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//######################################

// teamBYE autoexec.cfg
// Counter-Strike Global Offensive
//
// INSTALL:
//
// ...\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\cfg
//
// Modifier Sep.04.2012
//
// #############################################################################
##############################################
//
// Recommended Settings for gaming on Public servers:
// Public @ fps<64 - cl_interp_ratio 2 / cl_cmdrate 32 / cl_updaterate 32 = 6
2.5 ms lerp
// Public @ fps<96 - cl_interp_ratio 2 / cl_cmdrate 64 / cl_updaterate 64 = 3
1.25 ms lerp
// Public @ fps<128 - cl_interp_ratio 2 / cl_cmdrate 96 / cl_updaterate 96 = 2
0.82 ms lerp
// Public @ fps>128 - cl_interp_ratio 2 / cl_cmdrate 128 / cl_updaterate 128 = 1
5.625 ms lerp
//
// Recommended Settings for gaming on competitive/war servers:
// Competitive @ fps<96 - cl_interp_ratio 1 / cl_cmdrate 64 / cl_updaterate 6
4 = 15.625 ms lerp
// Competitive @ fps<128 - cl_interp_ratio 1 / cl_cmdrate 96 / cl_updaterate 9
6 = 10.42 ms lerp
// Competitive @ fps>128 - cl_interp_ratio 1 / cl_cmdrate 128 / cl_updaterate 12
8 = 7.8125 ms lerp
//
// #############################################################################
##############################################
Clear
// ##################################
// Network / Interpolation Settings
// ##################################
rate
80000
// def. 80000 Maximum Download Bandwidth in byte per second. - DO NOT USE A LOWER VALUE OR A
PUPPY DIES!
cl_cmdrate
128
// def. 64
Maximum Command Packets per second, sending to the Server. - DO NOT SET THIS HI
GHER THAN YOUR FPS!
cl_updaterate
128
// def. 64
Maximum number of Update Packets per second, received from the Server. Gets adj
usted by the Servers TickRate if TR<cl_updaterate
cl_interp
0
// def.
0
- DO NOT CHANGE THIS OR A KITTY DIES!
cl_interp_ratio
1
// def.
2
- Ratio of interpolation Time. cl_interp_ratio : cl_updaterate = cl_inter
p -> lerp in ms
echo "Network / Interpolation Settings loaded"
// ##################################
// FPS et NetGraph
// ##################################
fps_max

129

// def. 300 - min. 0 - 0=unlim

ited - Frames Per Second will be capped at this value.


cl_showfps
0
// def.
0 Draw fps meter - 1=fps, 2=smooth(min and average), 3=server, 4=Show+LogToFile,
net_graph
1
// def.
0 Enables Netgraph (0, 1, 2, 3)
net_graphpos
2
// def.
1 1=right 2=center 3=left Everything above=Position in pixel from the left of Y
our screen.
net_graphheight
1040
// def. 64 - Position
in pixel from the bottom of your screen.
net_graphproportionalfont
0
// def.
1 0=small font 1=normal font
echo "FPS et NetGraph Settings loaded"
// ##################################
// Mouse and Sensitivity
// ##################################
sensitivity
1.5
// def. 6 0.0001 max. 10000000 - Mouse Sensitivity
m_rawinput
1
// def. 0
set to 1, it ignores the Mouse Driver and Windows Settings.
m_customaccel
0
// def. 3
tom Mouse Acceleration (has no effect if m_rawinput is set to 1)
zoom_sensitivity_ratio_mouse
1.5
// def. 1 - Factor of
tivity while zoomed in. 0.5=half of your sens.

min.
- If
- Cus
Sensi

echo "Mouse and Sensitivity Settings loaded"


// ##################################
// Gamma - Brightness
// ##################################
mat_monitorgamma
2.6=Darkest
mat_monitorgamma_tv_enabled
) ON/OFF

1.6
0

// 1.6=Brightest

// Gamma Setting for TV (console

echo "Gamma - Brightness Settings loaded"


// ##################################
// Crosshair Customization
// ##################################
///////////////////////////////////////////////
// Options for the new CSGO ScaleForm Crosshair.
//cl_crosshairstyle
"1"
e
// 0=Default

// def. 0 - Crosshairstyl

-Crosshair is completely dynamic.

// 1=Default Static -Crosshair is completely static.


//cl_fixedcrosshairgap
tween Crosshair lines

"3"

// def. 3 - Center gap be

// Also accepts negative Values like -1 / -2 / -3 etc.


// This option works only with cl_crosshairstyle 1!
//cl_crosshaircolor
ellow 3=Blue 4=LightBlue

"1"

// def. 1 - 1=Green 2=Y

/////////////////////////////////////////////////
// Options for the "old" CSSource Style Crosshair.
cl_crosshairstyle
"4"
sshair is slightly dynamic.

// 2=Classic

-Cro

// 3=Classic Dynamic -Crosshair is very dynamic/expands a lot.


// 4=Classic Static -Crosshair is completely static.
cl_crosshairsize
rosshair Lines.
cl_crosshairthickness
f Crosshair Lines.
cl_crosshairdot
Center of the Crosshair.

"3"

// def. 6

- Length of C

"1.5" // def. 0.5 - Thickness o


"1"

// def. 0

- Dot in the

// Size of the Center Dot equals cl_crosshairthickness.


cl_crosshairgap
tween Crosshair lines

"1"

// def. 0 - Center gap be

// Also accepts negative Values like -1 / -2 / -3 etc.


cl_crosshairusealpha
"1"
// 0=Solid Crosshair 1=T
ransparency can be set trough "cl_crosshairalpha".
cl_crosshairalpha
"255" // min: 0=Complete transp
arent - max: 255=Total solid
cl_crosshaircolor
ow 3=Blue 4=Lightblue

"5"

// 0=Red 1=Green 2=Yell

// 5=Set your own color trough cl_crosshaircolor_R/_G/_B


cl_crosshaircolor_r
cl_crosshaircolor_g
N
cl_crosshaircolor_b
// Show Weapon Spread at the Crosshair
weapon_debug_spread_show
Indicator 0=OFF

"255" // 0-255 Ammount of RED


"255" // 0-255 Ammount of GREE
"255" // 0-255 Ammount of BLUE

// def. 0 - Weapon Spread

// 1=Separate Yellow Indicator Bars/Edges to show spread.


// 2=The Crosshair itself indicates actual amount of spread
weapon_debug_spread_gap
Yellow Indicator Bars/Edges
// Only works with weapon_debug_spread_show 1
echo "Crosshair Settings loaded"
// ##################################
// Sound Settings
// ##################################

0.95

// def. 0.67 - "Size" of

volume
ll Game volume.
snd_musicvolume
Volume.
voice_scale
of incoming Voice.

0.1

// min. 0 max. 1 - Overa

// min. 0 max. 1 - Music

0.5

// min. 0 max. 1 - Voice

windows_speaker_config
1
// def. -1 - -1=Automat
ic 1=Headset 4=StereoSpeakers 3=4Speakers 6=5.1 Surround
dsp_enhance_stereo
0
// def. 0 - Enhanced (
3D) Stereo Sound
snd_mixahead
0.05 // def. 0.1 - Soundbuffe
r size/length.
snd_legacy_surround
0
// def. 0 - Workaround
for people experiencing soundproblems under Windows Vista/7.
// TESTING
snd_headphone_pan_exponent
snd_headphone_pan_radial_weight

1
1

// def. 1
// def. 1

echo "Sound Settings loaded"


// ##################################
// Misc. Settings
// ##################################
r_drawtracers_firstperson
ity of first person weapon tracers.
cl_autowepswitch
switch to picked up weapons if better.
cl_showloadout
y of current loadout.
closeonbuy
after every bought weapon/item.

// def. 1 - Toggle visibil

// def. 1 - Automatically

// def. 1 - Toggles displa

// def. 0 - Close Buymenu

option_duck_method
ld 1=toggle
option_speed_method
ld 1=toggle

// def. 0 - DuckMode 0=ho

// def. 0 - WalkMode 0=ho

gameinstructor_enable
tions (Speech Bubbles).
cl_showhelp
t show on-screen help.
cl_autohelp
ages ON/OFF

// def. 1 - Ingame Instruc

// def. 1 - Set to 0 to no

// def. 1 - Auto Help Mess

cl_showpluginmessages
0
to display messages to you.
cl_disablehtmlmotd
1
otd (MessageOfTheDay) welcome Screen on serverjoin.
cl_disablefreezecam
1
cam after You get killed.
cl_spec_mode
4
Preset: 4=First Person 5=Third Person
spec_show_xray
0
metags trough walls when spectating - ON/OFF

// def. 1 - Allow plugins


// def. 0 - Disable HTML m
// def. 0 - Disable Freeze
// def. 0 - Spectator View
// def. 1 - Show Player Na

hud_showtargetid
1
// def. 1 - 0 Disables ene
my player Names shown under the Crosshair (for all crosshairstyles 0/1/2/3/4).

// On cl_crosshairstyle 0/1 this disab


les the Crosshair turning red when aiming at Enemies, and the Green Circle when
pointing on Teammates.
hud_scaling
0.7 // def. 0.85 min. 0.5 ma
x. 1 - Lower values=smaller HUD (Chat, Radar, Killfeed, etc.).
safezonex
1
// def. 1 - Hud horizontal
adjustment.
safezoney
1
// def. 1 - Hud vertical a
djustment
cl_resend
1.5 // def. 6 min. 1.5 max.
20 - Seconds before sending a new connection request to the server.
cl_resend_timeout
3
// def. 60 min. 1.5 max.
20000 - Total time allowed for the client to resend the 'connect' attempt
mm_dedicated_search_maxping
70
// def. 150 min. 50 max. 350
- Longest preferred ping to dedicated servers for games
mm_session_search_ping_limit
70
// def. 200 - Max ping value for S
ervers to show up in the serverbroser.
mp_playerid_delay
0
er of seconds to delay showing information in
mp_playerid_hold
0.2
er of seconds to keep showing old information

// def. 0.5 min. 0 max. 1 - Numb


the status bar
// def. 0.2 min. 0 max. 1 - Numb
in the status bar

cl_teamid_overhead_name_alpha
255 // def. 240 min. 0 max. 255=tota
l solid - The max alpha the overhead ID names will draw as.
cl_teamid_overhead_name_fadetime
0
// def. 0.5 - How long it takes fo
r the overhead name to fade out once your crosshair has left.
ui_steam_overlay_notification_position "bottomright" // Steam overlay notificati
on position - topleft / topright / bottomleft / bottomright
echo "Misc Settings loaded"
// ##################################
// Viewmodel - Weaponhand position
// ##################################
cl_righthand
hand 1=Righthand 0=Lefthand
//viewmodel_presetpos
tion preset: 1=Desktop 2=Couch 3=Classic

1
3

// def. 1 - Weapon

// def. 1 - Viewmodel posi

// Available Presets:
// (1) DESKTOP = viewmodel_offset_x 1
et_z -1
viewmodel_fow 60

viewmodel_offset_y 1 viewmodel_offs

// (2) COUCH = viewmodel_offset_x 0


et_z 0
viewmodel_fow 54

viewmodel_offset_y 0 viewmodel_offs

// (3) CLASSIC = viewmodel_offset_x 2.5 viewmodel_offset_y 0 viewmodel_offs


et_z -1.5 viewmodel_fow 68
// Viewmodel Position settings for manually adjustment:
viewmodel_offset_x
2.5 // def. 0 min. -2 max.
2.5 - Higher values=further away from the screen center
viewmodel_offset_y
2
// def. 0 min. -2 max.

2 - Higher values=further away from player - Lower values=closer


viewmodel_offset_z
-2
// def. 0 min. 2 max. 2 - Higher values=higher weapon holding position
viewmodel_fov
68
// def. 54 min. 5
4 max 68 - Viewmodel rendering FieldOfView
// Viewmodel bobing when moving
cl_bob_lower_amt
5
// def.
5
max. 30 - The amount of viewmodel lowers when running.
cl_bobamt_lat
0.1 // def.
0.1 max. 2 - Amount of viewmodel moves side to side when running.
cl_bobamt_vert
0.1 // def.
0.1 max. 2 - Amount of viewmodel moves up abd down when running.
cl_bobcycle
0.98 // def.
0.1 max. 2 - Frequency at which the viewmodel bobs.

21

min.

0.4

min.

0.25 min.
0.98 min.

// Viewmodel Shifting when firing the Weapon


cl_viewmodel_shift_left_amt
0.5 // def 1.5 min 0.5 max 2 - Amo
unt of Viewmodel shifts to the right side (shows reduced accuracy).
cl_viewmodel_shift_right_amt
0.25 // def 0.75 min 0.25 max 2 - Amo
unt of Viewmodel shifts to the left side (shows reduced accuracy).
echo "Viewmodels Settings loaded"
//#############################################
echo "#";echo "# teamBYE Autoexec.cfg loaded."
host_writeconfig //Saves Config changes into the config.cfg
echo "# Config changes saved.";echo "#"

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