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Traits:
Easygoing
Passionate
Polite
Action Points: 175 (lifetime)
Key
Skill
Ability
Misc.
Skill Name
Ranks
Ability Modifier Modifier
Modifier
Diplomacy
Cha
23 =
+6 +14 +2 [sense motive] +1 [polite]
Gather Information Cha
7=
+6
+1 [easygoing]
Heal
Wis
18 =
+4 +14
Intimidate
Cha
3=
+6
-1 [easygoing] -2 [polite]
Knowledge (religion) Int
18 =
+4 +14
Listen
Wis
18 =
+4 +14
Move Silently
Dex*
2=
+2
Perform_1
Cha
12 =
+6 +6
Perform_2
Cha
12 =
+6 +6
Sense Motive
Wis
17 =
+4 +14 -1 [easygoing]
Spellcraft
Int
18 =
+4 +14
Perception
Wis
4=
+4
* = check penalty for wearing armor
Know Religion >=5 ranks gives +2 on turn/rebuke the undead.
Zero-level Cleric spells: 6 per day
First-level Cleric spells: 6 (5+1) per day +1 from a domain:
Second-level Cleric spells: 5 (4+1) per day +1 from a domain:
Third-level Cleric spells: 5 (4+1) per day +1 from a domain:
Fourth-level Cleric spells: 4 (3+1) per day +1 from a domain:
Fifth-level Cleric spells: 2 per day +1 from a domain:
Sixth-level Cleric spells: 1 per day +1 from a domain:
Half Nymph Orc
Charming Presence (Su): Half-nymphs with a Charisma of 11 or greater can enact an ability that
functions like charm person or animal a number of times per day equal to 1 plus the half-nymphs
Charisma bonus (minimum 1). Effective caster level is equivalent to a sorcerer of twice the halfnymphs level or Hit Dice, save DC 11 + the half-nymphs Charisma bonus + the bonus from
effusive charm below.
Effusive Charm (Ex): The save DC of all spells from the Enchantment school of magic increase by
+4 when cast by a half-nymph.
Low-light Vision (Ex): Half-nymphs can see twice as far as humans in poor lighting conditions. If
the base creature has better low-light vision, it is retained.
Mixed Blood (Ex): Half-nymphs are considered to be the base creatures race, nymphs, and fey for
the purposes of racially specific abilities and effects. As such, half-nymphs are immune to the
blinding beauty and unearthly beauty attacks of full-blooded nymphs.
Level 1: +2 Wis; +2 Dex; +4 Cha; +2 Str; New hit die;
Level 2: New hit die;
Level 3: New hit die;
Cleric:
Alignment Aura
Spontaneous Casting (heal)
Turn Undead (9x/day)
High wisdom gains bonus spells daily
Domain choices give additional abilities