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Title of
Unit
Developed
By
Using Technology to
Engage and Motivate
Students: A Focus on Four
Noteworthy Apps
Grade Level
Staff Development
Kameron Williams
Identify Desired Results (Stage 1)
Content Standards
Standard 1. Facilitate and inspire student learning and creativity
Teachers use their knowledge of subject matter, teaching and learning, and
technology to facilitate experiences that advance student learning, creativity, and
innovation in both face-to-face and virtual environments.
a. Promote, support, and model creative and innovative thinking and inventiveness
b. Engage students in exploring real-world issues and solving authentic problems
using digital tools and resources
c. Promote student reflection using collaborative tools to reveal and clarify students
conceptual understanding and thinking, planning, and creative processes
d. Model collaborative knowledge construction by engaging in learning with students,
colleagues, and others in face-to-face and virtual environments
Standard 2. Design and develop digital age learning experiences and
assessments
Teachers design, develop, and evaluate authentic learning experiences and
assessments incorporating contemporary tools and resources to maximize content
learning in context and to develop the knowledge, skills, and attitudes identified in the
Standards.
a. Design or adapt relevant learning experiences that incorporate digital tools and
resources to promote student learning and creativity
b. Develop technology-enriched learning environments that enable all students to
pursue their individual curiosities and become active participants in setting their own
educational goals, managing their own learning, and assessing their own progress
c. Customize and personalize learning activities to address students diverse learning
styles, working strategies, and abilities using digital tools and resources
d. Provide students with multiple and varied formative and summative assessments
aligned with content and technology standards, and use resulting data to inform
learning and teaching
Understandings
Essential Questions
Overarching Understandings
Overarching
Topical
How can
technology
improve
teaching?
How can
technology
engage and
motivate
students?
How can I use
technology to
assess
students?
Related Misconceptions
Young students cant handle using
technology in the classroom.
Using educational technology takes too
much time.
Technology will not enhance instruction.
Knowledge
Students will know
Skills
Students will be able to
Assessment
End of course quiz
Course exit survey/rating
Learning Plan (Stage 3)
Begin with a game of Kahoot to engage and capture the learners attention.
Review syllabus & agenda
Log in to Nearpod staff development presentation
Partner share about favorite educational apps
Review Kahoot
Watch Kahoot video
Review Nearpod
Discuss using Nearpod for instructional purposes, just as participants are using it to
access staff development course
Review Shadow Puppet EDU
View slideshow exhibiting how to create a Shadow Puppet EDU presentation
Watch a sample Shadow Puppet EDU presentation
Review Seesaw
Watch a Seesaw introduction video
View slideshow exhibiting how to access and use Seesaw
View sample Seesaw class learning journal
Take end of course quiz
Complete exit survey
Evaluation/Assessment
End of Course Quiz
1. What is Kahoot?
A.
B.
a free Web 2.0 tool that allows users to create interactive media presentations
a game-based classroom response system that allows for the creation of quizzes,
discussions, and surveys
C. a free app that allows users to create custom videos, slideshows and presentations
Yes
No
3. What is Nearpod?
A. a game based classroom response system
B. an app that provides the user a screen magnifying tool
C. a free Web 2.0 tool that allows users to create interactive media presentations and
assessments
Yes
No
6. What is Seesaw?
A. an online learning journal for students
B. a game based classroom response system
C. a free Web 2.0 tool that allows users to create interactive media presentations and
assessments
Engage Parents
Document Learning
Public Access
Empower Students