that unlocks new maps, improve the Dark
Assembly's attitude towards that character, reduce prices from vendors and
increase the HL gotten when selling an item. Having 99 of these on Adell is

also required for an ending. In the Dark World, sending a unit with these to
attack the Dark Sun will increase the enemies' levels instead.
These can be removed using the option "Reincarnate into Prinny" for generics
or "Reincarnate to Atone for Sins" for unique characters.
Bonus Gauge - A bonus consisting of random items/money/exp that can be gotten
by simply clearing a stage. The gauge goes from 0 to 9, and can be filled up
by killing enemies, performing actions, or creating geo chains. The bill
"Bonus Gauge Boost" or the "Ripoff Bar" Mystery Gate NPC will boost the gauge
on the next map by a random amount, which can go as high as 4. You will
always
get whatever's in the 0th slot when you are eligible to receive the bonus
prizes. Furthermore, the Geomancer's Geo Change skill can randomly shuffle
the gauge prizes, but only in the Item World.
Bonus Rank - The higher the rank, the better quality prizes you get from the
Bonus Gauge. The maximum is 65, and is usually reserved for the hardest maps.
Item Rank - It's basically a ranking system that determines how powerful an
item is compared to another item of the same type. The highest rank is 40,
which are generally considered the best equipment in the game. There are
other items that are considered rank 40 by the game and are not as powerful,
but most of these are items that are in their own category. You can find out
what rank items usually are by looking at your Item Collection in the Dark
Record.
Dark Record - An NPC that shows you stats throughout the game, such as play
time, highest damage, and bosses killed. Also allows you to view an Item
Collection, which lists all the items you've gotten at least once.
Reincarnation - Starts a unit over from level 1. Any levels the unit had
before reincarnating are remembered by the game and are used in assigning
bonus points that go towards improving their stats, and are referred to as
stored levels. The maximum bonus points a unit can acquire by reincarnating
repeatedly is 220, which can be gotten by storing 186000 levels.
Generic character - A character that can be created at the Dark Assembly. You
can have multiple of the same character (4 Ninjas, 5 Magic Knights, etc). Can
reincarnate into another generic character (Male Warrior can sex change into
a
Female Warrior, into a Prinny, and so on)
Unique character - A character with a unique class, and there is no other
unit
like them. Uniques usually come with skills exclusive to them, and they can
only reincarnate into themselves.
Tier - Every generic class has 6 of these. Tiers are mainly palette swapped
versions of the same class, but have better base stats, aptitudes, and
masteries the further up you go. The next tier is unlocked by leveling a
character of the previous tier high enough. Unlocked classes and tiers stay
unlocked on new cycles.
Specialist - Residents in an item. Can be found in the lower right section
of the item's status screen. Bestows additional bonuses on the item,
depending
on the specialist's name.
- ^^
face by the specialist name indicates unsubdued specialists while
:) face indicates subdued specialists.
Unsubdued specialist - Can be randomly found in an item world floor.
Defeating
it turns it into a subdued specialist. Cannot be moved to another item.
Subdued specialist - When you defeat a specialist in the Item World you
subdue
it. This changes the icon by the name of the specialist and among other
things, doubles its unsubdued level and allows it to be moved to another item

by talking to the item world guide. Bailiffs and Collectors come subdued.
Item World - A world inside an item that consists of randomly generated maps.
Going through these maps strengthens the item. Every item has an Item World.
Mr. Gency Exit - An item that allows you to escape from the Item World any
time. Gotten by clearing every 10th floor in the Item World. Pun on
"Emergency Exit".
Innocent Town - A hangout for subdued specialists, and some NPCs called
Drifters that may ask you to play tag with them or spit out funny lines. You
may be sent here after going through the x0th floor of an Item World. Here
you
can choose to proceed further or return to the overworld. You can also find
the Item World chicken NPC here, though it's not guaranteed.
Item World chicken - A Roc-class NPC that may appear in Innocent Town. It
allows you to access a special Item-World only Dark Assembly that allows you
to change the name of the item you're currently in and improve the item's
stats. If you want to change the item's name do it before passing a bill
because you cannot access the assembly after doing so. The chicken only
appears once in normal items, twice in rare items, and three items in
legendary items. After that, you will not see it again in that item. Very
important for perfecting items.
Poser - Created by the Clone geo effect, which creates a clone of one
character out of all the characters standing on the same colored Geo Panel,
be
it friend or foe. Once created, they will have the title "Poser" and will
have the same exact stats and equipment that the original had. They are all
hostile and will only attack you, regardless of which unit was cloned. You
cannot steal anything from a Poser.
Rare Item - Item with flashing green name. Has 1.25x the stats of a common
item and a 3/32 chance of spawning. Rarity values range from 8 to 31.
Legendary Item - Item with flashing gold name. Has 1.5x the stats of a common
item and a 1/32 chance of spawning. Rarity values range from 0 to 7.
Mystery Gate - a yellow portal that may appear on a floor in the Item World.
Houses random NPCs which allow you to do different things. Crucial for
getting Magichange 2 and perfecting items. Has a chance of appearing on every
floor after going through 3 floors after encountering one of these.
SEB - Stronger Enemy Bill. Passed in the Dark Assembly to increase all enemy
levels. Conversely, there is a bill called Weaker enemies that has the
opposite effect.
DM - The game's way of measuring height. Each tile has its own DM, and it
affects whether you can move to the next tile or not. The JMP stat also
plays a role in this, and you can only move to an adjacent tile if
JMP>= DM of adjacent tile - DM of current tile
Stationary Bonus - When a unit makes a move, they accumulate a stationary
bonus of 10% to their damage which increases by 10% every time they make a
move without moving. The bonus is kept when the unit is moved around by
throwing or other skills, and disappears when they are sent to the Base Panel
and recalled. Very useful if you have that one enemy you can't easily damage.
-----------------------------------------------------Menu/Map controls that can make your life easier (INTRCTRL)
-----------------------------------------------------There's a lot of stuff the game doesn't tell you, and if you're wondering
whether certain things can be done or not that can make your life easier,
here
are all the ones I'm aware of.
-You can change the order of a unit's skills by going to the status screen
and going to where the skills are. From there you can move the skills

around just like moving items in the Item Bag or Warehouse. If you use
certain
skills a lot this is a good thing to know.
-To assign more than one bonus point when assigning bonus points when
creating/reincarnating a character, hold Square and press left or right. Very
useful if you reincarnate a lot.
-To rotate the camera, press the shoulder buttons (L or R). To change the
camera view, hold Square then press L. This can be done in battles or
when you are in free roam mode.
-To change the direction a unit is facing while in battle, move the cursor
over it, hold Square and press the directional button you want the unit to
face. This is useful when using Toss and Pass tactics.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
_____
____
____
____
|
| |
/\
|\ | |
| |
|
|
| |
/ \
|
| |
|--|___
|
|--| /--- \ | \ | | |
|
|____ | | /
\ | \| |___| |___
____|
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
(CHANGEZ-0)
Dark Hero Days differs from Cursed Memories in the following ways:
-New unique characters can be recruited. Some characters can bought via
PSN.
-New Item World changes. It is now easier to level an item to 200.
-Ability to Magichange (feature from Disgaea 3)
-New mode featuring Axel.
-New classes can be created.
-New maps and bosses in Adell mode, featuring some of the hardest enemies
the game has to offer.
-Altered capturing mechanics. You cannot capture a monster whose level
is higher than the main character's (Axel or Adell)
-New interface changes like turning off animations, increasing speed
at which everything moves, and changing order of character skills.
-Music shop allows you to choose a track from the game to play in the Item
World.
-New bills and felonies, along with a few new items supporting Magichange.
-Some new skills are added. The highest elemental magic is now Peta as
opposed to Tera in the original, which requires around level 200-300 to
unlock.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
_____
____
_____
|
|
|
| |
|
|
|---|____
|
|
|
|
|
|
|
_____|
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
(TIPZ)
- For most of this walkthrough, I will repeatedly mention Thieves. This is
because in Disgaea 2 Thieves have several status inflicting skills, and
status effects are pretty much broken for most of story mode, especially
poison and sleep. In other words, if you get stuck with some tough enemies,
resorting to a sleep+poison combo will work almost every time, except
against some bosses. Poison takes away 20% of the inflicted's HP each turn,
provided they are not lifted, and sleep renders a target immobile. Did I
mention that status effects have a 100% chance to hit (provided their
equipment does not have any status protecting specialists), REGARDLESS OF
LEVEL, and that Thieves get to inflict the two deadliest ailments, poison
and sleep at ONLY LEVEL 10. This allows you to do some pretty remarkable
stuff
once you get a level 10 Thief. Not to mention they have a better chance of

stealing stuff and you can make them from the very beginning. If you think
the Thief is great from reading all this, wait till you create a Kunoichi...
but those have to be unlocked first.
-The No Entry Geo panels normally prevent one from passing through them, but
as long as the panels are one square, you can bypass them. To do this, Lift a
character and make sure the thrower can throw past the panel. You will want
to
alternate your cursor between the panel and the square past the panel you
want
to bypass, while repeatedly pressing X. It may take a few tries, but
eventually you'll throw the character past the No Entry Geo panel.
-Lift is your friend. If you find yourself facing a tough enemy you can't one
shot, lift it to make its turn useless. The Lifter will most likely get
squashed, but it's better than letting it kill 2 or more of your main forces.
-You can lift a unit that is lifting another unit, and so on until you have a
nice stack of characters. This very useful for getting around maps and
gathering felonies. Anytime this strategy is used it will be referred to as a
throw tower.
-You can extend a unit's movement range by throwing a character who has yet
to
move. You can also have another character lift a character who is lifting
another character, and so on, which greatly extends your movement range.
Keep this in mind when venturing through the Item World.
-The monsters with the best all-around stats are captured. If you choose to
use monsters early on, reincarnate them into humanoids later, because a
reincarnated monster cannot have the most total stats that a captured monster
can. For more information about capturing the best monsters, ctrl + F
UBERMONS.
-Learn to make use of the Base Panel. Normally stat boosts will decrease when
your next turn comes, but if you keep the boosted unit in the Base Panel, the
stats will not decrease. A similar thing works with Magichanged weapons. The
Magichange counter will not go down when you have the Magichanged unit in the
Base Panel, which means you could have a Magichanged weapon stay for an
entire
battle, just like enemies do!
-You can take off your equipment and reequip provided you haven't executed an
action. This is nice when you need to move a few more spaces. You can simply
equip 3 Accelerators, move to the intended destination, then reequip your
original gear before attacking.
-If you move a unit to the Base Panel, then bring them out again, they can
move again. You cannot bring them back to the position they were before
moving without spending their turn to move though.
-To get felonies on more than one unit from a single Court Gate, simply
create
a tower of 10 units and throw them into the portal. By doing this you can get
up to 9 units in there, and they will all receive the same amount of
felonies.
-Press Triangle to skip cutscenes. Doing this in scenes where you receive an
item guarantees the rarity to be 0. This makes rarity matching easier. The
items you can do this to include:
*Felicitation
(after Priere)
*Makai Wars (after Baal)
*Sexy Panties
(after Marjoly)
*Postcard
(after Asagi)
*Accelerator
(after Rescue the Defender 1)
*DoE ID Card
(after Rescue the Defender 2)
*Usagi's Journal (after clearing the last Dark World map in Adell Mode)
-On future playthroughs you may need to lose a map to continue with the
story.
If you are too overpowered, an easy way to lose is to send a weak humanoid

unit, lift an enemy humanoid and toss him/her into the base panel. The base
panel will be destroyed and the next turn the enemy will kill your weak unit.
-You can teach characters spells by having them create pupils. The way it
works is the pupil stands beside the master, who now has access to all the
spells the pupil knows. The master should then use the spell until its skill
level is at least 1, then the master will know the spell without needing the
pupil. This doesn't work for all spells though, and is restricted to healer
or
mage/skull units only. The following skills can be passed on to the master:
*Fire up to Peta Fire
*Ice up to Peta Ice
*Wind up to Peta Wind
*Star up to Peta Star
*All spells that increase stats (Braveheart, Magic Boost, etc)
*Heal up to Omega Heal
*Espoir
*All spells that lower stats (Enfeeble, etc)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
__
__
__
/\
\ / |
|
|\ /| | | |\ |
/--\
/ |-- |
| \/ | | | | | |-/
\ / \ |__ |__
|
| |__| |/ |__
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
(AXMMODE-0)
For the most part, this walkthrough assumes you want to play Axel mode from
the beginning, without starting Adell Mode first. You can choose to play Axel
Mode after beating Adell mode, but the enemies will have more levels. The
strategies should not be that much different though. Note that 5-6 Kunoichis
with MinMinMin and Shinikaze will allow you to dominate New Game+ Axel Mode.
When starting this mode after Adell Mode, the enemies' levels will be
increased using the following formula.
(Base Level x5) +60
where base levels are the levels mentioned in this walkthrough.
In other words, without any SEB's, the highest level story character you'll
face is 250 if you choose to start this mode after Adell's.
Dark World levels do NOT follow this formula, and the enemy levels are
the same whether you're playing Axel mode from the start or from a new
cycle.
To start a fresh file in Axel Mode, at the title screen, place your cursor
over New Game and press Triangle, Square, Circle, Triangle, Square, Circle,
then X. If you did it correctly you should hear "Showtime!".
######################################################################
CHAPTER 1: THE EVIL RANGERS (AXMMODE-1)
######################################################################
You start off with just Axel at lvl 3 with 20 mana. (If you're doing a NG+
from Adell Mode, he starts at level 100)
Explore the area if you want. Grab the chests for some HL and items.
You can also find and activate the mysterious buttons around here if you
wish.
Mysterious buttons can be found in the following places:
1. The part of the house that is in front of the balancing structure
2. Antenna on the orange portion of Axel's house
3. Edge of the map behind the Property Owner NPC
4. By the end of the house opposite of where Axel's mom is, by the porch
5. The crate near Axel's mom
An eerie shadow will lurk over Axel's home, and you can find Maber MK II
above Axel's house. She won't do anything at this time, so let's move onward.

Talk to the Ghost to learn about the Item World and receive a free Mr. Gency
Exit. You can try the Item World if you want, but it's going to be hard
alone.
You can also create characters if you want to (Talk to the Wood Golem.)
I suggest making 2-3 mages, a healer, a thief, and about 7 Male/Female
Warriors for throwing. You will not actually use the warriors to fight, so
don't bother equipping them. Also don't choose anything other than
good-for-nothing for now, since mana is in short supply.
When you're done, preparing, talk to the director to proceed to the first
map.
==========BATTLE 1-1: REHEARSAL============
Dark World criteria: Automatically unlocked
Enemies
lvl 1 Evil Ranger x5
-Paw Glove
Battle Strategy: There's not really much to say here... Axel's stats are much
better than all 5 Evil Rangers. He can solo this map alone. You probably
don't
even need to heal.
After this battle Evil Pink joins your party at lvl 3, even though she was
level 1 when we fought her. Hmmm... On a NG+ she joins at level 65, the level
which you normally fight her.
The Evil Rangers will be replaced by their regular monster counterparts once
the map is clear. They will all be at lvl 1. You can capture them if you so
choose (Throw them in the base panel and make sure you have some characters
in
there.)
==========BATTLE 1-1.5: PRACTICE MAP=========
Pink teaches you toss and pass and Magichange basics in this map.
Enemies
lvl 3 Green Ranger
Battle Strategy: Have Axel Magichange with Pink and attack. Axel's counters
should finish him off.
This map cannot be played again once finished.
==========BATTLE 1-2: MEETING THE FANS=========
Dark World criteria: Do 2500+ damage. That means you don't have to do 2500+
damage in one attack, but instead make that TOTAL DAMAGE counter go over
2500. Will be automatically sent to the Dark World once fulfilled.
NG+ Note: This DW stage has a high bonus rank, good for getting high rank
items.
Enemies
lvl 1 Wraith
lvl 1 Boggart
lvl 1 Ghost
lvl 1 Spectre
lvl
lvl
lvl
lvl
All

2 Blue Mage x2
2 Red Skull x2
2 Star Mage x2
2 Green Skull x2
Mages and Skulls have Training Staff equipped

Geo Effects
Disperse Damage in all enemy area.
Battle Strategy: you're supposed to smack the Ghosts and let the Disperse
Damage effect take care of the mages. The mages have very low HP, so any
damage above 40 to one Ghost should finish the job. Axel's Shocking Soul
does a good job of hitting 2 Ghosts at a time, and doing high enough damage.
Two Shocking Souls should end this battle if the Ghosts don't paralyze him
with Tie Down. If you do not have Shocking Soul (learned at lvl 5) Triple
Strike should do the needed damage.
You may wish to repeat this battle a few times for money. No
times, since there are much better maps coming up in a short
Buy whatever weapons and armor you can afford. If you happen
hospital
prize from getting beat up too much, use the following trick

more than two


while.
to get a
if you wish:

HOSPITAL TRICK:
When you see you have a prize, Press X to view it. If the prize is not rare,
press O to cancel, then press X again. Keep pressing X and O until the prize
is rare, then take the rare prize. Don't bother trying to reset for
legendaries. They simply won't appear.
There's also an extended Hospital trick to get even more hospital items.
EXTENDED HOSPITAL TRICK:
Say you got a Muscle Brawn from the hospital. Equip it onto somebody,
preferably with a high HP aptitude. Their max HP will increase but they will
not be automatically healed. Go heal that person at the hospital, then take
off the Muscle and reequip it onto that person, then heal them again. Repeat
until you get the next hospital prize. You can also do this for SP raising
items like the orbs or emblems. Of course, you'll need some cash to do all
this so you may want to hold off until you find a map where the HL clear
prize is decent.
==========BATTLE 1-3: NEVER-STARTING SHOW========
Dark World criteria: Create a tower of 5 characters. Will be automatically
sent to the Dark World after the condition is met.
Enemies
lvl 3 Staff (Warrior) x4
lvl 4 Manager (Majin) (Tunic Equipped)
lvl 3 Cu Sith x2
lvl 3 Petite Orc x2
lvl 4 Dragon
Geo Effects
Def +50%
No Lifting
Battle Strategy: After the first turn, the monsters will Magichange with
the nearest staff member, which is why I didn't list any weapons. The Staff
will rush towards you the next turn, so beat them all up with Axel and your
mages, healing if necessary. I don't suggest Magichanging with Pink, as you
may need an extra body to take a few hits. Finally, the Manager is left. His
movement is pathetic, so if he gets in your area, have a Thief use Health to
poison him then have Axel throw him. The poison should weaken him enough for
your remaining characters to finish him off. Don't bother using Fire magic on
him, as he Magichanged with a Dragon, who is immune to fire.
The Staff and Manager will be removed on future visits to this map.
==========BATTLE 1-4: AN UNWELCOME GUEST========
Dark World criteria: Combine all enemies into one enemy. You will be
instantly
sent to the Dark World once this is done.
Enemies
lvl 6 Black Dog x4

-Goblin Claw
lvl 8 Garm
-Wolf's Fang
Geo Effects
Enemy boost +100%
Def +50%
Battle Strategy: Do NOT take the fight to the enemy area, as the enemy boost
will prove troublesome. On the first turn, move to the very back, and stand
on the Def +50% panels. Some of the enemies should move towards you the next
turn. Spam Shocking Soul with Axel while the mages finish off their remaining
HP. If you can, steal the Wolf's Fang, as it's a decent weapon for Pink early
on.
After this battle, the Enemy boost will be replaced by Exp +100% panels,
making this a good grinding map till about lvl 10. Beating this map nets you
about 1100 HL. You may want to do this map a few times and get a Thief to
level 10 ASAP. This will pay off in the long run if you want to gain
access to a huge level boosting opportunity that will come in the next
chapter.
END CHAPTER 1
######################################################################
CHAPTER 2: MAKAI WARS (AXMMODE-2)
######################################################################
There are new chests that spawn in random places. Open them for money and
items. Talk to everyone for some new dialog, then talk to the Director to
advance the story.
*****************SIDE QUEST: DARK WORLD ACCESS****************************
If you want, you can now fight Maber MK II to gain access to the Dark
World maps. They are alternate versions of stages that are accessed by
fulfilling some condition (No damage, do over 1000 damage, making a throw
tower, etc). They are just there to challenge you and you gain nothing for
beating them all. (In Adell Mode, you do, though there are MUCH more maps)
I'LL REPEAT: BEATING ALL DARK SUN MAPS IN AXEL MODE NETS YOU NOTHING! It does
allow you to access the Dark World when you play Adell Mode though.
To start the fight, talk to her multiple times until she says something other
than "...." then say "Of course!"
MABER MK II/Dark Guide
lvl 100
-Dark Bow
-Binoculars
-Plastic Nose
-Nerd Glasses
Battle Strategy: Yikes, lvl 100! How the heck are we supposed to beat THIS?!?
Well it turns out, the fight is beatable at any level. Simply bring someone
out of the base panel and wait 2 turns. Maber should walk towards you, eager
to crush your helpless character. Next bring out a Thief and use
Consciousness
on her, followed by Health. Alternate between the two until she falls. If
your
Thief does not have Consciousness use Health on Maber and have someone Lift
the Thief to protect her from Maber's assault. Do this every turn until
Health's effect runs out. When it does, use Health on her again and continue
the Lifting process. She should die in two castings of Health so just wait
for
the poison to finish her off.
Congratulations! You have unlocked the Dark World! Note that lvl 100 is way
beyond the levels of anything that you'll face in Axel Mode.

P.S. You may want to reset until you get a decent weapon in the Bonus Gauge.
It will make grinding in 1-4 a lot easier, and will allow you to get to the
leveling game breaker described below much quicker.
*******************END SIDE QUEST*****************************************
____________________________________________________________________________
|LEVELING NOTE: If you have unlocked the Dark World, I HIGHLY suggest
|
|unlocking Dark World 1-4 (ctrl +F DWGRIND for strategy) and reseting until |
|you get a +Exp bonus. This bonus is VERY HUGE and will boost most of your |
|units to lvl 40+. Adell Mode does not have this luxury so abuse this to
|
|your heart's content. The possible bonus items are also very good so you
|
|may want to do this map a few times for items as well as experience.
|
|___________________________________________________________________________|
==========BATTLE 2-1: DESERT BALLAD========
Dark World criteria: Complete the stage a second time
Enemies
lvl 8 Ghoul x4
-Wolf's Fang
-Buckler
lvl 10 Corpse
-Slime Juice
-Buckler
Geo Effects
Clone
Move -2
Battle Strategy: First thing's first: GET RID OF THAT CLONE SYMBOL! This can
be done by making a throw tower of three Warrior throwers. Throw ignores the
Move -2, so this is quite effective. Once you're on the other side, you can
either lift the Clone symbol to remove it from the geo panels, or destroy it
if you think you can. Do note that destroying it will create a geo chain that
will bring the bonus gauge up to about 6 (And will produce a big enough chain
to unlock the "Create a Strange Old Man" bill, which unlocks the Geomancer
class). After that, the rest of the battle should be easy. If you beat the
last Chapter 1 map without any problems, you shouldn't have any problems with
this battle. Do watch out for the poison effects that the zombies' attacks
may inflict.
==========BATTLE 2-2: TWO IN DIRE RUBICON========
Dark World criteria: Combine all enemies and capture the result.
Enemies
lvl 8 Vodianoi x2
-The Dead
lvl 13 Rogue
-Bear Claw
-Imperial Seal
-Leather Jacket
lvl 9 Hell Hound x2
-Wolf's Fang
lvl 9 Nemophilia x2
-Goblin Claw
Geo Effects
Exp +50%, Attack +50% (Small bridge area)
No Lifting, Enemy Boost +50% (everything else)
Battle Strategy: Before entering this battle, make sure you can outlast
a 200+ attack enemy with around 700 HP, with Enemy Boost +50% on top of all
that. Fighting them head on is practically suicide, so stand near the bridge

and wait for the enemies to come to you. Beat them up with Axel and your
mages
If your healer has learned Braveheart, use it to boost Axel's attack, while
keeping an eye on her SP. Keep isolating the enemies like this to decrease
their numbers. The Nemophilias may be a bit stubborn since they have range
attacks, but they have low HP so one strong attack from Axel should finish
them off. If you are worried about him dying the next turn, send a weak
character to lift him as protection. For the Rogue isolate her on the bridge
and beat up on her with Axel, while making sure to keep your other units a
safe distance from her, since she has a ranged area of effect attack.
After this battle, the Rogue reveals herself to be the leading Actress, and
joins at lvl 10 (lvl 125 on a NG+). You also get the ability to create Enteis
(Great Wyrms from Disgaea 1).
On future visits the Rogue will no longer be there.
==========BATTLE 2-3: DANCING SWORD========
Dark World criteria: Let 20 turns pass. Will be automatically sent to the
Dark World once this condition is met.
Enemies
lvl 11 Archer x2, lvl 12 Archer x2, lvl 13 Hunter x3
-Long Bow
-Plastic Nose
lvl 14 Shooter
-Wooden Bow
-Tunic
-Opera Glasses
Geo Effects
Heal 20%
Evade
Enemy Boost +50%
Clone
No Lifting
No Close Combat
Battle Strategy: Quite a nasty map this is. The Archers are standing on
geo panels that hold all the mentioned effects. The geo symbols are on an
island. Now how do we do this map? There are a few strategies to use here.
You can either:
1) Kill the archers with ranged attacks then send a unit to where they were
standing to prevent Clone from taking effect. Of course, since Evade means a
50% chance to hit them, you better have a gun or bow user or you'll run out
of
SP quick.
2) Use a throw tower to throw a mage to the Geo Symbols where he can wipe out
most of the bad effects.
I prefer #2. 3 throwers should do fine. The Symbols only have around 30-40 HP
so one shotting them should be easy. Just hope that Evade doesn't screw you
over too much. Make sure to remove the Clone and No Lifting at the very least
if the mage cannot survive the archer's assault next turn. Once you have
those
two symbols destroyed, you've basically won. Do whatever you want to those
archers. I should also bring up the fact that stealing their bows renders
them
helpless, and makes killing them much easier, since they won't move and will
only attack with a weak fist attack. I'd also like to note that this map is
nice for level gaining if you don't want to mess with the Dark World. see
below for details.
=============================================================================
=
|LEVELING NOTE: The sum of the archers' levels total 99, which is a magic
|

|number for leveling. Level 99 enemies give about as much exp as a lvl 323,
|
|which is a lot for the main storyline.
|
|
|
|Destroy the Clone and No Lifting symbols, steal an archer's bow, and throw
|
|her onto an archer of the same level. The result is a higher level archer
|
|without a bow. Do this until all archers have been combined into a lvl 99
|
|weaponless archer. You may want to use the thief's Health to bring the lvl
|
|99's HP down to a reasonable amount. After that, take out all characters
you|
|wish to level, lift them all in a manner so that they are near but not next
|
|to the archer, then have them all Tower attack her until she's dead. Just
to|
|give an idea of what the experience is like, I had 4 characters tower
attack|
|her, 3 of which were below level 10. After she died, their levels went up
to|
|29, which should last you most of chapter 3. Killing her with just one
|
|character would probably boost his/her levels up to the 50s, which is more
|
|than anything you'll face in Axel mode.
|
=============================================================================
=
NOTE: Dark World 1-4 is MUCH faster than this method, but it is there if you
don't want to accidentally trigger the Dark World in a story map.
==========BATTLE 2-4: A HERO ARRIVES========
Dark World criteria: Stand on the rock that is behind a Sniper. Will be
automatically sent to the Dark World once done.
Enemies
lvl 11 Corpse x3
lvl 12 Ghast
lvl 11 Tree Folk x2
lvl 13 Jounin x2
-Double Slap
-Leather Jacket
lvl 13 Sniper
-Steam Gun
-Leather Jacket
lvl 13 Black Dog
-Wolf's Fang
-Cross-Trainers
lvl 15 Main Character? (Asagi)
-.44 Magnum
-Light Armor
-Ninja Tabi
Geo Effects
-No Range Attack
Battle Strategy: Oddly enough, the Geo effect actually helps you this time.
Start off by doing as much damage to the Ninjas. When the enemy's turn comes,
they will Magichange with the monsters next to them. After that, stay as far
away from the cliff as possible. This will cause Asagi and the gunners to
jump down the cliff into your area that's filled with No Range Attack. This

makes them a lot easier to handle. Axel's Shocking Soul and the + formation
attack of the mage spells should be used with great effect here. Overall,
this
battle is a lot easier than the previous two.
Asagi will not be present on future visits to this map.
End Chapter 2
######################################################################
Chapter 3: Dinner Theater (AXMMODE-3)
######################################################################
Again new chests have spawned. Open them for more money and items. Everybody
has something new to say again, so speak to them if you wish. If you're not
at
least level 20 with your main forces, then I suggest paying Dark World 1-4 a
visit. The strategy I have outlined should be foolproof and will net huge
level gains (for story mode anyways) in no time at all.
==========BATTLE 3-1: LIVE MEAT APPETIZER========
Dark World criteria: Beat the stage using Tower Attacks only.
Enemies
lvl 15 Empusa x2, Warslug x2, Specter x2
-The Sacrifice
lvl 15 Marionette x2, Ghoul x2, Petite Orc x2
-Wolf's Fang
Neutral units
lvl 15 Pvt. Prinny
-Power Weight
lvl 15 Angel Masochist (Main Hero B)
Geo Effects (On tables)
-Exp +200%
-Def -100%
Battle Strategy: On the enemies' first turn, they will "devour" the Prinnies.
Use this turn to sneak your allies to a table. Beat up the nearby monsters
with whatever you have the next turn. Repeat the process of going to a table
and beating up the diners there. The enemies aren't aggressive, so as long as
you take it one table at a time you should have no problems with this battle.
On future visits the Prinnies will be gone and the enemies will be standing
on
Exp+200% panels.
==========BATTLE 3-2: DEMON SASHIMI========
Dark World criteria: Beat the stage using regular attacks.
Enemies
lvl 16 Pvt Prinny x4
-Goblin Claw
lvl 18 Fighter x3
-Dragon Blade
lvl 18 Lady Fight x3
-Rapier
lvl 20 Samurai
-Shamshir
Neutral units
lvl 15 Angel Masochist (Main Hero B)

Geo Effects (Red Area)


Silence
Clone
Non Active Geo Symbols
Attack+1
Atk+50%
Battle Strategy: You start being surrounded, and the active geo symbols are
on the other end of the map. Our first objective is to get rid of that Clone
symbol. Have a throw tower of 2 Warriors or more ready and throw someone
towards the symbols. It doesn't matter if they don't reach the symbol first
turn, as the enemies will kill Main Hero B when their turn comes. Ignore this
and head towards the Clone symbol. You can stand on the tables to avoid the
possibility of getting cloned. Once the symbol is out of the way, most of the
enemy forces should be away from the base panel, so you can now go on the
offensive. You can throw the Prinnies to get rid of them and soften some
enemies up. If your Thief learned Consciousness, use it, as it will lower the
number of units that attack you each turn, giving you some breathing room.
Don't bother trying to use the Attack+1 or Atk+50% symbols, as enemies can
make use of them too and it may end up hurting you in the long run.
After this battle, Main Hero B joins you at lvl 23 (lvl 135 on NG+). You also
get access to the Celestial Host class. Create some if you want, as they have
an innate hovering ability which allows them to ignore obstacles and enemy
units when moving.
==========BATTLE 3-3: MID-MEAL SNACK========
Dark World criteria: Use at most 3 characters
Enemies
lvl 23 Red, Green, Blue, Star Skull
-Pixie Wand
-Psycho Orb
lvl 23 Red, Green, Blue, Star Mage
-Magician Wand
-Psycho Orb
lvl 23 Dark Knight
-Battle Axe
lvl 27 Rune Knight
-Viking Axe
Geo Effects
No Entry x4
Atk+50%
No Range Attack
Disperse Damage
Battle Strategy: The mage and skull duos are protected by a No Entry barrier,
and there's a No Range Attack in the main area where you start, so make a
throw tower of 3 Warriors and Axel and toss him to where the Magic Knights
are. Axel should be able to take them out with a few Shocking Souls. Once
they're gone, destroy the No Range Attack and Disperse Damage symbols, then
bring out your own mages and kill the enemy mages. You can also have Axel
destroy the No Entry symbols and take them head on.
==========BATTLE 3-4: DISSECTION SHOW========
Dark World criteria: Let one of your characters die. Will be automatically
sent to the Dark World once the condition is met.
NG+ Note: This DW stage has a high bonus rank, good for getting high rank
items and allows you to kill a possible lvl 9999 enemy for some levels and
HL.
Enemies
lvl 28 Tiamat, Dark Dragon, Terra Dragon, Ambriel

-Slime Juice
-Traveler Mantle
lvl 30
-Steam
-Light
-Opera

MC (Gunner)
Gun
Armor
Glasses

Geo Effects
Enemy Boost x3
Warp
Ally Damage 20%
No Entry
Battle Strategy: You start out surrounded by 4 strong monsters, and the
surrounding area is filled with undesirable effects. First turn you should
send out a character you don't care about. He/She will most definitely die
the next turn, but that doesn't matter. Depending on how the monsters warped,
you'll want to lift the nearest monster and toss it onto the big table away
from the enemy boost x3 effect. Then you'll want to use the Thief's
Consciousness, then Health on it. This should kill the monster in a few
turns.
Repeat the process of Lifting, Tossing, Sleeping, and Poisoning until all
monsters are dead. Now you can either destroy the No Entry symbol and take
the MC head on, or just snipe the MC with a mage. Either way it's easier
since you aren't pressured by any big threats and the big No Entry barrier
prevents the MC from attacking you whenever he pleases.
On future visits the MC will no longer be present.
End Chapter 3
######################################################################
Chapter 4: The Dark Hero! (AXMMODE-4)
######################################################################
Again new chests and dialog, so plunder whatever you can and let's finish
this
story!
==========BATTLE 4-1: CHILD'S PLAY========
Dark World criteria: Destroy a geo symbol
Enemies
lvl 25 Petite Orc, Dragon, White Dragon, Marionette, Cockatrice, Baciel
-Crab Claw
-Round Shield
lvl 25 Kid (Warslug)
-The Heretic
-China Dress
lvl 25 Kid (Wood Golem)
-Crab Claw
-China Dress
Geo Effects
Enemy Boost +100% (red)
Battle Strategy: This is similar to the last battle, except the monsters
aren't as strong, but there's no place to get them off the enemy boost this
time except for tossing them into the base panel, and we don't want it
destroyed. Take on the monsters one at a time, putting them to sleep if
necessary. After a few turns, more enemies will start coming towards you so
you need to either cripple or defeat the ones you're dealing with quickly
otherwise they will become too much to handle.
On future visits the Kids will no longer be present.
==========BATTLE 4-2: PRINCIPAL MATTERS========
Dark World criteria: Beat the stage and take no damage

Enemies
lvl 25 Werecat, Assassin Doll, Saint Dragon, Peryton, Head Orc, Adnachiel,
Pharbitis, Succubus
-Crab Claw
-Light Armor
lvl 30 Principal
-The Heretic
-Jijo Outfit
-Dark Orb
Geo Effects
Enemy Boost+50%
Attack+1 (mobile)
No Range Attack (mobile)
No Entry
Invincibility
Battle Strategy: Much easier than it looks. Note that the Attack+1 and No
Range effect will be randomly shuffled between red and blue every turn. Just
take your stand on top of the slide, and wait for the enemies to come to you,
then beat them up as they come. The Principal won't move, so you'll need to
go to her, but do so after beating up everyone else.
On future visits the Principal will be absent.
==========BATTLE 4-3: LAND BROKERS ARRIVE========
Dark World criteria: Beat the stage and move a total of no less than 10
spaces. Cannot be unlocked the first time playing the map.
Enemies
lvl 27 Mothman x6
-Slime Juice
-Ninja Tabi
lvl 27 Black Dog x4
-Wolf's Fang
-Falcon Shoes
lvl 28 Goon (Dragon)
-Slime Juice
-Falcon Shoes
lvl 30 Boss (Zombie Dragon)
-Crab Claw
-Protector
Geo Effects
No Lifting
Encroach
Invincibility
Game over
Battle Strategy: The evil Game Over effect makes its appearance here. In case
you didn't know, ANY unit, friend or foe, standing on a Game Over panel
means,
you guess it, Game Over! Encroach only makes this worse as it allows the
panels to grow every turn. Basically, you're on a time limit to defeat
everything. Start with the Mothmen. They will move towards the panels after
two turns, so make them count. Use mages' area of effect spells to hit them,
taking note of their elemental affinities before doing so. Have Axel do
Shocking Soul to wipe out two Mothmen below the Base Panel. You can send out
some throwers and toss them to prevent them from getting to the Game Over
panels sooner. They only have around 250 HP so if you can do more than that
you'll be fine. Note that they have good speed aptitudes so your attacks may
miss more often than you'd like. If you successfully wiped out the Mothmen,
deal with the Black Dogs next, as they will start moving after 4 turns. Put
them to sleep or throw them away from the panels and have Axel Shocking Soul

them to oblivion. Remember that they're immune to wind so have your wind
mages
attack the dragons if they're close enough. Once they're gone the battle
becomes much easier as there are only 3 enemies to worry about. They may be
stronger than the others, but Health will take out a good chunk of their HP.
If they attempt to get near the Game Over panels, throw them back and wait
for
the poison to do its job.
On future visits to this map the Boss and Goons will be absent.
==========FINAL BATTLE: THE DARK HERO! (Poser battle)========
Does not have a Dark World map
Enemies
lvl 33 Posers x4
lvl 35 Boss
lvl 38 Posers x2
Geo Effects
None
Battle Strategy: I won't spoil this battle, even though I'm pretty sure that
you just fight a bunch of posers. If you got through the last map, this
battle
isn't that difficult. If you find yourself having trouble, know that poison
and sleep will work on every enemy here. Lift can also buy you some time if
you need it.
Note: If you intend on starting Adell Mode after this, remove all equipment
from Axel, Pink, Actress, and Main Hero B before delivering the final blow.
It
will be a LONG time before you get these characters back in Adell Mode.
------------------------------____
|
| |\ |
|--| | \ |
|
| | \|
---------------------------------------------------------------------------------------------------------__
__
__
/\
|\ |
|
|
|\ /| | | |\ |
/--\ | ||-- |
|
| \/ | | | | | |-/
\ |/ |__ |__ |__
|
| |__| |/ |__
---------------------------------------------------------------------------(ADLMODE-0)
I know the PS2 guides probably cover this section fairly well already, but
I'm
adding it for the sake of completion. That and it's inconvenient to have to
browse through two different FAQs just to find everything, and this was long
overdue anyways.
Story:
The world of Veldime has been corrupted by Overlord Zenon, who has placed a
curse on its inhabitants. Once peaceful humans living there are slowly
turning
into demons. Enter Holt Village, the main base for this story, where our
hero,
Adell, and his parents are trying to summon Zenon so Adell can defeat him and
break the curse. However, the summoning ritual goes awry and they summon
Zenon's daughter Rozalin instead. Now this unlikely duo must venture the
outside world and find him, where they will meet several weirdos in the
process.

Note: All levels given will be the base levels without any stronger enemy
bills passed
######################################################################
CHAPTER 1: The Overlord's Daughter (ADLMODE-1)
######################################################################
Your starting party consists of Adell, Rozalin, a Fighter, Red Skull, and
Healer all at level 1
Watch the scenes unfold, and when you finally get to control Adell, wander
around town for a bit and look out for any random chests scattered around
town. Open them if you do find any. You can talk to any npcs and see what
they
say, it's usually something humorous. There are also invisible switches
hidden
somewhere in town that unlock something once all are opened.
They are found:
1. Behind the Postman, Dark Assembly, and Music NPCs, there are two pillars.
Go behind the fallen one and examine the small area behind it.
2. Behind Adell's house. Check the window beside the door.
3. By the NPC Zommie III there is a house. On the back of the house is a
switch.
4. Near one of the corners of the area there are two trees. In the center of
the corner area is the switch.
5. Look for the NPC Mario Boy. Behind him there is a stone pathway. Jump on
the wall area that is partially crumbled and examine it for the final
switch.
Once the final switch is opened, head to one of the trees near where switch
#4
is, and there you will find a shadowy npc called Friday Mk II. She doesn't do
anything at the moment, so let's move on. Talk to the Dimension Guide (the
NPC
with an arrow over her head) to proceed.
==========BATTLE 0-1: TUTORIAL 1==========
Enemies
lvl 1 Pvt Prinny x3
If you are new to the Disgaea series, I recommend sitting through this
tutorial otherwise you can just skip it. The tutorial is very straightforward
and so is the battle so I shouldn't have to explain much. This tutorial will
not appear again for subsequent playthroughs.
Shops open after this battle so if you want have a look at those. Buy some
stuff if you want, and move on to the next map.
==========BATTLE 0-2: TUTORIAL 2==========
Enemies
lvl 1 Pvt Prinny x3
Here we are introduced to one of the most crucial commands in the game, Lift
and Throw. If you don't know how this works, be sure to sit through this one.
Again the battle is pretty much the same as the last one so finish it
however you want to. If you want, have a unit stay in the center of the map,
then after a turn the Prinnies should approach it. Throw one Prinny to the
other two to end this.
v==========BATTLE 0-3: TUTORIAL 3==========
Enemies
lvl 1 Pvt Prinny x3
Geo Effects
Enemy Boost +50%
Exp +50%

This tutorial map introduces us to Geo Symbols and Panels. These things will
show up on most maps so it's important to know how they work. Battle is also
very simple, even with the Enemy Boost +50%.
==========BATTLE 0-4: TUTORIAL 4==========
Enemies
lvl 1 Pvt Prinny x3
Geo Effects
Enemy Boost +50%
Exp +50%
Silence
The final tutorial shows you how to transfer geo effects and what happens
when you destroy a geo symbol on a set of geo panels of a different color.
Just finish the map however you want...
After the set of tutorials, several things are unlocked. The Dark Assembly,
which allows you to create new characters, and the best of them all: Friday
MkII is now ready for battle! But first, a few preparations. Head to the
Dark Assembly and create at least two Thieves and about 5 Fighters/Lady
Fighters. You can create a few mages if you want as well. If you have a
Disgaea 1: Afternoon of Darkness save on your PSP you automatically
unlock the Lady Samurai class, so create one of those if you want to.
Once we have all the needed units, let's fight Friday Mk II! Of course, this
battle is fully optional but I still recommend doing it.
*******************SIDE QUEST BOSS*****************************************
Firday MK II/Dark Guide
lvl 100
-Dark Bow
-Binoculars
-Plastic Nose
-Nerd Glasses
Battle Strategy: Yikes, lvl 100! How the heck are we supposed to beat THIS?!?
Well it turns out, the fight is beatable at any level. Simply bring someone
out of the base panel and wait a few turns. In the meantime have Adell
running
around beating up all the NPCs that are scattered around the map. Friday will
move towards your character eager to destroy them. When she is in range,
bring out one Thief and use Health on her. Bring out one character each turn
to be used as a sacrificial lamb. After 3 turns the poison will wear off so
bring out another Thief and use Health on her again. She will die in another
2-3 turns. Before she dies, make sure to have defeated as many NPCs as
possible. I say this because the more NPCs you kill the higher you fill the
Bonus Gauge, which means more prizes in the end. The prizes are around
10000HL
and 3750 exp which a hell of a lot more exp than the first couple of chapters
will give you. Weapons are also fairly decent and will probably last you
until
Chapter 4 if you can get some.
Note that the NPCs you kill will be replaced by gravestones. To bring them
back, simply save and reload your file.
Congratulations! You have unlocked the Dark World! You'll get a wordy
tutorial
on how the Dark World works, and Friday Mk II will now be an NPC. Don't go
to any Dark World maps yet unless you want a Game Over.
*******************END SIDE QUEST*****************************************
From here on out all maps that have a Dark World counterpart will have a
description of how to unlock the map. Do try to fulfill these requirements
the

first time through because you will never get sent to the Dark World the
first time playing a map in Adell mode.
==========BATTLE 1-1: BEGINNER'S FIELD==========
Note: This battle is entirely optional
Dark World criteria: Automatically unlocked
Enemies
lvl 1 Petite Orc x3
lvl 1 Ghost x2
Geo Effects
Heal +20%
Battle Strategy: Not much strategy here. Just brute force your way through
the map and use the Heal+20% if you need it.
==========BATTLE 1-2: REFLECTION POND==========
Dark World Criteria: Complete without taking damage.
Enemies
lvl 1 Pvt Prinny x4
lvl 2 Pvt Prinny
-Paw Glove
Geo Effects
Enemy Boost +50%
Battle Strategy: Even with the Enemy Boost they're still pushovers, so beat
them up accordingly. Or you can just pick up a Prinny and toss it towards the
others for an easy clear.
==========BATTLE 1-3: PSYCHO'S HIDEOUT==========
Dark World criteria: Take damage
Enemies
lvl 2 Petite Orc x4
lvl 2 Mothman
-Paw Glove
Geo Effects
Exp +50%
Battle Strategy: Not much to this map either. Toss the Exp+50% on the blue
panels if you want and smash everything, be sure to take some damage to
unlock
the Dark World map, as it is a decent place to grind early on.
After this battle, you can take on an opportunity to seriously upgrade your
roster. Heal up in the hospital, and head to the Dark World for this map and
follow the instructions for that map to clear it. Do try to get a weapon as
the Bonus Gauge prize because it can sell for over 100000 HL. Once you do get
one, sell it and spend as much as possible to increase your customer rank. If
you have someone with over 10 mana head to the Dark Assembly and pass the
bill
"More expensive items". Once passed, check the stores and buy the most
expensive weapons and armor they have, and also buy anything that says "New"
if you want that 100% completion. Equip the most expensive weapons and armor
on your characters and head to the final map for this chapter.
==========BATTLE 1-4: DEAD TREE FIELD==========
Dark World criteria: Kill a green mage
Enemies
lvl 2 Fighter x2
-Lazy Sword

lvl 2 Fighter
-Worn Glove
lvl 3 Lady fighter
-Replica Spear
lvl 3 Healer
-Training Staff
-Common Orb
lvl 4 Dark Hero
-Double Slap
Geo Effects
None
Battle Strategy: If you didn't head to the Dark World and upgrade your stuff,
take this battle slowly, luring out each unit and pounding them one by one.
If you did, you have nothing to fear from the enemies here. You can also toss
enemies onto the healer as she lacks any form of offense and can be beaten up
for a few more experience.
######################################################################
CHAPTER 2: Rozalin the Liar (ADLMODE-2)
######################################################################
==========BATTLE 2-1: BANQUET ROOM==========
Dark World criteria: Complete the stage in 2 turns or less
Enemies
lvl 4 Marionette x4
lvl 5 Ghost x2
-The Weak
-Common Orb
Geo Effects
Def +50%
Battle Strategy: Take your stand on the Def +50% panels and take out the
enemies from there.
==========BATTLE 2-2: SANCTION ROOM==========
Dark World criteria: Complete the stage in 1 turn. Can only be unlocked the
second time.
Enemies
lvl 5 Dirty Frog
-Wolf's Fang
-Leather Jacket
Geo Effects
Warp
Enemy Boost +50%
Battle Strategy: Use the Warp Geo effect to your advantage and position units
away from Tink until you get warped close to the Enemy Boost Geo Symbol, then
destroy it. From there, beating Tink up is easy.
After this battle Tink joins the group at level 5 with the equipment he had
when you fought him.
==========BATTLE 2-3: ROOM OF DESPAIR==========
Dark World criteria: Move no more than 8 spaces
Enemies
lvl 4 Thief x4
-Handgun

lvl 5 Lady Fighter x3


-Iron Axe
lvl 4 Thief x3
-Wooden Bow
Geo Effects
None
Battle Strategy: Take out the Thiefs with Handguns first before focusing on
the other units. They aren't aggressive so after dispatching the gunners,
take
your time to heal everyone. Try to lure each unit out one at a time to make
things easier.
==========BATTLE 2-4: SEALED ROOM==========
Dark World criteria: Lift somebody
Enemies
lvl 5 Lady Fighter x2
-Broadsword
lvl 5 Red Skull x2
-Wooden Staff
-Common Orb
lvl 5 Green Skull
-Wooden Staff
-Common Orb
lvl 5 Blue Skull
-Wooden Staff
-Common Orb
lvl 5 Warrior
-Broadsword
-Brawny Muscle
lvl 6 Dark Hero
-Knuckles
-Imperial Seal
Geo Effects
Def +50%
Enemy Boost +50%
Move -1
Battle Strategy: The enemies here are fairly aggressive so you'll have to
beat them quickly. Start with the mages since they have low HP. If possible,
try to steal the weapons of the Warrior/Lady Fighters so they can't use their
weapon skills. Axel automatically goes on the offensive after a few turns so
if he ends up giving you trouble you can use the Thief's Health to whittle
down his HP.
######################################################################
CHAPTER 3: Rise of the Beauty Queen (ADLMODE-3)
######################################################################
Again talk to all the NPCs for some new dialog and scour the town for any new
chests. Before we move on, there's another nice opportunity to strengthen
your
troops. Head to Dark World 2-4 and reset until you get an Exp +20000 or a
weapon/armor as the first Bonus Gauge prize. Beat the map and make sure to
have all the characters you want to level present if you did get the
Exp +20000. This will shoot everybody's levels up to around 18-20 which is
more than enough to deal with the next chapter.
==========BATTLE 3-1: POISONOUS SWAMP==========
Dark World criteria: Wait 11 turns

Enemies
lvl 6 Zombies x7
Geo Effects
Encroach
Ally Damage 20%
Battle Strategy: Use a Fighter to throw a unit to the spot where the Ally
Damage 20% symbol is and destroy it. From there the map is a piece of cake,
especially since the zombies aren't aggressive at all.
==========BATTLE 3-2: DANGEROUS REFUGE==========
Dark World criteria: Destroy a Geo Symbol
Enemies
lvl 6 Messenger x2
lvl 6 Messenger x4
-Pointy Bone
lvl 6 Messenger x2
-Goblin Claw
Geo Effects
HL +50%
Exp +50%
Mana +50%
Battle Strategy: Savor the good Geo Effects and beat up on the really weak
enemies here. Their low HP means they die in 1-2 hits. They do have a skill
that inflicts paralysis so have a healer on standby to cure it if that
happens.
==========BATTLE 3-3: CORPSE GARDEN==========
Dark World criteria: Make a tower of 5 units
Enemies
lvl 9 Warslug x3
-The Weak
lvl 10 Warslug x3
-The Rotten
lvl 12 Vodianoi
-The Dead
-Common Orb
-Dark Rosary
Battle Strategy: Simple map, just take each slug out one by one and
heal if necessary. Don't forget to stack 5 characters to unlock the Dark
World.
*******************ROAD BUMP: GET A FELONY!
***********************************
A barrier will prevent Adell from proceeding to the next map, and the only
way to get through is to gather a Felony. The game now takes its time to
explain Felonies and Subpoenas to you, and hands Tink a Felony for existing.
Your task is to enter this Subpoena's Item World and gather a Felony. You
cannot sell the Subpoena nor can you move the Bailiff, so don't bother.
Before heading out, make sure you fill up all but one space of your
inventory with Stealing Hands, then head to the Item World. There will be
some further explanation on how to get the Felony once you entered and you
get a free Mr. Gency Exit, a useful item that lets you exit the Item World
whenever you want, so after that, look for a glowing red portal on each floor
and enter it. Make sure to survey any enemies' equipment while you're there
and steal any rare/legendary equipment you find. Once you reach floor 4,
there will be some further explanation of the Court Gate. After that, head
to the Court Gate with any unit, doesn't matter who, to receive your Felony.

Once that's done, you can choose to use the Mr. Gency Exit, or proceed to
floor 10, it's your choice. Once you're out of the Item World, you can now
enter the final map of this chapter.
Also, if Axel Mode was your first cycle, you'll still have to do this, even
if
you have felonies on your characters. Fortunately once you go through this
once, you won't have to repeat it again on future cycles.
*******************END ROAD
BUMP**********************************************
==========BATTLE 3-4: TRAGEDYLAND==========
Dark World criteria: Beat the stage without lifting or throwing. Cannot be
unlocked the first time through.
Enemies
lvl 22 Pvt. Prinny x10
-Goblin claw
lvl 1000 Beauty Queen
-Elder Spear
-Testament
-Brigandine
-Falcon Shoes
Battle Strategy: You're supposed to lose this fight, so just toss a unit over
to where Etna is and have that unit toss Etna to your base panel to destroy
it
and end the battle quickly, It's possible to beat her at low levels, but that
only nets you an ending and you have to redo everything up to this point
again.
######################################################################
CHAPTER 4: Axel's Scheme (ADLMODE-4)
######################################################################
After getting owned by Etna, Adell goes emo for a while, but snaps out of it
when he hears that Axel has abducted his siblings. Now we have to go on a
rescue operation!
Check the town for chests and new dialog. A new leveling map has opened up in
the form of Dark World 3-3, so clear that map a few times if you want and
when you're satisfied move on with the story.
==========BATTLE 4-1: BLOODY VALLEY==========
Dark World criteria: Destroy all Geo PANELS. That means toss the Exp +50%
symbol on a red Geo Panel and destroy it.
Enemies
lvl 8 Petite Orc x4
lvl 9 Orc Captain x2
lvl 8 Ghost x2
lvl 10 Alraune x2
Geo Effects
No Range Attack
Exp +50%
Battle Strategy: No Range Attack will limit your offense here, so if you rely
heavily on mages throw a unit over to where the Geo Symbols are and have them
remove the No Range Attack symbol by either destroying it or lifting it away
from the panels. The Alraunes are going to be annoying because they can
attack your units when they're on the bridge but the other units are not a
big threat. Just take them on one by one away from the Alraune's range and
you'll be fine.
==========BATTLE 4-2: BLOODY VALLEY==========
Dark World criteria: Toss 5 enemies onto another enemy.

Enemies
lvl 9 Cockatrice x2
lvl 10 Cockatrice x2
lvl 10 Petite Orc x2
lvl 11 Petite Orc x3
lvl 10 Beast Tamer
-Dragon Blade
-Leather Jacket
lvl 10 Beast Tamer
-Silver Bow
-Leather Jacket
lvl 11 Beast Tamer
-Dragon Blade
-Leather Jacket
lvl 12 Beast Tamer
-Primitive Axe
-Leather Jacket
Geo Effects
Atk +50%
Battle Strategy: The symbol will move every turn, randomizing which panels
are affected by Atk +50%. Just take this one slowly and lure each enemy one
by
one, which is really easy to do with the cramped spaces.
==========BATTLE 4-3: RED WATERFALL==========
Dark World criteria: Combine all enemies into one enemy
Enemies
lvl 10 Nekomata
-Goblin Claw
lvl 12 Beast Tamer
-Naginata
Geo Effects
Enemy Level up +10%
Battle Strategy: Destroy the Geo Symbol, then lure the enemies to the bridge
one by one and kill them off. In the PS2 version this stage is used to
capture
high level Nekomatas, but since the criteria for capturing a monster has been
changed for this game, you can no longer capture Nekomatas that have levels
higher than Adell. That means THE NEKOMATA TRICK DOES NOT WORK IN THIS
VERSION!
==========BATTLE 4-4: DRAGON'S MOUTH==========
Dark World criteria: Allow 30 turns to pass
Enemies
lvl 10 Thief x2
-Rapier
lvl 12 Rogue x2
-Long Bow
-Glasses
lvl 12 Heavy Knight x2
-Pike
lvl 12 Togabito x2

-Double Slap
lvl 12 Rogue x2
-Silver Bow
-Glasses
lvl 14 Dark Hero
-Beat Down
-Imperial Seal
Geo Effects
Invincibility
No Entry
No Lifting
Atk -50%
Def -50%
Def +50%
Battle Strategy: Throw some units to the island with the No Entry Geo Symbol
and be prepared to deal with those Thieves and their status effects. Once
they're gone, destroy the No Entry Symbol and advance carefully, picking off
the units one at a time. When it's down to just Axel and his flunkies, lure
them all out and try to get a unit on the Invincibility field. Once you've
done that, you've pretty much won.
######################################################################
CHAPTER 5: The Promise (ADLMODE-5)
######################################################################
Taro, being the Tardo that he is, falls into the river and gets swept away.
Of course, Adell and the group have to go save him.
Check your character roster. Looks like we have a newcomer. Hanako joins the
group at level 12. If you want to use her, go ahead and upgrade her equipment
before doing so.
Even though it's a life or death situation here, you can surely take a few
minutes and grab some treasure chests and converse with the townsfolk for a
bit, I'm sure Taro will be just fine. Once you're done, head to the Cavern
of Evil and start the next map.
==========BATTLE 5-1: GLUTTON'S HIDEOUT==========
Dark World criteria: Let one of your units die.
Enemies
lvl 13 Orc Captain x4
-Goblin Claw
lvl 13 Boggart x4
-The Sacrifice
lvl 13 Petite Orc x4
lvl 14 Alraune x2
-The Sacrifice
lvl 14 Empusa x3
-The Sacrifice
lvl 16 Head Orc
-Wolf's Fang
-Brawny Muscle
-Light Armor
Geo Effects
Heal 20%
Enemy Boost +50%
Encroach
Battle Strategy: Again we're dealing with non-aggressive enemies here, so

approach this battle slowly. Those Boggarts have an annoying skill called
Tie Down which can paralyze you, so have your healer, hopefully with Espoir,
to cure it. The Enemy Boost +50% should not be an issue if you've upgraded
your equipment thoroughly. At this point everyone was doing 0 damage to my
Adell who had about 800 DEF at that time.
==========BATTLE 5-2: ETERNAL OBLIVION==========
Dark World Criteria: Beat the stage using 5 or less characters. Cannot be
unlocked the first time around.
Enemies
lvl 14 Orc Captain x3
-Goblin Claw
lvl 14 Orc Captain x3
-Wolf's Fang
lvl 14 Petite Orc x3
-Pointy Bone
lvl 14 Petite Orc x3
-Paw Glove
Geo Effects
ATK +50%
DEF +50%
Battle Strategy: Send a couple of units to the Geo Symbols, have them throw
the Symbols on the purple panels, then park your strongest units on the
purple
panels surrounding your base. Pretty easy. The enemies are even nice enough
to
stand idle for a few turns before they go on the offensive.
After this battle, go buy a few of the Stealing Hand/Plunder Hand items from
the store if you don't have some already. The next battle has a few goodies
to
steal.
==========BATTLE 5-3: SHRIEK OF DEATH==========
Dark World Criteria: Make a tower of 8 units
Enemies
lvl 18 Cu Sith x4
-Slime Juice
"Allies"
lvl 20 Dark Hero
-Playful Punch
-Leather Jacket
-Devil Ring
Geo Effects
No Entry
Invincibility
Silence
No Lifting
Battle Strategy: Axel's an ally for this battle, and the enemies start out
barricaded. Hopefully you've got a level 20+ Thief with you, because you will
want to steal Axel's equipment, particularly that Devil Ring he's got. At
this
point in the game it's a very nice accessory to have. Once you've stripped
him
dry, feel free to boost your units with Braveheart/Magic Boost if you have
them, then destroy the No Entry symbol. This will release the enemies, but
with powered up units, they shouldn't stand a chance.

==========BATTLE 5-4: DARK RUINS==========


Dark World Criteria: Beat the stage using only tower attacks
Enemies
lvl 16 Petite Orc x4
lvl 16 Petite Orc x2
-Goblin Claw
lvl 16 Boggart x2
-The Dead
lvl 16 Alraune x4
-The Dead
lvl 18 Cu Sith x2
-Wolf's Fang
lvl 20 Cu Sith
-Wolf's Fang
lvl 18 Orc Captain
-Wolf's Fang
Geo Effects
No Entry
Battle Strategy: Again the enemies are not aggressive, so take them down
one at a time, preferably with mage spells. Boggarts are here again and still
have Tie Down so get ready to cure paralysis if anyone is inflicted with it.
######################################################################
CHAPTER 6: Colosseum (ADLMODE-6)
######################################################################
After rescuing Taro, the group wonders where to go from here. They then
happen
across a girl ninja who is looking for the Colloseum, and also reveals that
the winner gets to meet Zenon. Naturally, the gang jumps at this opportunity.
Oh, and Taro joins the party at level 16. Does anyone find it weird that when
you get both of Adell's siblings, they're stronger than when he first starts
his journey (level 1)? Wonder where they've been training before they
joined...
Before you start the next story maps, if you don't have any characters around
level 20 or above, do a few of the Dark World maps for experience and money.
You won't be able to get this opportunity for a few chapters, so take
advantage of it while you still can!
Go around town for chests and new dialog. Make sure to grab some Stealing
Hands! In fact, fill your inventory with them! Once that's done, head to the
next map.
==========BATTLE 6-1: FIRST BATTLE==========
Dark World criteria: Make a 10 unit tower. That's right, you have to use
ALL the units that you can have in the field!
Enemies
lvl 16 Lady Warrior
-.44 Magnum
-Jijo Outfit
-Psycho Orb
lvl 16 Lady Warrior
-Cardinal Staff
-Jijo Outfit
-Psycho Orb
lvl 16 Rogue
-Naginata
-Binoculars

-Binoculars
-Binoculars
lvl 16 Rogue
-Playful Punch
-Jijo Outfit
-Binoculars
lvl 16 Blue Mage
-Playful Punch
-Jijo Outfit
-Psycho Orb
lvl 16 Red Skull
-Elven Bow
-Jijo Outfit
-Psycho Orb
lvl 16 Acolyte
-Battle Axe
-Kung-Fu Muscle
-Kung-Fu Muscle
-Kung-Fu Muscle
lvl 18 Invincible Hero
-Supremacy***
-Almighty Armor***
-Maxi Sandals***
*** The "boss" of the group, Undefeatedable, has three unique pieces of
"invincible" equipment, which cannot be found anywhere else in the game.
Steal these for completion purposes, and you may want to reset the map
until one of the equipment turns up rare or legendary. They are terrible
pieces of equipment statwise, but they come with subdued Collector
specialists, and their once a cycle availability means they're worth
getting.
Battle Strategy: The battle itself is very easy as long as you lure the
enemies out one at a time and don't step into the middle of the pack and
fight everybody at once. As mentioned earlier, steal the leader's
equipment and any other equipment you might find useful.
After the battle, you're thrust into a new hub area, not Holt Village.
All the important NPCs are present except for the Dark World guide, which
is why I recommended stocking up on cash/levels in the Dark World earlier.
Grab some of the chests lying around, and speak to the combatants around
the waiting room if you want. After that, talk to the Dimension Guide
(Bontina
here) and start the next round.
==========BATTLE 6-2: SECOND BATTLE==========
Dark World Criteria: Beat the stage using 7 of less characters. Cannot be
unlocked the first time through.
Enemies
lvl 18 Killer Puppet x7
-Wolf's Fang
lvl 24 Geo Master
-Cardinal Staff
-Traveler Mantle
-Psycho Orb
Geo Effects
No Entry
Invincibility
Silence
No Close Combat

No Range Attack
No Lifting
Ally Damage 20%
Battle Strategy: If you paid attention to the scene before this battle, you
would know that you need to target the red Geo Symbol. Destroying any other
symbol will spell disaster. If you have mage that can one-shot the symbol,
bring them out and nuke the symbol, then go to town on the enemies, otherwise
you'll have to go around some No Entry panels while Old Man Geo assaults you.
If you do, try to stay away from his range and end your turn on the
Invincibility panels as much as possible.
==========BATTLE 6-3: THIRD BATTLE==========
Dark World Criteria: Combine all but one enemy
Enemies
lvl 20 Cait Sith x2
lvl 20 Lilim x3
lvl 22 Nemophilia x2
lvl 24 Prophet
-The Puppet
-Jijo Outfit
-Psycho Orb
-Dark Rosary
Geo Effects
Ally Damage 20%
Def +50%
Silence
Evade
Atk +50%
Warp
Battle Strategy: It's just a matter of luring the enemies one by one and
killing them off, taking advantage of the Geo Effects whenever possible.
It helps that most of them don't have any equipment.
==========BATTLE 6-4: FOURTH BATTLE (Bowling)==========
Dark World Criteria: Beat the stage in one turn by "bowling". Can only be
unlocked the second time around.
Enemies
lvl 22 12-Pounder Prinny
lvl 22 Pvt Prinny x10
Geo Effects
Enemy Boost x3
Enemy Strategy: Simply send a unit with a THW stat of at least 3 to the
12-Pounder's back, lift him, and throw him at the nearest Pvt. Prinny.
Watch the fireworks ensue!
######################################################################
CHAPTER 7: Battle Tournament (ADLMODE-7)
######################################################################
As usual, there are new chests and dialog to be had. Open the chests and
update your characters' stuff, then look around for a familiar figure in
the vicinity... it's Etna! Talk to her to trigger a scene. After that
you get attacked!
==========BATTLE 7-0: VS YUKIMARU?==========
Dark World Criteria: None
Enemies
lvl 28 Kunoichi
-Katana
-Black Outfit

-Cross-Trainers
Geo Effects
Evade
No Lifting
Disperse Damage
Battle Strategy: It's a 10 vs 1 battle, but that Disperse Damage effect,
which
shares the damage taken by one unit to his/her allies, can even those odds.
Even more annoying is that Evade effect on the whole field, which gives all
attacks a 50% accuracy. Yes, that goes for our opponent too. The best way to
win this battle is to throw Yukimaru? in your Base Panel and surround her.
The
panel will be destroyed, but at least you don't have to worry about that
annoying Evade effect anymore.
==========BATTLE 7-1: FIFTH BATTLE==========
Dark World Criteria: Destroy all Geo Panels. That means a big explosion at
the end. First destroy all the red symbols then destroy the white symbol at
the very back of the map.
Enemies
lvl 20 Super Hero (Yellow)
-Crab Claw
-Kung-Fu Muscle
lvl 20 Super Hero (Blue)
-Crab Claw
-Slippers
lvl 20 Super Hero (Purple)
-The Slave
-Psycho Orb
lvl 20 Super Hero (Green)
-The Slave
-Binoculars
lvl 22 Super Hero (Red)
-Crab Claw
-Traveler Mantle
Geo Effects
Enemy Boost +50%
Def +50%
Evade
Atk +50%
Ally damage 20%
Battle Strategy: Anthem of Braves plays during this battle! Anyways, the
Prism Rangers are separated, and individually are pretty weak and not
aggressive, so once again, just beat them one at a time and take
advantage of the Geo Effects and you'll be fine.
==========BATTLE 7-2: SEMI-FINAL==========
Dark World Criteria: Clear the map without taking damage
Enemies
lvl 25 Kunoichi
-Katana
-Black Outfit
-Cross-Trainers
lvl 22 Hanakage x3
-Katana
lvl 22 Hanakage x3

-Cardinal Staff
lvl 22 Genin x3
-Katana
lvl 22 Genin x3
-Playful Punch
Geo Effects
None
Battle Strategy: This fight is much tougher than the previous ones. For one
thing, the enemies are aggressive and will come after a few turns have
passed.
Another thing is those female ninjas. They come with a nasty set of skills,
namely Kagenui, which paralyzes, and MinMinMin, which sleeps. Did I mention
that they affect MULTIPLE UNITS? Your top priority therefore should be
focusing on eliminating the Hanakages as soon as possible. Stay as far as
possible from them and keep your units spread out. You do not want your units
to get statused at all. Once the 6 Hanakages are gone, the battle should go a
lot smoother. The Genin are a minor nuisance at best so focus your attention
on Yukimaru. Once she's once, the Genin are easy pickings.
After the battle, Yukimaru joins at level 25.
==========BATTLE 7-3: FINAL BATTLE==========
Dark World Criteria: Lift an enemy. Now have somebody else lift another enemy
and throw it on the unit carrying another enemy.
Enemies
lvl 24 Heavy Knight x4
-Beckdograban
-Light Armor
lvl 22 Archer x4
-Elven Bow
lvl 22 Gunner x4
-Steam Gun
lvl 24 Magic Knight
-Spatha
-Jijo Outfit
lvl 28 Dark Hero
-Finger Snap
-Light Armor
-Devil Ring
Geo Effects
No Entry
Battle Strategy: Ranged units will have a field day here, so I hope you've
got
some nice mages trained up. Pick off each unit one at a time as usual. If the
Magic Knights approach you, get rid of time quickly, they hit HARD. Keep up
the spells and all the generics should be gone. Axel shouldn't pose that much
of a threat. Steal his stuff to make whittling him down more manageable.
######################################################################
CHAPTER 8: Zenon Appears! (ADLMODE-8)
######################################################################
Watch the scenes afterwards. You're thrown into a battle immediately after
with no time to prepare! Whatever shall we do!
==========BATTLE 8-1: SUNKEN ALTAR==========
Dark World Criteria: Lift an enemy. Now have somebody else lift another enemy
and throw it on the unit carrying another enemy.

Enemies
lvl 26 Ghoul
-Slime Juice
lvl 30 Dragon
-Odd Mandible
-Round Shield
-Kung-Fu Muscle
Geo Effects
None
Battle Strategy: Not much to say here. Enemies are not aggressive once again.
Pick them off each group one at a time. If your mage has the 7th spell
formation, then those zombies will fall fast. The formation looks like this:
x x
x x x
x x
We have to escape Zenon's clutches before we all die! Actually despite this
situation our heroes have found themselves in you can take your sweet time
in preparing for the next map. This chapter has a few restrictions in that
you can't visit previous story maps or the Dark World. Grab the lone chest
that is lying around and once preparations are done let's get out of this
place.
==========BATTLE 8-2: HADES CORRIDOR==========
Dark World Criteria: Create at least one geo chain
Enemies
lvl 28 Dragon x4
-Odd Mandible
-Round Shield
-Kung-Fu Muscle
lvl 30 Beast Leader x2
-Yggdrasil Bow
-Round Shield
-Exertion Belt
Geo Effects
No Entry
No Lifting
Stage Clear (!)
Battle Strategy: If you think you can handle it, brute force the enemies
here,
if not... there's that Stage Clear Geo Effect at the very back of the map.
Tear those Geo Symbols down and make a run for it!
==========BATTLE 8-3: LOSER'S GALLOWS==========
Dark World Criteria: Destroy the No Entry Geo symbol
Enemies
lvl 25 Red Skull
lvl 25 Blue Mage
lvl 25 Green Skull
lvl 25 Star Mage
All have Crystal Rod equipped
Geo Effects
Evade
No Entry
Battle Strategy: The No Entry barrier alternates between green and aqua every
turn, so advance your units accordingly. When you get to the mages, throw
them
off the Evade panels and wail on them. Most of the time they will just cast
debuffing spells but occasionally they will throw out a Giga spell so be

careful and heal any damage taken. Repeat for the second group of mages.
==========BATTLE 8-4: CONFESSION ROOM==========
Dark World Criteria: Beat the stage using regular attacks
Enemies
lvl 15 Togabito x10
-Boxing Gloves
Geo Effects
Silence
Enemy Level Up +10%
Battle Strategy: Really easy battle, even with the level up effect. Just send
in your best fighters and watch as they one-shot these guys.
==========BATTLE 8-5: SURVIVOR'S END==========
Dark World Criteria: Beat the stage without taking any damage.
Enemies
lvl 30 Red Skull
-Crystal Rod
-Traveler Mantle
-Psycho Orb
lvl 30 Blue Mage
-Crystal Rod
-Jijo Outfit
-Psycho Orb
lvl 30 Specter x2
-The Demon
-Psycho Orb
lvl 32 Dragon x2
-Odd Mandible
Geo Effects
None
Battle Strategy: Very straightforward. Beat up each unit one at a time, heal
when necessary. Rinse and repeat. If you use mostly physical attacks you have
to lift the two mages off the pedestals before striking.
==========BATTLE 8-6: PUTRID COURTROOM==========
Dark World Criteria: Get the Bonus Gauge to at least 4.
Enemies
lvl 30 Archer x6
-Jewelled Bow
-Binoculars
lvl 30 Heavy Knight x4
-Shogun Spear
lvl 30 Acolyte
-Crystal Rod
-Psycho Orb
Geo Effects
Heal 20%
Attack +1
Battle Strategy: NONE of the enemies move at all! This makes things really
easy. Take out one group of archers, then stand on where they were to recover
any damage suffered. Do the same to the other group. While you're doing that,
the healers are busy boosting the knights. In a few turns, they will run out
of SP and you can wait for the boosts to wear off. Once that's done, throw
the knights off the Healing and Attack +1 panels or kill them with spells,

then beat up the archers once the knights are out of the way. Then go for the
healers and the knights of they are still around. If you can steal the
Archers' bows to make them helpless.
######################################################################
CHAPTER 9: Summoned Overlord (ADLMODE-9)
######################################################################
Yay, we're finally back at Holt Village! That means we can revisit old maps
and more importantly: the Dark World again! The road to Zenon is only going
to get harder from here, so let's upgrade our equipment! Hopefully you have
bought enough from the shops to raise the customer rank. If you haven't
already, pass the "More Expensive Stuff" bills until the shops are at least
rank 7 or 8. Check the shops to find that the HL prices are in the hundred
thousands range! Not to worry. Remember 3-3, or Corpse Garden? Let's do the
Dark World for that repeatedly. As a reminder, make sure to pass the
"Bonus Gauge Boost" bill before doing this map, it's well worth it! Also
don't forget to check the bonuses and if there is an experience bonus BRING
OUT ALL THE UNITS YOU WANT TO LEVEL BEFORE THE ZOMBIE DIES. Just to
give you an idea of how good this method is, after 6 clears of this stage I
got a bunch of single digit level units all the way up to the mid 40s, which
should last a while.
In addition, keep an eye out for weapons and armor as prizes. Selling them
will net a lot more HL than the measly 300000 HL prizes that commonly pop up.
Once you amass enough funds, upgrade your weapons and armor. Get at least the
ones that sell for about 200000.
==========BATTLE 9-1 DEAD METROPOLIS==========
Dark World Criteria: Get a unit to a spot that has a height of 64 DM
Enemies
lvl 32 Genin x4
-Boxing Gloves
lvl 30 Killer Puppet x7
lvl 32 Hanakage
-Katana
-Protector
lvl 32 Yukikage
-Katana
-Black Outfit
Geo Effects
Enemy Boost +50%
Battle Strategy: Hopefully you took my advice and gained some levels and
improved equipment. There's not really much you can do to avoid the enemy
boost effect in the beginning, so having around 1000+ HP and 1000+ DEF will
really save your units here. As usual the kunoichis are annoying with their
statuses so take them out first. The other units fall easily once they're
gone.
==========BATTLE 9-2 GRAVE OF ALCHEMY==========
Dark World Criteria: Finish the stage and move no more than 11 spaces.
Finishing the stage without moving at all will unlock it for sure (use mages)
Enemies
lvl 32 Magic Knight x4
-Bastard Sword
lvl 34 Star Mage x2
-Crystal Rod
lvl 34 Star Skull x2
-Crystal Rod
Geo Effects

Exp +50%
Battle Strategy: This is one of those maps intended for grinding, as the Geo
Effect indicates. The enemies are not too tough as long as you take them all
out at once. At the base level, I wouldn't recommend this map for grinding.
Stick to Dark World 3-3 for now, as you can get multiple units experience and
money at the same time.
==========BATTLE 9-3 ALTERED TOWN==========
Dark World Criteria: Get the Bonus Gauge to at least 2
Enemies
lvl 34 Ghoul x4
lvl 36 Watcher
-The Delusion
lvl 32 Mystic
-Crystal Rod
-Dark Orb
lvl 34 Hell Hound
-Viper Bite
-Spirit Muscle
Geo Effects
Disperse Damage
Battle Strategy: First thing you must do is lure the nearby enemies on the
purple panels, then proceed to beat them up. This will eliminate the mystics
on the roof, which gets rid of the biggest annoyance in this map. From there
beating up everything is straightforward.
==========BATTLE 9-4 SNARLING CAPITAL==========
Dark World Criteria: There's a big pillar at the center of the map. Get a
unit
to stand on its "eye".
Enemies
lvl 36 Pvt. Prinny x12
Geo Effects
Clone
Enemy Boost +50%
Battle Strategy: Lift and Throw, lift and throw, lift and throw! And don't
stand on a clone panel or you'll regret it.
######################################################################
CHAPTER 10: The Two Ninjas (ADLMODE-10)
######################################################################
After a lengthy scene with some fourth wall breaking, you gain a new member,
a level ONE Etna! If you want to use her go for it, but I wouldn't recommend
it unless you don't mind redoing a few maps for extra levels.
There's the usual stuff in town to do. When you're ready, head over to the
Dimension Guide and to the next map: the Carcassed Lands.
==========BATTLE 10-1 ROTTEN FIELDS==========
Dark World Criteria: Combine 5 enemies
Enemies
lvl 38 Basilicrow x9
Geo Effects
No Entry
Battle Strategy: Here we have the Roc, one of the better monsters in the
game.

Its ability lowers the stats of any adjacent foes. That means fighters are
at a disadvantage against them, so use mages to blast them from afar. You'll
need some units to throw them around the map so they can lay waste to any
nearby Rocs. Head for the Geo Symbol once most of the Rocs are gone, then
beat them any remaining enemies once the No Entry barrier is gone.
==========BATTLE 10-2 LURING NIGHTMARE==========
Dark World Criteria: Destroy the Geo Symbol. Can only be unlocked the second
time around.
Enemies
lvl 40 Pvt Prinny x12
Geo Effects
Evade
Warp
Deathblow
Battle Strategy: Prinnies, so throw them! Send any two humanoids to grab the
two nearby Prinnies and throw them to the nearest Prinny. That's 4 down
already! Send out as many units as you can and don't get close to a Prinny.
End your turn and wait for the Warp effect to kick in. Once it does, most of
your units should be within range of grabbing a Prinny so do so. They should
be all gone by the 3rd turn. Also, if that Deathblow effect is annoying you
throw a Prinny towards the Geo Symbol to destroy it.
==========BATTLE 10-3 REBELLING SPIRIT==========
Dark World Criteria: Do 500+ damage.
Enemies
lvl 40 Pvt Prinny x10
Geo Effects
No Lifting
Fusion
Battle Strategy: There's a pretty evil trick you can use here. To do this,
you
must have your own Prinny unit. Do nothing for 9 turns. All the Prinnies
should have fused into a level 400 Prinny. Now lure it to your Base Panel.
Once it's close enough, send a humanoid beside the Base Panel, take out your
Prinny, lift it (despite the No Lifting all over the place, it can't stop
you from lifting a unit from the Base Panel) and throw it at the high level
Prinny. Mission complete!
==========BATTLE 10-4 DEAD BREATH==========
Dark World Criteria: Get the Bonus Gauge to 3 or higher.
Enemies
lvl 42 Ronin x6
-Katana
lvl 45 Ninja Master
-Niflheim***
-Bushido Suit
-Bloody Orb
Geo Effects
Atk +50%
Warp
*** The Niflheim is another unique weapon that can only be found twice in one
game cycle. This is one of them, so make sure to steal it! The weapon itself
is nothing special though.
Battle Strategy: This battle can be tricky, if only because the Ronins have
an ability that gives them a chance to deliver instant death to a foe when
they get low on health. To get around this, either have them attack your
units first to weaken them with counterattacks, or keep away from them and

hurt them with spells. Fubuki's ability allows him to drain SP when he
attacks, so feel free to unload all your skills on him before he drains all
your SP.
######################################################################
CHAPTER 11: Awakening (ADLMODE-11)
######################################################################
Zenon appears and seriously wounds Fubuki. Even though he tried to kill them
earlier, the group heads to Shinra Tower to find a cure.
Standard start of chapter procedures apply. No need to visit any previous
maps if you're around level 50.
==========BATTLE 11-1 GEO CHALLENGER==========
Dark World Criteria: Beat the stage without taking any damage.
Enemies
lvl 38 Black Dog x2
-Bull Horn
lvl 41 Sea Monk
-The Nightmare
lvl 44 Werecat
-Bull Horn
lvl 47 Peryton
-Bull Horn
lvl 50 Priest
-Sorcery Rod
-Dark Rosary
-Dark Orb
Geo Effects
No Entry
Invincibility
Battle Strategy: Take on the two monsters in reach, then destroy the nearby
Geo Symbol, then take out the next two monsters and destroy the next Symbol.
Rinse and repeat until only the Priest is left. She will be casting buffs
while you are attacking and will likely run out of SP by the time it's down
to just her, making her easy pickings.
==========BATTLE 11-2 WITTY CONTEST==========
Dark World Criteria: Don't destroy any Geo Symbols
Enemies
lvl 44 Blue Skull
-Fancy Rod
lvl 46 Blue Mage
-Fancy Rod
-Magical Vest
lvl 44 Red Skull
-Fancy Rod
lvl 46 Red Mage
-Fancy Rod
-Magical Vest
lvl 44 Green Skull
-Fancy Rod
lvl 46 Green Mage
-Fancy Rod
-Magical Vest

Geo Effects
Silence
Fire Element +50%
Wind Element +50%
Water Element +50%
Attack +1
No Entry
Invincibility
Battle Strategy: Check your units' elemental affinities and send those with
high water affinity to the blue mages, high fire affinity to the red mages,
etc. The x Element Up +50% is not to be underestimated. If you can survive
the mages initial attacks, you should be able to defeat them easily.
==========BATTLE 11-3 DEATH TO COWARDS==========
Dark World Criteria: Do 1000+ damage
Enemies
lvl 48 Sage x8
-Druid Staff
Other
lvl 35 Chest x4
Geo Effects
Reverse Damage
Mana +100%
Battle Strategy: A grinding map, but for Healers! If your Healer can't reach
the enemies with her healing spells have someone throw her to where they are.
Start healing them to death when she's there. A single Giga Heal does over
1000 damage, enough to one-shot them and subsequently unlocks the Dark World
map! You may also want to throw one of your best units to where your Healer
is so they can attack her to heal. This is crucial because the enemies also
know some healing spells! If your Healer isn't level 50 yet, you may want to
do this map over and over until she is, that way, she gets access to the
best healing spell: Omega Heal, which will make life a lot easier, though it
has a hefty SP cost at over 100 SP per cast.
==========BATTLE 11-4 DEFILER AMBITION==========
Dark World Criteria: Beat the stage using 4 or less characters.
Enemies
lvl 46 Shooter x7
-Golden Bow
lvl 50 Star Mage
-Fancy Rod
-Black Outfit
-Dark Orb
lvl 50 Star Skull
-Fancy Rod
-Black Outfit
-Dark Orb
lvl 50 Sage
-Fancy Rod
-Black Outfit
-Dark Orb
Geo Effects
Enemy Boost +50%
No Entry
Battle Strategy: This map can be a pain with the high terrain and ranged
enemies. You'll want to clear the archers in the lowest elevation then once
that area is clear throw your main forces to the higher areas. Watch out for

the mage units, since they could kill somebody with that 50% boost. As you
might expect, your own ranged units will be very effective here. Use buffing
spells, attack spells and status effects to beat this map effectively.
==========BATTLE 11-5 EVIL TEMPTATION==========
Dark World Criteria: Beat the stage using regular attacks
Enemies
lvl 50 Dragon
-Spikey Shell
lvl 50 Fafnir
-Spikey Shell
lvl 50 Ahzi Dahaka
-Spikey Shell
lvl 50 Nidhogg
-Spikey Shell
Geo Effects
Def +50%
Warp
Atk +50%
Enemy Boost +50%
Ally Damage 20%
Battle Strategy: A fairly easy map. The only issues you might face are the
randomly moving Geo Symbols, which means the panel your unit may be standing
on next turn might be something undesirable like Ally Damage 20%. Just pound
on the Dragons and heal when necessary. Remember that they also take 0 damage
from fire.
==========BATTLE 11-6 WARPED KNOWLEDGE==========
Dark World Criteria: Beat the stage without taking damage.
Enemies
lvl 52 Black Dog
-Bull Horn
-Fur Jacket
-Beastly Belt
-Spirit Muscle
lvl 52 Fafnir
-Bull Horn
-Fur Jacket
-Beastly Belt
-Spirit Muscle
lvl 52 Sea Monk
-The Nightmare
-Fur Jacket
-Bloody Orb
-Spirit Muscle
lvl 52 White Dragon
-The Nightmare
-Fur Jacket
-Bloody Orb
-Spirit Muscle
lvl 50 Red Mage
-Prinny Staff
-Black Outfit
-Dark Orb
lvl 50 Green Mage
-Prinny Staff
-Black Outfit

-Dark Orb
lvl 50 Blue Mage
-Prinny Staff
-Black Outfit
-Dark Orb
lvl 50 Star Mage
-Prinny Staff
-Black Outfit
-Dark Orb
Geo Effects
No Entry
Warp
Invincibility
Battle Strategy: A rather annoying battle. First get rid of the Holy Dragon
and Black Dog. Next you have to deal with those pesky mages. You can either
steal their weapons to lower their spell range or you can have a unit with
high HP and your Healer stand by the Base Panel and absorb whatever
punishment
they dish out until they run out of SP. With two units, they will use multitarget spells which take up more SP, and sometimes even an Omega, which eats
up about 100 SP. They should be all out of SP by about 20 turns. Once the
mages are neutralized, you can target the No Entry symbol, but make sure you
deal with the Fafnir and Sea Monk accordingly. Without the support of those
mages, they're pushovers. Once the No Entry symbol is gone, beat those mages
up. They're helpless without any spells.
==========BATTLE 11-7 HOLY TOWER==========
Dark World Criteria: Beat the stage using tower attacks only. Can only be
unlocked after beating the map once.
Enemies
lvl 1200 Overlord
-Laser Blade
-Majin Armor
-Testament
-Orion's Belt
Geo Effects
Heal 20%
Enemy Boost x3
Ally Damage 20%
Battle Strategy: Err... yeah... lvl 1200 is a sign that you're supposed to
lose. Don't go down without a fight though! Gather all your Thieves and try
to steal the boss's armor before he kills everybody. It's only a measly
1% chance, but if you're successful, you could be set of the rest of story
mode equipment wise! If you don't get anything, don't worry about it. Also
don't go for the Laser Blade since it can be easily gotten by doing Dark
World 3-3.
After getting destroyed by our Overlord friend, one of your party members
unleashes their inner power. And so we have to have a rematch!
==========BATTLE 11-7.5 HOLY TOWER==========
Dark World Criteria: None
Enemies
lvl 1200 Overlord
-Laser Blade
-Majin Armor
-Testament
-Orion's Belt
Geo Effects
None

Battle Strategy: It's almost impossible to lose. I've tried getting killed
by doing nothing several times and still ended up winning in the end.
Sadly, you get no money for winning. Understandable because the reward would
probably have been several million HL.
######################################################################
CHAPTER 12: Castle Raid (ADLMODE-12)
######################################################################
The gang finds out where Zenon's castle is, and off they go. They will face
some major resistance along the way though.
Usual new chapter stuff applies. You won't really need to grind for this
chapter if your main forces are at least level 50-60.
==========BATTLE 12-1 OVERLORD'S SIGN==========
Dark World Criteria: Combine all enemies
Enemies
lvl 52 Iron Knight x3
-Bone Spear
lvl 52 Valkyrie x3
-Skeleton Bow
lvl 52 Destroyer x2
-Bekatwa
lvl 52 Destroyer
-Heavy Axe
Geo Effects
Def +50%
No Lifting
Ally Damage 20%
Heal 20%
Enemy Boost +50% (inactive)
Exp +50% x2 (inactive)
Battle Strategy: Lift one of the nearby Exp+50% Geo Symbols and toss it on
one
of the red panels, then destroy the symbol. The resulting Geo Chain will
wipe out all those nasty effects and severely weaken all the enemies. Next,
grab the other Exp +50% symbol and toss it one of the now yellow panels for a
decent experience boost, then beat everyone up. They should take 1-2 hits to
kill due to their weakened state.
==========BATTLE 12-2 CRYSTALLINE MAZE==========
Dark World Criteria: Don't destroy any Geo Symbols
Enemies
lvl 60 Skeletal Dragon
-Poison Needle
-Battle Vest
-Fight Muscle
lvl 52 Succubus
-The Accursed
lvl 52 White Dragon
-The Accursed
-Bloody Orb
Geo Effects
Enemy Boost +50%
Enemy Boost x3
Battle Strategy: Pick off each enemy in the red area one by one, then once

they're all gone send a unit to the area where the Enemy Boost x3 symbol is.
You can either destroy the symbol or toss it away. If you do destroy it,
you'll want to destroy the second symbol too, since the whole area will now
be Enemy Boost +50%. Once the Geo Effects are gone, the skeleton dragon is
easy pickings.
==========BATTLE 12-3 Mysterious Trap==========
Dark World Criteria: Create a tower of 9 units.
Enemies
lvl 50 Watcher x2
lvl 50 Assassin Doll x3
lvl 50 Corpse x3
lvl 50 Head Orc x3
lvl 50 Specter x2
Geo Effects
No Lifting
Enemy Boost x3
Battle Strategy: Compared to the last map, the enemies here are wimps. You
should have no problems beating this map if you take on each group one at a
time. After a few turns, the field will be mostly Enemy Boost x3, but the map
layout makes taking on no more than two enemies at once really easy.
==========BATTLE 12-4 DANCING FOOLS==========
Dark World Criteria: Make a tower of 3 units
Enemies
lvl 56 Werecat x2
-Bear Claw
-Fur Jacket
lvl 56 Priest
-Sorcery Rod
-Magical Vest
lvl 56 Succubus
-The Accursed
-Magical Vest
lvl 56 Pharbitis
-The Accursed
-Bloody Orb
lvl 56 Valkyrie
-Benkei's Glaive
-Fur Jacket
lvl 56 Scout
-Sledgehammer
-Opera Glasses
lvl 56 Shooter
-Crystal Bow
-Opera Glasses
lvl 56 Hoshikage
-Hoodlum Fist
-Ninja Tabi
lvl 56 Rune Knight
-Evil Buster
-Bloody Orb
lvl 60 Prism Mage
-Druid Staff
-Fur Jacket
-Ace Muscle

-Ace Muscle
lvl 60 Beast Lord
-Heavy Axe
-Fur Jacket
Geo Effects
No Entry
Evade
No Lifting
Invincibility
Battle Strategy: As with most battles, approach this one slowly, taking out
everything one by one. Stay out of the Prism Mage's range until every other
enemy is gone. When it's just her left, get someone with high HP and your
Healer to soak up all her spells and drain all her SP. Once that's done, get
the Warp Geo Symbol, toss it on one of the green panels, then when she warps
near the Base Panel, destroy the symbol and have everyone beat her up.
==========BATTLE 12-5 AGITO THE REAPER==========
Dark World Criteria: Beat the stage using one character only.
Enemies
lvl 54 Destroyer
-Heavy Axe
lvl 56 Bujin
-Katzbalger
lvl 56 Jounin
-Krishmald
lvl 56 Ashura
-Iron Punch
lvl 56 Sage x2
-Fancy Rod
-Fur Jacket
-Bloody Orb
lvl 56 Outlaw x2
-Flamethrower
-Chain Mail
-Plastic Nose
lvl 56 Red Skull
-Sorcery Rod
-Fur Jacket
-Bloody Orb
lvl 56 Blue Skull
-Sorcery Rod
-Fur Jacket
-Bloody Orb
lvl 56 Green Skull
-Sorcery Rod
-Fur Jacket
-Bloody Orb
lvl 56 Blue Skull
-Sorcery Rod
-Fur Jacket
-Bloody Orb
Geo Effects
Warp
No Entry
Enemy Boost +50%

Silence
Ally Damage 20%
No Range Attack
Battle Strategy: Advance slowly, and head to the nearest warp. Fortunately,
that's where the Ally Damage 20% is, which you should destroy immediately.
Now that that's done, beat the warriors up and take out the other two symbols
and enemies that guard them. The way to the ranged units open, use as many
area of effect skills and spells to take out the mages, who should die
quickly
due to their low HP. If you can take beat 4 of the spell users, you should
be fine.
==========BATTLE 12-6 CASTLE GATES==========
Dark World Criteria: Do 2000+ total damage. That means you don't have to do
2000+ damage in one attack, but instead make that TOTAL DAMAGE counter go
over
2000.
Enemies
lvl 60 White Dragon x2
-The Dream
lvl 60 Dragon King
-The Dream
lvl 60 Skeletal Dragon x2
-Poison Needle
lvl 60 Death Dragon
-Poison Needle
lvl 62 Shooter x2
-Skeleton Bow
-Fur Jacket
lvl 65 Priest x2
-Druid Staff
-Magical Vest
-Bloody Orb
lvl 70 Demon General
-Rose Whip
-Scale Mail
-Aura Belt
lvl 70 Dark Priest
-The Dismal
-Wizard Robe
-Bloody Orb
Geo Effects
Enemy Boost x3
No Lifting
Battle Strategy: Advance slowly and dispose of the Skeleton/Holy Dragon group
while keeping your HP up. The archer/healer group will be deadlier, due to
the
Enemy Boost x3 effect, so advance with extreme caution. You may want to
dispose of them with spells or crush them all by ganging up on them, at least
enough to kill one if you think you can't kill both. The two bosses have
abilities that make one of them immune to magic and the other immune to
physical attacks, including skills. They are not immune to status effects
however, so feel free to unload your Thieves on them.
######################################################################
(FINAL) CHAPTER 13: The Truth (ADLMODE-13)
######################################################################
Alright, the final battle is closing in. Before we assault Zenon's castle,

there are a few things I would recommend doing first.


1. If nobody has a Staff Mastery of 5 or higher, get it now. Easy to do
by having your Healer heal a lot or having your mage solo one of the earlier
maps.
2. Get a Fist Mastery of 5 or higher on somebody. If you were using Adell for
most of the game, you probably left him as a fist user, and thus already have
this done.
3. Go pass the bill "Make a Kunoichi" The bill appears when 1 and 2 have been
met.
4. Make about 6-7 Kunoichis. If you already have one I'd still recommend
making more until you have at least 6.
5. Pass the bill "Shoes Inventory" which allows you to buy shoes from the
armor shop.
6. Pass the Bonus Gauge Boost bill and do Dark World Corpse Garden (3-3)
until you get at least one Experience bonus. Send out all your Kunoichis when
the zombie is about to die. This will level all of them to at least 28. More
if you got multiple experience bonuses.
7. Buy as many Slippers (shoes) or better as you can. Recommend about 20.
8. Equip your Kunoichis with at least 2 shoes. An orb or item that boosts SP
is recommended on the last armor slot, but shoes can work too. Weapon doesn't
matter unless it boosts SP.
==========BATTLE 13-1: THE LORDS' PARTY==========
Dark World Criteria: Beat the stage without taking any damage
Enemies
lvl 60 Yukikage x2
-Iron Nails
lvl 60 Yukikage x2
-Kunoichi Blade
lvl 60 Chunin x2
-Iron Nails
lvl 60 Chunin x2
-Ninja Blade
Geo Effects
Evade
No Lifting
Battle Strategy: You start surrounded by 4 Yukikages. Get rid of them ASAP.
Their status effects are really annoying to deal with. Fortunately they have
low HP compared to the other enemies and fall in 1-2 hits. Just make sure to
get them off the Evade panels to make life easier. Once they're gone lure out
the other enemies one by one as usual and park your units on the Evade
panels.
Having a 50% chance of your foes hitting you is good to have. Take advantage
of those panels and you should beat the map easily.
==========BATTLE 13-2: TIME OF TRIAL==========
Dark World Criteria: Deal over 2500 total damage. That means you don't have
to
do 3000+ damage in one attack, but instead make that TOTAL DAMAGE counter go
over 3000.
Enemies
lvl 64 Red Mage
-Sorcery Rod
-Plastic Nose
-Bloody Orb
lvl 64 Green Mage
-Sorcery Rod
-Plastic Nose
-Bloody Orb

lvl 64 Blue Mage


-Sorcery Rod
-Plastic Nose
-Bloody Orb
lvl 60 Cait Sith x5
-Rose Whip
lvl 70 Wood Giant
-Golem Punch
-Breastplate
lvl 64 Belladonna x3
-Lust
Geo Effects
Enemy Boost x3
No Lifting
No Entry
Battle Strategy: This is a huge jump in difficulty compared to the previous
stages. The entire field is littered with Enemy Boost x3, which means most
enemies will be hitting very hard, as much as 1000+ damage. If you took my
advice in the beginning of the chapter and got several Kunoichis, you stand
a much better chance.
Beat up the Red Mage first then have a unit with high HP (our tank unit) lure
the Cait Siths one by one and have the Healer back him/her up. Make sure the
tank does not have a lot of counters because the Cait Siths have an ability
that deals high counterattack damage. Once they are lured have the Kunoichis
use their sleeping and poison skills to disable them and eventually kill
them.
Things might get tricky when you get to the last few Cait Siths because a
Belladonna will usually come after you in addition to the Cait Sith. As long
as the tank can survive an attack from those two, the Kunoichis should be
able to disable them from far away. When it comes down to just 5 units on the
Enemy Boost x3 panels, have your Kunoichis rush towards everybody and put
them
all to sleep. Poison everybody but the Wood Golem the following turn. Poison
is useless against the Wood Golem because it heals 20% of its HP and the end
of its turn. Now that the troublesome units are disabled, have a mage destroy
the dreaded Enemy Boost x3 symbol to get rid of the biggest threat on the
map.
Once that's gone, you should be able to beat everybody with ease, even the
Wood Golem and its healing powers.
==========BATTLE 13-3: KILLERS' HALL==========
Dark World Criteria: Destroy the Geo Symbol
Enemies
lvl 44 Destroyer x2
-Giant Axe
lvl 44 Outlaw x2
-Sledgehammer
-Plastic Nose
lvl 46 Steel Knight
-Benten
lvl 44 Ashura
-Hoodlum Fist
lvl 46 Bujin
-Katzbalger
lvl 46 Scout x2
-Sledgehammer

lvl 48 Shooter
-Demon Bow
lvl 46 Beast Lord x2
-Berserker
lvl 44 Sage x2
-Sorcery Rod
-Bloody Orb
lvl 50 Wood Giant
-Golem Punch
-Ace Muscle
"Allies"
lvl 74 Ninja Master
-Niflheim***
-Bushido Suit
-Bloody Orb
-Ninja Tabi
Geo Effects
Enemy Level Up +10%
*** Fubuki joins the battle as an ally this time. You can steal another
Niflheim from him if you want, or if you already have one from the earlier
battle with him, reset until you get a rare or legendary one. At this point
it's a terrible weapon but you can worry less about completing your Item
collection this way. If you can't steal from him don't worry about it. Get
the missing entries next cycle.
Battle Strategy: Remember the shoes I told you to buy? Turns out they'll
prove useful for this battle. Equip them on your strongest member with the
highest MOV and have them rush to the Geo symbol. Have someone throw them to
increase the distance they can cover. You should make it in time to the
symbol
and destroy it in 3 turns or less. Unlike most maps, the enemies here ARE
aggressive and will rush towards you as more turns pass. Get your Kunoichis
ready and rain down sleep on them. The Wood Golem is the strongest unit on
the map, so save him for last. The other units should be around mid 50s which
means they die quickly at this point in the game.
==========BATTLE 13-4: FINAL DECISION==========
NOTE: The stage after this is the final battle!
Dark World Criteria: Do 3000+ total damage. That means you don't have to do
3000+ damage in one attack, but instead make that TOTAL DAMAGE counter go
over
3000.
Enemies
lvl 70 Garm x2
-Mystic Horn
lvl 70 Death Dragon x2
-Tiger Fang
lvl 70 Nidhogg x2
-Tiger Fang
lvl 70 Saint Dragon x2
-Confusion
lvl 70 Tree Folk x2
-Golem Punch
lvl 80 Baciel
-Organic Power

-Large Shield
-Victory Muscle
Geo Effects
No Entry x2
Ally damage 20% x4
Battle Strategy: Here's the deal. You have about 10 turns before the Ally
Damage 20% symbols start moving on the purple panels, slowly turning most
of the field into a death trap. Our ninja friends get to shine once again.
Take out your Kunoichis and sleep and poison the two Garms, then bring out
your strongest unit. Have the Kunoichis slowly move up and sleep one of the
Saint Dragons, then have another put the Nidhogg and Death Dragon on the same
side to sleep, while staying out of the Tree Folk's range. Throw your unit to
the No Entry symbol that's guarded by sleeping beauties and destroy it. Do
the
same for the other symbol, remembering to sleep all the guards on that side,
and refresh any sleep status that's worn off. Also poison as many units as
you
can if you get that chance. Once the symbols are gone, have someone move up
to one of the Tree Folk and toss him next to the other Tree Folk. Put both of
them to sleep. Have a Kunoichi head towards the Baciel and sleep him too.
Steal the Victory Muscle item if you can. Move your attackers towards the
Ally
Damage symbols and proceed to destroy them. Once all the symbols are gone,
the only thing left standing should be the Tree Folks. When everyone is ready
to attack them, poison them to cancel out their healing and unload on them.
If they survived they should have woken up. Put them to sleep them and repeat
until they finally die.
Also, try to unlock this map's Dark World by doing 3000+ damage in one turn
of
attacks to the two Tree Folk. There are a lot of goodies to be had in that
Dark World!
After this battle, speak with Adell's parents. Dad will give you Burning
Rage,
a fist for Adell, and Mom will give you Noble Rose, a gun for Rozalin.
These weapons are probably more powerful than anything you have right now so
make sure to equip them!
DISCLAIMER: If you want to try some of the post game content out, do NOT do
the final battle or you will be forced to start a new cycle! Here are a few
things I recommend doing first before ending the current cycle:
1. Defender of Earth mission part 1 for the Accelerator
2. Dark World 13-4
==========BATTLE 13-5: VIEWING ROOM (FINAL BATTLE)==========
Dark World Criteria: None
Enemies
lvl 90 Overlord
-Envy
-Large Shield
-World Muscle
-Royal Ring
Geo Effects
None
Battle Strategy: It's just your army vs one foe, no cheap tricks or gimmicks.
Simply boost everyone with Braveheart/Magic Boost and unload everything on
Zenon, it's that simple. The only catch is he has around 20000 HP, more
than any other foe in story mode, so it will take a while before he bites the
dust. Even with that high HP, he doesn't really hit that hard. Having over
1500-2000 HP on you main units is more than enough to take whatever he can
dish out. One thing to note about this battle is that Zenon first starts out
with the ability Aura, which reduces damage from elemental attacks, but as

his HP drops to 50%, some of his parts disappear and his old ability gets
replaced by one that increases his ATK when his HP drops to about 20-25%. He
also gets a new skill called Dark Howl, which has a huge range and typically
hits for about 800-high 900 damage.
If you managed to defeat Zenon, and have a 99 Felony stamp on Adell and have
killed over 100 Allies, including Rozalin, you will be treated to a very
special battle. Skip to (EVILAWAKES) for info on the battle.
Congratulations, you've beaten Adell's story with barely any grinding! For
the
record, upon finishing the story, my highest level was Adell at lvl 90, and
the second highest was a Red Mage at 64. No Item World trips were taken other
than the subpoena one and the only "grinding" done was at Dark World 3-3,
with
a total of 13 clears.
Now, naturally, you would ask, what next? Don't worry, the fun is just
beginning! I suggest starting Axel's story now and finishing it to unlock all
the extra goodies, making sure to grab some rank 39 items before going back
to
Adell's story and starting the postgame.
Once in Axel mode, you may notice a large jump in enemy levels, but that's
okay! If you want the easy way out, simply create 5-6 Kunoichis and use a
stage with a high Bonus Rank to level them up enough so that they learn the
skills MinMinMin and Shinikaze. Once they have those skills, you should be
able to tear through Axel Mode by putting everything to sleep. Easy stuff.
----------------------------------------------------------------------___
___
____
____
|\
|
| |
| |
/
|
| |
| |
| |
|\
| \ |
| |
| | /
|
| |
| |
| |
| \
| | |---| |---| |-/
| /\
| |
| |---| |
| |
| / |
| | \
| \
| / \ | |
| | \
|
| /
|/
|
| | \ | \
\/
\/ |___| | \
|___ |/
------------------------------------------------------------------------(DAXMMODE-0)
On any map where the Dark World is unlocked in the middle of playing, you
will get sent to the Dark World immediately even when playing the map for
the first time. Only applies to Axel Mode.
==========Axel Dark World 1-1: REHEARSAL======== (DAXMMODE-1)
Dark World criteria: Automatically unlocked
Bonus Rank: 45
Enemies
lvl 100 Devon Rex, Bahamut, Assassin Doll
-Lionheart
lvl 100 Dagon, Phantom
-Confusion
Dark Sun Report
Enemy Unit Up every turn (Creates new enemies with the same class and level
as the enemies currently on the map. Equipment spawned is random, so they're
not exactly clones)
Battle Strategy: Yeah... don't even try this map unless you can hit for over
2000 damage. The constant stream of reinforcements are just too much to keep
up with. This place might be good for filling up your Dark Record though, as
enemies keep on coming and with random equipment at that.
If you really want to beat this map keep clearing Dark World 1-4 until you
amass enough levels/artillery to kill them before they kill you.

==========Axel Dark World 1-2: MEETING THE FANS========


Dark World criteria: Deal 2500 damage to an enemy. Will be automatically
sent to the Dark World after the condition is met.
Bonus Rank: 65
Enemies
lvl 500 Blade Master
-Sesshoumaru
-Dandy Gown
-Bravery Belt
-Falcon Shoes
lvl 500 Fenrir
Geo Effects
No Entry
Dark Sun Report
Crush Base Panel after first turn
Battle Strategy: Ah, this stage is where a lot of people tend to complain
because they get sent here and have to face this battle with characters
less than twice the level of the enemies here. Worry not, because this battle
is not impossible at low levels.
This map basically forces you into a one-on-one duel with a female Samurai,
whose ability increases when attacking single targets. The turn sequence
tends to be like this for most people
First Turn
-Send out unit
Enemy Turn 1
-Base Panel Crushed
-Samurai Magichanges with Fenrir
-Geo Symbol moves away, eliminating the No Entry Field
Rest of the turns
-Get annihilated
If your levels are insufficient, and you want to prevent this scenario from
happening to you, do the following.
1. Get a Thief
2. Use Tower Attack on the first map to level them to 10
Naturally, if you already have a lvl 10+ Thief, you can skip these steps.
Now you're all set, replace "Rest of the turns" above with the following
Turn 2
-Do nothing
Enemy turn 2
-Samurai moves towards your Thief
Turn 3
-Consciousness on Samurai
Enemy turn 3
-Does nothing
Turn 4
-Health on Samurai
Repeat the actions from turn 3 and 4 onwards until you've won. There, that
wasn't so hard! You can also use a Kunoichi for this, but it takes more
levels for them to learn the skills that make this work (MinMinMin and
Shinikaze). If you have those skills, by all means use her.
If on a second cycle, I recommend using this map to farm rank 39 items.

==========Axel Dark World 1-3: NEVER-BEGINNING SHOW========


^Not a typo, that is the name of the stage when selected through Maber MK II.
Dark World criteria: Create a tower of 5 characters. Will be automatically
sent to the Dark World after the condition is met.
Bonus Rank: 46
Enemies
lvl 5 Gaia Titan
-Bear Claw
-Fur Jacket
-Devil ring
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl
lvl

90
80
80
70
70
70
60
60
60
60

Alraune
Mothman
Warslug
Prinny
Dragon
Petite Orc
Nekomata
Empusa
Zombie
Ghost

Geo Effects
Fusion (Yellow)
No Range Attack (Yellow)
No Entry (Green)
Invincibility (Green)
Dark Sun Report
Random effects
Battle Strategy: In front of the Base Panel is a lvl 5 Gaia Titan, while
the other high leveled enemies are surrounded by a No Entry/Invincibility
barrier (Geo symbols are at the very end of the map). Beat up the Gaia Titan
first. He only has around 450 HP. Now the problem is what to do about those
other high level enemies? Given enough turns, they will fuse into a lvl 700
foe. To beat this map at low levels, you will need a lot of luck. You need to
wait until all the enemies fuse into a lvl 700 Prinny. If the Prinny gets
lost
in the fusion, restart, you're not beating it. It may take a few tries to get
it, seeing as how there are 10 possible final enemies. Once you have a lvl
700
Prinny, simply toss a character over the No Entry Barrier, (using the trick
that allows you to do so, see the Tips section (Ctrl+F TIPZ) for more
details)
Lift and throw the Prinny to win the battle.
==========Axel Dark World 1-4: AN UNWELCOME GUEST======== (DWGRIND)
Dark World criteria: Combine all enemies into one enemy. Will be
automatically
sent to the Dark World after the condition is met.
Bonus Rank: 60
Enemies
lvl 500 Flamberg x2
-Dragon Anger
-Dragon Mail
-Falcon Shoes
-Sophia's Mirror
lvl 600 Slust
-Dragon Anger
-Dragon Mail

-Falcon Shoes
-Sophia's Mirror
Geo Effects
No Range Attack
Fire Element -100%
Disperse Damage
No Entry
Invincibility
Dark Sun Report
Crush Base Panel turn 1
Minimum requirements: lvl 10 Thief
Battle Strategy: Only LOOKS intimidating, but this battle is easy and can be
beaten as long as you have Consciousness on your Thief. The area surrounding
your base panel is No Entry, and you can send 7 characters in a line before
you meet the Slust. By following this strategy, you will win every time as
long as you have a Thief that can use Consciousness and around 60 SP.
The first thing you should immediately do is bring out your Thief and use
Consciousness on the Slust.
Then send three humanoids in front of the base panel so it looks like this.
BCCC

B=Base Panel

C=Character

Send a humanoid out of the base panel and have the C beside B Lift him/her,
then all the other characters should make a tower and throw B next to a
Flamberg. Lift the Flamberg and throw him onto the Slust. Bring out another
two humans and position them like this
BHHC

B=Base Panel

C=Character who threw

H=Humans who haven't acted

Bring out yet another humanoid, and have the two H's throw him/her as close
to the other Flamberg as possible. Lift the Flamberg and throw it onto the
Slust. You now have a level 1600 Slust, who's asleep...
From then on, you may wish to bring out any units you want to level, since
the
Base Panel will be crushed the next turn. The reason I recommended the above
two formations is so you have enough space to bring out the last two units
you may wish to level. Next turn, use Health. If the Slust wakes up or is
cured of poison, use the appropriate skill. Repeat this until it falls. Do
NOT
let it wake up and get a move otherwise it's Game Over for you. (lvl 1600 vs
low levels + Disperse Damage field)
I STRONGLY recommend doing this map. Why? The Bonus Rank is 60, which means
the prizes are VERY good for where you are at now. Just to give you an idea,
you can get over 1 million HL, Infernal Armors, Cosmos Muscles, Orion's
Belts,
and other Rank 35+ items from the Bonus Gauge prizes alone, and the minimum
Exp bonus is +275000, which is enough to boost a lvl 1 Warrior all the way to
45, more than the highest leveled foe in Axel's Story mode! It is highly
recommended you pass the Bonus Gauge boost bill before attempting this stage,
as it allows you to reap the maximum benefits from doing this map, and
possibly gain more good-quality items in a single clear.
If you're on a second cycle, you'll probably want to try either Dark World 12
or Dark World 3-4 instead, due to the higher Bonus Rank.
==========Axel Dark World 2-1: DESERT BALLAD======== (DAXMMODE-2)
Dark World criteria: Complete the stage a second time
Bonus Rank: 51

Enemies
lvl 150 Green Giant x8
-Golem Punch
-Magical Vest
Geo Effects
Damage 20%
No Range Attack
No Entry
Battle Strategy: The Wood Golems don't move and occupy the No Entry symbols,
so you're supposed to go confront them head on, while the Damage 20% eats
away
at your health. You can use the fact that the Base Panel is not affected by
geo effects and have a staff user plug away at the golems. You can hit 6 of
them with a maximum staff range, so you only have to worry about Damage 20%
for two golems. The golems have around 11000 health so make sure you can do
around half of that or you probably won't win due to their regeneration
ability. You can also Lift a golem to negate their healing ability and take
off 20% of their health (they heal first then take damage from the geo
effect,
which means they always have at least 80% at the end of their turn). Keep in
mind they WILL move if you do this, but having them not heal makes them
more manageable, and you can always take the fight to the Base Panel.
==========Axel Dark World 2-2: TWO IN DIRE RUBICON========
Dark World criteria: Combine all enemies and capture the result.
Bonus Rank: 65
Enemies
lvl 1 Pvt. Prinny
Dark Sun Report
Game Over 2nd turn
Geo Effects
No Entry (Purple)
No Lifting (Red)
No Lifting (Aqua)
No Range Attack (Aqua)
Atk +50% (Yellow)
Attack+1 (Yellow)
Battle Strategy: Get to the Red Panel and smash the Prinny. You will need to
cover 36 spaces in two turns in order to do this without destroying the Dark
Sun. Oh, and make sure you send a Ranged unit to the Red Square, as the
Prinny is on an island.
==========Axel Dark World 2-3: DANCING SWORD========
Dark World criteria: Let 20 turns pass. Will be automatically sent to the
Dark World once this condition is met.
Bonus Rank: 64
Enemies
lvl 75 Belladonna x9 (Each has a counter from 1-9)
-Scorpion Tail
lvl 150 Omega Sentinel
-Giant Axe
-Falcon Shoes x3
Dark Sun Report

Enemy Revive for 9 turns


Game Over 10th turn
Geo Effects
Whole field
Silence
Enemy Boost x3
No Lifting
Ally Damage 20%
one Square
No Entry
Invincibility
Battle Strategy: Either you destroy the Dark Sun, or have a lot of
high MOV units that can end this battle in one turn, without any skills
on top of that. The Dark Sun effects are just too annoying here, and with
a 10-turn limit to win, and constantly resurrecting units, there just
isn't any other alternative other than brute forcing this battle with high
movement units if you can't destroy it.
==========Axel Dark World 2-4: A HERO ARRIVES========
Dark World criteria: Stand on the rock that is behind a Sniper. Will be
automatically sent to the Dark World once done.
Bonus Rank: 46
Enemies
lvl 300 Malchidael x4
-Dark Aura
-Battle Vest
-Falcon Shoes
Geo Effects
Evade (Yellow)
No Lifting (Yellow)
No Range Attack (Yellow)
No Entry (Blue)
Invincibility (Blue)
Dark Sun Report
Ally Female Dark Bomb (1)
Ally Female Dark Cannon (2)
Nothing (3)
Nothing (4)
Ally Male Changed (5)
Enemies Boost (6)
Nothing (7)
Ally All Recover HP (8)
Ally All Recover HP (9)
Nothing (10)
Battle Strategy: Don't destroy the Geo Symbols on the yellow panels
otherwise the whole field save the Base Panel will turn into No Entry. The
enemies don't move so you have to have a unit with at least 30 JMP reach
them. Since they don't move, boost your units before attack and all will
go smoothly. The Enemy boost effect doubles their stats but it wears off
after a few turns, so don't worry about that.
==========Axel Dark World 3-1: LIVE MEAT APPETIZER======== (DAXMMODE-3)
Dark World criteria: Beat the stage using Tower Attacks only.
Bonus Rank: 53
Enemies
lvl 400 Desperado
-Ion Blaster
-Halfplate

-Nightvision
Geo Effects
Invincibility (Red)
Move +1 (Red)
Game Over (Red, mobile)
No Entry (Green)
Invincibility (Green)
Clone (Yellow)
No Lifting (Yellow)
Battle Strategy: You will need a move a total of 37 spaces to reach the
enemy.
33 if you use a ranged unit. While you advance towards the Gunner the Game
Over symbol is also advancing, and you will have around 5 turns to get the
Gunner out of the way before the space he stands on becomes Game Over, all
the
while dealing with pesky Posers. The best way to do this is to get a unit
with
the highest MOV and Lift the Gunner away from the panel he's standing on.
Make sure to send a sizable army to deal with any Posers you face, before
they
become too numerous.
==========Axel Dark World 3-2: DEMON SASHIMI========
Dark World criteria: Beat the stage using regular attacks
Bonus Rank: 44
Enemies
lvl 60 Togabito
-Berserker
-Battle Vest
lvl 80 Yasha
-Shovsri
-Battle Vest
lvl 100 Ashura
-Angel Bow
-Battle Vest
lvl 120 Rasetsu
-Godfather
-Battle Vest
lvl 140 Bushin
-Savage Axe
-Battle Vest
lvl 160 Rasetsu
-Pata
-Battle Vest
Geo Effects
No Entry (Red)
Invincibility (Red)
Warp (Green)
Dark Sun Report
Enemy revive every other turn
Battle Strategy: Kill the Togabito, then Lift the Warp Symbol. Don't toss
it into the red panels, whatever you do. You won't be able to finish the
stage if you tossed them outside an edge. Have a character stand on a
green panel and toss the Symbol to him/her. The next turn they should warp
to the next table while holding the symbol. Toss the Symbol to a square with

no Geo Panel the next turn, kill the Sinner unit, then Lift the Symbol
while standing on a different colored panel to warp to the next table.
Repeat until you've won the battle. If you want to send multiple units to
the tables (and you probably will) use a throw tower.
==========Axel Dark World 3-3: MID-MEAL SNACK========
Dark World criteria: Use at most 3 characters
Bonus Rank: 41
Enemies
lvl 130 Killer Puppet, lvl 100 Malchidael, lvl 50 Lilim, lvl 250 Watcher,
lvl 300 Ghost
-Cross Trainers
-Cross Trainers
-Cross Trainers
Dark Sun Report
Enemies Recover HP for two turns
Game Over 3rd turn
Geo effects
Silence (Blue)
Invincibility (Blue)
No Range Attack (Blue)
No Entry (Green)
No Lifting (Green)
Invincibility (Green)
No Range Attack (Purple)
Reverse Damage (Purple)
Battle Strategy: A rather odd map. You can't damage anything due to the geo
effects so the only reasonable option is to toss all the monsters on the
purple panels and let the Recover HP effect do the rest, but you need units
with at least 15 MOV if you want to reach the furthest two enemies in time.
Keep in mind that the enemies are not aggressive here, but move randomly to
mess up your throwing attempt. Make sure you get them all on the purple
panels in one turn, or the Dark Sun will not be able to kill any enemies
that didn't end up in a purple panel.
Another strategy is to capture all the monsters or use the Base Panel
to weaken them and let it get destroyed since it becomes an empty square
where
the enemies can actually be damaged now. If the base panel is destroyed you
better hope you can actually beat the enemies in 3 turns otherwise it's Game
Over. If you can destroy the Dark sun, do so, but if you can, you can
probably
capture all the monsters anyways, and if you can't create one of them, you
can't capture them all so combine them all before letting them destroy the
panel and attack it to kill it.
==========Axel Dark World 3-4: DISSECTION SHOW========
Dark World criteria: Let one of your characters die. Will be automatically
sent to the Dark World once the condition is met.
Bonus Rank: 65
Enemies
lvl 2000 Freischutz
-Evil Hunter
-Spirit Mantle
-Foresight
-Royal Ring
Geo Effects
No Entry

No Lifting
Enemy Level Up 10%
Deathblow
Dark Sun Report
Random status ailments
Battle Strategy: The addition of status ailments makes this map a bit more
complicated. Fortunately Crush Base Panel is no longer on the Dark Sun
Report.
However, the level up panel adds another complication. You see, every time
the
level up effect activates, it will remove the sleep status, which means sleep
will not be of much use here. Poison does stick though, which is good, as all
you have to do is send a lvl 1 Thief to Poison her every turn until she dies.
Note: As with 1-4, this is a good place to get good-quality items, but not
experience since the archer's effectively immune to sleep, meaning you have
to sacrifice a unit each turn, and so you can't get 10 units to receive the
big exp bonus unless you're overlevelled, in which case there are better ways
of getting experience.
If you're on a second cycle, you can try throwing a character past the No
Entry symbols and throwing the Deathblow symbol on the blue panels, which
should allow you to defeat the archer in one hit for some decent level gains.
Magichange with a Rifle Demon to ensure your attack hits. If you can't
destroy
the Dark Sun, you'll need to send a male and female unit with Espoir to reach
the symbol due to the random statuses.
==========Axel Dark World 4-1: CHILD'S PLAY======== (DAXMMODE-4)
Dark World criteria: Destroy a geo symbol
Bonus Rank: 60
Enemies
lvl 230 Dark Dragon x4
-Chimera DNA
-Pravda Pendant
lvl 270 Hell Dragon
-Pegasus Hoof
-Pravda Pendant
Geo Effects
No Lifting (Green)
No Entry (Red)
Invincibility (Red)
Invincibility (Blue)
Game Over (Blue, mobile)
Battle Strategy: You have about 5 turns to beat the enemies before the
playing
field gets turned into a sea of Game Over panels. The Dark Sun will
occasionally be boosting the enemies, so act quick. Just use whatever you
have in your arsenal to crush them. There's really not that much strategy
involved. Each enemy has around 20000 HP.
==========Axel Dark World 4-2: PRINCIPAL MATTERS========
Dark World criteria: Beat the stage and take no damage
Bonus Rank: 54
Enemies
lvl 250 Kengou x9

-Old Glory
-Chain Mail
-Ninja Tabi
-Speed Weight 2
lvl 250 Verchiel x9
Geo Effects
Attack +2 (Blue)
Silence (Blue)
No Lifting (Blue)
No Entry (Green)
No Lifting (Green)
Invincibility (Green)
Battle Strategy: On the first turn the monsters will Magichange with the
Samurai. Nothing you can do about it, so let them. Next turn they will
rush towards your characters and attempt to use the geo effects to get
their ability (chance to kill an enemy when health is low, hence the weights)
to activate. Those weights may activate their ability, but it also lowers
their HP to no less than 3000. If you're worried about getting Deathblowed,
send a sacrificial unit to the middle of the field to lure some samurai out
of the invincibility panels, then send out any mages or long range attackers
(mages should cast spells on the base panel, due to silence) and try to
finish them off. Just kill them before they kill you pretty much.
==========Axel Dark World 4-3: LAND BROKERS ARRIVE========
Dark World criteria: Beat the stage and move a total of no less than 10
spaces. Cannot be unlocked the first time playing the map.
Bonus Rank 65
Enemies
lvl 100
lvl 100
lvl 300
lvl 300
lvl 300

Hells Crown
Mad Jester
Wight
Corpse
Zombie King

Geo Effects
No Range Attack (Purple)
No Entry (Green)
Invincibility (Green)
No Range Attack (Red)
Disperse Damage (Red)
No Range Attack (Blue)
Disperse Damage (Blue)
No Range Attack (Yellow)
Disperse Damage (Yellow)
Dark Sun Report
Enemy Revive every other turn
Battle Strategy: Wait until the Zombies move, then check what color panels
they're on. If at least two are on the same panel, you may attack the clown
that is on the same colored panel. The zombies have around 20000 HP so you
will need to do at least 40000 damage to the clowns to clear this map. If
two zombies end up on a yellow square simply throw a clown on a yellow
square and attack it. The enemy revive effect should be a non-issue since
it basically gives you a retry if you mess up, and the clowns won't attack
anyways unless you get next to them.
------------------------------------------------------------END AXEL MODE DARK WORLD

------------------------------------------------------------*********ADELL MODE DARK WORLD (ADLDK)***********


The Hidden switch locations in Adell's Mode
1. Behind the Postman, Dark Assembly, and Music NPCs, there are two pillars.
Go behind the fallen one and examine the small area behind it.
2. Behind Adell's house. Check the window beside the door.
3. By the NPC Zommie III there is a house. On the back of the house is a
switch.
4. Near one of the corners of the area there are two trees. In the center of
the corner area is the switch.
5. Look for the NPC Mario Boy. Behind him there is a stone pathway. Jump on
the wall area that that is partially crumbled and examine it for the final
switch.
Friday Mk II will appear beside one of the trees near switch #4.
Mostly for reference. Here are the requirements to unlock
maps in Adell's Mode. Beating it nets you the second best
Usagi's Journal. The good thing about this is you can get
provided you have the patience to unlock beat all 58 maps

the 58 Dark World


INT-accessory, the
one every cycle,
again.

By the map name I will have some letters indicating a certain property of
the Dark World map, they are
(C) - Cannot be unlocked the first time through
(M) - Unlocked in the middle of playing the map. A notice pops up that it is
unlocked, but you do not get sent to the Dark World on the first time
playing.
On later visits, you will get sent immediately.
(E) - Unlocked at the end of the map. Gives you the option to enter the
Dark World.
(I) - Immediately sent to the Dark World once condition is met, even when
you're playing the map for the first time.
TOWN FIELDS
1-1 Beginner's Field
Automatically unlocked
1-2 Reflection Pond (C) (E)
Complete without taking damage
1-3 Psycho's Hideout (M)
Take damage
1-4 Dead Tree Field (M)
Kill a green skull, even your own (one replaces Axel if you do this map a 2nd
time)
ZENON'S PALACE
2-1 Banquet Room (C) (E)
Complete in 2 turns
2-2 Sanction Room (C) (E)
Complete in 1 turn
2-3 Room of Despair (C) (E)
Complete and move no more than 8 spaces
2-4 Sealed Room
Lift a unit (M)
MURDERER'S VAULT
3-1 Poisonous Swamp (M)
Wait 11 turns (when the whole field is "poisoned")
3-2 Dangerous Refuge (M)
Destroy a Geo Symbol
3-3 Corpse Garden (M)
Make a tower of 5 units
3-4 Tragedyland (C) (E)
Beat the stage without Lifting/Throwing
DALLOS RIVER
4-1 Bloody Valley (M)
Destroy all Geo Panels (NOT Symbols, use the Null Symbol to do this)

4-2 Life Exchange (M)


Toss 5 enemies into another enemy
4-3 Red Waterfall (M)
Combine all enemies
4-4 Dragon's Mouth (M)
Wait 30 turns
CAVERN OF EVIL
5-1 Glutton's Hideout (M)
Let one of your units die
5-2 Eternal Oblivion (C) (E)
Beat the stage using 5 or less characters
5-3 Shriek of Death (M)
Make a tower of 8 units
5-4 Dark Ruins (C) (E)
Beat the stage using tower attacks only
BATTLE ARENA
6-1 First Battle (M)
Make a tower of 10 units
6-2 Second Battle (C) (E)
Beat the stage using 7 or less characters
6-3 Third Battle (M)
Combine all but one enemy
6-4 Fourth Battle (C) (E)
Beat the stage in one turn (destroy No Lifting symbol, bowl prinnies)
7-1 Fifth Battle (M)
Destroy all Geo Symbols
7-2 Semi-Final (C) (E)
Take no damage (Poison does not count)
7-3 Final Battle (M)
Throw an enemy into a unit holding another enemy
COLOSSEUM DEPTHS
8-1 Hades Corridor (I)
Create a geo chain (Do not have to destroy all Geo Symbols/Panels)
8-2 Loser's Gallows (I)
Destroy the No Entry Geo Symbol
8-3 Confession Room (E)
Beat the stage using regular attacks
8-4 Survivor's End (E)
Beat the stage without taking damage
8-5 Putrid Courtroom (M)
Get Bonus Gauge to at least 4 (Use the bonus gauge bill!)
8-6 Sunken Altar (M)
Throw an enemy into a unit holding another enemy
ALCHE CITY
9-1 Dead Metropolis (M)
Get a unit to a space that is 64 DM
9-2 Grave of Alchemy (C) (E)
Beat the stage and move no less than 11 spaces
9-3 Altered Town (M)
Get Bonus Gauge to at least 2 (Use the bonus gauge bill!)
9-4 Snarling Capital (M)
See that big pillar at the center of the map? Get a unit to stand on the
serpent's eye (82 DM)
CARCASSED LANDS
10-1 Rotten Fields (M)
Throw 5 enemies into another enemy.
10-2 Luring Nightmare (C) (M)
Destroy the Geo Symbol
10-3 Rebelling Spirit (M)
Do 500+ damage
10-4 Dead Breath (M)
Get Bonus Gauge to at least 3 (Use the bonus gauge bill!)

SHINRA TOWER
11-1 Geo Challenger (C) (E)
Beat the stage and take no damage
11-2 Witty Contest (C) (E)
Don't destroy any Geo Symbols
11-3 Death to Cowards (M)
Do 1000+ damage
11-4 Defiler Ambition (E)
Beat the stage using 4 or less characters
11-5 Evil Temptation (E)
Beat the stage using regular attacks
11-6 Warped Knowledge (E)
Beat the stage and take no damage
11-7 Holy Tower (C) (E)*
Beat the stage using only tower attacks
TO ZENON'S CASTLE
12-1 Overlord's Sign (M)
Combine all enemies
12-2 Crystalline Maze (C) (E)
Don't destroy any Geo Symbols
12-3 Mysterious Trap (M)
Make a tower of 9 units
12-4 Dancing Fools (M)
Make a tower of 3 units
12-5 Agito the Reaper (C) (E)
Beat the stage using one character
12-6 Castle Gates (M)
Do 2000+ damage
ZENON'S CASTLE
13-1 The Lord's Party (C) (E)
Beat the stage and take no damage
13-2 Time of Trial (M)
Do 2500+ damage
13-3 Killers' Hall (M)
Destroy the Geo Symbol
13-4 Final Decision (M)
Do 3000+ damage
For this Dark World walkthrough I will assume that you are just finishing up
the main story and don't have anybody over level 100, if possible. If a map
has certain level or damage requirements, I'll say so.
Once you clear all the Dark World stages, you will get a message "Adell has
conquered the Dark World!" and a cutscene follows where you are congratulated
on this awesome feat, ending in you receiving the second best INT boosting
item in the game, Usagi's Journal. If you want a guaranteed rarity 0 Usagi's
Journal, make sure to press the triangle button during the cutscene to skip
it. This makes it easier to rarity match them should you want to use multiple
of them. Speaking of multiples, you can get another Usagi's Journal every new
cycle, as opposed to other special items like the Postcard and Sexy Panties,
which you can only have one of.
==========Dark World 1-1: BEGINNER'S FIELD======== (DADLMODE-1)
Bonus Rank 26
Enemies
lvl 80 Observer x3
-Poison Needle
Geo Effects
None
Dark Sun Report
Revive all enemies every other turn
Battle Strategy: Sleep and poison all enemies and wait for them to die all
at once. Or just kill them all in one ambush if you have to stats

==========Dark World 1-2: REFLECTION POND========


Bonus Rank 27
Enemies
lvl 81 Orc Master x4
-Poison Needle
-Protector
lvl 82 Orc Master
-Rose Whip
-Fur Jacket
Geo Effects
Enemy Boost +50%
Dark Sun Report
Game Over turn 3
Battle Strategy: Need to be able to do around 2000 damage to clear this
easily. For the most part, just brute force it.
==========Dark World 1-3: PSYCHO'S HIDEOUT========
Bonus Rank 28
Enemies
lvl 85 Garm x3
-Poison Needle
Geo Effects
Enemy Boost x3
Dark Sun Report
Random status effects
Battle Strategy: If you're doing this level when starting out you'll need
at least 2 Thieves and 10 characters for safety. First send out a sacrificial
unit out in the open and end your turn. The enemies should approach it and
kill it. Next send out whatever units you have and combine the 3 enemies,
then poison it and have a unit lift the remaining enemy. Once that turn is
over, send everyone but one character back to the base panel. At this point
you'll be losing one character a turn but you have enough units to outlast
this. If poison wears off just poison the Garm again and keep sending out
one unit every turn and the Garm will expire before you run out of units. If
you have a lvl 10 Thief put the combined enemy to sleep to prevent any deaths
and maximize the benefits of the Bonus Gauge should it award you with +EXP.
==========Dark World 1-4: DEAD TREE FIELD========
Bonus Rank 29
Enemies
lvl 80 Red SKull x4
-Sorcery Rod
-Astral Orb
lvl 80 Red Mage x4
-Jewel Scepter
-Astral Orb
Geo Effects
No Lifting
Reverse Damage
Dark Sun Report
Ally Changed every turn
Battle Strategy: Grinding map for healers. Particularly effective for those
with Omega Heal, as that does around 4000 damage at the level 50s. At early
levels, like sure to bring some SP restoring items to keep up with Omega

Heal's SP cost. Pass some SEBs until the enemies' HP is around 3500 so you
get more experience and Omega Heal can still one-shot them.
==========Dark World 2-1: BANqUET ROOM======== (DADLMODE-2)
Bonus Rank 30
Enemies
lvl 85 Death Coppelia x8
Geo Effects
None
Dark Sun Report
Ally Male Dark Bomb turn 1
Enemies Boost turn 2
Revive all enemies turn 3
Ally Female Changed turn 4
Enemy HP recovered turn 6
NO ATK turn 7
Ally Male Dark Cannon turn 8
Ally Male depraved turn 9
Enemy HP recovered turn 10
Battle Strategy: You'll probably want around 10000 damage for this battle.
A marionette will sacrifice itself every turn to level up the others. Kill
as many as you can to prevent them from getting too many level ups. If you
can do at least 10000, the enemy revive is not an issue for they will be
revived at lvl 85 and are easily OHKO'd
==========Dark World 2-2: SANCTION ROOM========
Bonus Rank 31
Enemies
lvl 90 Wraith x6
-The Dismal
Geo Effects
No Entry
Warp
Dark Sun Report
Game Over turn 6
Battle Strategy: Warp your strongest units over and beat the Wraiths up.
There's 6 of them so use skills to hit multiple enemies at once.
==========Dark World 2-3: ROOM OF DESPAIR========
Bonus Rank 32
Enemies
lvl 90 Bow Master x12
-crystal Bow
Geo Effects
No Entry
Dark Sun Report
Crush Base Panel turn 1
Battle Strategy: Send out everyone and beat the Archers up. You may want to
put several to sleep to make things easier.
==========Dark World 2-4: SEALED ROOM========
Bonus Rank 33
Enemies

lvl 90 Steel Knight x5


-Shovsri
-Ace Muscle
Geo Effects
None
Dark Sun Report
Positive effects for YOU
Battle Strategy: Fairly easy battle, considering the Dark Sun isn't against
you this time. As usual, status effects work well here.
==========Dark World 3-1: POISONOUS SWAMP======== (DADLMODE-3)
Bonus Rank 34
Enemies
lvl 110 Ghast
Geo Effects
Silence
No Lifting
Clone
Enemy Level Up +30%
Dark Sun Report
Ally Change every turn
Battle Strategy: You'll need a really weak unit with at least 10 MOV. Send
them to where the zombie is and toss him out of the purple panels. Beating
him up is trivial from there.
==========Dark World 3-2: DANGEROUS REFUGE========
Bonus Rank 32
Enemies
lvl 100 Bandit x8
-Love Spankin
Geo Effects
No Lifting
Invincibility
Game Over
Dark Sun Report
Ally All Sleep turns 3,7, 10
Battle Strategy: The Bandits don't attack, but their goal is to rush to the
lone Game Over panel, so send units to block their path and you should easily
win. Also due to the fists they wield, they will counterattack if you hit
them
up close, so stick to skills and spells for damage.
==========Dark World 3-3: CORPSE GARDEN========
Bonus Rank 40
Enemies
lvl 500 Zombie
-Dark Aura
-Falcon Shoes
-Falcon Shoes
-Falcon Shoes
Geo Effects
None
Dark Sun Report
All allies poisoned every few turns

Battle Strategy: Get a weak unit to lure the zombie close to the Base Panel,
then sleep and poison him to death.
==========Dark World 3-4: TRAGEDYLAND========
Bonus Rank 34
Enemies
lvl 100 Aqua fighter x6
-Gluttony
lvl 120 Charybdis x3
-Confusion
-Lunar Orb
lvl 150 Dagon
-Paranoia
-Lunar Orb
Geo Effects
Fire Element -50%
Wind Element -50%
Dark Sun Report
Enemy Revive every 5 turns
Battle Strategy: Sleep all enemies then poison them all at the same time.
They should all die at the same time and the Enemy Revive effect will not
kick
in.
==========Dark World 4-1: BLOODY VALLEY======== (DADLMODE-4)
Bonus Rank 35
Enemies
lvl 110 Malphas x12
-Lionheart
Geo Effects
Enemy Boost +200%
Heal 80%
Dark Sun Report
Random effects
Battle Strategy: The Rocs are lined up perfectly for the Kunoichi's skills.
Inflict sleep and poison on the first 6 enemies, then do the same for the
other 6. You may want to resort to throwing your Kunoichis when you approach
the other 6 so as not to trigger them attacking anybody.
==========Dark World 4-2: LIFE EXCHANGE========
Bonus Rank 38
Enemies
lvl 110 Tailring x9
-Golem Punch
Geo Effects
No Entry
Attack +1
No Lifting
No Range Attack
Dark Sun Report
Random effects
Battle Strategy: You'll want around 2000 damage for this. You can one-shot
each Tailring that way. Just have enough HP that they don't do the same to
you. Probably around 5000-6000 HP is fine.

==========Dark World 4-3: RED WATERFALL========


Bonus Rank 35
Enemies
lvl 110 Belladonna x3
-Greed
-Lunar Orb
lvl 120 Belladonna x3
-Sloth
-Royal Orb
lvl 115 Tree Folk x2
-Golem Punch
-Spirit Belt
Geo Effects
Invincibility
No Entry
Dark Sun Report
Random status effects
Battle Strategy: Status the first group of 3 Belladonnas, destroy the first
No
Entry symbol, then take out the Tree Folk, destroy the other No Entry symbol,
then camp out in the Invincibility field and beat up the last enemies. The
hardest part will be taking out the Tree Folk, which you'll need at least
2000
to 2500 damage to keep up with their healing.
==========Dark World 4-4: DRAGON'S MOUTH========
Bonus Rank 36
Enemies
lvl 115 Prophet x8
-Moonlight Staff
-Holy Dress
lvl 130 Chaos Soldier
-Knuckle Bomber
-Dandy Gown
Geo Effects
None
Dark Sun Report
Crush Base Panel turn 1
Battle Strategy: Send out all your forces, put as many enemies to sleep as
possible, and unload on them. Mages will be useful here because some Prophets
are out of reach.
==========Dark World 5-1: GLUTTON'S HIDEOUT======== (DADLMODE-5)
Bonus Rank 36
Enemies
lvl 120 Wight x16
-Mystic Attack
Geo Effects
Atk +50%
Attack +1
Dark Sun Report
Crush Base Panel turn 1
Battle Strategy: A group of tightly packed enemies means Kunoichis will once

again shine here. Put everyone to sleep and poison them. You'll need at least
5 to put everybody to sleep.
==========Dark World 5-2: ETERNAL OBLIVION========
Bonus Rank 35
Enemies
lvl 125 Carmilla x6
Geo Effects
Clone
Enemy Level up +30%
Fusion
Dark Sun Report
Random status effects
Battle Strategy: Destroy the Clone symbol ASAP. Put everybody to sleep. When
there's only one enemy left from Fusioning, poison that to end it.
==========Dark World 5-3: SHRIEK OF DEATH========
Bonus Rank 35
Enemies
lvl 130 Bow Master
-Prinny Staff
-Iron Dress
lvl 125 Orc Master x3
-Poor Orphan
-Victory Muscle
lvl 125 Wraith x3
-The Arcane
-Lunar Orb
lvl 125 Gladiator x3
-Demon Smasher
-Victory Muscle
lvl 125 Kengou x3
-Demon spear
-Bravery Belt
Geo Effects
None
Dark Sun Report
Ally Changed every turn
Battle Strategy: Standard stuff. Status effects can annihilate this group in
no time.
==========Dark World 5-4: DARK RUINS========
Bonus Rank 38
Enemies
lvl 300 Malchidael
-Demon Fang
-Victory Muscle
Geo Effects
Disperse Damage
No Entry
Dark Sun Report
Crush Base Panel turn 1
Battle Strategy: Just sleep and poison it and you'll win.

==========Dark World 6-1: FIRST BATTLE======== (DADLMODE-6)


Bonus Rank 50
Enemies
lvl 400 Death Avenger
Geo Effects
No Entry
Invincibility
Heal 100%
Silence
No Lifting
Dark Sun Report
Game Over turn 10
Battle Strategy: There's pretty much no way around it. You have to deal
around 25000 damage with normal attacks in one turn otherwise you can't win.
==========Dark World 6-2: SECOND BATTLE========
Bonus Rank 37
Enemies
lvl 140 Galaxy Mage
-Lovely Rod
-Holy Orb
-Holy Orb
-Holy Orb
Geo Effects
No Entry
Dark Sun Report
Recover YOUR HP and heal YOUR status ailments
Battle
bypass
out of
in the

Strategy: High MOV units will be good to have here. Use the trick to
No Entry panels and throw a unit to where the mage is, then throw her
the invincibility field. She's pretty easy as long as you have a unit
invincibility field and the mage doesn't get too many level ups.

==========Dark World 6-3: THIRD BATTLE========


Bonus Rank 42
Enemies
lvl 130 Trickster x8
-Peace Maker
-Crosshair
Geo Effects
Game Over (!)
No Entry
Invincibility
Dark Sun Report
Random bad effects
Battle Strategy: The dreaded Game Over symbol makes its appearance here.
What's worse is that it's mobile, meaning what panels will be Game Over are
random every turn. You will want to eliminate it as fast as possible, so
stack
a tower of as many units as you can, with a powerful spellcaster as the last
unit, and throw them towards the symbol. Hopefully they can kill it in one
hit. Once that's done the Tricksters are not a problem and fall to status
effects easily.
==========Dark World 6-4: FOURTH BATTLE========
Bonus Rank 38

Enemies
lvl 130 Galaxy Skull x4
-Chief's Staff
-Lunar Orb
lvl 130 Bow Master x4
-Beast Killer
-Nightvision
lvl 130 Hitman x4
-Peace Maker
-Nightvision
Geo Effects
No Entry
Invincibility
Dark Sun Report
Random bad effects
Battle Strategy: Every turn the panels with No Entry will change, meaning use
ranged units here. As usual, status effects will disable most units.
==========Dark World 7-1: FIFTH BATTLE======== (DADLMODE-7)
Bonus Rank 26
Enemies
lvl 200 Cpt. Prinny
lvl 1000 Green Giant
Geo Effects
Invincibility
No Entry
No Lifting
Clone
Fusion
Dark Sun Report
Game Over turn 10
Battle Strategy: Toss the Clone and Fusion symbols on the Aqua Panels. Wait
until you have Prinnies whose HP is greater than half of the Green Giant's.
Once that requirement is met, tear down the green No Entry symbol and throw
all the Prinnies at the Green Giant, ending its life.
==========Dark World 7-2: SEMI-FINAL========
Bonus Rank 34
Enemies
lvl 500 Death Avenger
-Rasetsu
=Falcon Shoes
Geo Effects
Stage Clear
Dark Sun Report
Random status effects
Battle Strategy: There's a stage clear, but you don't need it. Status that
guy until he dies.
==========Dark World 7-3: FINAL BATTLE========
Bonus Rank 38
Enemies
lvl 140 Bullseye x4
-Ion Blaster
-Battle Armor

lvl 140 Cupid x4


-Heavenly Bow
-Spirit Mantle
lvl 140 Adamant Knight x2
-Bloody Cross
-Tower Shield
lvl 140 Adamant Knight x2
-Bloody Cross
-Round Shield
lvl 140 Galaxy Skull
-Demon Staff
-Holy Orb
lvl 140 Galaxy Mage
-Demon Staff
-Holy Orb
lvl 160 Violator
-Cross Counter
-Battle Armor
-World Muscle
Geo Effects
Enemy Boost x3
Enemy Level Up +10%
No Entry
Dark Sun Report
Random bad effects
Battle Strategy: This is pretty much a harder version of the regular map.
Make sure to status any unit on the Enemy Boost x3 panels or they will make
life miserable. Other than that, pretty much the same tactics apply to this
map as the story mode version.
==========Dark World 8-1: HADES CORRIDOR======== (DADLMODE-8)
Bonus Rank 40
Enemies
lvl 150 Tiamat x2
-Dragon Anger
-Fullplate
lvl 140 Charybdis x2
-The Fallen
-Royal Orb
lvl 140 Foolfool
-Chimera DNA
-Nightvision
Geo Effects
No Entry
Warp
Invincibility
No Range Attack
Dark Sun Report
Random good and bad effects
Battle Strategy: Warp to one area, status the enemies there, warp to another
area, status the enemies there, repeat until all enemies are gone.
==========Dark World 8-2: LOSER'S GALLOWS========
Bonus Rank 34

Enemies
lvl 140 Tsukikage x8
-Soul Eater
Geo Effects
No Entry
Invincibility
Atk +1
No Lifting
Stage clear
Dark Sun Report
Random bad effects
Battle Strategy: You can't kill the enemies here nor can you status them, so
you have to take their attacks and rush to the symbol as fast as possible,
and send it to the aqua panels and have a unit stand on it for the victory.
==========Dark World 8-3: CONFESSION ROOM========
Bonus Rank 39
Enemies
lvl 1 Skeletal Dragon x9
lvl 500 Mad Jester
Geo Effects
ATK +100%
DEF -100%
Disperse Damage
Dark Sun Report
Enemy revive every turn
Battle Strategy: Kill the jester and every other enemy dies. Braveheart and
Magic Boost will make taking it down a lot easier.
==========Dark World 8-4: SURVIVOR'S END========
Bonus Rank 38
Enemies
lvl 120 Beast Queen x8
-Valkyrie Spear
lvl 180 Adnachiel
-Dark Aura
-Aura Belt
Geo Effects
None
Dark Sun Report
Random good and bad effects
Battle Strategy: All the enemies are grouped together making statusing them
easy.
==========Dark World 8-5: PUTRID COURTROOM========
Bonus Rank 38
Enemies
lvl 140 Spy x10
-Chimera DNA
Geo Effects
No Lifting
Invincibility
Game Over

Dark Sun Report


Enemy Revive every 3 turns
Battle Strategy: The enemies will try to head to the Game Over area. To
prevent this sleep or paralyze them and do whatever you want with them.
==========Dark World 8-6: SUNKEN ALTAR========
Bonus Rank 38
Enemies
lvl 130 Orc Master x6
-Mad Parasite
-Knight Shield
lvl 140 Orc King x2
-Dark Aura
-Dandy Gown
lvl 160 Shadow Orc
-Demon Cry
-Fullplate
Geo Effects
Enemy Boost x3
Dark Sun Report
Ally Changed every turn
Battle Strategy: Status works wonders here once again. The Ally Change
effect should be of no consequence in this battle since you somehow keep your
status skills even when changed.
==========Dark World 9-1: DEAD METROPOLIS======== (DADLMODE-9)
Bonus Rank 39
Enemies
lvl 140 Bullseye x7
-Crisis
-Nightvision
Geo Effects
Ally Damage 100%
Silence
Dark Sun Report
Crush Base Panel turn 2
Battle Strategy: Your best bet is to use archers or gunners, and slowly work
your way towards the Silence or Ally Damage symbols. Once those are gone the
map should be a piece of cake.
==========Dark World 9-2: GRAVE OF ALCHEMY========
Bonus Rank 28
Enemies
lvl 150 Trickster x2
-Poison Hand
lvl 50 Chests x6
Geo Effects
No Lifting
Invincibility
Dark Sun Report
Random status effects
Battle Strategy: The enemies will spend most of their time attacking the

chests, so let them while you advance your units. They can be taken out
easily
by status effects once you reach them.
==========Dark World 9-3: ALTERED TOWN========
Bonus Rank 28
Enemies
lvl 150 Adamant Knight x2
-Triton Lance
-Fullplate
Geo Effects
No Entry
Stage Clear
No Lifting
Clone
Invincibility
Dark Sun Report
Random status effects
Battle Strategy: Send all but a couple weak units on the Clone panels. This
will increase the odds of a weak and manageable unit being cloned instead of
one of your stronger units. Have your strong units advance (wearing shoes
helps) towards the knights. When you get to them, lift both of them out of
the
way and stay on the Stage Clear panel for the victory.
==========Dark World 9-4: SNARLING CAPITAL========
Bonus Rank 56
Enemies
lvl 200 Prinny King
lvl 100 Gen. Prinny
Geo Effects
Disperse Damage
No Entry
Dark Sun Report
Random bad and good effects
Battle Strategy: You must have someone capable of doing at least 10000
damage.
Have the unit stand behind the Disperse Damage panel. The Gen. Prinny should
attack you and stand on it. Kill him with one attack and if the attack did
over 10000 damage the other Prinny should die too.
==========Dark World 10-1: ROTTEN FIELDS======== (DADLMODE-10)
Bonus Rank 44
Enemies
lvl 150 Bullseye x8
-Noble Rose
-Crosshair
Geo Effects
No Entry
Invincibility
Game Over (!)
Dark Sun Report
Random bad and good effects
Battle Strategy: The field is one giant "checkerboard of death". You'll want
to disable or kill all the enemies turn 1 because they could potentially end
up on a Game Over panel when their turn is finished. Do whatever it takes to
thin their numbers, even if it means combining them. You may want to do this

map after you have a few Accelerators to make things easier, probably about
6-9.
==========Dark World 10-2: LURING NIGHTMARE========
Bonus Rank 32
Enemies
lvl 120 Heaven Dragon x3
-Royal Orb
lvl 130 Hecate
-Royal Orb
lvl 140 Photinia
-Royal Orb
Geo Effects
Reverse Damage
No Entry
Invincibility
No Lifting
Dark Sun Report
Recovers your HP (bad in this case)
Battle Strategy: There may be reverse damage all over, but it doesn't stop
status effects from working. Poison also does damage instead of healing.
Status every enemy you see and if your units' HP gets low attack them to
heal.
==========Dark World 10-3: REBELLING SPIRIT========
Bonus Rank 40
Enemies
lvl 150 Pvt Prinny x10
Geo Effects
No Lifting
Ally Damage 20%
Invincibility
Dark Sun Report
Ally changed every 3rd turn
Battle Strategy: Unfortunately Ally damage 20% works through Invincibility,
so you'll want to finish the map fast. Send a unit with high MOV and decent
HP
to the area where there are no Geo Panels, then proceed to throw all the
Prinnies to death. Also make sure that unit can heal themselves, as the Ally
Damage can take its toll.
==========Dark World 10-4: DEAD BREATH========
Bonus Rank 36
Enemies
lvl 150 Orc King x16
-Titan Fist
lvl 160 Cupid
-Illusion Bow
-Iron Dress
Geo Effects
None
Dark Sun Report
Random bad and good effects
Battle Strategy: Wait one turn. The archers will sacrifice themselves. Then

sleep all the Orcs and poison them.


==========Dark World 11-1: GEO CHALLENGER======== (DADLMODE-11)
Bonus Rank 52
Enemies
lvl 500 Death Avenger
-Simurgh
-Kamikaze Suit
-World Muscle
Geo Effects
No Range Attack
Invincibility
Dark Sun Report
Enemies recover all SP every turn
Battle Strategy: Throw a Thief/Kunoichi to where the Majin is. The standard
sleep/poison combo will take him out in no time.
==========Dark World 11-2: WITTY CONTEST========
Bonus Rank 40
Enemies
lvl 160 Cupid x12
-Salamander
Geo Effects
Enemy Boost x12
Encroach**
Dark Sun Report
Crush Base Panel on Turn 3
Battle Strategy: Your best bet is to lure the Archers away from the Enemy
Boost x12 effect and sleep them before the Enemy Boost x12 covers the whole
field.
**Note: The Encroach symbol on the left has something very... interesting
about it. Look at it and you'll see what I mean.
==========Dark World 11-3: DEATH TO COWARDS========
Bonus Rank 42
Enemies
lvl 180 Cardinal x4
-Mystery Staff
lvl 180 Cupid x3
-Evil Hunter
lvl 180 Photinia x3
-The Conundrum
lvl 180 Galaxy Mage x3
-Spirit Staff
lvl 180 Hecate x3
-The Conundrum
Geo Effects
Enemy Boost +50%
No Lifting
Dark Sun Report
Random good and bad effects
Battle Strategy: Ranged spells will see a lot of use here. Boost your units

with Magic Boost and unload on the enemies. Particularly effective is the
level 7 spell formation, which allows you to hit up to 3 enemies at once.
==========Dark World 11-4: DEFILER AMBITION========
Bonus Rank 28
Enemies
lvl 600 Gaia Titan x2
-Asura Arm
-Tower Shield
Geo Effects
Damage 120%
No Lifting
Invincibility
Dark Sun Report
Game Over turn 6
Battle Strategy: Throw the Gaia Titans to the Damage 120% area to kill them
instantly. It's easier said than done though, so make sure you put them to
sleep before doing this.
==========Dark World 11-5: EVIL TEMPTATION========
Bonus Rank 46
Enemies
lvl 200 Red Skull
-Doom Wand
-Spirit Mantle
-Chaos Orb
lvl 200 Blue Skull
-Doom Wand
-Spirit Mantle
-Chaos Orb
lvl 200 Green Skull
-Doom Wand
-Spirit Mantle
-Chaos Orb
lvl 200 Star Skull
-Doom Wand
-Spirit Mantle
-Chaos Orb
Geo Effects
No Lifting
Invincibility
Damage 20%
Dark Sun Report
Crush Base Panel turn 1
Battle Strategy: Sneak past the mages and to the nearest Damage 20% symbol.
Throw it to one of the panels a mage is standing on. Repeat for the other
Damage 20% symbols lying around. Make sure to use one symbol per mage
otherwise there won't be enough.
==========Dark World 11-6: WARPED KNOWLEDGE========
Bonus Rank 36
Enemies
lvl 300 Prinny God x4
-Furious Scale
-Dream Muscle
-Dream Muscle

Geo Effects
No Lifting
Dark Sun Report
Random status effects
Battle Strategy: The "Throw a Prinny from the base panel" trick doesn't work
here for some reason, so you'll need to resort to destroying the 4 No Lifting
symbols if you can't beat them head on. If you do want to beat them without
throwing, you'll need to do around 25000 damage to kill them in one hit.
==========Dark World 11-7: HOLY TOWER========
Bonus Rank 50
Enemies
lvl 220 Geo Master
-Sun Staff
-Spirit Mantle
-Chaos Orb
Geo Effects
Ally Damage 40%
Invincibility
No Entry
No Lifting
Dark Sun Report
Game Over in 10 turns
Battle Strategy: A rather annoying map, until you figure out what to do. Make
sure you have the fist skill Tiger Charge, then use it on the yellow
Invincibility symbol, then on the No Lifting symbol. This will cause a geo
chain destroying all Geo Symbols in the vicinity. The Geo Master should fall
easily after that.
==========Dark World 12-1: OVERLORD'S SIGN======== (DADLMODE-12)
Bonus Rank 48
Enemies
lvl 200 Abraxas x4
-Death Wing
lvl 200 Beast Savior x4
-Raijin Bow
-Spirit Mantle
Geo Effects
Enemy Boost x3
Dark Sun Report
Random bad effects
Battle Strategy: Send out your strongest unit to take on all the foes. If you
have recuited Laharl his Meteor Impact will damage all of them at once.
==========Dark World 12-2: CRYSTALLINE MAZE========
Bonus Rank 28
Enemies
lvl 1 Pvt. Prinny
Geo Effects
No Entry
Stage Clear
No Lifting
No Range Attack
Dark Sun Report
Game Over turn 6

Battle Strategy: There are essentially no enemies here, so your goal is to


head to the Stage Clear panel. To bypass the No Entry barrier, use either
Asteroid Drop (Spear skill) or Tink's Sonic Roll and attack one of your own
units, which will bypass the No entry and let your unit reach the other side.
==========Dark World 12-3: MYSTERIOUS TRAP========
Bonus Rank 48
Enemies
lvl 250 Dark Dragon x6
-Devil Matrix
Geo Effects
Invincibility
Game Over
Dark Sun Report
Random status effects
Battle Strategy: The dragons are harmless and will opt to rush to the Game
Over area instead. Block their path and they'll sit there harmlessly. Once
their paths are blocked, feel free to beat up on all of them.
==========Dark World 12-4: DANCING FOOLS========
Bonus Rank 49
Enemies
lvl 260 Gaia titan x4
-Insanity Eye
-World Muscle
lvl 280 Dreadnaught
-Immortal Body
-World Muscle
Geo Effects
Heal 20%
Reverse Damage
Dark Sun Report
Recovers your HP each turn
Battle Strategy: Since there's a Heal 20% effect in place, the enemies here
will take damage from poison, so sleep and poison your way to victory, while
attacking your own units if they are low on HP.
==========Dark World 12-5: AGITO THE REAPER========
Bonus Rank 49
Enemies
lvl 250 Touryou x4
-Bushin Blade
-Metal Suit
Geo Effects
Clone
Warp
Dark Sun Report
Random good and bad effects
Battle Strategy: Beat the first Ninja up then send a unit to the Warp Panel.
You may want to take off all their equipment first. When the unit gets warped
close to the Clone symbol, requip their stuff and have them destroy it. The
rest of the enemies should fall easily from there.
==========Dark World 12-6: CASTLE GATES========
Bonus Rank 55

Enemies
lvl 400 Death Army x4
-Death Scythe
Geo Effects
Move -1
Dark Sun Report
Random good and bad effects
Battle Strategy: Sleep and poison will win this battle easily.
==========Dark World 13-1: THE LORDS' PARTY======== (DADLMODE-13)
Bonus Rank 54
Enemies
lvl 260 Verchiel x18
-Insanity Eye
Geo Effects
Heal 20%
ATK +50%
DEF +50%
Attack +1
Dark Sun Report
Enemy revive every 2 turns
Battle Strategy: Sleep all enemies, then poison them all at once to prevent
the revive effect from working
==========Dark World 13-2: TIME OF TRIAL========
Bonus Rank 56
Enemies
Geo Effects
No Entry
No Lifting
Invincibility
Silence
Heal 40%
Damage 20%
Dark Sun Report
Random good and bad effects
Battle Strategy: You're supposed to beat this map by throwing all the Damage
20% symbols to the yellow panels that aren't blocked by No Entry barriers,
but
an easier way is to use the trick to bypass the No Entry panels and toss a
unit to the area where the Heal 20% symbols are, then toss them to the blue
area. Head to where the Damage 20% symbols are and toss one to the area
blocked by a No Entry barrier. Now all the enemies will die and you don't
have
to put all 3 symbols on yellow panels.
==========Dark World 13-3: KILLERS' HALL========
Bonus Rank 60
Enemies
lvl 500 Shadow Orc
-Beastial Mark
-Hero Mantle
lvl 500 Hells Crown
-Insanity Eye

-Hero Mantle
lvl 500 Unknown
-Beastial Mark
-Hero Mantle
lvl 500 Zombie King
-Insanity Eye
-Reflex
lvl 500 Phantom
-fortune
-Hero Mantle
-Chaos Orb
lvl 500 Abraxas
-Beastial Mark
-Reflex
lvl 500 Divine Dragon
-Dante's Inferno
-Reflex
-Chaos Orb
lvl 500 Hell Dragon
-Immortal Body
-Metal Suit
lvl 500 Malchidael
-Immortal Body
-Shield of Aegis
lvl 500 Dreadnaught
-Immortal Body
-Metal Suit
lvl 500 Bastet
-Beastial Mark
-Goddess Dress
lvl 500 Lilith
-Dante's Inferno
-Goddess Dress
-Chaos Orb
lvl 500 Parthenocissus
-Chaos
-Goddess Dress
-Chaos Orb
lvl 500 Tiamat
-Insanity Eye
-Metal Suit
lvl 500 Dagon
-Chaos
-Reflex
-Chaos Orb
lvl 500 Fenrir
-Beastial Mark
-Hero Mantle
Geo Effects
Heal 20%
ATK +50%
ATK -50%
DEF -50%
DEF +50%

Silence
Attack +1
Dark Sun Report
Random good and bad effects
Battle Strategy: This map is special because it contains nearly all the
highest tiers of monsters in the game, ripe for capturing. You will most
likely want to come back here at some point to capture uber monsters. Note
that the Tiamat is not the highest tier dragon you can find, and the tier 6
is available only in the Item World. As for the battle itself, you'll need
to be doing around 40000 damage to beat this map. Status effects can work,
but they will fail against the Hells Crown, whose ability prevents status.
==========Dark World 13-4: FINAL DECISION========
Bonus Rank 65
Enemies
lvl 1000 Last Battalion
-Diabolic Axe
-Majin Armor
lvl 1000 Last Battalion
-100 Fists
-Majin Armor
lvl 1000 Last Battalion
-Diabolic Bow
-Majin Armor
lvl 1000 Last Battalion
-Rolling Thunder
-Majin Armor
lvl 1000 Last Battalion
-Infernal Spear
-Majin Armor
lvl 1000 Last Battalion
-Muramasa
-Majin Armor
Geo Effects
None
Dark Sun Report
Game Over on turn 10
Battle Strategy: Kunoichis, Kunoichis, Kunoichis, need I say more? Advance
everybody towards the 6 Majins. You will probably lose somebody to the gun
wielder, but on the second turn, you should be able to sleep everybody. Get
everybody poisoned by the third turn and you should win the battle before the
instant Game Over kicks in.
This map is notable because it is the earliest bonus rank 65 map accessible
in
Adell mode. That means high quality rewards. You will get no less than
rank 38 (third best) items here, and if you're lucky rank 39 items. If you
want to start on post-game content this map would be a good place to start if
you haven't already gotten some rank 39 items from Axel mode's maps.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The Post-game (PSG)
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
I recommend doing both Axel and Adell Mode first before doing the things
mentioned here. If you started with Axel Mode first, get to the last battle
in Adell Mode. If you started with Adell Mode first, beat Axel Mode and start
a new cycle on Adell Mode.

If you've been following the walkthrough for both modes, then you should have
beaten both modes with very minimal grinding and not have touched the Item
World except for the forced felony event. That means your play time is
probably well less than 40 hours. We're going to need 40 hours of play time
to unlock the next step to brokenness. We'll also pay a lot of visits to the
Item World from here on out.
So what do we do to pass the time? We need go through a checklist of things
first
-Make 10 Heavy Knight characters. We'll be using them a lot soon.
-Make an Angel. I recommend at least 2, but one is fine.
-Have at least one person with a skill that can move enemies. Some of the
Fist skills like Triple Strike and Tiger Fist do this.
-Grab some subpoenas from the subpoena NPC. Check section (DRKFELON) to see
which crimes give more felonies. Get at least one for every 10 floors up to
60+. Make sure they have the highest amounts of felonies you can get for
every
10th floor.
-Bribe as many senators as possible. If you haven't done any bribing yet,
bribe the mothmen and wood golems first, then have Adell pass the
corresponding bills that increase their voice. Get at least the mothmen and
golems on your side.
-Get as many rank 39 items as you can. If you can get a legendary one, all
the better. Items to look out for include:
*Infernal Armor
*Exodus
*Satan's Motor
*Excalibur
*God's Hand
*Orion's Belt
*Cosmos Muscle
*Infernal Staff
*Magiddo Cannon
*Artemis
*Holy Longinus
*The King
Out of all these, everything but the Orion's Belt, Exodus, and Cosmos Muscle
will get you a Rank 40 item if you reach the 100th floor of a legendary
version
in the Land of Carnage, so if you have legendary versions level them up to
floor 99 and exit the item if you haven't unlocked the Land of Carnage yet.
-Get some low-level legendary items. At least one weapon and 3 accessories.
If you for some reason don't have some, go to a stage with lots of items and
steal any that turn up legendary.
-Buy shoe accessories. Enough to outfit every Heavy Knight and Angel in your
party, as well as 3 extras in case one of your other units need it.
Once you've done all this, we can get started working towards the post game.
I'll provide some recommendations on what to do from here. You don't have to
do them all, but it will make things a lot easier in the long run.
1. Equip the low level legendary weapon and accessories on your Thief. Now
head to 1-2 Reflection Pond and beat that stage over and over until Lovers
have spawned on the Thief's equipment. Make sure the Thief is out when the
map is cleared or it won't count. You can also try to spawn Lovers on your
other units' stuff if you want, might as well, though it will take longer.
2. Now that we have Lovers spawned, let's extract them. But first, take one
of the subpoenas with a Bailiff with ranges from 1-10 and move it to the
Lover-spawned item.
3. Dive into the item and go through the floors keeping an eye out for
specialists that appear. If any spawn, subdue them. The Heavy Knights will
see a lot of use here with their huge throwing rang, and will allow you
to blitz through the Item World floors in no time at all. Sometimes an
annoying enemy called the Gatekeeper will be on the same space as the
portal to the next floor. That's where you bust out your Fist user and use
one of the Fist skills to move the Gatekeeper out of the way.
4. Make sure to enter any Mystery Gates that appear. You might run into some
goodies there. When you get to the floor with the Court Gate, don't forget
you can get up to 9 characters felonies by throwing a stack of characters in
the Court Gate.
5. When you get to the 10th floor, you may want to clear it for a guaranteed

Mr Gency's Exit. You'll need as many as possible. If you land on Innocent


Town
and the Dark Assembly chicken is there, pass the higher MOV bills. If you
haven't subdued the Lover at this point, exit the Item World, place a Bailiff
of level 11-20 in the Item and go through another 10 floors, repeat until
it's
subdued.
6. Repeat for the other 3 legendaries until all Lovers are subdued.
You should have 24 total Thief Lovers after all is said and done. Have the
Item World NPC combine them all and place it in an item for your Thief. This
will make stealing items a lot easier, and you will be stealing a lot of
them.
At this point, you can continue going through the legendary items to grab
more
felonies and hunt for treasure. If you do, make sure that you exit the item
and place a new bailiff every 10 floors. Before doing so, I suggest taking
out
your normal rank 39 items and going through 30 floors to max them out. Cosmos
Muscles, Infernal Armors, and Excaliburs are good candidates. An Infernal
Sword will do if you don't have an Excalibur on hand. Make sure to place
bailiffs in the items every 10 floors to rack up the felonies. Also, since
you're entering high rank items, the enemies here might be difficult to kill
but they also might have high rank items as well, so steal them if it's
possible. If you can't kill them, just avoid any confrontation by using Heavy
Knights and lots of throwing to rush to the warp gate. Don't forget fist
skills
like Triple Strike can move those pesky gatekeepers.
Once your equipment is upgraded, we can now take on what is probably the
longest side-quest in the game: Pirate hunting. You may already have run into
some of these guys while Lover farming earlier and may have even gotten some
of their loot. Basically, there are 16 different Pirates you must find, all
of
whom carry a different Treasure Map. In order to unlock the Land of Carnage,
we'll need all 16 maps. You can get them by either stealing them or outright
killing the pirate. Killing the pirate through poison or another enemy's
attack will not give you a map, so don't do it, especially if the pirate is a
rare one.
Pirates can usually appear around the 2nd or 3rd turn, after that the odds of
them appearing are a lot lower. To increase pirate appearances equip any
Treasure maps you have an any character.
Some pirates are more common in certain items. The relevant pirates are said
to
be found more easily in the following items:
Dancing - Bow, any floor
Orc
- Weights, any floor
Monk
- Staff, floor 21+
Hunter - Armor, floor 21+
Gate
- Spear, floor 21+
Animal - Monster Weapon, floor 21+
Jolly
- Muscle, floor 21+
Prism
- Sword, floor 41+
Red
- Shoe, floor 41+
Wealthy - Legendary, any floor
At this point, you should just go through the Item World of several items,
collecting felonies, specialists, while keeping an eye out for Pirates.
Mentors, Armsmasters, and Professionals are good Specialists to farm if you
wish to hunt for specialists.
If you do have a legendary rank 39 Item, and decide to level it, do not go
past floor 99 until you have unlocked the Land of Carnage, otherwise you will
just get another rank 39 item at the end instead of the superior rank 40 item
in the Land of Carnage.

Once you have 40 hours of play time, we can start getting huge upgrades to
our
roster. The first of the Laharl battles will be unlocked, so pass the new
bill
that appears and beat that map. See (LHRLXFLNN) for the strategy. After you
beat the first battle, unlock the second battle and beat that. This will give
you access to a level 1000 Laharl! He should provide you with enough
firepower
to take on later Item World floors.
But before that, we need him for something else. If you haven't unlocked the
requirements for the Zetta battle yet, do so now. Give Laharl your leveled
equipment and use him to beat Zetta. Once that's done, recruit him. Getting
Zetta will make leveling a lot easier, but he needs one more thing before
that can happen.
Level some items in the Item World, and keep an eye out for Mystery Gates.
You
want the one with Blacksmith Mao. Once you get him, have him fix up Zetta and
unlock Magichange 2. Now you can really start racking up those levels. The
great thing about this is you only have to do this once.
Magichange 2 allows a human character access to Zetta Beeeeam, a very
important skill because it can target all the dolls in Cave of Ordeals 4 from
the Base Panel, meaning you don't even have to move at all. Try it out
sometime. Leveling a Thief now would be good because higher level = higher
odds of stealing successfully.
Now that you have mostly everything to powerlevel efficiently, (well, except
maybe Priere, but you'd have to do the Laharl and Zetta battles to unlock
them
again since she only appears in chapters 1-9) it's just a matter of leveling
accessories in the Item World, equipping them to the characters you want to
level, then leveling the CoO4 enemies with SEBs high enough that you can
still
kill them in one Zetta Beeeam, then using your leveled characters to do more
Item Worlding, all the while looking out for all the pirates and their maps.
Expect to spend about 30-40 hours unlocking the Land of Carnage, depending on
whether or not you're focusing only on looking for the pirates and how lucky
you are in getting the last pirates you need. Once you finally unlock it,
rejoice. There are many wonders to behold in this new dimension, namely
access
to the most powerful items in the game and increased experience from all
enemies.
To summarize, here are the things I recommend doing in order
Farm Rank 39 Items --> Item World until 40+ hours of playtime ---> Recruit
Flonne ---> Recruit Laharl ---> Recruit Zetta ---> Level in CoO4 --> Pirate
hunting/Felony farming/Item leveling/Specialist gathering/Legendary rank 39
hunting
Once the Land of Carnage is unlocked, what you do is entirely up to you. If
you didn't get Priere this cycle, I recommend starting a new cycle and
grabbing her after getting another Accelerator, then grab a Super Robo Suit
from floor 100 in a legendary Infernal Armor in the Land of Carnage, then
perfect it for ATK, stealing another Robo Suit in the process, then repeating
the process until you have 3 maxed SRS's. Once you have those, you can go
wild
in the upgraded CoO4. Of course, make sure the character you are leveling has
300 felonies, otherwise it will take a lot longer to level up.
Some things you can do to get ready for the last boss maps:
- Fill the Item Collection
- Recruit all characters
- Gather specialists
- Gather 300 felonies on all human characters
- Get all rank 40 items

- Perfect items
- Stock up on Mr Gency Exits and Defender of Earth/Prism Ranger cellphones
- Get 186000 stored levels on your characters and have them reach their final
reincarnation
- Capture uber Prinny Baal Pirate boosted monsters
- Bribe all bribable senators until they all love you
- Get Magichange 2 on all your monster characters
- Hunt for a legendary M-Change Scroll
- Use pupils to teach your characters healing, attack, buffing and debuffing
spells. Note that only the spells the healers/mages/skulls learn can be
passed
through the master/pupil system, not the thief/kunoichi status skills or the
monster specific skills.
- Farm Lovers
- Clear all Dark World maps
- Unlock all tiers for all the generic characters
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
___
___ ____ ___ ____ ___
__
__
___
___
___
|
|
||
|
| |
| |
| \ / | |
| |
| |
|___ |___||____ |
| |___| |
|
\/
| |___| |___| |___
| |
|
|
| |
| |
|
| |
| |
|
___| |
|____ |___ ____ |
| |____
|
| |
| |
___|
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
(OLDMAPS)
This section outlines non-story maps that were present in Cursed Memories.
They usually have to be unlocked and offer some prize after completion.
=======(Story) VIEWING ROOM, PART 2! (EVILAWAKES)=======
How to unlock: Adell must have a 99 felony stamp and you must have killed 100
of your own allies, including Rozalin. This battle will come immediately
after
beating the regular final boss.
Enemies
lvl 2000 Zenon's Child
Geo Effects
None
Battle Strategy: If you managed to get 99 Felonies on Adell to begin with,
that means you've been farming felonies and have been leveling up some.
Comparatively speaking, she doesn't have that much offense (only about 30K in
ATK and INT), but her HP is well over a million, so it will take some time to
beat her. Use Braveheart and Magic Boost and if you have any Magic Knights
use
the Anti-element spells to make her more susceptible to elemental attacks. As
mentioned before, if you managed to get the requirements for this battle, you
can probably beat her. It will just take a while to do so.
Prize: You get treated to one of the more disturbing endings in the game and
have Rozalin's entry added to your Dark Record.
==========CAVE OF ORDEALS 1 (ORDEAL1)=======
How to unlock: Have at least 700 mana on a character
Bonus Rank 24
Enemies
lvl 60 Bow Master x8
-Crystal Bow
Geo Effects
Heal 20%
Exp +50% x2
Attack +1
ATK +50%
DEF +50%

Battle Strategy: Destroy one of the Geo Symbols with positive effects, which
will severely weaken all the enemies. After that, place the Exp +50% symbols
on the Geo Panels and beat up the enemies for a decent experience boost.
Prize: Unlocks Cave of Ordeals 2
==========CAVE OF ORDEALS 2
Bonus Rank 26

(ORDEAL2)=======

Enemies
lvl 80 Specter x3
-The Dismal
-Lunar Orb
lvl 80 Sea Monk x2
-Gluttony
-Lunar Orb
lvl 80 Shooter x2
-Sylphid
-Nightvision
lvl 82 Saint Dragon
-Paranoia
-Lunar Orb
lvl 80 Assassin Doll x3
-Mystic Horn
-Battle Vest
lvl 80 Werecat x2
-Golem Punch
-Aura Belt
lvl 80 Ashura x2
-Flick
-Battle Vest
lvl 82 Curse Dragon
-Poor Orphan
-Ace Muscle
Geo Effects
No Entry
No Lifting
No Range Attack
No Close Combat
Battle Strategy: Grab your Kunoichis and take the path with No Close Combat.
Status everything there. Once that half is gone destroy one of the Geo
Symbols
and take out the other half with ranged attacks.
Prize: Unlocks Cave of Ordeals 3
==========CAVE OF ORDEALS 3
Bonus Rank 38
Enemies
lvl 150 Malphas x9
-Demon Cry
lvl 160 Foolfool
-Death Wing
-Dream Muscle
-Feather Token
Geo Effects
Warp

(ORDEAL3)=======

No Lifting
Battle Strategy: The Malphas will be warping all the place. If they get to
the
area with the Base Panel, unload some sleep on them. If any sleepers pass by
again, poison them. Once all 9 Malphas are gone go for the Foolfool, which
can
also be felled by a sleep/poison combo.
Prize: Unlocks Cave of Ordeals 4
==========CAVE OF ORDEALS 4 (ORDEAL4)=======
Bonus Rank 50
Enemies
lvl 250 Mad Jester x8
Geo Effects
Exp +100%
Mana +100%
Battle Strategy: Welcome to the best grinding map in the game. You'll want to
get to the point where you can OHKO these guys consistently, which means lots
of ATK or INT. The only reliable way to kill all the enemies in one move
without touching them is by using Zetta Beeeam, which of course requires
Zetta.
Prize: Unlocks Cave of Ordeals 5
==========CAVE OF ORDEALS 5
Bonus Rank 60

(ORDEAL5)=======

Enemies
lvl 350 Rasetsu x8
-Macho Fist
-Black Belt
lvl 400 Bushin x2
-100 Fists
-Ubermensch
lvl 500 Aragami
-Star Shatter
-Orion's Belt
lvl 1000 Zombie King
-Arcadia**
Geo Effects
Invincibility
No Entry
**NOTE: The Arcadia is the best emblem and can only be stolen here. If you
can't steal it now you can always come back and it'll still be on the Zombie.
You can only steal it once per cycle.
Battle Strategy: You have about 3 turns to get to the other side of the map
before the No Entry Geo Symbol reaches a Geo Panel and makes the map
unwinnable. To do this, you will need at least 8 Heavy Knights and a unit who
can take on the lvl 1000 Zombie at the end. Stack your Heavy Knights and
Zombie killer and throw the stack as far as possible, up to the lion-snake
head, then once the stack reaches the head split it up. You should have 4
Knights and the Zombie killer. Next turn stack everyone and get ready to
throw
them on the lone pillars. Make sure the Zombie killer is on top of the stack,
or you will not be able to make it to the other side. Once the Zombie killer
and a Heavy Knight are at their destination concentrate on those Sinner
units,
which can be disposed of with status effects. On the other side, get rid of
the No Entry symbol, and have the Heavy Knight on that side toss the Zombie

Killer to where the Zombie is, and proceed to take him out.
Prize: Nothing for clearing it, but the Arcadia should be good enough, right?
==========DEFEND A
How to unlock: Use
Adell enter a Dark
rescue a defender.

DEFENDER! (DFNDR1)========
3 Cell Phones that summon Defender of Earth, then have
Assembly as a senator. There should be a bill that asks to
Pass it and this map is unlocked.

Enemies
lvl 50 Fake Defender
-Tentacle
-Fur Jacket
-Ace Muscle
-Sophia's Mirror
Allies
lvl 40 Defender
-Rose Whip
-Traveler Mantle
Geo Effects
None
Battle Strategy: Status effects won't work here, so boost your units and
pound
the fake into the ground. If you think your ally isn't being useful throw him
to take off about 15% of the fake's health.
Prize: Accelerator, the best shoe accessory in the game. Skip the cutscene
that follows after the battle to make it a have a rarity of 0 guaranteed.
==========ROBOTS ATTACK! (DFNDR2)========
How to unlock: After beating the first Defender of Earth mission, use another
3 Cell Phones that summon Defender of Earth, then have Adell enter a Dark
Assembly as a senator. There should be a bill that asks to rescue a defender
again. Pass it and this map is unlocked.
Enemies
lvl 60 Fake Defender x8
-Poison Needle
lvl 80 Fake Defender x4
-Mystic Horn
-Fur Jacket
lvl 100 Fake Defender
-Tiger Fang
-Battle Vest
-Victory Muscle
-Pravda Pendant
Allies
lvl 80 Defender x2
-Lionheart
-Fur Jacket
Geo Effects
None
Battle Strategy: The enemies here are immune to status effects, so you'll
have
to rely on brute force and buffing spells. Your two allies can probably take
out 5 of the level 60 enemies by themselves before they bite the dust, so
keep
them healthy if you think you'll need their help.
Prize: Lots! The cutscene prize is a DoE ID Card, a one-of-a-kind item that
provides decent boosts to HP, ATK and SPD. Skip the cutscene for a rarity 0

version. In addition, the Kurtis robot monster class will be unlocked, and
there will be a new bill that Adell can access in senator mode, which allows
Gordon to join the group.
==========FALLEN MAIDEN! (LAPUCELLE)========
How to unlock: Have 66 felonies on one character, and have not gotten Etna
yet. Pass the bill "Unleash the Fallen Maiden!" to unlock the stage.
Enemies
lvl 450 Lilith
-The Convict
-Holy Orb
lvl 450 Bastet
-Titan Fist
-Black Belt
lvl 450 Photinia
-Twilight
-Holy Orb
lvl 500 Overlord
-Death Wing
-Chaos Orb
-Royal Ring
Battle Strategy: All the minions can be disabled by sleeping them; Priere
cannot. She has about 90000 HP so doing around 10000 damage is good enough.
Lift her to prevent her from attacking if she gives you any trouble.
Prize: You get the Felicitation, the second best ATK accessory in the game,
and its icon looks suspiciously like a certain item from the first game...
Skip the cutscene after the battle for a guaranteed rarity 0, and you can
only have one of it at any time.
Priere can also be recruited after this battle by successfully passing a bill
that appears when Adell is a senator.
==========WORST WITCH EVER (RHAPSODY)========
How to unlock: Have 99 felonies on one character and pass the bill "Break the
Mysterious Seal" to unlock the stage.
Enemies
lvl 800 Red Skull
-Prinny Stick
-Angel's Sandals
-Holy Orb
-Destiny Lens
lvl 800 Green Skull
-Prinny Stick
-Angel's Sandals
-Holy Orb
-Destiny Lens
lvl 800 Blue Skull
-Prinny Stick
-Angel's Sandals
-Holy Orb
-Destiny Lens
lvl 800 Star Skull
-Prinny Stick
-Angel's Sandals
-Holy Orb
-Destiny Lens
lvl 800 Prism Skull
-Prinny Stick
-Angel's Sandals

-Holy Orb
-Destiny Lens
lvl 800 Galaxy Skull
-Prinny Stick
-Angel's Sandals
-Holy Orb
-Destiny Lens
lvl 1000 Legendary Witch
-The King
-Gao's Spirit** (replaced with Goddess Dress if stolen)
-Crowdia's Charm** (replaced with Chaos Orb if stolen)
-Kitty's Ears** (replaced with Exodus if stolen)
Geo Effects
None
** The 3 accessories Marjoly is equipped can only be found here, and you
should steal them if you can.
Battle Strategy: The boss has about 200000 HP so if you can do about 30000
damage, you should be fine. The skull minions can be statused if you find
them annoying. Lift Marjoly to prevent her from attacking and just pound
away.
Prize: The unique items Marjoly is carrying if you can steal them, plus after
the battle you are rewarded with the Sexy Panties accessory, which can be
forced to rarity 0 by skipping the cutscene where it is obtained. There will
also be a new bill when Adell enters a Dark Assembly that allows you to
recruit Marjoly. I don't remember if she comes with her unique equipment
upon recruiting her the first time and you didn't steal them. If someone can
verify, let me know.
==========IN HOLT VILLAGE PART 1 (LHRLXFLNN)========
How to unlock: Have at least 40 hours of game time and be on chapter 12 or
higher. Pass the bill "I want to fight an Overlord" to unlock the stage.
Enemies
lvl 500 Zombie King
-Insanity Eye
-Battle Armor
lvl 500 Bahamut
-Beastial Mark
-Dragon Mail
lvl 500 Fallen Angel
-Prinny Stick
-Goddess Dress
-Holy Orb
lvl 600 Overlord
-Laser Blade
-Majin Armor
-Orion's Belt
-Testament
Battle Strategy: You'll need a mage with maximum spell range for this, and
a few SP healing items. About lvl 200 should be enough to do some damage to
the enemies here. What you want to do is position your mages just enough so
the spell attack with two squares can hit the enemies. Start with the
enemies on the left and right sides then work your way to the middle. You
shouldn't get attacked at all doing this. If it's taking too long to defeat
Laharl and Flonne, use Magic Boost and build up a nice stationary bonus.
Move your mage by throwing to keep the stationary bonus.
Prize: You get an anime cutscene ending in Flonne joining the group

==========IN HOLT VILLAGE PART 2 (LHRLC)========


How to unlock: After getting Flonne, get Senator Adell to check the bills.
There should be one that asks to summon Laharl. Pass it and the stage is
unlocked.
Enemies
lvl 800 Master Kunoichi
-Paradise Blow
-Kamikaze Suit
lvl 800 Space Knight
-Laser Blade
-Reflex
lvl 800 Saint
-Yggdrasil Stick
-Spirit Mantle
-Chaos Orb
lvl 1000 Overlord
-Sunrise Sword
-Majin Armor
-Orion's Belt
-Testament
Battle Strategy: Again, the same strategy as the first Laharl battle
work here. Just make sure to start from the left and right sides and
your
way towards the middle and you'll be fine. Due to the higher levels,
find it takes longer to kill the enemies here, so use Flonne if your
output is not cutting it.

will
work
you'll
damage

Prize: Laharl joins the group at last.


==========TRAGEDY AT HOLT (LHRLD)========
How to Unlock: Be in chapter 1 and pass the bill "Pick a fight with an
Overlord"
Enemies
lvl 900 Malchidael x4
-Satan's Motor
-Dragon Mail
lvl 1100 Overlord
-Infernal Sword
-Infernal Armor
-Exodus
-Orion's Belt
Geo Effects
None
Battle Strategy: As with most Laharl battles, you can win this one by using
a staff user and chipping away at the enemies' health with spells. They
shouldn't attack you if you're positioned correctly.
Prize: You get an ending and have to restart the current cycle. It's useful
if you plan on farming Accelerators. Laharl D entry is also registered in
your Dark Record.
==========RANGERS' RETURN (RAINBOW)========
How to unlock: After chapter 11, there will be a bill called "Return of the
Prism Rangers" that appears in the Dark Assembly. Pass it to unlock this map.
Enemies:
lvl 50 Super Hero (Indigo)
-Odd Mandible
-Feather Token

lvl 50 Super Hero (Purple)


-The Slave
-Dark Orb
lvl 50 Super Hero (Orange)
-Odd Mandible
-Energy Belt
lvl 50 Super Hero (Green)
-The Heretic
-Binoculars
lvl 50 Super Hero (Yellow)
-Odd Mandible
-Kung-Fu Muscle
lvl 50 Super Hero (Blue)
-Odd Mandible
-Slippers
lvl 50 Super Hero (Red)
-Odd Mandible
-Traveler Mantle
Geo Effects:
None
Battle Strategy: Even with 7 rangers, they're just as easy as they were the
first time around. Just attack them head on and kill them quick so their
abilities don't trigger.
Prize: Adell's title changes to "Prism Black". A worthless reward, but doing
this battle is also required to recruit Prism Red, though you will need 5
Prism Ranger cell phones to do so.
==========DARKLY ADONIC (BEAUTIFULLIFE)========
How to unlock: Have at least 20 hours of play time and not have gotten Etna
yet. Pass the bill "I want to see the ending" to unlock the stage.
Enemies
lvl 60 Alraune x6
-Sloth
-Magical Vest
-Bloody Orb
lvl 60 Acolyte
-Jewel Scepter
-Wizard Robe
-Bloody Orb
lvl 80 Dark Adonis
-Mad Parasite
-Battle Vest
Geo Effects
None
Battle Strategy: By the time you can unlock this map, you should be able to
beat it easily. Everything but Mid-boss can be inflicted with status ailments
if it helps.
Prize: The game ends and the song "What a Beautiful Life of Mine" can be
bought from the Music NPC in the Item World. Upon starting a new cycle,
Mid-boss can now be recruiting by passing the bill that unlocks his stage
first, then having Adell enter a Dark Assembly and passing the new bill
there.
==========TRAGIC HEROINE (ASAGIRI)========
How to unlock: Have at least 33 Felonies on somebody and be on at least a

second cycle.
Enemies
lvl 50 Cu Sith x8
-Bull Horn
lvl 50 Main Character?
-Tentacle
-Spirit Mantle
-Crosshair
-Pravda Pendant
Geo Effects:
None
Battle Strategy: Like most Asagi appearances, if you managed to unlock this
battle in the first place, you shouldn't have any trouble with it.
Prize: After the scene, you will get a Postcard. Like most prizes given this
way, you can force it to rarity 0 by skipping the cutscene after the battle.
There will also be a new bill when Adell goes to the Dark Assembly as a
senator that allows you to recruit Asagi.
==========SUPREME OVERLORD (MAKAIKINGDOM)========
How to unlock: Clear at least 10 Dark World maps.
Enemies
lvl 2000 Badass Overlord
-Satan's Motor
-Cosmos Muscle
-Exodus
-Infernal Armor
Geo Effects
Warp
No Range Attack
No Entry
No Close Combat
No Lifting
Battle Strategy: If you have Laharl, you should be able to damage him. There
are a couple of approaches to this battle. You can either destroy the No
Lifting symbol, which allows you to lift Zetta and place him on one of the
No Ranged Attack or No Close Combat panels, or you can attack Zetta with
a ranged attack then get out of his range by having someone lift them out
of the way.
Prize: Adell's title changes to Badass Overlord, and you can recruit Zetta
by having Adell attend a Dark Assembly and passing the new bill that appears.
==========VIEWING ROOM Part 1 (LORDOFTERROR)========
How to unlock: Beat 25 Dark world maps, then pass the bill "Meet Baal the
Tyrant"
Enemies
lvl 4000 Tyrant
-Satan's Motor
-Infernal Armor
-Orion's Belt
-Exodus
Geo Effects
None
Battle Strategy: You must rely on brute force to win this battle. You can
prevent the boss from attacking by having a character lift him. The lifter
will naturally die, but it's better than losing your main damage dealers to
his attacks. He has about 4 million HP, so hopefully you can deal around
500K damage. Make use of Braveheart if using warrior units, and Magic Boost

and the Anti-element spells if using mage units for an easier time.
Prize: You get Makai Wars, the best offense-based accessory in the game.
Skip the cutscene for a guaranteed rarity 0 as usual. Unfortunately, you can
only have one in your inventory at any time.
==========VIEWING ROOM Part 2 (LORDOFTERROR2)========
How to unlock: Beat the first Baal battle, and return to the map where you
first fought him.
Enemies
lvl 4000 Tyrant x4
-Satan's Motor
-Infernal Armor
-Orion's Belt
-Exodus
lvl 8000 Tyrant (Prinny)
-Satan's Motor
-Prinny Suit** (replaced with Infernal Armor if stolen)
-Orion's Belt
-Exodus
Geo Effects
None
** The Prinny Suit is a unique steal from Prinny Baal. You can only have
one in your inventory so if you don't like the rarity that you got or you
messed up when leveling it, sell it and fight this battle again and Prinny
Baal will have another one for you to steal.
Battle Strategy: You really need to have stats in the hundred thousands to
stand a chance. Half a million on all stats is a nice number to aim for.
The enemies here have a lot of HP so you'll need to deal damage in the
millions or have high enough stats to live through their attacks. Do not
kill Prinny Baal last because all of his stats will double if he's the last
one standing, making for a much harder fight.
Prize: Prinny suit if you can steal it.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
_____
____
_____
|\
| |
|
|
|\
/|
/\
|
\
/
| \
| |
|
|
| \ / |
/ \
|
| |
| \ | |--- | /\ |
| \/ |
/----\
|---/
\____
|
\ | |
| / \ |
|
| /
\ |
\
|
\| |____ |/
\|
|
| /
\ |
_____/
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
(NEWM-0)
All the new maps that were not in Cursed Memories can be found in this
section. As usual, the levels given are when the map is accessed from Holt
without any SEBs passed.
==========A Real Man Arrives (Mr. Champloo)=========
(NEWM-CHAMP)
How to unlock: Pass the bill Hardcore Inst. Champloo. The bill appears when
you have cleared Axel Mode and have at least 50 hours play time and enough
mana to pass the bill (9999).
Bonus Rank: 25
Enemies
lvl 360 Togabito x3
-Karate Chop
-Battle Vest
-Ninja Tabi
lvl 360 Lady Warrior x3

-Bloodlust
-Battle Vest
-Devil Ring
lvl 370 Basilicrow x2
-Tentacle
-Scale Mail
-Fight Muscle
lvl 400 Cait Sith x2
-Tentacle
-Bushido Suit
-Beastly Belt
lvl 450 Caracal
-Tentacle
-Large Shield
-Ninja Tabi
lvl 530 Home Ec Teacher
-Gank
-Battle Armor
-Ninja Tabi
-Feather Token
Geo Symbols
-No Lifting
-No Range Attack
Battle Notes:
The battle is fought in a dock area, with a lower level and an
upper level that includes a bridge with the above geo effects. Note that
Champloo has around 120000 HP, so make sure you're ready to deplete around
that much. You will first have to go through the Togabitos and Lady Warriors.
Fortunately as with most story battles they only move if you get within their
attack range, so a good mage will wipe the floor with them. Kunoichi are also
good here as their status effects will render most of them helpless. The
upper
area holds the rest of the enemies, with Champloo at the end of the bridge.
If
you want to make the battle easier, take you time to use stat ups on your
main
fighters before taking this group on Rozalin's Kneel Before Me is a good
choice to boost 3 stats at once. You can take out the enemies on the bridge
area with a mage before they get to move if you've boosted your stats enough.
Once they're taken care of, all that's left is Champloo. Be careful not to
engage in too much close combat with him, as his ability increases the damage
of his counterattacks whenever he takes damage. Keep in mind that status
effects won't work on him. You can also try and steal his Ninja Tabi to lower
his movement range, and use Heavy Knights to throw him away from your mages,
all the while having them wail on him with boosted spells.
===========This is Taboo Love (Raspberyl)===========
(NEWM-RASP)
How to unlock: Pass the bill Hardcore Inst.: Raspberyl. The bill is unlocked
after beating Mr. Champloo and clearing 30 Dark Sun maps
Enemies
lvl 200 Head Orc
-Viper Bite
-Protector
-Energy Belt
lvl 200 Werecat
-Viper Bite
-Protector
-Energy Belt

lvl 200 Corpse


-Viper Bite
-Protector
-Energy Belt
lvl 200 Succubus
-The Evil Eye
-Protector
-Dark Orb
lvl 200 Boggart
-The Evil Eye
-Protector
-Dark Orb
lvl 400 Assassin Doll
-Spiked Shell
-Magical Vest
-Aura Belt
lvl 400 Black Dog
-Spiked Shell
-Magical Vest
-Cross-Trainers
lvl 400 Pharbitis
-Spiked Shell
-Magical Vest
-Bloody Orb
lvl 400 Sea Monk
-The Accursed
-Magical Vest
-Bloody Orb
lvl 400 Watcher
-Spiked Shell
-Magical Vest
-Aura Belt
lvl 600 Saint Dragon
-Poison Needle
-Chain Mail
-Spirit Belt
lvl 600 Mystic Dragon
-Poison Needle
-Chain Mail
-Spirit Belt
lvl 600 Verchiel
-Poison Needle
-Chain Mail
-Spirit Belt
lvl 600 Forest Guardian
-Poison Needle
-Chain Mail
-Spirit Belt
lvl 600 Nidhogg
-Poison Needle
-Chain Mail
-Spirit Belt
lvl 800 Ocelot
-Mystic Horn
-Battle Vest
-Bravery Belt

lvl 800 Master Kunoichi


-Cross Counter
-Battle Vest
-Falcon Shoes
-Feather Token
lvl 800 Peryton
-Mystic Horn
-Battle Vest
-Ace Muscle
lvl 800 Blade Master
-Nine Blades
-Battle Vest
-Bravery Belt
-Feather Token
lvl 800 Flamberg
-Mystic Horn
-Battle Vest
-Bravery Belt
lvl 1000 No. 1 Delinquent
-The Awakening
-Spirit Mantle
-Astral orb
-Sophia's Mirror
Geo Symbols (mobile)
-No Lifting
-No Entry
-Invincibility
Battle Notes:
You fight this battle in a classroom. The Geo Symbols act as a gate of
sorts. They separate the lvl 200s, 400s and so on until Raspberyl. After two
turns the symbols will move to the next colored geo squares, opening the
gates for the lvl 200 enemies to attack you. Every turn after that they will
move forward, unlocking the lvl 400s, 600s, and so on. Unlike most story
battles, the enemies here are quite aggressive, and will rush to you the
first chance they get. You can get a head start though, as Dimension Slash
can bypass the No Entry and hurt two enemies from the first set of seats,
and the level 7 spell formation can hurt 3 enemies. Use skills such as these
and you should be fine against those sheer numbers. The Geo Symbols move
towards the end of the map every turn, so keep that in mind if you want to
use
them.
As for Raspberyl, she has around 27000 Int, and 200000 HP. If she proves too
much for you, one method to beat her is to take the Invincibility Geo Symbol,
and put it on a geo panel, then surround it so it doesn't move every turn.
After that attack Raspberyl then lift her. Make sure the lifter is on the
Invincibility geo panel at the end of the turn. Next turn throw her into a
non
invincibility geo panel, attack her, then have someone else throw her to the
character on the invincibility panel. Repeat until she's beaten.
===========Final Departure (Mao)====================
(NEWM-MAO)
How to unlock: Pass the bill Hardcore Inst.: Mao. The bill is unlocked by
beating Champloo and Raspberyl, and having access to the Land of Carnage.
Enemies
lvl 2500 Copy Robot
-Furious Scale
-Kamikaze Suit
-Crosshair
-Falcon Shoes

lvl 2600 Android


-Devil Matrix
-Kamikaze Suit
-Crosshair
-Falcon Shoes
lvl 2700 Cyborg
-Insanity Eye
-Kamikaze Suit
-Spirit Belt
-Falcon Shoes
lvl 2800 Homunculus
-Beastial Mark
-Kamikaze Suit
-Spirit Belt
-Falcon Shoes
lvl 2900 Bioroid
-Immortal Body
-Kamikaze Suit
-Pravda Pendant
-Falcon Shoes
lvl 3000 Gene Lich
-Phoenix Feather
-Kamikaze Suit
-Pravda Pendant
-Falcon Shoes
lvl 3200 Principal
-Star Shatter
-Reflex
-Astral Orb
-Royal Ring
Battle Notes: Mao seems to have stolen some things from the EDF prior to this
fight, as he is accompanied by every single Kurtis bot tier. First thing I
should tell you: Do NOT move your guys towards the enemies. The Kurtis bots
are quite aggressive, and will come to you instead, so let them while you
boost your damage dealers. After turn 1, Mao will Magichange with the Gene
Lich, which is good if you're not trying to capture it. Take out the robots
with whatever you've got. It's more of a kill them before they kill you
scenario. A Kunoichi's status skills can be of great help if they're giving
you trouble. After the bots are eliminated, you're basically done with the
battle. Mao will never move unless you get in his attack range. This means
you're free to smack him with a mage while he just stands there. Mao has
around 1.2 million HP, so it could take a while, but you can speed it up by
using Magic Boost and Anti-element magic.
Special Note: If you are capable of capturing uber monsters, save this map
for later. It's the only way to capture an uber Gene Lich. Make sure to
move it away from Mao first turn, otherwise it will Magichange with him and
be lost.
If you're crazy enough to reset for max stats, here is the max stats of a PBP
boosted uber Gene Lich WITHOUT equipment
HP:
Atk:
Int:
Hit:

6105600
1017600
932800
848000

SP:
Def:
Res:
Spd:

508800
848000
848000
848000

===========Neo Final Showdown (Pringer X Go!)=======


(NEWM-PRING)
How to unlock: Defeat Prinny Baal Pirate (PBP) in the Item World. Pass the
bill "Face the Final Battle" that appears after. This map is only
available in the Land of Carnage. Note that PBP only appears in floor 90+ of
a

Rank 40 item in the Land of Carnage.


Pringer X is a superweapon created by several of the unlockable characters
in hopes of creating the ultimate weapon. Unfortunately, it became too
powerful to control, and turned against its masters. Now it's up to you to
show it who's boss.
Enemies
lvl 9999 Uber Lord
-Satan's Motor
-Infernal Armor
-Exodus
-Orion's Belt
Has around 60 million HP, and 1 million for the other stats.
Requirements
-Bravehearters and Magic Boosters
-Lifters
-Do at least 2000K worth of damage
Battle Notes:
The first thing you need to be aware of is Pringer X Go!'s ability, which
turns all damage from any skill that has already been used against it to 0.
This means that if you use a Dimension Slash and it does 2000K to it the
first
time, any further uses of Dimension Slash against it will be 0, regardless of
which character is attacking it. Magic works the same way against it, but you
can use the different levels of magic like Peta and Tera Fire and still hurt
it. The second thing is that this ability only works for damaging skills. You
can use repeated debuff spells such as Anti-Ice and Mind Break and they will
work against it to full effect. Finally, regular physical attacks will always
do damage to it, assuming the attack stat is high enough, as it is not a
skill.
The battle does not have any geo effects, and only consists of the Base
Panel,
Pringer X Go!, and a large arena with nothing else. Pringer X has a move of
4,
and access to all Prinny Skills. Prinny Barrage is the only ranged skill in
its arsenal, and furthermore, it does not move unless you move into its
attack
range. Use these facts to your advantage and bring out all your attackers and
move them all opposite of Pringer X, then use as many Bravehearts and Magic
Boosts as you can. A nifty trick to stop the stat boosts from decreasing each
turn is to send the boosted units back to the base panel. They will keep all
their boosts the following turn, and you can just keep boosting and returning
your units until the stat boosts no longer work.
Once you have enough boosted units, send them out against Pringer X.
Anti-element spells from Magic Knights can bring his resistances to -99%
after
two casts, which can help in whittling down its 60 million HP. If Pringer X
lives after all the attacks are done, send a weak character to lift him to
prevent Pringer Beam from wasting your characters the next turn. Repeat this
process of attacking and lifting until it is sent to the scrap heap.
Defeating it unlocks the "Unleash the Land of Carnage" bill, which unlocks
the
toughest fight in the game.
===========Neo Final Showdown MK II=======
(NEWM-UPRING)
How to unlock: Simply reenter the map you fought Pringer X Go! after beating
it.
Enemies

lvl 9999 Uber Lord x8


-Satan's Motor
-Infernal Armor
-Exodus
-Orion's Belt
Battle Notes:
You cannot combine the enemies in this map.
Before we get on to the strategy, It would be clearer if I showed you what
the
battlefield looks like

8
P [
[A][
[ ][
[ ][
7 P[C][S][
[ ][
[ ][
[B][
P [
6

][
][
][
][
][
][
][
][
][

][
][
][
][
][
][
][
][
][

1
P
[X]
][X][
][X][
][X][
][X][
] B [
][X][
][X][
][X][
][X][
[X]
P
5

][
][
][
][
][
][
][
][
][

][
][
][
][
][
][
][
][
][

2
] P
][ ]
][ ][
][ ][
][ ][
][ ][
][ ][
][ ]
] P
4

]
]
]P 3
]
]

P = Pringer X Go!
B = Base Panel
[ ] = Empty Square
8 Pringers, all surrounding the Base Panel. What's worse is that if you use
a damaging skill on one Pringer, the damage of that same skill against ANY
Pringer will be 0 when used again.
Fortunately for us, the Pringers are rather stupid, and will sit there until
you come to their attack range (The Base Panel IS within their attack range
FYI)
For this battle I recommend having a couple of Accelerators in the bag.
Gather
all your main attacking force and buffing/debuffing units and 3 throwers.
move all your forces in the area to the left of the spots marked A and B.
Move the throwers to the spots marked A, B, and C. If any of your troops
cannot make it to that area have them equip the Accelerators, move there, and
take them off after they've moved.
Once everyone's in place have the throwers pick up Pringers 6, 7, 8 and throw
them in such a manner that your main attacking skills will hit all 3. Once
that's done, apply the buffs/debuffs as needed, and attack with everything
you
have. Hopefully you managed to kill off all 3. If you didn't, have any idle
units Lift any living Pringer to deny them a turn. Repeat until all 3
Pringers
have fallen.
From there, it gets easier. Simply boost all your forces until the boosting
spells start missing, meaning it cannot boost any more. Remember to send the
boosted units back in the Base Panel to prevent stat drops each turn. All the
while the other 5 Pringers just sit there ignoring your every move.
Once everyone is all maxed out and happy, it's time to attack The other
Pringers. Have your attacker enter the base panel, then have several units
throw the other 5 Pringers by the base panel, making sure they can be hit by
your attacker's skill, and that they are to the right of the spots marked X.
Then send out the attacking unit, and hit the Pringers, then have him/her
move

to the spot marked S if any Pringers live. This is done so that Prinny
Barrage
cannot be performed next turn, because a Pringer will have to be on the base
panel's spot to do it. Simply repeat this method for attacking from the base
panel and moving to the S spot until the Pringers have been defeated.
You may wish to practice this map a few times, in preparation for the true
final battle of the game.
===========Neo Final Showdown MK Omega (AKA The Final Final Showdown)=======
(NEWM-UPRINGF)
How to unlock: Pass the bill "Unleash the Land of Carnage" and enter the
Pringer X map.
Enemies
*lvl 9999 Uber Lord x8
-Satan's Motor
-Infernal Armor
-Exodus
-Orion's Belt
*WARNING: All the enemies have over 160 MILLION HP and have 40 MILLION in
EVERY STAT (which is the maximum cap for stats other than HP). It is advised
to practice Neo Final Showdown MK II before trying this battle.
If you haven't seen a unit do 100M damage now is the chance to do so. Due to
a
display bug, when you see 100M pop up it may actually be anywhere from 100
million to 199 million, so check the Dark Record if you want the exact
numbers.
One thing you need to be aware of is that positioning is important in this
fight because of the enemies' high stats. This means you will need to attack
them from behind if you want any chance of hitting them (and even then, it
will only be at 80%). Otherwise, your accuracy against them can be as low as
4%.
The easiest way I know of is to use the following unit
Space Knight
-Omniscient Rod
-Usagi's Journal/Super Robo Suit
-Usagi's Journal/Super Robo Suit
-Usagi's Journal/Super Robo Suit
lvl 255 Staff skill level, all equipment is lvl 200 perfected for INT. Make
sure she has 99 elemental affinity for at least 1 element (using Aeronaut,
Cryophile, or Firefighter specialists), 25 lovers and 100 Professionals.
All equipment must have matching rarity. By skipping the cutscene where you
receive the Usagi's Journal it will always be rarity 0, meaning all you need
is a rarity 0 Omni Rod to get a full match. If you do not like going through
all the Adell Dark World stages to get an Usagi's Journal you can replace
them with Super Robo Suits and they will work just fine, but you have to
spend
time finding 3 rarity matching SRS's.
With this setup you should have over 20 Million INT. To accompany her are the
following units:
2 throwers
4 magic boosters
2 other magic knights
1 emergency lifter
The strategy for doing this battle is basically the same as the MK II battle
except you need to pay attention to the following details before attacking
the first group of 3 Pringers, or any Pringer for that matter:

-All Pringers must have -99% resists for the elemental skill you want to
attack with before you actually strike. This is done by using the AntiElement
spells of Magic Knights. 2 castings will bring those resists to -99%
-Position your Space Knight so her accuracy is at least 80% against a Pringer
-Have at least 35 Million INT before attacking
If all goes well, you should be able to kill 2 out of 3 Pringers with an
Elemental Spell. In the event that you don't, you will need your emergency
lifter to lift the Space Knight (if 2 are alive) or a Pringer (if 1 is alive)
to protect her from the enemy's attack next turn. Once you defeat 3 Pringers,
you can slowly make your way towards the other Pringers and annihilate them
one by one, while remembering to apply stat ups/downs where needed.
At 40 million INT, you should OHKO a Pringer with even a lvl 1 Fire spell
if the Space Knight has 99% Fire affinity and a Pringer has -99% Fire resist.
Even more so with the higher level Fire skills. If you have two 99% elemental
affinities on the Space Knight, you should have enough skills to take on all
the Pringers without their ability being a nuisance.
For beating this battle you get the final entry in the Dark Record, which
says
"Unsealed Pringer defeated". Congratulations! You have beaten the hardest
challenge the game has to offer.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
__
__
__
__
|\ /| /\
| | | |
| |
/\
|\ | | | |
| \/ | /--\ | - | |
|--| /--\ | \ | | - |-|
|/
\ |__| | |__ | | /
\ | \| |__| |__
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
(MCHANG-0)
What is Magichange?
Magichange is a feature from Disgaea 3 that was added onto Dark Hero Days.
In order to get this new feature, you will need to have gone through Axel
mode at least once. It is learned in a tutorial battle that appears after
the first story battle.
A Magichange turns a Monster-type character into a weapon for a nearby human
character. The stats on the Magichanged weapon will depend on the stats of
the monster that turned into it. Magichanged weapons cannot be removed, and
appear with a flashing red name. You cannot steal Magichanged weapons, and
they will expire after 2 turns, leaving the human with whatever weapon he/she
had before. Enemies however, have infinite Magichange turns. You can increase
the number of Magichange turns to 3 by passing a bill with the monster (costs
1000 mana). Depending on the type of weapon, the Magichange weapon will give
the wielder some benefits, listed below.
Spear
Gun
Sword
Axe
Bow
Fist
Staff

Move
Move
Move
Jump
Jump
Jump
Move

+
+
+
+
+
+
+

1
1, Attack Range +1
1
12
12, Attack Range +1
12, Counter + 2
1, Jump + 12

In addition, a Magichanged weapon will bestow upon the human character the
abilities and unique skills that are exclusive to Magichanged weapons. These
skills are identified by the word Magichange: before the stat the skill runs
on in the monster's status screen.
For example, Magichanging with Tink turns him into a spear. The person whom
Tink Magichanged with gains +2 movement, which is blue Tink's special
ability.
A new set of skills, Gutsy Tink and Grand Slam, can be used by the human if
he/she wishes to. Note that these two skills cannot normally be used by Tink
himself.

To make things more complicated, there is another type of Magichange called


Magichange 2. It allows a second monster to Magichange with a human who
already has a Magichanged weapon. The difference being that they will not
turn into a new weapon nor will they increase any stats, unless the 2nd
monster's ability does this. Instead, they give the human character their
abilities and the unique skills they can normally use in battle. This makes
it possible for a single character to have up to 3 abilities active at once.
Magichange 2 will subtract one from the current Magichange turn counter,
meaning the maximum number of turns a human can have a double Magichange is
2.
Magichange 2 must be earned first however. To get a monster to learn this,
you must find Mao in the Item World. He has a chance of appearing whenever
you enter a Mystery Gate. When he does, he will give you the option of
customizing one monster character. Customizing the monster adds a copyright
sign after their title, indicating they can perform a Magichange 2. Be aware
that you can only talk to Mao once to get a monster customized. If you talk
to him and cancel without customizing, he will not give you the option the
next time you talk to him, and you must find him again.
It is interesting to note that human characters can receive this Magichange 2
mark. Simply reincarnate a monster who has the symbol into a human, and
they'll keep it. Unique characters such as Rozalin and Axel can't get this,
as they can't reincarnate into monsters.
If you still don't get how Magichange 2 works, I'll use an example. Say Adell
Magichanged with Tink and now you have a Tink spear. If you want Zetta to
Magichange 2 with Adell, simply select Magichange again. The result will be
Adell capable of using Zetta Beam and Zetta Beeeam, in addition to doing more
damage to humans. Adell's stats with the Tink spear will remain unchanged
unless he Magichanged with a monster who increases stats, such as an Orc.
Any monsters Magichanged will gain experience along with the human. The
experience gained is the same amount that the human gets. Having more
felonies
on the monsters will not increase the amount of experience gained, but having
more felonies on the human will. For this reason, Magichange plays a nice
role
in powerleveling.
Magichanged weapons DO count towards the Collection book, but the weapons
themselves cannot be taken off at any time, and will disappear after the
battle. Filling up the Collection book entries is easy, as the rarity of the
Magichanged weapon will be the rarity of the weapon the monster is
equipped with. If a monster does not have a weapon, the rarity is defaulted
to
0, meaning it will be Legendary.
Finally, it is possible to keep Magichange active for the whole battle.
Simply
throw the character into the base panel. This works even if the character has
already acted, you just can't bring them out for that turn. The weapons will
still disappear after the battle, however.
-----------------------------The M-Change scroll and Weight
-----------------------------The M-Change scroll is a new item that can be found 2 ways. One is through
the Magichanging self felony (under Everybody), and the other way is to steal
them from the Animal Pirates after you've gotten their map. This scroll can
be
common, rare, or Legendary. The Magichanging self felony is one-time only,
and
since pirate hunting can get rather tiresome, it is advised to reset for a
Legendary scroll when you get around to collecting the Felony.

I'm not sure what triggers the felony to appear, but it tends to appear in a
new cycle. It definitely does not get unlocked in Axel Mode so maybe it gets
unlocked on an Adell Mode cycle after accessing Magichange.
The scroll itself doesn't give any stat boosts, and can be equipped like
other
scrolls. You can choose to boost its stats by levelling it in the Item World
and killing the Item Commanders with stat-boosting specialists if you desire.
So what does this scroll actually do?
It allows a human character to retain a percentage of the weapon stats he/she
was originally carrying after Magichanging, in addition to the new Magichange
weapon's stats. The scroll has to be equipped on the monster for the effect
to
take place. This percentage depends on the level of the M-change scroll, with
the maximum effect at level 160.
There's also the M-change weight, gotten from the Magichanging others felony,
a felony that is gotten by Magichanging a lot (appears under the monster
character and can be gotten once per monster). The weight increases the stats
the Magichanged weapon runs off by the monster's highest non-HP stat. In
other
words, if Zetta's (who magichanges into a Bow) highest stat is DEF, and he is
equipped with the M-change Weight, then the Magichanged Zetta will increase
both the ATK and HIT (which is what the bow runs off ) by whatever DEF the
human would gain. Without it the ATK and HIT the human gains would be
significantly lower. You do not need to level up the Weight to have its full
effect.
-------------------New Character Info (NEWDOOD)
-------------------In this section I will list all the new units that you can get in DHD.
I will list their base stats, aptitudes, weapon masteries when
applicable, and skills.
How to interpret the skill chart.
Skill name - obvious. Magichange means that the skill is only available
to humanoids through magichanging with said unit.
Stat - the stat(s) the skill uses for damage
Element - type of elemental damage the skill does, if any
Area of effect - this column shows what tiles are affected by a skill.
Indicated by blue squares in game.
Range - how far you can target the skill. Indicated by red squares in the
game. If N/A is shown, that means you can only target the skill in front
of the character.
O - The skill user's location when performing the skill.
X - The location of the area of effect or range of the skill when used.
C - When a skill does have range, it represents the cursor where the AoE can
be placed. In other words, in the range section, the X's represent the spots
where you can place the spot marked C in the AoE section.
N - Just like C, except it is NOT part of the AoE
E - Indicated by a yellow square in game. When using the skill, any spot
marked E means that the square must be empty for the skill to work. The
skill user or an enemy may move to this square after the skill is
executed.
[] - blank square. These squares are not affected by the skill.
As you may expect, the AoEs and ranges given are only in one direction.
Just rotate the AoE or range around the O if you want to get the AoE or
range for the other 3 directions.
=========================LADY SAMURAI (LADYSAM)========================

How to create: Have a Disgaea 1: Afternoon of Darkness save on your


memory card. If you don't have Afternoon of Darkness you can download a save
here and it will work. I have tested it. You'll need a USB cable to get the
save to your PSP though.
http://www.gamefaqs.com/psp/935234-disgaea-afternoon-of-darkness/saves
Tiers: Exorcist | Diabolist | Holy Fencer | Battle Maiden | Ravage Princess |
Blade Master
Counter: 1

MOV: 4

JMP: 20

THROW: 4

Base stats
HP:
SP:
ATK:
DEF:
INT:
RES:
HIT:
SPD:

18|20|22|24|26|28
6| 6| 6| 7| 7| 7
18|20|22|24|26|28
8| 8| 9| 9|10|10
8| 8| 9| 9|10|10
6| 6| 6| 7| 7| 7
12|13|14|15|16|17

Aptitudes
HP:
100|100|100|110|110|110
SP:
70| 70| 70| 80| 80| 80
ATK:
110|110|120|120|130|130
DEF:
90| 90| 90|100|100|100
INT:
80| 80| 80| 90| 90| 90
RES:
70| 70| 70| 80| 80| 80
HIT:
100|100|110|110|120|120
SPD:
100|100|110|110|120|120
Masteries
Fist:
D|D|C|C|C|C
Sword: A|A|A|S|S|S
Spear: C|B|B|B|B|B
Bow:
B|B|A|A|A|S
Gun:
D|D|D|D|C|C
Axe:
C|C|C|C|C|B
Staff: E|E|E|E|D|D
Special Skills
None
Special Ability
True powers shine in one-on-one duels
Increases damage whenever she attacks a single target. It can be with skills,
as long as they hit one target.
=========================KURTIS ROBOT (KURTBOT)========================
How to create: Beat the second "Rescue the Defender" mission. They will
be available for creation afterwards. To unlock the bill, use 6 Defender of
Earth cell phones and beat the first Rescue the Defender mission. Unlock both
stages through Senator Adell.
Counter: 1

MOV: 5

JMP: 20

THROW: 5

Tiers: Copy Robot | Android | Cyborg | Homunculus | Bioroid | Gene Lich


Magichange Type: Fist
Base stats
HP:
20|24|28|32|34|36
SP:
8| 8|10|10|12|12
ATK:
14|16|18|20|22|24
DEF:
10|12|14|16|18|20
INT:
10|14|16|18|20|22
RES:
10|12|14|16|18|20

HIT:
SPD:

10|12|14|16|18|20
10|12|14|16|18|20

Aptitudes
HP:
110|110|110|120|120|130
SP:
80| 80| 80| 90| 90|100
ATK:
120|120|120|130|130|140
DEF:
100|100|100|110|110|120
INT:
110|110|110|120|120|130
RES:
100|100|100|110|110|120
HIT:
100|100|100|110|110|120
SPD:
100|100|100|110|110|120
Masteries
N/A
Special Skills
========================================================================
|Skill Name
| Stat | Element |
Area Of Effect |
Range
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
| Nuclear
| ATK
|
Fire
|
|
|
| Fusion
|
|
|
X
|
|
|
|
|
|
OXXX
|
N/A
|
|
|
|
|
X
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
| Final Punch | ATK
|
None
|
OX[][]E
|
N/A
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
| Catch and
| ATK
|
None
|
OEX
|
N/A
|
|
Poke
| SPD
|
|
|
|
|(Magichange) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
X
|
| Solidus
| ATK
|
None
|
X
|
X
|
| Punch
| SPD
|
|
XCX
|
X
|
|(Magichange) |
|
|
X
|
XXXOXXX
|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|
|
|
|
|
|
========================================================================
Special Ability
Attacks twice if he doesn't move. Only works for the same target. This means
if the first attack kills the target, he cannot choose to attack a second
different target. It also only for the regular attack.
=========================DEATHSABER (BADKITTY)========================
How to create: After recruiting Pink in Axel Mode, the option to make these
becomes available.
Tiers: Death Saber | Shao Mao | Caracal | Ocelot | Abyssinian | Devon Rex
Magichange Type: Fist
Counter: 3

MOV: 5

Base stats
HP:
16|17|18|19|20|21

JMP: 25

THROW: 4

SP:
ATK:
DEF:
INT:
RES:
HIT:
SPD:

10|11|12|13|14|15
14|15|16|17|18|19
10|11|12|13|14|15
8| 9|10|11|12|13
10|11|12|13|14|15
11|12|13|14|15|16
16|17|18|19|20|21

Aptitudes
HP:
80| 80| 90| 90|100|100
SP:
90| 90|100|100|110|110
ATK:
110|110|120|120|130|130
DEF:
90| 90| 90|100|100|100
INT:
80| 80| 80| 90| 90| 90
RES:
90| 90| 90|100|100|100
HIT:
110|110|120|120|130|130
SPD:
120|120|130|130|140|140
Masteries
N/A
Special Skills
========================================================================
|Skill Name
| Stat | Element |
Area Of Effect |
Range
|
|-----------------------------------------------------------------------|
|
|
|
|
|
X
|
| Deathscorn | ATK
|
None
|
|
X
|
|
|
|
|
|
X
|
|
|
|
|
C
| XXXOXXX
|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
| Death Swing | ATK
|
None
|
OX[][]E
|
N/A
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
|Death Package| ATK
|
None
|
OXXX
|
N/A
|
|
|
| HP Drain |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
X
|
| Death Wing | ATK
|
None
|
X
|
XXX
|
|
|
|
|
XCX
|
XXXXX
|
|
|
|
|
X
|
XXXOXXX
|
|
|
|
|
|
XXXXX
|
|
|
|
|
|
XXX
|
|
|
|
|
|
X
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
|Death Stomp |ATK/SPD |
None
|
O[]XE
|
N/A
|
|(Magichange) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
Ball
|
|
|
|
|
| Retriever |ATK/SPD |
None
|
O[]XE
|
N/A
|
|(Magichange) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

=======================================================================
Special Ability
Increases damage by spaces moved. Put on Accelerators, have it move a lot,
and
attack for some big damage.
=========================ENTEI (NOTAPOKEMON)========================
How to create: After Actress is recruited in Axel mode, you get the option
to create these
Tiers: Ifrit | Satana | Marid | Flamberg | Slust | Agni
Magichange Type: Axe
Counter: 2

MOV: 3

JMP: 15

THROW: 4

Base stats
HP:
28|30|32|34|36|38
SP:
10|11|12|13|14|15
ATK:
18|20|22|24|26|28
DEF:
14|16|18|20|22|24
INT:
8| 9|10|11|12|13
RES:
8| 9|10|11|12|13
HIT:
14|16|18|20|22|24
SPD:
10|11|12|13|14|15
Aptitudes
HP:
110|110|120|120|130|130
SP:
90| 90|100|100|110|110
ATK:
130|130|140|140|150|150
DEF:
110|110|120|120|130|130
INT:
80| 80| 90| 90|100|100
RES:
80| 80| 80| 90| 90| 90
HIT:
110|110|120|120|130|130
SPD:
80| 80| 90| 90|100|100
Masteries
N/A
Special Skills
========================================================================
|Skill Name
| Stat | Element |
Area Of Effect |
Range
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
| Kienzan
| ATK
|
Fire
|
|
|
|
|
|
|
|
|
|
|
|
|
OXXX
|
N/A
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
|Spiral Blaze | ATK
|
Fire
|
EOX
|
N/A
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
|Fire Fountain| ATK
|
Fire
|
X
|
N/A
|
|
|
|
|
XOX
|
|
|
|
|
|
X
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
X
|
|Shine Taker | ATK
|
Fire
|
X
|
XXX
|
|
|
|
|
XCX
|
XXXXX
|

|
|
|
|
X
|
XXXOXXX
|
|
|
|
|
|
XXXXX
|
|
|
|
|
|
XXX
|
|
|
|
|
|
X
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
|Triple Fire | ATK
|
Fire
|
OEX
|
N/A
|
|
Jump
|
|
|
|
|
|(Magichange) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Spiral
|
|
|
|
|
| Explosion
| ATK
|
Fire
|
X
|
N/A
|
|(Magichange) |
|
|
OXXX
|
|
|
|
|
|
X
|
|
|
|
|
|
|
|
|
|
|
|
|
|
=======================================================================
Special Ability
Stats (except HP and SP) increase by 10% for every allied Entei class monster
on the map, including itself.
=========================CELESTIAL HOST
(NOWINGEDANGEL)========================
How to create: After Main Hero B is recruited in Axel mode, you get the
option
to create these.
Tiers: Angel | Angel Cadet | Angel Soldier | Crusader | Avenger | Paladin
Counter: 1

MOV: 4

JMP: 20

Base stats
HP:
14|15|16|17|18|19
SP:
16|17|18|19|20|21
ATK:
14|15|16|17|18|19
DEF:
8| 9|10|11|12|13
INT:
14|16|18|20|22|24
RES:
18|20|22|24|26|28
HIT:
16|18|20|22|24|26
SPD:
7| 8| 9|10|11|12
Aptitudes
HP:
90| 90|100|100|110|110
SP:
100|110|120|130|140|150
ATK:
90| 90|100|100|110|110
DEF:
90| 90| 90|100|100|100
INT:
110|110|120|120|130|130
RES:
110|110|120|120|130|130
HIT:
110|110|110|120|120|120
SPD:
90| 90| 90|100|100|100
Masteries
Fist:
D|D|D|D|D|D
Sword: C|C|C|C|C|C
Spear: C|C|C|B|B|B
Bow:
B|A|A|A|S|S
Gun:
C|C|C|C|B|B
Axe:
C|C|C|C|C|B
Staff: B|A|A|A|S|S
Special Skills
Fire
Wind

THROW: 5

Ice
Heal
Special Ability
Lessens elemental damage to non-adjacent allies
Special Note: This is the only humanoid unit that ignores obstacles when
moving. This makes it a good choice to max MOV on, since it can reach level
spheres and gatekeepers a lot easier than other humanoids can.
=========================MID-BOSS (STOMACHCRAMPS)========================
Title: Dark Adonis
Magichange Type: Sword
How to recruit: Pass the bill "I want to see the ending!" and beat the stage
that appears. This will result in a new cycle, so make sure you do everything
you need on the current cycle first. On the new cycle, pass the same bill
again, but this time have Adell join an assembly and there should be a bill
from Mid-boss asking you to let him join. Pass it and he's yours.
On further cycles the recruitment bill will always appear, provided you
cleared the "see the ending" stage at least once.
Counter: 2

MOV: 5

JMP: 20

THROW: 4

Base stats
HP:
48
SP:
14
ATK:
20
DEF:
18
INT:
14
RES:
14
HIT:
16
SPD:
14
Aptitudes
HP:
120
SP:
80
ATK:
120
DEF:
110
INT:
90
RES:
100
HIT:
100
SPD:
110
Masteries
N/A
Special Skills
=======================================================================
|Skill Name
| Stat | Element |
Area Of Effect |
Range
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
| Adonic
| ATK
|
None
|
|
|
| Buster
|
|
|
|
|
|
|
|
|
OX
|
N/A
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
| Whirling
| ATK
|
None
|
|
|
| Attack
|
|
|
|
|
|(Magichange) |
|
| O[][][][]X
|
N/A
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|

|
|
|
|
|
|
| Inscribed
| ATK
|
None
|
|
|
| Soul
|
|
|
|
|
|(Magichange) |
|
|
OX
|
N/A
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
=======================================================================
Special Ability
Less damage from males
=========================PRIERE (STPAPRIKA)========================
Title: Overlord
Magichange Type: Axe
How to recruit: Clear her stage, then pass her bill with Adell as senator
Counter: 3

MOV: 5

JMP: 25

THROW: 6

Base stats
HP:
24
SP:
11
ATK:
22
DEF:
11
INT:
8
RES:
12
HIT:
15
SPD:
15
Aptitudes
HP:
120
SP:
90
ATK:
120
DEF:
110
INT:
80
RES:
120
HIT:
120
SPD:
110
Masteries
N/A
Special Skills
========================================================================
|Skill Name
| Stat | Element |
Area Of Effect |
Range
|
|-----------------------------------------------------------------------|
|
|
|
|
|
X
|
| Requiem
| INT
|
None
|
|
XXX
|
| Aeternam
|
|
|
XXX
|
XXXXX
|
|
|
|
|
XNX
|
XXXXXXX
|
|
|
|
|
XXX
|
XXXXXXXXX
|
|
|
|
|
| XXXXXXXXXXX
|
|
|
|
|
| XXXXXXXXXXXXX |
|
|
|
|
|XXXXXXXOXXXXXXX |
|
|
|
|
| XXXXXXXXXXXXX |
|
|
|
|
| XXXXXXXXXXX
|
|
|
|
|
|
XXXXXXXXX
|
|
|
|
|
|
XXXXXXX
|
|
|
|
|
|
XXXXX
|
|
|
|
|
|
XXX
|
|
|
|
|
|
X
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
X
|
| Dragon's
| ATK
|
None
|
|
XXX
|
| Rage
|
|
|
|
XXXXX
|
|
|
|
|
C
|
XXXOXXX
|

|
|
|
|
|
XXXXX
|
|
|
|
|
|
XXX
|
|
|
|
|
|
X
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
|
| ATK
|
None
|
|
|
|Holy Cannon |
|
|
|
|
|(Magichange) |
|
|
OXXX
|
N/A
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
|
| ATK
|
None
|
|
|
|Priere Change|
|
|
|
|
|(Magichange) |
|
|
OX
|
N/A
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
Also learns Omega Heal naturally
Special Ability
Damage increases by empty square
Basically Area of Effect attacks get more powerful the more squares there are
that aren't hitting any enemies. Makes an excellent Magichange for this
ability alone.
=========================MARJOLY (GAOMYAO)========================
Title: Legendary Witch
Magichange Type: Staff
How to recruit: Clear her stage, then pass her bill with Adell as senator
Counter: 1

MOV: 4

JMP: 15

THROW: 3

Base stats
HP:
21
SP:
27
ATK:
9
DEF:
10
INT:
24
RES:
16
HIT:
11
SPD:
8
Aptitudes
HP:
120
SP:
130
ATK:
90
DEF:
90
INT:
130
RES:
130
HIT:
110
SPD:
90
Masteries
N/A
Special Skills
=======================================================================
|Skill Name
| Stat | Element |
Area Of Effect |
Range
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
| Dark
| INT
|
None
|
|
X
|
| Force
|
|
|
|
XXX
|
|
|
|
|
|
XXXXX
|
|
|
|
|
|
XXXXXXX
|
|
|
|
|
|
XXXXXXXXX
|

|
|
|
|
C
| XXXXXOXXXXX
|
|
|
|
|
|
XXXXXXXXX
|
|
|
|
|
|
XXXXXXX
|
|
|
|
|
|
XXXXX
|
|
|
|
|
|
XXX
|
|
|
|
|
|
X
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
|
| INT
|
None
|
|
|
|
Ultimate |
|
|
|
|
|
Spell
|
|
|
OX
|
N/A
|
|(Magichange) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
Special Ability
Takes less damage from girls
=========================PRISM RED (SENTAIRED)========================
Title: Super Hero
Magichange Type: Sword
How to recruit: After the Laharl battle at Shinra Tower, there is a bill
available for a stage to fight all 7 Prism Rangers. Beat the stage, and
if you have used 5 Prism Ranger phones at any time during the current cycle,
a bill will be proposed by each of the original 5 Prism Rangers that allows
them to appear as NPCs in Holt. Pass the 5 bills with Adell as a senator,
and after those 5 are passed, the bill to recruit Prism Red becomes
available.
Pass it with Adell as a senator, and you're done.
Counter: 1

MOV: 5

JMP: 20

THROW: 5

Base stats
HP:
16
SP:
6
ATK:
12
DEF:
8
INT:
8
RES:
8
HIT:
10
SPD:
12
Aptitudes
HP:
100
SP:
90
ATK:
110
DEF:
90
INT:
80
RES:
90
HIT:
100
SPD:
100
Masteries
N/A
Special Skills
=======================================================================
|Skill Name
| Stat | Element |
Area Of Effect |
Range
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
| Prism
| ATK
|
None
|
|
X
|
| Justice
|
|
|
|
XXX
|
|
|
|
|
|
XXXXX
|
|
|
|
|
|
XXXXXXX
|
|
|
|
|
|
XXXXXXXXX
|
|
|
|
|
C
| XXXXXOXXXXX
|
|
|
|
|
|
XXXXXXXXX
|

|
|
|
|
|
XXXXXXX
|
|
|
|
|
|
XXXXX
|
|
|
|
|
|
XXX
|
|
|
|
|
|
X
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
|
| ATK
|
None
|
|
|
|
Swift
|
|
|
|
|
|
Justice
|
|
|
OX
|
N/A
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
| Prism
| ATK
|
None
|
|
X
|
| Hurricane
|
|
|
|
XXX
|
|(Magichange) |
|
|
|
XXXXX
|
|
|
|
|
|
XXXXXXX
|
|
|
|
|
|
XXXXXXXXX
|
|
|
|
|
C
| XXXXXOXXXXX
|
|
|
|
|
|
XXXXXXXXX
|
|
|
|
|
|
XXXXXXX
|
|
|
|
|
|
XXXXX
|
|
|
|
|
|
XXX
|
|
|
|
|
|
X
|
|-----------------------------------------------------------------------|
Special Ability
Attack up when in danger
=========================MR. CHAMPLOO (COOKINGFIGHTER)=======================
Title: Home Ec Teacher
How to recruit: Clear his stage, he joins at level 500 after
Counter: 1

MOV: 4

JMP: 20

THROW: 5

Base stats
HP:
28
SP:
12
ATK:
21
DEF:
14
INT:
12
RES:
12
HIT:
13
SPD:
22
Aptitudes
HP:
120
SP:
100
ATK:
120
DEF:
100
INT:
100
RES:
100
HIT:
100
SPD:
130
Masteries
Fist:
S
Sword: A
Spear: A
Bow:
C
Gun:
C
Axe:
C
Staff: D
Special Skills
========================================================================
|Skill Name
| Stat | Element |
Area Of Effect |
Range
|

|-----------------------------------------------------------------------|
|
|
|
|
|
X
|
| Shredder
| ATK
|
None
|
|
XXX
|
|
Kick
|
|
|
|
XXXXX
|
|
|
|
|
C
|
XXXOXXX
|
|
|
|
|
|
XXXXX
|
|
|
|
|
|
XXX
|
|
|
|
|
|
X
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
|
| ATK
|
None
|
|
|
|
Chef's
|
|
|
|
|
| Special
|
|
|
OX
|
N/A
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
|
| ATK
|
Fire
|
|
|
| Flaming
|
|
|
XXX
|
|
| Stir-Fry
|
|
|
XOX
|
N/A
|
|
|
|
|
XXX
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
Special Ability
Adds damage received to counterattacks.
=========================RASPBERYL (GOODISBAD)========================
Title: No. 1 Delinquent
Magichange Type: Sword
How to recruit: Clear her stage, she joins automatically after
Counter: 1

MOV: 4

JMP: 20

THROW: 5

Base stats
HP:
18
SP:
16
ATK:
13
DEF:
10
INT:
22
RES:
15
HIT:
16
SPD:
16
Aptitudes
HP:
100
SP:
130
ATK:
110
DEF:
90
INT:
130
RES:
110
HIT:
100
SPD:
120
Masteries
N/A
Special Skills
========================================================================
|Skill Name
| Stat | Element |
Area Of Effect |
Range
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
| D-Rule 1:
| INT
|
None
|
|
|
| Morality
|
|
|
X
|
|
|
|
|
|
O[]X
|
N/A
|

|
|
|
|
X
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
X
|
| D-Rule 2:
| INT
|
None
|
|
XXX
|
| Volunteer |
|
|
X
|
XXXXX
|
|
|
|
|
XCX
|
XXXOXXX
|
|
|
|
|
X
|
XXXXX
|
|
|
|
|
|
XXX
|
|
|
|
|
|
X
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
| D-Rule 3: | INT
|
None
|
|
X
|
| Ecofriend |
|
|
|
XXX
|
|
|
|
|
|
XXXXX
|
|
|
|
|
|
XXXXXXX
|
|
|
|
|
X
|
XXXXXXXXX
|
|
|
|
|
XCX
| XXXXXOXXXXX
|
|
|
|
|
X
|
XXXXXXXXX
|
|
|
|
|
|
XXXXXXX
|
|
|
|
|
|
XXXXX
|
|
|
|
|
|
XXX
|
|
|
|
|
|
X
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
| Imperial
| ATK
|
None
|
|
|
| Cross
|
|
|
|
X
|
|(Magichange) |
|
|
|
XXX
|
|
|
|
|
|
XXXXX
|
|
|
|
|
|
XXXXXXX
|
|
|
|
|
C
|
XXXXOXXXX
|
|
|
|
|
|
XXXXXXX
|
|
|
|
|
|
XXXXX
|
|
|
|
|
|
XXX
|
|
|
|
|
|
X
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
|
| INT
|
None
|
|
|
|
Delta
|
|
|
XX
|
|
| Extreme
|
|
|
OXXXX
|
N/A
|
|(Magichange) |
|
|
XX
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
Special Ability
Magic Range+2, but SP cost increases by 50%, rounded down
=========================MAO (DISSECTOR)========================
Title: Principal
How to recruit: Clear his stage. Joins at level 3200 after
Counter: 1
Base stats
HP:
24
SP:
14
ATK:
22
DEF:
12
INT:
22
RES:
10
HIT:
12
SPD:
11
Aptitudes
HP:
110

MOV: 5

JMP: 25

THROW: 5

SP:
ATK:
DEF:
INT:
RES:
HIT:
SPD:

120
130
100
130
100
100
100

Masteries
Fist:
C
Sword: A
Spear: A
Bow:
C
Gun:
C
Axe:
A
Staff: A
Special Skills
========================================================================
|Skill Name
| Stat | Element |
Area Of Effect |
Range
|
|-----------------------------------------------------------------------|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|Blast Finger | ATK
|
Star
|
|
X
|
|
|
|
|
|
X
|
|
|
|
|
C
| XXXXOXXXX
|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
| Shine
| ATK
|
Star
|
|
|
| Beam
|
|
|
|
|
|
|
|
|
OXXX
|
N/A
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
X
|
|
Vasa
| ATK
|
Star
|
|
XXX
|
| Aergun
|
|
|
X X
|
XXXXX
|
|
|
|
|
N
|
XXXXXXX
|
|
|
|
|
X X
|
XXXXOXXXX
|
|
|
|
|
|
XXXXXXX
|
|
|
|
|
|
XXXXX
|
|
|
|
|
|
XXX
|
|
|
|
|
|
X
|
|-----------------------------------------------------------------------|
Special Ability
Stats increase by 5% for every enemy on the field
=========================ZETTA (BADASSBOOK)========================
Title: Badass Overlord
Magichange Type: Bow
How to recruit: Clear his stage, then pass the bill with Adell as senator
Counter: 4
Base stats
HP:
27
SP:
13
ATK:
24
DEF:
13
INT:
9
RES:
13

MOV: 1

JMP: 20

THROW: 4

HIT:
SPD:

17
9

Aptitudes
HP:
130
SP:
100
ATK:
120
DEF:
120
INT:
100
RES:
110
HIT:
120
SPD:
100
Masteries
N/A
Special Skills
========================================================================
|Skill Name
| Stat | Element |
Area Of Effect |
Range
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|Zetta Beam
| ATK
|
Star
|
|
|
|
|
|
|
XXXXXXX
|
|
|
|
|
|
XXXXX
|
N/A
|
|
|
|
|
XXX
|
|
|
|
|
|
O
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|Zetta Beeeam | ATK
|
Star
|
|
|
|
|
|
|
XX
|
|
|
|
|
|
XXXX
|
N/A
|
|
|
|
|
OXXXXXX
|
|
|
|
|
|
XXXX
|
|
|
|
|
|
XX
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Badass
| ATK
|
None
|
O[]X
|
N/A
|
| Overdrive
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
| Pump
| ATK/
|
None
|
|
|
| Arrow
| HIT
|
|
|
X
|
|(Magichange) |
|
|
|
XXX
|
|
|
|
|
|
XXXXX
|
|
|
|
|
|
XXXXXXX
|
|
|
|
|
C
| XXXXOXXXX
|
|
|
|
|
|
XXXXXXX
|
|
|
|
|
|
XXXXX
|
|
|
|
|
|
XXX
|
|
|
|
|
|
X
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
X
|
| Invite
| ATK/
|
None
|
|
XXX
|
|(Magichange) | HIT
|
|
|
XXXXX
|

|
|
|
|
|
XXXXXXX
|
|
|
|
|
|
XXXXXXXXX
|
|
|
|
|
X
|
XXXXXXXXXXX |
|
|
|
|
XCX
| XXXXXXOXXXXXX |
|
|
|
|
X
|
XXXXXXXXXXX |
|
|
|
|
|
XXXXXXXXX
|
|
|
|
|
|
XXXXXXX
|
|
|
|
|
|
XXXXX
|
|
|
|
|
|
XXX
|
|
|
|
|
|
X
|
|-----------------------------------------------------------------------|
Special Ability
More damage to humans
=========================GORDON (IMAMONSTERNOW)========================
Title: Defender
Magichange Type: Sword
How to recruit: Beat the second Rescue the Defender stage, and pass the bill
that appears with senator Adell.
Counter: 1

MOV: 5

JMP: 20

THROW: 5

Base stats
HP:
22
SP:
8
ATK:
16
DEF:
12
INT:
6
RES:
10
HIT:
16
SPD:
12
Aptitudes
HP:
120
SP:
80
ATK:
120
DEF:
110
INT:
70
RES:
90
HIT:
120
SPD:
110
Masteries
N/A
Special Skills
========================================================================
|Skill Name
| Stat | Element |
Area Of Effect |
Range
|
|-----------------------------------------------------------------------|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
| Normal
| ATK
|
None
|
|
X
|
| Attack
|
|
|
|
X
|
|
|
|
|
C
| XXXXXOXXXXX
|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|-----------------------------------------------------------------------|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|-----------------------------------------------------------------------|

|
|
|
|
|
|
|EM Radiation | ATK
|
None
|
X
|
N/A
|
|(Magichange) |
|
|
XOX[]E
|
|
|
|
|
|
X
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
Special Ability
Attack again if the first blow misses
Special Notes: Has a ranged normal attack. See skills section for just how
far it reaches. Also used to be human.
=========================MONSTER ASAGI (ASAMON)========================
Title: Main Character?
Magichange Type: Gun
How to recruit: Defeat her stage and pass the bill that appears with Senator
Adell.
Counter: 0

MOV: 5

JMP: 20

THROW: 3

Base stats
HP:
18
SP:
16
ATK:
8
DEF:
12
INT:
12
RES:
14
HIT:
18
SPD:
16
Aptitudes
HP:
100
SP:
100
ATK:
90
DEF:
100
INT:
100
RES:
120
HIT:
130
SPD:
120
Masteries
N/A
Special Skills
========================================================================
|Skill Name
| Stat | Element |
Area Of Effect |
Range
|
|-----------------------------------------------------------------------|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
| Normal
| ATK
|
None
|
|
X
|
| Attack
|
|
|
|
X
|
|
|
|
|
C
| XXXXXOXXXXX
|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
| Magic
| HIT
|
None
|
|
X
|
| Shot
|
|
|
|
XXX
|
|
|
|
|
|
XXXXX
|
|
|
|
|
|
XXXXXXX
|
|
|
|
|
X
|
XXXXXXXXX
|
|
|
|
|
XCX
| XXXXXOXXXXX
|
|
|
|
|
X
|
XXXXXXXXX
|

|
|
|
|
|
XXXXXXX
|
|
|
|
|
|
XXXXX
|
|
|
|
|
|
XXX
|
|
|
|
|
|
X
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
| Magic Armor | HIT
|
None
|
X
|
N/A
|
|(Magichange) |
|
|
O[][]XXX
|
|
|
|
|
|
X
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
|
| HIT
|
None
|
|
X
|
| Morphin'
|
|
|
XXX
|
XXX
|
|
Time
|
|
|
XNX
|
XXOXX
|
|(Magichange) |
|
|
XXX
|
XXX
|
|
|
|
|
|
X
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
Special Ability
Stats (except HP and SP) increase by 10% for every ally male character on the
field.
Special Notes: Has a ranged normal attack.
=========================HUMAN ASAGI (ASAMAN)========================
Title: Main Character?
How to recruit: Level Monster Asagi to 2000. Pass the bill by Asagi
that appears as Senator Adell. If passed, Monster Asagi will transform
into Human Asagi.
Counter: 1

MOV: 5

JMP: 20

THROW: 4

Base stats
HP:
20
SP:
14
ATK:
12
DEF:
14
INT:
14
RES:
16
HIT:
24
SPD:
22
Aptitudes
HP:
110
SP:
100
ATK:
100
DEF:
120
INT:
120
RES:
130
HIT:
140
SPD:
140
Masteries
Fist:
C
Sword: C
Spear: C
Bow:
A
Gun:
S
Axe:
C
Staff: C
Special Skills
========================================================================
|Skill Name
| Stat | Element |
Area Of Effect |
Range
|
|-----------------------------------------------------------------------|

|
|
|
|
|
|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
| Cameo Star | HIT
|
None
|
|
X
|
|
|
|
|
|
X
|
|
|
|
|
C
| XXXXOXXXX
|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
| Magic Shot | HIT
|
Star
|
X
|
N/A
|
|
|
|
|
O[][]XXX
|
|
|
|
|
|
X
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
Special Ability
Stats (except HP and SP) increase by 10% for every ally male character on the
field.
=========================PINK (POWERPINK)========================
Title: Evil Ranger
Magichange Type: Fist
How to recruit: When Axel is in the Land of Carnage, pass the bill that
appears as senator Adell for her to join.
Must have beaten Axel mode at least once.
Joins after beating her in chapter 1 of Axel mode
Base Stats
HP:
20
SP:
9
ATK:
17
DEF:
10
INT:
6
RES:
6
HIT:
11
SPD:
15
Aptitudes
HP:
90
SP:
100
ATK:
120
DEF:
100
INT:
90
RES:
100
HIT:
120
SPD:
130
Masteries
N/A
Special Skills (Same as Deathsaber)
========================================================================
|Skill Name
| Stat | Element |
Area Of Effect |
Range
|
|-----------------------------------------------------------------------|
|
|
|
|
|
X
|
| Deathscorn | ATK
|
None
|
|
X
|
|
|
|
|
|
X
|
|
|
|
|
C
| XXXOXXX
|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|
|
|
|
|
X
|
|-----------------------------------------------------------------------|

|
|
|
|
|
|
| Death Swing | ATK
|
None
|
OX[][]E
|
N/A
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
|Death Package| ATK
|
None
|
OXXX
|
N/A
|
|
|
| HP Drain |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
X
|
| Death Wing | ATK
|
None
|
X
|
XXX
|
|
|
|
|
XCX
|
XXXXX
|
|
|
|
|
X
|
XXXOXXX
|
|
|
|
|
|
XXXXX
|
|
|
|
|
|
XXX
|
|
|
|
|
|
X
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
|Death Stomp |ATK/SPD |
None
|
O[]XE
|
N/A
|
|(Magichange) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
Ball
|
|
|
|
|
| Retriever |ATK/SPD |
None
|
O[]XE
|
N/A
|
|(Magichange) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
=======================================================================
Special Ability
Increases damage by spaces moved. Put on Accelerators, have it move a lot,
and
attack for some big damage.
Note: She'll never be as good as a Devon Rex, so max one non-HP/SP stat and
make her a Magichange weapon.
=========================ACTRESS (BLUEDRAGON)========================
Title: A-List Star
Magichange Type: Axe
How to recruit: When Axel is in the Land of Carnage, pass the bill that
appears as senator Adell for her to join.
Must have beaten Axel mode at least once.
Joins after beating her in chapter 2 of Axel mode
Base Stats
HP:
32
SP:
14
ATK:
16
DEF:
12
INT:
6
RES:
14
HIT:
6
SPD:
6
Aptitudes
HP:
120
SP:
100

ATK:
DEF:
INT:
RES:
HIT:
SPD:

140
120
120
90
120
90

Masteries
N/A
Special Skills (Same as Entei)
========================================================================
|Skill Name
| Stat | Element |
Area Of Effect |
Range
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
| Kienzan
| ATK
|
Fire
|
|
|
|
|
|
|
|
|
|
|
|
|
OXXX
|
N/A
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
|Spiral Blaze | ATK
|
Fire
|
EOX
|
N/A
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
|Fire Fountain| ATK
|
Fire
|
X
|
N/A
|
|
|
|
|
XOX
|
|
|
|
|
|
X
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|
|
|
|
|
X
|
|Shine Taker | ATK
|
Fire
|
X
|
XXX
|
|
|
|
|
XCX
|
XXXXX
|
|
|
|
|
X
|
XXXOXXX
|
|
|
|
|
|
XXXXX
|
|
|
|
|
|
XXX
|
|
|
|
|
|
X
|
|-----------------------------------------------------------------------|
|
|
|
|
|
|
|Triple Fire | ATK
|
Fire
|
OEX
|
N/A
|
|
Jump
|
|
|
|
|
|(Magichange) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Spiral
|
|
|
|
|
| Explosion
| ATK
|
Fire
|
X
|
N/A
|
|(Magichange) |
|
|
OXXX
|
|
|
|
|
|
X
|
|
|
|
|
|
|
|
|
|
|
|
|
|
=======================================================================
Special Ability
Stats (except HP and SP) increase by 10% for every allied Entei class monster
on the map, including herself.
Note: She's an inferior Entei class monster. To get the most out of her, max
one non-HP/SP stat and make her a Magichange weapon.
=========================MAIN HERO B (CROSSDRESSER)========================
Title: Angel Masochist

How to recruit: When Axel is in the Land of Carnage, pass the bill that
appears as senator Adell for it to join.
Must have beaten Axel mode at least once.
Joins after the stage "Demon Sashimi" in chapter 3 of Axel mode
Counter: 1

MOV: 4

JMP: 20

THROW: 5

Base stats
HP:
16
SP:
14
ATK:
14
DEF:
10
INT:
14
RES:
10
HIT:
10
SPD:
6
Aptitudes
HP:
100
SP:
130
ATK:
120
DEF:
100
INT:
120
RES:
120
HIT:
120
SPD:
120
Masteries
Fist:
D
Sword: B
Spear: C
Bow:
C
Gun:
D
Axe:
C
Staff: B
Special Skills
Fire
Wind
Ice
Heal
Special Ability
Lessens elemental damage to non-adjacent allies
Special Notes: The game treats this unit as a dude, dood. Also has a terrible
battle voice. Oh, can also ignore obstacles like the Celestial Host.
----------------------------------------------------------------------_____
_____
____
____
|
|
|
|\
/|
|
| |
| |
| |
|\
|
|
|
| \ / |
|
| |
| |
| |
| \
|
|
|--| \/ |
| /\
| |
| |---| |
| |
|
|
|
|
|
| / \ | |
| | \
|
| /
|
|
|____
|
|
\/
\/ |___| | \
|___ |/
------------------------------------------------------------------------(ITEMWRLD)
------------------------Introduction
------------------------Every single item in the game has their own world, which consists entirely of
randomly generated floors. The enemies spawned are random and also have
random
equipment, and sometimes random events such as pirates and mystery gates may
occur on each floor. Traversing the item world is essential to get the most

out of your equipment and can turn even freshly made level 1 characters into
powerhouses. It is also the only way to get some of the most powerful items
in
the game. Common items have a maximum of 30 floors, while rare items have
60 and legendary items have 100.
Going through an item's Item World is how you level it up, with its stats
increasing the higher its level is. Like in the first game, going down a
floor
increases an item's level by 1, but in this game, the maximum level is 200,
which means there are other things that need to be done in order to get
the other 100 levels.
Most items will also contain specialists, which are npcs that essentially
live in the item and provide a boost to it. For example, a Gladiator in an
item would boost its attack while a Dietician would increase the HP the item
provides. Specialists can be moved from one item to another but they need
to be subdued first. This means you have to enter the Item World, find the
specialist on a random floor and defeat it. Fortunately upon entering a new
floor the game will alert you when a specialist is present by centering on
it once the map has loaded. If you do find a specialist be sure to subdue it
as soon as possible because enemies can and will attempt to kill it and it
usually spends its turn attacking an enemy, which may provoke a
counterattack.
If you don't happen to subdue it that floor, don't worry as the specialist
will appear on another random floor. Naturally, once you've reached the end
of the Item World, you cannot subdue any more specialists that have been
unsubdued.
Once you unlock Magichanging or new generic classes, the Item World enemies
will gain the ability to Magichange, and the generic classes unlocked can be
encountered as enemies as well. Unlike you, the enemy can keep Magichanged
weapons for the whole battle.
------------------------Item leveling methods (NEWITEMBOOST)
-----------------------Dark Hero Days features some new methods to help level items to the magic
200.
All known methods of additionally leveling an item are included here. If the
method is new to this version, it will have (NEW TO DHD) right by it
MONSTER AMBUSH
Get this by entering a Mystery Gate. There will be a long pause before the
screen loads. Once it does, you will be surrounded by 7 monsters of a certain
type, which is always the lowest tier. You can move Adell around during this,
but talking to any one of them will start a fight with them. To get the level
boost, you wait defeat all the monsters in no more than 2 turns. Any more
than
that will cause the monsters to laugh at you and abruptly end the battle. If
you do succeed the item gets +3 to its level.
FORTUNE TELLER SLAYING (NEW TO DHD)
The Fortune Teller NPC that randomly appears in Mystery gates has been
improved. For one, the fortune "Horrible Luck", which would decrease an
item's
level by 10, has been removed, so now you only get Good (+3), Bad (-3), or
Great (+10).
In addition, after getting your fortune told, you may further increase the
item's level by another +3 by speaking to him repeatedly until he gets ticked
and engages you in battle. His default level is 1000 but you should be able
to
wipe the floor with him if you use a sleep + poison combination. This
effectively can net you either a +0, +6, or +13 level gain in a single
mystery gate.
LEVEL SPHERES (NEW TO DHD)
A level sphere is a crystal blue sphere that may randomly spawn on floors

21-99. The game brings it to your attention and will center on it when it
does
appear. To benefit from it, you must have a character lift the sphere and
proceed to the next floor. Doing so will increase the item's level by 5. The
sphere usually takes some effort to grab, as it usually can be found on a
separate island, or near a group of enemies and may be several squares away
from the Base Panel. Sometimes it may even spawn on a single square island,
in
this case it is impossible to get.
Having an Angel with Accelerators is a good idea as they ignore obstacles
and with a large enough throw tower can easily reach the spheres. Be sure
to grab the sphere on the first turn, since enemies will prioritize its
destruction first, and it has low HP.
Entering a mystery gate while holding a sphere will not increase the item's
level, as you get sent back to the same floor. Therefore, when you see both
a mystery gate and a level sphere, get the sphere always unless you can't get
it or you have already maxed the item.
--------------------------Mystery Gate Residents (MYSTERYNEWCOMER)
--------------------------Here are the possible encounters you may come across when you enter a Mystery
Gate. If the encounter is exclusive to this port, then it will have
(NEW TO DHD) by it.
MONSTER AMBUSH
You start surrounded by 7 monsters of the lowest tier. Kill them all in 2
turns or less to get +3 levels to your item.
CHESTS
Either just a bunch of chests or chests and a Dragon. If it's just chests go
ahead and loot them. If there's a dragon, you'll have to beat it to get the
contents.
SPA
A group of succubi and alraunes. You can pay them full price for a spa
treatment which increases the bonus gauge on the next map, or you can pay
them
half price and still get an increase in the gauge but your units will lose a
percentage of their HP.
RARE/LEGENDARY SALESMAN
A marionette. Sells random rare and legendary items. What rank items he sells
depends on what item you're in. Sometimes he may even have Rank 39
legendaries
for sale! Make sure you have enough HL to buy them though. Can only buy stuff
from him the first time.
BRIBING SALESMAN
A zombie. Sells stuff used to bribe the Dark Assembly, as well as stuff that
can disable some senators. If you plan on bribing every possible senator
you'll want to stock up on smellingsalts to rid the Baciels of their drunk
status.
CELL PHONE SALESMAN
A Prinny. Sells a random assortment of cell phone items. Useful for stocking
up on Defender of Earth and Prism Ranger phones. Can only buy stuff from him
once. After that, you can talk to him several times and he goes berserk and
attacks you. Throw the poor guy for an easy victory.
MANA POTION SALESMAN
A Blue Skull. Sells Mana potions, which increase a unit's mana when used.
Somewhat useful at low levels when mana is hard to get, but becomes useless
later. Can only buy stuff from him once.
DEPARTMENT STORE
A group of 5 which consists of an archer and the above 4 NPCs. The archer

won't sell anything but the other 4 do. Once you have talked to all 4 shops
the archer will say the stores are closed. Talk to her several times and she
will snap and you can fight her and the 4 shopkeepers. You don't get anything
special for beating them but if you feel like being mean go ahead.
COLLECTOR
Can be any unit. Talk to them and they will ask to be subdued. If yes, you
get
a Collector specialist that is level 1 in your item.
WEAPON SCROLL SELLER
A lone Sinner. Talk to him and he will offer to sell you Weapon Scrolls,
which
are all legendary and when equipped on a character, changes the rate at which
they earn weapon experience to A. They're rather expensive though, but
they're
worth it. It's also one of the rarer encounters, so buy everything from him
if
you do get it!
FORTUNE TELLER
A lone Geomancer. Talk to him to have your fortune told. He will say one of
three things, which results in the following
1. Bad Luck - Item level -3
2. Good Luck - Item level +3
3. Great Luck - Item level +10
After getting your fortune told, talk to him several times. He will get angry
and attack you. Defeat him to earn another +3 levels to your item.
MUSIC SHOP (NEW TO DHD)
You'll know you get this resident when you see a lone Empusa (lowest tier
Succubus). She functions just like the overworld music NPC except here you
can
purchase music you've heard at least once. Any music you've bought can now be
accessed from the overworld NPCs, and can be set as the BGM in the Item
World.
PAINTER (NEW TO DHD)
A single Holy Dragon marks this encounter. He can change the colors of your
characters to ones from the same tier that you've already unlocked for free.
Of course this means you can't change the colors of unique characters, since
they don't have different color palettes.
Meeting him at least once gets you access to the bill "Base Map Workshop"
which unlocks an NPC in the overworld that can do the same thing except he
charges you for the color changing. You do not have to find him again on a
different cycle, as the bill will always be there if you managed to gain
access to it once.
MAO'S MAGNIFICENT MAGICHANGE (NEW TO DHD)
Naturally, you'll know you get this when you see Mao. He will "fix up" any
one monster-type character of your choosing, which gives it the copyright
sign by its title and allow it to perform a Magichange 2 with a humanoid.
Be warned, if you exit the menu and you haven't fixed up a monster, Mao will
not give you that option again and you'll have to find him in another Mystery
Gate.
ORC PIRATES (NEW TO DHD)
Unlike the other Mystery Gate residents, the background takes place on a
pirate ship. The Orc Pirates are apparently on break and will not engage
in battle, therefore you cannot take their map if you haven't already.
Speak to one of the orcs and they will tell you about what type of items
the different Pirates tend to frequent.
They will only inform you about one random Pirate per Mystery Gate encounter.
They also seem to be the rarest Mystery Gate encounter, as I've only found
them twice and have seen everything else at least 10 times.

The items and floors the different Pirates tend to appear in are:
Ambling - any item and floor (like you need any help finding these...)
Dancing - Bow, any floor
Orc
- Weights, any floor
Monk
- Staff, floor 21+
Hunter - Armor, floor 21+
Gate
- Spear, floor 21+
Animal - Monster Weapon, floor 21+
Jolly
- Muscle, floor 21+
Prism
- Sword, floor 41+
Red
- Shoe, floor 41+
Wealthy - Legendary, any floor
Baal
- Rank 40 item in Land of Carnage , floor 91+
Prinny Baal - Rank 40 item in Land of Carnage, floor 91+
If anyone wants to share their Orc Pirate encounters, I'm all ears. So
far the ones they've told me about have been Ambling and the Orcs themselves.
----------------------Dark Court and Felonies (DRKFELON)
----------------------The Dark Court is a blue portal similar to the mystery gate that appears in
the Item World. It appears whenever you have a Baliff specialist in an item,
and the portal appears on the same floor as the level of the Bailiff.
Entering
the Dark Court will grant the unit(s) a set number of felonies and a prize
that depends on the type of felony received. It is very important to know
that
you can throw multiple units into the Dark Court and they will all receive
the same amount of felonies.
MAKE SURE YOU THROW MULTIPLE UNITS INTO THE DARK COURT.
Bailiffs can be gotten from subpoenas, which are gotten from an NPC who
issues
them from a set of crimes. There are two categories of crimes: Everybody, and
individual crimes. Crimes under the Everybody section are one-time only, and
cannot be gotten again, while individual crimes can be gotten multiple times
per unit.
Remember bailiffs already come subdued, so move them to another item you
wish to enter before attempting to collect the felony it holds. Collecting
the
felony in a non-subpoena item does not change the amount of felonies or prize
you receive.
Generally I recommend going for felonies that are 6+. When leveling an item,
put 6 felony bailiffs for floors 10-30, 10 felony bailiffs for floors 30-50,
and 12+ felony bailiffs for floors 50-70.
Below I will list the felonies you can get and any other characteristics you
may want to know about them.
Reading the chart below:
Felony name - Self-explanatory
Amount - Number of felonies you get from the Dark Court
Floor - What level the Bailiff specialist typically appears as. A bailiff can
only be an even number and can never spawn on the 10th floor, so in the
number
ranges mentioned, disregard any odd numbers or multiples of 10.
How to get - Also Self-explanatory
Prize - The prize you receive from the Dark Court in additon to the felony
A * by the felony name indicates it is new to Dark Hero Days
Individual Felonies
========================================================================
|Felony Name | Amount | Floor |
How to get
|
Prize
|
|-----------------------------------------------------------------------|

| High LV
|
2
| 6-14 | Be lvl 20+
|
50000 HL
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| High HP
|
2
| 6-14 | Have 500+ HP
|
50000 HL
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| High SP
|
2
| 6-14 | Have 250+ SP
|
50000 HL
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| High ATK
|
2
| 6-14 | Have 200+ ATK
|
50000 HL
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| High DEF
|
2
| 6-14 | Have 200+ DEF
|
50000 HL
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| High INT
|
2
| 6-14 | Have 200+ INT
|
50000 HL
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| High RES
|
2
| 6-14 | Have 200+ RES
|
50000 HL
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| High HIT
|
2
| 6-14 | Have 200+ HIT
|
50000 HL
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| High SPD
|
2
| 6-14 | Have 200+ SPD
|
50000 HL
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Geo
|
2
| 16-24 | Make a 500+ Geo Chain |
Astral Orb
|
| Vandalism |
|
|
|
|
|-----------------------------------------------------------------------|
| Being a
|
2
| 16-24 | Die 20+ times
| Spirit Muscle |
| Loser
|
|
|
|
|
|-----------------------------------------------------------------------|
| Friendly
|
2
| 16-24 | Kill 20+ allies
| The Heretic
|
| Fire
|
|
|
|
|
|-----------------------------------------------------------------------|
| Too Many
|
2
| 16-24 | Kill 100+ enemies
| Immortal Pill |
| Murders
|
|
|
|
|
|-----------------------------------------------------------------------|
| Liking Guys|
2
| 16-24 | Have 10+ male pupils
| 500 mana
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Liking
|
2
| 16-24 | Have 10+ female pupils | 500 mana
|
| Girls
|
|
|
|
|
|-----------------------------------------------------------------------|
| Being a
|
2
| 16-24 | Have 10+ monster
| 500 mana
|
| Breeder
|
|
| pupils
|
|
|-----------------------------------------------------------------------|
| Pitching
|
3
| 16-24 | Throw 20+ Prinnies
| Prinny Staff |
| Prinnies
|
|
|
|
|
|-----------------------------------------------------------------------|
| Comboing
|
4
| 16-24 | Combo 100+ times
| Demon Smasher |
|
|
|
|(Attack after somebody) |
|
|-----------------------------------------------------------------------|
| Excessive |
4
| 16-24 | Do 1000+ damage
| Spirit Belt
|
| Force
|
|
|
|
|
|-----------------------------------------------------------------------|
| Stack
|
6
| 16-24 | Do 100+ Tower Attacks | Tower Shield |
| Attacking |
|
|
|
|
|-----------------------------------------------------------------------|
| Team
|
6
| 16-24 | Do 100+ Team Attacks | Gank
|
| Attacking |
|
|
|
|
|-----------------------------------------------------------------------|
| Corrupting |
6
| 16-24 | Have a lvl 100+
| 5000 mana
|
| the Youth |
|
| humanoid pupil
|
|
|-----------------------------------------------------------------------|
| Illegal
|
6
| 16-24 | Have a lvl 100+
| 5000 mana
|
| Breeding
|
|
| monster pupil
|
|
|-----------------------------------------------------------------------|

| Too High
|
6
| 16-24 | Be lvl 200+
| 2000000 HL
|
| LV
|
|
|
|
|
|-----------------------------------------------------------------------|
| Too High
|
6
| 16-24 | Have 5000+ HP
| 2000000 HL
|
| HP
|
|
|
|
|
|-----------------------------------------------------------------------|
| Too High
|
6
| 16-24 | Have 2500+ SP
| 2000000 HL
|
| SP
|
|
|
|
|
|-----------------------------------------------------------------------|
| Too High
|
6
| 16-24 | Have 2000+ ATK
| 2000000 HL
|
| ATK
|
|
|
|
|
|-----------------------------------------------------------------------|
| Too High
|
6
| 16-24 | Have 2000+ INT
| 2000000 HL
|
| INT
|
|
|
|
|
|-----------------------------------------------------------------------|
| Too High
|
6
| 16-24 | Have 2000+ DEF
| 2000000 HL
|
| DEF
|
|
|
|
|
|-----------------------------------------------------------------------|
| Too High
|
6
| 16-24 | Have 2000+ RES
| 2000000 HL
|
| RES
|
|
|
|
|
|-----------------------------------------------------------------------|
| Too High
|
6
| 16-24 | Have 2000+ HIT
| 2000000 HL
|
| HIT
|
|
|
|
|
|-----------------------------------------------------------------------|
| Too High
|
6
| 16-24 | Have 2000+ SPD
| 2000000 HL
|
| SPD
|
|
|
|
|
|-----------------------------------------------------------------------|
| Way Too
|
10
| 36-44 | Be lvl 2000+
| 500000000 HL |
| High LV
|
|
|
|
|
|-----------------------------------------------------------------------|
| Way Too
|
10
| 36-44 | Have 50000+ HP
| 500000000 HL |
| High HP
|
|
|
|
|
|-----------------------------------------------------------------------|
| Way Too
|
10
| 36-44 | Have 25000+ SP
| 500000000 HL |
| High SP
|
|
|
|
|
|-----------------------------------------------------------------------|
| Way Too
|
10
| 36-44 | Have 20000+ ATK
| 500000000 HL |
| High ATK
|
|
|
|
|
|-----------------------------------------------------------------------|
| Way Too
|
10
| 36-44 | Have 20000+ DEF
| 500000000 HL |
| High DEF
|
|
|
|
|
|-----------------------------------------------------------------------|
| Way Too
|
10
| 36-44 | Have 20000+ INT
| 500000000 HL |
| High INT
|
|
|
|
|
|-----------------------------------------------------------------------|
| Way Too
|
10
| 36-44 | Have 20000+ RES
| 500000000 HL |
| High RES
|
|
|
|
|
|-----------------------------------------------------------------------|
| Way Too
|
10
| 36-44 | Have 20000+ HIT
| 500000000 HL |
| High HIT
|
|
|
|
|
|-----------------------------------------------------------------------|
| Way Too
|
10
| 36-44 | Have 20000+ SPD
| 500000000 HL |
| High SPD
|
|
|
|
|
|-----------------------------------------------------------------------|
| Mastering |
12
| 56-64 | Have 15+ Fist Mastery | Scroll: Fist |
| Fists
|
|
|
|
|
|-----------------------------------------------------------------------|
| Mastering |
12
| 56-64 | Have 15+ Sword Mastery | Scroll: Sword |
| Swords
|
|
|
|
|
|-----------------------------------------------------------------------|
| Mastering |
12
| 56-64 | Have 15+ Spear Mastery | Scroll: Spear |
| Spears
|
|
|
|
|
|-----------------------------------------------------------------------|
| Mastering |
12
| 56-64 | Have 15+ Bow Mastery | Scroll: Bow
|
| Bows
|
|
|
|
|
|-----------------------------------------------------------------------|
| Mastering |
12
| 56-64 | Have 15+ Gun Mastery | Scroll: Gun
|
| Guns
|
|
|
|
|
|-----------------------------------------------------------------------|

| Mastering |
12
| 56-64 | Have 15+ Axe Mastery | Scroll: Axe
|
| Axes
|
|
|
|
|
|-----------------------------------------------------------------------|
| Mastering |
12
| 56-64 | Have 15+ Staff Mastery | Scroll: Staff |
| Staves
|
|
|
|
|
|-----------------------------------------------------------------------|
| Mastering |
12
| 56-64 |Learn all Fire magic and| Exodus
|
| Fire Magic |
|
|have their total levels |
|
|
|
|
|be 15+
|
|
|-----------------------------------------------------------------------|
| Mastering |
12
| 56-64 |Learn all Wind magic and| Exodus
|
| Wind Magic |
|
|have their total levels |
|
|
|
|
|be 15+
|
|
|-----------------------------------------------------------------------|
| Mastering |
12
| 56-64 |Learn all Ice magic and | Exodus
|
| Ice Magic |
|
|have their total levels |
|
|
|
|
|be 15+
|
|
|-----------------------------------------------------------------------|
| Mastering |
12
| 56-64 |Learn all Star magic and| Exodus
|
| Star Magic |
|
|have their total levels |
|
|
|
|
|be 15+
|
|
|-----------------------------------------------------------------------|
| Mastering |
12
| 56-64 |Learn all Heal magic and| Universal
|
| Heal Magic |
|
|have their total levels | Orb
|
|
|
|
|be 15+
|
|
|-----------------------------------------------------------------------|
|Magichanging|
12
| 56-64 |Magichange 30+ times
|M-Change Weight |
|Others*
|
|
|(Monsters only)
|
|
|-----------------------------------------------------------------------|
|Reincarnat- |
16
| 56-64 |Reincarnate 10+ times
| Red Moon Bow |
|ing
|
|
|
|
|
|-----------------------------------------------------------------------|
Note: The High, Too High, and Way Too High series of felonies can be gotten
multiple times on the same character by reincarnating. The Reincarnation
felony is once per character unfortunately.
Everybody Felonies
========================================================================
|Felony Name | Amount | Floor |
How to get
|
Prize
|
|-----------------------------------------------------------------------|
|Your
|
1
| 4
|Beat 3-3 Adell Mode,
| Dark Rosary
|
|Existence
|
|
|you are forced to get it|
|
|
|
|
|to continue (once only) |
|
|-----------------------------------------------------------------------|
|Playing too |
10
| 12-18 |Have 100+ hours play
| Sundae
|
|much
|
|
|time
|
|
|-----------------------------------------------------------------------|
|Being too
|
10
| 12-18 |Have 100000000+ HL
| 10000 mana
|
|rich
|
|
|
|
|
|-----------------------------------------------------------------------|
|Mastering
|
10
| 12-18 |Unlock every class
| Twilight
|
|Classes
|
|
|(except female samurai) |
|
|-----------------------------------------------------------------------|
|Magichanging|
10
| 12-18 |Magichange with 5+
| M-Change
|
|Self*
|
|
|different monsters
| Scroll
|
|
|
|
|(unconfirmed)
|
|
|-----------------------------------------------------------------------|
|Kidnapping |
10
| 12-18 |Capture 15+ monsters
| The Demon
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
|Tele Fraud A|
10
| 12-18 |Use 30+ DoE cell phones | Laser Blade
|
|
|
|
|in the same cycle
|
|
|-----------------------------------------------------------------------|
|Tele Fraud B|
10
| 12-18 |Use 30+ Prism Ranger
| Prism Cannon |
|
|
|
|cell phones in the
|
|
|
|
|
|same cycle
|
|
|-----------------------------------------------------------------------|
|Tele Fraud C|
10
| 12-18 |Use 30+ Dark Hero
| Macho Fist
|

|
|
|
|cell phones in the
|
|
|
|
|
|same cycle
|
|
|-----------------------------------------------------------------------|
|Political
|
10
| 12-18 |Pass 20+ bills by force | Veggie
|
|Unrest
|
|
|
| Burger
|
|-----------------------------------------------------------------------|
|2nd round of|
10
| 36-44 |Be on a new cycle
| Noble Rose
|
|playing
|
|
|
|
|
|-----------------------------------------------------------------------|
|Murdering
|
10
| 56-64 |Beat Baal
| Arcadia
|
|Baal
|
|
|
|
|
|-----------------------------------------------------------------------|
Note: If you want to save some time later, reset for a legendary M-Change
Scroll from the Magichanging self felony.
+++++++++++++++
Other Stuff
+++++++++++++++
This section will hopefully address any other concerns you have regarding the
game.
--------------------------------------Specialists (RESIDENTITEM)
-----------------------------------------------------------------------------------------------------------------Single-stat boosting specialists - boosts a stat, caps at 19998, also
increases stat gains from killing Item Commanders so have a lot of these if
you want to perfect items.
Gladiator - Increases Item ATK
Master - Increases Item SP
Coach - Increases Item SPD
Physician - Increases Item RES
Marksman - Increases Item HIT
Sentry - Increases Item DEF
Dietician - Increases Item HP
Tutor - Increases Item INT
------------------------------------------------------------------------------------------------------------------------------------------------------Dual stat specialist - boosts two stats, caps at 19998, are not found in
items
naturally, but instead occur from a wedding between two specialists (see
Mediator specialists for more details), they also don't affect stat gains
from
killing Item Commanders, so don't use them until you have a perfect item.
Muscleman - Increases ATK and HP
Sprinter - Increases ATK and SPD
Sniper - Increases ATK and HIT
Nerd - Increases INT and SP
Hard Worker - Increases ATK and INT
Patient - Increases DEF and RES
------------------------------------------------------------------------------------------------------------------------------------------------------Status preventing specialists - decreases chances of getting a status
ailment,
caps at 100, at which point you are immune to that ailment
Now would be a better time than any to explain status effects
Sleep - Character is pretty much helpless and can't move or make any actions
Poison - Loses 20% health at the start of each turn
Paralysis - Cannot move but can still perform actions
Deprave - Cannot receive experience
Amnesia - Cannot use skills
Coffee Maker - resists sleep
Pharmacist - resists poison
Medicine Man - resists paralysis

Psychologist - resists amnesia


Social Worker - resists deprave
------------------------------------------------------------------------------------------------------------------------------------------------------Status inflicting specialists - increases odds of inflicting a status
ailment,
caps at 100, at that point you can pretty much expect to inflict it all the
time
Amnesiac - inflicts amnesia
Gangster - inflicts deprave
Hypnotist - inflicts sleep
Witch Doctor - inflicts paralysis
Alchemist - inflicts poison
------------------------------------------------------------------------------------------------------------------------------------------------------Elemental specialists - increases elemental affinities, which determine how
much damage you take from that element AND how much damage you do with that
element, caps at 100
Cryophile - Increases Ice affinity.
Firefighter - Increases Fire affinity.
Aeronaut - Increases Wind affinity.
---------------------------------------------------------------------------Other
Mediator - Increases the odds of two specialists having a wedding and
creating
a single or dual stat specialist. A wedding can only occur in Innocent Town,
and is always between two single stat specialists. What stat both specialists
affect will determine what kind of specialist will be born. For example, if a
Dietician and Gladiator wed, a Muscleman will be born but if two Gladiators
wed, another Gladiator will be born. The new specialist is unsubdued so make
sure you get it before reaching the last floor. You will also need space in
the item for the new specialists so spawning dual stat specialists is not
recommended when perfecting items, as it prevents you from perfecting the
item anyways. Caps at 100 (100% chance of wedding happening)
Teacher - Increases a random specialist by 5%. The higher level the teacher,
the better the odds of the event happening. Caps at 100. Get from legendary
items.
Armsmaster - Increases weapon skill experience gain from using weapons. Caps
at 1900 (+2000%). Get from 100 Fists.
Broker - Increases HL gained from killing stuff. Caps at 100 (+400%)
Manager - Increases mana gained from killing stuff. Caps at 300 (+400%)
Professional - Increases chance of critical hits. Caps at 100 (100% chance).
Note that critical hits work with spells too. Get from 7 Year Kill.
Mentor - Increases rate at which spell experience is gained. Caps at 300.
(+400%)
Bailiff - Summons a court gate on the item's Item World. Court Gates allow
you
to collect Felonies. Found in Subpoenas.
Collector - Increases an item's rarity by the collector level. Found randomly
in the Item World's Mystery Gates (level 1 only) or steal "Undefeatedable"'s
gear in Battle Arena's First Battle (these have random levels). These guys
already come subdued.
Lover - Get this specialist on a piece of equipment by clearing 35+ battles
without taking it off. When they spawn is still random after 35+. It could be
on the 40th battle, or the 108th. Common items yield 1 unsubdued lover, rare
items yield 2, and legendary 3. The unit has to be present on the field when
the map is cleared for it to count. These increase your stats by 1% for every

Lover level, and also improves a character's ability (more damage, more
spaces
moved, etc). Generic characters get generic lovers while unique characters
get
their own unique lovers. (An Iron Maiden and Valkyrie gets Female Warrior
lover
while Laharl gets Laharl lover) In the case of unique characters, when
subduing their lovers, the lovers will appear with the same equipment and
stats as the original character so make sure to unequip them first unless you
think you can kill it, and no, you can't steal copies of their equipment.
Units like Pink and Actress have their own unique lovers while monster and
human Asagi each have a separate set of Lovers.
-----------------------------------------Notable Maps (REPEATTHISMAP)
-----------------------------------------A listing of all the maps that you may want to do again, if only because
there
is something useful in them, like it being a grinding map, the enemies having
certain items to steal, or having a decent Bonus Rank.
Grinding maps (Overlaps with high Bonus rank)
1. Dark World Adell Mode 3-3 Corpse Garden
Bonus Rank 40, easy to beat at any level. Any equipment obtained here can
last
until the final chapter.
2. Dark World Adell Mode 1-4 Dead Tree Field
Grinding map for healers
3. Adell Mode 11-3 Death to Cowards
Grinding map for healers (for mana)
4. Adell Mode 9-2 Grave of Alchemy
Good grinding map for low levels
5. Dark World Adell Mode 13-4 Final Decision
Earliest available map with Bonus rank 65 (highest bonus rank) in Adell Mode.
Only needs about 6 lvl 25+ Kunoichis to clear easily. Great for getting lots
of HL, rank 38-39 items, and leveling freshly made characters.
6. Adell Mode 1-2 Reflection Pond
Very easy stage to clear, useful for spawning Lovers, and sometimes you will
get Cellphones, which may be the ones you need to unlock some Dark Assembly
bills.
7. Cave of Ordeals 4
The ultimate grinding map. You will be spending lots of time in here.
8. Dark World Axel Mode 1-2 Meeting the Fans
Bonus Rank 65, easy to clear with status effects. Farm rank 38-39 items
here if playing on new game+
9. Axel Mode 1-4 An Unwelcome Guest
Earliest grinding map in Axel Mode. Level a Thief to 10 here then don't touch
it again.
10. Dark World Axel Mode 1-4 An Unwelcome Guest
Bonus rank 60, easy to clear with status effects and throwers. THE earliest
place to potentially grab rank 39 items in both modes. If you start a new
game
in Axel Mode, you could get your first rank 39 item in about 30 minutes of
play time here!
11. Dark World Axel Mode 3-4 Dissection Show
Bonus rank 65, only one enemy, can use Deathblow to kill her and possibly
level
her to 9999 for lots of HL. Only recommended for NG+.

Monster maps
1. Dark World Adell Mode 13-3 Killers' Hall
Has every final tier monster except Dragon, Entei, Kurtis Robot, Deathsaber,
and Prinny. In the Land of Carnage with max SEBs they will be all lvl 9999.
2. Dark World Adell Mode 11-6 Warped Knowledge
Only place to capture Prinny Gods. Maximum level is 7740.
3. Final Departure (Mao Battle)
I know you can't do this map again, but it deserves a special mention for
being the only place to capture an uber Gene Lich. It's only available once
per cycle, so grab it if you can.
-----------------------------------------Dark Assembly (.ASM)
-----------------------------------------Bills
Cracking the Dark Assembly and the bills is crucial to success in Disgaea.
When you begin, most senators hate you, and it is difficult to get anything
passed. To soften them up, bribe senators constantly. You can do this by
offering items to them. The senator will either like the item or not like it,
but fortunately you can see their feelings towards the item before actually
submitting it, so it's not so bad. A good method of getting bills passed
is to bribe all senators of a certain race, then have Senator Adell pass
a bill that raises their voice in assembly.
* by the name means it is new to DHD.
Regular Assembly (REGASM)
========================================================================
|Bill Name
|
How to unlock
| What it does
| Mana Cost |
|-----------------------------------------------------------------------|
| Base Map
|Encounter the Painter |Unlocks an NPC in | 100
|
| Workshop *
|NPC in the Item World |Holt/LoC that
|
|
|
|
|changes a generic's|
|
|
|
|palette for a price|
|
|-----------------------------------------------------------------------|
| Increase
|Be a monster character|Increases the
| 1000
|
| Magichange
|and unlock Magichange |Magichange turn
|
|
| Turns *
|
|counter by 1
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Face the Final | Defeat Prinny Baal
|Unlocks the map:
| 9999
|
| Battle! *
| Pirate in the Item
|Uber Lord: Neo
|
|
|
| World in floor 90-99 |Final Showdown,
|
|
|
| of a rank 40 item
|where Pringer X Go!|
|
|
|
|can be fought.
|
|
|-----------------------------------------------------------------------|
| Unleash the
| Defeat the first
|Powers up most LoC | 9999
|
| Land of Carnage| Pringer X Go! battle |enemies, giving
|
|
| *
|
|them the Uber Lord |
|
|
|
|status. Also
|
|
|
|
|unlocks the final |
|
|
|
|Pringer X battle, |
|
|
|
|which counts in the|
|
|
|
|Dark Record.
|
|
|-----------------------------------------------------------------------|
| Hardcore Inst: | Have at least 50
|Unlocks Champloo
|
|
| Champloo*
| hours of play time
|battle
| 9999
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Hardcore Inst: | Beat Champloo battle |Unlocks Raspberyl |
|
| Raspberyl*
| and beat 30 Dark
|battle
| 9999
|
|
| World maps
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Hardcore Inst: | Beat Raspberyl battle|Unlocks Mao battle |
|

| Mao*
| and have unlocked
|
| 9999
|
|
| Land of Carnage
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Make a Kunoichi| Have Fist and Staff |Unlocks Kunoichi
| 20
|
|
| Mastery of 5
|class
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Make a Strange | Have a Geo chain of |Unlocks Geomancer |
|
| Old Man
| 500+
|class
| 10
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Make a Tough
| Have Spear Mastery
|Unlocks Heavy
|
|
| Guy
| of 3 (Yukimaru
|Knight class
| 10
|
|
| has this when she
|
|
|
|
| joins)
|
|
|
|-----------------------------------------------------------------------|
| Make a Bad
| Get at least one
|Unlocks Sinner
|
|
| Guy
| Felony
|class
| 10
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Make an Archer | Have Bow Mastery
|Unlocks Archer
|
|
|
| of 5
|class
| 10
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Make a Busty
| Have Sword and Staff |Unlocks Magic
|
|
| Beauty
| Mastery of 3
|Knight class
| 10
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Make a Trainer | Capture a monster
|Unlocks Beast
|
|
|
|
|Tamer class
| 10
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Make a Eastern | Have Sword Mastery
|Unlocks Samurai
|
|
| Swordsman
| of 5 (Yukimaru
|class
| 10
|
|
| has lvl 4 when she
|
|
|
|
| joins)
|
|
|
|-----------------------------------------------------------------------|
| Make a Ninja
| Have Fist and Sword |Unlocks Ninja
|
|
|
| Mastery of 5
|class
| 20
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Make a Gunner | Have a Gun Mastery
|Unlocks Gunner
|
|
|
| of 5
|class
| 20
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Make the
| Beat the game once
|Unlocks Majin
|
|
| Ultimate
|
|class
| 500
|
| Warrior
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| I want to
| Automatic. Adell
|Adell becomes a
|
|
| become a
| only bill
|senator and can
| 30
|
| senator
|
|access special
|
|
|
|
|bills
|
|
|-----------------------------------------------------------------------|
| I want a
| Adell must become
|Adell has a greater|
|
| stronger voice | a senator. Adell only|influence when
| 20
|
|
| bill
|voting in Dark
|
|
|
|
|Assemblies
|
|
|-----------------------------------------------------------------------|
| Triple EXP
| Automatic
|Triples EXP gained |
|
|
|
|from the first
| 50
|
|
|
|thing killed after |
|
|
|
|passing the bill
|
|

|-----------------------------------------------------------------------|
| Prinny Day
| Automatic
|Only Prinnies can |
|
|
|
|be used on the next| 50
|
|
|
|map, but HL and
|
|
|
|
|experience prizes |
|
|
|
|cannot show up
|
|
|
|
|on the Bonus Gauge |
|
|-----------------------------------------------------------------------|
| Bonus Gauge
| Automatic
|Increases the
|
|
| Boost
|
|Bonus Gauge by a
| 50
|
|
|
|random amount
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Stronger
| Automatic
|+1 to Stronger
|
|
| Enemies
|
|enemy bill counter | 100
|
|
|
|for a max of 20
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Even Stronger | Automatic
|+5 to Stronger
|
|
| Enemies
|
|enemy bill counter | 250
|
|
|
|for a max of 20
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Strongest
| Automatic
|Maxes Stronger
|
|
| Enemies
|
|enemy bill counter | 500
|
|
|
|at 20
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Weaker
| Pass at least one
|-1 to Stronger
|
|
| Enemies
| Stronger enemy bill |enemy bill counter | 10
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Even Weaker
| Pass at least one
|-5 to Stronger
|
|
| Enemies
| Stronger enemy bill |enemy bill counter | 100
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Weakest
| Pass at least one
|Sets Stronger
|
|
| Enemies
| Stronger enemy bill |enemy bill counter | 200
|
|
|
|to 0
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| More Expensive | Buy enough stuff to |Lets the shops sell| Ranges
|
| Stuff
| raise customer rank |better items
| from
|
|
|
|
| 10-120
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Cheaper stuff | Pass at least one
|Shops sell weaker, |
|
|
| More Expensive
|cheaper stuff
| 10
|
|
| Stuff bill
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Eyewear
| Automatic
|Shops sell eyewear |
|
| Inventory
|
|
| 30
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Shoe
| Automatic
|Shops sell shoes
|
|
| Inventory
|
|
| 30
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Belt
| Automatic
|Shops sell belts
|
|
| Inventory
|
|
| 30
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Weights
| Automatic
|Shops sell weights |
|

| Inventory
|
|
| 50
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Improve
| Automatic
|+1 to Counters
|
|
| Counterattack |
|Once per character | 300
|
|
|
|only. Is reset when|
|
|
|
|reincarnating.
|
|
|-----------------------------------------------------------------------|
| Improve
| Automatic
|+1 to MOV
|
|
| Movement
|
|Once per character | 500
|
|
|
|only. Is reset when|
|
|
|
|reincarnating.
|
|
|-----------------------------------------------------------------------|
| Reincarnation | Automatic
|Character resets
|
|
|
|
|to level 1
| 100
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Reincarnate to | Get a Felony stamp
|Gets rid of Felony |
|
| Atone for Sins | on a unique character|stamp
| 400
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Reincarnate to | Get a Felony stamp
|Gets rid of Felony |
|
| a Prinny
| on a generic
|stamp. Character
| 400
|
|
| character
|becomes a Prinny
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Cave of
| Have enough mana to |Unlocks Cave of
|
|
| Ordeals
| pass the bill
|Ordeals
| 700
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Unleash the
| Have 66 felonies on |Unlocks Priere
|
|
| Fallen Maiden! | a character
|battle
| 500
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Fight a Hero
| Be on at least a
|Unlocks Asagi
|
|
| of Another
| second cycle
|battle
| 100
|
| Game!
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| I want to see | Have at least 20
|Unlocks Mid-boss
|
|
| the ending
| hours of play time
|battle
| 400
|
|
| and must not have
|
|
|
|
| gotten Etna
|
|
|
|-----------------------------------------------------------------------|
| I want to fight| Be on chapter 12-13 |Unlocks Laharl B
|
|
| an Overlord!
| and have at least
|and Flonne battle | 1000
|
|
| 40 hours play time
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Pick a fight
| Be on chapter 1
|Unlocks Laharl D
|
|
| with an
|
|battle
| 5000
|
| Overlord!
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Break the
| Have 99 felonies on |Unlocks Marjoly
|
|
| Mysterious
| a character
|battle
| 1500
|
| Seal
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Meet Baal
| Beat at least
|Unlocks Baal
|
|
| the Tyrant
| 25 Dark World
|battle
| 9999
|
|
| maps
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|

| Raise Military | Automatic


|Gives a very minor |
|
| Funds
|
|amount of HL. Seems| 10
|
|
|
|to exist only for |
|
|
|
|bribing senators
|
|
|-----------------------------------------------------------------------|
Senator Adell bills (ADELLASM)
Have Adell go to the Dark Assembly and pass the "I want to be a Senator" bill
if you haven't already. Once he's a senator, he can enter special Dark
Assemblies proposed by other characters. These do not cost any mana to listen
to, and you can simply choose to leave if you do not want the bill passed.
An advantage in doing this is that you can look through the bribe bag of the
character proposing the bill, and take items from it. These items do not come
from your inventory, even if the character proposing the bill is one of your
own. It costs 10 influence each time you try to take the item however, and
you may or may not get the item in question. Overall, it is a nice way to
fill
your collection record, especially with regards to the lower-end stuff. Just
hear a bill, take any new items you find, and leave the assembly and the bill
will not be passed and you can take another stab at the bribe bag.
The affection column will denote whether the senators tend to love the bill
or
hate it. Usually when the senators love the bill it has negative side effects
for you.
========================================================================
|Bill Name
|
How to unlock
| What it does
| Affection |
|-----------------------------------------------------------------------|
| Make Adell
|Automatic
| HL becomes 0
| Love
|
| donate
|
|
|
|
| (Rozalin)
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Put me in
|Automatic
| Prinny Day bill
| Love
|
| dood!
|
| is passed
|
|
| (Prinny)
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Be the Main
|Recruit Laharl
| Game Over
| Love
|
| Character
|
|
|
|
| (Laharl)
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Be the Main
|Recruit Etna
| Game Over
| Love
|
| Character
|
|
|
|
| (Etna)
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Be the Main
|Recruit Flonne
| Game Over
| Love
|
| Character
|
|
|
|
| (Flonne)
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Be the Main
|Recruit Mr. Champloo | Game Over
| Love
|
| Character
|
|
|
|
| (Champloo)*
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Be the Main
|Recruit Raspberyl
| Game Over
| Love
|
| Character
|
|
|
|
| (Beryl)*
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Be the Main
|Recruit Mao
| Game Over
| Love
|
| Character
|
|
|
|
| (Mao) *
|
|
|
|

|
|
|
|
|
|-----------------------------------------------------------------------|
| I want more
|Automatic
| Mothmen get more | Hate
|
| voice (Sen.
|
| voice in the Dark |
|
| Flaps)
|
| Assembly
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| I want more
|Automatic
| Ghosts get more
| Hate
|
| voice (Sen.
|
| voice in the Dark |
|
| Catnap)
|
| Assembly
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| I want more
|Automatic
| Orcs get more
| Hate
|
| voice (Sen.
|
| voice in the Dark |
|
| Orchead)
|
| Assembly
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| I want more
|Automatic
| Holy Dragons get | Hate
|
| voice (Sen.
|
| more voice in the |
|
| Decency)
|
| Dark Assembly
|
|
|
|
| (Don't pass this) |
|
|-----------------------------------------------------------------------|
| I want more
|Automatic
| Wood Golems get
| Hate
|
| voice (Sen.
|
| more voice in the |
|
| Hotshot)
|
| Dark Assembly
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| I want more
|Automatic
| Baciels get more | Hate
|
| voice (Sen.
|
| voice in the Dark |
|
| Winou)
|
| Assembly
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| I want weapon |Have a Gold Bar
| Give up a Gold
| Hate
|
| parts (WB)
|in your bag
| Bar from your bag |
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Rescue
|Use 3 Defender of
| Unlock first
| Hate
|
| Defender! (EDF)|Earth cell phones
| Defender of Earth |
|
|
|
| map
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Rescue
|Use 3 Defender of
| Unlock second
| Hate
|
| Defender
|Earth cell phones
| Defender of Earth |
|
| Again! (EDF)
|after beating the
| map
|
|
|
|first Defender map
|
|
|
|-----------------------------------------------------------------------|
| Summon
|Recruit Flonne
| Unlock battle
| Hate
|
| Laharl!!
|
| to recruit Laharl |
|
| (Flonne)
|
| (Laharl C)
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Allow moi to
|Pass the bill "I want | Recruit Mid-Boss | Hate
|
| join (Mid-Boss)|to see the ending"
|
|
|
| *
|and do not enter the |
|
|
|
|stage. Must have
|
|
|
|
|beaten Mid-boss at
|
|
|
|
|least once
|
|
|
|-----------------------------------------------------------------------|
| My powers are |Defeat Marjoly
| Recruit Marjoly
| Hate
|
| yours (Marjoly)|
|
|
|
| *
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| You know you
|Defeat Zetta
| Recruit Zetta
| Hate
|
| need me (Zetta)|
|
|
|
| *
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|

| Let's fight
|Defeat the second
| Recruit Gordon
| Hate
|
| together
|Defender of Earth
|
|
|
| (Gordon)*
|mission
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| I want to be
|Have a lvl 2000+
| Turns monster
| Hate
|
| human (Asagi)* |monster Asagi
| Asagi into a
|
|
|
|
| human
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| I love monsters|Have human Asagi in
| Turns human Asagi | Hate
|
| better (Asagi)*|the party
| back to monster
|
|
|
|
| Asagi
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Watch this,
|Automatic
| Watch a video
| Love
|
| it's fun!
|
| (Disgaea 1)
|
|
| (Aramis)*
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Message of
|Automatic
| Watch a video
| Love
|
| joy! (Badman)* |
| (Badman game)
|
|
|
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
| Recruiting
|Automatic
| Watch a video
| Love
|
| students!
|
| (Disgaea 3)
|
|
| (Mao)*
|
|
|
|
|
|
|
|
|
|-----------------------------------------------------------------------|
---------------------------------------Special character recruitment criteria (SPECIALDOOD)
---------------------------------------A list on how to get all the special characters for the main story. This
will not go over DLCs because I have no experience with them. There is a
DLC FAQ on gamefaqs so go to that instead if you have DLC concerns.
Kurtis - Enter the Land of Carnage. He can be found near a large tent.
Simply talk to him and he will join, but only in the Land of Carnage!
Axel - Enter the Land of Carnage. He is found beside Kurtis. Depending
on where you are in the story, he may or may not be present. Just talk to
him and he joins, but only in the Land of Carnage! He will be present after
Chapter 8 but will disappear a few chapters later. He reappears when
you have access to the final story battle.
Fubuki - Beat the story stage in Zenon's Castle where he is an ally. He
should
appear next to Kurtis in the Land of Carnage. Talk to him and he joins,
but only in the Land of Carnage!
Mid-Boss - Have at least 20 hours of play time, have at least one character
with 400+ mana, and you must not have gotten Etna yet. There will be a bill
called "I want to see the ending!" Pass it and beat the stage that appears.
Doing so will lead to an ending (and a new song) so make sure you do
everything you want to do in the currecnt cycle first. On the new game, pass
the same bill again. After it's passed, do not go to the Mid-Boss stage
again,
but instead have Adell enter a Dark Assembly. An option called "Allow moi to
join" appears. Pass it and we're done.
Pink - Beat Axel Mode and enter the Land of Carnage. Axel must be in your
party before you can proceed. Then have Adell attend a Dark Assembly and
there should be a bill from her. Pass it and she joins, but only in the Land
of Carnage!
Actress - Beat Axel Mode and enter the Land of Carnage. Axel must be in your
party before you can proceed. Then have Adell attend a Dark Assembly and

there should be a bill from her. Pass it and she joins, but only in the Land
of Carnage!
Main Hero B - Beat Axel Mode and enter the Land of Carnage. Axel must be in
your
party before you can proceed. Then have Adell attend a Dark Assembly and
there should be a bill from it. Pass the bill and it joins, but only in the
Land of Carnage!
Prism Red - Defeat the optional "Hero Show Event" map that shows up after
losing to Laharl in Shinra Tower. Next use 5 Prism Ranger Cell Phones.
Have Adell enter a dark assembly as a Senator and there should be a bill
called "Be My Friend" by a Prism Ranger. Get that bill passed. Go back
again and there should be another bill with the same name by another Prism
Ranger. Pass that one, and do it 3 more times until you passed all 5 "Be
My Friend" bills. Now, go back one last time and a new bill will appear from
Prism Red asking you to join your team. Get that passed and you're done.
Mr. Champloo - You must have beaten Axel Mode, have at least one unit with
9999+ mana, and have at least 50 hours of play time. There will be a bill
called "Hardcore Inst.: Champloo" Pass the bill and beat the stage that
appears. Champloo will join immediately after the battle.
Raspberyl - Defeat her special map "This is Taboo Love". She joins
automatically after. You will need 30 Dark World maps cleared and have beaten
Mr. Champloo to unlock the bill for the stage.
Mao - Defeat his special map "Final Departure". He joins automatically after.
You will need to have beaten Raspberyl and Mr. Champloo and have access to
the
Land of Carnage to unlock the bill for the stage.
Flonne - Pass a bill to fight Laharl after losing to him in story mode. The
bill only appears after 40 hours of play time. Defeat the stage and Flonne
joins automatically. The stage must be beaten in Holt Village for it to
count.
Doing so in LoC will only give you the option to do the stage again.
Laharl - After recruiting Flonne, have Adell enter a Dark Assembly and look
for the proposal "Summon Laharl". Pass it, and enter the stage from Holt
Village. Beat the stage and Laharl automatically joins after. Once again,
beating the stage in the LoC will not count.
Priere - You must not have recruited Etna yet, and
character
with a 66+ Felony stamp and at least one character
"Unleash the Fallen Maiden" should appear. Pass it
Beat it and have Adell enter a Dark Assembly, pass
she joins.

have at least one


with 100+ mana. A bill
and enter the new stage.
the bill by Priere, and

Marjoly - Have at least one character with a 99 Felony stamp and at least one
character with 1500+ mana. A bill "Break the Mysterious Seal" should appear.
Pass it and enter the new stage. Beat it and have Adell enter a Dark
Assembly,
pass the bill by Marjoly, and she joins.
Zetta - Beat at least 10 Dark World maps and have at least one character with
3000+ mana. A new bill called "Meet the Strongest Overlord" should appear.
Beat it and have Adell enter a Dark Assembly, pass the bill by Zetta, and he
joins you.
Asagi (monster) - To get Makai Kingdom's version of Asagi, have at least
one character with a 33+ displayed felony, at least one character with 100+
mana and be on a new cycle. There should be a bill to "Fight a Hero from
Another Game". Pass that bill, and go to the stage that appears. Defeat the
stage and have Adell enter a Dark Assembly. There should be a bill from her
that asks to join you. Pass it and she's yours.

Asagi (human) - Raise monster Asagi to level 2000+. Next have Adell enter a
Dark Assembly. There should be a bill from her that says "Make me human".
Pass
it and monster Asagi transforms into human Asagi. You cannot have both
monster
and human Asagi playable at the same time. To get monster Asagi back, have
Adell enter a Dark Assembly and pass the bill that says "I like monsters
better". You will get monster Asagi back the way she was before she
transformed. Do note that when she transforms, her equipment stays on her
monster form, and vice versa, and can only be recovered by transforming
again.
Gordon - Defeat the second Defender of Earth map. The map is accessed by
using
6 Defender of Earth cell phones and beating the first Defender of Earth
stage.
Use Adell's senator powers to pass the bill that unlocks the stage. Have
Adell
attend a Dark Assembly after the battle. Gordon should ask to join you. Pass
the bill and he's yours. Unfortunately he's a monster this time around...
--------------------------Filling the Dark Record Entries (DRKRCRD)
--------------------------There are 26 Entries in the Dark Record. One could say they have beaten the
game in its entirety if you manage to completely fill this out. Without
further adieu, here are all the Dark Record entries and how to unlock them.
1. Item General defeated - Defeat an Item General, found on the 10th, 20th,
40th, 50th, 70th, and 80th floor in the Item World.
2. Item King defeated - Defeat an Item King, found on the 30th, 60th, and
90th
floor in the Item World.
3. Item God defeated - Defeat an Item God, found on the 100th floor of a rank
39 and below item.
4. Item God 2 defeated - Defeat an Item God 2, found on the 100th floor of a
rank 40 item.
5. Etna defeated - Defeat Etna in Adell chapter 3-4 Tragedyland. Doing so
will
end the current cycle.
6. Rozalin defeated - Defeat Evil Rozalin in the final story chapter. To get
this battle, have a 99 felony stamp on Adell and have killed 100+ allies,
including Rozalin. Her base level is 2000.
7. Prism Red defeated - Defeat the map Hero Show Event that shows up after
losing to Laharl in Shinra Tower.
8. Asagi defeated - Defeat Asagi's map.
9. Kurtis defeated - Defeat the first Defender of Earth map. Kind of a
misnomer, since Kurtis is actually allied with you in this battle.
10. Robo Kurtis defeated - Defeat the second Defender of Earth map. You also
unlock the Robo Kurtis class after the battle.
11. Mid-Boss defeated - Defeat Mid-Boss. Doing so will end the current cycle.
12. Priere defeated - Defeat Priere.
13. Marjoly defeated - Defeat Marjoly.
14. Flonne defeated - Defeat Flonne. Requires 40+ hours of playtime.
15. Laharl A defeated - Defeat Laharl in Shinra Tower. Doing so will end the
current cycle.
16. Laharl B defeated - Defeat the battle with both Laharl and Flonne.
17. Laharl C defeated - Defeat the battle where you finally recruit Laharl.
18. Laharl D defeated - Defeat Laharl in chapter 1. Pass the bill "Pick a
Fight with an Overlord". Winning will end the current cycle.
19. Overlord Zetta defeated - Defeat Zetta
20. Baal defeated - Defeat Baal. Have 25 Dark World maps completed to unlock
his stage.
21. Prinny Baal defeated - Defeat Prinny Baal. Return to Baal Castle after
beating Baal to get this battle.
22. Mao defeated - Defeat Mao
23. Raspberyl defeated - Defeat Raspberyl
24. Champloo defeated - Defeat Mr. Champloo.
25. Pringer X Go defeated - Defeat the first Pringer X Go battle.

26. Unsealed Pringer defeated - Defeat the second Pringer X battle after
passing the "Unleash the Land of Carnage" bill.
Other things the Dark Record keeps track of
Play time
Round # (How many cycles you've done)
Highest single target damage
Highest combo damage
Highest Geo Chain
Current ally kills (reset every cycle)
Max level
Char creation rate (How many tiers and classes you unlocked)
Highest reincarnations on a single character
Number of enemies killed
Percentage collection of items
Deepest Item World level (How many floors you went through without exiting)
Item World visits
Total number of Item World floors passed
--------------------------On Reincarnation (AKAITSUKI)
--------------------------Once a character gets 100 mana, they get the option to reincarnate, which
reverts them back to level 1. Now why in the world would you want to do this?
There are several reasons, which include, but are not limited to:
1. You want the unit to change to another class.
2. Reincarnated units get better stats than freshly made ones.
3. You messed up the stat distribution, which doing this can fix.
After reincarnation, the following will happen to the unit
1. They begin at level 1 again
2. They will lose a percentage of all their weapon mastery levels and skill
levels, depending on the capability chosen. The amount lost is as follows:
Good-for-nothing:
Incompetent:
Average:
Skilled:
Distinguished:
Genius:

55%
45%
35%
25%
15%
5%

For this reason you must always strive to reincarnate as Genius, otherwise
most of the work spent on the unit will go down the drain. Not to mention
you get 10 bonus points to distribute towards your character's stats, which
is always a good thing.
If a skill level drops below one by way of reincarnation, and the unit cannot
naturally learn that skill. It will disappear from the unit's skill pool and
it will need to relearn the skill. Because of this, it is advised to have the
unit use the skill at least once, if not several times, before reincarnating.
An exception to this is class-unique skills, like the Geomancer's Geo Change
or the Kunoichi's status skills, which in this case will not be accessible if
they reincarnate into another class. If they reincarnate back into the
respective class again, the skill levels will still be intact minus a few
levels depending on how many reincarnations were done prior to this.
The game remembers what level the unit was before reincarnating, and adds
that level to a counter called Total Lvl found in the reincarnation screen,
which will be referred to as stored levels. The greater this number, the more
bonus points you can assign to the unit when they reincarnate again.
Furthermore, depending on what the natural stats (stats without equipment on)
were before reincarnating, a unit will get additional stats added to their
base stats, which is represented by yellow bars. These yellow bar stats
cannot
be distributed like bonus points can.
One last thing that reincarnation offers is when you reincarnate into the
same tier and class 10 times, you get an additional 10 bonus points. This

bonus cannot be gotten if you reincarnate into the same class 10 times but
changed tiers along the way, thus reincarnating into a Shaman 9 times will
get
you the bonus but reincarnating into a Geo Master the 10th time will not
yield
this bonus.
You will know you have this bonus when on the reincarnation screen you can
see the class doing their victory animation.
It should be noted that you get what is basically one freebie on this bonus,
which means if you decide you want to change classes later on, but have the
reincarnation bonus from earlier, you will receive the bonus for the new
reincarnation. In other words, if a unit reincarnated into an Iron Maiden 20
times, but then decides she wants to be an Archer instead, reincarnating into
an Archer will get you the 10 bonus points. Of course, this means that if the
Archer decides to reincarnate again, she will have to do another 10
reincarnations to get the bonus again.
Eventually, reincarnating repeatedly will no longer yield any additional
benefits. How do you know when to stop then? The yellow bars cap at 40, and
the maximum bonus points you can get is 220. You get the maximum yellow bar
bonus when the unit's natural stats are above 1.1 million HP, and above
280000
for everything else. You get 200 bonus points by getting 186000 or more
stored
levels. Add the reincarnation bonus and reincarnating into a Genius and you
have your 220 bonus points.
If you plan on spending a session getting a unit ready for its final
reincarnation, make sure to distribute the bonus points so that each and
every
stat is the same or close to it. Don't forget to hold Square and press left
or
right if you want to take back/distribute 10 points at a time. A unit can
achieve the natural stats required for maxed yellow bars when every stat is
around 67 or more at level 1.
You will know a unit is ready for their final reincarnation when they have
maxed yellow bars and bonus points. To do this, make sure that before
reincarnating, they have
-1.1 million+ HP and 280000+ for every other stat without any equipment.
-186000+ on the Total Lvl counter.
-Reincarnated as the same class at least 10 times. For generics the unit
should be occasionally jumping which means you have this bonus.
IMPORTANT: Make sure you take remove all equipment from your character
before doing the final reincarnation. The reason for this will be explaned
shortly.
Example, a Battle Master has the following base stats
HP: 34
SP: 12
ATK: 21
DEF: 19
INT: 7
RES: 7
HIT: 16
SPD: 16
Once
they
HP:
SP:
ATK:
DEF:
INT:
RES:
HIT:

the two conditions are met, he should have the following stats when
ask you to distribute the bonus points.
74
52
61
59
47
47
56

SPD: 56
Note that the new stats are just the base stats +40, meaning maxed yellow
bars
And of course, you should have 220 bonus points to distribute. This means
he's ready for his final reincarnation.
When distributing bonus points, you can hold Square to distribute 10 at a
time, making this process a lot faster. If you want to max one stat, the
maximum is 255, meaning you can max one stat and dump the rest into another
stat. So if you max Attack and put the rest in HP you'll have
HP: 100
SP: 52
ATK: 255
DEF: 59
INT: 47
RES: 47
HIT: 56
SPD: 56
The stats above represent what the character's stats will be at level 1
without any equipment, except not quite. You see, there is some randomness
involved once you hit X to go to the next screen. Each stat will have a
random multiplier assigned to them that ranges from 0.94 to 1.06, so an
absolute perfect Battle Master will have the following stats rolled.
HP: 106
SP: 55
ATK: 270
DEF: 62
INT: 49
RES: 49
HIT: 59
SPD: 59
And this is why it is recommended to remove all equipment before doing
the final reincarnation, since we will have to do some resetting.
Fortunately,
resetting here is very easy because all you have to do is press O and X to
reroll new multipliers until you get a set you are satisfied with. Just
make sure not to accidentally press X a second time if you end up with
multipliers you don't want because that finalizes them.
It is not recommended to go for the above stats because getting all maxed
stats is nigh impossible. Do try to at least get a 270 in the stat you maxed
because it only takes a few seconds of resetting to get. Elemental affinities
are also randomized, and can be rerolled the same way if you want.
Finally, when should one reincarnate? For story mode, reincarnation is not
necessary, and might actually be detrimental here because you don't have
access to the best equipment and level gaining areas, and the difference
in stats in very minor. The ideal time is when you gain access to the best
leveling areas, and are capable of reaching lvl 3000+ in under a minute.
To summarize, here's the ideal path to your final reincarnation
1. Get 186000 stored levels and reincarnate as the same class at least 10
times to get 220 bonus points.
2. Reincarnate as the same class and distribute your bonus points evenly so
that each base stat will be at least 67.
3. Get to about 9000. Make sure your unit has about 1.1 million HP and 280000
in the other stats without any equipment. If not, level some more until they
do.
4. Reincarnate one final time without any equipment, making sure that you get
220 bonus points to distribute. Distribute the points however you want,
ideally maxing one stat (255 points) and dumping the rest into another stat.
5. If the character's randomized stats are to your liking (Most likely 270 in
the stat you maxed) then you're done. If not, press O and X to reroll the
stats until you get stats you're satisfied with.
-------------------------

Perfecting an Item (ITEMPERF)


------------------------For those who have played the first Disgaea, you should be familiar with
making a perfect item. In Disgaea 2, the perfection process is much longer
but more rewarding, as an item can have a maximum level of 200, but still
only
has a maximum of 100 floors. If you're wondering where the extra levels come
from, they are from yellow portals that may appear on a floor occasionally
called Mystery Gates. In these portals the events of interest are
Ambush - A group of 7 of the same monster class surrounds the base panel.
You must defeat them in 2 turns in order to get a +3 level bonus, otherwise
they talk smack about how weak you are and the battle ends.
Fortune Teller - Druid NPC who
bad luck, which gives +10. +3,
him several times after having
attack you. Killing him grants
gave
you.

tells fortunes. May range from great, good, or


or -3 respectively. Additionally, talking to
your fortune told angers him and causes him to
another +3 levels on top of the fortune he

With the addition of level spheres in Dark Hero Days, this process is quicker
than in Cursed Memories, but still takes longer than in Disgaea 1. Here's a
guideline on what to do to get an item to reach its full potential. You don't
have to follow these step by step, but it has all the important points that
need to be done. The only thing you can do out of order is gaining the extra
100 levels from Mystery Gates/Level Spheres.
If you wish to max a stat use single stat-boosting specialists only. Dualstat
specialists do not provide an added bonus. The single stat-boosting
specialists are:
Dietician
Master
Gladiator
Sentry
Tutor
Marksman
Coach
Physician

HP
SP (Don't max this, seriously...)
ATK
DEF
INT
HIT
SPD
RES

Perfecting Process
Note: I'll refer to Item Generals/Kings/Gods collectively as Item Commanders,
since saying them all gets old.
Floors 1-9
1. Go through the floors, subduing any and all specialists you come across.
Gency out afterwards.
2. If you did not subdue all specialists, enter the item again and reset
until
you find all the specialists. Be sure not to go to the next floor if you are
on floor 9.
3. Move all subdued specialists to another item and move 6 specialists that
boost the stat you want to maximize in the item you want to perfect.
Floor 10
1. Kill the Item General and Gency out. Do NOT clear the level or go to the
next floor. Save.
2. Reenter the item and kill the Item General again. This time you may clear
the level or enter the next floor (recommend clearing for a Mr. Gency Exit)
3. You should end up in Innocent Town. Check if the Item World chicken NPC is
there. If he is not, or if you did not enter Innocent Town, reset.
4. Pass the bill "More (insert stat you want to max) growth", NOT the "little
more growth" bill.
5. Exit the item and save.
Floors 11-20

1. Go through the floors as normal. when you get to the Item General, kill
him
and Gency out.
2. Reenter the item and kill the Item General again. This time you may clear
the level or enter the next floor (recommend clearing for a Mr. Gency Exit)
3. You should end up in Innocent Town. Check if the Item World chicken NPC is
there. If he is not, or if you did not enter Innocent Town, reset.
4. Pass the bill "More (insert stat you want to max) growth", NOT the "little
more growth" bill.
5. Exit the item and save.
Floors 21-30
1. Go through the floors as normal. when you get to the Item King, kill him
and Gency out.
2. Add another specialist of the same kind that you put in the item. This
is important. Do not skip this step whatsoever.
3. Reenter the item and kill the Item King again. This time you may clear
the level or enter the next floor (recommend clearing for a Mr. Gency Exit)
4. You should end up in Innocent Town. Check if the Item World chicken NPC is
there. If he is not, or if you did not enter Innocent Town, reset.
5. Pass the bill "More (insert stat you want to max) growth", NOT the "little
more growth" bill.
6. Exit the item.
7. Put another specialist of the same kind in the item. Now you should have
eight of the same specialist in the item. Save.
Floors 31-100
Here is where most of the extra levels will be gained, since besides double
killing the Item Commanders, there will be less things to distract you from
getting them. Since this part is rather open-ended here are some tips to
getting the rest of the extra levels.
1. If you did not get a Mystery Gate on floor x9, reset on floor (x+1)1 until
you do. If you do not get a Fortune Teller (with at least good luck fortune)
or an ambush, reset until you do.
2. If you do get a Mystery Gate on floor x9, enter another item and go
through
10 floors. If you did not get a Mystery Gate on the 9th floor, you may
reenter
the item you were leveling and start reseting. If not, enter another item
until you do.
3. When a level sphere shows up, grab it. If both a sphere and Mystery Gate
show up, take the sphere.
4. Kill the Item Commanders the same way as the previous floors by killing
them then Gencying without clearing the floor, then reenter and kill them
again and clear the floor this time. (Gotta get those Gency Exits!)
5. Try to get a level sphere every 10 floors.
6. When you get to floor 99, and if you don't have the 100 levels yet (by
this
I mean the item is not lvl 198 at least), you can exit the item, go through
10 floors of an item, and if you didn't get a Mystery Gate on floor 9, you
can save the game and reset on floor 99 until a Mystery Gate with a level
raising opportunity comes along. Repeat until you get to lvl 198. Moving to
floor 100 and clearing the last floor will get you the last 2 levels.
7. Remember to steal another copy of the item you were leveling that the Item
God 2 is carrying (unless it's one-only or you're perfecting a Cosmos Muscle)
*If you didn't get a Mystery Gate on floor 96, Gency out and reset until
you get one.
*Once you get the desired outcome, Gency out and enter another item, and go
through 10 floors. If you don't get a MYstery Gate on floor 9, go back
to the item you were leveling and reset until you get a Mystery Gate and
the desired outcome. If you do get a gate on floor 9, enter another

item and go through another 10 floors until you do. A gate could spawn
again on floor 99 once that's done.
*Repeat above step until you have 100 levels (at floor 99, 100 extra levels
means the item will be level 198)
Note: A Mystery Gate has a chance of appearing after three floors after the
last gate encounter. This applies to any and all Item World floors you
traverse. This is why you can go get 100 extra levels as late as floor 99,
and
also why you don't get a Mystery Gate on floor 11 if you get one at floor 9,
because you only go through 9 and 10, which means you haven't gone through 3
floors yet, so the chances of the gate appearing on floor 11 are 0%. If you
get a gate on floor 8 though, you go through floors 8, 9, and 10, which
accounts for 3 floors, so a gate may spawn on floor 11.
If you get a gate on floor 9, you can get another gate to spawn on floor 9
by exiting the item, going through 3 floors of a different item without a
Mystery Gate spawning, then when returning to the previous item, there should
be a chance for a gate to spawn. Of course, this applies to every non 10th
floor as well.
----------------------Quick Stored Levels (PWRLVL-0)
----------------------The new characters and the introduction of Magichange allows for a much
faster
way of gaining stored levels. This is the fastest method I know of for
gaining
stored levels very quickly, and will allow you to max two characters'
stored levels in less than 2 hours. If anyone knows an even faster way let me
know.
You will need the following
1. Priere
2. Zetta with Magichange 2
3. Character with 300 Felonies
4. Another Character you wish to level. Can have no felonies
5. Armor that gives a lot of Attack and Hit. Preferably a perfected Attack
lvl 200 Super Robo Suit or Makai Wars. 100 Professionals couldn't hurt
either.
6. Must have unlocked Cave of Ordeals 4 and Land of Carnage
7. Must have maxed SEB's
The procedure for leveling works like this
1. Character with 300 felonies reincarnates into Male Warrior. This is the
humanoid that needs the least exp to level that is best suited for the job.
We'll call him A.
2. Second leveling character reincarnates into an Orc. This is the monster
that levels the fastest and is best suited for the job. We'll be calling him
B
3. Go to Cave of Ordeals 4
4. Bring out Zetta, Priere, and A
5. Priere Magichanges with A, then Zetta Magichanges with A
6. Use Zetta Beeeam. Around 200K attack should be enough to OHKO them
(Without
Priere you will need more than that for the OHKO). You will need around 120K
Hit to ensure Zetta Beeeam hits every puppet. If by any chance a puppet
lives,
toss your warrior into the base panel to make sure Magichange lasts. (Note:
all this assumes A is level 1)

7. Do the level again, and repeat steps 4-6 but replace Priere with B. Since
A gained a lot of levels the first time, his HP should be very low percentage
wise, and an Orc's ability gives more attack when their health is low, so you
basically get a large attack boost.
8. Repeat the level two more times. A and B should be around 3411 after this.
9. Reincarnate A and B into whatever class they were before. Note that when
asked to distribute bonus points you can hold Square to distribute more of
them.
10. Repeat 1-9 until you get enough stored levels for A and B.
Doing this takes around 90 seconds, and so you can get around 10000 stored
levels for two characters in a little under 5 minutes.
-----------------------Capturing Uber monsters (UBERMONS)
-----------------------In case you didn't know, the monsters with the best stats are captured, not
leveled and reincarnated repeatedly. To illustrate just how much difference
we
are talking about here, my level 9999 186000+ stored levels Priere has the
following stats without any equipment.
HP:
ATK:
INT:
HIT:

4630876
420375
219866
253214

SP:
DEF:
RES:
SPD:

235580
235159
238792
251592

While one of my captured level 9999 Prinny Gods has the following stats
without any equipment.
HP:
ATK:
INT:
HIT:

4521720
731359
384781
730889

SP:
DEF:
RES:
SPD:

643705
384989
461757
469125

As you can see, except for HP (which is the stat I chose to max on Priere),
every single one of the captured Prinny's stats are better.
One more thing you need to realize from the above example is that if you do
not use monsters for anything other than Magichanging, then a reincarnated
max-leveled monster is a better choice, since it can get higher numbers in a
single stat than captured ones, but their other stats will be considerably
lower. You will also need to spend a couple of hours maxing the stored
levels for each monster, while capturing a monster doesn't take that much
time.
You probably figure that capturing these beasts will not be an easy task
however, and you're right. These are the things you must have in order to
capture them:
-Access to the Land of Carnage
-Must have beaten the Baal and Prinny Baal battles.
-Have multiple units that hit for millions of damage. Multiple maximized
Yoshitsunas and characters with maxed stored levels at their final
reincarnation should be able to fulfill this. If you can OHKO these uber
monsters (highest HP value I've seen is a little over 10 million), you're
as good as golden.
-Have at least one Mr. Gency Exit in your bag
-Have an R40 item at floor 91-99. The R40 items (worth getting to floor 90+)
are
*Super Robo Suit
*Ultimus
*Lovely Cupid
*Yoshitsuna
*Etoile
*Prinny Suit
*Felicitation
*Omniscient Rod
*Makai Wars
*The Fool
*Drill Emperor
*Babylon Crown

*Usagi's Journal

*Apocalypse

Once all these requirements are fulfilled, it's time to go uber hunting! Our
first step is to equip all Pirate Treasure Maps onto any units we will not
be using for the capturing process. This increases the odds of a pirate
encounter. Put a weak unit at the top of your lineup, then save.
Next we enter the item world of our R40 item (Remember it has to
be floor 91-99!) in the Land of Carnage.
When you enter the Item World, bring out your top (and weak) unit and
immediately end your turn. I suggested a weak unit so the enemies can OHKO it
and you don't have to waste time seeing multiple enemies attacking your unit
doing 0 damage, or even worse, your unit wasting even more time countering
these attacks.
If you don't get a Pirate encounter when your next turn is up, quit, load
your save, and reenter the item.
Once you get a Pirate, check if it's a Prinny Pirate. If it's not a Prinny
Pirate, restart. As an aside, you may want to check out Animal Pirates if
they
appear, as that is how I managed to get a Legendary M-Change scroll without
ever accepting the Magichanging self felony.
If you get a Prinny Pirate, check its name and stats. It should say
"Prinny Baal/Lord of Uber" and have all stats in the millions range. This is
the Prinny Baal Pirate, or PBP. If it doesn't meet these criteria, restart
until you get the PBP. Once you do, immediately use a Mr. Gency Exit to
escape, and save. Beating PBP unlocks the bill for the Pringer X battle, but
we wanna capture uber monsters right now, so that will have to wait.
What the heck did we just do? Well escaping an encounter with the PBP will
boost the stats of all enemies on the next map by x4, which on top of the
already existing LoC boost of x2 for all uber monsters, makes for even more
uberer monsters.
I've found out that this boost lasts FOR ONE NON-DARK WORLD MAP. This means
that for any Dark World map, the boost can be gotten indefinitely. The great
thing about this is all but 4 of the highest tier monsters can be found in
Dark World maps. Once you enter a non-dark world map, be it the Item World,
or a story map, the boost will disappear next map, meaning you will have to
hunt down PBP again.
You may have encountered Baal Pirates throughout your hunt, and are wondering
if they behave similarly, and indeed they do, but they only boost the
enemies'
stats by x2, which is not uber enough.
Now all we have to do is pick our target monster. The top tier monsters can
be found in the following locations:
Prinny (Prinny God)-------------Dark World 11-6 (Warped Knowledge)
Dragon (Bahamut)----------------Item World, floors 50+
Entei (Slust*)-----------------Item World, floors 50+
Death Saber (Devon Rex)---------Item World, floors 50+
Kurtis Robot (Gene Lich)--------Mao's battle (one per cycle)
Everything Else-----------------Dark World 13-3 (Killer's Hall)
*Slust is the 5th tier Entei, but for some reason the 6th tier Entei, the
Agni, does not appear anywhere in the Item World other than as an Item God 2,
which can't be captured, so we will have to settle for the next best thing.
Because of the way the PBP boost works, as previously mentioned, it is
recommended you do a Dark World map.
If you choose a Dark World map, be advised that the Dark Sun seems to also be
affected by the PBP boost, and will be tougher to destroy. If you think you
cannot capture all the monsters in Dark World 13-3 you may want to start by

capturing the 4 Prinny Gods in DW 11-6. They're only level 7740 with maxed
SEB's so they shouldn't be so bad. You'll need to destroy all 4 No Lifting
Geo Symbols before you can capture them though. Once you get those,
capturing the ubers in DW 13-3 will be easier. The monsters don't move until
you get into their attack range so you can take it slow and capture one at
a time, remembering to check your units' HP after every capture and heal
all high HP units to decrease the odds that your base panel is destroyed.
If you manage to capture the whole map, you can pretty much toss any uber
monster into the base panel at full health and they will be caught.
After you clear a map. Save and enter a map to check if the PBP boost is
still
active. You don't want to possibly waste a PBP boost just because you entered
a map with weak monsters when the boost was still active.
-------------------------Land of Carnage Unleashed! (LOCPOWERUP)
-------------------------After defeating Pringer X Go! for the first time, you can choose to pass the
bill "Unleash the Land of Carnage" for 9999 mana. This drastically upgrades
most of the enemies in the Land of Carnage and gives them the Uber Lord
title.
The enemies marked with Uber Lord will have stats exceeding millions, making
them quite challenging. Expect to see every enemy in the Item world with this
title once the bill has been passed. It does not seem to affect some enemies
in the storyline maps however.
Other than providing a good challenge if you are bored, the true purpose of
this bill however is to unlock the very final challenge the game has to offer
and complete the Dark Record once and for all.
This bill stays active for the current cycle you're in once passed. If you
start a new cycle, you will need to pass it again. The bill description
itself
even says this.
And no, you cannot capture monsters with the "Uber Lord" title, so don't even
try. This is why you want to pass it when you're done with capturing monsters
and wish to defeat Unleashed Pringer X.
--------------Toss and Pass (TPASS)
--------------If you've been wondering what monsters are doing with a throw stat, when they
can't Lift anything, it does have some use. They can't throw directly, but
they can indirectly throw a unit.
To do this
bounce off
stat is in
feature to

simply throw a unit onto an allied monster. The unit will then
the monster and advance however many squares the monster's throw
the direction the monster is facing. Pink demonstrates this
Axel in a tutorial map.

This method would be quite useful if you change the direction a unit faces.
To
do this, move the cursor over a unit, hold Square and use the directional
buttons to change the direction a unit faces. The benefit to this method is
it
saves you from having to use a lot of units to throw as you can simply move
monsters to the correct positions, throw a unit onto them, then send the
monster back to the base panel.
--------------BGMs (SCVBGM)
--------------A listing of all possible BGMs and where you can hear them. After hearing
them
at least once you can purchase them from the music shop NPC found in Mystery
Gates in the Item World and can then set them as BGM in Item World stages

(except every 10th floor)


BGM 01-Scent of Sinful Roses (Defeat Laharl in chapter 1 or Shinra Tower)
BGM 02-Elegant Darksters' 05 (Dark World theme)
BGM 03-Wonder Castle (Holt Village theme)
BGM 04-Winter Field's Elegy (Scene when Yukimaru talks about her past)
BGM 05-Dawn Whisper (Some scenes after battles)
BGM 06-Rozalin (Some scenes with Rozalin/Battle with Elenor)
BGM 07-Lonely Rosary (Escaping from Zenon)
BGM 08-Over Driver (Attempt to pass a bill in the Dark Assembly/Bowling map)
BGM 09-Brother & Sister (Select a stage in Holt)
BGM 10-MAKAI Band (Dark Assembly music)
BGM 11-Warmth Within My Heart (Plays in a scene, I'm not sure which?)
BGM 12-Heroic Blues (Plays in some scenes with Axel)
BGM 13-Dark Zone (Cutscenes where Masked Man/Woman appear)
BGM 14-Herd of the Lamb (Plays in some scenes with Zenon)
BGM 15-Holy Mansion (Cutscenes with Zenon)
BGM 16-So Long... (Plays in worst ending)
BGM 17-MAKAI Station (End of chapter news reports)
BGM 18-Rozalin's Palace (Cutscenes in Zenon's Palace)
BGM 19-Laharl's...Hymn? (Item World Court/Enter a Mystery Gate/Innocent
Town)
BGM 20-Akuma Drops HG (Murderer's Vault maps)
BGM 21-Secret Circle (Shinra Tower maps)
BGM 22-Night Head (Cave of Ordeals/Cavern of Evil/To Zenon's Castle maps)
BGM 23-Ninja's Dance (Cutscenes/Battle with Yukimaru)
BGM 24-1st SAMURAI (Battles with Fubuki)
BGM 25-Cyber Dance (Default Item World music)
BGM 26-Trance NO.4 (Most Axel battles in Adell Mode/Pirate music)
BGM 27-R.P.G. (Colosseum battles)
BGM 28-Prinny My Love (Reflection Pond)
BGM 29-Heavy Rotation (Select a stage in the Land of Carnage)
BGM 30-Visual Sensation (Zenon's Castle maps)
BGM 31-Daybreak Crying (Dallos River maps)
BGM 32-God's Song (Sunken Altar)
BGM 33-Disgaea Rhapsody (Possessed Rozalin vs Laharl/Land Brokers Arrive)
BGM 34-Spread your wings (Psycho's Hideout)
BGM 35-Demon's Trill (Adell Mode story final battle)
BGM 36-The Axel Blues (BGM for Axel's overworld)
BGM 37-Akuma Drops (Tink battle)
BGM 38-Witch Hunting (Item General/King in Holt Item World)
BGM 39-Elegant Dance (Mid-Boss battle)
BGM 40-Underworld (Item King/General in the Land of Carnage/Item God in
Holt)
BGM 41-Great Wilder (Baal's/Priere's/Marjoly's battle music)
BGM 42-Hysteric Kingdom (Land of Carnage BGM)
BGM 43-Disgaea (Laharl battle in Holy Tower map)
BGM 44-Lord Laharl's Hymn (Cutscene with Laharl)
BGM 45-The Anthem of Braves (2nd Defender of Earth mission battle)
BGM 46-Go Go Girl (Cutscene with Flonne )
BGM 47-Red Moon (Select Reincarnate into Prinny option)
BGM 48-Rosen Queen Netherworld Branch (Shop music)
BGM 49-March of the Planet Earth (Scene after losing to Laharl in Holy
Tower)
BGM 50-Netherworld Whispers Music Box (Title screen theme)
BGM 51-Drunkards' Street (Cutscene with Mao)
BGM 52-Windin' Ridin' (Mao battle)
BGM 53-Little Diary (Cutscene with Raspberyl)
BGM 54-Brilliant Blue (Raspberyl battle)
BGM 55-Mr. Champloo (Cutscene with Mr. Champloo)
BGM 56-Chinese Sword (Mr. Champloo battle)
BGM 57-Great Wilder ~PK Mix~ (Pringer X Go! battle)
SONG 01-Dear Comrade (1st Defender of Earth map/Use a Defender Cell Phone)
SONG 02-What a Beautiful Life of Mine (Mid-Boss Ending)
SONG 03-Etna Boogie (Cutscenes with Etna)
SONG 04-Etna Rock (Tragedyland 1st time)
SONG 05-White Tiger (Final battle in Axel Mode/Final Battle map in Adell
Mode)
SONG 06-Let's Dance the Last Battle (Axel Mode ending)

SONG
SONG
SONG
SONG

07-What You Taught Me (Defeat all Dark World maps in Adell Mode)
08-Sinful Rose ~Instr~ (Default music for Land of Carnage Item World)
09-Sinful Rose (Disgaea 2 Intro)
10-Twinkle Like a Star (Good Ending Adell Mode)

++++++++++++++++++++++++++++++++++++++++
RANDOM Q AND As (RQAS)
++++++++++++++++++++++++++++++++++++++++
Q: What new features are there in Dark Hero Days compared to the original?
A: See the Changes section. It doesn't have all of them, but it does have the
most important ones.
Q: What does this term mean?
A: Check the terminology section, ctrl + F TRMZ to get there. If there is a
term that you think should be on there that isn't, let me know.
Q: Do I need to play the first game to understand the second's story?
A: The story of this game is not related to the first, though there are a
few references to the first game, and one of the first game's endings might
be
spoiled by this game since most of Disgaea 1's cast appears here.
Q: How long will it take to beat this game?
A: The main story will take around 7-10 hours, perhaps as much as 20 if you
don't know what you're doing. The post game will take up hundreds of hours.
Q: Why mention status effects over and over?
A: Well, it's the best way to defeat units a lot stronger than you are, and
abusing this can get you some very nice rewards early on, plus the story
walkthroughs are written with the mindset that you'd want to access the post
game content as soon as possible, so I went with the least time-consuming
strategies I could find.
Q: Those @#@$&* Pirates and their !@^@#* maps! Is there any way to get these
faster?
A: Some pirates only appear at a certain range of floors and are more
frequent
in certain types of items. They also have the best chance of showing up
around
the start of your second or third turn. If you're doing all of these and have
all the maps you currently have equipped to your units and the right pirates
still aren't appearing, there's nothing else you can really do other than be
persistent.
Q: How do you beat stage xx?
A: Just ctrl +f the stage name in this guide and use the strategy provided.
Q: Leveling my healer is hard! What's the best way to go about it?
A: You can take advantage of some maps with Reverse Damage panels, or you can
have your healer create a mage pupil and go to an easy map, bring out the
healer and pupil, have them stand next to next other, then have the healer
use
the attack spell until the skill is lvl 1. Now she can actually fight back!
Q: I heard having pupils increase the master's stats, is that true?
A: It is, but it's not worth it as the stat increase is very small and almost
negligible compared to the stat boosts that perfect items, 25 lovers, and
matching rarities will give you.
Q: I can't capture this monster, what gives?

A: First off, make sure you can actually create the monster that you are
trying to capture. It has to be the same tier, i.e. you can't capture a
Shadow Orc if you haven't unlocked Shadow Orcs yet. Second, make sure that
the monster's level is equal or less than that of Adell's or Axel's,
depending
on which mode you're in. If you do meet these requirements but still can't
capture it, you probably need better stats. How much stats you need will
vary,
but as a general rule of thumb, if you can kill the monster in one hit, you
can probably capture it.
Q: Are there any missable items?
A: Due to new game+, there are no missable items.
Q: Are there any lost forever items?
A: The only thing that can be lost forever are the "Everybody only" felonies,
since they only appear once per save file. Other than that nothing else is
lost forever. Selling a one time only item like Makai Wars or Felicitation
does not make them lost forever because you can get them back at the place
where you can normally get them.
Q: Anything I should look out for or keep in mind when starting a new cycle?
A: The following things can only be gotten once a cycle or can be missed if
you have gone too far in the story (Adell mode)
-Priere, be on chapter 1-9
-Laharl D battle, chapter 1 only
-Mid-boss battle, chapter 1-9
-Accelerator, can get one every cycle
-Arcadia, can get only once per cycle
-Usagi's Journal, can get only once per cycle
-Gene Lich, can capture only once per cycle
-Almighty Armor, Supremacy, and Maxi Sandals, can get only once per cycle
-Niflheim, can get only two per cycle
Q: What carries over and what doesn't on a new cycle?
A: The following things carry over
-Items in bag and warehouse
-All character levels, felonies and equipment
-All unlocked classes stay unlocked
-All progress so far, like Item Collection, Dark Record, and hours played
-Land of Carnage stays unlocked provided you still have all Treasure Maps
The following things need to be unlocked again
-All unique characters
-All Dark World maps
-All story and optional maps
-Some NPCs that require bills, like the color changer NPC
-Dark Assembly voice bills
-Adell's Senator status and voice
Q: Do I really need perfect items to beat all the extra bosses?
A: Not really, but you might as well perfect any rank 40 items you have or
the perfectionist in you might regret it later.
Q: I saw a Prinny in the Item World. He wanted me to find him 10 times. What
do I get for this?
A: A fairly useless Pravda Pendant. For the record, Axel can also be found
randomly and asks you to play the same game. You get an also useless Speed
Weight 2 for your trouble.
Q: What equipment should I use on unit X?

A: Anything works, but for the least grindy path, look at their weapon
masteries and pick one that's at A or S.
Q: I hear people going for rarity 0 items a lot. What's up with that?
A: It could be because certain items can be forced to rarity 0 so naturally
they would want to match any equipment they plan to use with it for a fairly
large stat boost. It could also be that rarity 0 items can become any rarity
as long as you have the right amount of Collectors. It could also be out of
habit from playing the first game where going for rarity 0 items was also
common, even though they don't have any clear benefits in that game and the
people doing that were just OCD like that.
Q: Can <insert site here> post this guide on their website?
A: As of now, this guide can only be posted on GameFAQs. If someone else
submits this guide to another site without my permission I WILL have it taken
down and have the offender dealt with accordingly.
Q: I have some suggestions, would you like to hear them?
A: As long as they aren't already in this guide, feel free to send me an
e-mail. Pointing out any typos or errata present is also welcome.
++++++++++++++++++++++++++++++++++++++++
VERSION HISTORY
++++++++++++++++++++++++++++++++++++++++
(VRSN-0)
v2.61
It appears one of my recommended early game levelling strategies didn't have
a proper strategy for said map. That's corrected now. Minor grammar mistakes
are also fixed.
v2.60
Still keep finding some typos which have been corrected. Some sections were
cleaned up and additional comments were added for some sections.
v2.56
Apparently I didn't have a writeup for Adell 11-4. That's up now. A minor
correction is also fixed.
v2.55
Corrected a few errors, updated the item world sections to include stuff that
was in the original game.
v2.50
About time I stopped being lazy and
walkthrough of Adell Mode and Adell
in Cursed Memories are also covered
bills section, and a new specialist

worked on this again. Finished a full


Dark World maps. Special maps that were
now, along with a few additions to the
section.

v1.80
Finished the info on the new characters. Added a Dark Court/Felony section.
v1.55
Added a section on reincarnation, how to get the secret characters, and part
of the new units section. Also corrected some things, mostly involving
Magichange. Thanks to vinheim3 for pointing out some oversights.
v1.40
Added more terms I missed, a BGM section, and how to unlock the Dark World
maps in Adell's mode
v1.30
Finished Dark World walkthrough. Added section of common terms used.
v1.20
Added tips, a few Dark World maps walkthroughs, as well as a new way of quick

experience gaining early game in Axel Mode. Also added info about capturing
uber monsters, the unleashed LoC bill, toss and pass, and the revisited
Pringer X map. Revised a few sections in the Table of Contents.
v1.00
Axel Mode walkthrough completed, added info on Magichange, tips for quick
stored level gaining, new maps, and a few changes
++++++++++++++++++++++++++++++++++++++++
CREDITS/COPYRIGHT
++++++++++++++++++++++++++++++++++++++++
(CRDTSCPY)
I'd like to thank the Disgaea 2: DHD board. Without it I could not have found
most of the info in this FAQ.
I'd also like to thank Nippon Ichi Software, for making this wonderful game,
and NIS America, for localizing it.
This FAQ is written by Dark_Cecil
Copyright 2010
You can reach me at greenzsaber@gmail.com if you want to provide feedback.
Please DO NOT e-mail me with simple questions that this guide already
answers.
They will be ignored.

S-ar putea să vă placă și