Documente Academic
Documente Profesional
Documente Cultură
.Abstract
Virtual Reality Applications can be critically
analyzed using the Virtual Subjectiveness (Pars &
Pars, 2006) model. It is a key element in the userexperience relationship and makes a connection
between the user, the virtual environment and the
virtual reality experience. Using this tool, we can
get a base from which to design and analyze VR
applications. VR is often mistaken by the
technology and not as the medium of transmitting
information. We also try to critically analyze how
well the information is communicated.
.Author Keywords
Interaction, Virtual Reality, Virtual Subjectiveness,
Applications, Tilt Brush, Sketching, Painting
.Introduction
4. Tilt Brush
Virtual Reality has been defined in different ways
but one of the essential features of an AMVR
application.
.
.
.
.Behaviors of the Logical Interface
References
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Google. (2014). Google Cardboard. Retrieved from
http://www.google.com/get/cardboard/
Hackett & Skillman. (2014). Tiltbrush. Retrieved from
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Oculus VR. (2015). Oculus Rift.
https://www.oculus.com/
Retrieved
from