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Player: Clay
Male elf conjurer 16 - CR 15
True Neutral Humanoid (Elf); Deity: Nethys; Age: 124;
Height: 6' 1"; Weight: 127lb.; Eyes: White; Hair: Black; Skin:
Fair
Ability
STR
STRENGTH
Score
Modifier
10/12
0/+1
18
+4
12/16
+1/+3
29/35
+9/+12
12
+1
12
+1
DEX
DEXTERITY
CON
CONSTITUTION
INT
INTELLIGENCE
WIS
WISDOM
CHA
CHARISMA
Saving Throw
FORTITUDE
(CONSTITUTION)
REFLEX
(DEXTERITY)
WILL
(WISDOM)
Total
Base
Ability
Resist
Misc
+16 =
+5
+3
+4
+4
+17 =
+5
+4
+4
+4
+19 = +10
+1
+4
+4
AC
CM Bonus
CM Defense
+2
15
Size
24
=
= 10
Notes
Skill Name
+4
+2
+1
20
Flat-Footed AC
+9
Temp
24 = 10 +5
Touch AC
Temporary
BAB
Strength
Size
Misc
+8
+1
BAB
Strength
Dexterity
Size
+8
+1
+4
Hero Points
HP
Base Attack
+8
Initiative
+6
Speed
30 / 31 ft
142
Damage / Current HP
Total
+5
+16
+11
+2
Craft (Wonderous Item)
+26
Diplomacy
+17
Disable Device
+3
Disguise
+1
Escape Artist
+4
Fly
+18
Heal
+1
Intimidate
+2
Knowledge (arcana) +31
Knowledge (dungeoneering) +32
Knowledge (engineering)
+16
Knowledge (geography)
+16
Knowledge (history) +42
Knowledge (local)
+18
Knowledge (nature) +16
Knowledge (nobility) +16
Knowledge (planes) +41
Knowledge (religion) +18
Linguistics
+23
Perception
+23
Profession (sailor)
+5
Ride
+4
Sense Motive
+21
Acrobatics
Appraise
Bluff
Climb
Ability
Ranks
DEX (4)
1
1
10
1
11
16
1
11
1
16
16
1
1
16
3
1
1
16
3
8
16
1
16
INT (12)
CHA (1)
STR (1)
INT (12)
CHA (1)
DEX (4)
CHA (1)
DEX (4)
DEX (4)
WIS (1)
CHA (1)
INT (12)
INT (12)
INT (12)
INT (12)
INT (12)
INT (12)
INT (12)
INT (12)
INT (12)
INT (12)
INT (12)
WIS (1)
WIS (1)
DEX (4)
WIS (1)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.
Temp
Skills
Skill Name
Spellcraft
Total
Ability
Ranks
+31
INT (12)
16
Temp
Stealth
Survival
Swim
Use Magic Device
+20
+1
+3
+17
DEX (4)
WIS (1)
STR (1)
CHA (1)
16
2
16
Feats
Alertness
You get a +2 bonus on all Perception checks and Sense Motive checks.
Combat Casting
+4 to Concentration checks to cast while on the defensive.
Improved Familiar
When choosing a familiar, the creatures listed below are also available to the
spellcaster. The spellcaster may choose a familiar with an alignment up to one step
away on each of the alignment axes (lawful through chaotic, good through evil).
Opposition Research
By completing strenuous studies, you have broken through the mental barriers that
made it hard for you to prepare spells from one of your opposition schools. Select one
wizard opposition school; preparing spells of this school now only requires one spell
slot of the appropriate level instead of two, and you no longer have the -4 Spellcraft
Gear
Total Weight Carried: 40/130lbs, Light Load
(Light: 43 lbs, Medium: 86 lbs, Heavy: 130 lbs)
Empower metamagic rod (lesser, 3/day)
Gem Stone (Diamond))
Handy haversack (2 @ 8 lbs)
Headband of vast intelligence +6 (Knowledge
[dungeoneering],
Knowledge
Ioun stone (orange
prism) [history])
Portable alchemist's lab
Potion of blur x3
Potion of cure serious wounds x3
Potion of fly x3
Ring of force shield
Robe of the archmagi (gray)
Rod of absorption (50 spell levels)
Tome of clear thought +5
Special Abilities
0.5 lbs
1 lb
5 lbs
1 lb
20 lbs
1 lb
5 lbs
5 lbs
Scribe Scroll
You can create magic scrolls.
Spell Penetration
+2 to caster levels checks to overcome spell resistance.
You are proficient with the Dagger, Crossbow (Light and Heavy) and Quarterstaff.
Traits
A valet's master treats the valet as if it possessed the Cooperative Crafting feat
and shared all Craft skills and item creation feats he possesses. This ability
replaces Alertness.
Arcane Focus
Some elven families have such long traditions of producing wizards (and other
arcane spellcasters) that they raise their children with the assumption each is
destined to be a powerful magic-user, with little need for mundane concerns such
as skill with weapons. Elves with this racial trait gain a +2 racial bonus on
Conjuration
The conjurer focuses on the study of summoning monsters and magic alike to
bend to his will.
Elven Magic
Enchantment
You must spend 2 slots to cast spells from the Enchantment school.
Familiar Bonus:
Eldritch Delver
You have an unquenchable thirst for knowledge about the world and desire to obtain
it firsthand. You gain a +1 trait bonus on all Knowledge (dungeoneering) and
Knowledge (history) checks, and you may treat your caster level as 1 level higher for
all conjuration spells of the teleportation subschool.
Reactionary
+2 Initiative
Gear
Total Weight Carried: 40/130lbs, Light Load
(Light: 43 lbs, Medium: 86 lbs, Heavy: 130 lbs)
Amazing tools of manufacture (Craft [weapons], 1/day) 1 lb
<In:
Handy
haversack
@ 8 lbs)>
Amulet
of natural
armor(2+2
Artisan's outfit (Free)
Belt of physical might +2 (Str, Con)
1 lb
Cloak of resistance +4
0.1 lbs
Crystal ball with telepathy <In: Handy haversack (2 @ 8 7 lbs
lbs)>
If you are within arm's reach of your familiar, you gain the benefits of the
Alertness feat.
If you are within 1 mile of your familiar, you may gain other benefits.
Hero
Points
Hero points can be spent at any time and do not require an action to use
(although the actions they modify consume part of your characters turn as
normal). You cannot spend more than 1 hero point during a single round of
combat. Whenever a hero point is spent, it can have any one of the following
Low-Light Vision
See twice as far as a human in low light, distinguishing color and detail.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.
Special Abilities
Summoner's Charm (+8 rds) (Su)
Whenever you cast a conjuration (summoning) spell, increase the duration by a
number of rounds equal to 1/2 your wizard level (minimum 1). At 20th level, you can
change the duration of all summon monster spells to permanent. You can have no
more than one summon monster spell made permanent in this way at one time. If
Spell-Like Abilities
Acid Dart (1d6+8 acid, 15/day) (Sp)
Dimensional Steps (96 5-ft inc/day) (Sp)
Tracked Resources
Empower metamagic rod (lesser, 3/day)
Potion of blur
Potion of cure serious wounds
Potion of fly
Rod of absorption (50 spell levels)
Companions
Languages
Abyssal
Aklo
Aquan
Auran
Celestial
Common
D'ziriak
Daemonic
Draconic
Elven
Giant
Gnoll
Gnome
Goblin
Ignan
Infernal
Infernal
Plantspeech (fungi)
Sylvan
Undercommon
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.
Frau Tiffany
Female homunculus (valet) - CL2 - CR 1
True Neutral Construct; Deity: Nethys; Age: 14; Height: 2' 4
"; Weight: 32lb.; Eyes: blue; Hair: blonde; Skin: porcelain
Ability
Score
Modifier
12
+1
14
+2
19
+4
12
+1
13
+1
STR
STRENGTH
DEX
DEXTERITY
CON
CONSTITUTION
INT
INTELLIGENCE
WIS
WISDOM
CHA
CHARISMA
Saving Throw
Total
FORTITUDE
(CONSTITUTION)
REFLEX
(DEXTERITY)
WILL
(WISDOM)
Base
Ability
+5 =
+5
+7 =
+5
+2
+11 = +10
+1
AC
27 = 10 +3
Touch AC
+2
14
CM Bonus
CM Defense
Base Attack
Misc
Size
19
=
= 10
Notes
+2 +10
25
Flat-Footed AC
+8
Temp
Total
Resist
Temporary
BAB
Dexterity
Size
Misc
+8
+2
-2
BAB
Strength
Dexterity
Size
+8
+1
+2
-2
+8
HP
71
Damage / Current HP
Initiative
Speed
+2
20 ft
Crit: 3
2-hand, P, Brace,
Reach
Crit: 19-20/2
Rng: 80'
2-hand, P
Skill Name
Acrobatics
Total
Ability
Ranks
+4
DEX (2)
+5
+11
+3
+17
+1
+1
+4
+24
+1
+2
+20
Knowledge (dungeoneering) +20
Knowledge (engineering)
+5
Knowledge (geography)
+5
Knowledge (history) +20
Knowledge (local)
+7
Knowledge (nature)
+5
Knowledge (nobility) +5
Knowledge (planes) +20
Knowledge (religion) +7
Linguistics
+12
Perception
+19
Profession (sailor)
+2
Ride
+2
Sense Motive
+17
Appraise
Bluff
Climb
Diplomacy
Disable Device
Disguise
Escape Artist
Fly
Heal
Intimidate
Knowledge (arcana)
INT (4)
CHA (1)
STR (1)
CHA (1)
DEX (2)
CHA (1)
DEX (2)
DEX (2)
WIS (1)
CHA (1)
INT (4)
INT (4)
INT (4)
INT (4)
INT (4)
INT (4)
INT (4)
INT (4)
INT (4)
INT (4)
INT (4)
WIS (1)
WIS (1)
DEX (2)
WIS (1)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.
(1)
(10)
2
(16)
(1)
2
(11)
(1)
(16)
16
(1)
(1)
(16)
(3)
(1)
(1)
(16)
(3)
(8)
18
(1)
(16)
Temp
Skills
Skill Name
Spellcraft
Stealth
Survival
Swim
Use Magic Device
Total
Ability
Ranks
+20
+26
+1
+3
+17
INT (4)
(16)
(16)
(2)
(16)
DEX (2)
WIS (1)
STR (1)
CHA (1)
Temp
Spell-Like Abilities
Prestidigitation (Sp)
Tracked Resources
Feats
Flyby Attack
You can take a standard action during your move action while flying.
Languages
Abyssal
Aquan
Common
Daemonic
Terran
0.9 lbs
0.4 lbs
0.1 lbs
-
Special Abilities
Able Assistant (Ex)
A valet's master treats the valet as if it possessed the Cooperative Crafting feat and
shared all Craft skills and item creation feats he possesses. This ability replaces
Alertness.
A bane weapon excels at attacking one type or subtype of creature. Against its
designated foe, its effective enhancement bonus is +2 better than its normal
enhancement bonus. It deals an extra 2d6 points of damage against the foe. Bows,
crossbows, and slings so crafted bestow the bane quality upon their ammunition.
You can see in the dark (black and white vision only).
When subjected to an attack that normally allows a Reflex saving throw for half
damage, a familiar takes no damage if it makes a successful saving throw and half
damage even if the saving throw fails.
Low-Light Vision
See twice as far as a human in low light, distinguishing color and detail.
Teammate (Ex)
A valet is considered to have all the teamwork feats its master has.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license.