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<Uv Squares, Blender addon for reshaping UV vertices to grid.>


Copyright (C) <2014> <Reslav Hollos>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.

bl_info = {
"name": "UV Squares",
"description": "UV Editor tool for reshaping selection to grid.",
"author": "Reslav Hollos",
"version": (1, 4, 21),
"blender": (2, 71, 0),
"category": "Mesh",
#"location": "UV Image Editor > UVs > UVs to grid of squares",
#"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/UV/
Uv_Squares"
}
import bpy
import bmesh
from collections import defaultdict
from math import radians, hypot
import time
precision = 3
#todo:
#todo:
#todo:
#todo:

make joining radius scale with editor zoom rate or average unit length
align to axis by respect to vert distance
snap 2dCursor to closest selected vert (when more vertices are selected
rip different vertex on each press

def main(context, operator, square = False, snapToClosest = False):


startTime = time.clock()
obj = context.active_object
me = obj.data
bm = bmesh.from_edit_mesh(me)
uv_layer = bm.loops.layers.uv.verify()
bm.faces.layers.tex.verify() # currently blender needs both layers.
face_act = bm.faces.active
targetFace = face_act
#if
#
allowed
#

len(bm.faces) > allowedFaces:


operator.report({'ERROR'}, "selected more than " +str(allowedFaces) +"
faces.")
return

edgeVerts, filteredVerts, selFaces, nonQuadFaces, vertsDict, noEdge = ListsO


fVerts(uv_layer, bm)

if len(filteredVerts) is 0: return
if len(filteredVerts) is 1:
SnapCursorToClosestSelected(filteredVerts)
return
cursorClosestTo = CursorClosestTo(filteredVerts)
#line is selected
if len(selFaces) is 0:
if snapToClosest is True:
SnapCursorToClosestSelected(filteredVerts)
return
VertsDictForLine(uv_layer, bm, filteredVerts, vertsDict)
if AreVectsLinedOnAxis(filteredVerts) is False:
ScaleTo0OnAxisAndCursor(filteredVerts, vertsDict, cursorClosestTo)
return SuccessFinished(me, startTime)
MakeEqualDistanceBetweenVertsInLine(filteredVerts, vertsDict, cursorClos
estTo)
return SuccessFinished(me, startTime)
#else:
#active face checks
if targetFace is None or targetFace.select is False or len(targetFace.verts)
is not 4:
targetFace = selFaces[0]
else:
for l in targetFace.loops:
if l[uv_layer].select is False:
targetFace = selFaces[0]
break
ShapeFace(uv_layer, operator, targetFace, vertsDict, square)
for nf in nonQuadFaces:
for l in nf.loops:
luv = l[uv_layer]
luv.select = False
if square: FollowActiveUV(operator, me, targetFace, selFaces, 'EVEN')
else: FollowActiveUV(operator, me, targetFace, selFaces)
if noEdge is False:
#edge has ripped so we connect it back
for ev in edgeVerts:
key = (round(ev.uv.x, precision), round(ev.uv.y, precision))
if key in vertsDict:
ev.uv = vertsDict[key][0].uv
ev.select = True
return SuccessFinished(me, startTime)
'''def ScaleSelection(factor, pivot = 'CURSOR'):
last_pivot = bpy.context.space_data.pivot_point
bpy.context.space_data.pivot_point = pivot
bpy.ops.transform.resize(value=(factor, factor, factor), constraint_axis=(Fa

lse, False, False), constraint_orientation='GLOBAL', mirror=False, proportional=


'DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1)
bpy.context.space_data.pivot_point = last_pivot
return'''
def ShapeFace(uv_layer, operator, targetFace, vertsDict, square):
corners = []
for l in targetFace.loops:
luv = l[uv_layer]
corners.append(luv)
if len(corners) is not 4:
#operator.report({'ERROR'}, "bla")
return
lucv, ldcv, rucv, rdcv = Corners(corners)
cct = CursorClosestTo([lucv, ldcv, rdcv, rucv])
if cct is None:
cct.x, cct.y = lucv.x, lucv.y
MakeUvFaceEqualRectangle(vertsDict, lucv, rucv, rdcv, ldcv, cct, square)
return
def MakeUvFaceEqualRectangle(vertsDict, lucv, rucv, rdcv, ldcv, startv, square =
False):
ratioX, ratioY = ImageRatio()
ratio = ratioX/ratioY
if startv is None: startv = lucv.uv
elif AreVertsQuasiEqual(startv, rucv): startv = rucv.uv
elif AreVertsQuasiEqual(startv, rdcv): startv = rdcv.uv
elif AreVertsQuasiEqual(startv, ldcv): startv = ldcv.uv
else: startv = lucv.uv
lucv
rucv
rdcv
ldcv

=
=
=
=

lucv.uv
rucv.uv
rdcv.uv
ldcv.uv

if (startv == lucv):
finalScaleX = hypotVert(lucv, rucv)
finalScaleY = hypotVert(lucv, ldcv)
currRowX = lucv.x
currRowY = lucv.y
elif (startv == rucv):
finalScaleX = hypotVert(rucv, lucv)
finalScaleY = hypotVert(rucv, rdcv)
currRowX = rucv.x - finalScaleX
currRowY = rucv.y
elif (startv == rdcv):
finalScaleX = hypotVert(rdcv, ldcv)
finalScaleY = hypotVert(rdcv, rucv)
currRowX = rdcv.x - finalScaleX
currRowY = rdcv.y + finalScaleY
else:
finalScaleX = hypotVert(ldcv, rdcv)

finalScaleY = hypotVert(ldcv, lucv)


currRowX = ldcv.x
currRowY = ldcv.y +finalScaleY
if square: finalScaleY = finalScaleX*ratio
#lucv, rucv
x = round(lucv.x, precision)
y = round(lucv.y, precision)
for v in vertsDict[(x,y)]:
v.uv.x = currRowX
v.uv.y = currRowY
x = round(rucv.x, precision)
y = round(rucv.y, precision)
for v in vertsDict[(x,y)]:
v.uv.x = currRowX + finalScaleX
v.uv.y = currRowY
#rdcv, ldcv
x = round(rdcv.x, precision)
y = round(rdcv.y, precision)
for v in vertsDict[(x,y)]:
v.uv.x = currRowX + finalScaleX
v.uv.y = currRowY - finalScaleY
x = round(ldcv.x, precision)
y = round(ldcv.y, precision)
for v in vertsDict[(x,y)]:
v.uv.x = currRowX
v.uv.y = currRowY - finalScaleY
return
def SnapCursorToClosestSelected(filteredVerts):
#TODO: snap to closest selected
if len(filteredVerts) is 1:
SetAll2dCursorsTo(filteredVerts[0].uv.x, filteredVerts[0].uv.y)
return
def ListsOfVerts(uv_layer, bm):
edgeVerts = []
allEdgeVerts = []
filteredVerts = []
selFaces = []
nonQuadFaces = []
vertsDict = defaultdict(list)
for f in bm.faces:
isFaceSel = True
facesEdgeVerts = []
if (f.select == False):
continue
#collect edge verts if any
for l in f.loops:
luv = l[uv_layer]
if luv.select is True:
facesEdgeVerts.append(luv)

#dict

else: isFaceSel = False


allEdgeVerts.extend(facesEdgeVerts)
if isFaceSel:
if len(f.verts) is not 4:
nonQuadFaces.append(f)
edgeVerts.extend(facesEdgeVerts)
else:
selFaces.append(f)
for l in f.loops:
luv = l[uv_layer]
x = round(luv.uv.x, precision)
y = round(luv.uv.y, precision)
vertsDict[(x, y)].append(luv)
else: edgeVerts.extend(facesEdgeVerts)
noEdge = False
if len(edgeVerts) is 0:
noEdge = True
edgeVerts.extend(allEdgeVerts)
if len(selFaces) is 0:
for ev in edgeVerts:
if ListQuasiContainsVect(filteredVerts, ev) is False:
filteredVerts.append(ev)
else: filteredVerts = edgeVerts
return edgeVerts, filteredVerts, selFaces, nonQuadFaces, vertsDict, noEdge
def ListQuasiContainsVect(list, vect):
for v in list:
if AreVertsQuasiEqual(v, vect):
return True
return False
#modified ideasman42's uvcalc_follow_active.py
def FollowActiveUV(operator, me, f_act, faces, EXTEND_MODE = 'LENGTH_AVERAGE'):
bm = bmesh.from_edit_mesh(me)
uv_act = bm.loops.layers.uv.active
# our own local walker
def walk_face_init(faces, f_act):
# first tag all faces True (so we dont uvmap them)
for f in bm.faces:
f.tag = True
# then tag faces arg False
for f in faces:
f.tag = False
# tag the active face True since we begin there
f_act.tag = True
def walk_face(f):
# all faces in this list must be tagged
f.tag = True
faces_a = [f]
faces_b = []
while faces_a:

for f in faces_a:
for l in f.loops:
l_edge = l.edge
if (l_edge.is_manifold is True) and (l_edge.seam is False):
l_other = l.link_loop_radial_next
f_other = l_other.face
if not f_other.tag:
yield (f, l, f_other)
f_other.tag = True
faces_b.append(f_other)
# swap
faces_a, faces_b = faces_b, faces_a
faces_b.clear()
def walk_edgeloop(l):
"""
Could make this a generic function
"""
e_first = l.edge
e = None
while True:
e = l.edge
yield e
# don't step past non-manifold edges
if e.is_manifold:
# welk around the quad and then onto the next face
l = l.link_loop_radial_next
if len(l.face.verts) == 4:
l = l.link_loop_next.link_loop_next
if l.edge is e_first:
break
else:
break
else:
break
def extrapolate_uv(fac,
l_a_outer, l_a_inner,
l_b_outer, l_b_inner):
l_b_inner[:] = l_a_inner
l_b_outer[:] = l_a_inner + ((l_a_inner - l_a_outer) * fac)
def apply_uv(f_prev, l_prev, f_next):
l_a = [None, None, None, None]
l_b = [None, None, None, None]
l_a[0]
l_a[1]
l_a[2]
l_a[3]
#
#
#
#
#
#
#
#

=
=
=
=

l_prev
l_a[0].link_loop_next
l_a[1].link_loop_next
l_a[2].link_loop_next

l_b
+-----------+
|(3)
|(2)
|
|
|l_next(0) |(1)
+-----------+
^
l_a |

#
#
#
#
#
#

+-----------+
|l_prev(0) |(1)
|
(f)
|
|(3)
|(2)
+-----------+
copy from this face to the one above.

# get the other loops


l_next = l_prev.link_loop_radial_next
if l_next.vert != l_prev.vert:
l_b[1] = l_next
l_b[0] = l_b[1].link_loop_next
l_b[3] = l_b[0].link_loop_next
l_b[2] = l_b[3].link_loop_next
else:
l_b[0] = l_next
l_b[1] = l_b[0].link_loop_next
l_b[2] = l_b[1].link_loop_next
l_b[3] = l_b[2].link_loop_next
l_a_uv = [l[uv_act].uv for l in l_a]
l_b_uv = [l[uv_act].uv for l in l_b]
if EXTEND_MODE == 'LENGTH_AVERAGE':
fac = edge_lengths[l_b[2].edge.index][0] / edge_lengths[l_a[1].edge.
index][0]
elif EXTEND_MODE == 'LENGTH':
a0, b0, c0 = l_a[3].vert.co, l_a[0].vert.co, l_b[3].vert.co
a1, b1, c1 = l_a[2].vert.co, l_a[1].vert.co, l_b[2].vert.co
d1 = (a0 - b0).length + (a1 - b1).length
d2 = (b0 - c0).length + (b1 - c1).length
try:
fac = d2 / d1
except ZeroDivisionError:
fac = 1.0
else:
fac = 1.0
extrapolate_uv(fac,
l_a_uv[3], l_a_uv[0],
l_b_uv[3], l_b_uv[0])
extrapolate_uv(fac,
l_a_uv[2], l_a_uv[1],
l_b_uv[2], l_b_uv[1])
# ------------------------------------------# Calculate average length per loop if needed
if EXTEND_MODE == 'LENGTH_AVERAGE':
bm.edges.index_update()
edge_lengths = [None] * len(bm.edges)
ges list
for f in faces:
# we know its a quad
l_quad = f.loops[:]
l_pair_a = (l_quad[0], l_quad[2])
l_pair_b = (l_quad[1], l_quad[3])

#NoneType times the length of ed

for l_pair in (l_pair_a, l_pair_b):


if edge_lengths[l_pair[0].edge.index] is None:
edge_length_store = [-1.0]
edge_length_accum = 0.0
edge_length_total = 0
for l in l_pair:
if edge_lengths[l.edge.index] is None:
for e in walk_edgeloop(l):
if edge_lengths[e.index] is None:
edge_lengths[e.index] = edge_length_store
edge_length_accum += e.calc_length()
edge_length_total += 1
edge_length_store[0] = edge_length_accum / edge_length_total
# done with average length
# -----------------------walk_face_init(faces, f_act)
for f_triple in walk_face(f_act):
apply_uv(*f_triple)
bmesh.update_edit_mesh(me, False)
'''----------------------------------'''
def SuccessFinished(me, startTime):
#use for backtrack of steps
#bpy.ops.ed.undo_push()
bmesh.update_edit_mesh(me)
#elapsed = round(time.clock()-startTime, 2)
#if (elapsed >= 0.05): operator.report({'INFO'}, "UvSquares finished, elapse
d:", elapsed, "s.")
return
def SymmetrySelected(axis, pivot = "MEDIAN"):
last_pivot = bpy.context.space_data.pivot_point
bpy.context.space_data.pivot_point = pivot
bpy.ops.transform.mirror(constraint_axis=(True, False, False), constraint_or
ientation='GLOBAL', proportional='DISABLED', proportional_edit_falloff='SMOOTH',
proportional_size=1)
bpy.context.space_data.pivot_point = last_pivot
return
def AreVectsLinedOnAxis(verts):
areLinedX = True
areLinedY = True
allowedError = 0.0009
valX = verts[0].uv.x
valY = verts[0].uv.y
for v in verts:
if abs(valX - v.uv.x) > allowedError:
areLinedX = False
if abs(valY - v.uv.y) > allowedError:
areLinedY = False
return areLinedX or areLinedY

def MakeEqualDistanceBetweenVertsInLine(filteredVerts, vertsDict, startv = None)


:
verts = filteredVerts
verts.sort(key=lambda x: x.uv[0])
#sort by .x
first = verts[0].uv
last = verts[len(verts)-1].uv
horizontal = True
if ((last.x - first.x) >0.0009):
slope = (last.y - first.y)/(last.x - first.x)
if (slope > 1) or (slope <-1):
horizontal = False
else:
horizontal = False
if horizontal is True:
length = hypot(first.x - last.x, first.y - last.y)
if startv is last:
currentX = last.x - length
currentY = last.y
else:
currentX = first.x
currentY = first.y
else:
verts.sort(key=lambda x: x.uv[1]) #sort by .y
verts.reverse()
#reverse because y values drop from up to down
first = verts[0].uv
last = verts[len(verts)-1].uv
length = hypot(first.x - last.x, first.y - last.y) # we have to call le
ngth here because if it is not Hor first and second can not actually be first an
d second
if startv is last:
currentX = last.x
currentY = last.y + length
else:
currentX = first.x
currentY = first.y
numberOfVerts = len(verts)
finalScale = length / (numberOfVerts-1)
if horizontal is True:
first = verts[0]
last = verts[len(verts)-1]
for v
v
x
y

in verts:
= v.uv
= round(v.x, precision)
= round(v.y, precision)

for vert in vertsDict[(x,y)]:


vert.uv.x = currentX
vert.uv.y = currentY
currentX = currentX + finalScale

else:
for v in verts:
x = round(v.uv.x, precision)
y = round(v.uv.y, precision)
for vert in vertsDict[(x,y)]:
vert.uv.x = currentX
vert.uv.y = currentY
currentY = currentY - finalScale
return
def VertsDictForLine(uv_layer, bm, selVerts, vertsDict):
for f in bm.faces:
for l in f.loops:
luv = l[uv_layer]
if luv.select is True:
x = round(luv.uv.x, precision)
y = round(luv.uv.y, precision)
vertsDict[(x, y)].append(luv)
return
def ScaleTo0OnAxisAndCursor(filteredVerts, vertsDict, startv = None, horizontal
= None):
verts = filteredVerts
verts.sort(key=lambda x: x.uv[0])

#sort by .x

first = verts[0]
last = verts[len(verts)-1]
if horizontal is None:
horizontal = True
if ((last.uv.x - first.uv.x) >0.0009):
slope = (last.uv.y - first.uv.y)/(last.uv.x - first.uv.x)
if (slope > 1) or (slope <-1):
horizontal = False
else:
horizontal = False
if horizontal is True:
if startv is None:
startv = first
SetAll2dCursorsTo(startv.uv.x, startv.uv.y)
#scale to 0 on Y
ScaleTo0('Y')
return
else:
verts.sort(key=lambda x: x.uv[1]) #sort by .y
verts.reverse()
#reverse because y values drop from up to down
first = verts[0]
last = verts[len(verts)-1]
if startv is None:
startv = first
SetAll2dCursorsTo(startv.uv.x, startv.uv.y)
#scale to 0 on X

ScaleTo0('X')
return
def ScaleTo0(axis):
last_area = bpy.context.area.type
bpy.context.area.type = 'IMAGE_EDITOR'
last_pivot = bpy.context.space_data.pivot_point
bpy.context.space_data.pivot_point = 'CURSOR'
for area in bpy.context.screen.areas:
if area.type == 'IMAGE_EDITOR':
if axis is 'Y':
bpy.ops.transform.resize(value=(1, 0, 1), constraint_axis=(False
, True, False), constraint_orientation='GLOBAL', mirror=False, proportional='DIS
ABLED', proportional_edit_falloff='SMOOTH', proportional_size=1)
else:
bpy.ops.transform.resize(value=(0, 1, 1), constraint_axis=(True,
False, False), constraint_orientation='GLOBAL', mirror=False, proportional='DIS
ABLED', proportional_edit_falloff='SMOOTH', proportional_size=1)
bpy.context.space_data.pivot_point = last_pivot
return
def hypotVert(v1, v2):
hyp = hypot(v1.x - v2.x, v1.y - v2.y)
return hyp
def Corners(corners):
firstHighest = corners[0]
for c in corners:
if c.uv.y > firstHighest.uv.y:
firstHighest = c
corners.remove(firstHighest)
secondHighest = corners[0]
for c in corners:
if (c.uv.y > secondHighest.uv.y):
secondHighest = c
if firstHighest.uv.x < secondHighest.uv.x:
leftUp = firstHighest
rightUp = secondHighest
else:
leftUp = secondHighest
rightUp = firstHighest
corners.remove(secondHighest)
firstLowest = corners[0]
secondLowest = corners[1]
if firstLowest.uv.x < secondLowest.uv.x:
leftDown = firstLowest
rightDown = secondLowest
else:
leftDown = secondLowest
rightDown = firstLowest
return leftUp, leftDown, rightUp, rightDown

def ImageRatio():
ratioX, ratioY = 256,256
for a in bpy.context.screen.areas:
if a.type == 'IMAGE_EDITOR':
img = a.spaces[0].image
if img is not None and img.size[0] is not 0:
ratioX, ratioY = img.size[0], img.size[1]
break
return ratioX, ratioY
def CursorClosestTo(verts, allowedError = 0.025):
ratioX, ratioY = ImageRatio()
#any length that is certantly not smaller than distance of the closest
min = 1000
minV = verts[0]
for v in verts:
if v is None: continue
for area in bpy.context.screen.areas:
if area.type == 'IMAGE_EDITOR':
loc = area.spaces[0].cursor_location
hyp = hypot(loc.x/ratioX -v.uv.x, loc.y/ratioY -v.uv.y)
if (hyp < min):
min = hyp
minV = v
if min is not 1000: return minV
return None
def SetAll2dCursorsTo(x,y):
last_area = bpy.context.area.type
bpy.context.area.type = 'IMAGE_EDITOR'
bpy.ops.uv.cursor_set(location=(x, y))
bpy.context.area.type = last_area
return
def RotateSelected(angle, pivot = None):
if pivot is None:
pivot = "MEDIAN"
last_area = bpy.context.area.type
bpy.context.area.type = 'IMAGE_EDITOR'
last_pivot = bpy.context.space_data.pivot_point
bpy.context.space_data.pivot_point = pivot
for area in bpy.context.screen.areas:
if area.type == 'IMAGE_EDITOR':
bpy.ops.transform.rotate(value=radians(angle), axis=(-0, -0, -1), co
nstraint_axis=(False, False, False), constraint_orientation='LOCAL', mirror=Fals
e, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_siz
e=1)
break
bpy.context.space_data.pivot_point = last_pivot
bpy.context.area.type = last_area

return
def AreVertsQuasiEqual(v1, v2, allowedError = 0.0009):
if abs(v1.uv.x -v2.uv.x) < allowedError and abs(v1.uv.y -v2.uv.y) < allowedE
rror:
return True
return False
def RipUvFaces(context, operator):
startTime = time.clock()
obj = context.active_object
me = obj.data
bm = bmesh.from_edit_mesh(me)
uv_layer = bm.loops.layers.uv.verify()
bm.faces.layers.tex.verify() # currently blender needs both layers.
selFaces = []
for f in bm.faces:
isFaceSel = True
for l in f.loops:
luv = l[uv_layer]
if luv.select is False:
isFaceSel = False
break
if isFaceSel is True:
selFaces.append(f)
if len(selFaces) is 0:
target = None
for f in bm.faces:
for l in f.loops:
luv = l[uv_layer]
if luv.select is True:
target = luv
break
if target is not None: break
for f in bm.faces:
for l in f.loops:
luv = l[uv_layer]
luv.select = False
target.select = True
return SuccessFinished(me, startTime)
DeselectAll()
for sf in selFaces:
for l in sf.loops:
luv = l[uv_layer]
luv.select = True
return SuccessFinished(me, startTime)
def JoinUvFaces(context, operator):
startTime = time.clock()

obj = context.active_object
me = obj.data
bm = bmesh.from_edit_mesh(me)
uv_layer = bm.loops.layers.uv.verify()
bm.faces.layers.tex.verify() # currently blender needs both layers.
vertsDict = defaultdict(list)

#dict

#TODO: radius by image scale


radius = 0.02
for f in bm.faces:
for l in f.loops:
luv = l[uv_layer]
if luv.select is True:
x = round(luv.uv.x, precision)
y = round(luv.uv.y, precision)
vertsDict[(x,y)].append(luv)
for key in vertsDict:
min = 1000
minV = None
for f in bm.faces:
for l in f.loops:
luv = l[uv_layer]
if luv.select is False:
hyp = hypot(vertsDict[(key[0], key[1])][0].uv.x -luv.uv.x, v
ertsDict[(key[0], key[1])][0].uv.y -luv.uv.y)
if (hyp <= min) and hyp < radius:
min = hyp
minV = luv
minV.select = True
if min is not 1000:
for v in vertsDict[(key[0], key[1])]:
v = v.uv
v.x = minV.uv.x
v.y = minV.uv.y
return SuccessFinished(me, startTime)
def DeselectAll():
bpy.ops.uv.select_all(action='DESELECT')
return
class UvSquares(bpy.types.Operator):
"""Reshapes UV faces to a grid of equivalent squares"""
bl_idname = "uv.uv_squares"
bl_label = "UVs to grid of squares"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return (context.mode == 'EDIT_MESH')
def execute(self, context):
main(context, self, True)
return {'FINISHED'}

class UvSquaresByShape(bpy.types.Operator):
"""Reshapes UV faces to a grid with respect to shape by length of edges arou
nd selected corner"""
bl_idname = "uv.uv_squares_by_shape"
bl_label = "UVs to grid with respect to shape"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return (context.mode == 'EDIT_MESH')
def execute(self, context):
main(context, self)
return {'FINISHED'}
class RipFaces(bpy.types.Operator):
"""Rip UV faces apart"""
bl_idname = "uv.uv_face_rip"
bl_label = "UV face rip"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return (context.mode == 'EDIT_MESH')
def execute(self, context):
RipUvFaces(context, self)
return {'FINISHED'}
class JoinFaces(bpy.types.Operator):
"""Join selected UV faces to closest nonselected vertices"""
bl_idname = "uv.uv_face_join"
bl_label = "UV face join"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return (context.mode == 'EDIT_MESH')
def execute(self, context):
JoinUvFaces(context, self)
return {'FINISHED'}
class SnapToAxis(bpy.types.Operator):
"""Snap sequenced vertices to Axis"""
bl_idname = "uv.uv_snap_to_axis"
bl_label = "UV snap vertices to axis"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return (context.mode == 'EDIT_MESH')
def execute(self, context):
main(context, self)
return {'FINISHED'}
class SnapToAxisWithEqual(bpy.types.Operator):
"""Snap sequenced vertices to Axis with Equal Distance between"""

bl_idname = "uv.uv_snap_to_axis_and_equal"
bl_label = "UV snap vertices to axis with equal distance between"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
return (context.mode == 'EDIT_MESH')
def execute(self, context):
main(context, self)
main(context, self)
return {'FINISHED'}
addon_keymaps = []
def menu_func_uv_squares(self, context): self.layout.operator(UvSquares.bl_idnam
e)
def menu_func_uv_squares_by_shape(self, context): self.layout.operator(UvSquares
ByShape.bl_idname)
def menu_func_face_rip(self, context): self.layout.operator(RipFaces.bl_idname)
def menu_func_face_join(self, context): self.layout.operator(JoinFaces.bl_idname
)
class UvSquaresPanel(bpy.types.Panel):
"""UvSquares Panel"""
bl_label = "UV Squares"
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'TOOLS'
def draw(self, context):
layout = self.layout
row = layout.row()
row.label(text="Select Sequenced Vertices to:")
split = layout.split()
col = split.column(align=True)
col.operator(SnapToAxis.bl_idname, text="Snap to Axis (X or Y)", icon =
"ARROW_LEFTRIGHT")
col.operator(SnapToAxisWithEqual.bl_idname, text="Snap with Equal Distan
ce", icon = "ALIGN")
row = layout.row()
row.label(text="Convert \"Rectangle\" (4 corners):")
split = layout.split()
col = split.column(align=True)
col.operator(UvSquaresByShape.bl_idname, text="To Grid By Shape", icon =
"GRID")
col.operator(UvSquares.bl_idname, text="To Square Grid", icon = "UV_FACE
SEL")
split = layout.split()
col = split.column(align=True)
row = col.row(align=True)
row = layout.row()
row.label(text="Select Faces or Vertices to:")
split = layout.split()
col = split.column(align=True)
row = col.row(align=True)

row.operator(RipFaces.bl_idname, text="Rip Vertex", icon = "LAYER_ACTIVE


")
row.operator(RipFaces.bl_idname, text="Rip Faces", icon = "UV_ISLANDSEL"
)
col.operator(JoinFaces.bl_idname, text="Snap to Closest Unselected", ico
n = "SNAP_INCREMENT")
row = layout.row()
row.label(text="V - Join (Stitch), I -Toggle Islands")
def register():
bpy.utils.register_class(UvSquaresPanel)
bpy.utils.register_class(UvSquares)
bpy.utils.register_class(UvSquaresByShape)
bpy.utils.register_class(RipFaces)
bpy.utils.register_class(JoinFaces)
bpy.utils.register_class(SnapToAxis)
bpy.utils.register_class(SnapToAxisWithEqual)
#menu
bpy.types.IMAGE_MT_uvs.append(menu_func_uv_squares)
bpy.types.IMAGE_MT_uvs.append(menu_func_uv_squares_by_shape)
bpy.types.IMAGE_MT_uvs.append(menu_func_face_rip)
bpy.types.IMAGE_MT_uvs.append(menu_func_face_join)
#handle the keymap
wm = bpy.context.window_manager
km = wm.keyconfigs.addon.keymaps.new(name='UV Editor', space_type='EMPTY')
kmi = km.keymap_items.new(UvSquaresByShape.bl_idname, 'E', 'PRESS', alt=True
)
addon_keymaps.append((km, kmi))
km = wm.keyconfigs.addon.keymaps.new(name='UV Editor', space_type='EMPTY')
kmi = km.keymap_items.new(RipFaces.bl_idname, 'V', 'PRESS', alt=True)
addon_keymaps.append((km, kmi))
km = wm.keyconfigs.addon.keymaps.new(name='UV Editor', space_type='EMPTY')
kmi = km.keymap_items.new(JoinFaces.bl_idname, 'V', 'PRESS', alt=True, shift
=True)
addon_keymaps.append((km, kmi))

def unregister():
bpy.utils.unregister_class(UvSquaresPanel)
bpy.utils.unregister_class(UvSquares)
bpy.utils.unregister_class(UvSquaresByShape)
bpy.utils.unregister_class(RipFaces)
bpy.utils.unregister_class(JoinFaces)
bpy.utils.unregister_class(SnapToAxis)
bpy.utils.unregister_class(SnapToAxisWithEqual)
bpy.types.IMAGE_MT_uvs.remove(menu_func_uv_squares)
bpy.types.IMAGE_MT_uvs.remove(menu_func_uv_squares_by_shape)
bpy.types.IMAGE_MT_uvs.remove(menu_func_face_rip)
bpy.types.IMAGE_MT_uvs.remove(menu_func_face_join)
# handle the keymap
for km, kmi in addon_keymaps:

km.keymap_items.remove(kmi)
# clear the list
addon_keymaps.clear()
if __name__ == "__main__":
register()

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