Sunteți pe pagina 1din 5

Combat References

Turn Sequence

Copyright 2004 MicroTactix Inc. Permission to photocopy for personal use.

Initiative Roll - Both sides roll for Advantage/Initiative


Phase 1 Actions
Side 2 Primary Movement - Side without advantage moves any
desired figures.
Side 1 Primary Movement - Side with advantage moves any
desired figures.
Phase 2 Actions
Side 1 Standard Attacks - Side with advantage attacks, Side 2
lays down casualties.
Side 1 Special Attacks - Side with advantage makes magical
attacks, casts non-attack spells, makes psionic attacks, or any
other special non-physical effects or attacks.
Side 2 Standard Attacks - Side without advantage attacks, Side
1 lays down casualties.
Side 2 Special Attacks - Side without advantage makes magical
attacks, casts non-attack spells, makes psionic attacks, or any
other special non-physical effects or attacks.
Side 1 Effects Reply - Side with advantage can use non-attack
special effects. This includes healing effects and any non-attack
magic or psionics.
Side 1 Secondary Movement - Side with advantage moves any
remaining figures that did not attack
Side 2 Secondary Movement - Side without advantage moves
any remaining figures that did not attack
Morale Recovery - Each unit suffering Morale Failure may roll
to recover.
Morale Check - Any unit taking at least 1/4 casualties makes a
morale check.
Casualty Removal - Both sides replace casualties with
Corpse/HP Markers.
Power-up - Mages regain mana, recharge, etc.

Attack Modifiers
Melee Attacks
Terrain
Smooth/rough
Shallow slope (<1/2 inch)
Steep slope (>1/2 inch)
Woods
Shallow water
Deep water

Missile Attacks
Shooting at
Target at long range
Target 1" or less in woods
Target more than 1" in woods
Target in shallow water
Target in deep water
Target prone
Target partially concealed

Copyright 2004 MicroTactix Inc.

Movement Modifiers

Vehicles

On Foot
Terrain
Move
Smooth
Move/2
Rough
Move/2
Uphill, smooth
Move/3
Uphill, rough
Move/3
Woods
Move/3
Shallow water
Not Passable
Deep water

Unit Morale
Size Modifier
-1
3
-3
2
-5
1

Vehicle Movement Modifiers

Unit Casualties for


Size Morale Check
6
21-24
5
17-20
4
13-16
3
9-12
2
5-8
1
2-4

Command Mods
Command
Skill Level
Familiar
Capable
Professional
Expert

Initiative
Modifier
+1
+2
+3
+4

Command
Radius
3 inches
6 inches
9 inches
12 inches

Modifier
-1
-1
XX
-1
XX
-1
-1

XX = No Attack Possible

Copyright 2004 MicroTactix Inc.

Morale
Checks

Modifier
No Mod
-1
XX
-1
-1
XX

Morale
Bonus
+1
+2
+3
+4

Copyright 2004 MicroTactix Inc.

Terrain
Smooth
Rough
Uphill, smooth
Uphill, rough
Woods
Shallow water
Deep water

Wheeled
Move
Move/3
Move
Move/3
XX
Move/3
XX

Tracked
Move
Move/2
Move
Move/3
Move/4
Move/4
XX

Hover
Move
Move
Move/2
Move/2
Move/4
Move
Move

XX = Not Passable

Vehicle Subsystem Damage Table


Roll
1-5
6-8

9-10

Result
Motive system damaged: may not move.
Weapon damaged: may not fire.
(if multiple weapons exist, determine
one randomly.)
Targeting system damaged: -1 to attack
roll.

Copyright 2004 MicroTactix Inc.

Select Figures Training Level - Green (Apprentice),


Line (Journeyman), Elite (Master), Hero or Vehicle.

Decide what armor, if any, the figure is wearing.


Assign Hit Factor from table:
Armor
Type
Green
None/Cloth
1
Leather/Duty
2
Chain/Light
3
Scale/Plate
4
Medium
7
Heavy
10

Line
2
3
4
5
8
11

Look up Defense Factor based on figures Hit


Factor:

HF
1
2
3
4
5
6

Race
Human/Elf/Dwarf/Orc
Undead/Goblin
Saurian/Centaur/Giant

DF
1.25
1.43
1.62
1.84
2.11
2.43

HF
7
8
9
10
11
12

DF
2.80
3.22
3.69
4.18
4.67
5.15

HF
13
14
15
16
17
18

Hero/
Elite Vehicle
3
3
4
4
5
5
6
6
9
9
12
12

Apply any Racial Modifiers to the Hit Factor:

Look up Attack Roll table and Weapon Multiplier


from appropriate Attack Roll Table based on figures
Training Level. If weapon is Area Effect Weapon,
decide on Attack Radius (2 to 5 inches) and multipy Weapon
Multiplier by Attack Radius.

Mod
0
-1
+1

DF
5.62
6.08
6.53
6.97
7.40
7.82

HF
19
20
21
22
23
24

Assign Move factor.


Figure Type
Humanoid foot soldier
Canine (dog or wolf)
Ponies
Horse
Vehicle

10

Cost Multiplier
x1
x1
x1.25
x1.25
x1.25

If figure is Commander, assign Command Skill


Level.
Command
Skill
Familiar
Capable
Professional
Expert

DF
8.23
8.63
9.02
9.40
9.77
10.13

Move
6
8
10
12
12+

Initiative
Modifier
+1
+2
+3
+4

Add to
Cost
+10
+20
+30
+40

If figure is a mage, look up the figures Magic


related stats from the table below

Magic
Mana Max Range Max #
Skill
Draw Mana Short Long Spells Cost
Master
4
10
8
10
8
+45
Journeyman
2
6
4
5
4
+25
Apprentice
1
3
3
4
2
+15

If the figure is a Hero or Vehicle, assign Hit Points.


Typical levels are 4 to 6 for Heroes, 10 to 15 for
Vehicles. Regular figures and normal commanders
will have one hit point each.

11

Calculate Figure Cost.


(DF x WM x HP x Move) Round off. Add bonuses for
Magic Skill and Command Skill.

Determine the figures weapon. Use the table at the


bottom of the page - if the exact weapon is not
there, adapt from Simply/Compact or select the
closest approximation.

Weapon
Dagger
Shortsword
Longsword
Broadsword
Bastard Sword
Greatsword
Club
Mace
Hammer
Warhammer
Hand Ax
Battle Axe
Pike
Halberd

Max
Dmg
5
7
8
11
12
18
10
12
11
18
12
16
11
18

Weapon
Spear/Javelin
Shortbow
Longbow
Light Crossbow
Heavy Crossbow
.30-06 Rifle
Browning 9mm
Colt Army 1911 .45ACP
9mm Submachine Gun
Thompson SMG
M16 A1
AK 47
E Rifle

Max
Dmg
8
5
7
9
11
22
14
16
19
22
23
27
25

Range
Short
2
8
31
13
19
29
6
6
13
9
34
29
25

Long
4
19
63
23
45
56
13
14
25
19
69
56
50

Max
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50

1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

2
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

3
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

4
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

5
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

6
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

7
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

8
1
1
1
1
1
1
1
1
1
1
1
1
1
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
3
3
3
3
3
3
3
3
3
3
4
4
4
4
4
4
4
4
4
4
5

9
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
8
9
9
10
10
11
11
12
12
13
13
14
14
15
15
16
16
17
17
18
18
19
19
20
20
21
21
22
22
23
23
24
24
25

10
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50

All Green Training Level units will have a Morale of 3.

melee
mult
0.4
0.6
0.7
0.9
1
1.2
1.3
1.5
1.6
1.8
1.9
2.1
2.2
2.5
2.6
2.7
2.9
3
3.2
3.3
3.5
3.6
3.8
3.9
4.1
4.2
4.4
4.5
4.8
4.9
5.1
5.2
5.4
5.5
5.7
5.8
6
6.1
6.4
6.5
6.7
6.8
7
7.1
7.3
7.4
7.6
7.7
8

missile
mult
0.8
1.2
1.4
1.8
2
2.4
2.6
3
3.2
3.6
3.8
4.2
4.4
5
5.2
5.4
5.8
6
6.4
6.6
7
7.2
7.6
7.8
8.2
8.4
8.8
9
9.6
9.8
10.2
10.4
10.8
11
11.4
11.6
12
12.2
12.8
13
13.4
13.6
14
14.2
14.6
14.8
15.2
15.4
16

Max
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50

1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

2
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

3
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

4
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

5
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

6
1
1
1
1
1
1
1
1
1
1
1
1
1
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
3
3
3
3
3
3
3
3
3
3
4
4
4
4
4
4
4
4
4
4
5

7
1
1
2
2
2
2
3
3
3
4
4
4
5
5
5
5
6
6
6
6
7
7
7
8
8
8
9
9
9
10
10
10
11
11
11
12
12
12
13
13
13
13
14
14
14
15
15
15
16

8
2
2
3
3
4
4
4
5
6
6
7
7
8
8
9
9
10
10
11
11
12
12
13
13
14
14
15
15
16
17
17
18
18
19
19
20
20
21
22
22
23
23
24
24
25
25
26
26
27

9
2
3
4
4
5
5
6
7
8
9
9
10
11
12
12
13
14
14
15
16
17
17
18
19
20
20
21
22
23
24
24
25
26
27
27
28
29
30
31
31
32
33
34
34
35
36
37
37
38

10
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50

All Line Training Level units will have a Morale of 5.

melee
mult
0.8
1
1.4
1.5
1.8
1.9
2.2
2.5
2.8
3.1
3.3
3.5
3.9
4.2
4.4
4.6
5
5.1
5.4
5.6
6
6.1
6.4
6.7
7
7.1
7.5
7.7
8.1
8.5
8.6
8.9
9.2
9.5
9.6
10
10.2
10.5
11
11.1
11.4
11.6
12
12.1
12.4
12.7
13
13.1
13.6

missile
mult
1.6
2
2.8
3
3.6
3.8
4.4
5
5.6
6.2
6.6
7
7.8
8.4
8.8
9.2
10
10.2
10.8
11.2
12
12.2
12.8
13.4
14
14.2
15
15.4
16.2
17
17.2
17.8
18.4
19
19.2
20
20.4
21
22
22.2
22.8
23.2
24
24.2
24.8
25.4
26
26.2
27.2

Max
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50

1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

2
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

3
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

4
1
1
1
1
1
1
1
1
1
1
1
1
1
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
3
3
3
3
3
3
3
3
3
3
4
4
4
4
4
4
4
4
4
4
5

5
1
1
1
2
2
2
2
2
3
3
3
3
4
4
4
4
4
4
5
5
5
5
6
6
6
6
7
7
7
7
8
8
8
8
9
9
9
9
10
10
10
10
11
11
11
11
12
12
12

6
1
2
2
2
3
3
3
4
4
4
5
5
6
6
6
7
7
7
8
8
8
9
9
10
10
10
11
11
12
12
12
13
13
14
14
14
15
15
16
16
16
17
17
18
18
18
19
19
20

7
2
2
3
3
4
4
4
5
6
6
7
7
8
8
9
9
10
10
11
11
12
12
13
13
14
14
15
15
16
17
17
18
18
19
19
20
20
21
22
22
23
23
24
24
25
25
26
26
27

8
2
3
3
4
5
5
6
6
7
8
8
9
10
11
11
12
12
13
14
14
15
16
16
17
18
18
19
20
21
21
22
23
23
24
25
25
26
27
28
28
29
30
30
31
32
32
33
34
35

9
2
3
4
5
6
6
7
8
9
9
10
11
12
13
14
14
15
16
17
17
18
19
20
21
22
22
23
24
25
26
27
28
28
29
30
31
32
33
34
34
35
36
37
38
39
39
40
41
42

10
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50

All Elite Training Level units will have a Morale of 7.

melee
mult
1.1
1.5
1.8
2.2
2.7
2.8
3.1
3.5
4
4.2
4.6
4.9
5.5
5.9
6.2
6.5
6.8
7.1
7.7
7.8
8.2
8.6
9
9.4
9.8
9.9
10.5
10.8
11.4
11.7
12.1
12.6
12.7
13.2
13.6
13.9
14.3
14.7
15.4
15.5
15.9
16.3
16.7
17.1
17.5
17.6
18.2
18.5
19.1

missile
mult
2.2
3
3.6
4.4
5.4
5.6
6.2
7
8
8.4
9.2
9.8
11
11.8
12.4
13
13.6
14.2
15.4
15.6
16.4
17.2
18
18.8
19.6
19.8
21
21.6
22.8
23.4
24.2
25.2
25.4
26.4
27.2
27.8
28.6
29.4
30.8
31
31.8
32.6
33.4
34.2
35
35.2
36.4
37
38.2

S-ar putea să vă placă și