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Fighter

Soldier

CLASS & LEVEL

Elrin "Littleknight"
CHARACTER NAME

Ethan

BACKGROUND

Human

LN

RACE

ALIGNMENT

PLAYER NAME

EXPERIENCE POINTS

INSPIRATION

STRENGTH

13

16/18

+2

ARMOR
CLASS

PROFICIENCY BONUS

+2

30

INITIATIVE

SPEED

I'm stoic and straight laced,


with more than a bit of
sarcasm.
PERSONALITY TRAITS

+2

DEXTERITY

12

+1

+6

Strength

+1

Dexterity

+5

Constitution

-1

Intelligence

+1

Wisdom

+2

Charisma

CONSTITUTION

Hit Point Maximum

I know how to give orders,


and how to follow them.
CURRENT HIT POINTS

With me, it's kill or be killed when


those with me are threatened.

SAVING THROWS

TEMPORARY HIT POINTS

16

Acrobatics (Dex)

Animal Handling (Wis)

-1

Arcana (Int)

Athletics (Str)

Deception (Cha)

-1

History (Int)

Insight (Wis)

Intimidation (Cha)

WISDOM

-1

Investigation (Int)

12

Medicine (Wis)

-1

Nature (Int)

Perception (Wis)

Performance (Cha)

Persuasion (Cha)

Religion (Int)

Sleight of Hand (Dex)

Stealth (Dex)

Survival (Wis)

+3
INTELLIGENCE

8
-1

+1
CHARISMA

14
+2

Total

SUCCESSES
FAILURES
HIT DICE

NAME

I hate admitting that I'm


wrong.

DEATH SAVES

FLAWS

ATK BONUS DAMAGE/TYPE

Pike

+6

1d10 + 4

Hammer

+6

1d8 + 4

Handaxe

+6

1d6 + 4

Great Weapon FTR reroll 1 and 2's on damage


2nd Wind - Bonus Action
1d10 + FTR lvl HP
Sentinel - Ignore disengage,
stop enemy hit with opp. atk,
opp. atk vs adjacent enemy
that attacks someone else.
Action Surge - +1 action / SR

ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)


CP

Common, Goblin

BONDS

Range 20/60

SKILLS

13

IDEALS

Polearm Master - Bonus Atk


1d4 + 4, opp. atk vs enemy
entering threatened area

SP

EP

Smith's Tools
Gaming Set (Dice)

GP

PP

All Armor and Shields


Simple and Martial Weapons
OTHER PROFICIENCIES & LANGUAGES

EQUIPMENT
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

Elrin Littleknight
CHARACTER NAME

28

5'4"

AGE

HEIGHT

145
WEIGHT

Brown

Ruddy

Black

EYES

SKIN

HAIR

NAME

Zhentarim

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

Elrin served 10 years a city


guard with the Flaming Fist in
Baldur's Gate. During his time
he esteemed himself as a
disciplined and efficient
sergeant. He was never one
for the politics of command
and had a hard time keeping
his mouth shut when it came
to talk of the governance of
the city. Dubbed "Littleknight"
by one of his superiors
seeking to tarnish his
reputation, he instead took the
moniker and held it proudly.
He couldn't stomach the
politics anymore after he was
reassigned for making a snide
comment about the same
superior and left the Flaming
Fist to seek his fortune abroad
as a mercenary. He's got a
bad taste in his mouth from
the whole affair and doesn't
have any loyalty to his
previous affiliation.
CHARACTER BACKSTORY

Maneuvers Maneuvering Strike - +1d8 damage, ally can move 1/2 speed with
no opp atk from target
Precision Attack - +1d8 to attack, before or after roll is made
Rally - give 1d8+2 temp HP to ally who can see and hear me

ADDITIONAL FEATURES & TRAITS

Gauntlets of Ogre Power

TREASURE
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Intelligence

Wizard

SPELLCASTING
ABILITY

SPELLCASTING
CLASS

SPELL
LEVEL

CANTRIPS

SLOTS TOTAL

ED

PR

SLOTS EXPENDED

1
EPAR

SPELL SAVE DC

7
SPELL NAME

SPELLS KNOWN

5
9

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

SPELL ATTACK
BONUS

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