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Keisha

Half Nymph Orc 3 / Cleric of Erotica 11


Chaotic Good
Strength
14(+2) Size:
Medium
Dexterity
15(+2) Height:
Constitution 14(+2) Weight:
Intelligence 19(+4) Skin: Green
Wisdom
19(+4) Eyes: Hazel
Charisma
23(+6) Hair:
Light Brown Wavy
Domains: Good Luck
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 91
Speed: 30 feet
Armor Class: 22 = 10 +2 [dexterity] + 10 [Class Defense Option]
Touch AC: 12 Flat-footed: 10
Class Defense Bonus Option: +10 [no stacking with armor]
Initiative modifier: +2
= +2 [dexterity]
Fortitude save:
+11
= 8 [base] +2 [constitution] +1 [passionate]
Reflex save:
+8
= 6 [base] +2 [dexterity]
Will save:
+13
= 10 [base] +4 [wisdom] -1 [passionate]
Attack (handheld): +13/+8/+3 = 11 [base] +2 [strength]
Attack (unarmed): +13/+8/+3 = 11 [base] +2 [strength]
Attack (missile): +13/+8/+3 = 11 [base] +2 [dexterity]
Grapple check:
+13/+8/+3 = 11 [base] +2 [strength]
Light load:
58 lb. or less
Medium load:
59-116 lb.
Heavy load:
117-175 lb.
Lift over head:
175 lb.
Lift off ground:
350 lb.
Push or drag:
875 lb.
Languages:
Common Draconic Dwarven Elven Goblin
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Feats:
Other Feat 1
Other Feat 2
Other Feat 3
Other Feat 4
Other Feat 5

[hand-edit as needed]
[hand-edit as needed]
[hand-edit as needed]
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[hand-edit as needed]

Traits:
Easygoing
Passionate
Polite
Action Points: 175 (lifetime)
Key
Skill
Ability
Misc.
Skill Name
Ranks
Ability Modifier Modifier
Modifier
Diplomacy
Cha
23 =
+6 +14 +2 [sense motive] +1 [polite]
Gather Information Cha
7=
+6
+1 [easygoing]
Heal
Wis
18 =
+4 +14
Intimidate
Cha
3=
+6
-1 [easygoing] -2 [polite]
Knowledge (religion) Int
18 =
+4 +14

Listen
Wis
18 =
+4 +14
Move Silently
Dex*
2=
+2
Perform_1
Cha
12 =
+6 +6
Perform_2
Cha
12 =
+6 +6
Sense Motive
Wis
17 =
+4 +14 -1 [easygoing]
Spellcraft
Int
18 =
+4 +14
Perception
Wis
4=
+4
* = check penalty for wearing armor
Know Religion >=5 ranks gives +2 on turn/rebuke the undead.
Zero-level Cleric spells: 6 per day
First-level Cleric spells: 6 (5+1) per day +1 from a domain:
Second-level Cleric spells: 5 (4+1) per day +1 from a domain:
Third-level Cleric spells: 5 (4+1) per day +1 from a domain:
Fourth-level Cleric spells: 4 (3+1) per day +1 from a domain:
Fifth-level Cleric spells: 2 per day +1 from a domain:
Sixth-level Cleric spells: 1 per day +1 from a domain:
Half Nymph Orc
Charming Presence (Su): Half-nymphs with a Charisma of 11 or greater can enact an ability that
functions like charm person or animal a number of times per day equal to 1 plus the half-nymphs
Charisma bonus (minimum 1). Effective caster level is equivalent to a sorcerer of twice the halfnymphs level or Hit Dice, save DC 11 + the half-nymphs Charisma bonus + the bonus from
effusive charm below.
Effusive Charm (Ex): The save DC of all spells from the Enchantment school of magic increase by
+4 when cast by a half-nymph.
Low-light Vision (Ex): Half-nymphs can see twice as far as humans in poor lighting conditions. If
the base creature has better low-light vision, it is retained.
Mixed Blood (Ex): Half-nymphs are considered to be the base creatures race, nymphs, and fey for
the purposes of racially specific abilities and effects. As such, half-nymphs are immune to the
blinding beauty and unearthly beauty attacks of full-blooded nymphs.
Level 1: +2 Wis; +2 Dex; +4 Cha; +2 Str; New hit die;
Level 2: New hit die;
Level 3: New hit die;
Cleric:
Alignment Aura
Spontaneous Casting (heal)
Turn Undead (9x/day)
High wisdom gains bonus spells daily
Domain choices give additional abilities

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